diff --git a/i18n/es/code.json b/i18n/es/code.json
new file mode 100644
index 0000000..3b35ef5
--- /dev/null
+++ b/i18n/es/code.json
@@ -0,0 +1,341 @@
+{
+ "Fast": {
+ "message": "Fast",
+ "description": "Homepage 'fast' feature header"
+ },
+ "homepage.fastDescription": {
+ "message": "Peacock is built to be fast. Latency, lag, and delays are not fun, which is why we put a focus on eliminating these factors wherever possible.",
+ "description": "The homepage's 'Fast' feature description"
+ },
+ "Easy to set up": {
+ "message": "Easy to set up",
+ "description": "Homepage 'Easy to set up' feature header"
+ },
+ "homepage.easyToSetUpDescription": {
+ "message": "It's really easy to give Peacock a go. Assuming you own the game, you can join our Discord, and perform the less than 3 minute set-up process.",
+ "description": "The homepage's 'Easy to set up' feature description"
+ },
+ "Custom content": {
+ "message": "Custom content",
+ "description": "Homepage 'Custom content' feature header"
+ },
+ "homepage.customContentDescription": {
+ "message": "We feature exclusive, custom content every month!",
+ "description": "The homepage's 'Custom content' feature description"
+ },
+ "homepage.subtitle": {
+ "message": "A replacement for HITMAN™'s servers that runs on your machine.",
+ "description": "The homepage's subtitle."
+ },
+ "homepage.joinDiscordLabel": {
+ "message": "Ready to give Peacock a shot?",
+ "description": "The text on top of the go to Discord button on the home page."
+ },
+ "homepage.joinDiscordButton": {
+ "message": "Join our Discord!",
+ "description": "The text on the join our Discord button on the home page."
+ },
+ "theme.IdealImageMessage.loading": {
+ "message": "Loading...",
+ "description": "When the full-scale image is loading"
+ },
+ "theme.IdealImageMessage.load": {
+ "message": "Click to load{sizeMessage}",
+ "description": "To prompt users to load the full image. sizeMessage is a parenthesized size figure."
+ },
+ "theme.IdealImageMessage.offline": {
+ "message": "Your browser is offline. Image not loaded",
+ "description": "When the user is viewing an offline document"
+ },
+ "theme.IdealImageMessage.404error": {
+ "message": "404. Image not found",
+ "description": "When the image is not found"
+ },
+ "theme.IdealImageMessage.error": {
+ "message": "Error. Click to reload",
+ "description": "When the image fails to load for unknown error"
+ },
+ "theme.ErrorPageContent.title": {
+ "message": "This page crashed.",
+ "description": "The title of the fallback page when the page crashed"
+ },
+ "theme.NotFound.title": {
+ "message": "Page Not Found",
+ "description": "The title of the 404 page"
+ },
+ "theme.NotFound.p1": {
+ "message": "We could not find what you were looking for.",
+ "description": "The first paragraph of the 404 page"
+ },
+ "theme.NotFound.p2": {
+ "message": "Please contact the owner of the site that linked you to the original URL and let them know their link is broken.",
+ "description": "The 2nd paragraph of the 404 page"
+ },
+ "theme.admonition.note": {
+ "message": "note",
+ "description": "The default label used for the Note admonition (:::note)"
+ },
+ "theme.admonition.tip": {
+ "message": "tip",
+ "description": "The default label used for the Tip admonition (:::tip)"
+ },
+ "theme.admonition.danger": {
+ "message": "danger",
+ "description": "The default label used for the Danger admonition (:::danger)"
+ },
+ "theme.admonition.info": {
+ "message": "info",
+ "description": "The default label used for the Info admonition (:::info)"
+ },
+ "theme.admonition.caution": {
+ "message": "caution",
+ "description": "The default label used for the Caution admonition (:::caution)"
+ },
+ "theme.AnnouncementBar.closeButtonAriaLabel": {
+ "message": "Close",
+ "description": "The ARIA label for close button of announcement bar"
+ },
+ "theme.BackToTopButton.buttonAriaLabel": {
+ "message": "Scroll back to top",
+ "description": "The ARIA label for the back to top button"
+ },
+ "theme.colorToggle.ariaLabel": {
+ "message": "Switch between dark and light mode (currently {mode})",
+ "description": "The ARIA label for the navbar color mode toggle"
+ },
+ "theme.colorToggle.ariaLabel.mode.dark": {
+ "message": "dark mode",
+ "description": "The name for the dark color mode"
+ },
+ "theme.colorToggle.ariaLabel.mode.light": {
+ "message": "light mode",
+ "description": "The name for the light color mode"
+ },
+ "theme.docs.breadcrumbs.home": {
+ "message": "Home page",
+ "description": "The ARIA label for the home page in the breadcrumbs"
+ },
+ "theme.docs.breadcrumbs.navAriaLabel": {
+ "message": "Breadcrumbs",
+ "description": "The ARIA label for the breadcrumbs"
+ },
+ "theme.docs.DocCard.categoryDescription": {
+ "message": "{count} items",
+ "description": "The default description for a category card in the generated index about how many items this category includes"
+ },
+ "theme.common.headingLinkTitle": {
+ "message": "Direct link to heading",
+ "description": "Title for link to heading"
+ },
+ "theme.navbar.mobileVersionsDropdown.label": {
+ "message": "Versions",
+ "description": "The label for the navbar versions dropdown on mobile view"
+ },
+ "theme.tags.tagsListLabel": {
+ "message": "Tags:",
+ "description": "The label alongside a tag list"
+ },
+ "theme.blog.archive.title": {
+ "message": "Archive",
+ "description": "The page & hero title of the blog archive page"
+ },
+ "theme.blog.archive.description": {
+ "message": "Archive",
+ "description": "The page & hero description of the blog archive page"
+ },
+ "theme.blog.paginator.navAriaLabel": {
+ "message": "Blog list page navigation",
+ "description": "The ARIA label for the blog pagination"
+ },
+ "theme.blog.paginator.newerEntries": {
+ "message": "Newer Entries",
+ "description": "The label used to navigate to the newer blog posts page (previous page)"
+ },
+ "theme.blog.paginator.olderEntries": {
+ "message": "Older Entries",
+ "description": "The label used to navigate to the older blog posts page (next page)"
+ },
+ "theme.blog.post.paginator.navAriaLabel": {
+ "message": "Blog post page navigation",
+ "description": "The ARIA label for the blog posts pagination"
+ },
+ "theme.blog.post.paginator.newerPost": {
+ "message": "Newer Post",
+ "description": "The blog post button label to navigate to the newer/previous post"
+ },
+ "theme.blog.post.paginator.olderPost": {
+ "message": "Older Post",
+ "description": "The blog post button label to navigate to the older/next post"
+ },
+ "theme.blog.post.plurals": {
+ "message": "One post|{count} posts",
+ "description": "Pluralized label for \"{count} posts\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.blog.tagTitle": {
+ "message": "{nPosts} tagged with \"{tagName}\"",
+ "description": "The title of the page for a blog tag"
+ },
+ "theme.tags.tagsPageLink": {
+ "message": "View All Tags",
+ "description": "The label of the link targeting the tag list page"
+ },
+ "theme.docs.paginator.navAriaLabel": {
+ "message": "Docs pages navigation",
+ "description": "The ARIA label for the docs pagination"
+ },
+ "theme.docs.paginator.previous": {
+ "message": "Previous",
+ "description": "The label used to navigate to the previous doc"
+ },
+ "theme.docs.paginator.next": {
+ "message": "Next",
+ "description": "The label used to navigate to the next doc"
+ },
+ "theme.docs.tagDocListPageTitle.nDocsTagged": {
+ "message": "One doc tagged|{count} docs tagged",
+ "description": "Pluralized label for \"{count} docs tagged\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.docs.tagDocListPageTitle": {
+ "message": "{nDocsTagged} with \"{tagName}\"",
+ "description": "The title of the page for a docs tag"
+ },
+ "theme.docs.versionBadge.label": {
+ "message": "Version: {versionLabel}"
+ },
+ "theme.docs.versions.unreleasedVersionLabel": {
+ "message": "This is unreleased documentation for {siteTitle} {versionLabel} version.",
+ "description": "The label used to tell the user that he's browsing an unreleased doc version"
+ },
+ "theme.docs.versions.unmaintainedVersionLabel": {
+ "message": "This is documentation for {siteTitle} {versionLabel}, which is no longer actively maintained.",
+ "description": "The label used to tell the user that he's browsing an unmaintained doc version"
+ },
+ "theme.docs.versions.latestVersionSuggestionLabel": {
+ "message": "For up-to-date documentation, see the {latestVersionLink} ({versionLabel}).",
+ "description": "The label used to tell the user to check the latest version"
+ },
+ "theme.docs.versions.latestVersionLinkLabel": {
+ "message": "latest version",
+ "description": "The label used for the latest version suggestion link label"
+ },
+ "theme.common.editThisPage": {
+ "message": "Edit this page",
+ "description": "The link label to edit the current page"
+ },
+ "theme.lastUpdated.atDate": {
+ "message": " on {date}",
+ "description": "The words used to describe on which date a page has been last updated"
+ },
+ "theme.lastUpdated.byUser": {
+ "message": " by {user}",
+ "description": "The words used to describe by who the page has been last updated"
+ },
+ "theme.lastUpdated.lastUpdatedAtBy": {
+ "message": "Last updated{atDate}{byUser}",
+ "description": "The sentence used to display when a page has been last updated, and by who"
+ },
+ "theme.blog.sidebar.navAriaLabel": {
+ "message": "Blog recent posts navigation",
+ "description": "The ARIA label for recent posts in the blog sidebar"
+ },
+ "theme.CodeBlock.copied": {
+ "message": "Copied",
+ "description": "The copied button label on code blocks"
+ },
+ "theme.CodeBlock.copyButtonAriaLabel": {
+ "message": "Copy code to clipboard",
+ "description": "The ARIA label for copy code blocks button"
+ },
+ "theme.CodeBlock.copy": {
+ "message": "Copy",
+ "description": "The copy button label on code blocks"
+ },
+ "theme.CodeBlock.wordWrapToggle": {
+ "message": "Toggle word wrap",
+ "description": "The title attribute for toggle word wrapping button of code block lines"
+ },
+ "theme.DocSidebarItem.toggleCollapsedCategoryAriaLabel": {
+ "message": "Toggle the collapsible sidebar category '{label}'",
+ "description": "The ARIA label to toggle the collapsible sidebar category"
+ },
+ "theme.navbar.mobileLanguageDropdown.label": {
+ "message": "Languages",
+ "description": "The label for the mobile language switcher dropdown"
+ },
+ "theme.TOCCollapsible.toggleButtonLabel": {
+ "message": "On this page",
+ "description": "The label used by the button on the collapsible TOC component"
+ },
+ "theme.blog.post.readMore": {
+ "message": "Read More",
+ "description": "The label used in blog post item excerpts to link to full blog posts"
+ },
+ "theme.blog.post.readMoreLabel": {
+ "message": "Read more about {title}",
+ "description": "The ARIA label for the link to full blog posts from excerpts"
+ },
+ "theme.blog.post.readingTime.plurals": {
+ "message": "One min read|{readingTime} min read",
+ "description": "Pluralized label for \"{readingTime} min read\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.docs.sidebar.collapseButtonTitle": {
+ "message": "Collapse sidebar",
+ "description": "The title attribute for collapse button of doc sidebar"
+ },
+ "theme.docs.sidebar.collapseButtonAriaLabel": {
+ "message": "Collapse sidebar",
+ "description": "The title attribute for collapse button of doc sidebar"
+ },
+ "theme.navbar.mobileSidebarSecondaryMenu.backButtonLabel": {
+ "message": "← Back to main menu",
+ "description": "The label of the back button to return to main menu, inside the mobile navbar sidebar secondary menu (notably used to display the docs sidebar)"
+ },
+ "theme.docs.sidebar.expandButtonTitle": {
+ "message": "Expand sidebar",
+ "description": "The ARIA label and title attribute for expand button of doc sidebar"
+ },
+ "theme.docs.sidebar.expandButtonAriaLabel": {
+ "message": "Expand sidebar",
+ "description": "The ARIA label and title attribute for expand button of doc sidebar"
+ },
+ "theme.docs.sidebar.closeSidebarButtonAriaLabel": {
+ "message": "Close navigation bar",
+ "description": "The ARIA label for close button of mobile sidebar"
+ },
+ "theme.docs.sidebar.toggleSidebarButtonAriaLabel": {
+ "message": "Toggle navigation bar",
+ "description": "The ARIA label for hamburger menu button of mobile navigation"
+ },
+ "homepage.installationButton": {
+ "message": "Check Installation Guide!",
+ "description": "The text on the Installation button on the home page."
+ },
+ "homepage.installationButtonBelowText": {
+ "message": "(Read instructions before installing)",
+ "description": "The text below the Installation button on the home page."
+ },
+ "homepage.joinDiscordButtonBelowText2": {
+ "message": "(Join our Discord for support, update notifications, plugins to extend Peacock (new features, game modes), and more!)",
+ "description": "The text below the join our Discord button on the home page."
+ },
+ "theme.NavBar.navAriaLabel": {
+ "message": "Main",
+ "description": "The ARIA label for the main navigation"
+ },
+ "theme.docs.sidebar.navAriaLabel": {
+ "message": "Docs sidebar",
+ "description": "The ARIA label for the sidebar navigation"
+ },
+ "theme.admonition.warning": {
+ "message": "warning",
+ "description": "The default label used for the Warning admonition (:::warning)"
+ },
+ "theme.DocSidebarItem.expandCategoryAriaLabel": {
+ "message": "Expand sidebar category '{label}'",
+ "description": "The ARIA label to expand the sidebar category"
+ },
+ "theme.DocSidebarItem.collapseCategoryAriaLabel": {
+ "message": "Collapse sidebar category '{label}'",
+ "description": "The ARIA label to collapse the sidebar category"
+ }
+}
diff --git a/i18n/es/docusaurus-plugin-content-docs-plugin-dev/current.json b/i18n/es/docusaurus-plugin-content-docs-plugin-dev/current.json
new file mode 100644
index 0000000..2cb71d5
--- /dev/null
+++ b/i18n/es/docusaurus-plugin-content-docs-plugin-dev/current.json
@@ -0,0 +1,10 @@
+{
+ "version.label": {
+ "message": "Next",
+ "description": "The label for version current"
+ },
+ "sidebar.sidebar.category.Plugin Development": {
+ "message": "Plugin Development",
+ "description": "The label for category Plugin Development in sidebar sidebar"
+ }
+}
diff --git a/i18n/es/docusaurus-plugin-content-docs/current.json b/i18n/es/docusaurus-plugin-content-docs/current.json
new file mode 100644
index 0000000..abb7231
--- /dev/null
+++ b/i18n/es/docusaurus-plugin-content-docs/current.json
@@ -0,0 +1,22 @@
+{
+ "version.label": {
+ "message": "Next",
+ "description": "The label for version current"
+ },
+ "sidebar.sidebar.category.User Guide": {
+ "message": "User Guide",
+ "description": "The label for category User Guide in sidebar sidebar"
+ },
+ "sidebar.sidebar.category.Legal": {
+ "message": "Legal",
+ "description": "The label for category Legal in sidebar sidebar"
+ },
+ "sidebar.sidebar.doc.Home": {
+ "message": "Home",
+ "description": "The label for the doc item Home in sidebar sidebar, linking to the doc home"
+ },
+ "sidebar.sidebar.category.Troubleshooting Guides": {
+ "message": "Troubleshooting Guides",
+ "description": "The label for category Troubleshooting Guides in sidebar sidebar"
+ }
+}
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/credits.mdx b/i18n/es/docusaurus-plugin-content-docs/current/credits.mdx
new file mode 100644
index 0000000..149a733
--- /dev/null
+++ b/i18n/es/docusaurus-plugin-content-docs/current/credits.mdx
@@ -0,0 +1,367 @@
+---
+title: Creditos
+description: A tribute for all the people and work that has gone in to making Peacock possible.
+---
+
+## Peacock Team
+
+
+
+
+
+
+
rdil
+
+ Creator and Lead Developer
+
+
+
+
+
+
+ Hailing from the United States, rdil has always had a passion for
+ coding. rdil created Peacock with the aim of reducing many of the
+ headaches that HITMAN™ players experience.
+
+
+
+
+
+
+
+
+
+
ScriptDesk
+
Art Director
+
+
+
+
+
+ Hailing from New Zealand, Script, (also known as [Sergei Larin](https://hitman.fandom.com/wiki/Sergei_Larin),
+ the talented art forger) handles artwork and branding for Peacock.
+ Script enjoys expressing his unique art style and graphic design
+ skills by making our roadmaps and drawing.
+
+
+
+
+
+
+
+
+
+
grappigegovert
+
+ Creator of LocalGhost, Developer, Translator
+
+
+
+
+
+
+ grappigegovert is from The Netherlands, and created LocalGhost, a
+ project for preserving HITMAN™ 2's now-retired Ghost Mode.
+ Peacock is a complete rewrite of LocalGhost that adds many features
+ on top, and grappigegovert has been brought on for his insight and
+ coding talent.
+
+
+
+
+
+
+
+
+
+
Anthony Fuller
+
+ Data-miner, Modder, Developer
+
+
+
+
+
+
+ Anthony Fuller is known throughout the community as the guy who spoils Elusive
+ Targets before they are officially released, and brought The Sarajevo Six to PC.
+ His talent and wits are extremely valuable in building out Peacock.
+
+
+
+
+
+
+
+
+
+
Dafitius
+
+ Modder, Developer
+
+
+
+
+
+
+ Dafitius is a HITMAN™ modder who has been brought on mainly to work on the patcher.
+
+
+
+
+
+
+
+
+
+
Atampy26
+
+ Modder, Developer
+
+
+
+
+
+
+ Atampy26 is perhaps one of the most well known modders in the community. He creates
+ excellent tools such as QuickMod, QuickEdit, QuickEntity, and the Simple Mod Framework.
+ Atampy has joined the team to work exclusively on challenge support.
+
+
+
+
+
+
+
+
+
+
alex73630
+
+ Developer
+
+
+
+
+
+
+ Alex the French otter is a Node.js freelance developer that helps with Peacock development.
+ He is also a (wannabe) speedrunner of HITMAN™ and enjoys otters.
+
+
+
+
+
+
+
+
+
+
Fusha
+
+ Developer
+
+
+
+
+
+
+ A graphics programmer by trade, Fusha enjoys extending and improving
+ her favorite games by night. She developed much of Peacock's
+ LiveSplit auto-splitter feature. She lives in the US and enjoys
+ making videos, painting, and racing motorcycles in any remaining
+ free time.
+
+
+
+
+
+
+
+
+
+
Solderq35
+
+ Website Maintainer
+
+
+
+
+
+
+ Solderq35 is our website maintainer and an avid speedrunner.
+ He leads the moderation of the HITMAN™ games on speedrun.com.
+
+
+
+
+
+
+
+
+
+
Krugermeiier
+
Advisor
+
+
+
+
+
+ Krugermeiier was the first person to join the Peacock Discord, and
+ has been a member since the beginning. Krugermeiier helps advise
+ on major decisions and helps on the coding end.
+
+
+
+
+
+
+
+
+
+
Tinosaurus
+
Community Helper / Developer / Report writer
+
+
+
+
+
+ Tinosaurus is Adeze Oijofor's worst nightmare the Finnish helper guy, and has been around for a long time. He writes Bug Reports, helps with smaller things related to development, and is a moderator of the HITMAN™ games on speedrun.com. Currently, he is studying computer science in university, as well as doing things with the website.
+
+
+
+
+
+
+
+
+
+
MoonySolari
+
Developer
+
+
+
+
+
+ As a user, MoonySolari was impatient with the long intervals between Peacock updates, so he took matters into his own hands. Aside from some other quality-of-life improvements and bug-fixes, he has mainly revamped the Contracts mode menu and the Challenge system.
+
+
+
+
+### Alumni
+
+
+
+
+
+
+
CurryMaker{" "}Alumni
+
+ Co-Founder, Ex-Developer
+
+
+
+
+
+
+ Hailing from Germany, CurryMaker helped build Peacock up in the
+ early days, developing crucial features like destinations pages and
+ escalations. These days, he frequently [streams on Twitch](https://twitch.tv/CurryMakerTV).
+
+
+
+
+
+
+
+
+
+
riisikumi{" "}Alumni
+
Former Lead Moderator
+
+
+
+
+
+ riisikumi is proud to hail from Finland. He primarily handled moderation of
+ the Discord.
+
+
+
+
+## Donors
+
+- A_Talking_Tree
+- Adam.
+- Agent Sleazeball
+- barbegue
+- Benny the First Hunter
+- BernardoOne
+- BlazDT
+- BluntsNBeatz
+- Captain_Flipflop
+- d00nicus
+- dez
+- frankmav
+- Gros_Shtok
+- Gunther
+- hugo
+- J0K3RNTV
+- KOats
+- Koipao
+- lilizzdog
+- mendietinha
+- Milan.png
+- Moo
+- N1ghtmar3
+- PapaLevy
+- riisikumi
+- PurpleKey
+- Quivorian
+- RandomGuy
+- scaler
+- Solder
+- Terraformer9x
+- Tinosaurus
+- Yannini
+
+Thank you all very much!
+
+## Translators
+
+- Dutch - grappigegovert, Milan.png, Neko :heart:
+- Finnish - riisikumi
+- French - Hardware
+- Norwegian - Some Random Person
+- Portuguese (Brazil) - Arcanorum
+- Spanish - Nachito
+- Polish - se66el
+- German - Cookie, Kaki
+- Simplified & Traditional Chinese - suanjiansalt
+
+## Moderators
+
+- Script
+- Krugermeiier
+- Tinosaurus
+- bcgyt
+- Cookie
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/custom-content.md b/i18n/es/docusaurus-plugin-content-docs/current/custom-content.md
new file mode 100644
index 0000000..a557983
--- /dev/null
+++ b/i18n/es/docusaurus-plugin-content-docs/current/custom-content.md
@@ -0,0 +1,62 @@
+---
+title: Custom Content
+description: An overview of the custom content that Peacock provides.
+---
+
+Peacock has lots of goodies packed in for our users. Here's a peek at our custom content!
+
+## Escalations
+
+### Custom Peacock Escalations
+
+Peacock supports custom (Peacock original) escalations. These escalations are available in-game by default. You can see some custom escalations listed in the [Roadmaps](./roadmaps.mdx) as well.
+
+### Official Server Escalations and Legacy Escalations
+
+Peacock also supports all official server escalations, including Hitman 2016 escalations that have not been ported to Hitman 2 or 3 (legacy escalations). These escalations are available in-game by default.
+
+- Note: You can select specific escalation levels to start on using the Escalation Level Picker tool, as explained [here](./intel/loadout-profiles-elp.md#escalation-level-picker)
+
+## Contracts Mode
+
+Peacock supports both official server and custom Peacock contracts.
+
+### Featured contracts
+
+This includes custom (Peacock original) contracts created by Peacock dev team. You can see some of these custom featured contracts [here](./roadmaps.mdx).
+
+- **Note: Official Servers Featured Contracts are not included.**
+
+#### How to Play
+
+Go to `Game Modes` -> `Contracts` -> `Featured` menu in-game.
+
+### User-Created Official Server Contracts
+
+#### How to Install
+
+- Note: This only works while the HITMAPS bot is authenticated for the platform in question.
+ - [More info on how to authenticate it](https://bot.hitmaps.com/).
+ - To check if it's online, run the command `/botstatus` in the `#bot-spam` channel in the Peacock Discord. The status is updated every 10 minutes.
+- Go to `Game Modes` -> `Contracts` -> `Contract Lookup` menu in-game.
+- Enter the official server contract ID (**Contracts from every platform except Nintendo Switch are supported for this**).
+- The contract will now be downloaded in your `contracts` folder.
+
+#### How to Play
+
+Go to `Game Modes` -> `Contracts` -> `My Contracts` in-game to play.
+
+### User-Created Peacock Contracts
+
+#### How to Install
+
+Download the contract's `.json` file from the `share-contracts` channel in Peacock Discord. Place the `.json` file in your `Contracts` folder, as shown here: ![](/img/wiki/contracts_folder.png).
+
+#### How to create your own
+
+- If you create a contract in-game while in Peacock server, your contract will be saved as an `.json` file in `Contracts` folder, as shown in the image above.
+- Be sure to share your `.json` file in Peacock Discord's `share-contracts` channel if you want others to play your custom Peacock contract.
+
+#### How to Play
+
+- Go to `Game Modes` -> `Contracts` -> `My Contracts` in-game to play.
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/features/elusive-targets.md b/i18n/es/docusaurus-plugin-content-docs/current/features/elusive-targets.md
new file mode 100644
index 0000000..fc6679d
--- /dev/null
+++ b/i18n/es/docusaurus-plugin-content-docs/current/features/elusive-targets.md
@@ -0,0 +1,26 @@
+---
+title: Elusive Targets
+---
+
+On Peacock, you can play all Elusive Targets in the game.
+Our implementation of Elusive Targets is simple: you can play them whenever you want, and finish or fail the missions as
+many times as you want, with no time penalties.
+
+## How to Play
+
+On HITMAN™ 2016, you will see an Elusive Targets tile on the main menu.
+
+For other game versions, after starting up the game with Peacock, scroll right on the top bar of the main menu.
+Click the `Career` tab, then select the `Elusive Targets` tile.
+
+:::info The Brothers
+
+You may see an Elusive Target on the menu titled "The Brothers", which the game will say you are missing the required
+content for.
+This Elusive Target is cut/unfinished content, and while the files are in the game, it needs to be activated by using
+mods.
+
+Check out [this mod](https://www.nexusmods.com/hitman3/mods/375) by community member Kevin Rudd which adds back and
+polishes the mission.
+
+:::
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/features/plugins.md b/i18n/es/docusaurus-plugin-content-docs/current/features/plugins.md
new file mode 100644
index 0000000..36eaad4
--- /dev/null
+++ b/i18n/es/docusaurus-plugin-content-docs/current/features/plugins.md
@@ -0,0 +1,52 @@
+---
+title: Plugins
+---
+
+Peacock supports a broad variety of server side mods (plugins). Plugins can add new content to the game, or change
+existing mechanics.
+
+## What can plugins do?
+
+Plugins are able to make changes to the parts of the game that Peacock handles.
+This includes menus, missions, contracts mode, leaderboards, and unlockables, among other things.
+
+One limitation of plugins is that they can't modify the game's files on their own, but some mods for the game have
+plugins that go along with them to make certain features work in Peacock's online mode, instead of only offline mode.
+
+:::note
+
+Plugins are only a small portion of the Hitman modding scene. **Many Hitman mods are done client-side and out of
+scope of Peacock.** More general-use client-side mods, outside the scope of Peacock, are aggregated here:
+
+- [NexusMods](https://www.nexusmods.com/hitman3)
+- [Glacier Modding Discord](https://discord.com/invite/6UDtuYhZP6)
+
+:::
+
+## Examples
+
+Here are some of the plugins that have been made by our community:
+
+- Kill Everyone Campaign by Anthony Fuller
+ - All real NPC's marked as targets, can get Silent Assassin rating back after killing everyone.
+ - Note: Very buggy for maps with 200+ targets, guns may jam randomly. You may need to start by melee killing people.
+- Plugins that add unused weapons to the game (such as the [Beanbag Shotgun](/img/wiki/beanbag_shotgun.png))
+- Plugins to modify existing weapons and disguises
+
+## How to Install Plugins
+
+To install plugins, go to either the `plugins` or `#plugin-releases` (being phased out) channel in the Peacock Discord
+and download a plugin you are interested in.
+
+- Put the downloaded files into the `plugins` folder, located in the Peacock folder (created automatically by the server
+ the first time you launch it).
+- The plugin should end with `.plugin.js` or `Plugin.js` - if it's distributed as a `.zip`, extract it first.
+
+Example of the `plugins` folder: ![Plugins folder](/img/wiki/plugins_folder.png)
+
+:::info Instructions
+
+Be sure to check for any further instructions in the plugin's description. Some plugins may require further setup steps
+or haven't been updated yet for newer versions of Peacock.
+
+:::
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/features/progression-transfer.md b/i18n/es/docusaurus-plugin-content-docs/current/features/progression-transfer.md
new file mode 100644
index 0000000..7a141b0
--- /dev/null
+++ b/i18n/es/docusaurus-plugin-content-docs/current/features/progression-transfer.md
@@ -0,0 +1,47 @@
+---
+title: Progression Transfer
+---
+
+Peacock supports transferring your progress from official World of Assassination game servers. This will override all of your current progress on Peacock.
+
+We currently only support same game and platform, for example, you can only go from Hitman 3 Steam → Hitman 3 Steam.
+Support for cross-game progression transfer is planned.
+
+## Video Tutorial
+
+
+
+Check out the video tutorial above for a walkthrough of the progression transfer process. It may help to enable full-screen mode!
+
+## How do I do it?
+
+1. First, Start Peacock. Then connect to Peacock with the game. It is recommended that you now close the game.
+
+2. Navigate to Peacock's Web UI, most users can [click here](http://localhost/) to access it.
+ If Peacock is running on a different port, you can navigate to `http://localhost:PORT/` in a web browser.
+
+3. Then, go to the **Progress Transfer** button on the nav bar at the top of the page.
+ Choose the account you wish to transfer progress to.
+
+4. Here you can see when you last transferred the progression of this account (if applicable).
+ Now press the green **Sync Now** button.
+
+5. A pop-up will display, **READ IT CAREFULLY** - this is your last chance to opt-out.
+
+You will now see a pop-up box. If it is **green** then it was completed successfully!
+If it was **red**, it failed, read below for some common issues and their fixes.
+
+## Common Issues
+
+### Failed to get official authentication data
+
+**IF YOU DID NOT CONNECT TO PEACOCK FIRST**: Go back to step 1 with your reading glasses on.
+
+If you did: are you sure? Did you see the Peacock dashboard? Go back to step 1 and ensure you follow them.
+
+**DO YOU OWN THE GAME?** If you don't, it won't work.
+
+### Failed to sync official data
+
+Ensure you followed all steps outlined above. **ENSURE YOU OWN THE GAME.**
+If you still experience this, [make an issue](https://github.com/thepeacockproject/Peacock/issues/new/choose) or [join our Discord](https://discord.gg/F8qQTfnajw).
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/ghost-mode.md b/i18n/es/docusaurus-plugin-content-docs/current/ghost-mode.md
new file mode 100644
index 0000000..87f8947
--- /dev/null
+++ b/i18n/es/docusaurus-plugin-content-docs/current/ghost-mode.md
@@ -0,0 +1,34 @@
+---
+image: /img/ghostmode.jpg
+description: Details about The Peacock Project's Ghost Mode server, allowing players to use the now-scrapped game mode.
+---
+
+# Ghost Mode
+
+The Peacock Project is happy to announce that we are running our own [LocalGhost](https://gitlab.com/grappigegovert/LocalGhost) server!
+
+Ghost Mode for HITMAN™ 2 (and HITMAN™ 3 on Steam with a mod) has returned as an unofficial game mode! You and a friend can connect and invite each other to a friendly Ghost Mode match using Steam's invite system.
+
+(_Matchmaking is not supported_).
+
+Ghost Mode is available for PC players who own HITMAN™ 2 or HITMAN™ 3 on Steam.
+
+## How to Connect
+
+1. Download the LocalGhost Patcher from [here](https://gitlab.com/grappigegovert/localghost/-/jobs/artifacts/master/download?job=build_patcher).
+2. Open the patcher, and select `ghostmode.rdil.rocks` on the drop-down menu.
+3. If this is your first time running the patcher, open Advanced Settings, and untick the box labeled `Use http instead of https`. Then click save.
+ - Note: Only untick `Use http instead of https` when trying to play Ghost Mode. When trying to use Peacock for other game modes, please tick this box again.
+4. Start the game, press enter when prompted.
+5. You are ready to play Ghost Mode!
+
+Want to go back to the official servers? Just close the patcher and restart the game.
+
+## Use in HITMAN™ 3
+
+To use Ghost Mode in HITMAN™ 3 (Steam version only), you need to install a client-side mod to the game. The mod can be obtained [here](https://www.nexusmods.com/hitman3/mods/260).
+
+## Side Notes
+
+- You can also play Ghost Mode with two people connected to the same Peacock instance, however exposing Peacock outside your home network may not be safe and isn't recommended.
+- This Ghost Mode server is run by The Peacock Project team, but _is not Peacock itself_!
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/guides/linux-setup.md b/i18n/es/docusaurus-plugin-content-docs/current/guides/linux-setup.md
new file mode 100644
index 0000000..99433db
--- /dev/null
+++ b/i18n/es/docusaurus-plugin-content-docs/current/guides/linux-setup.md
@@ -0,0 +1,74 @@
+---
+title: Guia de Setup en Linux
+description: Guia para instalar Peacock en Linux o MacOS.
+---
+
+Peacock is primarily built to work on Windows, but fear not, using it on Linux is possible!
+
+:::info Update as of November 2022
+
+- Go to [this GitHub repo](https://github.com/thepeacockproject/linux-steam-setup) for updated instructions on how to get Peacock running on Linux with Steam.
+- **Original Instructions below may also work.**
+
+:::
+
+## Server
+
+To get the server working on Linux, you will need to first prepare Node.js.
+
+### Install nvm
+
+In order to do so, run the following command the first time:
+
+```shell
+curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.39.1/install.sh | bash
+```
+
+This will download and install [nvm](https://nvm.sh), which allows quickly swapping between multiple Node.js versions. This will allow Peacock to always use the version of Node.js it needs to.
+
+### Install Node.js
+
+Next, `cd` to the directory you have Peacock unzipped to, and run the following command:
+
+```shell
+nvm install
+```
+
+This will install the version of Node.js required by Peacock. You will need to re-run this when Peacock updates.
+
+### Create a launcher script
+
+Finally, create a script that lets you easily start the server, with the suggested contents being as follows:
+
+```shell
+node --enable-source-maps --harmony chunk0.js --hmr
+```
+
+- Note: If you are using a port other than port 80, you should specify the port in your launcher script. Substitute `PORTNUMBER` in the script below with your port number of choice.
+
+ - `PORT=PORTNUMBER node --enable-source-maps --harmony chunk0.js --hmr`
+
+And then make the script executable:
+
+```shell
+chmod +x ./theScriptsName.sh
+```
+
+You can now launch the server by running the script you just created.
+
+## Patcher
+
+This part is a lot more tricky. You need to run the patcher in _the same Wine prefix as the game_.
+
+Some users have gotten it to work, but others haven't. Feel free to document your experience in the Discord's `#help` channel for anybody that has problems in the future to reference.
+
+Some people have gotten it to work using the following command:
+
+```shell
+STEAM_COMPAT_DATA_PATH="$HOME/.steam/root/steamapps/compatdata/1659040" \
+ WINEPREFIX="$STEAM_COMPAT_DATA_PATH/pfx" \
+ STEAM_COMPAT_CLIENT_INSTALL_PATH="$home/.steam/steam" \
+ "$HOME/.steam/root/steamapps/common/Proton\ -\ Experimental/proton" run /path/to/PeacockPatcher.exe
+```
+
+Obviously, you will need to change the paths to match your install of Steam, Proton, and the patcher.
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/home.mdx b/i18n/es/docusaurus-plugin-content-docs/current/home.mdx
new file mode 100644
index 0000000..5519e71
--- /dev/null
+++ b/i18n/es/docusaurus-plugin-content-docs/current/home.mdx
@@ -0,0 +1,22 @@
+---
+slug: /
+title: Home
+description: Welcome to The Peacock Project's wiki!
+---
+
+import Image from "@theme/IdealImage"
+import Banner from "@site/static/img/peacock-banner.jpg"
+
+
+
+Welcome to The Peacock Project's wiki!
+
+## Website Links
+
+Here are some of the links that you may be looking for:
+
+- [Peacock FAQ / Setup Guide / Tips and Fixes](./intel)
+- [Our Custom Content](./custom-content.md)
+- [Ghost Mode - Details/Instructions](./ghost-mode.md)
+- [Roadmaps](./roadmaps.mdx)
+- [Initiatives](./initiatives.md)
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/initiatives.md b/i18n/es/docusaurus-plugin-content-docs/current/initiatives.md
new file mode 100644
index 0000000..ce7b363
--- /dev/null
+++ b/i18n/es/docusaurus-plugin-content-docs/current/initiatives.md
@@ -0,0 +1,15 @@
+---
+description: Details about The Peacock Project's Initiatives
+---
+
+# Initiatives
+
+List of additional projects from the Peacock developers intended to help the Hitman community.
+
+## Contracts Repository
+
+- [Contracts Database GitHub Repository](https://github.com/thepeacockproject/Contracts)
+
+This repository stores information about Hitman contracts, so that they are not lost to time.
+
+The contract information is pulled from HITMAPS' [contract bot](https://bot.hitmaps.com/).
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/intel/autosplitter-setup.md b/i18n/es/docusaurus-plugin-content-docs/current/intel/autosplitter-setup.md
new file mode 100644
index 0000000..3509e8c
--- /dev/null
+++ b/i18n/es/docusaurus-plugin-content-docs/current/intel/autosplitter-setup.md
@@ -0,0 +1,72 @@
+---
+title: Auto-Splitter Setup
+description: How to set up the Peacock auto-splitter for full-game speedruns.
+---
+
+_Guide written originally by [Fusha](https://github.com/fu5ha)_.
+
+This tool is meant for use in full game Hitman speedruns.
+
+## Specifications
+
+(see "How to Use" and "Other Usage Notes" below as well)
+
+- 100% accurate to how runs are timed for verification purposes, unlike the [Official Servers Autosplitter](https://hitruns-wiki.vercel.app/docs/livesplit_auto_official).
+
+- Several miscellaneous glitches like the splitter not working correctly from "Outside" Romania starting location are fixed.
+
+- Splits fully automatically, based on which level you start on and which full game category you are playing. Starting and stopping the splitter (by pressing numpad keys etc) is not needed.
+
+- Works on both Steam and Epic versions of Hitman 3 unlike the Official Servers Autosplitter (which is Epic only).
+
+- Obviously this only works on [Peacock](./what-is-peacock.md), if you are playing on official servers for some reason you should use one of the [other two Livesplit Guides](https://hitruns-wiki.vercel.app/docs/livesplit).
+
+## Installation
+
+1. Install [Peacock](./installation.md) and [LiveSplit](https://livesplit.org/downloads/) if you don't have either of them installed (just unzip them wherever you want). **If you already have Peacock installed, make sure to you have it updated to the latest version.** After you get these apps installed/updated, close them for now.
+
+2. Download `Livesplit.Server.zip` from here: https://github.com/LiveSplit/LiveSplit.Server/releases/latest
+
+3. Unzip `Livesplit.Server.zip`. Move the `Livesplit.Server.dll` and `Noes.Javascript.dll` files found within the unzipped folder to `Livesplit/Components` folder (refer to step 1 if you forgot where you installed the main Livesplit application). Here is an example of how your `Livesplit/Components`folder should look afterwards: ![example image](/img/livesplit_component.png)
+
+4. Start LiveSplit.
+
+5. Right click on main LiveSplit window, then click on `Edit Splits`. Edit your split names (`Segment Name`) to your liking. Click on `Insert Above / Below` to add new segments. If you like, you can enter your estimated times in `Segment Times`.
+
+6. Click `ok` on the Splits Editor, then right-click the main LiveSplit window and select `Save Splits` for future use.
+
+7. Right click on main LiveSplit window, then click on `Edit Layout`. Double-click on `Timer`, then select `Game Time` for timing method.
+
+8. While still on the `Edit Layout` page: Click `+` button, then `Control`, then `Livesplit Server`.
+
+9. Click `ok` on the Layout Editor, then right-click the main LiveSplit window and select `save layout` for future use.
+
+10. Open `options.ini` in the Peacock folder and set `liveSplit = false` to be `liveSplit = true` instead, or else the livesplit integration will not work (it is turned off by default).
+
+## How to Use
+
+(Do each time you open the game, order is important! Make sure to start LiveSplit and start the server before you start Peacock).
+
+1. Open LiveSplit
+
+2. Right-click on the main LiveSplit window, then select `Control`, then `Start Server`.
+
+3. If you would like to change what full game category you are running, edit `options.ini` file inside the Peacock folder and change the `autoSplitterCampaign` option to either `trilogy`, `1`, `2`, or `3` depending on which campaign you want to run (The autosplitter is set to `trilogy` by default). The autosplitter will only work so long as you play the selected campaign, in order.
+
+4. Open the folder where you have installed Peacock, and run `Start Server.cmd` and `PeacockPatcher.exe`.
+
+5. Start game as normal.
+
+## Other Usage Notes
+
+- The splitter will always fully reset and start a new run as soon as you start the first mission in the selected campaign, no matter what other state it is in. You do not need to start or reset the run in LiveSplit manually (by pressing numpad keys etc).
+
+- If you start a mission that is not the first mission, the one you just played, or the next mission after completing the mission you just played, it will stop the timer and stop tracking times until you reset back to the first mission in the campaign.
+
+- The splitter will automatically split (record time and move to next mission) as soon as you successfully complete a mission. However, if you replay the same mission multiple times (other than the first one in the selected campaign), it will automatically add reset times together for you, even if you "complete" the mission and it splits (for example if you failed to get SA at the last second, just replay the mission and it will auto-unsplit and add the reset time).
+
+- After you complete or fail a mission, it will print detailed timing info about the attempt you just made into the Peacock server window, with timing information down to tenths/hundredths of seconds for the attempt you just made as well as detailing the total amount of time with resets on the current mission.
+
+- As of v4.5.0, Peacock Autosplitter now defaults into a mode which will not log a successful mission completion (splitting and allow moving to next map) unless you complete the current mission with Silent Assassin rating. If you want to use the auto splitter for any% runs, change the `autoSplitterForceSilentAssassin` option in `options.ini` to be `false`.
+
+- For those that would like to participate in the weekly RTA SASO full game races, you can sign up at [racetime.gg](https://racetime.gg/hitman-3), and then set `autoSplitterRacetimegg = true` in `options.ini` in order to get access to RTA livesplit that integrates with racetime.gg
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/intel/faq.md b/i18n/es/docusaurus-plugin-content-docs/current/intel/faq.md
new file mode 100644
index 0000000..da34a4f
--- /dev/null
+++ b/i18n/es/docusaurus-plugin-content-docs/current/intel/faq.md
@@ -0,0 +1,79 @@
+---
+title: Frequently Asked Questions
+---
+
+## How to Get All Items
+
+Peacock v6.1.0 introduced progression support, meaning you now can unlock items as you play. This is **enabled by default**, to emulate the experience of the official servers.
+
+To disable progression and **immediately get all items**, set `enableMasteryProgression` in `options.ini` to `false`.
+
+## Troubleshooting FAQ
+
+### Before Troubleshooting
+
+- Check the [Requirements](./requirements.md) section of this guide, make sure you have a supported game version and platform, etc.
+ - **Microsoft Store version of Hitman 3 is not supported (commonly asked)**.
+ - Check [Linux Setup Guide](../guides/./linux-setup.md) if on Linux.
+- Make sure you have the latest versions of Hitman and Peacock, older versions may not be supported.
+
+### Try to Reconnect
+
+- Make sure Peacock Patcher is set to "Peacock Local" option and not "IOI Official" when you are trying to connect to Peacock.
+- It may take a few tries to connect to Peacock. If you can't connect, try going back to the Peacock Patcher application and clicking on "Re-patch" until the Peacock Patcher shows "Successfully patched ID".
+- If your game is already connected to the official servers, you may need to disconnect the game from official servers first to connect to Peacock. To disconnect from official servers, go to "Options" from the Hitman 3 main menu, then "Privacy Policy", then "Opt out". Then when you reconnect you should be on Peacock.
