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lambda.js
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lambda.js
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/**
* This skill serves up notes played via mp3 files based on user input
*/
var aws = require('aws-sdk');
var noteLib = "https://s3.amazonaws.com/musicmakerskill/guitar/";
// this is used by the VoiceLabs analytics
var APP_ID =
var VoiceInsights =require('voice-insights-sdk'),
VI_APP_TOKEN =
// six string guitar notes
var fretboard = {
"string1":["e3","f3","f3sharp","g3","g3sharp","a4","a4sharp","b4","c4","c4sharp","d4","d4sharp"],
"string2":["b3","c3","c3sharp","d3","d3sharp","e3","f3","f3sharp","g3","g3sharp","a4","a4sharp"],
"string3":["g2","g2sharp","a3","a3sharp","b3","c3","c3sharp","d3","d3sharp","e3","f3","f3sharp"],
"string4":["d2","d2sharp","e2","f3","f3sharp","g2","g2sharp","a3","a3sharp","b3","c3","c3sharp"],
"string5":["a2","a2sharp","b2","c2","c2sharp","d2","d2sharp","e2","f3","f3sharp","g2","g2sharp"],
"string6":["e1","f1","f1sharp","g1","g1sharp","a2","a2sharp","b2","c2","c2sharp","d2","d2sharp"]
};
// chord translation
var chords = [
{"chordName":"cmajor","chordDesc":"C Major","strings":[0,1,0,2,3,-1],"fingers":[2,4,5],"nextChord":"A Major"},
{"chordName":"amajor","chordDesc":"A Major","strings":[0,1,1,1,0,-1],"fingers":[4,3,2],"nextChord":"G Major"},
{"chordName":"gmajor","chordDesc":"G Major","strings":[3,0,0,0,2,1],"fingers":[5,6,1],"nextChord":"E Major"},
{"chordName":"emajor","chordDesc":"E Major","strings":[0,0,1,2,2,0],"fingers":[3,5,4],"nextChord":"D Major"},
{"chordName":"dmajor","chordDesc":"D Major","strings":[2,3,2,0,-1,-1],"fingers":[3,1,2],"nextChord":"A Minor"},
{"chordName":"aminor","chordDesc":"A Minor","strings":[0,1,2,2,0,-1],"fingers":[2,4,3],"nextChord":"E Minor"},
{"chordName":"eminor","chordDesc":"E Minor","strings":[0,0,0,2,2,0],"fingers":[0,5,4],"nextChord":"D Minor"},
{"chordName":"dminor","chordDesc":"D Minor","strings":[1,3,2,0,-1,-1],"fingers":[1,3,2],"nextChord":"C Major"}
];
// this is the song catalog, including different variations on how someone may request it
var songsAvailable = [
{"requestName":"home on the range", "songName":"Twinkle Twinkle Little Star", "songID":0},
{"requestName":"yellow rose of texas", "songName":"Twinkle Twinkle Little Star", "songID":0},
{"requestName":"happy birthday", "songName":"Happy Birthday", "songID":1},
{"requestName":"amazing grace", "songName":"Jingle Bells", "songID":2}
];
var songData = [
{
"songID":0,
"numSections": 1,
"clipDivide":[4],
"notes":[
"D, D, G, A, B",
"A, G, E, C, C, C",
"C, C, D, G, G",
"G, F Sharp, G, A",
"D, D, G, A, B",
"A, G, E, C, C, C",
"C, C, B, A, G",
"F Sharp, G, A, G"
],
"soundClips":[
"home_pt1.mp3",
"home_pt2.mp3",
"home_pt3.mp3",
"home_pt4.mp3",
"home_pt1.mp3",
"home_pt2.mp3",
"home_pt5.mp3",
"home_pt6.mp3"
],
"userPause":[
"8s","8s","8s","8s",
"8s","8s","8s","8s"
],
"extraComments":[
"The first part starts with the following series of notes ",
"Now lets move up the scale in the next part. The notes are ",
"Followed by a part playing notes ",
"Then ending the first have with notes ",
"Now repeat the beginning with notes ",
"Followed by a repeat of the notes ",
"Now change the next part playing notes ",
"Then ending with the notes "
]
}
];
// Route the incoming request based on type (LaunchRequest, IntentRequest,
// etc.) The JSON body of the request is provided in the event parameter.
exports.handler = function (event, context) {
try {
console.log("event.session.application.applicationId=" + event.session.application.applicationId);
/**
* This validates that the applicationId matches what is provided by Amazon.
*/
if (event.session.application.applicationId !== "amzn1.ask.skill.6e5055b7-6b7f-41ce-a4fe-08b186412edc") {
context.fail("Invalid Application ID");
}
if (event.session.new) {
onSessionStarted({requestId: event.request.requestId}, event.session);
}
if (event.request.type === "LaunchRequest") {
onLaunch(event.request,
event.session,
function callback(sessionAttributes, speechletResponse) {
context.succeed(buildResponse(sessionAttributes, speechletResponse));
});
} else if (event.request.type === "IntentRequest") {
onIntent(event.request,
event.session,
function callback(sessionAttributes, speechletResponse) {
context.succeed(buildResponse(sessionAttributes, speechletResponse));
});
} else if (event.request.type === "SessionEndedRequest") {
onSessionEnded(event.request, event.session);
context.succeed();
}
} catch (e) {
context.fail("Exception: " + e);
}
};
/**
* Called when the session starts.
