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changelog.txt
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changelog.txt
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Version 1.3.5.3 Changes-----------------------------------------------------------------------------------------------
Fixes:
Fixed server console formatting issues
Fixed numerous translation errors
Fixed game title always appearing in English
Fixed the Old One's Army javelin's missing name
Fixed Eater of Worlds despawning at rare situations in multiplayer
Fixed error when trying to use the room query on an unfit room in certain languages
Version 1.3.5.2 Changes-----------------------------------------------------------------------------------------------
Features:
Town NPCs now have a golden frame over their room banner if the player specifically assigned it for them
Improved visuals on a few things
Fixes:
Switched to an easier to read font for Chinese
Fixed faults for Chinese input on Mac OS X
Fixed unintended forced zoom for 16x10 resolutions
Fixed Ghastly Glaive not damaging any enemies
Fixed some sliders missing sound on hover
Fixed crash when a hardcore player dies
Fixed player's breath meter moving unexpectedly when using Binoculars, Sniper Scopes, or Zoom
Fixed certain item slot interactions not functioning when gamepad instructions are disabled
Fixed Shrimpy Truffle's mount not allowing the player's head to touch the ceiling
Fixed fresh installations of the game showing an inappropriately sized language selection menu
Fixed Town NPCs attempts to return to their room not being as successful as they should be
Version 1.3.5.1 Changes-----------------------------------------------------------------------------------------------
Fixes:
Potentially fixed a certain crash on startup
Potentially fixed a certain cause of framedrops for people who have the Windows 10 Creators Update
Fixed Betsy's boss bag having an incorrect name
Fixed Truffle spawning up without meeting his special requirements
Version 1.3.5 Changes-------------------------------------------------------------------------------------------------
Features:
Improved and added new localization for the following languages
German
Italian
French
Spanish
Russian (new)
Simplified Chinese (new)
Brazilian Portuguese (new)
Polish (new)
Greatly improved rendering and overall gameplay on resolutions larger than 1080p
Added Zoom and UI scale sliders in the in-game settings menu
Added most of the main menu's settings to the in-game settings menu
Dungeons in newly generated worlds now contain new furniture
Added a crystal furniture set, and expanded other furniture sets
Added Arkhalis's and Leinfors' developer armor sets
NPCs who are manually assigned to a room will attempt to return to it when they respawn after being slain
Imrpoved stability on Mac OS X and Linux
Improved visuals on many different things
Improved Retro lighting consistency
Fixes:
Fixed settings button overlaying the armor icon
Fixed inconsistent naming for Sand Poacher and Granite Golem banners
Fixed banner buff list extending beyond screen limits
Fixed hand drawing over backhand glove and shield accessories for female characters
Fixed Sparky painting and several other rare paintings not naturally spawning properly
Fixed a certain multiplayer crash
Fixed sign mouseover text staying on cursor permanently when in Options and Camera menus
Fixed a world generation crash on Linux
Fixed a number of minor grammar issues in NPC dialog
Fixed a certain exploit
Fixed trapped Granite and Meteorite Chests dropping the wrong item upon breaking
Fixed Vortex Monolith not selling for as much as it should
Fixed crash when linking items with invalid prefix ids in chat
Fixed Pumpkin Shirt and Robot Shirt causing leg skin to disappear when equipped
Fixed Defender's Forge closing instantly if opened from below
Fixed Terraria thinking it has focus when it did not have focus
Fixed Grand Design and Multicolor Wrench emitting light on use
Fixed auto-creating a world from the server causing it to always use the same seed
Fixed Platinum Candelabra not sitting properly on other objects
Fixed Goblin Tinkerer being slightly smaller than intended
Fixed petrification death messages being broken for a long while now
Fixed Wall Creeper dropping gore when blood and gore are off
Fixed Xeno Staff's selling price, now consistent with the rest of Martian loot
Fixed crash when mousing over chests and dressers in the map view
Fixed settings button colliding with 6th accessory dye slot
Fixed Corrupt Thorns almost never generating
Fixed multiple issues with platform/block interaction
Fixed pillars of dirt appearing above the Underground Desert sometimes
Potentially fixed an issue where Marathon Medalist would cause FPS drops.
Platforms from 1.2.4.1 and above now emit particles when destroyed
Virtual Keyboard should no longer appear unless a Gamepad is being used
Using Quick Heal to consume restoration potions now properly inflicts mana sickness
Defender's Forge now has highlight outlines
Version 1.3.4.4 Changes-----------------------------------------------------------------------------------------------
Fixes:
Fixed certain crashes related to the game losing focus
Fixed death messages mentioning piggybanks and glowsticks
Fixed xenopopper not detecting ammo
Fixed maps not loading properly when joining multiplayer
Fixed situations where old one's army enemies would spawn invisible in multiplayer if they were too far from you
Fixed several multiplayer client crashes
Fixed certain turret staves not showing use animation when used by other players
Fixed certain turrets falling through platforms after spawning on them
Fixed spider queen not working with the max sentry system
Fixed spider queen and frost hydra spazzing against worms
Fixed apprentice armorsets reducing the angle flameburst towers can shoot instead of expanding it
Fixed lightning aura emitting sounds for enemies it cannot reach underneath it
Fixed framedrops related to spectre staff shots
Fixed framedrops related to onyx blaster shots
Fixed item sounds playing slightly off center
Fixed vilethorn and similar items making liquid ripples when they should not
Fixed some dye items rarity colors
Version 1.3.4.3 Changes-----------------------------------------------------------------------------------------------
Changes:
All of the DD2 defenses can now have prefixes!
Fixes:
Hopefully fixed chat not properly blocking player movement and misc functions
Fixed smart-cursor not placing pumpkin seeds properly
Fixed certain melee weapons causing framedrops when used at (very) far distance from hittable targets
Fixed betsy's wings emitting faint amount of lights when descending (this was not ever intended)
Fixed pumpkin seeds not being placable on each other (by cutting the old one first)
Fixed filterPriorityThreshold config setting resetting in every future update (sorry!)