+- To return to Official servers, you can go offline while connected to Peacock, then toggle the Peacock Patcher application to patch you to Official Servers, then go "online" again to connect to official servers.
+- **If you still have trouble connecting, then continue to the next section below.**
+
+### Connection Issues
+
+- As explained in the [What is Peacock](./what-is-peacock.md) page, **you need to be connected to the Internet, at least initially, to use Peacock**. This is to get past Steam / Epic verification. After connecting to Peacock the first time, you may disconnect from the Internet and stay connected to Peacock for the duration of your game session.
+ - If you have a phone with cellular data plan, you can use the phone as hotspot for your computer to connect to Internet.
+- Don't try to use Peacock if it's literally your first time playing the game. You need to connect to the official servers at least once before you can connect to Peacock. After you've connected to official servers at least once you no longer have to do so in the future in order to use Peacock.
+- Try running the `PeacockPatcher.exe` as admin.
+- Keep the option "Use http instead of https" in Peacock patcher ticked unless you are playing Ghost Mode.
+
+#### Port In Use
+
+If you're getting an error that looks like this:
+
+![The error message shown when Peacock tries to use a port that's in use](/img/wiki/port_in_use.png)
+
+The error message for this issue will be something along the lines of "failed to bind the server to port X".
+
+Check [this guide](../troubleshooting/fix-port-in-use.md) for an explanation and instructions on how to fix it.
+
+## Otro
+
+- Check [Peacock Unique Features](../intel/loadout-profiles-elp.md) page for info on how to set multiple loadouts per map or choose specific escalation levels with Peacock.
+- Default Suits - If you tick `getDefaultSuits = true` in your `options.ini` file in your Peacock Install folder, please note the following behavior:
+ - Any discussion for "default suits" below refers to the version of the default suit **without gloves** - whichever version of the suit you normally would use for that level when starting it up for the first time ever.
+ - Some Hitman 2 and Hitman 3 default suits are not usable in all maps in the vanilla game. This can be fixed using https://www.nexusmods.com/hitman3/mods/401/
+ - If you choose not to use the above mod, then note the following:
+ - Season 1 default suits (e.g. Summer Suit from Marrakesh): Works on all maps
+ - Season 2 default suits (e.g. Casual Tourist from Santa Fortuna): Works on Season 2 and 3 Maps
+ - New York and Maldives (Haven) are included in Season 2
+ - Season 1 default suits (e.g. Neon City Suit from Chongqing): Works on Season 3 Maps Only
+ - Ambrose Island is outside of the Season system so to speak, Ambrose Default suit (Guerilla Wetsuit) is usable on all maps, and all maps' Default Suits can be used in Ambrose
+
+### Request Tech Support
+
+- Question not answered in FAQ above? Ask in the Peacock Discord `#help` channel (https://thepeacockproject.org/discord)
+ - Close the Peacock Server. Then run `Tools.cmd`, and press enter.
+ - Be prepared to provide the `DEBUG_PROFILE.zip` you'll find in the Peacock directory after that.
+
+## How Peacock Works FAQ
+
+- See [What is Peacock](./what-is-peacock.md)
+ - See above link for questions on Freelancer integration with Peacock, whether or not you need Internet to use Peacock, or any other general questions on how Peacock works
+
+## Feature Request FAQ
+
+- Before asking any questions about Ghost Mode, escalations, user contracts, elusive targets, please check the [Custom Content Page](.././custom-content.md) as well as the [Ghost Mode Page](.././ghost-mode.md).
+- Mod compatibility: almost all mods are compatible with Peacock without extra work, including contract and unlockable mods. Menu changes may sometimes be incompatible, but should usually be fine.
+
+## Piracy FAQ
+- We do not support pirated games.
+- Why though?
+ - IOI is aware that Peacock exists and is not hostile towards the project, supporting piracy would be the quickest way to change that and get the project taken down, erasing over 3 years of work on the project.
+ - Peacock exists, because we enjoy the WoA trilogy games, and want to preserve them, we have little reason to support anything that could significantly hurt IOI financially.
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/intel/installation.md b/i18n/es/docusaurus-plugin-content-docs/current/intel/installation.md
new file mode 100644
index 0000000..c639e46
--- /dev/null
+++ b/i18n/es/docusaurus-plugin-content-docs/current/intel/installation.md
@@ -0,0 +1,45 @@
+---
+title: Installation and Usage
+description: How to get started with Peacock.
+---
+
+## Installation
+
+### Video Tutorial
+
+
+
+Check out the video tutorial above for a walkthrough of the installation process. It may help to enable full-screen mode!
+
+### Instructions
+
+Here's how to get up and running with Peacock.
+
+- Steps 4-5 need to be repeated every time you launch the game. The game defaults back to the official servers otherwise.
+
+---
+
+1. Be sure to check the [requirements](./requirements.md) before reading further to ensure you have the required games / operating systems. The **Microsoft Store version** of Hitman 3 **is not supported**, and [Linux users should check this page](../guides/linux-setup.md).
+
+2. [Download the latest Peacock release here](https://github.com/thepeacockproject/Peacock/releases/latest). Select `Peacock-vX.Y.Z.zip` to download.
+
+ - Note: There is also a `Peacock-vX.Y.Z-lite.zip` option, only for Linux users. Refer to the [Linux guide](../guides/linux-setup.md) for Linux instructions.
+
+3. Extract (unzip) the files. Running the files while they're in the zipped folder won't work.
+
+ - To avoid issues, **do not** put the extracted files in:
+ - `Program Files` (including the x86 version)
+ - The folder where your game is installed.
+ - A great place to put them is somewhere easily accessible, like your Documents folder, or on your Desktop.
+
+4. Go to the folder you put the files in, and run both `Start Server.cmd` and `PeacockPatcher.exe`.
+
+ ![Example image showcasing folder structure](/img/patcher_and_server.png)
+
+5. Now start up the game while `Start Server` and `PeacockPatcher.exe` are still running. The game should launch with Peacock server. Check the [FAQ](./faq.md) or ask in the `#help` channel on [Peacock Discord](https://thepeacockproject.org/discord) if you have trouble getting it to work.
+
+6. (Optional step) If you want to immediately unlock all weapons, items, starting locations, etc., [here's how](../intel/faq.md#how-to-get-all-items).
+
+## Updating
+
+Steps 2-3 may need to be repeated whenever Peacock receives an update (more info on the [Updating](./updating.md) page).
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/intel/loadout-profiles-elp.md b/i18n/es/docusaurus-plugin-content-docs/current/intel/loadout-profiles-elp.md
new file mode 100644
index 0000000..499475c
--- /dev/null
+++ b/i18n/es/docusaurus-plugin-content-docs/current/intel/loadout-profiles-elp.md
@@ -0,0 +1,13 @@
+---
+title: Peacock Unique Features
+description: How to use features such as Loadout Profiles and the Escalation Level Picker.
+---
+
+## Loadout Profiles
+
+- To save multiple loadouts per map (loadout profiles): [Follow this tutorial](https://www.youtube.com/watch?v=ouD9QBSVHI0)
+ - Note: You should open Hitman with Peacock before following the steps in this tutorial. In addition, Peacock has received a new update, so now just go to `localhost` or `127.0.0.1` in your browser instead of `localhost/loadouts`. When you are on the `localhost` page, click on `Loadout Profiles` in the upper left navbar. Then proceed with the rest of the video tutorial.
+
+## Escalation Level Picker
+
+- To pick specific escalation levels, run `Start Server.cmd` from your Peacock Install folder, then open up a web browser and go to `localhost` or `127.0.0.1`. Go to `Escalation Level Picker` and proceed from there following instructions on screen.
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/intel/requirements.md b/i18n/es/docusaurus-plugin-content-docs/current/intel/requirements.md
new file mode 100644
index 0000000..5ed6279
--- /dev/null
+++ b/i18n/es/docusaurus-plugin-content-docs/current/intel/requirements.md
@@ -0,0 +1,54 @@
+---
+title: Requirements
+description: Requirements for running and using Peacock.
+---
+
+:::tip Video Tutorial
+
+Want this guide in video/spoken form? Check out our [video tutorial](https://www.youtube.com/watch?v=nF5ngiuDe5M).
+
+:::
+
+## Supported Games / Platforms
+
+- Hitman 2016 ([Steam](https://store.steampowered.com/app/236870/HITMAN/) / [Epic](https://www.epicgames.com/store/en-US/p/hitman))
+- Hitman Sniper Assassin ([Steam Depot](https://steamdb.info/app/783780/))
+- Hitman 2 ([Steam](https://store.steampowered.com/app/863550/HITMAN_2/))
+- Hitman 3 ([Steam](https://store.steampowered.com/app/1659040/HITMAN_3/) / [Epic](https://www.epicgames.com/store/en-US/p/hitman-3))
+
+### Unsupported games and platforms
+
+- Any other platform not listed in "Supported" section, such as console platforms, are not supported.
+- Demo versions of Hitman 3 are not supported.
+- Game Pass or Microsoft PC edition of Hitman 3 is not supported.
+- **Any cracked or pirated version of Hitman 1-3 is not supported, and you will be banned from the Peacock Discord upon asking about how to use any pirated or cracked version.**
+
+## Supported Operating Systems
+
+### Server
+
+The server is the part responsible for handling the game's requests. It is portable, and doesn't even need to run on the same machine as the game.
+
+- A platform supported by Node.js, meaning Windows 8.1 or up, or a recent Linux/macOS/FreeBSD installation.
+- We have alternatives available if you are unable to meet these requirements, please ask in the Discord.
+- Check the Linux NodeJS install guide: https://thepeacockproject.org/wiki/guides/linux-setup/
+
+### Patcher
+
+The patcher tells the game to actually connect to Peacock, and must be on the same machine as the game.
+
+- Windows 7 or up
+
+### Summary
+
+Windows 10 and 11 are the best supported operating systems, but Windows 7 or 8 and Linux should work as well, with additional troubleshooting. **Ask in the [Discord](https://thepeacockproject.org/discord) if in doubt.**
+
+:::warning Windows 7 Support
+
+Windows 7 is no longer supported by Microsoft or Node.js, and as such, we provide no guarantees that it will be a bug-free experience.
+
+Please upgrade to a newer version of Windows to get security updates and a more stable experience.
+
+Some previous Hitman games (2016 and 2) support Windows 7, but you will need to host the server on another machine or virtual machine in order to make things work.
+
+:::
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/intel/updating.md b/i18n/es/docusaurus-plugin-content-docs/current/intel/updating.md
new file mode 100644
index 0000000..a56958d
--- /dev/null
+++ b/i18n/es/docusaurus-plugin-content-docs/current/intel/updating.md
@@ -0,0 +1,22 @@
+---
+title: Updating to New Versions
+description: When should I update? How do I update? A guide on everything you need to know about updating.
+---
+
+## Video Tutorial
+
+
+
+Check out the video tutorial above for a walkthrough of the updating process. It may help to enable full-screen mode!
+
+## Instructions
+
+1. When you run `Start Server.cmd`, you may get an alert that Peacock is out of date, as shown in this example image: ![Out of date Peacock warning](/img/peacock_out_of_date.png).
+2. Usually you will need to update Peacock only when there is a new game update, but stay tuned in the Peacock Discord's `#updates` and `#downloads` channels to be safe.
+ - Note: Peacock may be temporarily unavailable after a game update, as it takes a few hours for the Peacock Patcher to be updated as well.
+3. If there is a new Peacock update, go to the [latest Peacock release on GitHub](https://github.com/thepeacockproject/Peacock/releases/latest) to download the latest build.
+4. Extract (unzip) files. Running the files from within the zipped folder will not work.
+5. **Assuming you have used Peacock during the previous game update**, follow the instructions below to keep your loadouts and in-game save files (Otherwise, your loadouts will all default back to ICA19/coins/fiberwire, and your in-game save files will be lost).
+
+ - Copy your old `userdata` and `contractSessions` folders from your previous Peacock Install folder, and paste it into your new Peacock Install folder. Replace any existing files in the new Peacock build's folder, if necessary.
+ - Check this example image if you have trouble finding the `userdata` and `contractSessions` folders: ![](/img/userdata_contractsessions.png)
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/intel/what-is-peacock.md b/i18n/es/docusaurus-plugin-content-docs/current/intel/what-is-peacock.md
new file mode 100644
index 0000000..a4280cb
--- /dev/null
+++ b/i18n/es/docusaurus-plugin-content-docs/current/intel/what-is-peacock.md
@@ -0,0 +1,33 @@
+---
+title: What is Peacock?
+description: A rundown on what Peacock is, and why you may want to give it a try.
+---
+
+Peacock is essentially a Hitman server emulator that runs on your own PC.
+
+When you start the game, it doesn't connect to IOI's servers, only Peacock.
+
+## How does Peacock Work?
+
+Here's a brief breakdown of what Peacock does:
+
+- Peacock lets you access Hitman's rating system without being connected to IOI's servers.
+ - **Note: Peacock is not a fully offline experience.**
+ - Each time you start the game, you will initially need to be connected to the internet still, to pass Steam or Epic verification.
+ - After you have passed Steam / Epic verification and have connected to Peacock, you are free to disconnect your internet if you like and you will stay connected to Peacock for the duration of your game session.
+- **In general, as of Peacock v6.3.1, challenges, mastery, progression, scoring, earning merces (Freelancer) are all supported, and the experience is 1:1 with the official servers experience**
+ - Minor Exception: Some challenges, especially for Freelancer, may have some minor bugs. Please report any issues to the Peacock Discord `#help` channel (https://thepeacockproject.org/discord).
+ - Please check the `options.ini` file in your Peacock install folder for any additional configuration tweaks, such as **turning progression / challenge completion on and off** (e.g. if you want to get all unlocks right away on purpose).
+ - **By default, progression / challenge completion is turned on to simulate an official servers experience.**
+ - **You can reset progress (challenges, XP, mastery, etc) at any time** by deleting your `userdata` folder within your Peacock Install directory.
+ - If it is your first time playing (on either Peacock or official servers), some exits will be locked. You will need to unlock Dubai exits ([need to unlock the elevators](https://youtu.be/IEQgRQyQRf8)), Dartmoor exits ([need to exit via bike at least once](https://youtu.be/AJtJZe9jEi8?t=151)), and Colorado exits ([need to use tornado exit at least once](https://youtu.be/3XKWHrKpXwk?t=140)). These exits are handled client-side.
+- Peacock lets you play [custom](../custom-content.md) or otherwise discontinued / time limited content such as [Ghost Mode](../ghost-mode.md), Sniper co-op, escalations, elusive targets, and contracts.
+ - Both official server escalation / elusive targets / contracts and custom / modded ones are supported, see [here](../custom-content.md) for more info.
+- Display leaderboards for other Peacock users (Cross Platform, Epic and Steam)
+- In Game Saving is supported, and as of Peacock v5.0.1 you can load official server saves in Peacock.
+
+:::info Trivia: Why name it Peacock?
+
+Peacock is the name that the game uses in its source code for the mission "The Showstopper", which ushered in a new era of Hitman. Hence, the reason for the name "Peacock".
+
+:::
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/legal/privacy-policy.md b/i18n/es/docusaurus-plugin-content-docs/current/legal/privacy-policy.md
new file mode 100644
index 0000000..56a4414
--- /dev/null
+++ b/i18n/es/docusaurus-plugin-content-docs/current/legal/privacy-policy.md
@@ -0,0 +1,91 @@
+---
+sidebar_label: Política de Privacidad
+description: How The Peacock Project handles and stores user data.
+---
+
+# Peacock Privacy Policy
+
+We respect your privacy regarding any information we may collect while operating our Services, and this page describes how we use data collected, and for what purposes.
+
+## Scope
+
+This policy applies to the following websites and products (collectively, the "Services"):
+
+- All routes starting with '/peacock' on backend.rdil.rocks.
+- Any content displayed on thepeacockproject.org
+- Data sent to us when using the Peacock Server.
+
+## What data do we collect?
+
+When you view any of the pages this policy covers, exactly which page, as well as your IP address, and the time gets logged by us. This practice is typical and used by most websites. This information is stored on our servers for a maximum of 72 hours.
+
+When complete a level in-game when leaderboards are enabled, your score and other details about your session will be sent to us and stored indefinitely.
+
+## What do we use this data for?
+
+We use this data for purposes including:
+
+- Assigning roles based on ownership status in the Discord server
+- Keeping track of leaderboard positions and statistics, and for moderation of these leaderboards.
+
+## Request deletion of your data
+
+Please contact a project admin on Discord, or email admin [at symbol] thepeacockproject [dot] org.
+
+## Opting out where possible
+
+The Peacock server has the built-in capability as of recently released versions to opt out of certain features that may collect personal information.
+
+To opt out of leaderboard data being submitted to our servers, run the server once, then edit the generated `options.ini` file, setting the `leaderboardsOptOut` value to `true`. To opt out of update checking, run the server once, then edit the generated `options.ini` file, setting the `updateChecking` value to `false`.
+
+## Legal bases for information collection/usage
+
+A note here for those in the European Union about legal grounds for processing information about you under EU data protection laws, which is that our use of your information is based on the grounds that:
+
+1. The use is necessary in order to fulfill our commitments to you under our Terms of Service or other agreements with you or is necessary to administer your account–for example, in order to enable access to our Services on your device; or
+2. The use is necessary for compliance with a legal obligation; or
+3. The use is necessary in order to protect your vital interests or those of another person; or
+4. We have a legitimate interest in using your information–for example, to provide and update our Services, to improve our Services, to safeguard our Services, to communicate with you, to monitor and prevent any problems with our Services, and to personalize your experience; or
+5. You have given us your consent.
+
+## How we share information
+
+We do not sell our users' private personal information.
+
+We share information about you in the limited circumstances spelled out below and with appropriate safeguards on your privacy:
+
+- Legal requests: We may disclose information about you in response to a subpoena, court order, or other governmental request.
+- To protect rights, property, and others: We may disclose information about you when we believe in good faith that disclosure is reasonably necessary to protect the property or rights of The Peacock Project, third parties, or the public at large. For example, if we have a good faith belief that there is an imminent danger of death or serious physical injury, we may disclose information related to the emergency without delay.
+- With your consent: We may share and disclose information with your consent or at your direction. For example, we may share your information with third parties with which you authorize us to do so.
+
+## Responsible disclosure of data breaches
+
+In the case that any data collected is ever leaked, we will try our best to notify the affected users. Please note that we may not be able to contact you if you leave the Discord server, disable Discord direct messages, or fail to check Discord when we inform you.
+
+## Your rights
+
+If you are located in certain countries, including those that fall under the scope of the European General Data Protection Regulation (AKA the “GDPR”), data protection laws give you rights with respect to your personal data, subject to any exemptions provided by the law, including the rights to:
+
+- Request access to your personal data
+- Request correction or deletion of your personal data
+- Object to our use and processing of your personal data
+- Request that we limit our use and processing of your personal data
+- Request portability of your personal data
+
+EU individuals also have the right to make a complaint to a government supervisory authority.
+
+## Use of data by third parties
+
+Our infrastructure makes use of third parties which may process or retain your data, the privacy policies of those Services can be found at:
+
+- https://www.cloudflare.com/privacypolicy/
+- https://discord.com/privacy
+- https://www.hitmaps.com/privacy-policy
+
+## Updates to this policy
+
+This policy was created on May 5th, 2021. This policy may change without notice at any time. We advise regularly checking it for any updates that may affect you. You can view the history of this policy [here](https://github.com/thepeacockproject/peacockprojectorg/commits/main/docs/legal/privacy-policy.md).
+
+## Ask a question
+
+To ask a question about this policy, please follow the instructions outlined under the "Request deletion of your data" section.
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/legal/terms-of-service.md b/i18n/es/docusaurus-plugin-content-docs/current/legal/terms-of-service.md
new file mode 100644
index 0000000..414eadb
--- /dev/null
+++ b/i18n/es/docusaurus-plugin-content-docs/current/legal/terms-of-service.md
@@ -0,0 +1,38 @@
+---
+title: Términos de Servicio
+description: Peacock's Terms of Service.
+---
+
+While we aren't lawyers, we do have some terms and conditions that must be followed.
+
+## Terms
+
+"We", "Us", "Our", and "Peacock" shall mean The Peacock Project team. "You" shall mean the consumer.
+
+## Binding
+
+By using Peacock or any related services, you agree to these terms, as well as the terms set in the [Privacy Policy](privacy-policy.md).
+
+## Access
+
+We agree to provide access to Peacock for select owners of the HITMAN™ series. We have the right to deny you access if you don't own the game, or if we decide to deny access for any reason.
+
+## Licensing
+
+As of October 20th, 2022, Peacock is an open-source project under the [GNU Affero General Public License, version 3.0](https://www.gnu.org/licenses/agpl-3.0.en.html).
+
+## Donations
+
+Since Peacock costs the team to build and keep going, anybody has the option to donate money to help fund the project. All donations are non-refundable. Donations are not required, but much appreciated.
+
+## Plugins
+
+We encourage authorized users to create plugins to add, change, or remove functionality from Peacock. Plugin developers are allowed to modify Peacock through our internal plugin system, assuming modifications made do not violate any other rules laid out in this document. While the plugin system is an official feature of Peacock, unless otherwise stated, plugins are not provided by nor endorsed by The Peacock Project. We provide no liability, warranty, or support for these plugins. If you wish to become a plugin developer, and gain access to our official plugin development resources, contact an admin on Discord.
+
+## Interpretation
+
+All translations are provided purely for informational purposes. In case of discrepancy between the English text and any translations, the English version shall prevail.
+
+## Change
+
+This policy may change at any time at our discretion. We will attempt to notify you of any changes, but in some cases, we may not be able to. The date this policy was last modified can be found at the bottom of this page. Additionally, you can view the revision history of this page [here](https://github.com/thepeacockproject/peacockprojectorg/commits/main/docs/legal/terms-of-service.md).
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/roadmaps.mdx b/i18n/es/docusaurus-plugin-content-docs/current/roadmaps.mdx
new file mode 100644
index 0000000..ee56765
--- /dev/null
+++ b/i18n/es/docusaurus-plugin-content-docs/current/roadmaps.mdx
@@ -0,0 +1,81 @@
+---
+title: Roadmaps
+---
+
+import Image from "@theme/IdealImage"
+import March2023Roadmap from "@site/static/img/march-2023-roadmap.png"
+import Winter2023Roadmap from "@site/static/img/winter-2023-roadmap.png"
+import July2022Roadmap from "@site/static/img/july-2022-roadmap.png"
+import March2022Roadmap from "@site/static/img/march-2022-roadmap.png"
+import Febuary2022Roadmap from "@site/static/img/february-2022-roadmap.png"
+import December2021Roadmap from "@site/static/img/december-2021-roadmap.png"
+import November2021Roadmap from "@site/static/img/november-2021-roadmap.png"
+import October2021Roadmap from "@site/static/img/october-2021-roadmap.png"
+import September2021Roadmap from "@site/static/img/september-2021-roadmap.png"
+import August2021Roadmap from "@site/static/img/august-2021-roadmap.png"
+import July2021Roadmap from "@site/static/img/july-2021-roadmap.png"
+import June2021Roadmap from "@site/static/img/june-2021-roadmap.png"
+import May2021Roadmap from "@site/static/img/may-2021-roadmap.png"
+import April2021Roadmap from "@site/static/img/april-2021-roadmap.png"
+
+Each month, we do roadmaps, containing content/features we plan to implement.
+
+## Active Roadmap (March 2023)
+
+
+## Past Roadmaps
+
+### Winter 2023
+
+
+### July 2022
+
+
+
+### March 2022
+
+
+
+### Febuary 2022
+
+
+
+### December 2021
+
+
+
+### November 2021
+
+
+
+### October 2021
+
+
+
+### September 2021
+
+
+
+### August 2021
+
+
+
+### July 2021
+
+
+
+### June 2021
+
+
+
+### May 2021
+
+
+
+### April 2021
+
+
+
+### March 2021
+
+Back in March 2021, Peacock was born. We didn't have a stable enough release at the time for a roadmap.
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/troubleshooting/fix-port-in-use.md b/i18n/es/docusaurus-plugin-content-docs/current/troubleshooting/fix-port-in-use.md
new file mode 100644
index 0000000..ee76f9a
--- /dev/null
+++ b/i18n/es/docusaurus-plugin-content-docs/current/troubleshooting/fix-port-in-use.md
@@ -0,0 +1,48 @@
+---
+title: Port in Use Error
+---
+
+The "Port in Use" error happens when Peacock is trying to start, but the port it's set to use is already in use.
+
+Here's what it looks like:
+
+![The error message shown when Peacock tries to use a port that's in use](/img/wiki/port_in_use.png)
+
+## What is a Port?
+
+In simple terms, a port is a thing programs and other computers can connect to and get data from.
+In order for the game to talk to Peacock's server, the server has to occupy a port.
+Ports must have an assigned number. The default port used by Peacock is 80, but port numbers can be any whole number between 1 and 65535.
+
+## Visual Studio
+
+If you use Visual Studio, you may have installed some services that interfere with Peacock by also running on Port 80. To fix:
+
+1. Press the Windows key and R at the same time.
+2. Type services.msc in the popup box, then hit Okay.
+3. Check for `W3SVC: World Wide Web Publishing Service` and `Web Deployment Agent Service` in the service manager.
+4. Disable both if present.
+5. Try again, if it doesn't work, restart your computer, then try once more.
+
+## Changing the Port
+
+Here's how to change the port Peacock uses, if you don't want to stop the process on Port 80:
+
+In the instructions below, please substitute `PORTNUMBER` with a port that is not currently in use on your PC, e.g. `8080`, `6969`, `3000`, etc.
+
+- Change `Start Server.cmd` to be as follows:
+ ```bash
+ @echo off
+ SET PORT=PORTNUMBER
+ SET LOG_LEVEL_CONSOLE=info
+ SET LOG_CATEGORY_DISABLED=
+ SET LOG_MAX_FILES=14d
+ .\nodedist\node.exe chunk0.js
+ PAUSE
+ ```
+- Type `127.0.0.1:PORTNUMBER` into the Patcher's URL field, as shown here (click on the text and then type, the UI/UX will hopefully be improved soon): ![](/img/wiki/patcher_port.png)
+
+## On Linux
+
+Peacock's default port is 80, but on Linux, the normal user account does not have permission to use port 80.
+Check out the Changing the Port section above.
diff --git a/i18n/es/docusaurus-plugin-content-docs/current/troubleshooting/missing-strings.md b/i18n/es/docusaurus-plugin-content-docs/current/troubleshooting/missing-strings.md
new file mode 100644
index 0000000..f42ba60
--- /dev/null
+++ b/i18n/es/docusaurus-plugin-content-docs/current/troubleshooting/missing-strings.md
@@ -0,0 +1,36 @@
+---
+title: Missing Strings (UI_PEACOCK)
+---
+
+This is caused by the dynamic resources package not being downloaded from Peacock.
+
+Mods can disable downloading this to allow their weapon (or other repository edits) changes to show on official via a thumbs command.
+But this also stops Peacock's dynamic resources package from being downloaded, this only contains a localisation file for Peacock's custom content.
+
+You can identify it by the text of custom Peacock menu elements showing text starting with `['UI_PEACOCK` as shown in the image.
+
+![Screenshot from the featured page of Peacock in HITMAN: World of Assassination. Custom Peacock menu elements show text starting with \['UI\_PEACOCK.](/img/wiki/missing_strings.png)
+
+## How to fix
+
+:::note No mods/other game versions
+
+If you do not use Simple Mod Framework or you are using Hitman 2016 or 2.
+Ensure that your `thumbs.dat` file does not disable the dynamic resources package through a console command.
+
+If you are unsure how to check this, you can verify your game files to ensure you have the vanilla version.
+
+:::
+
+You can fix this by installing a mod using Simple Mod Framework.
+
+- Using [this link](https://hitman-resources.netlify.app/smf-install-link/https://github.com/thepeacockproject/peacock-strings/releases/latest/download/mod.framework.zip), or;
+- By [downloading it directly](https://github.com/thepeacockproject/peacock-strings/releases/latest/download/mod.framework.zip) and adding it through the mod manager.
+
+Don't forget to re-apply your mods.
+
+:::note If you already have the mod installed
+
+Ensure it is updated! You can do this through Simple Mod Framework's mod manager.
+
+:::
diff --git a/i18n/es/docusaurus-theme-classic/footer.json b/i18n/es/docusaurus-theme-classic/footer.json
new file mode 100644
index 0000000..b04ad77
--- /dev/null
+++ b/i18n/es/docusaurus-theme-classic/footer.json
@@ -0,0 +1,62 @@
+{
+ "link.title.Wiki": {
+ "message": "Wiki",
+ "description": "The title of the footer links column with title=Wiki in the footer"
+ },
+ "link.title.Community": {
+ "message": "Comunidad",
+ "description": "The title of the footer links column with title=Community in the footer"
+ },
+ "link.title.Other": {
+ "message": "Otro",
+ "description": "The title of the footer links column with title=Other in the footer"
+ },
+ "link.item.label.Knowledge Base": {
+ "message": "Base de Conocimientos",
+ "description": "The label of footer link with label=Knowledge Base linking to /wiki/intel"
+ },
+ "link.item.label.Help/Bugs/Feature Requests (in our Discord)": {
+ "message": "Ayuda/Bugs/Ideas (en nuestro Discord)",
+ "description": "The label of footer link with label=Help/Bugs/Feature Requests (in our Discord) linking to https://discord.gg/F8qQTfnajw"
+ },
+ "link.item.label.Testimonials": {
+ "message": "Testimoniales",
+ "description": "The label of footer link with label=Testimonials linking to /testimonials"
+ },
+ "link.item.label.Ghost Mode": {
+ "message": "Ghost Mode",
+ "description": "The label of footer link with label=Ghost Mode linking to /wiki/ghost-mode"
+ },
+ "link.item.label.Branding": {
+ "message": "Branding",
+ "description": "The label of footer link with label=Branding linking to /branding"
+ },
+ "link.item.label.Credits": {
+ "message": "Creditos",
+ "description": "The label of footer link with label=Credits linking to /wiki/credits"
+ },
+ "link.item.label.Privacy Policy": {
+ "message": "Política de Privacidad",
+ "description": "The label of footer link with label=Privacy Policy linking to /wiki/legal/privacy-policy"
+ },
+ "link.item.label.Terms of Service": {
+ "message": "Términos de Servicio",
+ "description": "The label of footer link with label=Terms of Service linking to /wiki/legal/terms-of-service"
+ },
+ "copyright": {
+ "message": "Copyright © 2024 The Peacock Project. Not owned by, affiliated with, or endorsed by IO Interactive.
HITMAN 3 © 2020 IO Interactive A/S. HITMAN™ 2 © 2018 IO Interactive A/S. HITMAN™ © 2019 IO Interactive A/S. IO Interactive, IOI logos, HITMAN, HITMAN logos, and WORLD OF ASSASSINATION are trademarks or registered trademarks owned by or exclusively licensed to IO Interactive A/S. All other trademarks are the property of their respective owners.",
+ "description": "The footer copyright"
+ },
+ "link.item.label.GitHub": {
+ "message": "GitHub",
+ "description": "The label of footer link with label=GitHub linking to https://github.com/thepeacockproject"
+ },
+ "logo.alt": {
+ "message": "Peacock Feather Logo",
+ "description": "The alt text of footer logo"
+ },
+ "link.item.label.Plugin Development": {
+ "message": "Plugin Development",
+ "description": "The label of footer link with label=Plugin Development linking to /plugins"
+ }
+}
diff --git a/i18n/es/docusaurus-theme-classic/navbar.json b/i18n/es/docusaurus-theme-classic/navbar.json
new file mode 100644
index 0000000..edda090
--- /dev/null
+++ b/i18n/es/docusaurus-theme-classic/navbar.json
@@ -0,0 +1,26 @@
+{
+ "title": {
+ "message": "Proyecto Peacock",
+ "description": "The title in the navbar"
+ },
+ "item.label.Wiki": {
+ "message": "Wiki",
+ "description": "Navbar item with label Wiki"
+ },
+ "item.label.Discord": {
+ "message": "Discord",
+ "description": "Navbar item with label Discord"
+ },
+ "item.label.GitHub": {
+ "message": "GitHub",
+ "description": "Navbar item with label GitHub"
+ },
+ "item.label.Installation Guide": {
+ "message": "Installation Guide",
+ "description": "Navbar item with label Installation Guide"
+ },
+ "logo.alt": {
+ "message": "Peacock Logo",
+ "description": "The alt text of navbar logo"
+ }
+}
diff --git a/i18n/fr/code.json b/i18n/fr/code.json
new file mode 100644
index 0000000..3b35ef5
--- /dev/null
+++ b/i18n/fr/code.json
@@ -0,0 +1,341 @@
+{
+ "Fast": {
+ "message": "Fast",
+ "description": "Homepage 'fast' feature header"
+ },
+ "homepage.fastDescription": {
+ "message": "Peacock is built to be fast. Latency, lag, and delays are not fun, which is why we put a focus on eliminating these factors wherever possible.",
+ "description": "The homepage's 'Fast' feature description"
+ },
+ "Easy to set up": {
+ "message": "Easy to set up",
+ "description": "Homepage 'Easy to set up' feature header"
+ },
+ "homepage.easyToSetUpDescription": {
+ "message": "It's really easy to give Peacock a go. Assuming you own the game, you can join our Discord, and perform the less than 3 minute set-up process.",
+ "description": "The homepage's 'Easy to set up' feature description"
+ },
+ "Custom content": {
+ "message": "Custom content",
+ "description": "Homepage 'Custom content' feature header"
+ },
+ "homepage.customContentDescription": {
+ "message": "We feature exclusive, custom content every month!",
+ "description": "The homepage's 'Custom content' feature description"
+ },
+ "homepage.subtitle": {
+ "message": "A replacement for HITMAN™'s servers that runs on your machine.",
+ "description": "The homepage's subtitle."
+ },
+ "homepage.joinDiscordLabel": {
+ "message": "Ready to give Peacock a shot?",
+ "description": "The text on top of the go to Discord button on the home page."
+ },
+ "homepage.joinDiscordButton": {
+ "message": "Join our Discord!",
+ "description": "The text on the join our Discord button on the home page."
+ },
+ "theme.IdealImageMessage.loading": {
+ "message": "Loading...",
+ "description": "When the full-scale image is loading"
+ },
+ "theme.IdealImageMessage.load": {
+ "message": "Click to load{sizeMessage}",
+ "description": "To prompt users to load the full image. sizeMessage is a parenthesized size figure."
+ },
+ "theme.IdealImageMessage.offline": {
+ "message": "Your browser is offline. Image not loaded",
+ "description": "When the user is viewing an offline document"
+ },
+ "theme.IdealImageMessage.404error": {
+ "message": "404. Image not found",
+ "description": "When the image is not found"
+ },
+ "theme.IdealImageMessage.error": {
+ "message": "Error. Click to reload",
+ "description": "When the image fails to load for unknown error"
+ },
+ "theme.ErrorPageContent.title": {
+ "message": "This page crashed.",
+ "description": "The title of the fallback page when the page crashed"
+ },
+ "theme.NotFound.title": {
+ "message": "Page Not Found",
+ "description": "The title of the 404 page"
+ },
+ "theme.NotFound.p1": {
+ "message": "We could not find what you were looking for.",
+ "description": "The first paragraph of the 404 page"
+ },
+ "theme.NotFound.p2": {
+ "message": "Please contact the owner of the site that linked you to the original URL and let them know their link is broken.",
+ "description": "The 2nd paragraph of the 404 page"
+ },
+ "theme.admonition.note": {
+ "message": "note",
+ "description": "The default label used for the Note admonition (:::note)"
+ },
+ "theme.admonition.tip": {
+ "message": "tip",
+ "description": "The default label used for the Tip admonition (:::tip)"
+ },
+ "theme.admonition.danger": {
+ "message": "danger",
+ "description": "The default label used for the Danger admonition (:::danger)"
+ },
+ "theme.admonition.info": {
+ "message": "info",
+ "description": "The default label used for the Info admonition (:::info)"
+ },
+ "theme.admonition.caution": {
+ "message": "caution",
+ "description": "The default label used for the Caution admonition (:::caution)"
+ },
+ "theme.AnnouncementBar.closeButtonAriaLabel": {
+ "message": "Close",
+ "description": "The ARIA label for close button of announcement bar"
+ },
+ "theme.BackToTopButton.buttonAriaLabel": {
+ "message": "Scroll back to top",
+ "description": "The ARIA label for the back to top button"
+ },
+ "theme.colorToggle.ariaLabel": {
+ "message": "Switch between dark and light mode (currently {mode})",
+ "description": "The ARIA label for the navbar color mode toggle"
+ },
+ "theme.colorToggle.ariaLabel.mode.dark": {
+ "message": "dark mode",
+ "description": "The name for the dark color mode"
+ },
+ "theme.colorToggle.ariaLabel.mode.light": {
+ "message": "light mode",
+ "description": "The name for the light color mode"
+ },
+ "theme.docs.breadcrumbs.home": {
+ "message": "Home page",
+ "description": "The ARIA label for the home page in the breadcrumbs"
+ },
+ "theme.docs.breadcrumbs.navAriaLabel": {
+ "message": "Breadcrumbs",
+ "description": "The ARIA label for the breadcrumbs"
+ },
+ "theme.docs.DocCard.categoryDescription": {
+ "message": "{count} items",
+ "description": "The default description for a category card in the generated index about how many items this category includes"
+ },
+ "theme.common.headingLinkTitle": {
+ "message": "Direct link to heading",
+ "description": "Title for link to heading"
+ },
+ "theme.navbar.mobileVersionsDropdown.label": {
+ "message": "Versions",
+ "description": "The label for the navbar versions dropdown on mobile view"
+ },
+ "theme.tags.tagsListLabel": {
+ "message": "Tags:",
+ "description": "The label alongside a tag list"
+ },
+ "theme.blog.archive.title": {
+ "message": "Archive",
+ "description": "The page & hero title of the blog archive page"
+ },
+ "theme.blog.archive.description": {
+ "message": "Archive",
+ "description": "The page & hero description of the blog archive page"
+ },
+ "theme.blog.paginator.navAriaLabel": {
+ "message": "Blog list page navigation",
+ "description": "The ARIA label for the blog pagination"
+ },
+ "theme.blog.paginator.newerEntries": {
+ "message": "Newer Entries",
+ "description": "The label used to navigate to the newer blog posts page (previous page)"
+ },
+ "theme.blog.paginator.olderEntries": {
+ "message": "Older Entries",
+ "description": "The label used to navigate to the older blog posts page (next page)"
+ },
+ "theme.blog.post.paginator.navAriaLabel": {
+ "message": "Blog post page navigation",
+ "description": "The ARIA label for the blog posts pagination"
+ },
+ "theme.blog.post.paginator.newerPost": {
+ "message": "Newer Post",
+ "description": "The blog post button label to navigate to the newer/previous post"
+ },
+ "theme.blog.post.paginator.olderPost": {
+ "message": "Older Post",
+ "description": "The blog post button label to navigate to the older/next post"
+ },
+ "theme.blog.post.plurals": {
+ "message": "One post|{count} posts",
+ "description": "Pluralized label for \"{count} posts\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.blog.tagTitle": {
+ "message": "{nPosts} tagged with \"{tagName}\"",
+ "description": "The title of the page for a blog tag"
+ },
+ "theme.tags.tagsPageLink": {
+ "message": "View All Tags",
+ "description": "The label of the link targeting the tag list page"
+ },
+ "theme.docs.paginator.navAriaLabel": {
+ "message": "Docs pages navigation",
+ "description": "The ARIA label for the docs pagination"
+ },
+ "theme.docs.paginator.previous": {
+ "message": "Previous",
+ "description": "The label used to navigate to the previous doc"
+ },
+ "theme.docs.paginator.next": {
+ "message": "Next",
+ "description": "The label used to navigate to the next doc"
+ },
+ "theme.docs.tagDocListPageTitle.nDocsTagged": {
+ "message": "One doc tagged|{count} docs tagged",
+ "description": "Pluralized label for \"{count} docs tagged\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.docs.tagDocListPageTitle": {
+ "message": "{nDocsTagged} with \"{tagName}\"",
+ "description": "The title of the page for a docs tag"
+ },
+ "theme.docs.versionBadge.label": {
+ "message": "Version: {versionLabel}"
+ },
+ "theme.docs.versions.unreleasedVersionLabel": {
+ "message": "This is unreleased documentation for {siteTitle} {versionLabel} version.",
+ "description": "The label used to tell the user that he's browsing an unreleased doc version"
+ },
+ "theme.docs.versions.unmaintainedVersionLabel": {
+ "message": "This is documentation for {siteTitle} {versionLabel}, which is no longer actively maintained.",
+ "description": "The label used to tell the user that he's browsing an unmaintained doc version"
+ },
+ "theme.docs.versions.latestVersionSuggestionLabel": {
+ "message": "For up-to-date documentation, see the {latestVersionLink} ({versionLabel}).",
+ "description": "The label used to tell the user to check the latest version"
+ },
+ "theme.docs.versions.latestVersionLinkLabel": {
+ "message": "latest version",
+ "description": "The label used for the latest version suggestion link label"
+ },
+ "theme.common.editThisPage": {
+ "message": "Edit this page",
+ "description": "The link label to edit the current page"
+ },
+ "theme.lastUpdated.atDate": {
+ "message": " on {date}",
+ "description": "The words used to describe on which date a page has been last updated"
+ },
+ "theme.lastUpdated.byUser": {
+ "message": " by {user}",
+ "description": "The words used to describe by who the page has been last updated"
+ },
+ "theme.lastUpdated.lastUpdatedAtBy": {
+ "message": "Last updated{atDate}{byUser}",
+ "description": "The sentence used to display when a page has been last updated, and by who"
+ },
+ "theme.blog.sidebar.navAriaLabel": {
+ "message": "Blog recent posts navigation",
+ "description": "The ARIA label for recent posts in the blog sidebar"
+ },
+ "theme.CodeBlock.copied": {
+ "message": "Copied",
+ "description": "The copied button label on code blocks"
+ },
+ "theme.CodeBlock.copyButtonAriaLabel": {
+ "message": "Copy code to clipboard",
+ "description": "The ARIA label for copy code blocks button"
+ },
+ "theme.CodeBlock.copy": {
+ "message": "Copy",
+ "description": "The copy button label on code blocks"
+ },
+ "theme.CodeBlock.wordWrapToggle": {
+ "message": "Toggle word wrap",
+ "description": "The title attribute for toggle word wrapping button of code block lines"
+ },
+ "theme.DocSidebarItem.toggleCollapsedCategoryAriaLabel": {
+ "message": "Toggle the collapsible sidebar category '{label}'",
+ "description": "The ARIA label to toggle the collapsible sidebar category"
+ },
+ "theme.navbar.mobileLanguageDropdown.label": {
+ "message": "Languages",
+ "description": "The label for the mobile language switcher dropdown"
+ },
+ "theme.TOCCollapsible.toggleButtonLabel": {
+ "message": "On this page",
+ "description": "The label used by the button on the collapsible TOC component"
+ },
+ "theme.blog.post.readMore": {
+ "message": "Read More",
+ "description": "The label used in blog post item excerpts to link to full blog posts"
+ },
+ "theme.blog.post.readMoreLabel": {
+ "message": "Read more about {title}",
+ "description": "The ARIA label for the link to full blog posts from excerpts"
+ },
+ "theme.blog.post.readingTime.plurals": {
+ "message": "One min read|{readingTime} min read",
+ "description": "Pluralized label for \"{readingTime} min read\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.docs.sidebar.collapseButtonTitle": {
+ "message": "Collapse sidebar",
+ "description": "The title attribute for collapse button of doc sidebar"
+ },
+ "theme.docs.sidebar.collapseButtonAriaLabel": {
+ "message": "Collapse sidebar",
+ "description": "The title attribute for collapse button of doc sidebar"
+ },
+ "theme.navbar.mobileSidebarSecondaryMenu.backButtonLabel": {
+ "message": "← Back to main menu",
+ "description": "The label of the back button to return to main menu, inside the mobile navbar sidebar secondary menu (notably used to display the docs sidebar)"
+ },
+ "theme.docs.sidebar.expandButtonTitle": {
+ "message": "Expand sidebar",
+ "description": "The ARIA label and title attribute for expand button of doc sidebar"
+ },
+ "theme.docs.sidebar.expandButtonAriaLabel": {
+ "message": "Expand sidebar",
+ "description": "The ARIA label and title attribute for expand button of doc sidebar"
+ },
+ "theme.docs.sidebar.closeSidebarButtonAriaLabel": {
+ "message": "Close navigation bar",
+ "description": "The ARIA label for close button of mobile sidebar"
+ },
+ "theme.docs.sidebar.toggleSidebarButtonAriaLabel": {
+ "message": "Toggle navigation bar",
+ "description": "The ARIA label for hamburger menu button of mobile navigation"
+ },
+ "homepage.installationButton": {
+ "message": "Check Installation Guide!",
+ "description": "The text on the Installation button on the home page."