*/
function onSessionStarted(sessionStartedRequest, session) {
console.log("onSessionStarted requestId=" + sessionStartedRequest.requestId +
", sessionId=" + session.sessionId);
}
/**
* Called when the user launches the skill without specifying what they want.
*/
function onLaunch(launchRequest, session, callback) {
console.log("onLaunch requestId=" + launchRequest.requestId +
", sessionId=" + session.sessionId);
// Dispatch to your skill's launch.
getWelcomeResponse(session, callback);
}
/**
* Called when the user specifies an intent for this skill. This drives
* the main logic for the function.
*/
function onIntent(intentRequest, session, callback) {
console.log("onIntent requestId=" + intentRequest.requestId +
", sessionId=" + session.sessionId);
var intent = intentRequest.intent,
intentName = intentRequest.intent.name;
console.log("processing " + intentName);
// Dispatch to the individual skill handlers
if ("PlayNote" === intentName || "PlayFlat" === intentName || "PlaySharp" === intentName) {
playNote(intent, session, callback);
} else if ("TeachNote" === intentName) {
teachNote(session, callback);
} else if ("NextPart" === intentName) {
if (session.attributes == null) {
teachNote(session, callback);
} else if (session.attributes.stringLesson === 1) {
secondString(session, callback);
} else if (session.attributes.stringLesson === 2) {
thirdString(session, callback);
} else {
teachNote(session, callback);
}
} else if ("TeachChord" === intentName) {
teachChord(session, callback);
} else if ("HowChord" === intentName) {
teachIndivChord(intent, session, callback);
} else if ("TeachSong" === intentName) {
teachSong(session, callback);
} else if ("PlayGuitar" === intentName) {
playGuitar(session, callback);
} else if ("PlayChord" === intentName) {
chordRequest(intent, session, callback);
} else if ("Replay" === intentName || "AMAZON.RepeatIntent" === intentName) {
replayPriorNotes(intent, session, callback);
} else if ("GuitarTuner" === intentName) {
tuneGuitar(intent, session, callback);
} else if ("NextString" === intentName || "RepeatString" === intentName) {
tuneGuitar(intent, session, callback);
} else if ("AMAZON.StartOverIntent" === intentName) {
getWelcomeResponse(session, callback);
} else if ("AMAZON.HelpIntent" === intentName) {
getHelpResponse(session, callback);
} else if ("AMAZON.RepeatIntent" === intentName) {
getWelcomeResponse(session, callback);
} else if ("AMAZON.StopIntent" === intentName || "AMAZON.CancelIntent" === intentName) {
handleSessionEndRequest(callback);
} else {
throw "Invalid intent";
}
}
/**
* Called when the user ends the session.
* Is not called when the skill returns shouldEndSession=true.
*/
function onSessionEnded(sessionEndedRequest, session) {
console.log("onSessionEnded requestId=" + sessionEndedRequest.requestId +
", sessionId=" + session.sessionId);
}
// --------------- Base Functions that are invoked based on standard utterances -----------------------
// this is the function that gets called to format the response to the user when they first boot the app
function getWelcomeResponse(session, callback) {
var sessionAttributes = {};
var shouldEndSession = false;
var cardTitle = "Welcome to Guitar Teacher";
console.log("Welcome Message Invoked");
// initialize voice analytics
console.log("initialize session");
VoiceInsights.initialize(session, VI_APP_TOKEN);
// this incrementally constructs the SSML message combining voice in text into the same output stream
var audioOutput = "<speak>";
audioOutput = audioOutput + "Welcome to Guitar Teacher.";
audioOutput = audioOutput + "<audio src=\"https://s3.amazonaws.com/musicmakerskill/guitar/homeOnTheRange.mp3\" />";
audioOutput = audioOutput + "Your tool for learning how to play the guitar. " +
"To get started, you can say Teach Notes, Teach Chords, Play Guitar, or Tune Guitar. " +
"If you want more detailed instructions, say Help.";
audioOutput = audioOutput + "</speak>";
var cardOutput = "Welcome to Guitar Teacher\n" +
"Say Teach Notes to get instruction on picking individual notes on a guitar.\n" +
"Say Teach Chords to get instruction on strumming basic guitar chords.\n" +
// "Say Teach Songs to get lessons on how to play different classic songs.\n" +
"Say Play Guitar to instruct Alexa to play back notes or chords.\n" +
"Say Tune Guitar to instruct Alexa to play each basic note on the guitar.";
var repromptText = "Please start by saying something like Play Guitar";
VoiceInsights.track('WelcomeMessage', null, null, (err, res) => {
console.log('voice insights logged' + JSON.stringify(res));
callback(sessionAttributes,
buildAudioResponse(cardTitle, audioOutput, cardOutput, repromptText, shouldEndSession));
});
}
// this provides an overview of how to play notes and chords from the skill
function playGuitar(session, callback) {
var sessionAttributes = {};
var shouldEndSession = false;
var cardTitle = "Playing Guitar from your Alexa";
console.log("Play Guitar Invoked");
// this incrementally constructs the SSML message combining voice in text into the same output stream
var audioOutput = "<speak>";
audioOutput = audioOutput + "You can play both strings and chords using this skill. ";
audioOutput = audioOutput + "If you want to play an individual note, just say something like " +
"Play E and the specific note will be played through the skill like this. ";