Fixed self-harming exploit when using the eternia crystal stand at certain heights acting inconsistently
Fixed two exploit
Fixed Luminite bullets emitting lights through town npcs as they travel
Fixed Love & Stink potions not properly applying to other players in multiplayer
Fixed rare case of magic weapons hitting enemies for melee damage if you stand directly on the enemy...
Fixed "Skeletron has awoken" being "Skeleton has awoken!" when summoned
Fixed Sand Slimes not appearing in singleplayer and hazardously desyncing in multiplayer
Fixed a certain linux/mac server crash
Version 1.3.4.2 Changes-----------------------------------------------------------------------------------------------
Changes:
Added experimental feature: texture pack support!
Following the same rules as the seeds experimental feature, first you must set the "UseExperimentalFeatures" to true in the config.json file.
Texture pack files use a password-less .zip format, and are loaded from the "My Documents/My Games/Terraria" folder.
For a texture pack to be detected and used it must be named "Texture Pack.zip" and be in that folder.
The texture pack needs to contain only an "Images" folder, in that folder any texture you include will replace Terraria's texture of the same path.
Check out the simple example if you're unsure how to use it! :D
Fixes:
Fixed Pumpkins getting cut when swinging nearby items or projectiles at them (we wanted to make placing blocks over them cut them for convenience, nothing else!)
Fixed town npcs potentially disappearing if you load a map using a non-english language
Fixed celestial pillars not loading properly, resulting in immediate wipe and triggering impending doom.
Fixed Drill Containment Unit being usable during creative shock
Fixed unconscious tavernkeep & sleeping angler not showing up on the lifeform analyzer
Fixed tavernkeep accidentally spawning in water
Fixed stardust armor's excess lighting brightness
Fixed tooltips on the new accessories saying 'sentry' damage when it meant minion damage, there never was such a thing as sentry damage.
Fixed numerous input issues
Fixed item linking in chat!
Fixed stardust cell minion's shots trying to occassionally latch to town npcs and the Eternia crystals
Fixed old one's lane portals not emitting light
Fixed weapons not being usable while chatting!!!
Fixed Defender's Forge name missing when open
Fixed Monk's brows saying "attack speed" instead of "melee attack speed"
Fixed the tavernkeep still calling Eternia crystals "Elder" crystals
Version 1.3.4.1 Changes-----------------------------------------------------------------------------------------------
Changes:
Made tavernkeep slightly easier to find
Fixes:
Fixed medals dropping only in stacks of 1 instead of their intended amounts when in singleplayer
Hopefully fixed some enemies being invisible on spawn during the old one's army event when in multiplayer
Fixed Eternia crystals using their internal name elder crystals
Fixed Striking Moment buff's tooltip
Fixed tavernkeep not reacting to the king statue
Fixed certain worldgen crash that was replicated using the experimental seeds feature! whoo!
Fixed an exploit
Fixed certain new weapons staying in use during the player's death
Fixed silent crash when trying to place defenses in dedicated servers
Fixed silent crash when using last prism in multiplayer
Version 1.3.4 Changes-----------------------------------------------------------------------------------------------
Features:
Dungeon Defenders 2 Cross-Over Invasion
Invasion event featuring enemies, weapons, and gameplay mechanics inspired by Etheria - the Dungeon Defenders 2 universe
This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system
Multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot
Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe!
The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion!
Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water
The Blizzard weather event now has a new, unique ambient sound when active
Toggles for recently-added visual and water effects that will allow players to balance beautiful visuals and performance to fit their preferences
A new ability for Summoner players to direct their minions to attack a specific target
An experimental new world seed feature (This will be inactive by default, see below in the Changes section for more details)
Items:
Added four new sentry summons, each of which has three tiers of potency
Added ten new weapons
Eight new armor sets
Added five new accessories
Added two new pets
Added one new light pet
Added three new boss masks and trophies
Added two new decorate furniture items
Added one brand new Personal Safe style furniture item, in the style of the Piggy Bank and Safe
Added a brand new currency which can be spent with the Tavernkeep for much of the above
Enemies:
Added ten new enemies, many of which can become visibly (and mechanically) more powerful as gameplay progresses
Added two new invasion style mini-bosses
Added one new boss
Other:
Added one new soundtrack based on the Dungeon Defenders 2 OST, complete with a matching Music Box
Changes:
It no longer rains in the space biome.
Summoners can now direct their minions to attack a specific target of their choosing. To do this, the summoner must Right Click over an enemy while holding a summoning staff. Minions with line of sight on that enemy will target it immediately. However, if the minions do not have line of sight, they will continue to attack targets at random.
The way Sentry Summons function has been changed somewhat.
Outside of the DD2 Invasion event, you now have a limit of one sentry summon at a time
Some of the 1.3.4 content can increase this limit
Unlike before, when the sentry limit is above 1, you can summon multiple versions of the same sentry. For instance, with a sentry limit of 3, you could summon 3 Frost Hydras at the same time.
Weve added an experimental new seed feature to World generation. All worlds generated in 1.3.4 and beyond will have a seed attached to them. You will also be able to set the seed for a world on world generation. PLEASE NOTE that this feature is not active by default. To activate it, please follow these steps:
Find Terrarias config.json file. On Windows, this should be found in Documents>My Games>Terraria.
Open the config file with a basic text editing program, such as Notepad.
The 12th line in the config file is labeled "UseExperimentalFeatures" and will be set to false.
Simply change this to true and save the config.json file. The next time you launch Terraria, the option to view and set world seeds will appear.
Please be aware that this is NOT a retroactive feature, and cannot display the seeds for worlds created before 1.3.4, as the data is simply not stored there.