+ },
+ "homepage.installationButtonBelowText": {
+ "message": "(Read instructions before installing)",
+ "description": "The text below the Installation button on the home page."
+ },
+ "homepage.joinDiscordButtonBelowText2": {
+ "message": "(Join our Discord for support, update notifications, plugins to extend Peacock (new features, game modes), and more!)",
+ "description": "The text below the join our Discord button on the home page."
+ },
+ "theme.NavBar.navAriaLabel": {
+ "message": "Main",
+ "description": "The ARIA label for the main navigation"
+ },
+ "theme.docs.sidebar.navAriaLabel": {
+ "message": "Docs sidebar",
+ "description": "The ARIA label for the sidebar navigation"
+ },
+ "theme.admonition.warning": {
+ "message": "warning",
+ "description": "The default label used for the Warning admonition (:::warning)"
+ },
+ "theme.DocSidebarItem.expandCategoryAriaLabel": {
+ "message": "Expand sidebar category '{label}'",
+ "description": "The ARIA label to expand the sidebar category"
+ },
+ "theme.DocSidebarItem.collapseCategoryAriaLabel": {
+ "message": "Collapse sidebar category '{label}'",
+ "description": "The ARIA label to collapse the sidebar category"
+ }
+}
diff --git a/i18n/fr/docusaurus-plugin-content-docs-plugin-dev/current.json b/i18n/fr/docusaurus-plugin-content-docs-plugin-dev/current.json
new file mode 100644
index 0000000..2cb71d5
--- /dev/null
+++ b/i18n/fr/docusaurus-plugin-content-docs-plugin-dev/current.json
@@ -0,0 +1,10 @@
+{
+ "version.label": {
+ "message": "Next",
+ "description": "The label for version current"
+ },
+ "sidebar.sidebar.category.Plugin Development": {
+ "message": "Plugin Development",
+ "description": "The label for category Plugin Development in sidebar sidebar"
+ }
+}
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current.json b/i18n/fr/docusaurus-plugin-content-docs/current.json
new file mode 100644
index 0000000..abb7231
--- /dev/null
+++ b/i18n/fr/docusaurus-plugin-content-docs/current.json
@@ -0,0 +1,22 @@
+{
+ "version.label": {
+ "message": "Next",
+ "description": "The label for version current"
+ },
+ "sidebar.sidebar.category.User Guide": {
+ "message": "User Guide",
+ "description": "The label for category User Guide in sidebar sidebar"
+ },
+ "sidebar.sidebar.category.Legal": {
+ "message": "Legal",
+ "description": "The label for category Legal in sidebar sidebar"
+ },
+ "sidebar.sidebar.doc.Home": {
+ "message": "Home",
+ "description": "The label for the doc item Home in sidebar sidebar, linking to the doc home"
+ },
+ "sidebar.sidebar.category.Troubleshooting Guides": {
+ "message": "Troubleshooting Guides",
+ "description": "The label for category Troubleshooting Guides in sidebar sidebar"
+ }
+}
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/credits.mdx b/i18n/fr/docusaurus-plugin-content-docs/current/credits.mdx
new file mode 100644
index 0000000..235c1ca
--- /dev/null
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/credits.mdx
@@ -0,0 +1,367 @@
+---
+title: Credits
+description: A tribute for all the people and work that has gone in to making Peacock possible.
+---
+
+## Peacock Team
+
+
+
+
+
+
+
rdil
+
+ Creator and Lead Developer
+
+
+
+
+
+
+ Hailing from the United States, rdil has always had a passion for
+ coding. rdil created Peacock with the aim of reducing many of the
+ headaches that HITMAN™ players experience.
+
+
+
+
+
+
+
+
+
+
ScriptDesk
+
Art Director
+
+
+
+
+
+ Hailing from New Zealand, Script, (also known as [Sergei Larin](https://hitman.fandom.com/wiki/Sergei_Larin),
+ the talented art forger) handles artwork and branding for Peacock.
+ Script enjoys expressing his unique art style and graphic design
+ skills by making our roadmaps and drawing.
+
+
+
+
+
+
+
+
+
+
grappigegovert
+
+ Creator of LocalGhost, Developer, Translator
+
+
+
+
+
+
+ grappigegovert is from The Netherlands, and created LocalGhost, a
+ project for preserving HITMAN™ 2's now-retired Ghost Mode.
+ Peacock is a complete rewrite of LocalGhost that adds many features
+ on top, and grappigegovert has been brought on for his insight and
+ coding talent.
+
+
+
+
+
+
+
+
+
+
Anthony Fuller
+
+ Data-miner, Modder, Developer
+
+
+
+
+
+
+ Anthony Fuller is known throughout the community as the guy who spoils Elusive
+ Targets before they are officially released, and brought The Sarajevo Six to PC.
+ His talent and wits are extremely valuable in building out Peacock.
+
+
+
+
+
+
+
+
+
+
Dafitius
+
+ Modder, Developer
+
+
+
+
+
+
+ Dafitius is a HITMAN™ modder who has been brought on mainly to work on the patcher.
+
+
+
+
+
+
+
+
+
+
Atampy26
+
+ Modder, Developer
+
+
+
+
+
+
+ Atampy26 is perhaps one of the most well known modders in the community. He creates
+ excellent tools such as QuickMod, QuickEdit, QuickEntity, and the Simple Mod Framework.
+ Atampy has joined the team to work exclusively on challenge support.
+
+
+
+
+
+
+
+
+
+
alex73630
+
+ Developer
+
+
+
+
+
+
+ Alex the French otter is a Node.js freelance developer that helps with Peacock development.
+ He is also a (wannabe) speedrunner of HITMAN™ and enjoys otters.
+
+
+
+
+
+
+
+
+
+
Fusha
+
+ Developer
+
+
+
+
+
+
+ A graphics programmer by trade, Fusha enjoys extending and improving
+ her favorite games by night. She developed much of Peacock's
+ LiveSplit auto-splitter feature. She lives in the US and enjoys
+ making videos, painting, and racing motorcycles in any remaining
+ free time.
+
+
+
+
+
+
+
+
+
+
Solderq35
+
+ Website Maintainer
+
+
+
+
+
+
+ Solderq35 is our website maintainer and an avid speedrunner.
+ He leads the moderation of the HITMAN™ games on speedrun.com.
+
+
+
+
+
+
+
+
+
+
Krugermeiier
+
Advisor
+
+
+
+
+
+ Krugermeiier was the first person to join the Peacock Discord, and
+ has been a member since the beginning. Krugermeiier helps advise
+ on major decisions and helps on the coding end.
+
+
+
+
+
+
+
+
+
+
Tinosaurus
+
Community Helper / Developer / Report writer
+
+
+
+
+
+ Tinosaurus is Adeze Oijofor's worst nightmare the Finnish helper guy, and has been around for a long time. He writes Bug Reports, helps with smaller things related to development, and is a moderator of the HITMAN™ games on speedrun.com. Currently, he is studying computer science in university, as well as doing things with the website.
+
+
+
+
+
+
+
+
+
+
MoonySolari
+
Developer
+
+
+
+
+
+ As a user, MoonySolari was impatient with the long intervals between Peacock updates, so he took matters into his own hands. Aside from some other quality-of-life improvements and bug-fixes, he has mainly revamped the Contracts mode menu and the Challenge system.
+
+
+
+
+### Alumni
+
+
+
+
+
+
+
CurryMaker{" "}Alumni
+
+ Co-Founder, Ex-Developer
+
+
+
+
+
+
+ Hailing from Germany, CurryMaker helped build Peacock up in the
+ early days, developing crucial features like destinations pages and
+ escalations. These days, he frequently [streams on Twitch](https://twitch.tv/CurryMakerTV).
+
+
+
+
+
+
+
+
+
+
riisikumi{" "}Alumni
+
Former Lead Moderator
+
+
+
+
+
+ riisikumi is proud to hail from Finland. He primarily handled moderation of
+ the Discord.
+
+
+
+
+## Donors
+
+- A_Talking_Tree
+- Adam.
+- Agent Sleazeball
+- barbegue
+- Benny the First Hunter
+- BernardoOne
+- BlazDT
+- BluntsNBeatz
+- Captain_Flipflop
+- d00nicus
+- dez
+- frankmav
+- Gros_Shtok
+- Gunther
+- hugo
+- J0K3RNTV
+- KOats
+- Koipao
+- lilizzdog
+- mendietinha
+- Milan.png
+- Moo
+- N1ghtmar3
+- PapaLevy
+- riisikumi
+- PurpleKey
+- Quivorian
+- RandomGuy
+- scaler
+- Solder
+- Terraformer9x
+- Tinosaurus
+- Yannini
+
+Thank you all very much!
+
+## Translators
+
+- Dutch - grappigegovert, Milan.png, Neko :heart:
+- Finnish - riisikumi
+- French - Hardware
+- Norwegian - Some Random Person
+- Portuguese (Brazil) - Arcanorum
+- Spanish - Nachito
+- Polish - se66el
+- German - Cookie, Kaki
+- Simplified & Traditional Chinese - suanjiansalt
+
+## Moderators
+
+- Script
+- Krugermeiier
+- Tinosaurus
+- bcgyt
+- Cookie
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/custom-content.md b/i18n/fr/docusaurus-plugin-content-docs/current/custom-content.md
new file mode 100644
index 0000000..a557983
--- /dev/null
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/custom-content.md
@@ -0,0 +1,62 @@
+---
+title: Custom Content
+description: An overview of the custom content that Peacock provides.
+---
+
+Peacock has lots of goodies packed in for our users. Here's a peek at our custom content!
+
+## Escalations
+
+### Custom Peacock Escalations
+
+Peacock supports custom (Peacock original) escalations. These escalations are available in-game by default. You can see some custom escalations listed in the [Roadmaps](./roadmaps.mdx) as well.
+
+### Official Server Escalations and Legacy Escalations
+
+Peacock also supports all official server escalations, including Hitman 2016 escalations that have not been ported to Hitman 2 or 3 (legacy escalations). These escalations are available in-game by default.
+
+- Note: You can select specific escalation levels to start on using the Escalation Level Picker tool, as explained [here](./intel/loadout-profiles-elp.md#escalation-level-picker)
+
+## Contracts Mode
+
+Peacock supports both official server and custom Peacock contracts.
+
+### Featured contracts
+
+This includes custom (Peacock original) contracts created by Peacock dev team. You can see some of these custom featured contracts [here](./roadmaps.mdx).
+
+- **Note: Official Servers Featured Contracts are not included.**
+
+#### How to Play
+
+Go to `Game Modes` -> `Contracts` -> `Featured` menu in-game.
+
+### User-Created Official Server Contracts
+
+#### How to Install
+
+- Note: This only works while the HITMAPS bot is authenticated for the platform in question.
+ - [More info on how to authenticate it](https://bot.hitmaps.com/).
+ - To check if it's online, run the command `/botstatus` in the `#bot-spam` channel in the Peacock Discord. The status is updated every 10 minutes.
+- Go to `Game Modes` -> `Contracts` -> `Contract Lookup` menu in-game.
+- Enter the official server contract ID (**Contracts from every platform except Nintendo Switch are supported for this**).
+- The contract will now be downloaded in your `contracts` folder.
+
+#### How to Play
+
+Go to `Game Modes` -> `Contracts` -> `My Contracts` in-game to play.
+
+### User-Created Peacock Contracts
+
+#### How to Install
+
+Download the contract's `.json` file from the `share-contracts` channel in Peacock Discord. Place the `.json` file in your `Contracts` folder, as shown here: ![](/img/wiki/contracts_folder.png).
+
+#### How to create your own
+
+- If you create a contract in-game while in Peacock server, your contract will be saved as an `.json` file in `Contracts` folder, as shown in the image above.
+- Be sure to share your `.json` file in Peacock Discord's `share-contracts` channel if you want others to play your custom Peacock contract.
+
+#### How to Play
+
+- Go to `Game Modes` -> `Contracts` -> `My Contracts` in-game to play.
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/features/elusive-targets.md b/i18n/fr/docusaurus-plugin-content-docs/current/features/elusive-targets.md
new file mode 100644
index 0000000..fc6679d
--- /dev/null
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/features/elusive-targets.md
@@ -0,0 +1,26 @@
+---
+title: Elusive Targets
+---
+
+On Peacock, you can play all Elusive Targets in the game.
+Our implementation of Elusive Targets is simple: you can play them whenever you want, and finish or fail the missions as
+many times as you want, with no time penalties.
+
+## How to Play
+
+On HITMAN™ 2016, you will see an Elusive Targets tile on the main menu.
+
+For other game versions, after starting up the game with Peacock, scroll right on the top bar of the main menu.
+Click the `Career` tab, then select the `Elusive Targets` tile.
+
+:::info The Brothers
+
+You may see an Elusive Target on the menu titled "The Brothers", which the game will say you are missing the required
+content for.
+This Elusive Target is cut/unfinished content, and while the files are in the game, it needs to be activated by using
+mods.
+
+Check out [this mod](https://www.nexusmods.com/hitman3/mods/375) by community member Kevin Rudd which adds back and
+polishes the mission.
+
+:::
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/features/plugins.md b/i18n/fr/docusaurus-plugin-content-docs/current/features/plugins.md
new file mode 100644
index 0000000..36eaad4
--- /dev/null
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/features/plugins.md
@@ -0,0 +1,52 @@
+---
+title: Plugins
+---
+
+Peacock supports a broad variety of server side mods (plugins). Plugins can add new content to the game, or change
+existing mechanics.
+
+## What can plugins do?
+
+Plugins are able to make changes to the parts of the game that Peacock handles.
+This includes menus, missions, contracts mode, leaderboards, and unlockables, among other things.
+
+One limitation of plugins is that they can't modify the game's files on their own, but some mods for the game have
+plugins that go along with them to make certain features work in Peacock's online mode, instead of only offline mode.
+
+:::note
+
+Plugins are only a small portion of the Hitman modding scene. **Many Hitman mods are done client-side and out of
+scope of Peacock.** More general-use client-side mods, outside the scope of Peacock, are aggregated here:
+
+- [NexusMods](https://www.nexusmods.com/hitman3)
+- [Glacier Modding Discord](https://discord.com/invite/6UDtuYhZP6)
+
+:::
+
+## Examples
+
+Here are some of the plugins that have been made by our community:
+
+- Kill Everyone Campaign by Anthony Fuller
+ - All real NPC's marked as targets, can get Silent Assassin rating back after killing everyone.
+ - Note: Very buggy for maps with 200+ targets, guns may jam randomly. You may need to start by melee killing people.
+- Plugins that add unused weapons to the game (such as the [Beanbag Shotgun](/img/wiki/beanbag_shotgun.png))
+- Plugins to modify existing weapons and disguises
+
+## How to Install Plugins
+
+To install plugins, go to either the `plugins` or `#plugin-releases` (being phased out) channel in the Peacock Discord
+and download a plugin you are interested in.
+
+- Put the downloaded files into the `plugins` folder, located in the Peacock folder (created automatically by the server
+ the first time you launch it).
+- The plugin should end with `.plugin.js` or `Plugin.js` - if it's distributed as a `.zip`, extract it first.
+
+Example of the `plugins` folder: ![Plugins folder](/img/wiki/plugins_folder.png)
+
+:::info Instructions
+
+Be sure to check for any further instructions in the plugin's description. Some plugins may require further setup steps
+or haven't been updated yet for newer versions of Peacock.
+
+:::
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/features/progression-transfer.md b/i18n/fr/docusaurus-plugin-content-docs/current/features/progression-transfer.md
new file mode 100644
index 0000000..7a141b0
--- /dev/null
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/features/progression-transfer.md
@@ -0,0 +1,47 @@
+---
+title: Progression Transfer
+---
+
+Peacock supports transferring your progress from official World of Assassination game servers. This will override all of your current progress on Peacock.
+
+We currently only support same game and platform, for example, you can only go from Hitman 3 Steam → Hitman 3 Steam.
+Support for cross-game progression transfer is planned.
+
+## Video Tutorial
+
+
+
+Check out the video tutorial above for a walkthrough of the progression transfer process. It may help to enable full-screen mode!
+
+## How do I do it?
+
+1. First, Start Peacock. Then connect to Peacock with the game. It is recommended that you now close the game.
+
+2. Navigate to Peacock's Web UI, most users can [click here](http://localhost/) to access it.
+ If Peacock is running on a different port, you can navigate to `http://localhost:PORT/` in a web browser.
+
+3. Then, go to the **Progress Transfer** button on the nav bar at the top of the page.
+ Choose the account you wish to transfer progress to.
+
+4. Here you can see when you last transferred the progression of this account (if applicable).
+ Now press the green **Sync Now** button.
+
+5. A pop-up will display, **READ IT CAREFULLY** - this is your last chance to opt-out.
+
+You will now see a pop-up box. If it is **green** then it was completed successfully!
+If it was **red**, it failed, read below for some common issues and their fixes.
+
+## Common Issues
+
+### Failed to get official authentication data
+
+**IF YOU DID NOT CONNECT TO PEACOCK FIRST**: Go back to step 1 with your reading glasses on.
+
+If you did: are you sure? Did you see the Peacock dashboard? Go back to step 1 and ensure you follow them.
+
+**DO YOU OWN THE GAME?** If you don't, it won't work.
+
+### Failed to sync official data
+
+Ensure you followed all steps outlined above. **ENSURE YOU OWN THE GAME.**
+If you still experience this, [make an issue](https://github.com/thepeacockproject/Peacock/issues/new/choose) or [join our Discord](https://discord.gg/F8qQTfnajw).
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/ghost-mode.md b/i18n/fr/docusaurus-plugin-content-docs/current/ghost-mode.md
new file mode 100644
index 0000000..87f8947
--- /dev/null
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/ghost-mode.md
@@ -0,0 +1,34 @@
+---
+image: /img/ghostmode.jpg
+description: Details about The Peacock Project's Ghost Mode server, allowing players to use the now-scrapped game mode.
+---
+
+# Ghost Mode
+
+The Peacock Project is happy to announce that we are running our own [LocalGhost](https://gitlab.com/grappigegovert/LocalGhost) server!
+
+Ghost Mode for HITMAN™ 2 (and HITMAN™ 3 on Steam with a mod) has returned as an unofficial game mode! You and a friend can connect and invite each other to a friendly Ghost Mode match using Steam's invite system.
+
+(_Matchmaking is not supported_).
+
+Ghost Mode is available for PC players who own HITMAN™ 2 or HITMAN™ 3 on Steam.
+
+## How to Connect
+
+1. Download the LocalGhost Patcher from [here](https://gitlab.com/grappigegovert/localghost/-/jobs/artifacts/master/download?job=build_patcher).
+2. Open the patcher, and select `ghostmode.rdil.rocks` on the drop-down menu.
+3. If this is your first time running the patcher, open Advanced Settings, and untick the box labeled `Use http instead of https`. Then click save.
+ - Note: Only untick `Use http instead of https` when trying to play Ghost Mode. When trying to use Peacock for other game modes, please tick this box again.
+4. Start the game, press enter when prompted.
+5. You are ready to play Ghost Mode!
+
+Want to go back to the official servers? Just close the patcher and restart the game.
+
+## Use in HITMAN™ 3
+
+To use Ghost Mode in HITMAN™ 3 (Steam version only), you need to install a client-side mod to the game. The mod can be obtained [here](https://www.nexusmods.com/hitman3/mods/260).
+
+## Side Notes
+
+- You can also play Ghost Mode with two people connected to the same Peacock instance, however exposing Peacock outside your home network may not be safe and isn't recommended.
+- This Ghost Mode server is run by The Peacock Project team, but _is not Peacock itself_!
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/guides/linux-setup.md b/i18n/fr/docusaurus-plugin-content-docs/current/guides/linux-setup.md
new file mode 100644
index 0000000..a65931e
--- /dev/null
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/guides/linux-setup.md
@@ -0,0 +1,74 @@
+---
+title: Linux Setup Guide
+description: Guide for setting up Peacock on Linux or macOS.
+---
+
+Peacock is primarily built to work on Windows, but fear not, using it on Linux is possible!
+
+:::info Update as of November 2022
+
+- Go to [this GitHub repo](https://github.com/thepeacockproject/linux-steam-setup) for updated instructions on how to get Peacock running on Linux with Steam.
+- **Original Instructions below may also work.**
+
+:::
+
+## Server
+
+To get the server working on Linux, you will need to first prepare Node.js.
+
+### Install nvm
+
+In order to do so, run the following command the first time:
+
+```shell
+curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.39.1/install.sh | bash
+```
+
+This will download and install [nvm](https://nvm.sh), which allows quickly swapping between multiple Node.js versions. This will allow Peacock to always use the version of Node.js it needs to.
+
+### Install Node.js
+
+Next, `cd` to the directory you have Peacock unzipped to, and run the following command:
+
+```shell
+nvm install
+```
+
+This will install the version of Node.js required by Peacock. You will need to re-run this when Peacock updates.
+
+### Create a launcher script
+
+Finally, create a script that lets you easily start the server, with the suggested contents being as follows:
+
+```shell
+node --enable-source-maps --harmony chunk0.js --hmr
+```
+
+- Note: If you are using a port other than port 80, you should specify the port in your launcher script. Substitute `PORTNUMBER` in the script below with your port number of choice.
+
+ - `PORT=PORTNUMBER node --enable-source-maps --harmony chunk0.js --hmr`
+
+And then make the script executable:
+
+```shell
+chmod +x ./theScriptsName.sh
+```
+
+You can now launch the server by running the script you just created.
+
+## Patcher
+
+This part is a lot more tricky. You need to run the patcher in _the same Wine prefix as the game_.
+
+Some users have gotten it to work, but others haven't. Feel free to document your experience in the Discord's `#help` channel for anybody that has problems in the future to reference.
+
+Some people have gotten it to work using the following command:
+
+```shell
+STEAM_COMPAT_DATA_PATH="$HOME/.steam/root/steamapps/compatdata/1659040" \
+ WINEPREFIX="$STEAM_COMPAT_DATA_PATH/pfx" \
+ STEAM_COMPAT_CLIENT_INSTALL_PATH="$home/.steam/steam" \
+ "$HOME/.steam/root/steamapps/common/Proton\ -\ Experimental/proton" run /path/to/PeacockPatcher.exe
+```
+
+Obviously, you will need to change the paths to match your install of Steam, Proton, and the patcher.
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/home.mdx b/i18n/fr/docusaurus-plugin-content-docs/current/home.mdx
new file mode 100644
index 0000000..5519e71
--- /dev/null
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/home.mdx
@@ -0,0 +1,22 @@
+---
+slug: /
+title: Home
+description: Welcome to The Peacock Project's wiki!
+---
+
+import Image from "@theme/IdealImage"
+import Banner from "@site/static/img/peacock-banner.jpg"
+
+
+
+Welcome to The Peacock Project's wiki!
+
+## Website Links
+
+Here are some of the links that you may be looking for:
+
+- [Peacock FAQ / Setup Guide / Tips and Fixes](./intel)
+- [Our Custom Content](./custom-content.md)
+- [Ghost Mode - Details/Instructions](./ghost-mode.md)
+- [Roadmaps](./roadmaps.mdx)
+- [Initiatives](./initiatives.md)
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/initiatives.md b/i18n/fr/docusaurus-plugin-content-docs/current/initiatives.md
new file mode 100644
index 0000000..ce7b363
--- /dev/null
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/initiatives.md
@@ -0,0 +1,15 @@
+---
+description: Details about The Peacock Project's Initiatives
+---
+
+# Initiatives
+
+List of additional projects from the Peacock developers intended to help the Hitman community.
+
+## Contracts Repository
+
+- [Contracts Database GitHub Repository](https://github.com/thepeacockproject/Contracts)
+
+This repository stores information about Hitman contracts, so that they are not lost to time.
+
+The contract information is pulled from HITMAPS' [contract bot](https://bot.hitmaps.com/).
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/intel/autosplitter-setup.md b/i18n/fr/docusaurus-plugin-content-docs/current/intel/autosplitter-setup.md
new file mode 100644
index 0000000..3509e8c
--- /dev/null
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/intel/autosplitter-setup.md
@@ -0,0 +1,72 @@
+---
+title: Auto-Splitter Setup
+description: How to set up the Peacock auto-splitter for full-game speedruns.
+---
+
+_Guide written originally by [Fusha](https://github.com/fu5ha)_.
+
+This tool is meant for use in full game Hitman speedruns.
+
+## Specifications
+
+(see "How to Use" and "Other Usage Notes" below as well)
+
+- 100% accurate to how runs are timed for verification purposes, unlike the [Official Servers Autosplitter](https://hitruns-wiki.vercel.app/docs/livesplit_auto_official).
+
+- Several miscellaneous glitches like the splitter not working correctly from "Outside" Romania starting location are fixed.
+
+- Splits fully automatically, based on which level you start on and which full game category you are playing. Starting and stopping the splitter (by pressing numpad keys etc) is not needed.
+
+- Works on both Steam and Epic versions of Hitman 3 unlike the Official Servers Autosplitter (which is Epic only).
+
+- Obviously this only works on [Peacock](./what-is-peacock.md), if you are playing on official servers for some reason you should use one of the [other two Livesplit Guides](https://hitruns-wiki.vercel.app/docs/livesplit).
+
+## Installation
+
+1. Install [Peacock](./installation.md) and [LiveSplit](https://livesplit.org/downloads/) if you don't have either of them installed (just unzip them wherever you want). **If you already have Peacock installed, make sure to you have it updated to the latest version.** After you get these apps installed/updated, close them for now.
+
+2. Download `Livesplit.Server.zip` from here: https://github.com/LiveSplit/LiveSplit.Server/releases/latest
+
+3. Unzip `Livesplit.Server.zip`. Move the `Livesplit.Server.dll` and `Noes.Javascript.dll` files found within the unzipped folder to `Livesplit/Components` folder (refer to step 1 if you forgot where you installed the main Livesplit application). Here is an example of how your `Livesplit/Components`folder should look afterwards: ![example image](/img/livesplit_component.png)
+
+4. Start LiveSplit.
+
+5. Right click on main LiveSplit window, then click on `Edit Splits`. Edit your split names (`Segment Name`) to your liking. Click on `Insert Above / Below` to add new segments. If you like, you can enter your estimated times in `Segment Times`.
+
+6. Click `ok` on the Splits Editor, then right-click the main LiveSplit window and select `Save Splits` for future use.
+
+7. Right click on main LiveSplit window, then click on `Edit Layout`. Double-click on `Timer`, then select `Game Time` for timing method.
+
+8. While still on the `Edit Layout` page: Click `+` button, then `Control`, then `Livesplit Server`.
+
+9. Click `ok` on the Layout Editor, then right-click the main LiveSplit window and select `save layout` for future use.
+
+10. Open `options.ini` in the Peacock folder and set `liveSplit = false` to be `liveSplit = true` instead, or else the livesplit integration will not work (it is turned off by default).
+
+## How to Use
+
+(Do each time you open the game, order is important! Make sure to start LiveSplit and start the server before you start Peacock).
+
+1. Open LiveSplit
+
+2. Right-click on the main LiveSplit window, then select `Control`, then `Start Server`.
+
+3. If you would like to change what full game category you are running, edit `options.ini` file inside the Peacock folder and change the `autoSplitterCampaign` option to either `trilogy`, `1`, `2`, or `3` depending on which campaign you want to run (The autosplitter is set to `trilogy` by default). The autosplitter will only work so long as you play the selected campaign, in order.
+
+4. Open the folder where you have installed Peacock, and run `Start Server.cmd` and `PeacockPatcher.exe`.
+
+5. Start game as normal.
+
+## Other Usage Notes
+
+- The splitter will always fully reset and start a new run as soon as you start the first mission in the selected campaign, no matter what other state it is in. You do not need to start or reset the run in LiveSplit manually (by pressing numpad keys etc).
+
+- If you start a mission that is not the first mission, the one you just played, or the next mission after completing the mission you just played, it will stop the timer and stop tracking times until you reset back to the first mission in the campaign.
+
+- The splitter will automatically split (record time and move to next mission) as soon as you successfully complete a mission. However, if you replay the same mission multiple times (other than the first one in the selected campaign), it will automatically add reset times together for you, even if you "complete" the mission and it splits (for example if you failed to get SA at the last second, just replay the mission and it will auto-unsplit and add the reset time).
+
+- After you complete or fail a mission, it will print detailed timing info about the attempt you just made into the Peacock server window, with timing information down to tenths/hundredths of seconds for the attempt you just made as well as detailing the total amount of time with resets on the current mission.
+
+- As of v4.5.0, Peacock Autosplitter now defaults into a mode which will not log a successful mission completion (splitting and allow moving to next map) unless you complete the current mission with Silent Assassin rating. If you want to use the auto splitter for any% runs, change the `autoSplitterForceSilentAssassin` option in `options.ini` to be `false`.
+
+- For those that would like to participate in the weekly RTA SASO full game races, you can sign up at [racetime.gg](https://racetime.gg/hitman-3), and then set `autoSplitterRacetimegg = true` in `options.ini` in order to get access to RTA livesplit that integrates with racetime.gg
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/intel/faq.md b/i18n/fr/docusaurus-plugin-content-docs/current/intel/faq.md
new file mode 100644
index 0000000..ce58452
--- /dev/null
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/intel/faq.md
@@ -0,0 +1,79 @@
+---
+title: Frequently Asked Questions
+---
+
+## How to Get All Items
+
+Peacock v6.1.0 introduced progression support, meaning you now can unlock items as you play. This is **enabled by default**, to emulate the experience of the official servers.
+
+To disable progression and **immediately get all items**, set `enableMasteryProgression` in `options.ini` to `false`.
+
+## Troubleshooting FAQ
+
+### Before Troubleshooting
+
+- Check the [Requirements](./requirements.md) section of this guide, make sure you have a supported game version and platform, etc.
+ - **Microsoft Store version of Hitman 3 is not supported (commonly asked)**.
+ - Check [Linux Setup Guide](../guides/./linux-setup.md) if on Linux.
+- Make sure you have the latest versions of Hitman and Peacock, older versions may not be supported.
+
+### Try to Reconnect
+
+- Make sure Peacock Patcher is set to "Peacock Local" option and not "IOI Official" when you are trying to connect to Peacock.
+- It may take a few tries to connect to Peacock. If you can't connect, try going back to the Peacock Patcher application and clicking on "Re-patch" until the Peacock Patcher shows "Successfully patched ID".
+- If your game is already connected to the official servers, you may need to disconnect the game from official servers first to connect to Peacock. To disconnect from official servers, go to "Options" from the Hitman 3 main menu, then "Privacy Policy", then "Opt out". Then when you reconnect you should be on Peacock.
+- To return to Official servers, you can go offline while connected to Peacock, then toggle the Peacock Patcher application to patch you to Official Servers, then go "online" again to connect to official servers.
+- **If you still have trouble connecting, then continue to the next section below.**
+
+### Connection Issues
+
+- As explained in the [What is Peacock](./what-is-peacock.md) page, **you need to be connected to the Internet, at least initially, to use Peacock**. This is to get past Steam / Epic verification. After connecting to Peacock the first time, you may disconnect from the Internet and stay connected to Peacock for the duration of your game session.
+ - If you have a phone with cellular data plan, you can use the phone as hotspot for your computer to connect to Internet.
+- Don't try to use Peacock if it's literally your first time playing the game. You need to connect to the official servers at least once before you can connect to Peacock. After you've connected to official servers at least once you no longer have to do so in the future in order to use Peacock.
+- Try running the `PeacockPatcher.exe` as admin.
+- Keep the option "Use http instead of https" in Peacock patcher ticked unless you are playing Ghost Mode.
+
+#### Port In Use
+
+If you're getting an error that looks like this:
+
+![The error message shown when Peacock tries to use a port that's in use](/img/wiki/port_in_use.png)
+
+The error message for this issue will be something along the lines of "failed to bind the server to port X".
+
+Check [this guide](../troubleshooting/fix-port-in-use.md) for an explanation and instructions on how to fix it.
+
+## Other
+
+- Check [Peacock Unique Features](../intel/loadout-profiles-elp.md) page for info on how to set multiple loadouts per map or choose specific escalation levels with Peacock.
+- Default Suits - If you tick `getDefaultSuits = true` in your `options.ini` file in your Peacock Install folder, please note the following behavior:
+ - Any discussion for "default suits" below refers to the version of the default suit **without gloves** - whichever version of the suit you normally would use for that level when starting it up for the first time ever.
+ - Some Hitman 2 and Hitman 3 default suits are not usable in all maps in the vanilla game. This can be fixed using https://www.nexusmods.com/hitman3/mods/401/
+ - If you choose not to use the above mod, then note the following:
+ - Season 1 default suits (e.g. Summer Suit from Marrakesh): Works on all maps
+ - Season 2 default suits (e.g. Casual Tourist from Santa Fortuna): Works on Season 2 and 3 Maps
+ - New York and Maldives (Haven) are included in Season 2
+ - Season 1 default suits (e.g. Neon City Suit from Chongqing): Works on Season 3 Maps Only
+ - Ambrose Island is outside of the Season system so to speak, Ambrose Default suit (Guerilla Wetsuit) is usable on all maps, and all maps' Default Suits can be used in Ambrose
+
+### Request Tech Support
+
+- Question not answered in FAQ above? Ask in the Peacock Discord `#help` channel (https://thepeacockproject.org/discord)
+ - Close the Peacock Server. Then run `Tools.cmd`, and press enter.
+ - Be prepared to provide the `DEBUG_PROFILE.zip` you'll find in the Peacock directory after that.
+
+## How Peacock Works FAQ
+
+- See [What is Peacock](./what-is-peacock.md)
+ - See above link for questions on Freelancer integration with Peacock, whether or not you need Internet to use Peacock, or any other general questions on how Peacock works
+
+## Feature Request FAQ
+
+- Before asking any questions about Ghost Mode, escalations, user contracts, elusive targets, please check the [Custom Content Page](.././custom-content.md) as well as the [Ghost Mode Page](.././ghost-mode.md).
+- Mod compatibility: almost all mods are compatible with Peacock without extra work, including contract and unlockable mods. Menu changes may sometimes be incompatible, but should usually be fine.
+
+## Piracy FAQ
+- We do not support pirated games.
+- Why though?
+ - IOI is aware that Peacock exists and is not hostile towards the project, supporting piracy would be the quickest way to change that and get the project taken down, erasing over 3 years of work on the project.
+ - Peacock exists, because we enjoy the WoA trilogy games, and want to preserve them, we have little reason to support anything that could significantly hurt IOI financially.
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/intel/installation.md b/i18n/fr/docusaurus-plugin-content-docs/current/intel/installation.md
new file mode 100644
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--- /dev/null
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/intel/installation.md
@@ -0,0 +1,45 @@
+---
+title: Installation and Usage
+description: How to get started with Peacock.
+---
+
+## Installation
+
+### Video Tutorial
+
+
+
+Check out the video tutorial above for a walkthrough of the installation process. It may help to enable full-screen mode!
+
+### Instructions
+
+Here's how to get up and running with Peacock.
+
+- Steps 4-5 need to be repeated every time you launch the game. The game defaults back to the official servers otherwise.
+
+---
+
+1. Be sure to check the [requirements](./requirements.md) before reading further to ensure you have the required games / operating systems. The **Microsoft Store version** of Hitman 3 **is not supported**, and [Linux users should check this page](../guides/linux-setup.md).
+
+2. [Download the latest Peacock release here](https://github.com/thepeacockproject/Peacock/releases/latest). Select `Peacock-vX.Y.Z.zip` to download.
+
+ - Note: There is also a `Peacock-vX.Y.Z-lite.zip` option, only for Linux users. Refer to the [Linux guide](../guides/linux-setup.md) for Linux instructions.
+
+3. Extract (unzip) the files. Running the files while they're in the zipped folder won't work.
+
+ - To avoid issues, **do not** put the extracted files in:
+ - `Program Files` (including the x86 version)
+ - The folder where your game is installed.
+ - A great place to put them is somewhere easily accessible, like your Documents folder, or on your Desktop.
+
+4. Go to the folder you put the files in, and run both `Start Server.cmd` and `PeacockPatcher.exe`.
+
+ ![Example image showcasing folder structure](/img/patcher_and_server.png)
+
+5. Now start up the game while `Start Server` and `PeacockPatcher.exe` are still running. The game should launch with Peacock server. Check the [FAQ](./faq.md) or ask in the `#help` channel on [Peacock Discord](https://thepeacockproject.org/discord) if you have trouble getting it to work.
+
+6. (Optional step) If you want to immediately unlock all weapons, items, starting locations, etc., [here's how](../intel/faq.md#how-to-get-all-items).
+
+## Updating
+
+Steps 2-3 may need to be repeated whenever Peacock receives an update (more info on the [Updating](./updating.md) page).
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/intel/loadout-profiles-elp.md b/i18n/fr/docusaurus-plugin-content-docs/current/intel/loadout-profiles-elp.md
new file mode 100644
index 0000000..499475c
--- /dev/null
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/intel/loadout-profiles-elp.md
@@ -0,0 +1,13 @@
+---
+title: Peacock Unique Features
+description: How to use features such as Loadout Profiles and the Escalation Level Picker.
+---
+
+## Loadout Profiles
+
+- To save multiple loadouts per map (loadout profiles): [Follow this tutorial](https://www.youtube.com/watch?v=ouD9QBSVHI0)
+ - Note: You should open Hitman with Peacock before following the steps in this tutorial. In addition, Peacock has received a new update, so now just go to `localhost` or `127.0.0.1` in your browser instead of `localhost/loadouts`. When you are on the `localhost` page, click on `Loadout Profiles` in the upper left navbar. Then proceed with the rest of the video tutorial.
+
+## Escalation Level Picker
+
+- To pick specific escalation levels, run `Start Server.cmd` from your Peacock Install folder, then open up a web browser and go to `localhost` or `127.0.0.1`. Go to `Escalation Level Picker` and proceed from there following instructions on screen.
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/intel/requirements.md b/i18n/fr/docusaurus-plugin-content-docs/current/intel/requirements.md
new file mode 100644
index 0000000..5ed6279
--- /dev/null
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/intel/requirements.md
@@ -0,0 +1,54 @@
+---
+title: Requirements
+description: Requirements for running and using Peacock.
+---
+
+:::tip Video Tutorial
+
+Want this guide in video/spoken form? Check out our [video tutorial](https://www.youtube.com/watch?v=nF5ngiuDe5M).
+
+:::
+
+## Supported Games / Platforms
+
+- Hitman 2016 ([Steam](https://store.steampowered.com/app/236870/HITMAN/) / [Epic](https://www.epicgames.com/store/en-US/p/hitman))
+- Hitman Sniper Assassin ([Steam Depot](https://steamdb.info/app/783780/))
+- Hitman 2 ([Steam](https://store.steampowered.com/app/863550/HITMAN_2/))
+- Hitman 3 ([Steam](https://store.steampowered.com/app/1659040/HITMAN_3/) / [Epic](https://www.epicgames.com/store/en-US/p/hitman-3))
+
+### Unsupported games and platforms
+
+- Any other platform not listed in "Supported" section, such as console platforms, are not supported.
+- Demo versions of Hitman 3 are not supported.
+- Game Pass or Microsoft PC edition of Hitman 3 is not supported.
+- **Any cracked or pirated version of Hitman 1-3 is not supported, and you will be banned from the Peacock Discord upon asking about how to use any pirated or cracked version.**
+
+## Supported Operating Systems
+
+### Server
+
+The server is the part responsible for handling the game's requests. It is portable, and doesn't even need to run on the same machine as the game.
+
+- A platform supported by Node.js, meaning Windows 8.1 or up, or a recent Linux/macOS/FreeBSD installation.
+- We have alternatives available if you are unable to meet these requirements, please ask in the Discord.
+- Check the Linux NodeJS install guide: https://thepeacockproject.org/wiki/guides/linux-setup/
+
+### Patcher
+
+The patcher tells the game to actually connect to Peacock, and must be on the same machine as the game.
+
+- Windows 7 or up
+
+### Summary
+
+Windows 10 and 11 are the best supported operating systems, but Windows 7 or 8 and Linux should work as well, with additional troubleshooting. **Ask in the [Discord](https://thepeacockproject.org/discord) if in doubt.**
+
+:::warning Windows 7 Support
+
+Windows 7 is no longer supported by Microsoft or Node.js, and as such, we provide no guarantees that it will be a bug-free experience.
+
+Please upgrade to a newer version of Windows to get security updates and a more stable experience.
+
+Some previous Hitman games (2016 and 2) support Windows 7, but you will need to host the server on another machine or virtual machine in order to make things work.
+
+:::
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/intel/updating.md b/i18n/fr/docusaurus-plugin-content-docs/current/intel/updating.md
new file mode 100644
index 0000000..a56958d
--- /dev/null
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/intel/updating.md
@@ -0,0 +1,22 @@
+---
+title: Updating to New Versions
+description: When should I update? How do I update? A guide on everything you need to know about updating.
+---
+
+## Video Tutorial
+
+
+
+Check out the video tutorial above for a walkthrough of the updating process. It may help to enable full-screen mode!
+
+## Instructions
+
+1. When you run `Start Server.cmd`, you may get an alert that Peacock is out of date, as shown in this example image: ![Out of date Peacock warning](/img/peacock_out_of_date.png).
+2. Usually you will need to update Peacock only when there is a new game update, but stay tuned in the Peacock Discord's `#updates` and `#downloads` channels to be safe.
+ - Note: Peacock may be temporarily unavailable after a game update, as it takes a few hours for the Peacock Patcher to be updated as well.
+3. If there is a new Peacock update, go to the [latest Peacock release on GitHub](https://github.com/thepeacockproject/Peacock/releases/latest) to download the latest build.
+4. Extract (unzip) files. Running the files from within the zipped folder will not work.
+5. **Assuming you have used Peacock during the previous game update**, follow the instructions below to keep your loadouts and in-game save files (Otherwise, your loadouts will all default back to ICA19/coins/fiberwire, and your in-game save files will be lost).
+
+ - Copy your old `userdata` and `contractSessions` folders from your previous Peacock Install folder, and paste it into your new Peacock Install folder. Replace any existing files in the new Peacock build's folder, if necessary.
+ - Check this example image if you have trouble finding the `userdata` and `contractSessions` folders: ![](/img/userdata_contractsessions.png)
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/intel/what-is-peacock.md b/i18n/fr/docusaurus-plugin-content-docs/current/intel/what-is-peacock.md
new file mode 100644
index 0000000..a4280cb
--- /dev/null
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/intel/what-is-peacock.md
@@ -0,0 +1,33 @@
+---
+title: What is Peacock?
+description: A rundown on what Peacock is, and why you may want to give it a try.