audioOutput = audioOutput + "<audio src=\"https://s3.amazonaws.com/musicmakerskill/guitar/e3.mp3\" />";
audioOutput = audioOutput + "<break time=\"1s\"/>";
audioOutput = audioOutput + "If you want to play a chord, say something like Play C Major and the " +
"chord will be played like this.";
audioOutput = audioOutput + "<audio src=\"https://s3.amazonaws.com/musicmakerskill/guitar/Chordcmajor.mp3\" />";
audioOutput = audioOutput + "<break time=\"1s\"/>";
audioOutput = audioOutput + "Available major chords are A, C, D, E, and G. Minor chords are A, D, E.";
audioOutput = audioOutput + "</speak>";
var cardOutput = "Play Guitar\n" +
"For notes, say the letter between A-G including sharps and flats.\n" +
"Available chords\nMajor C, A, G, E and D. \nMinor A, E, D.\n";
var repromptText = "Please start by saying something like Play E";
VoiceInsights.track('PlayGuitar', null, null, (err, res) => {
console.log('voice insights logged' + JSON.stringify(res));
callback(sessionAttributes,
buildAudioResponse(cardTitle, audioOutput, cardOutput, repromptText, shouldEndSession));
});
}
// this is the function that starts of on basic note instruction starting with the first string on the guitar
function teachNote(session, callback) {
var shouldEndSession = false;
var cardTitle = "Note Instruction";
console.log("Teach Note Invoked");
// this incrementally constructs the SSML message combining voice in text into the same output stream
console.log("building SSML");
var audioOutput = "<speak>";
audioOutput = audioOutput + "Guitar Teacher can help you learn individual notes on the guitar. ";
audioOutput = audioOutput + "<audio src=\"https://s3.amazonaws.com/musicmakerskill/guitar/e3.mp3\" />";
audioOutput = audioOutput + "<break time=\"1s\"/>";
audioOutput = audioOutput + "<s>What you just heard was the note E.</s>It's the native note on the first string " +
"of the guitar. If we start by focusing on the notes for the first string, it's the best place to start " +
"learning how the scale works. ";
audioOutput = audioOutput + "The fretboard is the part of the guitar that the strings run along, and allow " +
"for placement of your fingers to press down on the strings. The top of the fretboard is called the nut. " +
"Using your index finger, press on the first string between the nut and the first fret, then play the string. " +
"It should sound like this. ";
audioOutput = audioOutput + "<audio src=\"https://s3.amazonaws.com/musicmakerskill/guitar/f3.mp3\" />";
audioOutput = audioOutput + "<break time=\"1s\"/>";
audioOutput = audioOutput + "<s>That sound is one note higher than the E, and is called F.</s>" +
"Now lets move your index finger up one more fret and play the string again. ";
audioOutput = audioOutput + "<audio src=\"https://s3.amazonaws.com/musicmakerskill/guitar/f3sharp.mp3\" />";
audioOutput = audioOutput + "<break time=\"1s\"/>";
audioOutput = audioOutput + "That is the next key on the scale, and is called F Sharp. " +
"<s>We can think of Sharp as a half-key, meaning that the sounds is half-way between F and G.</s>";
audioOutput = audioOutput + "<break time=\"1s\"/>";
audioOutput = audioOutput + "Now you're probably noticing the pattern, but let's keep going. Go up one more fret " +
"and play the string again. ";
audioOutput = audioOutput + "<audio src=\"https://s3.amazonaws.com/musicmakerskill/guitar/g3.mp3\" />";
audioOutput = audioOutput + "<break time=\"1s\"/>";
audioOutput = audioOutput + "This note is G, and is one step above F Sharp. " +
"So the first lesson is that for each fret we move our finger on, it plays a higher note. ";
audioOutput = audioOutput + "If you're ready for the next step in learning notes, say Next.";
audioOutput = audioOutput + "</speak>";
var cardOutput = "How to play individual notes.";
var objectOutput = "FirstString";
var repromptText = "Please start by saying something like Where is E and I will walk you through how to find it.";
// now save off data for session
var sessionAttributes = {};
sessionAttributes.lastIntent = "TeachNote";
sessionAttributes.stringLesson = 1;
// track analytics and callback with the response
VoiceInsights.track('TeachNote', null, null, (err, res) => {
console.log('voice insights logged' + JSON.stringify(res));
callback(sessionAttributes,
buildAudioCardResponse(cardTitle, audioOutput, cardOutput, objectOutput, repromptText, shouldEndSession));
});
}
// this is the function that starts of on basic note instruction starting with the second string on the guitar
function secondString(session, callback) {
var shouldEndSession = false;
var cardTitle = "Note Instruction";
console.log("Teach Note Invoked - Next Section");
// this incrementally constructs the SSML message combining voice in text into the same output stream
console.log("building SSML");
var audioOutput = "<speak>";
audioOutput = audioOutput + "Let's go down to the second string and play more notes. ";
audioOutput = audioOutput + "<s>If we play the second string without using any fingers on the fretboard, " +
"the sound that will be played is the note B.</s>";
audioOutput = audioOutput + "<audio src=\"https://s3.amazonaws.com/musicmakerskill/guitar/b3.mp3\" />";
audioOutput = audioOutput + "<break time=\"1s\"/>";
audioOutput = audioOutput + "Now use your index finger and press down on the string for the first fret. " +
"<s>Then play the second string and it should play the note C.</s>Go ahead and do that now. ";