Version 1.3.3.3 Changes-----------------------------------------------------------------------------------------------
Changes:
Improved performance during blizzards and sandstorms on some machines
Fixed an issue on Mac OS X where Steam's overlay would not work
Fixed snow sometimes not appearing during blizzards
Version 1.3.3.2 Changes-----------------------------------------------------------------------------------------------
Changes:
Gamepad keybindings menu now has a slider that lets you adjust inventory navigation speed
Gamepad Menu/Inventory Menu Speed is also faster by default, and you can tap to go faster
Miner's Wobble, the new visual effect when mining blocks, now has an options toggle
Sandstorm spawns are somewhat less dangerous pre-EoC, with a slightly different spawn set
Mandible Blade has received a buff to knockback
Bug Fixes:
Patches of sand significantly below ground no longer give off desert heat haze
Version 1.3.3.1 Changes-----------------------------------------------------------------------------------------------
Bug Fixes:
Fixed many cases of net disconnect/multiplayer bugs
Fixed inventory items getting stuck in multiplayer
Fixed death messages only showing player names under certain circumstances
Fixed Sky Fracture's sell & reforge costs
Fixed Stopwatch not showing proper speed when in liquids
Version 1.3.3 Changes-------------------------------------------------------------------------------------------------
Features:
A new weather event has been added, sandstorms! With it come new enemies, new loot, a new soundtrack, and a unique experience in the desert biome!
Blizzards now have a new visual effect.
Deserts and the Underworld now have a heat distortion visual effect.
Dripping sand effects can be found in the desert, and placed anywhere by the player with the Magic Sand Dropper!
Items:
Added the Forbidden Armor Set
Added Ancient Horn (Basilisk Mount)
Added Onyx Blaster
Added Sky Fracture
Added Mandible Blade
Added Spirit Flame
Added Pocket Mirror
Added Djinn's Curse
Added Lamia Vanity Set
Added the Ancient Vanity Set
Added Desert Spirit Lamp
Added Magic Sand Dropper
Added several new banners
Added Music Box (Sandstorm)
Changes:
Sand Poachers now inflict the Venom debuff
Dune Splicers now have more HP and Defense
Dune Splicers and Tomb Crawlers may be more aggressive, especially during Sandstorms.
Added multiplayer performance improvements
Upped spawn rates in underground desert
Bug Fixes:
Fixed sliders in the gamepad settings not being "locked on" when dragged around
Fixed certain textures loading wrong at random, and producing weird artifacts
Fixed underground desert worms being too rare
Fixed a number of exploits
Fixed Portal Gun secondary fire conflicting with Grappling Hooks on Gamepad
Fixed rain, water, and lava sounds persisting when the game window is inactive
Drills no longer shoot confetti at supersonic speeds when under the effects of Flask of Party
Version 1.3.2.1 Changes-----------------------------------------------------------------------------------------------
Bug Fixes:
Fixed snowfall walls not dropping their item when broken
Fixed bad chest button cycling in gamepads
Fixed weighted pressure plates not working
Fixed party balloon staying in the world indefinitely if its not the first world loaded
Fixed npc-started parties occuring only for 1 player in the server at random
Fixed items being equipped when you open a chest with autopause under certain circumstances
Version 1.3.2 Changes-------------------------------------------------------------------------------------------------
Items:
Added Bundled Party Balloons
Added Balloon Animal
Added Party Hat
Added Silly Sunflower Vanity
Added Silly Balloon Blocks and Walls
Added Silly Tied Balloons
Added Pigronata
Added Party Center
Added Silly Balloon Machine
Added Streamers
Added Party Present
Added Cog Walls
Added Sandfall Blocks and Walls
Added Snowfall Blocks and Walls
Added Snow Clouds
Changes:
Nerfed beehive-type bees in expert mode
Significantly reduced count of unnecessary player synchronization calls, which hindered servers with a high player count
Trees now grow with a poof! even when visible on a players screen
Rain Clouds are now craftable
Clinger Staff can now use platforms as its resting point
Made improvements to chat tags, and they should no longer break over long lines
Town NPCs will TRY to avoid falling into cliffs away from their home area
Bug Fixes:
Fixed XNOR being named NXOR
Fixed Title text not refreshing from the language menu's use
Fixed Cooking Pot & Skeleton Lantern (off)'s wrong light display
Fixed weather not updating on server properly (blame framerate fixes)
Fixed Grand Design selling for way too much gold
Fixed Scutlix mount aiming issues
Fixed Stardust & Nebula Wings having 2/3 and 1/3 extra fly time more than intended, respectively.
Fixed crashes related to Ice Rod and Dressers
Fixed cursor showing over an item slot for a frame when closing inventory on gamepad use
Fixed random bad texture loading
Fixed Duck hunt exploit
Fixed Town NPCs spazzing if there's lava underneath them
Fixed Travelling Merchant not being able to attack at night
Fixed Extremely long-timed buffs not updating properly in multiplayer
Fixed Phasesabers in weapon racks creating unbreakable weapon racks (This fix is not retroactive and will not fix old worlds impacted by the issue, we apologize for any inconvenience - we may add retroactive fix in the future)
Fixed Team Platforms not acting as viable doors for housing.
Fixed Ice Rod blocks causing making backwalls invisible
Fixed On Fire! bosses not being extinguished by water
Fixed Summoner Emblem not having an updated sprite
Fixed Some configuration settings not saving correctly
Version 1.3.1.1 Changes-----------------------------------------------------------------------------------------------
Quality of life:
All liquid & logic sensors aside "player above" now allow teleportations
Added a third frameskip option for those with high-end PCs who got performance issues in 1.3.1 (current "Off" got renamed to "Subtle", old "Off" from 1.3 is back as "Off")
Bug Fixes:
Fixed liquids getting frozen in the air until a game restart (hopefully)
Fixed gamepad instructions getting frozen on virtual keyboard instructions
Fixed two duplication exploits
Fixed cannons not shooting cannonballs when pulsed via non-player triggered
Fixed slightly inccorect display for "player above" logic sensor (was 1 pixel too small in every direction)
Fixed incorrect text at the gamepad options ("Thumbstick Hotbar / "Thumbstick Cursor Snap" should've been "DPad Hotbar" & "DPad Cursor Snap")
Fixed training dummies potentially getting permanent invisible corruption
Fixed mouse clicks not getting detected until you click a keyboard button on game startup (hopefully)
Fixed many furnitures breaking instantly when they're placed aboved platform stairs
Fixed multiple issues with geyser placement
Fixed particles not drawing in capture mode if background is disabled
Fixed the Guide's help tips not detecting the demolitionist nor the goblin tinkerer properly
Fixed Grasshopper Statue having no recipe
Version 1.3.1 Changes-------------------------------------------------------------------------------------------------
Features:
Added Controller Support using Xinput.
Added Inventory Sorting.
Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time.