+---
+
+Peacock is essentially a Hitman server emulator that runs on your own PC.
+
+When you start the game, it doesn't connect to IOI's servers, only Peacock.
+
+## How does Peacock Work?
+
+Here's a brief breakdown of what Peacock does:
+
+- Peacock lets you access Hitman's rating system without being connected to IOI's servers.
+ - **Note: Peacock is not a fully offline experience.**
+ - Each time you start the game, you will initially need to be connected to the internet still, to pass Steam or Epic verification.
+ - After you have passed Steam / Epic verification and have connected to Peacock, you are free to disconnect your internet if you like and you will stay connected to Peacock for the duration of your game session.
+- **In general, as of Peacock v6.3.1, challenges, mastery, progression, scoring, earning merces (Freelancer) are all supported, and the experience is 1:1 with the official servers experience**
+ - Minor Exception: Some challenges, especially for Freelancer, may have some minor bugs. Please report any issues to the Peacock Discord `#help` channel (https://thepeacockproject.org/discord).
+ - Please check the `options.ini` file in your Peacock install folder for any additional configuration tweaks, such as **turning progression / challenge completion on and off** (e.g. if you want to get all unlocks right away on purpose).
+ - **By default, progression / challenge completion is turned on to simulate an official servers experience.**
+ - **You can reset progress (challenges, XP, mastery, etc) at any time** by deleting your `userdata` folder within your Peacock Install directory.
+ - If it is your first time playing (on either Peacock or official servers), some exits will be locked. You will need to unlock Dubai exits ([need to unlock the elevators](https://youtu.be/IEQgRQyQRf8)), Dartmoor exits ([need to exit via bike at least once](https://youtu.be/AJtJZe9jEi8?t=151)), and Colorado exits ([need to use tornado exit at least once](https://youtu.be/3XKWHrKpXwk?t=140)). These exits are handled client-side.
+- Peacock lets you play [custom](../custom-content.md) or otherwise discontinued / time limited content such as [Ghost Mode](../ghost-mode.md), Sniper co-op, escalations, elusive targets, and contracts.
+ - Both official server escalation / elusive targets / contracts and custom / modded ones are supported, see [here](../custom-content.md) for more info.
+- Display leaderboards for other Peacock users (Cross Platform, Epic and Steam)
+- In Game Saving is supported, and as of Peacock v5.0.1 you can load official server saves in Peacock.
+
+:::info Trivia: Why name it Peacock?
+
+Peacock is the name that the game uses in its source code for the mission "The Showstopper", which ushered in a new era of Hitman. Hence, the reason for the name "Peacock".
+
+:::
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/legal/privacy-policy.md b/i18n/fr/docusaurus-plugin-content-docs/current/legal/privacy-policy.md
new file mode 100644
index 0000000..9005521
--- /dev/null
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/legal/privacy-policy.md
@@ -0,0 +1,91 @@
+---
+sidebar_label: Privacy Policy
+description: How The Peacock Project handles and stores user data.
+---
+
+# Peacock Privacy Policy
+
+We respect your privacy regarding any information we may collect while operating our Services, and this page describes how we use data collected, and for what purposes.
+
+## Scope
+
+This policy applies to the following websites and products (collectively, the "Services"):
+
+- All routes starting with '/peacock' on backend.rdil.rocks.
+- Any content displayed on thepeacockproject.org
+- Data sent to us when using the Peacock Server.
+
+## What data do we collect?
+
+When you view any of the pages this policy covers, exactly which page, as well as your IP address, and the time gets logged by us. This practice is typical and used by most websites. This information is stored on our servers for a maximum of 72 hours.
+
+When complete a level in-game when leaderboards are enabled, your score and other details about your session will be sent to us and stored indefinitely.
+
+## What do we use this data for?
+
+We use this data for purposes including:
+
+- Assigning roles based on ownership status in the Discord server
+- Keeping track of leaderboard positions and statistics, and for moderation of these leaderboards.
+
+## Request deletion of your data
+
+Please contact a project admin on Discord, or email admin [at symbol] thepeacockproject [dot] org.
+
+## Opting out where possible
+
+The Peacock server has the built-in capability as of recently released versions to opt out of certain features that may collect personal information.
+
+To opt out of leaderboard data being submitted to our servers, run the server once, then edit the generated `options.ini` file, setting the `leaderboardsOptOut` value to `true`. To opt out of update checking, run the server once, then edit the generated `options.ini` file, setting the `updateChecking` value to `false`.
+
+## Legal bases for information collection/usage
+
+A note here for those in the European Union about legal grounds for processing information about you under EU data protection laws, which is that our use of your information is based on the grounds that:
+
+1. The use is necessary in order to fulfill our commitments to you under our Terms of Service or other agreements with you or is necessary to administer your account–for example, in order to enable access to our Services on your device; or
+2. The use is necessary for compliance with a legal obligation; or
+3. The use is necessary in order to protect your vital interests or those of another person; or
+4. We have a legitimate interest in using your information–for example, to provide and update our Services, to improve our Services, to safeguard our Services, to communicate with you, to monitor and prevent any problems with our Services, and to personalize your experience; or
+5. You have given us your consent.
+
+## How we share information
+
+We do not sell our users' private personal information.
+
+We share information about you in the limited circumstances spelled out below and with appropriate safeguards on your privacy:
+
+- Legal requests: We may disclose information about you in response to a subpoena, court order, or other governmental request.
+- To protect rights, property, and others: We may disclose information about you when we believe in good faith that disclosure is reasonably necessary to protect the property or rights of The Peacock Project, third parties, or the public at large. For example, if we have a good faith belief that there is an imminent danger of death or serious physical injury, we may disclose information related to the emergency without delay.
+- With your consent: We may share and disclose information with your consent or at your direction. For example, we may share your information with third parties with which you authorize us to do so.
+
+## Responsible disclosure of data breaches
+
+In the case that any data collected is ever leaked, we will try our best to notify the affected users. Please note that we may not be able to contact you if you leave the Discord server, disable Discord direct messages, or fail to check Discord when we inform you.
+
+## Your rights
+
+If you are located in certain countries, including those that fall under the scope of the European General Data Protection Regulation (AKA the “GDPR”), data protection laws give you rights with respect to your personal data, subject to any exemptions provided by the law, including the rights to:
+
+- Request access to your personal data
+- Request correction or deletion of your personal data
+- Object to our use and processing of your personal data
+- Request that we limit our use and processing of your personal data
+- Request portability of your personal data
+
+EU individuals also have the right to make a complaint to a government supervisory authority.
+
+## Use of data by third parties
+
+Our infrastructure makes use of third parties which may process or retain your data, the privacy policies of those Services can be found at:
+
+- https://www.cloudflare.com/privacypolicy/
+- https://discord.com/privacy
+- https://www.hitmaps.com/privacy-policy
+
+## Updates to this policy
+
+This policy was created on May 5th, 2021. This policy may change without notice at any time. We advise regularly checking it for any updates that may affect you. You can view the history of this policy [here](https://github.com/thepeacockproject/peacockprojectorg/commits/main/docs/legal/privacy-policy.md).
+
+## Ask a question
+
+To ask a question about this policy, please follow the instructions outlined under the "Request deletion of your data" section.
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/legal/terms-of-service.md b/i18n/fr/docusaurus-plugin-content-docs/current/legal/terms-of-service.md
new file mode 100644
index 0000000..02571b8
--- /dev/null
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/legal/terms-of-service.md
@@ -0,0 +1,38 @@
+---
+title: Terms of Service
+description: Peacock's Terms of Service.
+---
+
+While we aren't lawyers, we do have some terms and conditions that must be followed.
+
+## Terms
+
+"We", "Us", "Our", and "Peacock" shall mean The Peacock Project team. "You" shall mean the consumer.
+
+## Binding
+
+By using Peacock or any related services, you agree to these terms, as well as the terms set in the [Privacy Policy](privacy-policy.md).
+
+## Access
+
+We agree to provide access to Peacock for select owners of the HITMAN™ series. We have the right to deny you access if you don't own the game, or if we decide to deny access for any reason.
+
+## Licensing
+
+As of October 20th, 2022, Peacock is an open-source project under the [GNU Affero General Public License, version 3.0](https://www.gnu.org/licenses/agpl-3.0.en.html).
+
+## Donations
+
+Since Peacock costs the team to build and keep going, anybody has the option to donate money to help fund the project. All donations are non-refundable. Donations are not required, but much appreciated.
+
+## Plugins
+
+We encourage authorized users to create plugins to add, change, or remove functionality from Peacock. Plugin developers are allowed to modify Peacock through our internal plugin system, assuming modifications made do not violate any other rules laid out in this document. While the plugin system is an official feature of Peacock, unless otherwise stated, plugins are not provided by nor endorsed by The Peacock Project. We provide no liability, warranty, or support for these plugins. If you wish to become a plugin developer, and gain access to our official plugin development resources, contact an admin on Discord.
+
+## Interpretation
+
+All translations are provided purely for informational purposes. In case of discrepancy between the English text and any translations, the English version shall prevail.
+
+## Change
+
+This policy may change at any time at our discretion. We will attempt to notify you of any changes, but in some cases, we may not be able to. The date this policy was last modified can be found at the bottom of this page. Additionally, you can view the revision history of this page [here](https://github.com/thepeacockproject/peacockprojectorg/commits/main/docs/legal/terms-of-service.md).
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/roadmaps.mdx b/i18n/fr/docusaurus-plugin-content-docs/current/roadmaps.mdx
new file mode 100644
index 0000000..ee56765
--- /dev/null
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/roadmaps.mdx
@@ -0,0 +1,81 @@
+---
+title: Roadmaps
+---
+
+import Image from "@theme/IdealImage"
+import March2023Roadmap from "@site/static/img/march-2023-roadmap.png"
+import Winter2023Roadmap from "@site/static/img/winter-2023-roadmap.png"
+import July2022Roadmap from "@site/static/img/july-2022-roadmap.png"
+import March2022Roadmap from "@site/static/img/march-2022-roadmap.png"
+import Febuary2022Roadmap from "@site/static/img/february-2022-roadmap.png"
+import December2021Roadmap from "@site/static/img/december-2021-roadmap.png"
+import November2021Roadmap from "@site/static/img/november-2021-roadmap.png"
+import October2021Roadmap from "@site/static/img/october-2021-roadmap.png"
+import September2021Roadmap from "@site/static/img/september-2021-roadmap.png"
+import August2021Roadmap from "@site/static/img/august-2021-roadmap.png"
+import July2021Roadmap from "@site/static/img/july-2021-roadmap.png"
+import June2021Roadmap from "@site/static/img/june-2021-roadmap.png"
+import May2021Roadmap from "@site/static/img/may-2021-roadmap.png"
+import April2021Roadmap from "@site/static/img/april-2021-roadmap.png"
+
+Each month, we do roadmaps, containing content/features we plan to implement.
+
+## Active Roadmap (March 2023)
+
+
+## Past Roadmaps
+
+### Winter 2023
+
+
+### July 2022
+
+
+
+### March 2022
+
+
+
+### Febuary 2022
+
+
+
+### December 2021
+
+
+
+### November 2021
+
+
+
+### October 2021
+
+
+
+### September 2021
+
+
+
+### August 2021
+
+
+
+### July 2021
+
+
+
+### June 2021
+
+
+
+### May 2021
+
+
+
+### April 2021
+
+
+
+### March 2021
+
+Back in March 2021, Peacock was born. We didn't have a stable enough release at the time for a roadmap.
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/troubleshooting/fix-port-in-use.md b/i18n/fr/docusaurus-plugin-content-docs/current/troubleshooting/fix-port-in-use.md
new file mode 100644
index 0000000..ee76f9a
--- /dev/null
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/troubleshooting/fix-port-in-use.md
@@ -0,0 +1,48 @@
+---
+title: Port in Use Error
+---
+
+The "Port in Use" error happens when Peacock is trying to start, but the port it's set to use is already in use.
+
+Here's what it looks like:
+
+![The error message shown when Peacock tries to use a port that's in use](/img/wiki/port_in_use.png)
+
+## What is a Port?
+
+In simple terms, a port is a thing programs and other computers can connect to and get data from.
+In order for the game to talk to Peacock's server, the server has to occupy a port.
+Ports must have an assigned number. The default port used by Peacock is 80, but port numbers can be any whole number between 1 and 65535.
+
+## Visual Studio
+
+If you use Visual Studio, you may have installed some services that interfere with Peacock by also running on Port 80. To fix:
+
+1. Press the Windows key and R at the same time.
+2. Type services.msc in the popup box, then hit Okay.
+3. Check for `W3SVC: World Wide Web Publishing Service` and `Web Deployment Agent Service` in the service manager.
+4. Disable both if present.
+5. Try again, if it doesn't work, restart your computer, then try once more.
+
+## Changing the Port
+
+Here's how to change the port Peacock uses, if you don't want to stop the process on Port 80:
+
+In the instructions below, please substitute `PORTNUMBER` with a port that is not currently in use on your PC, e.g. `8080`, `6969`, `3000`, etc.
+
+- Change `Start Server.cmd` to be as follows:
+ ```bash
+ @echo off
+ SET PORT=PORTNUMBER
+ SET LOG_LEVEL_CONSOLE=info
+ SET LOG_CATEGORY_DISABLED=
+ SET LOG_MAX_FILES=14d
+ .\nodedist\node.exe chunk0.js
+ PAUSE
+ ```
+- Type `127.0.0.1:PORTNUMBER` into the Patcher's URL field, as shown here (click on the text and then type, the UI/UX will hopefully be improved soon): ![](/img/wiki/patcher_port.png)
+
+## On Linux
+
+Peacock's default port is 80, but on Linux, the normal user account does not have permission to use port 80.
+Check out the Changing the Port section above.
diff --git a/i18n/fr/docusaurus-plugin-content-docs/current/troubleshooting/missing-strings.md b/i18n/fr/docusaurus-plugin-content-docs/current/troubleshooting/missing-strings.md
new file mode 100644
index 0000000..f42ba60
--- /dev/null
+++ b/i18n/fr/docusaurus-plugin-content-docs/current/troubleshooting/missing-strings.md
@@ -0,0 +1,36 @@
+---
+title: Missing Strings (UI_PEACOCK)
+---
+
+This is caused by the dynamic resources package not being downloaded from Peacock.
+
+Mods can disable downloading this to allow their weapon (or other repository edits) changes to show on official via a thumbs command.
+But this also stops Peacock's dynamic resources package from being downloaded, this only contains a localisation file for Peacock's custom content.
+
+You can identify it by the text of custom Peacock menu elements showing text starting with `['UI_PEACOCK` as shown in the image.
+
+![Screenshot from the featured page of Peacock in HITMAN: World of Assassination. Custom Peacock menu elements show text starting with \['UI\_PEACOCK.](/img/wiki/missing_strings.png)
+
+## How to fix
+
+:::note No mods/other game versions
+
+If you do not use Simple Mod Framework or you are using Hitman 2016 or 2.
+Ensure that your `thumbs.dat` file does not disable the dynamic resources package through a console command.
+
+If you are unsure how to check this, you can verify your game files to ensure you have the vanilla version.
+
+:::
+
+You can fix this by installing a mod using Simple Mod Framework.
+
+- Using [this link](https://hitman-resources.netlify.app/smf-install-link/https://github.com/thepeacockproject/peacock-strings/releases/latest/download/mod.framework.zip), or;
+- By [downloading it directly](https://github.com/thepeacockproject/peacock-strings/releases/latest/download/mod.framework.zip) and adding it through the mod manager.
+
+Don't forget to re-apply your mods.
+
+:::note If you already have the mod installed
+
+Ensure it is updated! You can do this through Simple Mod Framework's mod manager.
+
+:::
diff --git a/i18n/fr/docusaurus-theme-classic/footer.json b/i18n/fr/docusaurus-theme-classic/footer.json
new file mode 100644
index 0000000..0c3c24a
--- /dev/null
+++ b/i18n/fr/docusaurus-theme-classic/footer.json
@@ -0,0 +1,62 @@
+{
+ "link.title.Wiki": {
+ "message": "Wiki",
+ "description": "The title of the footer links column with title=Wiki in the footer"
+ },
+ "link.title.Community": {
+ "message": "Community",
+ "description": "The title of the footer links column with title=Community in the footer"
+ },
+ "link.title.Other": {
+ "message": "Other",
+ "description": "The title of the footer links column with title=Other in the footer"
+ },
+ "link.item.label.Knowledge Base": {
+ "message": "Knowledge Base",
+ "description": "The label of footer link with label=Knowledge Base linking to /wiki/intel"
+ },
+ "link.item.label.Help/Bugs/Feature Requests (in our Discord)": {
+ "message": "Help/Bugs/Feature Requests (in our Discord)",
+ "description": "The label of footer link with label=Help/Bugs/Feature Requests (in our Discord) linking to https://discord.gg/F8qQTfnajw"
+ },
+ "link.item.label.Testimonials": {
+ "message": "Testimonials",
+ "description": "The label of footer link with label=Testimonials linking to /testimonials"
+ },
+ "link.item.label.Ghost Mode": {
+ "message": "Ghost Mode",
+ "description": "The label of footer link with label=Ghost Mode linking to /wiki/ghost-mode"
+ },
+ "link.item.label.Branding": {
+ "message": "Branding",
+ "description": "The label of footer link with label=Branding linking to /branding"
+ },
+ "link.item.label.Credits": {
+ "message": "Credits",
+ "description": "The label of footer link with label=Credits linking to /wiki/credits"
+ },
+ "link.item.label.Privacy Policy": {
+ "message": "Privacy Policy",
+ "description": "The label of footer link with label=Privacy Policy linking to /wiki/legal/privacy-policy"
+ },
+ "link.item.label.Terms of Service": {
+ "message": "Terms of Service",
+ "description": "The label of footer link with label=Terms of Service linking to /wiki/legal/terms-of-service"
+ },
+ "copyright": {
+ "message": "Copyright © 2024 The Peacock Project. Not owned by, affiliated with, or endorsed by IO Interactive.
HITMAN 3 © 2020 IO Interactive A/S. HITMAN™ 2 © 2018 IO Interactive A/S. HITMAN™ © 2019 IO Interactive A/S. IO Interactive, IOI logos, HITMAN, HITMAN logos, and WORLD OF ASSASSINATION are trademarks or registered trademarks owned by or exclusively licensed to IO Interactive A/S. All other trademarks are the property of their respective owners.",
+ "description": "The footer copyright"
+ },
+ "link.item.label.GitHub": {
+ "message": "GitHub",
+ "description": "The label of footer link with label=GitHub linking to https://github.com/thepeacockproject"
+ },
+ "logo.alt": {
+ "message": "Peacock Feather Logo",
+ "description": "The alt text of footer logo"
+ },
+ "link.item.label.Plugin Development": {
+ "message": "Plugin Development",
+ "description": "The label of footer link with label=Plugin Development linking to /plugins"
+ }
+}
diff --git a/i18n/fr/docusaurus-theme-classic/navbar.json b/i18n/fr/docusaurus-theme-classic/navbar.json
new file mode 100644
index 0000000..3f92a69
--- /dev/null
+++ b/i18n/fr/docusaurus-theme-classic/navbar.json
@@ -0,0 +1,26 @@
+{
+ "title": {
+ "message": "The Peacock Project",
+ "description": "The title in the navbar"
+ },
+ "item.label.Wiki": {
+ "message": "Wiki",
+ "description": "Navbar item with label Wiki"
+ },
+ "item.label.Discord": {
+ "message": "Discord",
+ "description": "Navbar item with label Discord"
+ },
+ "item.label.GitHub": {
+ "message": "GitHub",
+ "description": "Navbar item with label GitHub"
+ },
+ "item.label.Installation Guide": {
+ "message": "Installation Guide",
+ "description": "Navbar item with label Installation Guide"
+ },
+ "logo.alt": {
+ "message": "Peacock Logo",
+ "description": "The alt text of navbar logo"
+ }
+}
diff --git a/i18n/it/code.json b/i18n/it/code.json
new file mode 100644
index 0000000..3b35ef5
--- /dev/null
+++ b/i18n/it/code.json
@@ -0,0 +1,341 @@
+{
+ "Fast": {
+ "message": "Fast",
+ "description": "Homepage 'fast' feature header"
+ },
+ "homepage.fastDescription": {
+ "message": "Peacock is built to be fast. Latency, lag, and delays are not fun, which is why we put a focus on eliminating these factors wherever possible.",
+ "description": "The homepage's 'Fast' feature description"
+ },
+ "Easy to set up": {
+ "message": "Easy to set up",
+ "description": "Homepage 'Easy to set up' feature header"
+ },
+ "homepage.easyToSetUpDescription": {
+ "message": "It's really easy to give Peacock a go. Assuming you own the game, you can join our Discord, and perform the less than 3 minute set-up process.",
+ "description": "The homepage's 'Easy to set up' feature description"
+ },
+ "Custom content": {
+ "message": "Custom content",
+ "description": "Homepage 'Custom content' feature header"
+ },
+ "homepage.customContentDescription": {
+ "message": "We feature exclusive, custom content every month!",
+ "description": "The homepage's 'Custom content' feature description"
+ },
+ "homepage.subtitle": {
+ "message": "A replacement for HITMAN™'s servers that runs on your machine.",
+ "description": "The homepage's subtitle."
+ },
+ "homepage.joinDiscordLabel": {
+ "message": "Ready to give Peacock a shot?",
+ "description": "The text on top of the go to Discord button on the home page."
+ },
+ "homepage.joinDiscordButton": {
+ "message": "Join our Discord!",
+ "description": "The text on the join our Discord button on the home page."
+ },
+ "theme.IdealImageMessage.loading": {
+ "message": "Loading...",
+ "description": "When the full-scale image is loading"
+ },
+ "theme.IdealImageMessage.load": {
+ "message": "Click to load{sizeMessage}",
+ "description": "To prompt users to load the full image. sizeMessage is a parenthesized size figure."
+ },
+ "theme.IdealImageMessage.offline": {
+ "message": "Your browser is offline. Image not loaded",
+ "description": "When the user is viewing an offline document"
+ },
+ "theme.IdealImageMessage.404error": {
+ "message": "404. Image not found",
+ "description": "When the image is not found"
+ },
+ "theme.IdealImageMessage.error": {
+ "message": "Error. Click to reload",
+ "description": "When the image fails to load for unknown error"
+ },
+ "theme.ErrorPageContent.title": {
+ "message": "This page crashed.",
+ "description": "The title of the fallback page when the page crashed"
+ },
+ "theme.NotFound.title": {
+ "message": "Page Not Found",
+ "description": "The title of the 404 page"
+ },
+ "theme.NotFound.p1": {
+ "message": "We could not find what you were looking for.",
+ "description": "The first paragraph of the 404 page"
+ },
+ "theme.NotFound.p2": {
+ "message": "Please contact the owner of the site that linked you to the original URL and let them know their link is broken.",
+ "description": "The 2nd paragraph of the 404 page"
+ },
+ "theme.admonition.note": {
+ "message": "note",
+ "description": "The default label used for the Note admonition (:::note)"
+ },
+ "theme.admonition.tip": {
+ "message": "tip",
+ "description": "The default label used for the Tip admonition (:::tip)"
+ },
+ "theme.admonition.danger": {
+ "message": "danger",
+ "description": "The default label used for the Danger admonition (:::danger)"
+ },
+ "theme.admonition.info": {
+ "message": "info",
+ "description": "The default label used for the Info admonition (:::info)"
+ },
+ "theme.admonition.caution": {
+ "message": "caution",
+ "description": "The default label used for the Caution admonition (:::caution)"
+ },
+ "theme.AnnouncementBar.closeButtonAriaLabel": {
+ "message": "Close",
+ "description": "The ARIA label for close button of announcement bar"
+ },
+ "theme.BackToTopButton.buttonAriaLabel": {
+ "message": "Scroll back to top",
+ "description": "The ARIA label for the back to top button"
+ },
+ "theme.colorToggle.ariaLabel": {
+ "message": "Switch between dark and light mode (currently {mode})",
+ "description": "The ARIA label for the navbar color mode toggle"
+ },
+ "theme.colorToggle.ariaLabel.mode.dark": {
+ "message": "dark mode",
+ "description": "The name for the dark color mode"
+ },
+ "theme.colorToggle.ariaLabel.mode.light": {
+ "message": "light mode",
+ "description": "The name for the light color mode"
+ },
+ "theme.docs.breadcrumbs.home": {
+ "message": "Home page",
+ "description": "The ARIA label for the home page in the breadcrumbs"
+ },
+ "theme.docs.breadcrumbs.navAriaLabel": {
+ "message": "Breadcrumbs",
+ "description": "The ARIA label for the breadcrumbs"
+ },
+ "theme.docs.DocCard.categoryDescription": {
+ "message": "{count} items",
+ "description": "The default description for a category card in the generated index about how many items this category includes"
+ },
+ "theme.common.headingLinkTitle": {
+ "message": "Direct link to heading",
+ "description": "Title for link to heading"
+ },
+ "theme.navbar.mobileVersionsDropdown.label": {
+ "message": "Versions",
+ "description": "The label for the navbar versions dropdown on mobile view"
+ },
+ "theme.tags.tagsListLabel": {
+ "message": "Tags:",
+ "description": "The label alongside a tag list"
+ },
+ "theme.blog.archive.title": {
+ "message": "Archive",
+ "description": "The page & hero title of the blog archive page"
+ },
+ "theme.blog.archive.description": {
+ "message": "Archive",
+ "description": "The page & hero description of the blog archive page"
+ },
+ "theme.blog.paginator.navAriaLabel": {
+ "message": "Blog list page navigation",
+ "description": "The ARIA label for the blog pagination"
+ },
+ "theme.blog.paginator.newerEntries": {
+ "message": "Newer Entries",
+ "description": "The label used to navigate to the newer blog posts page (previous page)"
+ },
+ "theme.blog.paginator.olderEntries": {
+ "message": "Older Entries",
+ "description": "The label used to navigate to the older blog posts page (next page)"
+ },
+ "theme.blog.post.paginator.navAriaLabel": {
+ "message": "Blog post page navigation",
+ "description": "The ARIA label for the blog posts pagination"
+ },
+ "theme.blog.post.paginator.newerPost": {
+ "message": "Newer Post",
+ "description": "The blog post button label to navigate to the newer/previous post"
+ },
+ "theme.blog.post.paginator.olderPost": {
+ "message": "Older Post",
+ "description": "The blog post button label to navigate to the older/next post"
+ },
+ "theme.blog.post.plurals": {
+ "message": "One post|{count} posts",
+ "description": "Pluralized label for \"{count} posts\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.blog.tagTitle": {
+ "message": "{nPosts} tagged with \"{tagName}\"",
+ "description": "The title of the page for a blog tag"
+ },
+ "theme.tags.tagsPageLink": {
+ "message": "View All Tags",
+ "description": "The label of the link targeting the tag list page"
+ },
+ "theme.docs.paginator.navAriaLabel": {
+ "message": "Docs pages navigation",
+ "description": "The ARIA label for the docs pagination"
+ },
+ "theme.docs.paginator.previous": {
+ "message": "Previous",
+ "description": "The label used to navigate to the previous doc"
+ },
+ "theme.docs.paginator.next": {
+ "message": "Next",
+ "description": "The label used to navigate to the next doc"
+ },
+ "theme.docs.tagDocListPageTitle.nDocsTagged": {
+ "message": "One doc tagged|{count} docs tagged",
+ "description": "Pluralized label for \"{count} docs tagged\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.docs.tagDocListPageTitle": {
+ "message": "{nDocsTagged} with \"{tagName}\"",
+ "description": "The title of the page for a docs tag"
+ },
+ "theme.docs.versionBadge.label": {
+ "message": "Version: {versionLabel}"
+ },
+ "theme.docs.versions.unreleasedVersionLabel": {
+ "message": "This is unreleased documentation for {siteTitle} {versionLabel} version.",
+ "description": "The label used to tell the user that he's browsing an unreleased doc version"
+ },
+ "theme.docs.versions.unmaintainedVersionLabel": {
+ "message": "This is documentation for {siteTitle} {versionLabel}, which is no longer actively maintained.",
+ "description": "The label used to tell the user that he's browsing an unmaintained doc version"
+ },
+ "theme.docs.versions.latestVersionSuggestionLabel": {
+ "message": "For up-to-date documentation, see the {latestVersionLink} ({versionLabel}).",
+ "description": "The label used to tell the user to check the latest version"
+ },
+ "theme.docs.versions.latestVersionLinkLabel": {
+ "message": "latest version",
+ "description": "The label used for the latest version suggestion link label"
+ },
+ "theme.common.editThisPage": {
+ "message": "Edit this page",
+ "description": "The link label to edit the current page"
+ },
+ "theme.lastUpdated.atDate": {
+ "message": " on {date}",
+ "description": "The words used to describe on which date a page has been last updated"
+ },
+ "theme.lastUpdated.byUser": {
+ "message": " by {user}",
+ "description": "The words used to describe by who the page has been last updated"
+ },
+ "theme.lastUpdated.lastUpdatedAtBy": {
+ "message": "Last updated{atDate}{byUser}",
+ "description": "The sentence used to display when a page has been last updated, and by who"
+ },
+ "theme.blog.sidebar.navAriaLabel": {
+ "message": "Blog recent posts navigation",
+ "description": "The ARIA label for recent posts in the blog sidebar"
+ },
+ "theme.CodeBlock.copied": {
+ "message": "Copied",
+ "description": "The copied button label on code blocks"
+ },
+ "theme.CodeBlock.copyButtonAriaLabel": {
+ "message": "Copy code to clipboard",
+ "description": "The ARIA label for copy code blocks button"
+ },
+ "theme.CodeBlock.copy": {
+ "message": "Copy",
+ "description": "The copy button label on code blocks"
+ },
+ "theme.CodeBlock.wordWrapToggle": {
+ "message": "Toggle word wrap",
+ "description": "The title attribute for toggle word wrapping button of code block lines"
+ },
+ "theme.DocSidebarItem.toggleCollapsedCategoryAriaLabel": {
+ "message": "Toggle the collapsible sidebar category '{label}'",
+ "description": "The ARIA label to toggle the collapsible sidebar category"
+ },
+ "theme.navbar.mobileLanguageDropdown.label": {
+ "message": "Languages",
+ "description": "The label for the mobile language switcher dropdown"
+ },
+ "theme.TOCCollapsible.toggleButtonLabel": {
+ "message": "On this page",
+ "description": "The label used by the button on the collapsible TOC component"
+ },
+ "theme.blog.post.readMore": {
+ "message": "Read More",
+ "description": "The label used in blog post item excerpts to link to full blog posts"
+ },
+ "theme.blog.post.readMoreLabel": {
+ "message": "Read more about {title}",
+ "description": "The ARIA label for the link to full blog posts from excerpts"
+ },
+ "theme.blog.post.readingTime.plurals": {
+ "message": "One min read|{readingTime} min read",
+ "description": "Pluralized label for \"{readingTime} min read\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.docs.sidebar.collapseButtonTitle": {
+ "message": "Collapse sidebar",
+ "description": "The title attribute for collapse button of doc sidebar"
+ },
+ "theme.docs.sidebar.collapseButtonAriaLabel": {
+ "message": "Collapse sidebar",
+ "description": "The title attribute for collapse button of doc sidebar"
+ },
+ "theme.navbar.mobileSidebarSecondaryMenu.backButtonLabel": {
+ "message": "← Back to main menu",
+ "description": "The label of the back button to return to main menu, inside the mobile navbar sidebar secondary menu (notably used to display the docs sidebar)"
+ },
+ "theme.docs.sidebar.expandButtonTitle": {
+ "message": "Expand sidebar",
+ "description": "The ARIA label and title attribute for expand button of doc sidebar"
+ },
+ "theme.docs.sidebar.expandButtonAriaLabel": {
+ "message": "Expand sidebar",
+ "description": "The ARIA label and title attribute for expand button of doc sidebar"
+ },
+ "theme.docs.sidebar.closeSidebarButtonAriaLabel": {
+ "message": "Close navigation bar",
+ "description": "The ARIA label for close button of mobile sidebar"
+ },
+ "theme.docs.sidebar.toggleSidebarButtonAriaLabel": {
+ "message": "Toggle navigation bar",
+ "description": "The ARIA label for hamburger menu button of mobile navigation"
+ },
+ "homepage.installationButton": {
+ "message": "Check Installation Guide!",
+ "description": "The text on the Installation button on the home page."
+ },
+ "homepage.installationButtonBelowText": {
+ "message": "(Read instructions before installing)",
+ "description": "The text below the Installation button on the home page."
+ },
+ "homepage.joinDiscordButtonBelowText2": {
+ "message": "(Join our Discord for support, update notifications, plugins to extend Peacock (new features, game modes), and more!)",
+ "description": "The text below the join our Discord button on the home page."
+ },
+ "theme.NavBar.navAriaLabel": {
+ "message": "Main",
+ "description": "The ARIA label for the main navigation"
+ },
+ "theme.docs.sidebar.navAriaLabel": {
+ "message": "Docs sidebar",
+ "description": "The ARIA label for the sidebar navigation"
+ },
+ "theme.admonition.warning": {
+ "message": "warning",
+ "description": "The default label used for the Warning admonition (:::warning)"
+ },
+ "theme.DocSidebarItem.expandCategoryAriaLabel": {
+ "message": "Expand sidebar category '{label}'",
+ "description": "The ARIA label to expand the sidebar category"
+ },
+ "theme.DocSidebarItem.collapseCategoryAriaLabel": {
+ "message": "Collapse sidebar category '{label}'",
+ "description": "The ARIA label to collapse the sidebar category"
+ }
+}
diff --git a/i18n/it/docusaurus-plugin-content-docs-plugin-dev/current.json b/i18n/it/docusaurus-plugin-content-docs-plugin-dev/current.json
new file mode 100644
index 0000000..2cb71d5
--- /dev/null
+++ b/i18n/it/docusaurus-plugin-content-docs-plugin-dev/current.json
@@ -0,0 +1,10 @@
+{
+ "version.label": {
+ "message": "Next",
+ "description": "The label for version current"
+ },
+ "sidebar.sidebar.category.Plugin Development": {
+ "message": "Plugin Development",
+ "description": "The label for category Plugin Development in sidebar sidebar"
+ }
+}
diff --git a/i18n/it/docusaurus-plugin-content-docs/current.json b/i18n/it/docusaurus-plugin-content-docs/current.json
new file mode 100644
index 0000000..abb7231
--- /dev/null
+++ b/i18n/it/docusaurus-plugin-content-docs/current.json
@@ -0,0 +1,22 @@
+{
+ "version.label": {
+ "message": "Next",
+ "description": "The label for version current"
+ },
+ "sidebar.sidebar.category.User Guide": {
+ "message": "User Guide",
+ "description": "The label for category User Guide in sidebar sidebar"
+ },
+ "sidebar.sidebar.category.Legal": {
+ "message": "Legal",
+ "description": "The label for category Legal in sidebar sidebar"
+ },
+ "sidebar.sidebar.doc.Home": {
+ "message": "Home",
+ "description": "The label for the doc item Home in sidebar sidebar, linking to the doc home"
+ },
+ "sidebar.sidebar.category.Troubleshooting Guides": {
+ "message": "Troubleshooting Guides",
+ "description": "The label for category Troubleshooting Guides in sidebar sidebar"
+ }
+}
diff --git a/i18n/it/docusaurus-plugin-content-docs/current/credits.mdx b/i18n/it/docusaurus-plugin-content-docs/current/credits.mdx
new file mode 100644
index 0000000..235c1ca
--- /dev/null
+++ b/i18n/it/docusaurus-plugin-content-docs/current/credits.mdx
@@ -0,0 +1,367 @@
+---
+title: Credits
+description: A tribute for all the people and work that has gone in to making Peacock possible.
+---
+
+## Peacock Team
+
+
+
+
+
+
+
rdil
+
+ Creator and Lead Developer
+
+
+
+
+
+
+ Hailing from the United States, rdil has always had a passion for
+ coding. rdil created Peacock with the aim of reducing many of the
+ headaches that HITMAN™ players experience.
+
+
+
+
+
+
+
+
+
+
ScriptDesk
+
Art Director
+
+
+
+
+
+ Hailing from New Zealand, Script, (also known as [Sergei Larin](https://hitman.fandom.com/wiki/Sergei_Larin),
+ the talented art forger) handles artwork and branding for Peacock.
+ Script enjoys expressing his unique art style and graphic design
+ skills by making our roadmaps and drawing.
+
+
+
+
+
+
+
+
+
+
grappigegovert
+
+ Creator of LocalGhost, Developer, Translator
+
+
+
+
+
+
+ grappigegovert is from The Netherlands, and created LocalGhost, a
+ project for preserving HITMAN™ 2's now-retired Ghost Mode.
+ Peacock is a complete rewrite of LocalGhost that adds many features
+ on top, and grappigegovert has been brought on for his insight and
+ coding talent.
+
+
+
+
+
+
+
+
+
+
Anthony Fuller
+
+ Data-miner, Modder, Developer
+
+
+
+
+
+
+ Anthony Fuller is known throughout the community as the guy who spoils Elusive
+ Targets before they are officially released, and brought The Sarajevo Six to PC.
+ His talent and wits are extremely valuable in building out Peacock.
+
+
+
+
+
+
+
+
+
+
Dafitius
+
+ Modder, Developer
+
+
+
+
+
+
+ Dafitius is a HITMAN™ modder who has been brought on mainly to work on the patcher.
+
+
+
+
+
+
+
+
+
+
Atampy26
+
+ Modder, Developer
+
+
+
+
+
+
+ Atampy26 is perhaps one of the most well known modders in the community. He creates
+ excellent tools such as QuickMod, QuickEdit, QuickEntity, and the Simple Mod Framework.
+ Atampy has joined the team to work exclusively on challenge support.
+
+
+
+
+
+
+
+
+
+
alex73630
+
+ Developer
+
+
+
+
+
+
+ Alex the French otter is a Node.js freelance developer that helps with Peacock development.
+ He is also a (wannabe) speedrunner of HITMAN™ and enjoys otters.
+
+
+
+
+
+
+
+
+
+
Fusha
+
+ Developer
+
+
+
+
+
+
+ A graphics programmer by trade, Fusha enjoys extending and improving
+ her favorite games by night. She developed much of Peacock's
+ LiveSplit auto-splitter feature. She lives in the US and enjoys
+ making videos, painting, and racing motorcycles in any remaining
+ free time.
+
+
+
+
+
+
+
+
+
+
Solderq35
+
+ Website Maintainer
+
+
+
+
+
+
+ Solderq35 is our website maintainer and an avid speedrunner.
+ He leads the moderation of the HITMAN™ games on speedrun.com.
+
+
+
+
+
+
+
+
+
+
Krugermeiier
+
Advisor
+
+
+
+
+
+ Krugermeiier was the first person to join the Peacock Discord, and
+ has been a member since the beginning. Krugermeiier helps advise
+ on major decisions and helps on the coding end.
+
+
+
+
+
+
+
+
+
+
Tinosaurus
+
Community Helper / Developer / Report writer
+
+
+
+
+
+ Tinosaurus is Adeze Oijofor's worst nightmare the Finnish helper guy, and has been around for a long time. He writes Bug Reports, helps with smaller things related to development, and is a moderator of the HITMAN™ games on speedrun.com. Currently, he is studying computer science in university, as well as doing things with the website.
+
+
+
+
+
+
+
+
+
+
MoonySolari
+
Developer
+
+
+
+
+
+ As a user, MoonySolari was impatient with the long intervals between Peacock updates, so he took matters into his own hands. Aside from some other quality-of-life improvements and bug-fixes, he has mainly revamped the Contracts mode menu and the Challenge system.
+
+
+
+
+### Alumni
+
+
+
+
+
+
+
CurryMaker{" "}Alumni
+
+ Co-Founder, Ex-Developer
+
+
+
+
+
+
+ Hailing from Germany, CurryMaker helped build Peacock up in the
+ early days, developing crucial features like destinations pages and
+ escalations. These days, he frequently [streams on Twitch](https://twitch.tv/CurryMakerTV).
+
+
+
+
+
+
+
+
+
+
riisikumi{" "}Alumni
+
Former Lead Moderator
+
+
+
+
+
+ riisikumi is proud to hail from Finland. He primarily handled moderation of
+ the Discord.
+
+
+
+
+## Donors
+
+- A_Talking_Tree
+- Adam.
+- Agent Sleazeball
+- barbegue
+- Benny the First Hunter
+- BernardoOne
+- BlazDT
+- BluntsNBeatz
+- Captain_Flipflop
+- d00nicus
+- dez
+- frankmav
+- Gros_Shtok
+- Gunther
+- hugo
+- J0K3RNTV
+- KOats
+- Koipao
+- lilizzdog
+- mendietinha
+- Milan.png
+- Moo
+- N1ghtmar3
+- PapaLevy
+- riisikumi
+- PurpleKey
+- Quivorian
+- RandomGuy
+- scaler
+- Solder
+- Terraformer9x
+- Tinosaurus
+- Yannini
+
+Thank you all very much!
+
+## Translators
+
+- Dutch - grappigegovert, Milan.png, Neko :heart:
+- Finnish - riisikumi
+- French - Hardware
+- Norwegian - Some Random Person
+- Portuguese (Brazil) - Arcanorum
+- Spanish - Nachito
+- Polish - se66el
+- German - Cookie, Kaki
+- Simplified & Traditional Chinese - suanjiansalt
+
+## Moderators
+
+- Script
+- Krugermeiier
+- Tinosaurus
+- bcgyt
+- Cookie
diff --git a/i18n/it/docusaurus-plugin-content-docs/current/custom-content.md b/i18n/it/docusaurus-plugin-content-docs/current/custom-content.md
new file mode 100644
index 0000000..a557983
--- /dev/null
+++ b/i18n/it/docusaurus-plugin-content-docs/current/custom-content.md
@@ -0,0 +1,62 @@
+---
+title: Custom Content
+description: An overview of the custom content that Peacock provides.
+---
+
+Peacock has lots of goodies packed in for our users. Here's a peek at our custom content!
+
+## Escalations
+
+### Custom Peacock Escalations
+
+Peacock supports custom (Peacock original) escalations. These escalations are available in-game by default. You can see some custom escalations listed in the [Roadmaps](./roadmaps.mdx) as well.
+
+### Official Server Escalations and Legacy Escalations
+
+Peacock also supports all official server escalations, including Hitman 2016 escalations that have not been ported to Hitman 2 or 3 (legacy escalations). These escalations are available in-game by default.
+
+- Note: You can select specific escalation levels to start on using the Escalation Level Picker tool, as explained [here](./intel/loadout-profiles-elp.md#escalation-level-picker)
+
+## Contracts Mode
+
+Peacock supports both official server and custom Peacock contracts.
+
+### Featured contracts
+
+This includes custom (Peacock original) contracts created by Peacock dev team. You can see some of these custom featured contracts [here](./roadmaps.mdx).
+
+- **Note: Official Servers Featured Contracts are not included.**
+
+#### How to Play
+
+Go to `Game Modes` -> `Contracts` -> `Featured` menu in-game.
+
+### User-Created Official Server Contracts
+
+#### How to Install
+
+- Note: This only works while the HITMAPS bot is authenticated for the platform in question.
+ - [More info on how to authenticate it](https://bot.hitmaps.com/).
+ - To check if it's online, run the command `/botstatus` in the `#bot-spam` channel in the Peacock Discord. The status is updated every 10 minutes.
+- Go to `Game Modes` -> `Contracts` -> `Contract Lookup` menu in-game.
+- Enter the official server contract ID (**Contracts from every platform except Nintendo Switch are supported for this**).
+- The contract will now be downloaded in your `contracts` folder.
+
+#### How to Play
+
+Go to `Game Modes` -> `Contracts` -> `My Contracts` in-game to play.