audioOutput = audioOutput + "<audio src=\"https://s3.amazonaws.com/musicmakerskill/guitar/c3.mp3\" />";
audioOutput = audioOutput + "<break time=\"1s\"/>";
audioOutput = audioOutput + "Let's continue moving up the fretboard and move your index finger one fret " +
"and then play the second string again. This should be the note C Sharp. ";
audioOutput = audioOutput + "<audio src=\"https://s3.amazonaws.com/musicmakerskill/guitar/c3sharp.mp3\" />";
audioOutput = audioOutput + "<break time=\"1s\"/>";
audioOutput = audioOutput + "Keep up the pattern by moving over another fret and pick the second string again. ";
audioOutput = audioOutput + "<audio src=\"https://s3.amazonaws.com/musicmakerskill/guitar/d3.mp3\" />";
audioOutput = audioOutput + "<break time=\"1s\"/>";
audioOutput = audioOutput + "This note is D. Let's go over one more fret and pick the second string again.";
audioOutput = audioOutput + "<audio src=\"https://s3.amazonaws.com/musicmakerskill/guitar/d3sharp.mp3\" />";
audioOutput = audioOutput + "<break time=\"1s\"/>";
audioOutput = audioOutput + "If you're ready for the next step in learning notes, say Next.";
audioOutput = audioOutput + "</speak>";
var cardOutput = "How to play individual notes on the second string.";
var objectOutput = "SecondString";
var repromptText = "When you are ready for the next section, please say Next.";
// now save off data for session
var sessionAttributes = {};
sessionAttributes.lastIntent = "TeachNote";
sessionAttributes.stringLesson = 2;
VoiceInsights.track('SecondString', null, null, (err, res) => {
console.log('voice insights logged' + JSON.stringify(res));
callback(sessionAttributes,
buildAudioCardResponse(cardTitle, audioOutput, cardOutput, objectOutput, repromptText, shouldEndSession));
});
}
// this is the function that starts of on basic note instruction starting with the third string on the guitar
function thirdString(session, callback) {
var shouldEndSession = false;
var cardTitle = "Note Instruction";
console.log("Teach Note Invoked - Third Section");
// this incrementally constructs the SSML message combining voice in text into the same output stream
console.log("building SSML");
var audioOutput = "<speak>";
audioOutput = audioOutput + "Let's go down to the third string and play more notes. ";
audioOutput = audioOutput + "<s>If we play the third string without using any fingers on the fretboard " +
"The sound that will be played is the note G.</s>";
audioOutput = audioOutput + "<audio src=\"https://s3.amazonaws.com/musicmakerskill/guitar/g2.mp3\" />";
audioOutput = audioOutput + "<break time=\"1s\"/>";
audioOutput = audioOutput + "Now use your index finger and press down on the string for the first fret. " +
"Then play the third string and it should play the note G Sharp. Go ahead and do that now. ";
audioOutput = audioOutput + "<audio src=\"https://s3.amazonaws.com/musicmakerskill/guitar/g2sharp.mp3\" />";
audioOutput = audioOutput + "<break time=\"1s\"/>";
audioOutput = audioOutput + "Let's continue moving up the fretboard and move your index finger one fret " +
"and then play the third string again. This should be the note A. ";
audioOutput = audioOutput + "<audio src=\"https://s3.amazonaws.com/musicmakerskill/guitar/a3.mp3\" />";
audioOutput = audioOutput + "<break time=\"1s\"/>";
audioOutput = audioOutput + "Keep up the pattern by moving over another fret and pick the third string again. ";
audioOutput = audioOutput + "<audio src=\"https://s3.amazonaws.com/musicmakerskill/guitar/a3sharp.mp3\" />";
audioOutput = audioOutput + "<break time=\"1s\"/>";
audioOutput = audioOutput + "This note is A Sharp. Let's go over one more fret and pick the third string again.";
audioOutput = audioOutput + "<audio src=\"https://s3.amazonaws.com/musicmakerskill/guitar/b3.mp3\" />";
audioOutput = audioOutput + "<break time=\"1s\"/>";
audioOutput = audioOutput + "This pattern repeats itself with the remaining strings. " +
"If you would like to move on and learn chords, please say Teach Chords.";
audioOutput = audioOutput + "</speak>";
var cardOutput = "How to play individual notes on the third string.";
var objectOutput = "ThirdString";
var repromptText = "Would you like to learn how to play chords? If so, please say Teach Chords.";
// now save off data for session
var sessionAttributes = {};
sessionAttributes.lastIntent = "TeachNote";
sessionAttributes.stringLesson = 3;
VoiceInsights.track('ThirdString', null, null, (err, res) => {
console.log('voice insights logged' + JSON.stringify(res));
callback(sessionAttributes,
buildAudioCardResponse(cardTitle, audioOutput, cardOutput, objectOutput, repromptText, shouldEndSession));
});
}
// this is the function that gets called to format the response to the user when they first boot the app
function teachChord(session, callback) {
var sessionAttributes = {};
var shouldEndSession = false;
var cardTitle = "Chord Instruction";
console.log("Teach Chord Invoked");
// this incrementally constructs the SSML message combining voice in text into the same output stream
console.log("building SSML");
var audioOutput = "<speak>";
audioOutput = audioOutput + "Guitar Teacher can help you learn how to play chords on the guitar. ";
audioOutput = audioOutput + "<audio src=\"https://s3.amazonaws.com/musicmakerskill/guitar/Chordcmajor.mp3\" />";
audioOutput = audioOutput + "Let's get started on how chords work. What you just heard is a very basic " +