Added smart interact, making chatting with NPCs, opening doors and using objects easier.
Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles!
Improved Smart Cursor & made it interact with more items.
Quality of Life:
Improved Wire drawing to look less fuzzy with multiple colors on the same tile.
Improved over 1,800 sprite graphics.
Optimized net messages for tile entities (target dummies, item frames)
Improved the Settings Menu and added new settings.
Added new large gem over-head display.
Improved melee hit detection around slopes.
You can now use situational building accessories from your inventory and toggle their effects like info accessories.
Info icons now have a border around them when aimed at (clarity!).
Improved keybinding options, you can now also bind to mouse 3/4/5.
Items:
Added Logic Gates (AND, NAND, OR, NOR, XOR, NXOR)
Added Logic Gate Lamps (On, Off, Faulty)
Added Logic Sensors (Day, Night, Under Player)
Added Liquid Sensors (Water, Lava, Honey, Any)
Added Conveyor Belts.
Added The Grand Design.
Added Yellow Wrench.
Added Junction Box.
Added Mechanical Lens.
Added Announcement Box.
Added Actuation Rod.
Added Team Blocks and Platforms.
Added Static Hook.
Added Presserator.
Added Engineering Helmet.
Added Companion Cube.
Added Gem Locks.
Added Large Amber.
Added Weighted Pressure Plates (4 colors).
Added Wire Bulb.
Added 12 new craftable Critter Statues.
Added Portal Gun Station.
Added Trapped Chests.
Added Projectile Pressure Pad.
Added several new monster statues.
Added Angler Tackle Bag.
Added Geyser Trap.
Added Bone Campfire.
Added Ultra Bright Campfire.
Added Multicolor Wrench.
Miscellaneous:
Critters spawned from statues are no longer catchable.
Highly increased Duke Fishron's "run away" distance.
Medusa can no longer petrify players directly above her.
Medusa is now Hardmode-only.
Added NPC names for the painter, wizard, and skeleton merchant, based on contest results.
You can now find Beehives in the Jungle - Not the bees!
Lowered the volume of the Solar Eruption's use sound.
Torches can now be put on actuated tiles.
Slimes should no longer be able to go through 1 block high gaps.
Target dummies no longer benefit from lifesteal or spectre set.
Bug Fixes:
Fixed Frostbite hiding time left when wet under certain circumstances.
Fixed Desert Spirit hitbox to match sprite size.
Fixed NPCs not recognizing kills / interactions properly if they have multiple segments.
Fixed music boxes not emitting music notes while open.
Fixed Flesh Grass spreading under Sunflowers.
Fixed Tally Counter not showing information for enemies hit with mounts or special attacks.
Fixed player leg skin colors mismatching the rest of the body when in stealth.
Fixed Seedler not dropping from Boss Bags.
Fixed popular NPC Housing exploit.
Fixed Ranger Lifesteal bug.
Fixed Paint Sprayer spraying over blocks in several occasions that it should not (e.g. grass that gets turned into dirt as a result of placing an object).
Fixed being on the edge of the underground not counting when spawning dungeon / Underground Desert monsters.
Fixed teleporting directly on top of a pressure plate not triggering it properly since.
Fixed Town NPC melee weapons drawing brightly while in darkness.
Fixed Crimson Heart failing to stand to roll roll around on platforms.
Fixed tile entities not properly clearing on world clear procedure.
Fixed Crystal Storm not bouncing its shots.
Fixed chests without custom names not showing mouse over icons.
Fixed Wooden Boomerang being unusable when near slopes.
Fixed Wall of Flesh going above hell and dragging everyone with it.
Fixed Martian Saucer having invisible / unhittable body parts in multiplayer.
Fixed Martian Probe not causing Martian Invasions when it should.
Harpies and Antlion Swarmers can no longer swim.
Fixed dressers blowing up from explosive projectiles.
Fixed Gi and Kimono leg sprites being genderswapped.
Fixed ancient light and fishron bubbles not appearing in expert mode.
Fixed Werewolf sounds being bugged if used for vanity.
Fixed Tax Collector not using some of his special chat dialog.
Fixed infinite flight time exploit.
Fixed Martian Saucers missing their home planet during the invasion and leaving.
Fixed trapdoors de-syncing when operated via wires.
Fixed L shaped housing exploit.
Fixed minecarts hitting invincible enemies.
Fixed multiple bugs regarding auto-pause and inventory management.
Demon Altars should no longer create 'unbreakable' pots.
Fixed rare "character not respawning" under certain circumstances.
Fixed background drawing through completely unlit walls in hell.
Fixed solar pickaxe using a bad glowmask.
Fixed wall of flesh not spawning in singleplayer under certain circumstance.
Fixed snow not falling naturally after a player jumps in most cases.
Fixed paintball gun and confetti grenades being unable to crit.
Fixed Titanium Armor & Black Belt dodges not working against Moon Lord.
Fixed animated tilesets touching half-bricks stop animating.
Fixed yet another duplication exploit.
Fixed altered worlds getting stuck in spirit release phase under a rare circumstance.
Fixed Chlorophyte protection in the jungle not being as effective as it should be.
Fixed right clicking equipment at inventory not granting achievements for equipping it.
Fixed paladin's shield ally protection benefits not functioning properly.
Fixed minor capitalization issue in the guide's help text.
Fixed star in a bottle buff not working.
Brain of Cthulhu & Eater of Worlds now properly leave upon massacring the player / if the player leaves their territory.
Fixed issue where the nurse would not heal all debuffs under rare circumstances.
Fixed double damage popups from other players inflicting harm to themselves via explosives.
Fixed 'full-screen map' button opening a black screen if map is disabled in general.
Fixed players being unable to get on a mount if they're too close to workbenches.
Fixed shenanigans with actuating gemspark blocks.
Fixed Mudstone Brick having a bad name (Mudstone Block).
Tiles under Lihzahrd altars can no longer be actuated until the golem is defeated.
Fixed temporary holes in the darkness when removing light sources.
Fixed items that cost less than 5 copper always sell for 1 copper , even when sold in Stacks.
Version 1.3.0.8 Changes-----------------------------------------------------------------------------------------------
Changes:
Improved Mac & Linux support.