+
+### User-Created Peacock Contracts
+
+#### How to Install
+
+Download the contract's `.json` file from the `share-contracts` channel in Peacock Discord. Place the `.json` file in your `Contracts` folder, as shown here: ![](/img/wiki/contracts_folder.png).
+
+#### How to create your own
+
+- If you create a contract in-game while in Peacock server, your contract will be saved as an `.json` file in `Contracts` folder, as shown in the image above.
+- Be sure to share your `.json` file in Peacock Discord's `share-contracts` channel if you want others to play your custom Peacock contract.
+
+#### How to Play
+
+- Go to `Game Modes` -> `Contracts` -> `My Contracts` in-game to play.
diff --git a/i18n/it/docusaurus-plugin-content-docs/current/features/elusive-targets.md b/i18n/it/docusaurus-plugin-content-docs/current/features/elusive-targets.md
new file mode 100644
index 0000000..fc6679d
--- /dev/null
+++ b/i18n/it/docusaurus-plugin-content-docs/current/features/elusive-targets.md
@@ -0,0 +1,26 @@
+---
+title: Elusive Targets
+---
+
+On Peacock, you can play all Elusive Targets in the game.
+Our implementation of Elusive Targets is simple: you can play them whenever you want, and finish or fail the missions as
+many times as you want, with no time penalties.
+
+## How to Play
+
+On HITMAN™ 2016, you will see an Elusive Targets tile on the main menu.
+
+For other game versions, after starting up the game with Peacock, scroll right on the top bar of the main menu.
+Click the `Career` tab, then select the `Elusive Targets` tile.
+
+:::info The Brothers
+
+You may see an Elusive Target on the menu titled "The Brothers", which the game will say you are missing the required
+content for.
+This Elusive Target is cut/unfinished content, and while the files are in the game, it needs to be activated by using
+mods.
+
+Check out [this mod](https://www.nexusmods.com/hitman3/mods/375) by community member Kevin Rudd which adds back and
+polishes the mission.
+
+:::
diff --git a/i18n/it/docusaurus-plugin-content-docs/current/features/plugins.md b/i18n/it/docusaurus-plugin-content-docs/current/features/plugins.md
new file mode 100644
index 0000000..36eaad4
--- /dev/null
+++ b/i18n/it/docusaurus-plugin-content-docs/current/features/plugins.md
@@ -0,0 +1,52 @@
+---
+title: Plugins
+---
+
+Peacock supports a broad variety of server side mods (plugins). Plugins can add new content to the game, or change
+existing mechanics.
+
+## What can plugins do?
+
+Plugins are able to make changes to the parts of the game that Peacock handles.
+This includes menus, missions, contracts mode, leaderboards, and unlockables, among other things.
+
+One limitation of plugins is that they can't modify the game's files on their own, but some mods for the game have
+plugins that go along with them to make certain features work in Peacock's online mode, instead of only offline mode.
+
+:::note
+
+Plugins are only a small portion of the Hitman modding scene. **Many Hitman mods are done client-side and out of
+scope of Peacock.** More general-use client-side mods, outside the scope of Peacock, are aggregated here:
+
+- [NexusMods](https://www.nexusmods.com/hitman3)
+- [Glacier Modding Discord](https://discord.com/invite/6UDtuYhZP6)
+
+:::
+
+## Examples
+
+Here are some of the plugins that have been made by our community:
+
+- Kill Everyone Campaign by Anthony Fuller
+ - All real NPC's marked as targets, can get Silent Assassin rating back after killing everyone.
+ - Note: Very buggy for maps with 200+ targets, guns may jam randomly. You may need to start by melee killing people.
+- Plugins that add unused weapons to the game (such as the [Beanbag Shotgun](/img/wiki/beanbag_shotgun.png))
+- Plugins to modify existing weapons and disguises
+
+## How to Install Plugins
+
+To install plugins, go to either the `plugins` or `#plugin-releases` (being phased out) channel in the Peacock Discord
+and download a plugin you are interested in.
+
+- Put the downloaded files into the `plugins` folder, located in the Peacock folder (created automatically by the server
+ the first time you launch it).
+- The plugin should end with `.plugin.js` or `Plugin.js` - if it's distributed as a `.zip`, extract it first.
+
+Example of the `plugins` folder: ![Plugins folder](/img/wiki/plugins_folder.png)
+
+:::info Instructions
+
+Be sure to check for any further instructions in the plugin's description. Some plugins may require further setup steps
+or haven't been updated yet for newer versions of Peacock.
+
+:::
diff --git a/i18n/it/docusaurus-plugin-content-docs/current/features/progression-transfer.md b/i18n/it/docusaurus-plugin-content-docs/current/features/progression-transfer.md
new file mode 100644
index 0000000..7a141b0
--- /dev/null
+++ b/i18n/it/docusaurus-plugin-content-docs/current/features/progression-transfer.md
@@ -0,0 +1,47 @@
+---
+title: Progression Transfer
+---
+
+Peacock supports transferring your progress from official World of Assassination game servers. This will override all of your current progress on Peacock.
+
+We currently only support same game and platform, for example, you can only go from Hitman 3 Steam → Hitman 3 Steam.
+Support for cross-game progression transfer is planned.
+
+## Video Tutorial
+
+
+
+Check out the video tutorial above for a walkthrough of the progression transfer process. It may help to enable full-screen mode!
+
+## How do I do it?
+
+1. First, Start Peacock. Then connect to Peacock with the game. It is recommended that you now close the game.
+
+2. Navigate to Peacock's Web UI, most users can [click here](http://localhost/) to access it.
+ If Peacock is running on a different port, you can navigate to `http://localhost:PORT/` in a web browser.
+
+3. Then, go to the **Progress Transfer** button on the nav bar at the top of the page.
+ Choose the account you wish to transfer progress to.
+
+4. Here you can see when you last transferred the progression of this account (if applicable).
+ Now press the green **Sync Now** button.
+
+5. A pop-up will display, **READ IT CAREFULLY** - this is your last chance to opt-out.
+
+You will now see a pop-up box. If it is **green** then it was completed successfully!
+If it was **red**, it failed, read below for some common issues and their fixes.
+
+## Common Issues
+
+### Failed to get official authentication data
+
+**IF YOU DID NOT CONNECT TO PEACOCK FIRST**: Go back to step 1 with your reading glasses on.
+
+If you did: are you sure? Did you see the Peacock dashboard? Go back to step 1 and ensure you follow them.
+
+**DO YOU OWN THE GAME?** If you don't, it won't work.
+
+### Failed to sync official data
+
+Ensure you followed all steps outlined above. **ENSURE YOU OWN THE GAME.**
+If you still experience this, [make an issue](https://github.com/thepeacockproject/Peacock/issues/new/choose) or [join our Discord](https://discord.gg/F8qQTfnajw).
diff --git a/i18n/it/docusaurus-plugin-content-docs/current/ghost-mode.md b/i18n/it/docusaurus-plugin-content-docs/current/ghost-mode.md
new file mode 100644
index 0000000..87f8947
--- /dev/null
+++ b/i18n/it/docusaurus-plugin-content-docs/current/ghost-mode.md
@@ -0,0 +1,34 @@
+---
+image: /img/ghostmode.jpg
+description: Details about The Peacock Project's Ghost Mode server, allowing players to use the now-scrapped game mode.
+---
+
+# Ghost Mode
+
+The Peacock Project is happy to announce that we are running our own [LocalGhost](https://gitlab.com/grappigegovert/LocalGhost) server!
+
+Ghost Mode for HITMAN™ 2 (and HITMAN™ 3 on Steam with a mod) has returned as an unofficial game mode! You and a friend can connect and invite each other to a friendly Ghost Mode match using Steam's invite system.
+
+(_Matchmaking is not supported_).
+
+Ghost Mode is available for PC players who own HITMAN™ 2 or HITMAN™ 3 on Steam.
+
+## How to Connect
+
+1. Download the LocalGhost Patcher from [here](https://gitlab.com/grappigegovert/localghost/-/jobs/artifacts/master/download?job=build_patcher).
+2. Open the patcher, and select `ghostmode.rdil.rocks` on the drop-down menu.
+3. If this is your first time running the patcher, open Advanced Settings, and untick the box labeled `Use http instead of https`. Then click save.
+ - Note: Only untick `Use http instead of https` when trying to play Ghost Mode. When trying to use Peacock for other game modes, please tick this box again.
+4. Start the game, press enter when prompted.
+5. You are ready to play Ghost Mode!
+
+Want to go back to the official servers? Just close the patcher and restart the game.
+
+## Use in HITMAN™ 3
+
+To use Ghost Mode in HITMAN™ 3 (Steam version only), you need to install a client-side mod to the game. The mod can be obtained [here](https://www.nexusmods.com/hitman3/mods/260).
+
+## Side Notes
+
+- You can also play Ghost Mode with two people connected to the same Peacock instance, however exposing Peacock outside your home network may not be safe and isn't recommended.
+- This Ghost Mode server is run by The Peacock Project team, but _is not Peacock itself_!
diff --git a/i18n/it/docusaurus-plugin-content-docs/current/guides/linux-setup.md b/i18n/it/docusaurus-plugin-content-docs/current/guides/linux-setup.md
new file mode 100644
index 0000000..a65931e
--- /dev/null
+++ b/i18n/it/docusaurus-plugin-content-docs/current/guides/linux-setup.md
@@ -0,0 +1,74 @@
+---
+title: Linux Setup Guide
+description: Guide for setting up Peacock on Linux or macOS.
+---
+
+Peacock is primarily built to work on Windows, but fear not, using it on Linux is possible!
+
+:::info Update as of November 2022
+
+- Go to [this GitHub repo](https://github.com/thepeacockproject/linux-steam-setup) for updated instructions on how to get Peacock running on Linux with Steam.
+- **Original Instructions below may also work.**
+
+:::
+
+## Server
+
+To get the server working on Linux, you will need to first prepare Node.js.
+
+### Install nvm
+
+In order to do so, run the following command the first time:
+
+```shell
+curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.39.1/install.sh | bash
+```
+
+This will download and install [nvm](https://nvm.sh), which allows quickly swapping between multiple Node.js versions. This will allow Peacock to always use the version of Node.js it needs to.
+
+### Install Node.js
+
+Next, `cd` to the directory you have Peacock unzipped to, and run the following command:
+
+```shell
+nvm install
+```
+
+This will install the version of Node.js required by Peacock. You will need to re-run this when Peacock updates.
+
+### Create a launcher script
+
+Finally, create a script that lets you easily start the server, with the suggested contents being as follows:
+
+```shell
+node --enable-source-maps --harmony chunk0.js --hmr
+```
+
+- Note: If you are using a port other than port 80, you should specify the port in your launcher script. Substitute `PORTNUMBER` in the script below with your port number of choice.
+
+ - `PORT=PORTNUMBER node --enable-source-maps --harmony chunk0.js --hmr`
+
+And then make the script executable:
+
+```shell
+chmod +x ./theScriptsName.sh
+```
+
+You can now launch the server by running the script you just created.
+
+## Patcher
+
+This part is a lot more tricky. You need to run the patcher in _the same Wine prefix as the game_.
+
+Some users have gotten it to work, but others haven't. Feel free to document your experience in the Discord's `#help` channel for anybody that has problems in the future to reference.
+
+Some people have gotten it to work using the following command:
+
+```shell
+STEAM_COMPAT_DATA_PATH="$HOME/.steam/root/steamapps/compatdata/1659040" \
+ WINEPREFIX="$STEAM_COMPAT_DATA_PATH/pfx" \
+ STEAM_COMPAT_CLIENT_INSTALL_PATH="$home/.steam/steam" \
+ "$HOME/.steam/root/steamapps/common/Proton\ -\ Experimental/proton" run /path/to/PeacockPatcher.exe
+```
+
+Obviously, you will need to change the paths to match your install of Steam, Proton, and the patcher.
diff --git a/i18n/it/docusaurus-plugin-content-docs/current/home.mdx b/i18n/it/docusaurus-plugin-content-docs/current/home.mdx
new file mode 100644
index 0000000..5519e71
--- /dev/null
+++ b/i18n/it/docusaurus-plugin-content-docs/current/home.mdx
@@ -0,0 +1,22 @@
+---
+slug: /
+title: Home
+description: Welcome to The Peacock Project's wiki!
+---
+
+import Image from "@theme/IdealImage"
+import Banner from "@site/static/img/peacock-banner.jpg"
+
+
+
+Welcome to The Peacock Project's wiki!
+
+## Website Links
+
+Here are some of the links that you may be looking for:
+
+- [Peacock FAQ / Setup Guide / Tips and Fixes](./intel)
+- [Our Custom Content](./custom-content.md)
+- [Ghost Mode - Details/Instructions](./ghost-mode.md)
+- [Roadmaps](./roadmaps.mdx)
+- [Initiatives](./initiatives.md)
diff --git a/i18n/it/docusaurus-plugin-content-docs/current/initiatives.md b/i18n/it/docusaurus-plugin-content-docs/current/initiatives.md
new file mode 100644
index 0000000..ce7b363
--- /dev/null
+++ b/i18n/it/docusaurus-plugin-content-docs/current/initiatives.md
@@ -0,0 +1,15 @@
+---
+description: Details about The Peacock Project's Initiatives
+---
+
+# Initiatives
+
+List of additional projects from the Peacock developers intended to help the Hitman community.
+
+## Contracts Repository
+
+- [Contracts Database GitHub Repository](https://github.com/thepeacockproject/Contracts)
+
+This repository stores information about Hitman contracts, so that they are not lost to time.
+
+The contract information is pulled from HITMAPS' [contract bot](https://bot.hitmaps.com/).
diff --git a/i18n/it/docusaurus-plugin-content-docs/current/intel/autosplitter-setup.md b/i18n/it/docusaurus-plugin-content-docs/current/intel/autosplitter-setup.md
new file mode 100644
index 0000000..3509e8c
--- /dev/null
+++ b/i18n/it/docusaurus-plugin-content-docs/current/intel/autosplitter-setup.md
@@ -0,0 +1,72 @@
+---
+title: Auto-Splitter Setup
+description: How to set up the Peacock auto-splitter for full-game speedruns.
+---
+
+_Guide written originally by [Fusha](https://github.com/fu5ha)_.
+
+This tool is meant for use in full game Hitman speedruns.
+
+## Specifications
+
+(see "How to Use" and "Other Usage Notes" below as well)
+
+- 100% accurate to how runs are timed for verification purposes, unlike the [Official Servers Autosplitter](https://hitruns-wiki.vercel.app/docs/livesplit_auto_official).
+
+- Several miscellaneous glitches like the splitter not working correctly from "Outside" Romania starting location are fixed.
+
+- Splits fully automatically, based on which level you start on and which full game category you are playing. Starting and stopping the splitter (by pressing numpad keys etc) is not needed.
+
+- Works on both Steam and Epic versions of Hitman 3 unlike the Official Servers Autosplitter (which is Epic only).
+
+- Obviously this only works on [Peacock](./what-is-peacock.md), if you are playing on official servers for some reason you should use one of the [other two Livesplit Guides](https://hitruns-wiki.vercel.app/docs/livesplit).
+
+## Installation
+
+1. Install [Peacock](./installation.md) and [LiveSplit](https://livesplit.org/downloads/) if you don't have either of them installed (just unzip them wherever you want). **If you already have Peacock installed, make sure to you have it updated to the latest version.** After you get these apps installed/updated, close them for now.
+
+2. Download `Livesplit.Server.zip` from here: https://github.com/LiveSplit/LiveSplit.Server/releases/latest
+
+3. Unzip `Livesplit.Server.zip`. Move the `Livesplit.Server.dll` and `Noes.Javascript.dll` files found within the unzipped folder to `Livesplit/Components` folder (refer to step 1 if you forgot where you installed the main Livesplit application). Here is an example of how your `Livesplit/Components`folder should look afterwards: ![example image](/img/livesplit_component.png)
+
+4. Start LiveSplit.
+
+5. Right click on main LiveSplit window, then click on `Edit Splits`. Edit your split names (`Segment Name`) to your liking. Click on `Insert Above / Below` to add new segments. If you like, you can enter your estimated times in `Segment Times`.
+
+6. Click `ok` on the Splits Editor, then right-click the main LiveSplit window and select `Save Splits` for future use.
+
+7. Right click on main LiveSplit window, then click on `Edit Layout`. Double-click on `Timer`, then select `Game Time` for timing method.
+
+8. While still on the `Edit Layout` page: Click `+` button, then `Control`, then `Livesplit Server`.
+
+9. Click `ok` on the Layout Editor, then right-click the main LiveSplit window and select `save layout` for future use.
+
+10. Open `options.ini` in the Peacock folder and set `liveSplit = false` to be `liveSplit = true` instead, or else the livesplit integration will not work (it is turned off by default).
+
+## How to Use
+
+(Do each time you open the game, order is important! Make sure to start LiveSplit and start the server before you start Peacock).
+
+1. Open LiveSplit
+
+2. Right-click on the main LiveSplit window, then select `Control`, then `Start Server`.
+
+3. If you would like to change what full game category you are running, edit `options.ini` file inside the Peacock folder and change the `autoSplitterCampaign` option to either `trilogy`, `1`, `2`, or `3` depending on which campaign you want to run (The autosplitter is set to `trilogy` by default). The autosplitter will only work so long as you play the selected campaign, in order.
+
+4. Open the folder where you have installed Peacock, and run `Start Server.cmd` and `PeacockPatcher.exe`.
+
+5. Start game as normal.
+
+## Other Usage Notes
+
+- The splitter will always fully reset and start a new run as soon as you start the first mission in the selected campaign, no matter what other state it is in. You do not need to start or reset the run in LiveSplit manually (by pressing numpad keys etc).
+
+- If you start a mission that is not the first mission, the one you just played, or the next mission after completing the mission you just played, it will stop the timer and stop tracking times until you reset back to the first mission in the campaign.
+
+- The splitter will automatically split (record time and move to next mission) as soon as you successfully complete a mission. However, if you replay the same mission multiple times (other than the first one in the selected campaign), it will automatically add reset times together for you, even if you "complete" the mission and it splits (for example if you failed to get SA at the last second, just replay the mission and it will auto-unsplit and add the reset time).
+
+- After you complete or fail a mission, it will print detailed timing info about the attempt you just made into the Peacock server window, with timing information down to tenths/hundredths of seconds for the attempt you just made as well as detailing the total amount of time with resets on the current mission.
+
+- As of v4.5.0, Peacock Autosplitter now defaults into a mode which will not log a successful mission completion (splitting and allow moving to next map) unless you complete the current mission with Silent Assassin rating. If you want to use the auto splitter for any% runs, change the `autoSplitterForceSilentAssassin` option in `options.ini` to be `false`.
+
+- For those that would like to participate in the weekly RTA SASO full game races, you can sign up at [racetime.gg](https://racetime.gg/hitman-3), and then set `autoSplitterRacetimegg = true` in `options.ini` in order to get access to RTA livesplit that integrates with racetime.gg
diff --git a/i18n/it/docusaurus-plugin-content-docs/current/intel/faq.md b/i18n/it/docusaurus-plugin-content-docs/current/intel/faq.md
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+---
+title: Frequently Asked Questions
+---
+
+## How to Get All Items
+
+Peacock v6.1.0 introduced progression support, meaning you now can unlock items as you play. This is **enabled by default**, to emulate the experience of the official servers.
+
+To disable progression and **immediately get all items**, set `enableMasteryProgression` in `options.ini` to `false`.
+
+## Troubleshooting FAQ
+
+### Before Troubleshooting
+
+- Check the [Requirements](./requirements.md) section of this guide, make sure you have a supported game version and platform, etc.
+ - **Microsoft Store version of Hitman 3 is not supported (commonly asked)**.
+ - Check [Linux Setup Guide](../guides/./linux-setup.md) if on Linux.
+- Make sure you have the latest versions of Hitman and Peacock, older versions may not be supported.
+
+### Try to Reconnect
+
+- Make sure Peacock Patcher is set to "Peacock Local" option and not "IOI Official" when you are trying to connect to Peacock.
+- It may take a few tries to connect to Peacock. If you can't connect, try going back to the Peacock Patcher application and clicking on "Re-patch" until the Peacock Patcher shows "Successfully patched ID".
+- If your game is already connected to the official servers, you may need to disconnect the game from official servers first to connect to Peacock. To disconnect from official servers, go to "Options" from the Hitman 3 main menu, then "Privacy Policy", then "Opt out". Then when you reconnect you should be on Peacock.
+- To return to Official servers, you can go offline while connected to Peacock, then toggle the Peacock Patcher application to patch you to Official Servers, then go "online" again to connect to official servers.
+- **If you still have trouble connecting, then continue to the next section below.**
+
+### Connection Issues
+
+- As explained in the [What is Peacock](./what-is-peacock.md) page, **you need to be connected to the Internet, at least initially, to use Peacock**. This is to get past Steam / Epic verification. After connecting to Peacock the first time, you may disconnect from the Internet and stay connected to Peacock for the duration of your game session.
+ - If you have a phone with cellular data plan, you can use the phone as hotspot for your computer to connect to Internet.
+- Don't try to use Peacock if it's literally your first time playing the game. You need to connect to the official servers at least once before you can connect to Peacock. After you've connected to official servers at least once you no longer have to do so in the future in order to use Peacock.
+- Try running the `PeacockPatcher.exe` as admin.
+- Keep the option "Use http instead of https" in Peacock patcher ticked unless you are playing Ghost Mode.
+
+#### Port In Use
+
+If you're getting an error that looks like this:
+
+![The error message shown when Peacock tries to use a port that's in use](/img/wiki/port_in_use.png)
+
+The error message for this issue will be something along the lines of "failed to bind the server to port X".
+
+Check [this guide](../troubleshooting/fix-port-in-use.md) for an explanation and instructions on how to fix it.
+
+## Other
+
+- Check [Peacock Unique Features](../intel/loadout-profiles-elp.md) page for info on how to set multiple loadouts per map or choose specific escalation levels with Peacock.
+- Default Suits - If you tick `getDefaultSuits = true` in your `options.ini` file in your Peacock Install folder, please note the following behavior:
+ - Any discussion for "default suits" below refers to the version of the default suit **without gloves** - whichever version of the suit you normally would use for that level when starting it up for the first time ever.
+ - Some Hitman 2 and Hitman 3 default suits are not usable in all maps in the vanilla game. This can be fixed using https://www.nexusmods.com/hitman3/mods/401/
+ - If you choose not to use the above mod, then note the following:
+ - Season 1 default suits (e.g. Summer Suit from Marrakesh): Works on all maps
+ - Season 2 default suits (e.g. Casual Tourist from Santa Fortuna): Works on Season 2 and 3 Maps
+ - New York and Maldives (Haven) are included in Season 2
+ - Season 1 default suits (e.g. Neon City Suit from Chongqing): Works on Season 3 Maps Only
+ - Ambrose Island is outside of the Season system so to speak, Ambrose Default suit (Guerilla Wetsuit) is usable on all maps, and all maps' Default Suits can be used in Ambrose
+
+### Request Tech Support
+
+- Question not answered in FAQ above? Ask in the Peacock Discord `#help` channel (https://thepeacockproject.org/discord)
+ - Close the Peacock Server. Then run `Tools.cmd`, and press enter.
+ - Be prepared to provide the `DEBUG_PROFILE.zip` you'll find in the Peacock directory after that.
+
+## How Peacock Works FAQ
+
+- See [What is Peacock](./what-is-peacock.md)
+ - See above link for questions on Freelancer integration with Peacock, whether or not you need Internet to use Peacock, or any other general questions on how Peacock works
+
+## Feature Request FAQ
+
+- Before asking any questions about Ghost Mode, escalations, user contracts, elusive targets, please check the [Custom Content Page](.././custom-content.md) as well as the [Ghost Mode Page](.././ghost-mode.md).
+- Mod compatibility: almost all mods are compatible with Peacock without extra work, including contract and unlockable mods. Menu changes may sometimes be incompatible, but should usually be fine.
+
+## Piracy FAQ
+- We do not support pirated games.
+- Why though?
+ - IOI is aware that Peacock exists and is not hostile towards the project, supporting piracy would be the quickest way to change that and get the project taken down, erasing over 3 years of work on the project.
+ - Peacock exists, because we enjoy the WoA trilogy games, and want to preserve them, we have little reason to support anything that could significantly hurt IOI financially.
diff --git a/i18n/it/docusaurus-plugin-content-docs/current/intel/installation.md b/i18n/it/docusaurus-plugin-content-docs/current/intel/installation.md
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+---
+title: Installation and Usage
+description: How to get started with Peacock.
+---
+
+## Installation
+
+### Video Tutorial
+
+
+
+Check out the video tutorial above for a walkthrough of the installation process. It may help to enable full-screen mode!
+
+### Instructions
+
+Here's how to get up and running with Peacock.
+
+- Steps 4-5 need to be repeated every time you launch the game. The game defaults back to the official servers otherwise.
+
+---
+
+1. Be sure to check the [requirements](./requirements.md) before reading further to ensure you have the required games / operating systems. The **Microsoft Store version** of Hitman 3 **is not supported**, and [Linux users should check this page](../guides/linux-setup.md).
+
+2. [Download the latest Peacock release here](https://github.com/thepeacockproject/Peacock/releases/latest). Select `Peacock-vX.Y.Z.zip` to download.
+
+ - Note: There is also a `Peacock-vX.Y.Z-lite.zip` option, only for Linux users. Refer to the [Linux guide](../guides/linux-setup.md) for Linux instructions.
+
+3. Extract (unzip) the files. Running the files while they're in the zipped folder won't work.
+
+ - To avoid issues, **do not** put the extracted files in:
+ - `Program Files` (including the x86 version)
+ - The folder where your game is installed.
+ - A great place to put them is somewhere easily accessible, like your Documents folder, or on your Desktop.
+
+4. Go to the folder you put the files in, and run both `Start Server.cmd` and `PeacockPatcher.exe`.
+
+ ![Example image showcasing folder structure](/img/patcher_and_server.png)
+
+5. Now start up the game while `Start Server` and `PeacockPatcher.exe` are still running. The game should launch with Peacock server. Check the [FAQ](./faq.md) or ask in the `#help` channel on [Peacock Discord](https://thepeacockproject.org/discord) if you have trouble getting it to work.
+
+6. (Optional step) If you want to immediately unlock all weapons, items, starting locations, etc., [here's how](../intel/faq.md#how-to-get-all-items).
+
+## Updating
+
+Steps 2-3 may need to be repeated whenever Peacock receives an update (more info on the [Updating](./updating.md) page).
diff --git a/i18n/it/docusaurus-plugin-content-docs/current/intel/loadout-profiles-elp.md b/i18n/it/docusaurus-plugin-content-docs/current/intel/loadout-profiles-elp.md
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+++ b/i18n/it/docusaurus-plugin-content-docs/current/intel/loadout-profiles-elp.md
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+---
+title: Peacock Unique Features
+description: How to use features such as Loadout Profiles and the Escalation Level Picker.
+---
+
+## Loadout Profiles
+
+- To save multiple loadouts per map (loadout profiles): [Follow this tutorial](https://www.youtube.com/watch?v=ouD9QBSVHI0)
+ - Note: You should open Hitman with Peacock before following the steps in this tutorial. In addition, Peacock has received a new update, so now just go to `localhost` or `127.0.0.1` in your browser instead of `localhost/loadouts`. When you are on the `localhost` page, click on `Loadout Profiles` in the upper left navbar. Then proceed with the rest of the video tutorial.
+
+## Escalation Level Picker
+
+- To pick specific escalation levels, run `Start Server.cmd` from your Peacock Install folder, then open up a web browser and go to `localhost` or `127.0.0.1`. Go to `Escalation Level Picker` and proceed from there following instructions on screen.
diff --git a/i18n/it/docusaurus-plugin-content-docs/current/intel/requirements.md b/i18n/it/docusaurus-plugin-content-docs/current/intel/requirements.md
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+++ b/i18n/it/docusaurus-plugin-content-docs/current/intel/requirements.md
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+---
+title: Requirements
+description: Requirements for running and using Peacock.
+---
+
+:::tip Video Tutorial
+
+Want this guide in video/spoken form? Check out our [video tutorial](https://www.youtube.com/watch?v=nF5ngiuDe5M).
+
+:::
+
+## Supported Games / Platforms
+
+- Hitman 2016 ([Steam](https://store.steampowered.com/app/236870/HITMAN/) / [Epic](https://www.epicgames.com/store/en-US/p/hitman))
+- Hitman Sniper Assassin ([Steam Depot](https://steamdb.info/app/783780/))
+- Hitman 2 ([Steam](https://store.steampowered.com/app/863550/HITMAN_2/))
+- Hitman 3 ([Steam](https://store.steampowered.com/app/1659040/HITMAN_3/) / [Epic](https://www.epicgames.com/store/en-US/p/hitman-3))
+
+### Unsupported games and platforms
+
+- Any other platform not listed in "Supported" section, such as console platforms, are not supported.
+- Demo versions of Hitman 3 are not supported.
+- Game Pass or Microsoft PC edition of Hitman 3 is not supported.
+- **Any cracked or pirated version of Hitman 1-3 is not supported, and you will be banned from the Peacock Discord upon asking about how to use any pirated or cracked version.**
+
+## Supported Operating Systems
+
+### Server
+
+The server is the part responsible for handling the game's requests. It is portable, and doesn't even need to run on the same machine as the game.
+
+- A platform supported by Node.js, meaning Windows 8.1 or up, or a recent Linux/macOS/FreeBSD installation.
+- We have alternatives available if you are unable to meet these requirements, please ask in the Discord.
+- Check the Linux NodeJS install guide: https://thepeacockproject.org/wiki/guides/linux-setup/
+
+### Patcher
+
+The patcher tells the game to actually connect to Peacock, and must be on the same machine as the game.
+
+- Windows 7 or up
+
+### Summary
+
+Windows 10 and 11 are the best supported operating systems, but Windows 7 or 8 and Linux should work as well, with additional troubleshooting. **Ask in the [Discord](https://thepeacockproject.org/discord) if in doubt.**
+
+:::warning Windows 7 Support
+
+Windows 7 is no longer supported by Microsoft or Node.js, and as such, we provide no guarantees that it will be a bug-free experience.
+
+Please upgrade to a newer version of Windows to get security updates and a more stable experience.
+
+Some previous Hitman games (2016 and 2) support Windows 7, but you will need to host the server on another machine or virtual machine in order to make things work.
+
+:::
diff --git a/i18n/it/docusaurus-plugin-content-docs/current/intel/updating.md b/i18n/it/docusaurus-plugin-content-docs/current/intel/updating.md
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+++ b/i18n/it/docusaurus-plugin-content-docs/current/intel/updating.md
@@ -0,0 +1,22 @@
+---
+title: Updating to New Versions
+description: When should I update? How do I update? A guide on everything you need to know about updating.
+---
+
+## Video Tutorial
+
+
+
+Check out the video tutorial above for a walkthrough of the updating process. It may help to enable full-screen mode!
+
+## Instructions
+
+1. When you run `Start Server.cmd`, you may get an alert that Peacock is out of date, as shown in this example image: ![Out of date Peacock warning](/img/peacock_out_of_date.png).
+2. Usually you will need to update Peacock only when there is a new game update, but stay tuned in the Peacock Discord's `#updates` and `#downloads` channels to be safe.
+ - Note: Peacock may be temporarily unavailable after a game update, as it takes a few hours for the Peacock Patcher to be updated as well.
+3. If there is a new Peacock update, go to the [latest Peacock release on GitHub](https://github.com/thepeacockproject/Peacock/releases/latest) to download the latest build.
+4. Extract (unzip) files. Running the files from within the zipped folder will not work.
+5. **Assuming you have used Peacock during the previous game update**, follow the instructions below to keep your loadouts and in-game save files (Otherwise, your loadouts will all default back to ICA19/coins/fiberwire, and your in-game save files will be lost).
+
+ - Copy your old `userdata` and `contractSessions` folders from your previous Peacock Install folder, and paste it into your new Peacock Install folder. Replace any existing files in the new Peacock build's folder, if necessary.
+ - Check this example image if you have trouble finding the `userdata` and `contractSessions` folders: ![](/img/userdata_contractsessions.png)
diff --git a/i18n/it/docusaurus-plugin-content-docs/current/intel/what-is-peacock.md b/i18n/it/docusaurus-plugin-content-docs/current/intel/what-is-peacock.md
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+++ b/i18n/it/docusaurus-plugin-content-docs/current/intel/what-is-peacock.md
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+---
+title: What is Peacock?
+description: A rundown on what Peacock is, and why you may want to give it a try.
+---
+
+Peacock is essentially a Hitman server emulator that runs on your own PC.
+
+When you start the game, it doesn't connect to IOI's servers, only Peacock.
+
+## How does Peacock Work?
+
+Here's a brief breakdown of what Peacock does:
+
+- Peacock lets you access Hitman's rating system without being connected to IOI's servers.
+ - **Note: Peacock is not a fully offline experience.**
+ - Each time you start the game, you will initially need to be connected to the internet still, to pass Steam or Epic verification.
+ - After you have passed Steam / Epic verification and have connected to Peacock, you are free to disconnect your internet if you like and you will stay connected to Peacock for the duration of your game session.
+- **In general, as of Peacock v6.3.1, challenges, mastery, progression, scoring, earning merces (Freelancer) are all supported, and the experience is 1:1 with the official servers experience**
+ - Minor Exception: Some challenges, especially for Freelancer, may have some minor bugs. Please report any issues to the Peacock Discord `#help` channel (https://thepeacockproject.org/discord).
+ - Please check the `options.ini` file in your Peacock install folder for any additional configuration tweaks, such as **turning progression / challenge completion on and off** (e.g. if you want to get all unlocks right away on purpose).
+ - **By default, progression / challenge completion is turned on to simulate an official servers experience.**
+ - **You can reset progress (challenges, XP, mastery, etc) at any time** by deleting your `userdata` folder within your Peacock Install directory.
+ - If it is your first time playing (on either Peacock or official servers), some exits will be locked. You will need to unlock Dubai exits ([need to unlock the elevators](https://youtu.be/IEQgRQyQRf8)), Dartmoor exits ([need to exit via bike at least once](https://youtu.be/AJtJZe9jEi8?t=151)), and Colorado exits ([need to use tornado exit at least once](https://youtu.be/3XKWHrKpXwk?t=140)). These exits are handled client-side.
+- Peacock lets you play [custom](../custom-content.md) or otherwise discontinued / time limited content such as [Ghost Mode](../ghost-mode.md), Sniper co-op, escalations, elusive targets, and contracts.
+ - Both official server escalation / elusive targets / contracts and custom / modded ones are supported, see [here](../custom-content.md) for more info.
+- Display leaderboards for other Peacock users (Cross Platform, Epic and Steam)
+- In Game Saving is supported, and as of Peacock v5.0.1 you can load official server saves in Peacock.
+
+:::info Trivia: Why name it Peacock?
+
+Peacock is the name that the game uses in its source code for the mission "The Showstopper", which ushered in a new era of Hitman. Hence, the reason for the name "Peacock".
+
+:::
diff --git a/i18n/it/docusaurus-plugin-content-docs/current/legal/privacy-policy.md b/i18n/it/docusaurus-plugin-content-docs/current/legal/privacy-policy.md
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+++ b/i18n/it/docusaurus-plugin-content-docs/current/legal/privacy-policy.md
@@ -0,0 +1,91 @@
+---
+sidebar_label: Privacy Policy
+description: How The Peacock Project handles and stores user data.
+---
+
+# Peacock Privacy Policy
+
+We respect your privacy regarding any information we may collect while operating our Services, and this page describes how we use data collected, and for what purposes.
+
+## Scope
+
+This policy applies to the following websites and products (collectively, the "Services"):
+
+- All routes starting with '/peacock' on backend.rdil.rocks.
+- Any content displayed on thepeacockproject.org
+- Data sent to us when using the Peacock Server.
+
+## What data do we collect?
+
+When you view any of the pages this policy covers, exactly which page, as well as your IP address, and the time gets logged by us. This practice is typical and used by most websites. This information is stored on our servers for a maximum of 72 hours.
+
+When complete a level in-game when leaderboards are enabled, your score and other details about your session will be sent to us and stored indefinitely.
+
+## What do we use this data for?
+
+We use this data for purposes including:
+
+- Assigning roles based on ownership status in the Discord server
+- Keeping track of leaderboard positions and statistics, and for moderation of these leaderboards.
+
+## Request deletion of your data
+
+Please contact a project admin on Discord, or email admin [at symbol] thepeacockproject [dot] org.
+
+## Opting out where possible
+
+The Peacock server has the built-in capability as of recently released versions to opt out of certain features that may collect personal information.
+
+To opt out of leaderboard data being submitted to our servers, run the server once, then edit the generated `options.ini` file, setting the `leaderboardsOptOut` value to `true`. To opt out of update checking, run the server once, then edit the generated `options.ini` file, setting the `updateChecking` value to `false`.
+
+## Legal bases for information collection/usage
+
+A note here for those in the European Union about legal grounds for processing information about you under EU data protection laws, which is that our use of your information is based on the grounds that:
+
+1. The use is necessary in order to fulfill our commitments to you under our Terms of Service or other agreements with you or is necessary to administer your account–for example, in order to enable access to our Services on your device; or
+2. The use is necessary for compliance with a legal obligation; or
+3. The use is necessary in order to protect your vital interests or those of another person; or
+4. We have a legitimate interest in using your information–for example, to provide and update our Services, to improve our Services, to safeguard our Services, to communicate with you, to monitor and prevent any problems with our Services, and to personalize your experience; or
+5. You have given us your consent.
+
+## How we share information
+
+We do not sell our users' private personal information.
+
+We share information about you in the limited circumstances spelled out below and with appropriate safeguards on your privacy:
+
+- Legal requests: We may disclose information about you in response to a subpoena, court order, or other governmental request.
+- To protect rights, property, and others: We may disclose information about you when we believe in good faith that disclosure is reasonably necessary to protect the property or rights of The Peacock Project, third parties, or the public at large. For example, if we have a good faith belief that there is an imminent danger of death or serious physical injury, we may disclose information related to the emergency without delay.
+- With your consent: We may share and disclose information with your consent or at your direction. For example, we may share your information with third parties with which you authorize us to do so.
+
+## Responsible disclosure of data breaches
+
+In the case that any data collected is ever leaked, we will try our best to notify the affected users. Please note that we may not be able to contact you if you leave the Discord server, disable Discord direct messages, or fail to check Discord when we inform you.
+
+## Your rights
+
+If you are located in certain countries, including those that fall under the scope of the European General Data Protection Regulation (AKA the “GDPR”), data protection laws give you rights with respect to your personal data, subject to any exemptions provided by the law, including the rights to:
+
+- Request access to your personal data
+- Request correction or deletion of your personal data
+- Object to our use and processing of your personal data
+- Request that we limit our use and processing of your personal data
+- Request portability of your personal data
+
+EU individuals also have the right to make a complaint to a government supervisory authority.
+
+## Use of data by third parties
+
+Our infrastructure makes use of third parties which may process or retain your data, the privacy policies of those Services can be found at:
+
+- https://www.cloudflare.com/privacypolicy/
+- https://discord.com/privacy
+- https://www.hitmaps.com/privacy-policy
+
+## Updates to this policy
+
+This policy was created on May 5th, 2021. This policy may change without notice at any time. We advise regularly checking it for any updates that may affect you. You can view the history of this policy [here](https://github.com/thepeacockproject/peacockprojectorg/commits/main/docs/legal/privacy-policy.md).
+
+## Ask a question
+
+To ask a question about this policy, please follow the instructions outlined under the "Request deletion of your data" section.
diff --git a/i18n/it/docusaurus-plugin-content-docs/current/legal/terms-of-service.md b/i18n/it/docusaurus-plugin-content-docs/current/legal/terms-of-service.md
new file mode 100644
index 0000000..02571b8
--- /dev/null
+++ b/i18n/it/docusaurus-plugin-content-docs/current/legal/terms-of-service.md
@@ -0,0 +1,38 @@
+---
+title: Terms of Service
+description: Peacock's Terms of Service.
+---
+
+While we aren't lawyers, we do have some terms and conditions that must be followed.
+
+## Terms
+
+"We", "Us", "Our", and "Peacock" shall mean The Peacock Project team. "You" shall mean the consumer.
+
+## Binding
+
+By using Peacock or any related services, you agree to these terms, as well as the terms set in the [Privacy Policy](privacy-policy.md).
+
+## Access
+
+We agree to provide access to Peacock for select owners of the HITMAN™ series. We have the right to deny you access if you don't own the game, or if we decide to deny access for any reason.
+
+## Licensing
+
+As of October 20th, 2022, Peacock is an open-source project under the [GNU Affero General Public License, version 3.0](https://www.gnu.org/licenses/agpl-3.0.en.html).
+
+## Donations
+
+Since Peacock costs the team to build and keep going, anybody has the option to donate money to help fund the project. All donations are non-refundable. Donations are not required, but much appreciated.
+
+## Plugins
+
+We encourage authorized users to create plugins to add, change, or remove functionality from Peacock. Plugin developers are allowed to modify Peacock through our internal plugin system, assuming modifications made do not violate any other rules laid out in this document. While the plugin system is an official feature of Peacock, unless otherwise stated, plugins are not provided by nor endorsed by The Peacock Project. We provide no liability, warranty, or support for these plugins. If you wish to become a plugin developer, and gain access to our official plugin development resources, contact an admin on Discord.
+
+## Interpretation
+
+All translations are provided purely for informational purposes. In case of discrepancy between the English text and any translations, the English version shall prevail.
+
+## Change
+
+This policy may change at any time at our discretion. We will attempt to notify you of any changes, but in some cases, we may not be able to. The date this policy was last modified can be found at the bottom of this page. Additionally, you can view the revision history of this page [here](https://github.com/thepeacockproject/peacockprojectorg/commits/main/docs/legal/terms-of-service.md).
diff --git a/i18n/it/docusaurus-plugin-content-docs/current/roadmaps.mdx b/i18n/it/docusaurus-plugin-content-docs/current/roadmaps.mdx
new file mode 100644
index 0000000..ee56765
--- /dev/null
+++ b/i18n/it/docusaurus-plugin-content-docs/current/roadmaps.mdx
@@ -0,0 +1,81 @@
+---
+title: Roadmaps
+---
+
+import Image from "@theme/IdealImage"
+import March2023Roadmap from "@site/static/img/march-2023-roadmap.png"
+import Winter2023Roadmap from "@site/static/img/winter-2023-roadmap.png"
+import July2022Roadmap from "@site/static/img/july-2022-roadmap.png"
+import March2022Roadmap from "@site/static/img/march-2022-roadmap.png"
+import Febuary2022Roadmap from "@site/static/img/february-2022-roadmap.png"
+import December2021Roadmap from "@site/static/img/december-2021-roadmap.png"
+import November2021Roadmap from "@site/static/img/november-2021-roadmap.png"
+import October2021Roadmap from "@site/static/img/october-2021-roadmap.png"
+import September2021Roadmap from "@site/static/img/september-2021-roadmap.png"
+import August2021Roadmap from "@site/static/img/august-2021-roadmap.png"
+import July2021Roadmap from "@site/static/img/july-2021-roadmap.png"
+import June2021Roadmap from "@site/static/img/june-2021-roadmap.png"
+import May2021Roadmap from "@site/static/img/may-2021-roadmap.png"
+import April2021Roadmap from "@site/static/img/april-2021-roadmap.png"
+
+Each month, we do roadmaps, containing content/features we plan to implement.