"chord called C Major. It's played by pressing three fingers on different strings, then strumming all " +
"all six strings across the guitar. The difference between the chords are all about finger placement " +
"on the frets. Each fret plays a different note, so by positioning your fingers on different ones, " +
"a different set of notes will be played. If you're ready to get started, say something like " +
"Teach me how to play C Major, and I will walk you through the finger placement and play what the chord " +
"should sound like. ";
audioOutput = audioOutput + "</speak>";
var cardOutput = "How to play chords\n";
var repromptText = "Please start by saying something like Teach me how to play C Major " +
"and I will walk you through the finger positions to play them.";
VoiceInsights.track('TeachChord', null, null, (err, res) => {
console.log('voice insights logged' + JSON.stringify(res));
callback(sessionAttributes,
buildAudioCardResponse(cardTitle, audioOutput, cardOutput, "Chordcmajor", repromptText, shouldEndSession));
});
}
// this is the function that gets called to format the response to the user when they first boot the app
function teachIndivChord(intent, session, callback) {
var sessionAttributes = {};
var shouldEndSession = false;
var cardTitle = "Chord Instruction";
console.log("Teach Individual Chord Invoked");
// if a chord is passed, scrub it from all invalid characters
if (intent.slots.Chord.value) {
var scrubChord = "" + intent.slots.Chord.value.toLowerCase();
var chordRequest = "";
for (i = 0; i < scrubChord.length; i++ ) {
//console.log(scrubChord[i]);
if (scrubChord[i] === " ") {
console.log("removed space");
} else if (scrubChord[i] === ".") {
console.log("removed dot");
} else {
chordRequest = chordRequest + scrubChord[i];
}
}
} else {
var cardTitle = "Missing Musical Chord";
var speechOutput = "I'm sorry, you didn't provide a chord. If you'd like to try again, please say " +
"the name of a musical chord now. For example, say Teach me how to play C Major.";
var repromptText = "If you would like to continue to use the skill, please say a musical chord now.";
VoiceInsights.track('ErrorMissingChord', null, null, (err, res) => {
console.log('voice insights logged' + JSON.stringify(res));
callback({}, buildSpeechletResponse(cardTitle, speechOutput, speechOutput, repromptText, shouldEndSession));
});
}
// validate that the chord exists
var validChord = false;
var chordData = {};
console.log("user provided:" + chordRequest);
for (i = 0; i < chords.length; i++) {
//console.log("check: " + chords[i].chordName)
if (chordRequest === chords[i].chordName) {
validChord = true;
chordData = chords[i];
console.log("we have a match");
}
}
// final check - if the chord is valid, pass to the function to pass back result. else error handling
if (validChord) {
outputIndivChord(chordData, intent, session, callback)
} else {
VoiceInsights.track('ErrorInvalidChord', null, null, (err, res) => {
console.log('voice insights logged' + JSON.stringify(res));
callback(sessionAttributes,
buildAudioCardResponse(cardTitle, audioOutput, cardOutput, objectOutput, repromptText, shouldEndSession));
});
}
}
// this is the function that gets called to format the response to the user when they first boot the app
function outputIndivChord(chordData, intent, session, callback) {
var sessionAttributes = {};
var shouldEndSession = false;
var cardTitle = "Chord Instruction";
// this incrementally constructs the SSML message combining voice in text into the same output stream
console.log("building SSML");
var audioOutput = "<speak>";
audioOutput = audioOutput + "Okay, let's get started on how to play the chord " + chordData.chordDesc + ". ";
audioOutput = audioOutput + "<audio src=\"" + noteLib + "Chord" + chordData.chordName + ".mp3\" />";
audioOutput = audioOutput + "<break time=\"1s\"/>";
audioOutput = audioOutput + "Here are the finger positions. ";
if (chordData.fingers[0] > 0) {
audioOutput = audioOutput + "Your index finger will be on string " +
chordData.fingers[0] + " pressing down on fret " + chordData.strings[chordData.fingers[0] - 1] + ". ";
audioOutput = audioOutput + "<break time=\"2s\"/>";
}
if (chordData.fingers[1] > 0) {
audioOutput = audioOutput + "Your middle finger will be on string " + chordData.fingers[1] +
" pressing down on fret " + chordData.strings[chordData.fingers[1] - 1] + ". ";
audioOutput = audioOutput + "<break time=\"2s\"/>";
}
if (chordData.fingers[2] > 0) {
audioOutput = audioOutput + "Finally, your ring finger will be on string " + chordData.fingers[2] +
" pressing down on fret " + chordData.strings[chordData.fingers[2] - 1] + ". ";
audioOutput = audioOutput + "<break time=\"2s\"/>";
}
audioOutput = audioOutput + "Now go ahead and play the chord " + chordData.chordDesc + ". ";
audioOutput = audioOutput + "<break time=\"1s\"/>";
audioOutput = audioOutput + "<audio src=\"" + noteLib + "Chord" + chordData.chordName + ".mp3\" />";
audioOutput = audioOutput + "One more time. ";
audioOutput = audioOutput + "<break time=\"1s\"/>";
audioOutput = audioOutput + "<audio src=\"" + noteLib + "Chord" + chordData.chordName + ".mp3\" />";
audioOutput = audioOutput + "<break time=\"2s\"/>";
audioOutput = audioOutput + "If you're ready for another chord to learn, please ask for it now. ";
audioOutput = audioOutput + "For example, say Teach me how to play " + chordData.nextChord + ". ";