Added config.json setting "KeyFavoriteModifier", set to "LeftAlt" by default. This key will be used with left click for favoriting and chat linking.
Add -savedirectory launch parameter which can specify the Terraria save folder.
Version 1.3.0.7 Changes-----------------------------------------------------------------------------------------------
Changes:
Mac & Linux support.
Several internal changes were made to allow for the support of Mac and Linux.
Version 1.3.0.6 Changes-----------------------------------------------------------------------------------------------
Changes:
Solar Flare armor set Dash ability now only consumes flares when it hits an enemy, and any hit enemy will result in a Solar Radiance explosion!
Party Girl's spawning chance has been increased
You can now take camera mode pictures of wiring if you hold a mechanical item while taking the pictures
Fixed certain issues with stardust dragon's damage and rebalanced him to be more in line with other minions
You can now hide moon charm and neptune shell's effects, or put them in vanity!
The final boss's attacks now use their own cooldown for immunity due to how naughty some of our players have been
Fixes:
Potentially fixed lag issues when using Steam multiplayer
Potentially fixed invasions not trigerring when they should (martian probes)
Fixed Money Trough turning 'Quick Stack to All Chests' button invisible
Fixed javelins drawing behind doors on all cases
Fixed Keys of Light / Night not working through autopause
Fixed nearby crafting stations not updating when you open inventory in autopause
Fixed 'allow mounting' check not taking player's velocity into account (mounting into ceiling exploit)
Fixed breathing meter appearing when hanging on to a ceiling that has water in it
Fixed content files not being compressed
Fixed umbrella art not being consistent
Fixed solar eruption item stray pixel
Fixed jellyfish expert mode counter hitting you when you can't hit the jellyfish
Fixed drill containment unit being able to mine demon altars before hardmode
Fixed centain penguins not counting tally
Fixed dryad not selling vicious powder on bloodmoon in crimtane worlds
Fixed issue where shroomite and psycho knife stealth would work on mounts
Fixed issue where martian probe would trigger martian invasion clientside
Fixed cultist boss summoning spells badly in multiplayer
Version 1.3.0.5 Changes-----------------------------------------------------------------------------------------------
Changes:
Living leaf walls now count as safe for housing!
Buffed Phantasm a bit (it really was bugged!)
Martian drone rarity lowered in sky biome (Still higher than original) , now shows up on rare creature finder info
Vortex and Nebula weapons have been rebalanced to fit some bug fixes they went through
Added Celestial Sigil, a summoning item for the final boss (craftable)
Portal gun bolt speed quadrupled so you can no longer travel faster than your bolt
Eater of Worlds expert mode vile spit damage nerfed heavily
Damage from hurting tiles now has checks for immunity separately from other effects
Fixes:
Fixed Quickstack to all chests not updating recipes list
Fixed "Distorted" debuff freezing players in place rather than changing their movement pattern (sorry!)
Fixed Cute Fishron and Unicorn mounts not having their tooltips
Fixed 1.3.0.3 and earlier versions of worlds not loading successfully under certain circumstances (sorry! again!)
Fixed issue where you could use items when hovering between the item slots on the bottom row of the inventory
Fixed issue where Drill Containment Unit's mining code would cause unnecessary lag in multiplayer
Fixed Cultists ritual blocking Martian Probe from spawning
Fixed Stardust Dragon desync issue
Fixed solar tablet being usable in pre-hardmode, night time or during a solar eclipse under rare circumstances
Fixed some banner names
Fixed dryad's ward buff reducing npc defense instead of buffing it (and npcs having dryads ward defense when they dont have the buff)
Fixed (super rare) bug where hittable projectiles showed HP on mouse hover
Fixed portal gun's portals not allowing players to teleport to spots near nonsolid platforms
Fixed Cosmic Car shadow trail glows not fading
Fixed hades/lokis dyes causing strange behaviors
Fixed some oddities about portal gates
Fixed a rare lighting crash
Fixed goblin scouts dispawning not spawning (or rather, despawning super fast)
Fixed vortex weapons not scaling with ranged damage or knockback (or stealth, or anything, sorry!)
Fixed bug that let you quick stack coins that were not in coin slot or hotbar to other chests
Fixed bug where holding pet items would not bring up the equipment page
Fixed torch dupe bug
Fixed all the spider hitboxes when on walls
Fixed chests which turn into big mimics on multiplayer would no longer allow destroying another chest that would be placed in their position
Fixed 'final boss flies to space' bug
Fixed Seedler projectiles not counting as melee / not getting flask effects
Fixed hoplite enemy javelins showing flask visual effects in singleplayer
Fixed issue where WoF's 'The Hungry''s ropes would turn invisible
Fixed Lunar Hook not allowing you to use the hooks freely unless at least 1 is placed
Fixed being able to open money trough when the game is paused
Version 1.3.0.4 Changes-----------------------------------------------------------------------------------------------
Changes:
Moonbite duration has been reduced by 1 second in expert mode and 3 seconds in normal mode
Cactus Dresser and Pumpkin Dresser now both require the Sawmill to craft
Skeleton Mage Banner and Spider Banner have been renamed to reflect which enemies they support you against
Enemies should no longer count towards tally counters / banners if no player has touched them before they died
Enemies will now give the banner to the last player to hit them rather than the nearest player
"Dye Hard" now really requires having all of the equipment slots inclue dye, rather than just armor/accessory slots
In addition to the fix for Phantasm (see below), it has been slightly nerfed
Vortex beater has been slightly buffed
Mothron's Wings are now obtainable as a drop from Mothron after Plantera has been defeated
In addition to the dye plants spelunking fix (see blow) Strange plants should now be more common
Teleportation should no longer black out the screen if the end point is in it.