+
+## Active Roadmap (March 2023)
+
+
+## Past Roadmaps
+
+### Winter 2023
+
+
+### July 2022
+
+
+
+### March 2022
+
+
+
+### Febuary 2022
+
+
+
+### December 2021
+
+
+
+### November 2021
+
+
+
+### October 2021
+
+
+
+### September 2021
+
+
+
+### August 2021
+
+
+
+### July 2021
+
+
+
+### June 2021
+
+
+
+### May 2021
+
+
+
+### April 2021
+
+
+
+### March 2021
+
+Back in March 2021, Peacock was born. We didn't have a stable enough release at the time for a roadmap.
diff --git a/i18n/it/docusaurus-plugin-content-docs/current/troubleshooting/fix-port-in-use.md b/i18n/it/docusaurus-plugin-content-docs/current/troubleshooting/fix-port-in-use.md
new file mode 100644
index 0000000..ee76f9a
--- /dev/null
+++ b/i18n/it/docusaurus-plugin-content-docs/current/troubleshooting/fix-port-in-use.md
@@ -0,0 +1,48 @@
+---
+title: Port in Use Error
+---
+
+The "Port in Use" error happens when Peacock is trying to start, but the port it's set to use is already in use.
+
+Here's what it looks like:
+
+![The error message shown when Peacock tries to use a port that's in use](/img/wiki/port_in_use.png)
+
+## What is a Port?
+
+In simple terms, a port is a thing programs and other computers can connect to and get data from.
+In order for the game to talk to Peacock's server, the server has to occupy a port.
+Ports must have an assigned number. The default port used by Peacock is 80, but port numbers can be any whole number between 1 and 65535.
+
+## Visual Studio
+
+If you use Visual Studio, you may have installed some services that interfere with Peacock by also running on Port 80. To fix:
+
+1. Press the Windows key and R at the same time.
+2. Type services.msc in the popup box, then hit Okay.
+3. Check for `W3SVC: World Wide Web Publishing Service` and `Web Deployment Agent Service` in the service manager.
+4. Disable both if present.
+5. Try again, if it doesn't work, restart your computer, then try once more.
+
+## Changing the Port
+
+Here's how to change the port Peacock uses, if you don't want to stop the process on Port 80:
+
+In the instructions below, please substitute `PORTNUMBER` with a port that is not currently in use on your PC, e.g. `8080`, `6969`, `3000`, etc.
+
+- Change `Start Server.cmd` to be as follows:
+ ```bash
+ @echo off
+ SET PORT=PORTNUMBER
+ SET LOG_LEVEL_CONSOLE=info
+ SET LOG_CATEGORY_DISABLED=
+ SET LOG_MAX_FILES=14d
+ .\nodedist\node.exe chunk0.js
+ PAUSE
+ ```
+- Type `127.0.0.1:PORTNUMBER` into the Patcher's URL field, as shown here (click on the text and then type, the UI/UX will hopefully be improved soon): ![](/img/wiki/patcher_port.png)
+
+## On Linux
+
+Peacock's default port is 80, but on Linux, the normal user account does not have permission to use port 80.
+Check out the Changing the Port section above.
diff --git a/i18n/it/docusaurus-plugin-content-docs/current/troubleshooting/missing-strings.md b/i18n/it/docusaurus-plugin-content-docs/current/troubleshooting/missing-strings.md
new file mode 100644
index 0000000..f42ba60
--- /dev/null
+++ b/i18n/it/docusaurus-plugin-content-docs/current/troubleshooting/missing-strings.md
@@ -0,0 +1,36 @@
+---
+title: Missing Strings (UI_PEACOCK)
+---
+
+This is caused by the dynamic resources package not being downloaded from Peacock.
+
+Mods can disable downloading this to allow their weapon (or other repository edits) changes to show on official via a thumbs command.
+But this also stops Peacock's dynamic resources package from being downloaded, this only contains a localisation file for Peacock's custom content.
+
+You can identify it by the text of custom Peacock menu elements showing text starting with `['UI_PEACOCK` as shown in the image.
+
+![Screenshot from the featured page of Peacock in HITMAN: World of Assassination. Custom Peacock menu elements show text starting with \['UI\_PEACOCK.](/img/wiki/missing_strings.png)
+
+## How to fix
+
+:::note No mods/other game versions
+
+If you do not use Simple Mod Framework or you are using Hitman 2016 or 2.
+Ensure that your `thumbs.dat` file does not disable the dynamic resources package through a console command.
+
+If you are unsure how to check this, you can verify your game files to ensure you have the vanilla version.
+
+:::
+
+You can fix this by installing a mod using Simple Mod Framework.
+
+- Using [this link](https://hitman-resources.netlify.app/smf-install-link/https://github.com/thepeacockproject/peacock-strings/releases/latest/download/mod.framework.zip), or;
+- By [downloading it directly](https://github.com/thepeacockproject/peacock-strings/releases/latest/download/mod.framework.zip) and adding it through the mod manager.
+
+Don't forget to re-apply your mods.
+
+:::note If you already have the mod installed
+
+Ensure it is updated! You can do this through Simple Mod Framework's mod manager.
+
+:::
diff --git a/i18n/it/docusaurus-theme-classic/footer.json b/i18n/it/docusaurus-theme-classic/footer.json
new file mode 100644
index 0000000..0c3c24a
--- /dev/null
+++ b/i18n/it/docusaurus-theme-classic/footer.json
@@ -0,0 +1,62 @@
+{
+ "link.title.Wiki": {
+ "message": "Wiki",
+ "description": "The title of the footer links column with title=Wiki in the footer"
+ },
+ "link.title.Community": {
+ "message": "Community",
+ "description": "The title of the footer links column with title=Community in the footer"
+ },
+ "link.title.Other": {
+ "message": "Other",
+ "description": "The title of the footer links column with title=Other in the footer"
+ },
+ "link.item.label.Knowledge Base": {
+ "message": "Knowledge Base",
+ "description": "The label of footer link with label=Knowledge Base linking to /wiki/intel"
+ },
+ "link.item.label.Help/Bugs/Feature Requests (in our Discord)": {
+ "message": "Help/Bugs/Feature Requests (in our Discord)",
+ "description": "The label of footer link with label=Help/Bugs/Feature Requests (in our Discord) linking to https://discord.gg/F8qQTfnajw"
+ },
+ "link.item.label.Testimonials": {
+ "message": "Testimonials",
+ "description": "The label of footer link with label=Testimonials linking to /testimonials"
+ },
+ "link.item.label.Ghost Mode": {
+ "message": "Ghost Mode",
+ "description": "The label of footer link with label=Ghost Mode linking to /wiki/ghost-mode"
+ },
+ "link.item.label.Branding": {
+ "message": "Branding",
+ "description": "The label of footer link with label=Branding linking to /branding"
+ },
+ "link.item.label.Credits": {
+ "message": "Credits",
+ "description": "The label of footer link with label=Credits linking to /wiki/credits"
+ },
+ "link.item.label.Privacy Policy": {
+ "message": "Privacy Policy",
+ "description": "The label of footer link with label=Privacy Policy linking to /wiki/legal/privacy-policy"
+ },
+ "link.item.label.Terms of Service": {
+ "message": "Terms of Service",
+ "description": "The label of footer link with label=Terms of Service linking to /wiki/legal/terms-of-service"
+ },
+ "copyright": {
+ "message": "Copyright © 2024 The Peacock Project. Not owned by, affiliated with, or endorsed by IO Interactive.
HITMAN 3 © 2020 IO Interactive A/S. HITMAN™ 2 © 2018 IO Interactive A/S. HITMAN™ © 2019 IO Interactive A/S. IO Interactive, IOI logos, HITMAN, HITMAN logos, and WORLD OF ASSASSINATION are trademarks or registered trademarks owned by or exclusively licensed to IO Interactive A/S. All other trademarks are the property of their respective owners.",
+ "description": "The footer copyright"
+ },
+ "link.item.label.GitHub": {
+ "message": "GitHub",
+ "description": "The label of footer link with label=GitHub linking to https://github.com/thepeacockproject"
+ },
+ "logo.alt": {
+ "message": "Peacock Feather Logo",
+ "description": "The alt text of footer logo"
+ },
+ "link.item.label.Plugin Development": {
+ "message": "Plugin Development",
+ "description": "The label of footer link with label=Plugin Development linking to /plugins"
+ }
+}
diff --git a/i18n/it/docusaurus-theme-classic/navbar.json b/i18n/it/docusaurus-theme-classic/navbar.json
new file mode 100644
index 0000000..3f92a69
--- /dev/null
+++ b/i18n/it/docusaurus-theme-classic/navbar.json
@@ -0,0 +1,26 @@
+{
+ "title": {
+ "message": "The Peacock Project",
+ "description": "The title in the navbar"
+ },
+ "item.label.Wiki": {
+ "message": "Wiki",
+ "description": "Navbar item with label Wiki"
+ },
+ "item.label.Discord": {
+ "message": "Discord",
+ "description": "Navbar item with label Discord"
+ },
+ "item.label.GitHub": {
+ "message": "GitHub",
+ "description": "Navbar item with label GitHub"
+ },
+ "item.label.Installation Guide": {
+ "message": "Installation Guide",
+ "description": "Navbar item with label Installation Guide"
+ },
+ "logo.alt": {
+ "message": "Peacock Logo",
+ "description": "The alt text of navbar logo"
+ }
+}
diff --git a/i18n/ja/code.json b/i18n/ja/code.json
new file mode 100644
index 0000000..3b35ef5
--- /dev/null
+++ b/i18n/ja/code.json
@@ -0,0 +1,341 @@
+{
+ "Fast": {
+ "message": "Fast",
+ "description": "Homepage 'fast' feature header"
+ },
+ "homepage.fastDescription": {
+ "message": "Peacock is built to be fast. Latency, lag, and delays are not fun, which is why we put a focus on eliminating these factors wherever possible.",
+ "description": "The homepage's 'Fast' feature description"
+ },
+ "Easy to set up": {
+ "message": "Easy to set up",
+ "description": "Homepage 'Easy to set up' feature header"
+ },
+ "homepage.easyToSetUpDescription": {
+ "message": "It's really easy to give Peacock a go. Assuming you own the game, you can join our Discord, and perform the less than 3 minute set-up process.",
+ "description": "The homepage's 'Easy to set up' feature description"
+ },
+ "Custom content": {
+ "message": "Custom content",
+ "description": "Homepage 'Custom content' feature header"
+ },
+ "homepage.customContentDescription": {
+ "message": "We feature exclusive, custom content every month!",
+ "description": "The homepage's 'Custom content' feature description"
+ },
+ "homepage.subtitle": {
+ "message": "A replacement for HITMAN™'s servers that runs on your machine.",
+ "description": "The homepage's subtitle."
+ },
+ "homepage.joinDiscordLabel": {
+ "message": "Ready to give Peacock a shot?",
+ "description": "The text on top of the go to Discord button on the home page."
+ },
+ "homepage.joinDiscordButton": {
+ "message": "Join our Discord!",
+ "description": "The text on the join our Discord button on the home page."
+ },
+ "theme.IdealImageMessage.loading": {
+ "message": "Loading...",
+ "description": "When the full-scale image is loading"
+ },
+ "theme.IdealImageMessage.load": {
+ "message": "Click to load{sizeMessage}",
+ "description": "To prompt users to load the full image. sizeMessage is a parenthesized size figure."
+ },
+ "theme.IdealImageMessage.offline": {
+ "message": "Your browser is offline. Image not loaded",
+ "description": "When the user is viewing an offline document"
+ },
+ "theme.IdealImageMessage.404error": {
+ "message": "404. Image not found",
+ "description": "When the image is not found"
+ },
+ "theme.IdealImageMessage.error": {
+ "message": "Error. Click to reload",
+ "description": "When the image fails to load for unknown error"
+ },
+ "theme.ErrorPageContent.title": {
+ "message": "This page crashed.",
+ "description": "The title of the fallback page when the page crashed"
+ },
+ "theme.NotFound.title": {
+ "message": "Page Not Found",
+ "description": "The title of the 404 page"
+ },
+ "theme.NotFound.p1": {
+ "message": "We could not find what you were looking for.",
+ "description": "The first paragraph of the 404 page"
+ },
+ "theme.NotFound.p2": {
+ "message": "Please contact the owner of the site that linked you to the original URL and let them know their link is broken.",
+ "description": "The 2nd paragraph of the 404 page"
+ },
+ "theme.admonition.note": {
+ "message": "note",
+ "description": "The default label used for the Note admonition (:::note)"
+ },
+ "theme.admonition.tip": {
+ "message": "tip",
+ "description": "The default label used for the Tip admonition (:::tip)"
+ },
+ "theme.admonition.danger": {
+ "message": "danger",
+ "description": "The default label used for the Danger admonition (:::danger)"
+ },
+ "theme.admonition.info": {
+ "message": "info",
+ "description": "The default label used for the Info admonition (:::info)"
+ },
+ "theme.admonition.caution": {
+ "message": "caution",
+ "description": "The default label used for the Caution admonition (:::caution)"
+ },
+ "theme.AnnouncementBar.closeButtonAriaLabel": {
+ "message": "Close",
+ "description": "The ARIA label for close button of announcement bar"
+ },
+ "theme.BackToTopButton.buttonAriaLabel": {
+ "message": "Scroll back to top",
+ "description": "The ARIA label for the back to top button"
+ },
+ "theme.colorToggle.ariaLabel": {
+ "message": "Switch between dark and light mode (currently {mode})",
+ "description": "The ARIA label for the navbar color mode toggle"
+ },
+ "theme.colorToggle.ariaLabel.mode.dark": {
+ "message": "dark mode",
+ "description": "The name for the dark color mode"
+ },
+ "theme.colorToggle.ariaLabel.mode.light": {
+ "message": "light mode",
+ "description": "The name for the light color mode"
+ },
+ "theme.docs.breadcrumbs.home": {
+ "message": "Home page",
+ "description": "The ARIA label for the home page in the breadcrumbs"
+ },
+ "theme.docs.breadcrumbs.navAriaLabel": {
+ "message": "Breadcrumbs",
+ "description": "The ARIA label for the breadcrumbs"
+ },
+ "theme.docs.DocCard.categoryDescription": {
+ "message": "{count} items",
+ "description": "The default description for a category card in the generated index about how many items this category includes"
+ },
+ "theme.common.headingLinkTitle": {
+ "message": "Direct link to heading",
+ "description": "Title for link to heading"
+ },
+ "theme.navbar.mobileVersionsDropdown.label": {
+ "message": "Versions",
+ "description": "The label for the navbar versions dropdown on mobile view"
+ },
+ "theme.tags.tagsListLabel": {
+ "message": "Tags:",
+ "description": "The label alongside a tag list"
+ },
+ "theme.blog.archive.title": {
+ "message": "Archive",
+ "description": "The page & hero title of the blog archive page"
+ },
+ "theme.blog.archive.description": {
+ "message": "Archive",
+ "description": "The page & hero description of the blog archive page"
+ },
+ "theme.blog.paginator.navAriaLabel": {
+ "message": "Blog list page navigation",
+ "description": "The ARIA label for the blog pagination"
+ },
+ "theme.blog.paginator.newerEntries": {
+ "message": "Newer Entries",
+ "description": "The label used to navigate to the newer blog posts page (previous page)"
+ },
+ "theme.blog.paginator.olderEntries": {
+ "message": "Older Entries",
+ "description": "The label used to navigate to the older blog posts page (next page)"
+ },
+ "theme.blog.post.paginator.navAriaLabel": {
+ "message": "Blog post page navigation",
+ "description": "The ARIA label for the blog posts pagination"
+ },
+ "theme.blog.post.paginator.newerPost": {
+ "message": "Newer Post",
+ "description": "The blog post button label to navigate to the newer/previous post"
+ },
+ "theme.blog.post.paginator.olderPost": {
+ "message": "Older Post",
+ "description": "The blog post button label to navigate to the older/next post"
+ },
+ "theme.blog.post.plurals": {
+ "message": "One post|{count} posts",
+ "description": "Pluralized label for \"{count} posts\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.blog.tagTitle": {
+ "message": "{nPosts} tagged with \"{tagName}\"",
+ "description": "The title of the page for a blog tag"
+ },
+ "theme.tags.tagsPageLink": {
+ "message": "View All Tags",
+ "description": "The label of the link targeting the tag list page"
+ },
+ "theme.docs.paginator.navAriaLabel": {
+ "message": "Docs pages navigation",
+ "description": "The ARIA label for the docs pagination"
+ },
+ "theme.docs.paginator.previous": {
+ "message": "Previous",
+ "description": "The label used to navigate to the previous doc"
+ },
+ "theme.docs.paginator.next": {
+ "message": "Next",
+ "description": "The label used to navigate to the next doc"
+ },
+ "theme.docs.tagDocListPageTitle.nDocsTagged": {
+ "message": "One doc tagged|{count} docs tagged",
+ "description": "Pluralized label for \"{count} docs tagged\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.docs.tagDocListPageTitle": {
+ "message": "{nDocsTagged} with \"{tagName}\"",
+ "description": "The title of the page for a docs tag"
+ },
+ "theme.docs.versionBadge.label": {
+ "message": "Version: {versionLabel}"
+ },
+ "theme.docs.versions.unreleasedVersionLabel": {
+ "message": "This is unreleased documentation for {siteTitle} {versionLabel} version.",
+ "description": "The label used to tell the user that he's browsing an unreleased doc version"
+ },
+ "theme.docs.versions.unmaintainedVersionLabel": {
+ "message": "This is documentation for {siteTitle} {versionLabel}, which is no longer actively maintained.",
+ "description": "The label used to tell the user that he's browsing an unmaintained doc version"
+ },
+ "theme.docs.versions.latestVersionSuggestionLabel": {
+ "message": "For up-to-date documentation, see the {latestVersionLink} ({versionLabel}).",
+ "description": "The label used to tell the user to check the latest version"
+ },
+ "theme.docs.versions.latestVersionLinkLabel": {
+ "message": "latest version",
+ "description": "The label used for the latest version suggestion link label"
+ },
+ "theme.common.editThisPage": {
+ "message": "Edit this page",
+ "description": "The link label to edit the current page"
+ },
+ "theme.lastUpdated.atDate": {
+ "message": " on {date}",
+ "description": "The words used to describe on which date a page has been last updated"
+ },
+ "theme.lastUpdated.byUser": {
+ "message": " by {user}",
+ "description": "The words used to describe by who the page has been last updated"
+ },
+ "theme.lastUpdated.lastUpdatedAtBy": {
+ "message": "Last updated{atDate}{byUser}",
+ "description": "The sentence used to display when a page has been last updated, and by who"
+ },
+ "theme.blog.sidebar.navAriaLabel": {
+ "message": "Blog recent posts navigation",
+ "description": "The ARIA label for recent posts in the blog sidebar"
+ },
+ "theme.CodeBlock.copied": {
+ "message": "Copied",
+ "description": "The copied button label on code blocks"
+ },
+ "theme.CodeBlock.copyButtonAriaLabel": {
+ "message": "Copy code to clipboard",
+ "description": "The ARIA label for copy code blocks button"
+ },
+ "theme.CodeBlock.copy": {
+ "message": "Copy",
+ "description": "The copy button label on code blocks"
+ },
+ "theme.CodeBlock.wordWrapToggle": {
+ "message": "Toggle word wrap",
+ "description": "The title attribute for toggle word wrapping button of code block lines"
+ },
+ "theme.DocSidebarItem.toggleCollapsedCategoryAriaLabel": {
+ "message": "Toggle the collapsible sidebar category '{label}'",
+ "description": "The ARIA label to toggle the collapsible sidebar category"
+ },
+ "theme.navbar.mobileLanguageDropdown.label": {
+ "message": "Languages",
+ "description": "The label for the mobile language switcher dropdown"
+ },
+ "theme.TOCCollapsible.toggleButtonLabel": {
+ "message": "On this page",
+ "description": "The label used by the button on the collapsible TOC component"
+ },
+ "theme.blog.post.readMore": {
+ "message": "Read More",
+ "description": "The label used in blog post item excerpts to link to full blog posts"
+ },
+ "theme.blog.post.readMoreLabel": {
+ "message": "Read more about {title}",
+ "description": "The ARIA label for the link to full blog posts from excerpts"
+ },
+ "theme.blog.post.readingTime.plurals": {
+ "message": "One min read|{readingTime} min read",
+ "description": "Pluralized label for \"{readingTime} min read\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.docs.sidebar.collapseButtonTitle": {
+ "message": "Collapse sidebar",
+ "description": "The title attribute for collapse button of doc sidebar"
+ },
+ "theme.docs.sidebar.collapseButtonAriaLabel": {
+ "message": "Collapse sidebar",
+ "description": "The title attribute for collapse button of doc sidebar"
+ },
+ "theme.navbar.mobileSidebarSecondaryMenu.backButtonLabel": {
+ "message": "← Back to main menu",
+ "description": "The label of the back button to return to main menu, inside the mobile navbar sidebar secondary menu (notably used to display the docs sidebar)"
+ },
+ "theme.docs.sidebar.expandButtonTitle": {
+ "message": "Expand sidebar",
+ "description": "The ARIA label and title attribute for expand button of doc sidebar"
+ },
+ "theme.docs.sidebar.expandButtonAriaLabel": {
+ "message": "Expand sidebar",
+ "description": "The ARIA label and title attribute for expand button of doc sidebar"
+ },
+ "theme.docs.sidebar.closeSidebarButtonAriaLabel": {
+ "message": "Close navigation bar",
+ "description": "The ARIA label for close button of mobile sidebar"
+ },
+ "theme.docs.sidebar.toggleSidebarButtonAriaLabel": {
+ "message": "Toggle navigation bar",
+ "description": "The ARIA label for hamburger menu button of mobile navigation"
+ },
+ "homepage.installationButton": {
+ "message": "Check Installation Guide!",
+ "description": "The text on the Installation button on the home page."
+ },
+ "homepage.installationButtonBelowText": {
+ "message": "(Read instructions before installing)",
+ "description": "The text below the Installation button on the home page."
+ },
+ "homepage.joinDiscordButtonBelowText2": {
+ "message": "(Join our Discord for support, update notifications, plugins to extend Peacock (new features, game modes), and more!)",
+ "description": "The text below the join our Discord button on the home page."
+ },
+ "theme.NavBar.navAriaLabel": {
+ "message": "Main",
+ "description": "The ARIA label for the main navigation"
+ },
+ "theme.docs.sidebar.navAriaLabel": {
+ "message": "Docs sidebar",
+ "description": "The ARIA label for the sidebar navigation"
+ },
+ "theme.admonition.warning": {
+ "message": "warning",
+ "description": "The default label used for the Warning admonition (:::warning)"
+ },
+ "theme.DocSidebarItem.expandCategoryAriaLabel": {
+ "message": "Expand sidebar category '{label}'",
+ "description": "The ARIA label to expand the sidebar category"
+ },
+ "theme.DocSidebarItem.collapseCategoryAriaLabel": {
+ "message": "Collapse sidebar category '{label}'",
+ "description": "The ARIA label to collapse the sidebar category"
+ }
+}
diff --git a/i18n/ja/docusaurus-plugin-content-docs-plugin-dev/current.json b/i18n/ja/docusaurus-plugin-content-docs-plugin-dev/current.json
new file mode 100644
index 0000000..2cb71d5
--- /dev/null
+++ b/i18n/ja/docusaurus-plugin-content-docs-plugin-dev/current.json
@@ -0,0 +1,10 @@
+{
+ "version.label": {
+ "message": "Next",
+ "description": "The label for version current"
+ },
+ "sidebar.sidebar.category.Plugin Development": {
+ "message": "Plugin Development",
+ "description": "The label for category Plugin Development in sidebar sidebar"
+ }
+}
diff --git a/i18n/ja/docusaurus-plugin-content-docs/current.json b/i18n/ja/docusaurus-plugin-content-docs/current.json
new file mode 100644
index 0000000..abb7231
--- /dev/null
+++ b/i18n/ja/docusaurus-plugin-content-docs/current.json
@@ -0,0 +1,22 @@
+{
+ "version.label": {
+ "message": "Next",
+ "description": "The label for version current"
+ },
+ "sidebar.sidebar.category.User Guide": {
+ "message": "User Guide",
+ "description": "The label for category User Guide in sidebar sidebar"
+ },
+ "sidebar.sidebar.category.Legal": {
+ "message": "Legal",
+ "description": "The label for category Legal in sidebar sidebar"
+ },
+ "sidebar.sidebar.doc.Home": {
+ "message": "Home",
+ "description": "The label for the doc item Home in sidebar sidebar, linking to the doc home"
+ },
+ "sidebar.sidebar.category.Troubleshooting Guides": {
+ "message": "Troubleshooting Guides",
+ "description": "The label for category Troubleshooting Guides in sidebar sidebar"
+ }
+}
diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/credits.mdx b/i18n/ja/docusaurus-plugin-content-docs/current/credits.mdx
new file mode 100644
index 0000000..235c1ca
--- /dev/null
+++ b/i18n/ja/docusaurus-plugin-content-docs/current/credits.mdx
@@ -0,0 +1,367 @@
+---
+title: Credits
+description: A tribute for all the people and work that has gone in to making Peacock possible.
+---
+
+## Peacock Team
+
+
+
+
+
+
+
rdil
+
+ Creator and Lead Developer
+
+
+
+
+
+
+ Hailing from the United States, rdil has always had a passion for
+ coding. rdil created Peacock with the aim of reducing many of the
+ headaches that HITMAN™ players experience.
+
+
+
+
+
+
+
+
+
+
ScriptDesk
+
Art Director
+
+
+
+
+
+ Hailing from New Zealand, Script, (also known as [Sergei Larin](https://hitman.fandom.com/wiki/Sergei_Larin),
+ the talented art forger) handles artwork and branding for Peacock.
+ Script enjoys expressing his unique art style and graphic design
+ skills by making our roadmaps and drawing.
+
+
+
+
+
+
+
+
+
+
grappigegovert
+
+ Creator of LocalGhost, Developer, Translator
+
+
+
+
+
+
+ grappigegovert is from The Netherlands, and created LocalGhost, a
+ project for preserving HITMAN™ 2's now-retired Ghost Mode.
+ Peacock is a complete rewrite of LocalGhost that adds many features
+ on top, and grappigegovert has been brought on for his insight and
+ coding talent.
+
+
+
+
+
+
+
+
+
+
Anthony Fuller
+
+ Data-miner, Modder, Developer
+
+
+
+
+
+
+ Anthony Fuller is known throughout the community as the guy who spoils Elusive
+ Targets before they are officially released, and brought The Sarajevo Six to PC.
+ His talent and wits are extremely valuable in building out Peacock.
+
+
+
+
+
+
+
+
+
+
Dafitius
+
+ Modder, Developer
+
+
+
+
+
+
+ Dafitius is a HITMAN™ modder who has been brought on mainly to work on the patcher.
+
+
+
+
+
+
+
+
+
+
Atampy26
+
+ Modder, Developer
+
+
+
+
+
+
+ Atampy26 is perhaps one of the most well known modders in the community. He creates
+ excellent tools such as QuickMod, QuickEdit, QuickEntity, and the Simple Mod Framework.
+ Atampy has joined the team to work exclusively on challenge support.
+
+
+
+
+
+
+
+
+
+
alex73630
+
+ Developer
+
+
+
+
+
+
+ Alex the French otter is a Node.js freelance developer that helps with Peacock development.
+ He is also a (wannabe) speedrunner of HITMAN™ and enjoys otters.
+
+
+
+
+
+
+
+
+
+
Fusha
+
+ Developer
+
+
+
+
+
+
+ A graphics programmer by trade, Fusha enjoys extending and improving
+ her favorite games by night. She developed much of Peacock's
+ LiveSplit auto-splitter feature. She lives in the US and enjoys
+ making videos, painting, and racing motorcycles in any remaining
+ free time.
+
+
+
+
+
+
+
+
+
+
Solderq35
+
+ Website Maintainer
+
+
+
+
+
+
+ Solderq35 is our website maintainer and an avid speedrunner.
+ He leads the moderation of the HITMAN™ games on speedrun.com.
+
+
+
+
+
+
+
+
+
+
Krugermeiier
+
Advisor
+
+
+
+
+
+ Krugermeiier was the first person to join the Peacock Discord, and
+ has been a member since the beginning. Krugermeiier helps advise
+ on major decisions and helps on the coding end.
+
+
+
+
+
+
+
+
+
+
Tinosaurus
+
Community Helper / Developer / Report writer
+
+
+
+
+
+ Tinosaurus is Adeze Oijofor's worst nightmare the Finnish helper guy, and has been around for a long time. He writes Bug Reports, helps with smaller things related to development, and is a moderator of the HITMAN™ games on speedrun.com. Currently, he is studying computer science in university, as well as doing things with the website.
+
+
+
+
+
+
+
+
+
+
MoonySolari
+
Developer
+
+
+
+
+
+ As a user, MoonySolari was impatient with the long intervals between Peacock updates, so he took matters into his own hands. Aside from some other quality-of-life improvements and bug-fixes, he has mainly revamped the Contracts mode menu and the Challenge system.
+
+
+
+
+### Alumni
+
+
+
+
+
+
+
CurryMaker{" "}Alumni
+
+ Co-Founder, Ex-Developer
+
+
+
+
+
+
+ Hailing from Germany, CurryMaker helped build Peacock up in the
+ early days, developing crucial features like destinations pages and
+ escalations. These days, he frequently [streams on Twitch](https://twitch.tv/CurryMakerTV).
+
+
+
+
+
+
+
+
+
+
riisikumi{" "}Alumni
+
Former Lead Moderator
+
+
+
+
+
+ riisikumi is proud to hail from Finland. He primarily handled moderation of
+ the Discord.
+
+
+
+
+## Donors
+
+- A_Talking_Tree
+- Adam.
+- Agent Sleazeball
+- barbegue
+- Benny the First Hunter
+- BernardoOne
+- BlazDT
+- BluntsNBeatz
+- Captain_Flipflop
+- d00nicus
+- dez
+- frankmav
+- Gros_Shtok
+- Gunther
+- hugo
+- J0K3RNTV
+- KOats
+- Koipao
+- lilizzdog
+- mendietinha
+- Milan.png
+- Moo
+- N1ghtmar3
+- PapaLevy
+- riisikumi
+- PurpleKey
+- Quivorian
+- RandomGuy
+- scaler
+- Solder
+- Terraformer9x
+- Tinosaurus
+- Yannini
+
+Thank you all very much!
+
+## Translators
+
+- Dutch - grappigegovert, Milan.png, Neko :heart:
+- Finnish - riisikumi
+- French - Hardware
+- Norwegian - Some Random Person
+- Portuguese (Brazil) - Arcanorum
+- Spanish - Nachito
+- Polish - se66el
+- German - Cookie, Kaki
+- Simplified & Traditional Chinese - suanjiansalt
+
+## Moderators
+
+- Script
+- Krugermeiier
+- Tinosaurus
+- bcgyt
+- Cookie
diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/custom-content.md b/i18n/ja/docusaurus-plugin-content-docs/current/custom-content.md
new file mode 100644
index 0000000..a557983
--- /dev/null
+++ b/i18n/ja/docusaurus-plugin-content-docs/current/custom-content.md
@@ -0,0 +1,62 @@
+---
+title: Custom Content
+description: An overview of the custom content that Peacock provides.
+---
+
+Peacock has lots of goodies packed in for our users. Here's a peek at our custom content!
+
+## Escalations
+
+### Custom Peacock Escalations
+
+Peacock supports custom (Peacock original) escalations. These escalations are available in-game by default. You can see some custom escalations listed in the [Roadmaps](./roadmaps.mdx) as well.
+
+### Official Server Escalations and Legacy Escalations
+
+Peacock also supports all official server escalations, including Hitman 2016 escalations that have not been ported to Hitman 2 or 3 (legacy escalations). These escalations are available in-game by default.
+
+- Note: You can select specific escalation levels to start on using the Escalation Level Picker tool, as explained [here](./intel/loadout-profiles-elp.md#escalation-level-picker)
+
+## Contracts Mode
+
+Peacock supports both official server and custom Peacock contracts.
+
+### Featured contracts
+
+This includes custom (Peacock original) contracts created by Peacock dev team. You can see some of these custom featured contracts [here](./roadmaps.mdx).
+
+- **Note: Official Servers Featured Contracts are not included.**
+
+#### How to Play
+
+Go to `Game Modes` -> `Contracts` -> `Featured` menu in-game.
+
+### User-Created Official Server Contracts
+
+#### How to Install
+
+- Note: This only works while the HITMAPS bot is authenticated for the platform in question.
+ - [More info on how to authenticate it](https://bot.hitmaps.com/).
+ - To check if it's online, run the command `/botstatus` in the `#bot-spam` channel in the Peacock Discord. The status is updated every 10 minutes.
+- Go to `Game Modes` -> `Contracts` -> `Contract Lookup` menu in-game.
+- Enter the official server contract ID (**Contracts from every platform except Nintendo Switch are supported for this**).
+- The contract will now be downloaded in your `contracts` folder.
+
+#### How to Play
+
+Go to `Game Modes` -> `Contracts` -> `My Contracts` in-game to play.
+
+### User-Created Peacock Contracts
+
+#### How to Install
+
+Download the contract's `.json` file from the `share-contracts` channel in Peacock Discord. Place the `.json` file in your `Contracts` folder, as shown here: ![](/img/wiki/contracts_folder.png).
+
+#### How to create your own
+
+- If you create a contract in-game while in Peacock server, your contract will be saved as an `.json` file in `Contracts` folder, as shown in the image above.
+- Be sure to share your `.json` file in Peacock Discord's `share-contracts` channel if you want others to play your custom Peacock contract.
+
+#### How to Play
+
+- Go to `Game Modes` -> `Contracts` -> `My Contracts` in-game to play.
diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/features/elusive-targets.md b/i18n/ja/docusaurus-plugin-content-docs/current/features/elusive-targets.md
new file mode 100644
index 0000000..fc6679d
--- /dev/null
+++ b/i18n/ja/docusaurus-plugin-content-docs/current/features/elusive-targets.md
@@ -0,0 +1,26 @@
+---
+title: Elusive Targets
+---
+
+On Peacock, you can play all Elusive Targets in the game.
+Our implementation of Elusive Targets is simple: you can play them whenever you want, and finish or fail the missions as
+many times as you want, with no time penalties.
+
+## How to Play
+
+On HITMAN™ 2016, you will see an Elusive Targets tile on the main menu.
+
+For other game versions, after starting up the game with Peacock, scroll right on the top bar of the main menu.
+Click the `Career` tab, then select the `Elusive Targets` tile.
+
+:::info The Brothers
+
+You may see an Elusive Target on the menu titled "The Brothers", which the game will say you are missing the required
+content for.
+This Elusive Target is cut/unfinished content, and while the files are in the game, it needs to be activated by using
+mods.
+
+Check out [this mod](https://www.nexusmods.com/hitman3/mods/375) by community member Kevin Rudd which adds back and
+polishes the mission.
+
+:::
diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/features/plugins.md b/i18n/ja/docusaurus-plugin-content-docs/current/features/plugins.md
new file mode 100644
index 0000000..36eaad4
--- /dev/null
+++ b/i18n/ja/docusaurus-plugin-content-docs/current/features/plugins.md
@@ -0,0 +1,52 @@
+---
+title: Plugins
+---
+
+Peacock supports a broad variety of server side mods (plugins). Plugins can add new content to the game, or change
+existing mechanics.
+
+## What can plugins do?
+
+Plugins are able to make changes to the parts of the game that Peacock handles.
+This includes menus, missions, contracts mode, leaderboards, and unlockables, among other things.
+
+One limitation of plugins is that they can't modify the game's files on their own, but some mods for the game have
+plugins that go along with them to make certain features work in Peacock's online mode, instead of only offline mode.
+
+:::note
+
+Plugins are only a small portion of the Hitman modding scene. **Many Hitman mods are done client-side and out of
+scope of Peacock.** More general-use client-side mods, outside the scope of Peacock, are aggregated here:
+
+- [NexusMods](https://www.nexusmods.com/hitman3)
+- [Glacier Modding Discord](https://discord.com/invite/6UDtuYhZP6)
+
+:::
+
+## Examples
+
+Here are some of the plugins that have been made by our community:
+
+- Kill Everyone Campaign by Anthony Fuller
+ - All real NPC's marked as targets, can get Silent Assassin rating back after killing everyone.
+ - Note: Very buggy for maps with 200+ targets, guns may jam randomly. You may need to start by melee killing people.
+- Plugins that add unused weapons to the game (such as the [Beanbag Shotgun](/img/wiki/beanbag_shotgun.png))
+- Plugins to modify existing weapons and disguises
+
+## How to Install Plugins
+
+To install plugins, go to either the `plugins` or `#plugin-releases` (being phased out) channel in the Peacock Discord
+and download a plugin you are interested in.
+
+- Put the downloaded files into the `plugins` folder, located in the Peacock folder (created automatically by the server
+ the first time you launch it).
+- The plugin should end with `.plugin.js` or `Plugin.js` - if it's distributed as a `.zip`, extract it first.
+
+Example of the `plugins` folder: ![Plugins folder](/img/wiki/plugins_folder.png)
+
+:::info Instructions
+
+Be sure to check for any further instructions in the plugin's description. Some plugins may require further setup steps
+or haven't been updated yet for newer versions of Peacock.
+
+:::
diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/features/progression-transfer.md b/i18n/ja/docusaurus-plugin-content-docs/current/features/progression-transfer.md
new file mode 100644
index 0000000..7a141b0
--- /dev/null
+++ b/i18n/ja/docusaurus-plugin-content-docs/current/features/progression-transfer.md
@@ -0,0 +1,47 @@
+---
+title: Progression Transfer
+---
+
+Peacock supports transferring your progress from official World of Assassination game servers. This will override all of your current progress on Peacock.
+
+We currently only support same game and platform, for example, you can only go from Hitman 3 Steam → Hitman 3 Steam.
+Support for cross-game progression transfer is planned.
+
+## Video Tutorial
+
+
+
+Check out the video tutorial above for a walkthrough of the progression transfer process. It may help to enable full-screen mode!
+
+## How do I do it?
+
+1. First, Start Peacock. Then connect to Peacock with the game. It is recommended that you now close the game.
+
+2. Navigate to Peacock's Web UI, most users can [click here](http://localhost/) to access it.
+ If Peacock is running on a different port, you can navigate to `http://localhost:PORT/` in a web browser.
+
+3. Then, go to the **Progress Transfer** button on the nav bar at the top of the page.
+ Choose the account you wish to transfer progress to.
+
+4. Here you can see when you last transferred the progression of this account (if applicable).
+ Now press the green **Sync Now** button.
+
+5. A pop-up will display, **READ IT CAREFULLY** - this is your last chance to opt-out.
+
+You will now see a pop-up box. If it is **green** then it was completed successfully!
+If it was **red**, it failed, read below for some common issues and their fixes.
+
+## Common Issues
+
+### Failed to get official authentication data
+
+**IF YOU DID NOT CONNECT TO PEACOCK FIRST**: Go back to step 1 with your reading glasses on.
+
+If you did: are you sure? Did you see the Peacock dashboard? Go back to step 1 and ensure you follow them.
+
+**DO YOU OWN THE GAME?** If you don't, it won't work.
+
+### Failed to sync official data
+
+Ensure you followed all steps outlined above. **ENSURE YOU OWN THE GAME.**
+If you still experience this, [make an issue](https://github.com/thepeacockproject/Peacock/issues/new/choose) or [join our Discord](https://discord.gg/F8qQTfnajw).
diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/ghost-mode.md b/i18n/ja/docusaurus-plugin-content-docs/current/ghost-mode.md
new file mode 100644
index 0000000..87f8947
--- /dev/null
+++ b/i18n/ja/docusaurus-plugin-content-docs/current/ghost-mode.md
@@ -0,0 +1,34 @@
+---
+image: /img/ghostmode.jpg
+description: Details about The Peacock Project's Ghost Mode server, allowing players to use the now-scrapped game mode.
+---
+
+# Ghost Mode
+
+The Peacock Project is happy to announce that we are running our own [LocalGhost](https://gitlab.com/grappigegovert/LocalGhost) server!
+
+Ghost Mode for HITMAN™ 2 (and HITMAN™ 3 on Steam with a mod) has returned as an unofficial game mode! You and a friend can connect and invite each other to a friendly Ghost Mode match using Steam's invite system.
+
+(_Matchmaking is not supported_).
+
+Ghost Mode is available for PC players who own HITMAN™ 2 or HITMAN™ 3 on Steam.
+
+## How to Connect
+
+1. Download the LocalGhost Patcher from [here](https://gitlab.com/grappigegovert/localghost/-/jobs/artifacts/master/download?job=build_patcher).
+2. Open the patcher, and select `ghostmode.rdil.rocks` on the drop-down menu.
+3. If this is your first time running the patcher, open Advanced Settings, and untick the box labeled `Use http instead of https`. Then click save.
+ - Note: Only untick `Use http instead of https` when trying to play Ghost Mode. When trying to use Peacock for other game modes, please tick this box again.
+4. Start the game, press enter when prompted.
+5. You are ready to play Ghost Mode!
+
+Want to go back to the official servers? Just close the patcher and restart the game.
+
+## Use in HITMAN™ 3
+
+To use Ghost Mode in HITMAN™ 3 (Steam version only), you need to install a client-side mod to the game. The mod can be obtained [here](https://www.nexusmods.com/hitman3/mods/260).
+
+## Side Notes
+
+- You can also play Ghost Mode with two people connected to the same Peacock instance, however exposing Peacock outside your home network may not be safe and isn't recommended.
+- This Ghost Mode server is run by The Peacock Project team, but _is not Peacock itself_!
diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/guides/linux-setup.md b/i18n/ja/docusaurus-plugin-content-docs/current/guides/linux-setup.md
new file mode 100644
index 0000000..a65931e
--- /dev/null
+++ b/i18n/ja/docusaurus-plugin-content-docs/current/guides/linux-setup.md
@@ -0,0 +1,74 @@
+---
+title: Linux Setup Guide
+description: Guide for setting up Peacock on Linux or macOS.
+---
+
+Peacock is primarily built to work on Windows, but fear not, using it on Linux is possible!
+
+:::info Update as of November 2022
+
+- Go to [this GitHub repo](https://github.com/thepeacockproject/linux-steam-setup) for updated instructions on how to get Peacock running on Linux with Steam.
+- **Original Instructions below may also work.**
+
+:::
+
+## Server
+
+To get the server working on Linux, you will need to first prepare Node.js.
+
+### Install nvm
+
+In order to do so, run the following command the first time:
+
+```shell
+curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.39.1/install.sh | bash
+```
+
+This will download and install [nvm](https://nvm.sh), which allows quickly swapping between multiple Node.js versions. This will allow Peacock to always use the version of Node.js it needs to.
+
+### Install Node.js
+
+Next, `cd` to the directory you have Peacock unzipped to, and run the following command:
+
+```shell
+nvm install
+```
+
+This will install the version of Node.js required by Peacock. You will need to re-run this when Peacock updates.
+
+### Create a launcher script
+
+Finally, create a script that lets you easily start the server, with the suggested contents being as follows:
+
+```shell
+node --enable-source-maps --harmony chunk0.js --hmr
+```
+
+- Note: If you are using a port other than port 80, you should specify the port in your launcher script. Substitute `PORTNUMBER` in the script below with your port number of choice.
+
+ - `PORT=PORTNUMBER node --enable-source-maps --harmony chunk0.js --hmr`
+
+And then make the script executable:
+
+```shell
+chmod +x ./theScriptsName.sh
+```
+
+You can now launch the server by running the script you just created.
+
+## Patcher
+
+This part is a lot more tricky. You need to run the patcher in _the same Wine prefix as the game_.
+
+Some users have gotten it to work, but others haven't. Feel free to document your experience in the Discord's `#help` channel for anybody that has problems in the future to reference.