audioOutput = audioOutput + "</speak>";
var cardOutput = "How to play " + chordData.chordDesc;
var objectOutput = "Chord" + chordData.chordName;
var repromptText = "Please start by saying something like Teach me how to play C Major " +
"and I will walk you through the finger positions to play them.";
VoiceInsights.track('TeachIndivChord', intent.slots, null, (err, res) => {
console.log('voice insights logged' + JSON.stringify(res));
callback(sessionAttributes,
buildAudioCardResponse(cardTitle, audioOutput, cardOutput, objectOutput, repromptText, shouldEndSession));
});
}
// this is the function that gets called to format the response to the user when they ask for help
function replayPriorNotes(intent, session, callback) {
var sessionAttributes = {};
var cardTitle = "Replay Mode";
var shouldEndSession = false;
console.log("Replay Mode Invoked");
// first check to make sure that notes exist from prior session
if (session.attributes == null || session.attributes.noteHistory == null) {
speechOutput = "Sorry, no prior notes to replay. Please first ask for some notes to be played.";
repromptText = "If you would like to use this feature, first ask for some notes. For example, say Play C.";
callback(sessionAttributes,
buildSpeechletResponse(cardTitle, speechOutput, speechOutput, repromptText, shouldEndSession));
} else {
// the playback last five notes
var notePlayback = 0;
var maxPlayback = 5;
console.log("length: " + JSON.stringify(session.attributes.noteHistory));
// currently the limit for number of notes to playback is five
if (session.attributes.noteHistory.length > maxPlayback) {
notePlayback = maxPlayback;
} else {
notePlayback = session.attributes.noteHistory.length;
}
// create audio response
var playbackNotes = session.attributes.noteHistory;
var audioOutput = "<speak>";
var cardOutput = "Playback of Prior Notes\n";
var analyticNotes = "";
for (i = 0; i < notePlayback ; i++) {
if (playbackNotes[i].accent == "none") {
audioOutput = audioOutput + "<audio src=\"" + noteLib + playbackNotes[i].musicNote + ".mp3\" />";
cardOutput = cardOutput + playbackNotes[i].musicNote + "\n";
analyticNotes = analyticNotes + playbackNotes[i].musicNote + ",";
} else if (playbackNotes[i].accent == "sharp") {
audioOutput = audioOutput + "<audio src=\"" + noteLib + playbackNotes[i].musicNote + "sharp.mp3\" />";
cardOutput = cardOutput + playbackNotes[i].musicNote + " sharp\n";
analyticNotes = analyticNotes + playbackNotes[i].musicNote + "-sharp,";
} else {
audioOutput = audioOutput + "<audio src=\"" + noteLib + playbackNotes[i].musicNote + "flat.mp3\" />";
cardOutput = cardOutput + playbackNotes[i].musicNote + " flat\n";
analyticNotes = analyticNotes + playbackNotes[i].musicNote + "-flat,";
}
}
audioOutput = audioOutput + "<break time=\"1s\"/>";
audioOutput = audioOutput + "Ready to add more? If so, please say so now by providing additional note names.";
audioOutput = audioOutput + "</speak>";
sessionAttributes.noteHistory = playbackNotes;
var repromptText = "If you would like to add more notes to the session for playback, please play them then come back to this.";
VoiceInsights.track('ReplayNotes', null, null, (err, res) => {
console.log('voice insights logged' + JSON.stringify(res));
callback(sessionAttributes,
buildAudioResponse(cardTitle, audioOutput, cardOutput, repromptText, shouldEndSession));
});
}
}
// this describes what songs are available for playback
function teachSong(session, callback) {
var sessionAttributes = {};
var shouldEndSession = false;
var cardTitle = "Song Instruction";
console.log("Teach Song Invoked");
// this incrementally constructs the SSML message combining voice in text into the same output stream
console.log("building SSML");
var audioOutput = "<speak>";
audioOutput = audioOutput + "Guitar Teacher can teach you how to play a basic song. ";
audioOutput = audioOutput + "Choose from the following options by saying Teach me Home on the Range. ";
audioOutput = audioOutput + "<audio src=\"https://s3.amazonaws.com/musicmakerskill/guitar/homeOnTheRange.mp3\" />";
audioOutput = audioOutput + "The Yellow Rose of Texas. ";
audioOutput = audioOutput + "Happy Birthday Song. ";
audioOutput = audioOutput + "Amazing Grace. ";
audioOutput = audioOutput + "</speak>";
var cardOutput = "How to play chords\n";
var repromptText = "Please start by requesting a song, saying something like Teach me how to play Amazing Grace " +
"and I will walk you through the individual notes to play them.";
VoiceInsights.track('TeachSong', null, null, (err, res) => {
console.log('voice insights logged' + JSON.stringify(res));
callback(sessionAttributes,
buildAudioResponse(cardTitle, audioOutput, cardOutput, repromptText, shouldEndSession));
});
}
// this is the function that gets called to tune the guitar
function tuneGuitar(intent, session, callback) {
var cardTitle = "Tune Guitar";
var tuneString = 0;
console.log("Tune Guitar Invoked via " + intent.name);
console.log("session: " + JSON.stringify(session));
// if this is not the first time through, retrieve from saved session
if (session.attributes == null || session.attributes.string == null) {
tuneString = 1;
console.log("new session");
} else {
tuneString = session.attributes.string;
console.log("prior session. retrieved string " + tuneString);
// check if we've gone through all of the strings and need to start again from the beginning
if (tuneString == 6) {
tuneString = 1;