Portal gun's portals now apply portal physics even to players who do not hold it, and are lost when landing or if pressing jump
In addition to the fixes to medusa's LOS, she now plays sound and some particles when petrifying players
In addition to the martian probe fix (see below) martian probes can no longer spawn near the world center, and their spawn chance has been Reduced
Reduced the chance of a natural solar eclipse happening
Added Config.json setting "UseSmartAxeAfterSmartPickaxe", off by default, if you set it on: Smart Pickaxe would be prioritzed over Smart Axe for items can mine both
Red's yoyo & Valkyrie yoyo are now both obtained from Red's and Lazure's developer sets, and their stats have been rebalanced
Yorai's Spell no longer counts as vanity (this was not a bug)
Bloody Spine now required 30 Vicious Powder in its recipe
Dedicated servers can now be launched with -priority to set process priority
Dedicated server can now use -ip again to set their local IP address
You can no longer escape from the final boss's wrath
Optimizations:
Chat text should no longer draw if chat string length is zero
Reduced Steam call count. (should solve most multiplayer framedrop issues)
Improved cancelling the process of joining games
Reduced some packet sizes for multiplayer
Bug Fixes:
Fixed Pinky not appearing on life form analyzer
Fixed banners not applying to melee hits (swords, maces , axes, pickaxes , etc)
Fixed Solar Tablet not being consumed when used in multiplayer
Fixed minecart generated tracks removing wires they go through
Fixed certain banners turning into other banners when placed in multiplayer
Fixed (almost unnoticable) bug where if the player comes to a standstill in multiplayer you might see them walking for another bit of time
Fixed bug where cultists can respawn while moonlord's countdown happens
Fixed sticky dynamite tooltip
Fixed Red's wings letting you noclip
Fixed Fireplace not counting as a light source for houses
Fixed Invasion progress going negative in fm/pm if you exceed ~32k points in multiplayer
Fixed Tax Collector not granting money in multiplayer
Fixed Eye of Cthulu dealing WAYYYYY too much damage in normal mode
Fixed issue that caused maps to go black along with a handful of related issues
Fixed issue where you could get new characters with the 6th accessory slot unlocked
Fixed walls not framing properly in camera mode snapshots
Fixed electrotion debuff being removable by right clicking
Fixed some inconcistencies between minimap heads and character heads
Fixed some typos regarding item tooltips
Fixed hittable enemy projectiles not scaling in expert mode
Fixed solar shields drawing even when you're dead
Fixed certain items continuing their use even if you're under heavy crowd control (petrified , frozen , etc)
Fixed sykware sink requiring the Living Loom to craft
Fixed bug where worms would leave floating heads around when dying in multiplayer (hopefully!)
Fixed 'out of bounds' very rare crash with smart cursor
Fixed shadow orbs spawning in crimson worlds by mistake
Fixed air items being left over when monsters pick up coins in expert mode
Fixed familiar wig requiring a hair dye in order to apply normal dyes to itself
Fixed enemies despawning when hit by weak attacks with high armor penetration (bosses not dropping loot bags)
Fixed Martian Saucer and Flying Dutchman having invisible, invincinble pieces in multiplayer
Fixed loot from fishing not being highlighted in the highlight system
Fixed fireblossoms not fiercly glowing when in bloom
Fixed certain achievements not being obtainable in multiplayer (you should now be able to get them all)
Fixed beekeeper and beetle offense proccing their effects on dummies
Fixed 'quick stack to all chests' potentially eating loot in old/modded worlds
Fixed Solar debuff spreading to friendly NPCs, killing them
Fixed high velocity allowing players to travel through blocks
Fixed target dummies sometime being invisible in multiplayer
Fixed fishing achievements not being counted on Steam / resetting on startup
Fixed recalling while renaming a chest would lock your controls out until a restart
Fixed weird interactions between dashing and ropes
Fixed bug where Phantasm dealt unintentional high damage
Fixed dye plants not glowing to spelunking effects
Fixed Booster tracks not switching directions in multiplayer
Fixed Medusa petrifying players who are out of her vision
Fixed Corites not charging at players who are unreachable
Fixed Alien Vortexes and Lightning Vortexes spawning in places where they are ineffective
Fixed Martian Probe / cultists spawning while important things happen (boss fights, invasions)
Fixed a large multitude of variation NPCs not dropping their banners / counting tally
Fixed Goblin Archer not counting tally / dropping his banner
Fixed controls being reversed for Anti-Gravity hook when used in reverse Gravity
Fixed Extractinator drops appearing weirdly when used in reverse Gravity
Fixed Moonlord's body parts not showing display names
Fixed plantera flag not triggerring for non-english users
Fixed being unable to leave settings menu under rare and unfortunate circumstances
Fixed parallax not loading correctly
Fixed 'falling blocks over door' dupe bug
Fixed cultists sinking into the floor in multiplayer rarely
Fixed falling blocks not taking actuated tiles into account
Fixed boss bags disappearing after death
Fixed portal gun right click working in camera mode
Fixed thick cursor point being the inner edge's and not the outer's
Fixed Stardust Dragon size going bonkers
Fixed mobs targetting hardcore player ghosts
Fixed Martian Probe detecting players above it
Fixed miscellenous chat tag errors
Version 1.3.0.3 Changes-----------------------------------------------------------------------------------------------
Features:
When using leftshift on inventory while in shop, you now have an indicator that you're selling items
You can now quickly move items between your chest and the inventory by using leftshift
Stardust Guardian is now dyable with your vanity pet dye (have some creative fun!)
Areas you have not seen will now be black in camera mode
Added 'Highlight New Items' General Settings Option, on by default: Highlights any new item you pick up in your inventory
Duct-taped multiplayer for good luck and stability*
You should now have an easier time reporting errors if they happen on a server
The final bosses leech debuff has been overhauled... (spoilers)
You can no longer put torches on tiles you are not supposed to (metal bars, etc)
Old and corrupt worlds will now display on the world list marked with a red name.
Increased Martian's drone health to 500.
New config options:
Added Config.json setting "UseSmartWallReplacement", on by default, if you set it off: automatic wall replacement while building will be disabled
Added Config.json setting "UseSmartCursorForCommonBlocks", off by default, if you set this on: 1.2.4's smart block placement will be re-enabled
Added Config.json setting "DisableLeftShiftTrashCan", off by default, if you set this on: Quicktrash will be ENTIRELY disabled
Added Config.json setting "HidePasswords", off by default, if you set this on: all passwords in the client will appear as Asterisks (*)
Added Config.json setting "ThickMouseEdges", off by default, if you set this on: your mouse will have thick borders colored by "ThickMouseEdgesPackedCOlor"'s color
Bug Fixes:
Fixed 'event' achievements not being granted in multiplayer ("You can do it!", "It's Hard!", "No Hobo" and so on)
Fixed Truffle worm not spawning
Fixed 'Funkytown' achievement will no longer be granted after respawning from death in the glowing mushroom biome.