+
+Some people have gotten it to work using the following command:
+
+```shell
+STEAM_COMPAT_DATA_PATH="$HOME/.steam/root/steamapps/compatdata/1659040" \
+ WINEPREFIX="$STEAM_COMPAT_DATA_PATH/pfx" \
+ STEAM_COMPAT_CLIENT_INSTALL_PATH="$home/.steam/steam" \
+ "$HOME/.steam/root/steamapps/common/Proton\ -\ Experimental/proton" run /path/to/PeacockPatcher.exe
+```
+
+Obviously, you will need to change the paths to match your install of Steam, Proton, and the patcher.
diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/home.mdx b/i18n/ja/docusaurus-plugin-content-docs/current/home.mdx
new file mode 100644
index 0000000..5519e71
--- /dev/null
+++ b/i18n/ja/docusaurus-plugin-content-docs/current/home.mdx
@@ -0,0 +1,22 @@
+---
+slug: /
+title: Home
+description: Welcome to The Peacock Project's wiki!
+---
+
+import Image from "@theme/IdealImage"
+import Banner from "@site/static/img/peacock-banner.jpg"
+
+
+
+Welcome to The Peacock Project's wiki!
+
+## Website Links
+
+Here are some of the links that you may be looking for:
+
+- [Peacock FAQ / Setup Guide / Tips and Fixes](./intel)
+- [Our Custom Content](./custom-content.md)
+- [Ghost Mode - Details/Instructions](./ghost-mode.md)
+- [Roadmaps](./roadmaps.mdx)
+- [Initiatives](./initiatives.md)
diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/initiatives.md b/i18n/ja/docusaurus-plugin-content-docs/current/initiatives.md
new file mode 100644
index 0000000..ce7b363
--- /dev/null
+++ b/i18n/ja/docusaurus-plugin-content-docs/current/initiatives.md
@@ -0,0 +1,15 @@
+---
+description: Details about The Peacock Project's Initiatives
+---
+
+# Initiatives
+
+List of additional projects from the Peacock developers intended to help the Hitman community.
+
+## Contracts Repository
+
+- [Contracts Database GitHub Repository](https://github.com/thepeacockproject/Contracts)
+
+This repository stores information about Hitman contracts, so that they are not lost to time.
+
+The contract information is pulled from HITMAPS' [contract bot](https://bot.hitmaps.com/).
diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/intel/autosplitter-setup.md b/i18n/ja/docusaurus-plugin-content-docs/current/intel/autosplitter-setup.md
new file mode 100644
index 0000000..3509e8c
--- /dev/null
+++ b/i18n/ja/docusaurus-plugin-content-docs/current/intel/autosplitter-setup.md
@@ -0,0 +1,72 @@
+---
+title: Auto-Splitter Setup
+description: How to set up the Peacock auto-splitter for full-game speedruns.
+---
+
+_Guide written originally by [Fusha](https://github.com/fu5ha)_.
+
+This tool is meant for use in full game Hitman speedruns.
+
+## Specifications
+
+(see "How to Use" and "Other Usage Notes" below as well)
+
+- 100% accurate to how runs are timed for verification purposes, unlike the [Official Servers Autosplitter](https://hitruns-wiki.vercel.app/docs/livesplit_auto_official).
+
+- Several miscellaneous glitches like the splitter not working correctly from "Outside" Romania starting location are fixed.
+
+- Splits fully automatically, based on which level you start on and which full game category you are playing. Starting and stopping the splitter (by pressing numpad keys etc) is not needed.
+
+- Works on both Steam and Epic versions of Hitman 3 unlike the Official Servers Autosplitter (which is Epic only).
+
+- Obviously this only works on [Peacock](./what-is-peacock.md), if you are playing on official servers for some reason you should use one of the [other two Livesplit Guides](https://hitruns-wiki.vercel.app/docs/livesplit).
+
+## Installation
+
+1. Install [Peacock](./installation.md) and [LiveSplit](https://livesplit.org/downloads/) if you don't have either of them installed (just unzip them wherever you want). **If you already have Peacock installed, make sure to you have it updated to the latest version.** After you get these apps installed/updated, close them for now.
+
+2. Download `Livesplit.Server.zip` from here: https://github.com/LiveSplit/LiveSplit.Server/releases/latest
+
+3. Unzip `Livesplit.Server.zip`. Move the `Livesplit.Server.dll` and `Noes.Javascript.dll` files found within the unzipped folder to `Livesplit/Components` folder (refer to step 1 if you forgot where you installed the main Livesplit application). Here is an example of how your `Livesplit/Components`folder should look afterwards: ![example image](/img/livesplit_component.png)
+
+4. Start LiveSplit.
+
+5. Right click on main LiveSplit window, then click on `Edit Splits`. Edit your split names (`Segment Name`) to your liking. Click on `Insert Above / Below` to add new segments. If you like, you can enter your estimated times in `Segment Times`.
+
+6. Click `ok` on the Splits Editor, then right-click the main LiveSplit window and select `Save Splits` for future use.
+
+7. Right click on main LiveSplit window, then click on `Edit Layout`. Double-click on `Timer`, then select `Game Time` for timing method.
+
+8. While still on the `Edit Layout` page: Click `+` button, then `Control`, then `Livesplit Server`.
+
+9. Click `ok` on the Layout Editor, then right-click the main LiveSplit window and select `save layout` for future use.
+
+10. Open `options.ini` in the Peacock folder and set `liveSplit = false` to be `liveSplit = true` instead, or else the livesplit integration will not work (it is turned off by default).
+
+## How to Use
+
+(Do each time you open the game, order is important! Make sure to start LiveSplit and start the server before you start Peacock).
+
+1. Open LiveSplit
+
+2. Right-click on the main LiveSplit window, then select `Control`, then `Start Server`.
+
+3. If you would like to change what full game category you are running, edit `options.ini` file inside the Peacock folder and change the `autoSplitterCampaign` option to either `trilogy`, `1`, `2`, or `3` depending on which campaign you want to run (The autosplitter is set to `trilogy` by default). The autosplitter will only work so long as you play the selected campaign, in order.
+
+4. Open the folder where you have installed Peacock, and run `Start Server.cmd` and `PeacockPatcher.exe`.
+
+5. Start game as normal.
+
+## Other Usage Notes
+
+- The splitter will always fully reset and start a new run as soon as you start the first mission in the selected campaign, no matter what other state it is in. You do not need to start or reset the run in LiveSplit manually (by pressing numpad keys etc).
+
+- If you start a mission that is not the first mission, the one you just played, or the next mission after completing the mission you just played, it will stop the timer and stop tracking times until you reset back to the first mission in the campaign.
+
+- The splitter will automatically split (record time and move to next mission) as soon as you successfully complete a mission. However, if you replay the same mission multiple times (other than the first one in the selected campaign), it will automatically add reset times together for you, even if you "complete" the mission and it splits (for example if you failed to get SA at the last second, just replay the mission and it will auto-unsplit and add the reset time).
+
+- After you complete or fail a mission, it will print detailed timing info about the attempt you just made into the Peacock server window, with timing information down to tenths/hundredths of seconds for the attempt you just made as well as detailing the total amount of time with resets on the current mission.
+
+- As of v4.5.0, Peacock Autosplitter now defaults into a mode which will not log a successful mission completion (splitting and allow moving to next map) unless you complete the current mission with Silent Assassin rating. If you want to use the auto splitter for any% runs, change the `autoSplitterForceSilentAssassin` option in `options.ini` to be `false`.
+
+- For those that would like to participate in the weekly RTA SASO full game races, you can sign up at [racetime.gg](https://racetime.gg/hitman-3), and then set `autoSplitterRacetimegg = true` in `options.ini` in order to get access to RTA livesplit that integrates with racetime.gg
diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/intel/faq.md b/i18n/ja/docusaurus-plugin-content-docs/current/intel/faq.md
new file mode 100644
index 0000000..ce58452
--- /dev/null
+++ b/i18n/ja/docusaurus-plugin-content-docs/current/intel/faq.md
@@ -0,0 +1,79 @@
+---
+title: Frequently Asked Questions
+---
+
+## How to Get All Items
+
+Peacock v6.1.0 introduced progression support, meaning you now can unlock items as you play. This is **enabled by default**, to emulate the experience of the official servers.
+
+To disable progression and **immediately get all items**, set `enableMasteryProgression` in `options.ini` to `false`.
+
+## Troubleshooting FAQ
+
+### Before Troubleshooting
+
+- Check the [Requirements](./requirements.md) section of this guide, make sure you have a supported game version and platform, etc.
+ - **Microsoft Store version of Hitman 3 is not supported (commonly asked)**.
+ - Check [Linux Setup Guide](../guides/./linux-setup.md) if on Linux.
+- Make sure you have the latest versions of Hitman and Peacock, older versions may not be supported.
+
+### Try to Reconnect
+
+- Make sure Peacock Patcher is set to "Peacock Local" option and not "IOI Official" when you are trying to connect to Peacock.
+- It may take a few tries to connect to Peacock. If you can't connect, try going back to the Peacock Patcher application and clicking on "Re-patch" until the Peacock Patcher shows "Successfully patched ID".
+- If your game is already connected to the official servers, you may need to disconnect the game from official servers first to connect to Peacock. To disconnect from official servers, go to "Options" from the Hitman 3 main menu, then "Privacy Policy", then "Opt out". Then when you reconnect you should be on Peacock.
+- To return to Official servers, you can go offline while connected to Peacock, then toggle the Peacock Patcher application to patch you to Official Servers, then go "online" again to connect to official servers.
+- **If you still have trouble connecting, then continue to the next section below.**
+
+### Connection Issues
+
+- As explained in the [What is Peacock](./what-is-peacock.md) page, **you need to be connected to the Internet, at least initially, to use Peacock**. This is to get past Steam / Epic verification. After connecting to Peacock the first time, you may disconnect from the Internet and stay connected to Peacock for the duration of your game session.
+ - If you have a phone with cellular data plan, you can use the phone as hotspot for your computer to connect to Internet.
+- Don't try to use Peacock if it's literally your first time playing the game. You need to connect to the official servers at least once before you can connect to Peacock. After you've connected to official servers at least once you no longer have to do so in the future in order to use Peacock.
+- Try running the `PeacockPatcher.exe` as admin.
+- Keep the option "Use http instead of https" in Peacock patcher ticked unless you are playing Ghost Mode.
+
+#### Port In Use
+
+If you're getting an error that looks like this:
+
+![The error message shown when Peacock tries to use a port that's in use](/img/wiki/port_in_use.png)
+
+The error message for this issue will be something along the lines of "failed to bind the server to port X".
+
+Check [this guide](../troubleshooting/fix-port-in-use.md) for an explanation and instructions on how to fix it.
+
+## Other
+
+- Check [Peacock Unique Features](../intel/loadout-profiles-elp.md) page for info on how to set multiple loadouts per map or choose specific escalation levels with Peacock.
+- Default Suits - If you tick `getDefaultSuits = true` in your `options.ini` file in your Peacock Install folder, please note the following behavior:
+ - Any discussion for "default suits" below refers to the version of the default suit **without gloves** - whichever version of the suit you normally would use for that level when starting it up for the first time ever.
+ - Some Hitman 2 and Hitman 3 default suits are not usable in all maps in the vanilla game. This can be fixed using https://www.nexusmods.com/hitman3/mods/401/
+ - If you choose not to use the above mod, then note the following:
+ - Season 1 default suits (e.g. Summer Suit from Marrakesh): Works on all maps
+ - Season 2 default suits (e.g. Casual Tourist from Santa Fortuna): Works on Season 2 and 3 Maps
+ - New York and Maldives (Haven) are included in Season 2
+ - Season 1 default suits (e.g. Neon City Suit from Chongqing): Works on Season 3 Maps Only
+ - Ambrose Island is outside of the Season system so to speak, Ambrose Default suit (Guerilla Wetsuit) is usable on all maps, and all maps' Default Suits can be used in Ambrose
+
+### Request Tech Support
+
+- Question not answered in FAQ above? Ask in the Peacock Discord `#help` channel (https://thepeacockproject.org/discord)
+ - Close the Peacock Server. Then run `Tools.cmd`, and press enter.
+ - Be prepared to provide the `DEBUG_PROFILE.zip` you'll find in the Peacock directory after that.
+
+## How Peacock Works FAQ
+
+- See [What is Peacock](./what-is-peacock.md)
+ - See above link for questions on Freelancer integration with Peacock, whether or not you need Internet to use Peacock, or any other general questions on how Peacock works
+
+## Feature Request FAQ
+
+- Before asking any questions about Ghost Mode, escalations, user contracts, elusive targets, please check the [Custom Content Page](.././custom-content.md) as well as the [Ghost Mode Page](.././ghost-mode.md).
+- Mod compatibility: almost all mods are compatible with Peacock without extra work, including contract and unlockable mods. Menu changes may sometimes be incompatible, but should usually be fine.
+
+## Piracy FAQ
+- We do not support pirated games.
+- Why though?
+ - IOI is aware that Peacock exists and is not hostile towards the project, supporting piracy would be the quickest way to change that and get the project taken down, erasing over 3 years of work on the project.
+ - Peacock exists, because we enjoy the WoA trilogy games, and want to preserve them, we have little reason to support anything that could significantly hurt IOI financially.
diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/intel/installation.md b/i18n/ja/docusaurus-plugin-content-docs/current/intel/installation.md
new file mode 100644
index 0000000..c639e46
--- /dev/null
+++ b/i18n/ja/docusaurus-plugin-content-docs/current/intel/installation.md
@@ -0,0 +1,45 @@
+---
+title: Installation and Usage
+description: How to get started with Peacock.
+---
+
+## Installation
+
+### Video Tutorial
+
+
+
+Check out the video tutorial above for a walkthrough of the installation process. It may help to enable full-screen mode!
+
+### Instructions
+
+Here's how to get up and running with Peacock.
+
+- Steps 4-5 need to be repeated every time you launch the game. The game defaults back to the official servers otherwise.
+
+---
+
+1. Be sure to check the [requirements](./requirements.md) before reading further to ensure you have the required games / operating systems. The **Microsoft Store version** of Hitman 3 **is not supported**, and [Linux users should check this page](../guides/linux-setup.md).
+
+2. [Download the latest Peacock release here](https://github.com/thepeacockproject/Peacock/releases/latest). Select `Peacock-vX.Y.Z.zip` to download.
+
+ - Note: There is also a `Peacock-vX.Y.Z-lite.zip` option, only for Linux users. Refer to the [Linux guide](../guides/linux-setup.md) for Linux instructions.
+
+3. Extract (unzip) the files. Running the files while they're in the zipped folder won't work.
+
+ - To avoid issues, **do not** put the extracted files in:
+ - `Program Files` (including the x86 version)
+ - The folder where your game is installed.
+ - A great place to put them is somewhere easily accessible, like your Documents folder, or on your Desktop.
+
+4. Go to the folder you put the files in, and run both `Start Server.cmd` and `PeacockPatcher.exe`.
+
+ ![Example image showcasing folder structure](/img/patcher_and_server.png)
+
+5. Now start up the game while `Start Server` and `PeacockPatcher.exe` are still running. The game should launch with Peacock server. Check the [FAQ](./faq.md) or ask in the `#help` channel on [Peacock Discord](https://thepeacockproject.org/discord) if you have trouble getting it to work.
+
+6. (Optional step) If you want to immediately unlock all weapons, items, starting locations, etc., [here's how](../intel/faq.md#how-to-get-all-items).
+
+## Updating
+
+Steps 2-3 may need to be repeated whenever Peacock receives an update (more info on the [Updating](./updating.md) page).
diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/intel/loadout-profiles-elp.md b/i18n/ja/docusaurus-plugin-content-docs/current/intel/loadout-profiles-elp.md
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index 0000000..499475c
--- /dev/null
+++ b/i18n/ja/docusaurus-plugin-content-docs/current/intel/loadout-profiles-elp.md
@@ -0,0 +1,13 @@
+---
+title: Peacock Unique Features
+description: How to use features such as Loadout Profiles and the Escalation Level Picker.
+---
+
+## Loadout Profiles
+
+- To save multiple loadouts per map (loadout profiles): [Follow this tutorial](https://www.youtube.com/watch?v=ouD9QBSVHI0)
+ - Note: You should open Hitman with Peacock before following the steps in this tutorial. In addition, Peacock has received a new update, so now just go to `localhost` or `127.0.0.1` in your browser instead of `localhost/loadouts`. When you are on the `localhost` page, click on `Loadout Profiles` in the upper left navbar. Then proceed with the rest of the video tutorial.
+
+## Escalation Level Picker
+
+- To pick specific escalation levels, run `Start Server.cmd` from your Peacock Install folder, then open up a web browser and go to `localhost` or `127.0.0.1`. Go to `Escalation Level Picker` and proceed from there following instructions on screen.
diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/intel/requirements.md b/i18n/ja/docusaurus-plugin-content-docs/current/intel/requirements.md
new file mode 100644
index 0000000..5ed6279
--- /dev/null
+++ b/i18n/ja/docusaurus-plugin-content-docs/current/intel/requirements.md
@@ -0,0 +1,54 @@
+---
+title: Requirements
+description: Requirements for running and using Peacock.
+---
+
+:::tip Video Tutorial
+
+Want this guide in video/spoken form? Check out our [video tutorial](https://www.youtube.com/watch?v=nF5ngiuDe5M).
+
+:::
+
+## Supported Games / Platforms
+
+- Hitman 2016 ([Steam](https://store.steampowered.com/app/236870/HITMAN/) / [Epic](https://www.epicgames.com/store/en-US/p/hitman))
+- Hitman Sniper Assassin ([Steam Depot](https://steamdb.info/app/783780/))
+- Hitman 2 ([Steam](https://store.steampowered.com/app/863550/HITMAN_2/))
+- Hitman 3 ([Steam](https://store.steampowered.com/app/1659040/HITMAN_3/) / [Epic](https://www.epicgames.com/store/en-US/p/hitman-3))
+
+### Unsupported games and platforms
+
+- Any other platform not listed in "Supported" section, such as console platforms, are not supported.
+- Demo versions of Hitman 3 are not supported.
+- Game Pass or Microsoft PC edition of Hitman 3 is not supported.
+- **Any cracked or pirated version of Hitman 1-3 is not supported, and you will be banned from the Peacock Discord upon asking about how to use any pirated or cracked version.**
+
+## Supported Operating Systems
+
+### Server
+
+The server is the part responsible for handling the game's requests. It is portable, and doesn't even need to run on the same machine as the game.
+
+- A platform supported by Node.js, meaning Windows 8.1 or up, or a recent Linux/macOS/FreeBSD installation.
+- We have alternatives available if you are unable to meet these requirements, please ask in the Discord.
+- Check the Linux NodeJS install guide: https://thepeacockproject.org/wiki/guides/linux-setup/
+
+### Patcher
+
+The patcher tells the game to actually connect to Peacock, and must be on the same machine as the game.
+
+- Windows 7 or up
+
+### Summary
+
+Windows 10 and 11 are the best supported operating systems, but Windows 7 or 8 and Linux should work as well, with additional troubleshooting. **Ask in the [Discord](https://thepeacockproject.org/discord) if in doubt.**
+
+:::warning Windows 7 Support
+
+Windows 7 is no longer supported by Microsoft or Node.js, and as such, we provide no guarantees that it will be a bug-free experience.
+
+Please upgrade to a newer version of Windows to get security updates and a more stable experience.
+
+Some previous Hitman games (2016 and 2) support Windows 7, but you will need to host the server on another machine or virtual machine in order to make things work.
+
+:::
diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/intel/updating.md b/i18n/ja/docusaurus-plugin-content-docs/current/intel/updating.md
new file mode 100644
index 0000000..a56958d
--- /dev/null
+++ b/i18n/ja/docusaurus-plugin-content-docs/current/intel/updating.md
@@ -0,0 +1,22 @@
+---
+title: Updating to New Versions
+description: When should I update? How do I update? A guide on everything you need to know about updating.
+---
+
+## Video Tutorial
+
+
+
+Check out the video tutorial above for a walkthrough of the updating process. It may help to enable full-screen mode!
+
+## Instructions
+
+1. When you run `Start Server.cmd`, you may get an alert that Peacock is out of date, as shown in this example image: ![Out of date Peacock warning](/img/peacock_out_of_date.png).
+2. Usually you will need to update Peacock only when there is a new game update, but stay tuned in the Peacock Discord's `#updates` and `#downloads` channels to be safe.
+ - Note: Peacock may be temporarily unavailable after a game update, as it takes a few hours for the Peacock Patcher to be updated as well.
+3. If there is a new Peacock update, go to the [latest Peacock release on GitHub](https://github.com/thepeacockproject/Peacock/releases/latest) to download the latest build.
+4. Extract (unzip) files. Running the files from within the zipped folder will not work.
+5. **Assuming you have used Peacock during the previous game update**, follow the instructions below to keep your loadouts and in-game save files (Otherwise, your loadouts will all default back to ICA19/coins/fiberwire, and your in-game save files will be lost).
+
+ - Copy your old `userdata` and `contractSessions` folders from your previous Peacock Install folder, and paste it into your new Peacock Install folder. Replace any existing files in the new Peacock build's folder, if necessary.
+ - Check this example image if you have trouble finding the `userdata` and `contractSessions` folders: ![](/img/userdata_contractsessions.png)
diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/intel/what-is-peacock.md b/i18n/ja/docusaurus-plugin-content-docs/current/intel/what-is-peacock.md
new file mode 100644
index 0000000..a4280cb
--- /dev/null
+++ b/i18n/ja/docusaurus-plugin-content-docs/current/intel/what-is-peacock.md
@@ -0,0 +1,33 @@
+---
+title: What is Peacock?
+description: A rundown on what Peacock is, and why you may want to give it a try.
+---
+
+Peacock is essentially a Hitman server emulator that runs on your own PC.
+
+When you start the game, it doesn't connect to IOI's servers, only Peacock.
+
+## How does Peacock Work?
+
+Here's a brief breakdown of what Peacock does:
+
+- Peacock lets you access Hitman's rating system without being connected to IOI's servers.
+ - **Note: Peacock is not a fully offline experience.**
+ - Each time you start the game, you will initially need to be connected to the internet still, to pass Steam or Epic verification.
+ - After you have passed Steam / Epic verification and have connected to Peacock, you are free to disconnect your internet if you like and you will stay connected to Peacock for the duration of your game session.
+- **In general, as of Peacock v6.3.1, challenges, mastery, progression, scoring, earning merces (Freelancer) are all supported, and the experience is 1:1 with the official servers experience**
+ - Minor Exception: Some challenges, especially for Freelancer, may have some minor bugs. Please report any issues to the Peacock Discord `#help` channel (https://thepeacockproject.org/discord).
+ - Please check the `options.ini` file in your Peacock install folder for any additional configuration tweaks, such as **turning progression / challenge completion on and off** (e.g. if you want to get all unlocks right away on purpose).
+ - **By default, progression / challenge completion is turned on to simulate an official servers experience.**
+ - **You can reset progress (challenges, XP, mastery, etc) at any time** by deleting your `userdata` folder within your Peacock Install directory.
+ - If it is your first time playing (on either Peacock or official servers), some exits will be locked. You will need to unlock Dubai exits ([need to unlock the elevators](https://youtu.be/IEQgRQyQRf8)), Dartmoor exits ([need to exit via bike at least once](https://youtu.be/AJtJZe9jEi8?t=151)), and Colorado exits ([need to use tornado exit at least once](https://youtu.be/3XKWHrKpXwk?t=140)). These exits are handled client-side.
+- Peacock lets you play [custom](../custom-content.md) or otherwise discontinued / time limited content such as [Ghost Mode](../ghost-mode.md), Sniper co-op, escalations, elusive targets, and contracts.
+ - Both official server escalation / elusive targets / contracts and custom / modded ones are supported, see [here](../custom-content.md) for more info.
+- Display leaderboards for other Peacock users (Cross Platform, Epic and Steam)
+- In Game Saving is supported, and as of Peacock v5.0.1 you can load official server saves in Peacock.
+
+:::info Trivia: Why name it Peacock?
+
+Peacock is the name that the game uses in its source code for the mission "The Showstopper", which ushered in a new era of Hitman. Hence, the reason for the name "Peacock".
+
+:::
diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/legal/privacy-policy.md b/i18n/ja/docusaurus-plugin-content-docs/current/legal/privacy-policy.md
new file mode 100644
index 0000000..9005521
--- /dev/null
+++ b/i18n/ja/docusaurus-plugin-content-docs/current/legal/privacy-policy.md
@@ -0,0 +1,91 @@
+---
+sidebar_label: Privacy Policy
+description: How The Peacock Project handles and stores user data.
+---
+
+# Peacock Privacy Policy
+
+We respect your privacy regarding any information we may collect while operating our Services, and this page describes how we use data collected, and for what purposes.
+
+## Scope
+
+This policy applies to the following websites and products (collectively, the "Services"):
+
+- All routes starting with '/peacock' on backend.rdil.rocks.
+- Any content displayed on thepeacockproject.org
+- Data sent to us when using the Peacock Server.
+
+## What data do we collect?
+
+When you view any of the pages this policy covers, exactly which page, as well as your IP address, and the time gets logged by us. This practice is typical and used by most websites. This information is stored on our servers for a maximum of 72 hours.
+
+When complete a level in-game when leaderboards are enabled, your score and other details about your session will be sent to us and stored indefinitely.
+
+## What do we use this data for?
+
+We use this data for purposes including:
+
+- Assigning roles based on ownership status in the Discord server
+- Keeping track of leaderboard positions and statistics, and for moderation of these leaderboards.
+
+## Request deletion of your data
+
+Please contact a project admin on Discord, or email admin [at symbol] thepeacockproject [dot] org.
+
+## Opting out where possible
+
+The Peacock server has the built-in capability as of recently released versions to opt out of certain features that may collect personal information.
+
+To opt out of leaderboard data being submitted to our servers, run the server once, then edit the generated `options.ini` file, setting the `leaderboardsOptOut` value to `true`. To opt out of update checking, run the server once, then edit the generated `options.ini` file, setting the `updateChecking` value to `false`.
+
+## Legal bases for information collection/usage
+
+A note here for those in the European Union about legal grounds for processing information about you under EU data protection laws, which is that our use of your information is based on the grounds that:
+
+1. The use is necessary in order to fulfill our commitments to you under our Terms of Service or other agreements with you or is necessary to administer your account–for example, in order to enable access to our Services on your device; or
+2. The use is necessary for compliance with a legal obligation; or
+3. The use is necessary in order to protect your vital interests or those of another person; or
+4. We have a legitimate interest in using your information–for example, to provide and update our Services, to improve our Services, to safeguard our Services, to communicate with you, to monitor and prevent any problems with our Services, and to personalize your experience; or
+5. You have given us your consent.
+
+## How we share information
+
+We do not sell our users' private personal information.
+
+We share information about you in the limited circumstances spelled out below and with appropriate safeguards on your privacy:
+
+- Legal requests: We may disclose information about you in response to a subpoena, court order, or other governmental request.
+- To protect rights, property, and others: We may disclose information about you when we believe in good faith that disclosure is reasonably necessary to protect the property or rights of The Peacock Project, third parties, or the public at large. For example, if we have a good faith belief that there is an imminent danger of death or serious physical injury, we may disclose information related to the emergency without delay.
+- With your consent: We may share and disclose information with your consent or at your direction. For example, we may share your information with third parties with which you authorize us to do so.
+
+## Responsible disclosure of data breaches
+
+In the case that any data collected is ever leaked, we will try our best to notify the affected users. Please note that we may not be able to contact you if you leave the Discord server, disable Discord direct messages, or fail to check Discord when we inform you.
+
+## Your rights
+
+If you are located in certain countries, including those that fall under the scope of the European General Data Protection Regulation (AKA the “GDPR”), data protection laws give you rights with respect to your personal data, subject to any exemptions provided by the law, including the rights to:
+
+- Request access to your personal data
+- Request correction or deletion of your personal data
+- Object to our use and processing of your personal data
+- Request that we limit our use and processing of your personal data
+- Request portability of your personal data
+
+EU individuals also have the right to make a complaint to a government supervisory authority.
+
+## Use of data by third parties
+
+Our infrastructure makes use of third parties which may process or retain your data, the privacy policies of those Services can be found at:
+
+- https://www.cloudflare.com/privacypolicy/
+- https://discord.com/privacy
+- https://www.hitmaps.com/privacy-policy
+
+## Updates to this policy
+
+This policy was created on May 5th, 2021. This policy may change without notice at any time. We advise regularly checking it for any updates that may affect you. You can view the history of this policy [here](https://github.com/thepeacockproject/peacockprojectorg/commits/main/docs/legal/privacy-policy.md).
+
+## Ask a question
+
+To ask a question about this policy, please follow the instructions outlined under the "Request deletion of your data" section.
diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/legal/terms-of-service.md b/i18n/ja/docusaurus-plugin-content-docs/current/legal/terms-of-service.md
new file mode 100644
index 0000000..02571b8
--- /dev/null
+++ b/i18n/ja/docusaurus-plugin-content-docs/current/legal/terms-of-service.md
@@ -0,0 +1,38 @@
+---
+title: Terms of Service
+description: Peacock's Terms of Service.
+---
+
+While we aren't lawyers, we do have some terms and conditions that must be followed.
+
+## Terms
+
+"We", "Us", "Our", and "Peacock" shall mean The Peacock Project team. "You" shall mean the consumer.
+
+## Binding
+
+By using Peacock or any related services, you agree to these terms, as well as the terms set in the [Privacy Policy](privacy-policy.md).
+
+## Access
+
+We agree to provide access to Peacock for select owners of the HITMAN™ series. We have the right to deny you access if you don't own the game, or if we decide to deny access for any reason.
+
+## Licensing
+
+As of October 20th, 2022, Peacock is an open-source project under the [GNU Affero General Public License, version 3.0](https://www.gnu.org/licenses/agpl-3.0.en.html).
+
+## Donations
+
+Since Peacock costs the team to build and keep going, anybody has the option to donate money to help fund the project. All donations are non-refundable. Donations are not required, but much appreciated.
+
+## Plugins
+
+We encourage authorized users to create plugins to add, change, or remove functionality from Peacock. Plugin developers are allowed to modify Peacock through our internal plugin system, assuming modifications made do not violate any other rules laid out in this document. While the plugin system is an official feature of Peacock, unless otherwise stated, plugins are not provided by nor endorsed by The Peacock Project. We provide no liability, warranty, or support for these plugins. If you wish to become a plugin developer, and gain access to our official plugin development resources, contact an admin on Discord.
+
+## Interpretation
+
+All translations are provided purely for informational purposes. In case of discrepancy between the English text and any translations, the English version shall prevail.
+
+## Change
+
+This policy may change at any time at our discretion. We will attempt to notify you of any changes, but in some cases, we may not be able to. The date this policy was last modified can be found at the bottom of this page. Additionally, you can view the revision history of this page [here](https://github.com/thepeacockproject/peacockprojectorg/commits/main/docs/legal/terms-of-service.md).
diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/roadmaps.mdx b/i18n/ja/docusaurus-plugin-content-docs/current/roadmaps.mdx
new file mode 100644
index 0000000..ee56765
--- /dev/null
+++ b/i18n/ja/docusaurus-plugin-content-docs/current/roadmaps.mdx
@@ -0,0 +1,81 @@
+---
+title: Roadmaps
+---
+
+import Image from "@theme/IdealImage"
+import March2023Roadmap from "@site/static/img/march-2023-roadmap.png"
+import Winter2023Roadmap from "@site/static/img/winter-2023-roadmap.png"
+import July2022Roadmap from "@site/static/img/july-2022-roadmap.png"
+import March2022Roadmap from "@site/static/img/march-2022-roadmap.png"
+import Febuary2022Roadmap from "@site/static/img/february-2022-roadmap.png"
+import December2021Roadmap from "@site/static/img/december-2021-roadmap.png"
+import November2021Roadmap from "@site/static/img/november-2021-roadmap.png"
+import October2021Roadmap from "@site/static/img/october-2021-roadmap.png"
+import September2021Roadmap from "@site/static/img/september-2021-roadmap.png"
+import August2021Roadmap from "@site/static/img/august-2021-roadmap.png"
+import July2021Roadmap from "@site/static/img/july-2021-roadmap.png"
+import June2021Roadmap from "@site/static/img/june-2021-roadmap.png"
+import May2021Roadmap from "@site/static/img/may-2021-roadmap.png"
+import April2021Roadmap from "@site/static/img/april-2021-roadmap.png"
+
+Each month, we do roadmaps, containing content/features we plan to implement.
+
+## Active Roadmap (March 2023)
+
+
+## Past Roadmaps
+
+### Winter 2023
+
+
+### July 2022
+
+
+
+### March 2022
+
+
+
+### Febuary 2022
+
+
+
+### December 2021
+
+
+
+### November 2021
+
+
+
+### October 2021
+
+
+
+### September 2021
+
+
+
+### August 2021
+
+
+
+### July 2021
+
+
+
+### June 2021
+
+
+
+### May 2021
+
+
+
+### April 2021
+
+
+
+### March 2021
+
+Back in March 2021, Peacock was born. We didn't have a stable enough release at the time for a roadmap.
diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/troubleshooting/fix-port-in-use.md b/i18n/ja/docusaurus-plugin-content-docs/current/troubleshooting/fix-port-in-use.md
new file mode 100644
index 0000000..ee76f9a
--- /dev/null
+++ b/i18n/ja/docusaurus-plugin-content-docs/current/troubleshooting/fix-port-in-use.md
@@ -0,0 +1,48 @@
+---
+title: Port in Use Error
+---
+
+The "Port in Use" error happens when Peacock is trying to start, but the port it's set to use is already in use.
+
+Here's what it looks like:
+
+![The error message shown when Peacock tries to use a port that's in use](/img/wiki/port_in_use.png)
+
+## What is a Port?
+
+In simple terms, a port is a thing programs and other computers can connect to and get data from.
+In order for the game to talk to Peacock's server, the server has to occupy a port.
+Ports must have an assigned number. The default port used by Peacock is 80, but port numbers can be any whole number between 1 and 65535.
+
+## Visual Studio
+
+If you use Visual Studio, you may have installed some services that interfere with Peacock by also running on Port 80. To fix:
+
+1. Press the Windows key and R at the same time.
+2. Type services.msc in the popup box, then hit Okay.
+3. Check for `W3SVC: World Wide Web Publishing Service` and `Web Deployment Agent Service` in the service manager.
+4. Disable both if present.
+5. Try again, if it doesn't work, restart your computer, then try once more.
+
+## Changing the Port
+
+Here's how to change the port Peacock uses, if you don't want to stop the process on Port 80:
+
+In the instructions below, please substitute `PORTNUMBER` with a port that is not currently in use on your PC, e.g. `8080`, `6969`, `3000`, etc.
+
+- Change `Start Server.cmd` to be as follows:
+ ```bash
+ @echo off
+ SET PORT=PORTNUMBER
+ SET LOG_LEVEL_CONSOLE=info
+ SET LOG_CATEGORY_DISABLED=
+ SET LOG_MAX_FILES=14d
+ .\nodedist\node.exe chunk0.js
+ PAUSE
+ ```
+- Type `127.0.0.1:PORTNUMBER` into the Patcher's URL field, as shown here (click on the text and then type, the UI/UX will hopefully be improved soon): ![](/img/wiki/patcher_port.png)
+
+## On Linux
+
+Peacock's default port is 80, but on Linux, the normal user account does not have permission to use port 80.
+Check out the Changing the Port section above.
diff --git a/i18n/ja/docusaurus-plugin-content-docs/current/troubleshooting/missing-strings.md b/i18n/ja/docusaurus-plugin-content-docs/current/troubleshooting/missing-strings.md
new file mode 100644
index 0000000..f42ba60
--- /dev/null
+++ b/i18n/ja/docusaurus-plugin-content-docs/current/troubleshooting/missing-strings.md
@@ -0,0 +1,36 @@
+---
+title: Missing Strings (UI_PEACOCK)
+---
+
+This is caused by the dynamic resources package not being downloaded from Peacock.
+
+Mods can disable downloading this to allow their weapon (or other repository edits) changes to show on official via a thumbs command.
+But this also stops Peacock's dynamic resources package from being downloaded, this only contains a localisation file for Peacock's custom content.
+
+You can identify it by the text of custom Peacock menu elements showing text starting with `['UI_PEACOCK` as shown in the image.
+
+![Screenshot from the featured page of Peacock in HITMAN: World of Assassination. Custom Peacock menu elements show text starting with \['UI\_PEACOCK.](/img/wiki/missing_strings.png)
+
+## How to fix
+
+:::note No mods/other game versions
+
+If you do not use Simple Mod Framework or you are using Hitman 2016 or 2.
+Ensure that your `thumbs.dat` file does not disable the dynamic resources package through a console command.
+
+If you are unsure how to check this, you can verify your game files to ensure you have the vanilla version.
+
+:::
+
+You can fix this by installing a mod using Simple Mod Framework.
+
+- Using [this link](https://hitman-resources.netlify.app/smf-install-link/https://github.com/thepeacockproject/peacock-strings/releases/latest/download/mod.framework.zip), or;
+- By [downloading it directly](https://github.com/thepeacockproject/peacock-strings/releases/latest/download/mod.framework.zip) and adding it through the mod manager.
+
+Don't forget to re-apply your mods.
+
+:::note If you already have the mod installed
+
+Ensure it is updated! You can do this through Simple Mod Framework's mod manager.
+
+:::
diff --git a/i18n/ja/docusaurus-theme-classic/footer.json b/i18n/ja/docusaurus-theme-classic/footer.json
new file mode 100644
index 0000000..0c3c24a
--- /dev/null
+++ b/i18n/ja/docusaurus-theme-classic/footer.json
@@ -0,0 +1,62 @@
+{
+ "link.title.Wiki": {
+ "message": "Wiki",
+ "description": "The title of the footer links column with title=Wiki in the footer"
+ },
+ "link.title.Community": {
+ "message": "Community",
+ "description": "The title of the footer links column with title=Community in the footer"
+ },
+ "link.title.Other": {
+ "message": "Other",
+ "description": "The title of the footer links column with title=Other in the footer"
+ },
+ "link.item.label.Knowledge Base": {
+ "message": "Knowledge Base",
+ "description": "The label of footer link with label=Knowledge Base linking to /wiki/intel"
+ },
+ "link.item.label.Help/Bugs/Feature Requests (in our Discord)": {
+ "message": "Help/Bugs/Feature Requests (in our Discord)",
+ "description": "The label of footer link with label=Help/Bugs/Feature Requests (in our Discord) linking to https://discord.gg/F8qQTfnajw"
+ },
+ "link.item.label.Testimonials": {
+ "message": "Testimonials",
+ "description": "The label of footer link with label=Testimonials linking to /testimonials"
+ },
+ "link.item.label.Ghost Mode": {
+ "message": "Ghost Mode",
+ "description": "The label of footer link with label=Ghost Mode linking to /wiki/ghost-mode"
+ },
+ "link.item.label.Branding": {
+ "message": "Branding",
+ "description": "The label of footer link with label=Branding linking to /branding"
+ },
+ "link.item.label.Credits": {
+ "message": "Credits",
+ "description": "The label of footer link with label=Credits linking to /wiki/credits"
+ },
+ "link.item.label.Privacy Policy": {
+ "message": "Privacy Policy",
+ "description": "The label of footer link with label=Privacy Policy linking to /wiki/legal/privacy-policy"
+ },
+ "link.item.label.Terms of Service": {
+ "message": "Terms of Service",
+ "description": "The label of footer link with label=Terms of Service linking to /wiki/legal/terms-of-service"
+ },
+ "copyright": {
+ "message": "Copyright © 2024 The Peacock Project. Not owned by, affiliated with, or endorsed by IO Interactive.
HITMAN 3 © 2020 IO Interactive A/S. HITMAN™ 2 © 2018 IO Interactive A/S. HITMAN™ © 2019 IO Interactive A/S. IO Interactive, IOI logos, HITMAN, HITMAN logos, and WORLD OF ASSASSINATION are trademarks or registered trademarks owned by or exclusively licensed to IO Interactive A/S. All other trademarks are the property of their respective owners.",
+ "description": "The footer copyright"
+ },
+ "link.item.label.GitHub": {
+ "message": "GitHub",
+ "description": "The label of footer link with label=GitHub linking to https://github.com/thepeacockproject"
+ },
+ "logo.alt": {
+ "message": "Peacock Feather Logo",
+ "description": "The alt text of footer logo"
+ },
+ "link.item.label.Plugin Development": {
+ "message": "Plugin Development",
+ "description": "The label of footer link with label=Plugin Development linking to /plugins"
+ }
+}
diff --git a/i18n/ja/docusaurus-theme-classic/navbar.json b/i18n/ja/docusaurus-theme-classic/navbar.json
new file mode 100644
index 0000000..3f92a69
--- /dev/null
+++ b/i18n/ja/docusaurus-theme-classic/navbar.json
@@ -0,0 +1,26 @@
+{
+ "title": {
+ "message": "The Peacock Project",
+ "description": "The title in the navbar"
+ },
+ "item.label.Wiki": {
+ "message": "Wiki",
+ "description": "Navbar item with label Wiki"
+ },
+ "item.label.Discord": {
+ "message": "Discord",
+ "description": "Navbar item with label Discord"
+ },
+ "item.label.GitHub": {
+ "message": "GitHub",
+ "description": "Navbar item with label GitHub"
+ },
+ "item.label.Installation Guide": {
+ "message": "Installation Guide",
+ "description": "Navbar item with label Installation Guide"
+ },
+ "logo.alt": {
+ "message": "Peacock Logo",
+ "description": "The alt text of navbar logo"
+ }
+}
diff --git a/i18n/ru/code.json b/i18n/ru/code.json
new file mode 100644
index 0000000..3b35ef5
--- /dev/null
+++ b/i18n/ru/code.json
@@ -0,0 +1,341 @@
+{
+ "Fast": {
+ "message": "Fast",
+ "description": "Homepage 'fast' feature header"
+ },
+ "homepage.fastDescription": {
+ "message": "Peacock is built to be fast. Latency, lag, and delays are not fun, which is why we put a focus on eliminating these factors wherever possible.",
+ "description": "The homepage's 'Fast' feature description"
+ },
+ "Easy to set up": {
+ "message": "Easy to set up",
+ "description": "Homepage 'Easy to set up' feature header"
+ },
+ "homepage.easyToSetUpDescription": {
+ "message": "It's really easy to give Peacock a go. Assuming you own the game, you can join our Discord, and perform the less than 3 minute set-up process.",
+ "description": "The homepage's 'Easy to set up' feature description"
+ },
+ "Custom content": {
+ "message": "Custom content",
+ "description": "Homepage 'Custom content' feature header"
+ },
+ "homepage.customContentDescription": {
+ "message": "We feature exclusive, custom content every month!",
+ "description": "The homepage's 'Custom content' feature description"
+ },
+ "homepage.subtitle": {
+ "message": "A replacement for HITMAN™'s servers that runs on your machine.",
+ "description": "The homepage's subtitle."
+ },
+ "homepage.joinDiscordLabel": {
+ "message": "Ready to give Peacock a shot?",
+ "description": "The text on top of the go to Discord button on the home page."
+ },
+ "homepage.joinDiscordButton": {
+ "message": "Join our Discord!",
+ "description": "The text on the join our Discord button on the home page."
+ },
+ "theme.IdealImageMessage.loading": {
+ "message": "Loading...",
+ "description": "When the full-scale image is loading"
+ },
+ "theme.IdealImageMessage.load": {
+ "message": "Click to load{sizeMessage}",
+ "description": "To prompt users to load the full image. sizeMessage is a parenthesized size figure."