}
}
// set the string name based on which intent invoked the function
if ("GuitarTuner" === intent.name) {
tuneString = 1;
} else if ("NextString" === intent.name) {
tuneString = tuneString + 1;
console.log("increment string");
} else if ("RepeatString" === intent.name ) {
console.log("repeating string");
} else {
tuneString = 1;
}
// this incrementally constructs the SSML message combining voice in text into the same output stream
console.log("building SSML");
//var noteLib = "https://s3.amazonaws.com/musicmakerskill/guitar/";
var audioOutput = "<speak>";
audioOutput = audioOutput + "Now tuning string " + tuneString + ". ";
audioOutput = audioOutput + "<break time=\"1s\"/>";
audioOutput = audioOutput + "<audio src=\"" + noteLib + "tuner/string" + tuneString + ".mp3\" />";
audioOutput = audioOutput + "<break time=\"1s\"/>";
if (tuneString < 6) {
audioOutput = audioOutput + "Please say Repeat String or Next String.";
} else {
audioOutput = audioOutput + "Please say Repeat String, or Next String if you want to go back to string 1.";
}
audioOutput = audioOutput + "</speak>";
// if the user still does not respond, they will be prompted with this additional information
var cardOutput = "Tuning String " + tuneString;
var repromptText = "If you are ready to go to the next string, please say Next String.";
var shouldEndSession = false;
var sessionAttributes = {};
sessionAttributes.string = tuneString;
sessionAttributes.intent = "TuneGuitar";
VoiceInsights.track(intent.name, null, null, (err, res) => {
console.log('voice insights logged' + JSON.stringify(res));
callback(sessionAttributes,
buildAudioResponse(cardTitle, audioOutput, cardOutput, repromptText, shouldEndSession));
});
}
// this is the function that gets called to format the response to the user when they ask for help
function getHelpResponse(session, callback) {
var sessionAttributes = {};
var cardTitle = "Guitar Teacher Help";
console.log("Help Message Invoked");
// this is what shows up as text instructions on the mobile app that accompanies the skill
var cardOutput = "Guitar Teacher Features\n";
cardOutput = cardOutput + "Teach Notes - Learn how to play individual notes on a guitar. " +
"This technique is also called picking, and requires understanding how to find each note on the guitar, " +
"then playing it based on placement of your fingers.\n";
cardOutput = cardOutput + "Teach Chords - Learn how to play multiple notes at once. " +
"These are called chords, and the technique is sometimes referred to as strumming the guitar. " +
"The focus is around finger placement, and how to recognize the different names.\n"
//cardOutput = cardOutput + "Teach Music is a feature that "
cardOutput = cardOutput + "Play Guitar - Alexa will playback individual notes or chords based on your requests.\n";
cardOutput = cardOutput + "Tune Guitar - Each of the six strings will be played repeatedly so you can match " +
"the sound of a true note with what your instrument is. Allows repeating each string so you are not " +
"rushed when tuning each string.";
// this is the verbiage that Alexa speaks. Some background is given on each main feature of the app.
var speechOutput = "Guitar Teacher is an interactive tool where Alexa can be your private instructor. ";
speechOutput = speechOutput + "Teach Notes is a feature that enables how to play individual notes on a guitar. " +
"This technique is also called picking, and requires understanding how to find each note on the instrument, " +
"then playing it based on placement of an individual finger pressing down on a string. ";
speechOutput = speechOutput + "Teach Chords is a feature that enables how to play multiple notes at once. " +
"These are called chords, and the technique is sometimes referred to as strumming the guitar. " +
"The focus is placing multiple fingers on different strings, and how to recognize the different names. "
//speechOutput = speechOutput + "Teach Music is a feature that walks through the steps to play a song. ";
speechOutput = speechOutput + "Play Guitar is a feature that enables Alexa to playback individual notes " +
"or chords through your device based on voice requests. ";
speechOutput = speechOutput + "Tune Guitar is a feature that walks through the steps to tune each of the six " +
"strings on your guitar. ";
speechOutput = speechOutput + "To get started, say one of the following. Teach Notes, Teach Chords, Play Guitar, Tune Guitar.";
// if the user still does not respond, they will be prompted with this additional information
var repromptText = "To get started, please say something like Teach Notes and I will walk you through " +
"the steps to get started.";
var shouldEndSession = false;
VoiceInsights.track("Help", null, null, (err, res) => {
console.log('voice insights logged' + JSON.stringify(res));
callback(sessionAttributes,
buildSpeechletResponse(cardTitle, speechOutput, cardOutput, repromptText, shouldEndSession));
});
}
// this is the function that gets called to format the response when the user is done
function handleSessionEndRequest(callback) {
var cardTitle = "Thanks for using Guitar Player";
var speechOutput = "Thank you for trying out Guitar Teacher. Please take a moment to comment on the skill " +
"within the app on your mobile device to provide feedback on how we can improve. Have a nice day!";
// Setting this to true ends the session and exits the skill.
