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This repository has been archived by the owner on Oct 23, 2021. It is now read-only.

Physics #7

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aidswidjaja opened this issue Oct 3, 2021 · 4 comments
Open

Physics #7

aidswidjaja opened this issue Oct 3, 2021 · 4 comments

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@aidswidjaja
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@Duck2033 physics implemented, but...

  • could you refine the values here (e.g jump_height, speed, gravity, etc.). It's in the Player GameObject of Scene 0 under Rigidbody2D and Player (Script). Basically you don't want it too floaty or too heavy. Maybe talk with the others as well.

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(Ignore the checkboxes)

  • I think the Rigidbody2D physics system is making the ghost squish every time it jumps :/ - I have no idea how to disable this and I have a feeling you can't, but if you have time feel free to look into it

About to start work on background which I already have an idea in my head of how to implement

@aidswidjaja
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I didn't really want to use the in-build physics engine and honestly should have made it myself, but I'm short on time so it might be something to come back to

@aidswidjaja
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I think the Rigidbody2D physics system is making the ghost squish every time it jumps :/ - I have no idea how to disable this and I have a feeling you can't, but if you have time feel free to look into it

Found the bug - it's a problem with cam script. Working on it now so dw about it

@Duck2033
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Duck2033 commented Oct 4, 2021 via email

@aidswidjaja
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I'm not, it just sends them automatically

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