Fixed Gypsy Robe bottoms being genderbent.
Fixed Daybreak's, Stardust Dragon and Stardust Cell Staff's gold values
Fixed some server crashes (portals, lunar shields)
Fixed numerous attack forms not being synced server-side (unicorn mount, slime mount, solar dash, EoC dash, etc)
Fixed achievements menu slider bar hanging on top of screen if all filters are disabled
Fixed Armed Eskimo Zombies not dropping their proper gore
Fixed bug where traps could critically hit
Fixed issue where banners could be placed on closed trap doors
Fixed Quickstack stacking items of max stack 1 and quick stacking coins from your inventory
Fixed Quickstack eating coins
Fixed crash in LookForColorTiles
Fixed excessive net synchronization on some cases
Fixed Team Dye not stacking correctly
Fixed crash when saving old worlds
Fixed issue where banning was ineffective (including ports...)
Fixed Loki's dye missing the common developer's tooltip
Fixed Staff of Regrowth Moss growing feature not working in multiplayer
Fixed channelled weapons being halted from use when you hover over information icons
Fixed Phantasm arrows exploit allowing you to get more arrows than you use
Fixed Horseman's blade not summoning pumpkins against Lunar invasion enemies
Fixed dupe bug with Item Frames
Fixed bug where you couldn't remove an item from the Item Frame if you had a favorite item selected
Fixed bug where Config.json's "FrameSkip" was written in reverse compared to ingame
Fixed Nymph not having rarity on Lifeform Analyzer
Fixed Srollers dealing unintentionally high damage
Fixed Developer armor wings gold costs
Fixed Frozen Campfire showing Ichor Campfire icon when aimed on the rightmost tile
Fixed Bee gun being unable to critically hit
Fixed Torch dupe bug
Fixed numerous desync issues in multiplayer
Fixed an issue where world and player names containing various characters would causes crashes and strange behavior when using cloud saving and favoriting.
Fixed an issue where corrupt configuration files would cause crashes.
Fixed an issue where you could invite players to your previous game while in single player.
Fixed an issue where joining a game from outside of the game would cause an uncancellable joining screen to display.
Fixed an issue where the password box would sometimes not show up.
Setting your resolution while in fullscreen mode will now apply correctly.
Fixed numerous potential multiplayer exploits
Fixed issue where players could hack themselves "difficulty 3".
Version 1.3.0.2 Changes-----------------------------------------------------------------------------------------------
Core Game Fixes:
Multicore lighting will now be disabled for everyone, although you may reenable it in the settings.
Fixed issue with bubbles and reversed gravity.
Fixed several crashes.
"Star Power" and "Get A Life" achievements will no longer be granted upon entering a world.
Fixed an issue with black squares appearing on backgrounds when using retro lighting.
Capture mode will now disable itself if your computer cannot handle it.
Fixed a stacking issue with wires.
Made the "Rock Bottom" achievement slightly easier to get.
Various balance tweaks.
Multiplayer Fixes:
You will now be able to enter the password every time when entering or creating a server.
Many issues with the dedicated server and its configurations have been resolved.
Fixed an issue where users would be unable to invite eachother when in "Invite Only" mode.
Due to some changes in this hotfix, multiplayer will not be compatable between 1.3.0.2 and previous versions.
Version 1.3 Changes-----------------------------------------------------------------------------------------------
Features and Mechanics:
Revamped Town NPCs. They now sit, avoid monsters, socialize, avoid sitting near chests, and fight back against threats!
Chest open/close is now animated.
You can now join multiplayer games through Steam.
Steam Cloud saving is now available.
Achievements are now available through Steam and in game.
Character Select Menu has been revamped to show additional character information.
You can now toggle Screen Capture mode by pressing F1. This allows for taking much larger screenshots in game.
Your abilities while mounting have been enhanced - fishing and attacking while mounted are now possible..
Added the option to disable Blood and Gore.
You can now find the Skeleton Merchant underground. He has some unique items to sell, if you catch him at the right time.
There are several new appearance options available during character creation.
Enemy Banners now empower players nearby when facing the same enemy displayed on the banner.
Worlds now keep track of how many enemies have been killed and reward banners for every 50 kills.
The server will announce which player got the 50th kill.
When chatting with other players using the Chat Bar, you can now link items by pressing Shift+Left Click on the item you wish to share.
The angler always rewards money.
You can now remove spawn points by right clicking your bed.
You now get fishing rewards for every 5 turn ins, versus the previous requirement of 10.
The game will now tell you how much money you dropped upon death.
The players last death location is now shown on the map, aiding the retrieval of lost money and/or items..
Strange Plants can now be located and given to the Dye Trader for new dye rewards.
Information Accessories now work from the players inventory (versus needing to be equipped), and stats can be shared with players around you.
Dressers can now be used as chests. Clicking the bottom of the dresser will still open the color changing menu.
You can now purchase items using all money in your character storage - including money in your inventory, Piggybank, and Safe.
You can now hammer traps to change their direction of fire.
Deleting a world or character will now move it to the recycle bin versus permanent deletion. (Windows Only)
Added Minecart, Mount, Pet and Grappling Hook slots.
Bosses now have minimap icons.
Bubbles and lava immunity bars now appear above your head.
Added ability to favorite items by pressing Alt+Left Click. Favorited items cannot be quick-trashed, quick-stacked, or deposited.
Added an inventory button to Quick Stack to All Nearby Chests, making inventory management much quicker.
Quick stack now creates new stacks in your chests for items you have in inventory if applicable.
The Dye System has been overhauled to improve the general appearance of all Dyes.
Crafting Grid button now has new graphics for toggling.
Smart Cursor now also works for Paintbrush, Paint Roller, Paint Scraper, Buckets, Alchemy, Acorns, and Actuators.
Platforms will now automatically place as stairs if placed appropriately using Smart Cursor.