var shouldEndSession = true;
VoiceInsights.track('EndSession', null, null, (err, res) => {
console.log('voice insights logged' + JSON.stringify(res));
callback({}, buildSpeechletResponse(cardTitle, speechOutput, speechOutput, null, shouldEndSession));
});
}
// This plays back the note that was requested, and is the main function within the skill.
function playNote(intent, session, callback) {
var sessionAttributes = {};
var shouldEndSession = false;
var noteHistory = [];
var increaseOctave = false;
// check if notes have been played before and are saved into the session. If so, load into local array
if (session.attributes == null || session.attributes.noteHistory == null) {
console.log("no prior history");
} else {
console.log("prior history: " + JSON.stringify(session.attributes.noteHistory));
noteHistory = session.attributes.noteHistory;
sessionAttributes.noteHistory = session.attributes.noteHistory;
}
// this represents the octave starting with C major
var octave = "3";
console.log("Play Note invoked: " + intent.slots.Note.value);
// if a note is passed, scrub it from all invalid characters
if (intent.slots.Note.value) {
var scrubNote = "" + intent.slots.Note.value.toLowerCase();
var noteRequest = "";
for (i = 0; i < scrubNote.length; i++ ) {
console.log(scrubNote[i]);
if (scrubNote[i] === " ") {
console.log("removed space");
} else if (scrubNote[i] === ".") {
console.log("removed dot");
} else {
noteRequest = noteRequest + scrubNote[i];
}
}
} else {
var cardTitle = "Missing Musical Note";
var speechOutput = "I'm sorry, you didn't provide a note. If you'd like to try again, please say " +
"the name of a musical note now. The scale is represented by letters between A and G.";
var repromptText = "If you would like to continue to use the skill, please say a musical note now.";
callback({}, buildSpeechletResponse(cardTitle, speechOutput, speechOutput, repromptText, shouldEndSession));
}
// request sometimes appends a period to a letter - remove. this is common within the Alexa VUI
if (noteRequest[1]==".") {
noteRequest = noteRequest[0];
}
// translate high-c to standard format
if (noteRequest === "highc" || noteRequest === "hic") {
noteRequest = "c";
increaseOctave = true;
}
// validate that the single character passed in was a valid note - a through g
var validNote = false;
var multiNote = false;
var validNotes = ["a","b","c","d","e","f","g"];
var validSharp = ["a","c","d","f","g"];
var validFlat = ["a","b","d","e","g"];
for (i = 0; i < validNotes.length; i++) {
if (noteRequest === validNotes[i] && "PlayNote" === intent.name) {
validNote = true;
}
}
for (i = 0; i < validSharp.length; i++) {
if (noteRequest === validSharp[i] && "PlaySharp" === intent.name) {
validNote = true;
}
}
for (i = 0; i < validFlat.length; i++) {
if (noteRequest === validFlat[i] && "PlayFlat" === intent.name) {
validNote = true;
}
}
// process multiple notes in one utterance
if (noteRequest.length > 1) {
multiNote = true;
var totalValidNotes = 0;
console.log("length of response is greater than 1");
for (i = 0; i < noteRequest.length; i++) {
//console.log("check value: " + noteRequest[i]);
for (j = 0; j < validNotes.length; j++) {
if (noteRequest[i] == validNotes[j]) {
totalValidNotes = totalValidNotes + 1;
}
}
}
if (noteRequest.length === totalValidNotes) {
validNote = true;
console.log("all the notes are valid");
}
}
if (validNote) {
var cardTitle = "Play Note";
// if multiple notes requested, ensure that not too many
var notesRequested = 1;
if (noteRequest.length > 5) {
notesRequested = 5;
} else {
notesRequested = noteRequest.length;
}
// now create the response by assembling the information in correct SSML format
var audioOutput = "<speak>";
for (i = 0; i < notesRequested; i++) {
// adjust octave to match major scale (if a/b) or requested earlier
if (noteRequest[i] == "a" || noteRequest[i] == "b" || increaseOctave) {
octave = "4";
} else {
octave = "3";
}
// create object to retrieve based on note and octave
var musicNote = noteRequest[i] + octave;
var saveNote = {};
saveNote.musicNote = musicNote;
if ("PlaySharp" === intent.name) {
saveNote.accent = "sharp";
} else if ("PlayFlat" === intent.name) {
saveNote.accent = "flat";