You can now right click clickable tiles when the mouse is hovering on them in Smart Cursor.
Expert Mode:
Expert mode can now be toggled in the World Creation Menu. This will trigger a host of changes, all designed to provide a greater challenge with the promise of greater rewards. Some of those challenges are listed below:
You stay dead longer before being able to respawn during boss fights.
Boss health scales in multiplayer depending on the number of players.
Weaker enemies gain increased stats as the players progress, starting in hardmode.
You drop 75% of your gold upon death.
Enemies can pick up your gold when you die and attempt to run off with it. Kill them to retrieve your loot.
Monsters have a small chance to spawn in towns.
Some normal enemies have been given new AI.
Bosses have been given new AI.
Bosses will drop Treasure Bags containing powerful expert exclusive items to reward those up to the challenge.
Pots now drop more stuff when broken.
Ice Monsters gain an additional chance to freeze upon hitting the player.
Quest rewards give more money.
Bats have a chance to give the new Feral Bite debuff. This debuff will increase player damage but lower player health regen. This debuff will also cause other random debuffs to be applied to the player
Life Regen isnt as effective unless the player has the Well Fed buff.
Vampire and Spectre healing is slightly less effective than in normal mode.
The Defense statistic is more effective than in normal mode.
Events:
Invasion Events now have a progress bar, showing how far along the player is towards completion.
The new randomly-triggered Slime Rain event is now included.
The Goblin Invasion event has been graphically updated and will have a new mini boss enemy in Hardmode.
The Pirate Invasion has a new mini boss.
The Blood Moon has a new graphical effect as well as several new enemies.
The Solar Eclipse can now be triggered with the Solar Tablet summoning item. This event also has several new enemies and rewards.
The new Martian Madness event can be triggered after the player defeats The Golem.
Cultists will now begin to spawn outside the Dungeon after the player defeats The Golem. Defeating them will start the beginning of the end.
Crafting:
You can now craft items from a chest while it is open without having to place its contents in the player inventory beforehand..
There is a new Alchemy Table that has a chance to reduce potion crafting cost.
Crafting Wooden Arrows now gives 10 per recipe instead of 5. Their cost has been reduced to 5 copper.
You can now craft Bone Platforms.
Greater Healing Potions now cost less to craft.
Holy Water is now slightly easier to craft.
You now craft Cursed, Demon, Frost, Ichor, and Ultrabright Living Fire Blocks.
You can now craft Gender Change potions.
You can now craft the Wormhole Potion. This potion allows you to teleport to any player on your team by clicking them on the map.
You can now craft Honeyfall Blocks and Walls.
You can now craft Chlorophyte Bricks and Walls.
You can now craft Crimtane Bricks and Walls.
You can now craft Shroomite Plating and Walls.
Beenades can now be crafted.
Water Candles can now be crafted.
You can now craft Crisp Honey Blocks.
You can now craft Sunplate Blocks and Disc Walls.
You can now craft Keys of Light and Keys of Night.
Pink Gel - and several items that are crafted from Pink Gel - have been added.
You can now craft Magic Water Droppers.
You can now craft Meteor Bricks and furniture.
You can now craft Granite and Marble furniture.
Martian Furniture can now be crafted.
You can now craft Enchanted Nightcrawlers.
Lowered the cost for Meteor Gear.
Space Gun now only requires Meteorite Bars.
Crimtane and Demonite bars now cost 3 ore.
You can now craft Target Dummies to test your damage per second.
Avenger Emblems are now crafted from any emblem and all 3 hardmode boss souls.
Neptunes Shell is no longer craftable and is only dropped from the Creature from the Deep.
Reduced the crafting cost of Rainbow Rod, Fairy Bell, and Magical Harp.
Broken Hero Sword is no longer needed to craft the Terra Blade.
You can now craft Spectre Bars.
Fireplaces and Chimneys are now craftable.
Phasesabers are now crafted at a Mythril Anvil.
Miscellaneous:
Platforms now stack to 999.
A new friendly NPC - The Tax Collector - will join you if rescued.
You can now revert Platforms back to their original materials via crafting.
Corrupt and Crimson Trees now drop Acorns.
Coins are now animated.
You can now automatically break stone piles when trying to place things over them.
There are now visible cracks shown on solid blocks and trees when they have been hit.
You can now mouse over signs to read them versus having to click on them.
Revamped liquid networking code to be much less laggy in multiplayer.
Pots now drop more money based on the type of pot.
Pots will now drop an additional 10% more money for every boss and invasion you defeat.
Living Wood chests will now always contain a Living Wood Wand and Leaf Wand.
You no longer take fall damage while on Bunny Mount.
Copper, Iron, Silver, and Gold have all been given new ore textures.
The Axe now has a 1 in 50 chance to drop from Plantera, down from 1 in 200.
Voodoo Demons now spawn more often
Golden Critters now have a chance to spawn.
Event enemies now run away when the event is over.
NPCs now only load their textures when they get in screen range.
Setting the window's resolution to a greater value than the maximum will now attempt to maintain its aspect ratio. (e.g. 2560x1440 will no-longer downscale to 1920x1200, but instead 1920x1080)
Rain has been optimized.
Bees can fall through platforms.
Smart Wall is now properly blocked by doors even if they're open.
Undead Miners now have a chance to drop Mining Helmets.
Tim is more likely to spawn if you need his hat.
Critters now have a sell price.
Well Fed buff times have been increased
Wyverns spawn more frequently if there is a Water Candle buff in effect.
Fixed health bar issues for Wyvern and Destroyer.
Players now spawn with half their life if the players max health is greater than 5 hearts.
The Painter NPC now shows up after 8 npcs are in town, instead of 4.
The Party Girl NPC now only shows up if there are 14 npcs, instead of 8.
The Dye Trader NPC now only shows up after defeating any of the easymode bosses.
Changed the spawn order for Town NPCs so that the more important ones spawn first.
Chlorophyte can grow in bigger chunks now.
Life fruit can spawn closer together now.
King slime can now move through platforms
Improved summoned minions attack AI.
Unicorns are more likely to spawn if a Water Cande buff is in effect.
Some Underworld drops are now a little more common.
Angry Nimbus more likely to spawn.