+ },
+ "theme.IdealImageMessage.offline": {
+ "message": "Your browser is offline. Image not loaded",
+ "description": "When the user is viewing an offline document"
+ },
+ "theme.IdealImageMessage.404error": {
+ "message": "404. Image not found",
+ "description": "When the image is not found"
+ },
+ "theme.IdealImageMessage.error": {
+ "message": "Error. Click to reload",
+ "description": "When the image fails to load for unknown error"
+ },
+ "theme.ErrorPageContent.title": {
+ "message": "This page crashed.",
+ "description": "The title of the fallback page when the page crashed"
+ },
+ "theme.NotFound.title": {
+ "message": "Page Not Found",
+ "description": "The title of the 404 page"
+ },
+ "theme.NotFound.p1": {
+ "message": "We could not find what you were looking for.",
+ "description": "The first paragraph of the 404 page"
+ },
+ "theme.NotFound.p2": {
+ "message": "Please contact the owner of the site that linked you to the original URL and let them know their link is broken.",
+ "description": "The 2nd paragraph of the 404 page"
+ },
+ "theme.admonition.note": {
+ "message": "note",
+ "description": "The default label used for the Note admonition (:::note)"
+ },
+ "theme.admonition.tip": {
+ "message": "tip",
+ "description": "The default label used for the Tip admonition (:::tip)"
+ },
+ "theme.admonition.danger": {
+ "message": "danger",
+ "description": "The default label used for the Danger admonition (:::danger)"
+ },
+ "theme.admonition.info": {
+ "message": "info",
+ "description": "The default label used for the Info admonition (:::info)"
+ },
+ "theme.admonition.caution": {
+ "message": "caution",
+ "description": "The default label used for the Caution admonition (:::caution)"
+ },
+ "theme.AnnouncementBar.closeButtonAriaLabel": {
+ "message": "Close",
+ "description": "The ARIA label for close button of announcement bar"
+ },
+ "theme.BackToTopButton.buttonAriaLabel": {
+ "message": "Scroll back to top",
+ "description": "The ARIA label for the back to top button"
+ },
+ "theme.colorToggle.ariaLabel": {
+ "message": "Switch between dark and light mode (currently {mode})",
+ "description": "The ARIA label for the navbar color mode toggle"
+ },
+ "theme.colorToggle.ariaLabel.mode.dark": {
+ "message": "dark mode",
+ "description": "The name for the dark color mode"
+ },
+ "theme.colorToggle.ariaLabel.mode.light": {
+ "message": "light mode",
+ "description": "The name for the light color mode"
+ },
+ "theme.docs.breadcrumbs.home": {
+ "message": "Home page",
+ "description": "The ARIA label for the home page in the breadcrumbs"
+ },
+ "theme.docs.breadcrumbs.navAriaLabel": {
+ "message": "Breadcrumbs",
+ "description": "The ARIA label for the breadcrumbs"
+ },
+ "theme.docs.DocCard.categoryDescription": {
+ "message": "{count} items",
+ "description": "The default description for a category card in the generated index about how many items this category includes"
+ },
+ "theme.common.headingLinkTitle": {
+ "message": "Direct link to heading",
+ "description": "Title for link to heading"
+ },
+ "theme.navbar.mobileVersionsDropdown.label": {
+ "message": "Versions",
+ "description": "The label for the navbar versions dropdown on mobile view"
+ },
+ "theme.tags.tagsListLabel": {
+ "message": "Tags:",
+ "description": "The label alongside a tag list"
+ },
+ "theme.blog.archive.title": {
+ "message": "Archive",
+ "description": "The page & hero title of the blog archive page"
+ },
+ "theme.blog.archive.description": {
+ "message": "Archive",
+ "description": "The page & hero description of the blog archive page"
+ },
+ "theme.blog.paginator.navAriaLabel": {
+ "message": "Blog list page navigation",
+ "description": "The ARIA label for the blog pagination"
+ },
+ "theme.blog.paginator.newerEntries": {
+ "message": "Newer Entries",
+ "description": "The label used to navigate to the newer blog posts page (previous page)"
+ },
+ "theme.blog.paginator.olderEntries": {
+ "message": "Older Entries",
+ "description": "The label used to navigate to the older blog posts page (next page)"
+ },
+ "theme.blog.post.paginator.navAriaLabel": {
+ "message": "Blog post page navigation",
+ "description": "The ARIA label for the blog posts pagination"
+ },
+ "theme.blog.post.paginator.newerPost": {
+ "message": "Newer Post",
+ "description": "The blog post button label to navigate to the newer/previous post"
+ },
+ "theme.blog.post.paginator.olderPost": {
+ "message": "Older Post",
+ "description": "The blog post button label to navigate to the older/next post"
+ },
+ "theme.blog.post.plurals": {
+ "message": "One post|{count} posts",
+ "description": "Pluralized label for \"{count} posts\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.blog.tagTitle": {
+ "message": "{nPosts} tagged with \"{tagName}\"",
+ "description": "The title of the page for a blog tag"
+ },
+ "theme.tags.tagsPageLink": {
+ "message": "View All Tags",
+ "description": "The label of the link targeting the tag list page"
+ },
+ "theme.docs.paginator.navAriaLabel": {
+ "message": "Docs pages navigation",
+ "description": "The ARIA label for the docs pagination"
+ },
+ "theme.docs.paginator.previous": {
+ "message": "Previous",
+ "description": "The label used to navigate to the previous doc"
+ },
+ "theme.docs.paginator.next": {
+ "message": "Next",
+ "description": "The label used to navigate to the next doc"
+ },
+ "theme.docs.tagDocListPageTitle.nDocsTagged": {
+ "message": "One doc tagged|{count} docs tagged",
+ "description": "Pluralized label for \"{count} docs tagged\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.docs.tagDocListPageTitle": {
+ "message": "{nDocsTagged} with \"{tagName}\"",
+ "description": "The title of the page for a docs tag"
+ },
+ "theme.docs.versionBadge.label": {
+ "message": "Version: {versionLabel}"
+ },
+ "theme.docs.versions.unreleasedVersionLabel": {
+ "message": "This is unreleased documentation for {siteTitle} {versionLabel} version.",
+ "description": "The label used to tell the user that he's browsing an unreleased doc version"
+ },
+ "theme.docs.versions.unmaintainedVersionLabel": {
+ "message": "This is documentation for {siteTitle} {versionLabel}, which is no longer actively maintained.",
+ "description": "The label used to tell the user that he's browsing an unmaintained doc version"
+ },
+ "theme.docs.versions.latestVersionSuggestionLabel": {
+ "message": "For up-to-date documentation, see the {latestVersionLink} ({versionLabel}).",
+ "description": "The label used to tell the user to check the latest version"
+ },
+ "theme.docs.versions.latestVersionLinkLabel": {
+ "message": "latest version",
+ "description": "The label used for the latest version suggestion link label"
+ },
+ "theme.common.editThisPage": {
+ "message": "Edit this page",
+ "description": "The link label to edit the current page"
+ },
+ "theme.lastUpdated.atDate": {
+ "message": " on {date}",
+ "description": "The words used to describe on which date a page has been last updated"
+ },
+ "theme.lastUpdated.byUser": {
+ "message": " by {user}",
+ "description": "The words used to describe by who the page has been last updated"
+ },
+ "theme.lastUpdated.lastUpdatedAtBy": {
+ "message": "Last updated{atDate}{byUser}",
+ "description": "The sentence used to display when a page has been last updated, and by who"
+ },
+ "theme.blog.sidebar.navAriaLabel": {
+ "message": "Blog recent posts navigation",
+ "description": "The ARIA label for recent posts in the blog sidebar"
+ },
+ "theme.CodeBlock.copied": {
+ "message": "Copied",
+ "description": "The copied button label on code blocks"
+ },
+ "theme.CodeBlock.copyButtonAriaLabel": {
+ "message": "Copy code to clipboard",
+ "description": "The ARIA label for copy code blocks button"
+ },
+ "theme.CodeBlock.copy": {
+ "message": "Copy",
+ "description": "The copy button label on code blocks"
+ },
+ "theme.CodeBlock.wordWrapToggle": {
+ "message": "Toggle word wrap",
+ "description": "The title attribute for toggle word wrapping button of code block lines"
+ },
+ "theme.DocSidebarItem.toggleCollapsedCategoryAriaLabel": {
+ "message": "Toggle the collapsible sidebar category '{label}'",
+ "description": "The ARIA label to toggle the collapsible sidebar category"
+ },
+ "theme.navbar.mobileLanguageDropdown.label": {
+ "message": "Languages",
+ "description": "The label for the mobile language switcher dropdown"
+ },
+ "theme.TOCCollapsible.toggleButtonLabel": {
+ "message": "On this page",
+ "description": "The label used by the button on the collapsible TOC component"
+ },
+ "theme.blog.post.readMore": {
+ "message": "Read More",
+ "description": "The label used in blog post item excerpts to link to full blog posts"
+ },
+ "theme.blog.post.readMoreLabel": {
+ "message": "Read more about {title}",
+ "description": "The ARIA label for the link to full blog posts from excerpts"
+ },
+ "theme.blog.post.readingTime.plurals": {
+ "message": "One min read|{readingTime} min read",
+ "description": "Pluralized label for \"{readingTime} min read\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
+ },
+ "theme.docs.sidebar.collapseButtonTitle": {
+ "message": "Collapse sidebar",
+ "description": "The title attribute for collapse button of doc sidebar"
+ },
+ "theme.docs.sidebar.collapseButtonAriaLabel": {
+ "message": "Collapse sidebar",
+ "description": "The title attribute for collapse button of doc sidebar"
+ },
+ "theme.navbar.mobileSidebarSecondaryMenu.backButtonLabel": {
+ "message": "← Back to main menu",
+ "description": "The label of the back button to return to main menu, inside the mobile navbar sidebar secondary menu (notably used to display the docs sidebar)"
+ },
+ "theme.docs.sidebar.expandButtonTitle": {
+ "message": "Expand sidebar",
+ "description": "The ARIA label and title attribute for expand button of doc sidebar"
+ },
+ "theme.docs.sidebar.expandButtonAriaLabel": {
+ "message": "Expand sidebar",
+ "description": "The ARIA label and title attribute for expand button of doc sidebar"
+ },
+ "theme.docs.sidebar.closeSidebarButtonAriaLabel": {
+ "message": "Close navigation bar",
+ "description": "The ARIA label for close button of mobile sidebar"
+ },
+ "theme.docs.sidebar.toggleSidebarButtonAriaLabel": {
+ "message": "Toggle navigation bar",
+ "description": "The ARIA label for hamburger menu button of mobile navigation"
+ },
+ "homepage.installationButton": {
+ "message": "Check Installation Guide!",
+ "description": "The text on the Installation button on the home page."
+ },
+ "homepage.installationButtonBelowText": {
+ "message": "(Read instructions before installing)",
+ "description": "The text below the Installation button on the home page."
+ },
+ "homepage.joinDiscordButtonBelowText2": {
+ "message": "(Join our Discord for support, update notifications, plugins to extend Peacock (new features, game modes), and more!)",
+ "description": "The text below the join our Discord button on the home page."
+ },
+ "theme.NavBar.navAriaLabel": {
+ "message": "Main",
+ "description": "The ARIA label for the main navigation"
+ },
+ "theme.docs.sidebar.navAriaLabel": {
+ "message": "Docs sidebar",
+ "description": "The ARIA label for the sidebar navigation"
+ },
+ "theme.admonition.warning": {
+ "message": "warning",
+ "description": "The default label used for the Warning admonition (:::warning)"
+ },
+ "theme.DocSidebarItem.expandCategoryAriaLabel": {
+ "message": "Expand sidebar category '{label}'",
+ "description": "The ARIA label to expand the sidebar category"
+ },
+ "theme.DocSidebarItem.collapseCategoryAriaLabel": {
+ "message": "Collapse sidebar category '{label}'",
+ "description": "The ARIA label to collapse the sidebar category"
+ }
+}
diff --git a/i18n/ru/docusaurus-plugin-content-docs-plugin-dev/current.json b/i18n/ru/docusaurus-plugin-content-docs-plugin-dev/current.json
new file mode 100644
index 0000000..2cb71d5
--- /dev/null
+++ b/i18n/ru/docusaurus-plugin-content-docs-plugin-dev/current.json
@@ -0,0 +1,10 @@
+{
+ "version.label": {
+ "message": "Next",
+ "description": "The label for version current"
+ },
+ "sidebar.sidebar.category.Plugin Development": {
+ "message": "Plugin Development",
+ "description": "The label for category Plugin Development in sidebar sidebar"
+ }
+}
diff --git a/i18n/ru/docusaurus-plugin-content-docs/current.json b/i18n/ru/docusaurus-plugin-content-docs/current.json
new file mode 100644
index 0000000..abb7231
--- /dev/null
+++ b/i18n/ru/docusaurus-plugin-content-docs/current.json
@@ -0,0 +1,22 @@
+{
+ "version.label": {
+ "message": "Next",
+ "description": "The label for version current"
+ },
+ "sidebar.sidebar.category.User Guide": {
+ "message": "User Guide",
+ "description": "The label for category User Guide in sidebar sidebar"
+ },
+ "sidebar.sidebar.category.Legal": {
+ "message": "Legal",
+ "description": "The label for category Legal in sidebar sidebar"
+ },
+ "sidebar.sidebar.doc.Home": {
+ "message": "Home",
+ "description": "The label for the doc item Home in sidebar sidebar, linking to the doc home"
+ },
+ "sidebar.sidebar.category.Troubleshooting Guides": {
+ "message": "Troubleshooting Guides",
+ "description": "The label for category Troubleshooting Guides in sidebar sidebar"
+ }
+}
diff --git a/i18n/ru/docusaurus-plugin-content-docs/current/credits.mdx b/i18n/ru/docusaurus-plugin-content-docs/current/credits.mdx
new file mode 100644
index 0000000..235c1ca
--- /dev/null
+++ b/i18n/ru/docusaurus-plugin-content-docs/current/credits.mdx
@@ -0,0 +1,367 @@
+---
+title: Credits
+description: A tribute for all the people and work that has gone in to making Peacock possible.
+---
+
+## Peacock Team
+
+
+
+
+
+
+
rdil
+
+ Creator and Lead Developer
+
+
+
+
+
+
+ Hailing from the United States, rdil has always had a passion for
+ coding. rdil created Peacock with the aim of reducing many of the
+ headaches that HITMAN™ players experience.
+
+
+
+
+
+
+
+
+
+
ScriptDesk
+
Art Director
+
+
+
+
+
+ Hailing from New Zealand, Script, (also known as [Sergei Larin](https://hitman.fandom.com/wiki/Sergei_Larin),
+ the talented art forger) handles artwork and branding for Peacock.
+ Script enjoys expressing his unique art style and graphic design
+ skills by making our roadmaps and drawing.
+
+
+
+
+
+
+
+
+
+
grappigegovert
+
+ Creator of LocalGhost, Developer, Translator
+
+
+
+
+
+
+ grappigegovert is from The Netherlands, and created LocalGhost, a
+ project for preserving HITMAN™ 2's now-retired Ghost Mode.
+ Peacock is a complete rewrite of LocalGhost that adds many features
+ on top, and grappigegovert has been brought on for his insight and
+ coding talent.
+
+
+
+
+
+
+
+
+
+
Anthony Fuller
+
+ Data-miner, Modder, Developer
+
+
+
+
+
+
+ Anthony Fuller is known throughout the community as the guy who spoils Elusive
+ Targets before they are officially released, and brought The Sarajevo Six to PC.
+ His talent and wits are extremely valuable in building out Peacock.
+
+
+
+
+
+
+
+
+
+
Dafitius
+
+ Modder, Developer
+
+
+
+
+
+
+ Dafitius is a HITMAN™ modder who has been brought on mainly to work on the patcher.
+
+
+
+
+
+
+
+
+
+
Atampy26
+
+ Modder, Developer
+
+
+
+
+
+
+ Atampy26 is perhaps one of the most well known modders in the community. He creates
+ excellent tools such as QuickMod, QuickEdit, QuickEntity, and the Simple Mod Framework.
+ Atampy has joined the team to work exclusively on challenge support.
+
+
+
+
+
+
+
+
+
+
alex73630
+
+ Developer
+
+
+
+
+
+
+ Alex the French otter is a Node.js freelance developer that helps with Peacock development.
+ He is also a (wannabe) speedrunner of HITMAN™ and enjoys otters.
+
+
+
+
+
+
+
+
+
+
Fusha
+
+ Developer
+
+
+
+
+
+
+ A graphics programmer by trade, Fusha enjoys extending and improving
+ her favorite games by night. She developed much of Peacock's
+ LiveSplit auto-splitter feature. She lives in the US and enjoys
+ making videos, painting, and racing motorcycles in any remaining
+ free time.
+
+
+
+
+
+
+
+
+
+
Solderq35
+
+ Website Maintainer
+
+
+
+
+
+
+ Solderq35 is our website maintainer and an avid speedrunner.
+ He leads the moderation of the HITMAN™ games on speedrun.com.
+
+
+
+
+
+
+
+
+
+
Krugermeiier
+
Advisor
+
+
+
+
+
+ Krugermeiier was the first person to join the Peacock Discord, and
+ has been a member since the beginning. Krugermeiier helps advise
+ on major decisions and helps on the coding end.
+
+
+
+
+
+
+
+
+
+
Tinosaurus
+
Community Helper / Developer / Report writer
+
+
+
+
+
+ Tinosaurus is Adeze Oijofor's worst nightmare the Finnish helper guy, and has been around for a long time. He writes Bug Reports, helps with smaller things related to development, and is a moderator of the HITMAN™ games on speedrun.com. Currently, he is studying computer science in university, as well as doing things with the website.
+
+
+
+
+
+
+
+
+
+
MoonySolari
+
Developer
+
+
+
+
+
+ As a user, MoonySolari was impatient with the long intervals between Peacock updates, so he took matters into his own hands. Aside from some other quality-of-life improvements and bug-fixes, he has mainly revamped the Contracts mode menu and the Challenge system.
+
+
+
+
+### Alumni
+
+
+
+
+
+
+
CurryMaker{" "}Alumni
+
+ Co-Founder, Ex-Developer
+
+
+
+
+
+
+ Hailing from Germany, CurryMaker helped build Peacock up in the
+ early days, developing crucial features like destinations pages and
+ escalations. These days, he frequently [streams on Twitch](https://twitch.tv/CurryMakerTV).
+
+
+
+
+
+
+
+
+
+
riisikumi{" "}Alumni
+
Former Lead Moderator
+
+
+
+
+
+ riisikumi is proud to hail from Finland. He primarily handled moderation of
+ the Discord.
+
+
+
+
+## Donors
+
+- A_Talking_Tree
+- Adam.
+- Agent Sleazeball
+- barbegue
+- Benny the First Hunter
+- BernardoOne
+- BlazDT
+- BluntsNBeatz
+- Captain_Flipflop
+- d00nicus
+- dez
+- frankmav
+- Gros_Shtok
+- Gunther
+- hugo
+- J0K3RNTV
+- KOats
+- Koipao
+- lilizzdog
+- mendietinha
+- Milan.png
+- Moo
+- N1ghtmar3
+- PapaLevy
+- riisikumi
+- PurpleKey
+- Quivorian
+- RandomGuy
+- scaler
+- Solder
+- Terraformer9x
+- Tinosaurus
+- Yannini
+
+Thank you all very much!
+
+## Translators
+
+- Dutch - grappigegovert, Milan.png, Neko :heart:
+- Finnish - riisikumi
+- French - Hardware
+- Norwegian - Some Random Person
+- Portuguese (Brazil) - Arcanorum
+- Spanish - Nachito
+- Polish - se66el
+- German - Cookie, Kaki
+- Simplified & Traditional Chinese - suanjiansalt
+
+## Moderators
+
+- Script
+- Krugermeiier
+- Tinosaurus
+- bcgyt
+- Cookie
diff --git a/i18n/ru/docusaurus-plugin-content-docs/current/custom-content.md b/i18n/ru/docusaurus-plugin-content-docs/current/custom-content.md
new file mode 100644
index 0000000..a557983
--- /dev/null
+++ b/i18n/ru/docusaurus-plugin-content-docs/current/custom-content.md
@@ -0,0 +1,62 @@
+---
+title: Custom Content
+description: An overview of the custom content that Peacock provides.
+---
+
+Peacock has lots of goodies packed in for our users. Here's a peek at our custom content!
+
+## Escalations
+
+### Custom Peacock Escalations
+
+Peacock supports custom (Peacock original) escalations. These escalations are available in-game by default. You can see some custom escalations listed in the [Roadmaps](./roadmaps.mdx) as well.
+
+### Official Server Escalations and Legacy Escalations
+
+Peacock also supports all official server escalations, including Hitman 2016 escalations that have not been ported to Hitman 2 or 3 (legacy escalations). These escalations are available in-game by default.
+
+- Note: You can select specific escalation levels to start on using the Escalation Level Picker tool, as explained [here](./intel/loadout-profiles-elp.md#escalation-level-picker)
+
+## Contracts Mode
+
+Peacock supports both official server and custom Peacock contracts.
+
+### Featured contracts
+
+This includes custom (Peacock original) contracts created by Peacock dev team. You can see some of these custom featured contracts [here](./roadmaps.mdx).
+
+- **Note: Official Servers Featured Contracts are not included.**
+
+#### How to Play
+
+Go to `Game Modes` -> `Contracts` -> `Featured` menu in-game.
+
+### User-Created Official Server Contracts
+
+#### How to Install
+
+- Note: This only works while the HITMAPS bot is authenticated for the platform in question.
+ - [More info on how to authenticate it](https://bot.hitmaps.com/).
+ - To check if it's online, run the command `/botstatus` in the `#bot-spam` channel in the Peacock Discord. The status is updated every 10 minutes.
+- Go to `Game Modes` -> `Contracts` -> `Contract Lookup` menu in-game.
+- Enter the official server contract ID (**Contracts from every platform except Nintendo Switch are supported for this**).
+- The contract will now be downloaded in your `contracts` folder.
+
+#### How to Play
+
+Go to `Game Modes` -> `Contracts` -> `My Contracts` in-game to play.
+
+### User-Created Peacock Contracts
+
+#### How to Install
+
+Download the contract's `.json` file from the `share-contracts` channel in Peacock Discord. Place the `.json` file in your `Contracts` folder, as shown here: ![](/img/wiki/contracts_folder.png).
+
+#### How to create your own
+
+- If you create a contract in-game while in Peacock server, your contract will be saved as an `.json` file in `Contracts` folder, as shown in the image above.
+- Be sure to share your `.json` file in Peacock Discord's `share-contracts` channel if you want others to play your custom Peacock contract.
+
+#### How to Play
+
+- Go to `Game Modes` -> `Contracts` -> `My Contracts` in-game to play.
diff --git a/i18n/ru/docusaurus-plugin-content-docs/current/features/elusive-targets.md b/i18n/ru/docusaurus-plugin-content-docs/current/features/elusive-targets.md
new file mode 100644
index 0000000..fc6679d
--- /dev/null
+++ b/i18n/ru/docusaurus-plugin-content-docs/current/features/elusive-targets.md
@@ -0,0 +1,26 @@
+---
+title: Elusive Targets
+---
+
+On Peacock, you can play all Elusive Targets in the game.
+Our implementation of Elusive Targets is simple: you can play them whenever you want, and finish or fail the missions as
+many times as you want, with no time penalties.
+
+## How to Play
+
+On HITMAN™ 2016, you will see an Elusive Targets tile on the main menu.
+
+For other game versions, after starting up the game with Peacock, scroll right on the top bar of the main menu.
+Click the `Career` tab, then select the `Elusive Targets` tile.
+
+:::info The Brothers
+
+You may see an Elusive Target on the menu titled "The Brothers", which the game will say you are missing the required
+content for.
+This Elusive Target is cut/unfinished content, and while the files are in the game, it needs to be activated by using
+mods.
+
+Check out [this mod](https://www.nexusmods.com/hitman3/mods/375) by community member Kevin Rudd which adds back and
+polishes the mission.
+
+:::
diff --git a/i18n/ru/docusaurus-plugin-content-docs/current/features/plugins.md b/i18n/ru/docusaurus-plugin-content-docs/current/features/plugins.md
new file mode 100644
index 0000000..36eaad4
--- /dev/null
+++ b/i18n/ru/docusaurus-plugin-content-docs/current/features/plugins.md
@@ -0,0 +1,52 @@
+---
+title: Plugins
+---
+
+Peacock supports a broad variety of server side mods (plugins). Plugins can add new content to the game, or change
+existing mechanics.
+
+## What can plugins do?
+
+Plugins are able to make changes to the parts of the game that Peacock handles.
+This includes menus, missions, contracts mode, leaderboards, and unlockables, among other things.
+
+One limitation of plugins is that they can't modify the game's files on their own, but some mods for the game have
+plugins that go along with them to make certain features work in Peacock's online mode, instead of only offline mode.
+
+:::note
+
+Plugins are only a small portion of the Hitman modding scene. **Many Hitman mods are done client-side and out of
+scope of Peacock.** More general-use client-side mods, outside the scope of Peacock, are aggregated here:
+
+- [NexusMods](https://www.nexusmods.com/hitman3)
+- [Glacier Modding Discord](https://discord.com/invite/6UDtuYhZP6)
+
+:::
+
+## Examples
+
+Here are some of the plugins that have been made by our community:
+
+- Kill Everyone Campaign by Anthony Fuller
+ - All real NPC's marked as targets, can get Silent Assassin rating back after killing everyone.
+ - Note: Very buggy for maps with 200+ targets, guns may jam randomly. You may need to start by melee killing people.
+- Plugins that add unused weapons to the game (such as the [Beanbag Shotgun](/img/wiki/beanbag_shotgun.png))
+- Plugins to modify existing weapons and disguises
+
+## How to Install Plugins
+
+To install plugins, go to either the `plugins` or `#plugin-releases` (being phased out) channel in the Peacock Discord
+and download a plugin you are interested in.
+
+- Put the downloaded files into the `plugins` folder, located in the Peacock folder (created automatically by the server
+ the first time you launch it).
+- The plugin should end with `.plugin.js` or `Plugin.js` - if it's distributed as a `.zip`, extract it first.
+
+Example of the `plugins` folder: ![Plugins folder](/img/wiki/plugins_folder.png)
+
+:::info Instructions
+
+Be sure to check for any further instructions in the plugin's description. Some plugins may require further setup steps
+or haven't been updated yet for newer versions of Peacock.
+
+:::
diff --git a/i18n/ru/docusaurus-plugin-content-docs/current/features/progression-transfer.md b/i18n/ru/docusaurus-plugin-content-docs/current/features/progression-transfer.md
new file mode 100644
index 0000000..7a141b0
--- /dev/null
+++ b/i18n/ru/docusaurus-plugin-content-docs/current/features/progression-transfer.md
@@ -0,0 +1,47 @@
+---
+title: Progression Transfer
+---
+
+Peacock supports transferring your progress from official World of Assassination game servers. This will override all of your current progress on Peacock.
+
+We currently only support same game and platform, for example, you can only go from Hitman 3 Steam → Hitman 3 Steam.
+Support for cross-game progression transfer is planned.
+
+## Video Tutorial
+
+
+
+Check out the video tutorial above for a walkthrough of the progression transfer process. It may help to enable full-screen mode!
+
+## How do I do it?
+
+1. First, Start Peacock. Then connect to Peacock with the game. It is recommended that you now close the game.
+
+2. Navigate to Peacock's Web UI, most users can [click here](http://localhost/) to access it.
+ If Peacock is running on a different port, you can navigate to `http://localhost:PORT/` in a web browser.
+
+3. Then, go to the **Progress Transfer** button on the nav bar at the top of the page.
+ Choose the account you wish to transfer progress to.
+
+4. Here you can see when you last transferred the progression of this account (if applicable).
+ Now press the green **Sync Now** button.
+
+5. A pop-up will display, **READ IT CAREFULLY** - this is your last chance to opt-out.
+
+You will now see a pop-up box. If it is **green** then it was completed successfully!
+If it was **red**, it failed, read below for some common issues and their fixes.
+
+## Common Issues
+
+### Failed to get official authentication data
+
+**IF YOU DID NOT CONNECT TO PEACOCK FIRST**: Go back to step 1 with your reading glasses on.
+
+If you did: are you sure? Did you see the Peacock dashboard? Go back to step 1 and ensure you follow them.
+
+**DO YOU OWN THE GAME?** If you don't, it won't work.
+
+### Failed to sync official data
+
+Ensure you followed all steps outlined above. **ENSURE YOU OWN THE GAME.**
+If you still experience this, [make an issue](https://github.com/thepeacockproject/Peacock/issues/new/choose) or [join our Discord](https://discord.gg/F8qQTfnajw).
diff --git a/i18n/ru/docusaurus-plugin-content-docs/current/ghost-mode.md b/i18n/ru/docusaurus-plugin-content-docs/current/ghost-mode.md
new file mode 100644
index 0000000..87f8947
--- /dev/null
+++ b/i18n/ru/docusaurus-plugin-content-docs/current/ghost-mode.md
@@ -0,0 +1,34 @@
+---
+image: /img/ghostmode.jpg
+description: Details about The Peacock Project's Ghost Mode server, allowing players to use the now-scrapped game mode.
+---
+
+# Ghost Mode
+
+The Peacock Project is happy to announce that we are running our own [LocalGhost](https://gitlab.com/grappigegovert/LocalGhost) server!
+
+Ghost Mode for HITMAN™ 2 (and HITMAN™ 3 on Steam with a mod) has returned as an unofficial game mode! You and a friend can connect and invite each other to a friendly Ghost Mode match using Steam's invite system.
+
+(_Matchmaking is not supported_).
+
+Ghost Mode is available for PC players who own HITMAN™ 2 or HITMAN™ 3 on Steam.
+
+## How to Connect
+
+1. Download the LocalGhost Patcher from [here](https://gitlab.com/grappigegovert/localghost/-/jobs/artifacts/master/download?job=build_patcher).
+2. Open the patcher, and select `ghostmode.rdil.rocks` on the drop-down menu.
+3. If this is your first time running the patcher, open Advanced Settings, and untick the box labeled `Use http instead of https`. Then click save.
+ - Note: Only untick `Use http instead of https` when trying to play Ghost Mode. When trying to use Peacock for other game modes, please tick this box again.
+4. Start the game, press enter when prompted.
+5. You are ready to play Ghost Mode!
+
+Want to go back to the official servers? Just close the patcher and restart the game.
+
+## Use in HITMAN™ 3
+
+To use Ghost Mode in HITMAN™ 3 (Steam version only), you need to install a client-side mod to the game. The mod can be obtained [here](https://www.nexusmods.com/hitman3/mods/260).
+
+## Side Notes
+
+- You can also play Ghost Mode with two people connected to the same Peacock instance, however exposing Peacock outside your home network may not be safe and isn't recommended.
+- This Ghost Mode server is run by The Peacock Project team, but _is not Peacock itself_!
diff --git a/i18n/ru/docusaurus-plugin-content-docs/current/guides/linux-setup.md b/i18n/ru/docusaurus-plugin-content-docs/current/guides/linux-setup.md
new file mode 100644
index 0000000..a65931e
--- /dev/null
+++ b/i18n/ru/docusaurus-plugin-content-docs/current/guides/linux-setup.md
@@ -0,0 +1,74 @@
+---
+title: Linux Setup Guide
+description: Guide for setting up Peacock on Linux or macOS.
+---
+
+Peacock is primarily built to work on Windows, but fear not, using it on Linux is possible!
+
+:::info Update as of November 2022
+
+- Go to [this GitHub repo](https://github.com/thepeacockproject/linux-steam-setup) for updated instructions on how to get Peacock running on Linux with Steam.
+- **Original Instructions below may also work.**
+
+:::
+
+## Server
+
+To get the server working on Linux, you will need to first prepare Node.js.
+
+### Install nvm
+
+In order to do so, run the following command the first time:
+
+```shell
+curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.39.1/install.sh | bash
+```
+
+This will download and install [nvm](https://nvm.sh), which allows quickly swapping between multiple Node.js versions. This will allow Peacock to always use the version of Node.js it needs to.
+
+### Install Node.js
+
+Next, `cd` to the directory you have Peacock unzipped to, and run the following command:
+
+```shell
+nvm install
+```
+
+This will install the version of Node.js required by Peacock. You will need to re-run this when Peacock updates.
+
+### Create a launcher script
+
+Finally, create a script that lets you easily start the server, with the suggested contents being as follows:
+
+```shell
+node --enable-source-maps --harmony chunk0.js --hmr
+```
+
+- Note: If you are using a port other than port 80, you should specify the port in your launcher script. Substitute `PORTNUMBER` in the script below with your port number of choice.
+
+ - `PORT=PORTNUMBER node --enable-source-maps --harmony chunk0.js --hmr`
+
+And then make the script executable:
+
+```shell
+chmod +x ./theScriptsName.sh
+```
+
+You can now launch the server by running the script you just created.
+
+## Patcher
+
+This part is a lot more tricky. You need to run the patcher in _the same Wine prefix as the game_.
+
+Some users have gotten it to work, but others haven't. Feel free to document your experience in the Discord's `#help` channel for anybody that has problems in the future to reference.
+
+Some people have gotten it to work using the following command:
+
+```shell
+STEAM_COMPAT_DATA_PATH="$HOME/.steam/root/steamapps/compatdata/1659040" \
+ WINEPREFIX="$STEAM_COMPAT_DATA_PATH/pfx" \
+ STEAM_COMPAT_CLIENT_INSTALL_PATH="$home/.steam/steam" \
+ "$HOME/.steam/root/steamapps/common/Proton\ -\ Experimental/proton" run /path/to/PeacockPatcher.exe
+```
+
+Obviously, you will need to change the paths to match your install of Steam, Proton, and the patcher.
diff --git a/i18n/ru/docusaurus-plugin-content-docs/current/home.mdx b/i18n/ru/docusaurus-plugin-content-docs/current/home.mdx
new file mode 100644
index 0000000..5519e71
--- /dev/null
+++ b/i18n/ru/docusaurus-plugin-content-docs/current/home.mdx
@@ -0,0 +1,22 @@
+---
+slug: /
+title: Home
+description: Welcome to The Peacock Project's wiki!
+---
+
+import Image from "@theme/IdealImage"
+import Banner from "@site/static/img/peacock-banner.jpg"
+
+
+
+Welcome to The Peacock Project's wiki!
+
+## Website Links
+
+Here are some of the links that you may be looking for:
+
+- [Peacock FAQ / Setup Guide / Tips and Fixes](./intel)
+- [Our Custom Content](./custom-content.md)
+- [Ghost Mode - Details/Instructions](./ghost-mode.md)
+- [Roadmaps](./roadmaps.mdx)
+- [Initiatives](./initiatives.md)
diff --git a/i18n/ru/docusaurus-plugin-content-docs/current/initiatives.md b/i18n/ru/docusaurus-plugin-content-docs/current/initiatives.md
new file mode 100644
index 0000000..ce7b363
--- /dev/null
+++ b/i18n/ru/docusaurus-plugin-content-docs/current/initiatives.md
@@ -0,0 +1,15 @@
+---
+description: Details about The Peacock Project's Initiatives
+---
+
+# Initiatives
+
+List of additional projects from the Peacock developers intended to help the Hitman community.
+
+## Contracts Repository
+
+- [Contracts Database GitHub Repository](https://github.com/thepeacockproject/Contracts)
+
+This repository stores information about Hitman contracts, so that they are not lost to time.
+
+The contract information is pulled from HITMAPS' [contract bot](https://bot.hitmaps.com/).
diff --git a/i18n/ru/docusaurus-plugin-content-docs/current/intel/autosplitter-setup.md b/i18n/ru/docusaurus-plugin-content-docs/current/intel/autosplitter-setup.md
new file mode 100644
index 0000000..3509e8c
--- /dev/null
+++ b/i18n/ru/docusaurus-plugin-content-docs/current/intel/autosplitter-setup.md
@@ -0,0 +1,72 @@
+---
+title: Auto-Splitter Setup
+description: How to set up the Peacock auto-splitter for full-game speedruns.
+---
+
+_Guide written originally by [Fusha](https://github.com/fu5ha)_.
+
+This tool is meant for use in full game Hitman speedruns.
+
+## Specifications
+
+(see "How to Use" and "Other Usage Notes" below as well)
+
+- 100% accurate to how runs are timed for verification purposes, unlike the [Official Servers Autosplitter](https://hitruns-wiki.vercel.app/docs/livesplit_auto_official).
+
+- Several miscellaneous glitches like the splitter not working correctly from "Outside" Romania starting location are fixed.
+
+- Splits fully automatically, based on which level you start on and which full game category you are playing. Starting and stopping the splitter (by pressing numpad keys etc) is not needed.
+
+- Works on both Steam and Epic versions of Hitman 3 unlike the Official Servers Autosplitter (which is Epic only).
+
+- Obviously this only works on [Peacock](./what-is-peacock.md), if you are playing on official servers for some reason you should use one of the [other two Livesplit Guides](https://hitruns-wiki.vercel.app/docs/livesplit).
+
+## Installation
+
+1. Install [Peacock](./installation.md) and [LiveSplit](https://livesplit.org/downloads/) if you don't have either of them installed (just unzip them wherever you want). **If you already have Peacock installed, make sure to you have it updated to the latest version.** After you get these apps installed/updated, close them for now.
+
+2. Download `Livesplit.Server.zip` from here: https://github.com/LiveSplit/LiveSplit.Server/releases/latest
+
+3. Unzip `Livesplit.Server.zip`. Move the `Livesplit.Server.dll` and `Noes.Javascript.dll` files found within the unzipped folder to `Livesplit/Components` folder (refer to step 1 if you forgot where you installed the main Livesplit application). Here is an example of how your `Livesplit/Components`folder should look afterwards: ![example image](/img/livesplit_component.png)
+
+4. Start LiveSplit.
+
+5. Right click on main LiveSplit window, then click on `Edit Splits`. Edit your split names (`Segment Name`) to your liking. Click on `Insert Above / Below` to add new segments. If you like, you can enter your estimated times in `Segment Times`.
+
+6. Click `ok` on the Splits Editor, then right-click the main LiveSplit window and select `Save Splits` for future use.
+
+7. Right click on main LiveSplit window, then click on `Edit Layout`. Double-click on `Timer`, then select `Game Time` for timing method.
+
+8. While still on the `Edit Layout` page: Click `+` button, then `Control`, then `Livesplit Server`.
+
+9. Click `ok` on the Layout Editor, then right-click the main LiveSplit window and select `save layout` for future use.
+
+10. Open `options.ini` in the Peacock folder and set `liveSplit = false` to be `liveSplit = true` instead, or else the livesplit integration will not work (it is turned off by default).
+
+## How to Use
+
+(Do each time you open the game, order is important! Make sure to start LiveSplit and start the server before you start Peacock).
+
+1. Open LiveSplit
+
+2. Right-click on the main LiveSplit window, then select `Control`, then `Start Server`.
+
+3. If you would like to change what full game category you are running, edit `options.ini` file inside the Peacock folder and change the `autoSplitterCampaign` option to either `trilogy`, `1`, `2`, or `3` depending on which campaign you want to run (The autosplitter is set to `trilogy` by default). The autosplitter will only work so long as you play the selected campaign, in order.
+
+4. Open the folder where you have installed Peacock, and run `Start Server.cmd` and `PeacockPatcher.exe`.
+
+5. Start game as normal.
+
+## Other Usage Notes
+
+- The splitter will always fully reset and start a new run as soon as you start the first mission in the selected campaign, no matter what other state it is in. You do not need to start or reset the run in LiveSplit manually (by pressing numpad keys etc).
+
+- If you start a mission that is not the first mission, the one you just played, or the next mission after completing the mission you just played, it will stop the timer and stop tracking times until you reset back to the first mission in the campaign.
+
+- The splitter will automatically split (record time and move to next mission) as soon as you successfully complete a mission. However, if you replay the same mission multiple times (other than the first one in the selected campaign), it will automatically add reset times together for you, even if you "complete" the mission and it splits (for example if you failed to get SA at the last second, just replay the mission and it will auto-unsplit and add the reset time).
+
+- After you complete or fail a mission, it will print detailed timing info about the attempt you just made into the Peacock server window, with timing information down to tenths/hundredths of seconds for the attempt you just made as well as detailing the total amount of time with resets on the current mission.
+
+- As of v4.5.0, Peacock Autosplitter now defaults into a mode which will not log a successful mission completion (splitting and allow moving to next map) unless you complete the current mission with Silent Assassin rating. If you want to use the auto splitter for any% runs, change the `autoSplitterForceSilentAssassin` option in `options.ini` to be `false`.
+
+- For those that would like to participate in the weekly RTA SASO full game races, you can sign up at [racetime.gg](https://racetime.gg/hitman-3), and then set `autoSplitterRacetimegg = true` in `options.ini` in order to get access to RTA livesplit that integrates with racetime.gg
diff --git a/i18n/ru/docusaurus-plugin-content-docs/current/intel/faq.md b/i18n/ru/docusaurus-plugin-content-docs/current/intel/faq.md
new file mode 100644
index 0000000..ce58452
--- /dev/null
+++ b/i18n/ru/docusaurus-plugin-content-docs/current/intel/faq.md
@@ -0,0 +1,79 @@
+---
+title: Frequently Asked Questions
+---
+
+## How to Get All Items
+
+Peacock v6.1.0 introduced progression support, meaning you now can unlock items as you play. This is **enabled by default**, to emulate the experience of the official servers.
+
+To disable progression and **immediately get all items**, set `enableMasteryProgression` in `options.ini` to `false`.
+
+## Troubleshooting FAQ
+
+### Before Troubleshooting
+
+- Check the [Requirements](./requirements.md) section of this guide, make sure you have a supported game version and platform, etc.
+ - **Microsoft Store version of Hitman 3 is not supported (commonly asked)**.
+ - Check [Linux Setup Guide](../guides/./linux-setup.md) if on Linux.
+- Make sure you have the latest versions of Hitman and Peacock, older versions may not be supported.
+
+### Try to Reconnect
+
+- Make sure Peacock Patcher is set to "Peacock Local" option and not "IOI Official" when you are trying to connect to Peacock.
+- It may take a few tries to connect to Peacock. If you can't connect, try going back to the Peacock Patcher application and clicking on "Re-patch" until the Peacock Patcher shows "Successfully patched ID".
+- If your game is already connected to the official servers, you may need to disconnect the game from official servers first to connect to Peacock. To disconnect from official servers, go to "Options" from the Hitman 3 main menu, then "Privacy Policy", then "Opt out". Then when you reconnect you should be on Peacock.
+- To return to Official servers, you can go offline while connected to Peacock, then toggle the Peacock Patcher application to patch you to Official Servers, then go "online" again to connect to official servers.
+- **If you still have trouble connecting, then continue to the next section below.**
+
+### Connection Issues
+
+- As explained in the [What is Peacock](./what-is-peacock.md) page, **you need to be connected to the Internet, at least initially, to use Peacock**. This is to get past Steam / Epic verification. After connecting to Peacock the first time, you may disconnect from the Internet and stay connected to Peacock for the duration of your game session.
+ - If you have a phone with cellular data plan, you can use the phone as hotspot for your computer to connect to Internet.
+- Don't try to use Peacock if it's literally your first time playing the game. You need to connect to the official servers at least once before you can connect to Peacock. After you've connected to official servers at least once you no longer have to do so in the future in order to use Peacock.
+- Try running the `PeacockPatcher.exe` as admin.
+- Keep the option "Use http instead of https" in Peacock patcher ticked unless you are playing Ghost Mode.
+
+#### Port In Use
+
+If you're getting an error that looks like this:
+
+![The error message shown when Peacock tries to use a port that's in use](/img/wiki/port_in_use.png)
+
+The error message for this issue will be something along the lines of "failed to bind the server to port X".
+
+Check [this guide](../troubleshooting/fix-port-in-use.md) for an explanation and instructions on how to fix it.
+
+## Other
+
+- Check [Peacock Unique Features](../intel/loadout-profiles-elp.md) page for info on how to set multiple loadouts per map or choose specific escalation levels with Peacock.
+- Default Suits - If you tick `getDefaultSuits = true` in your `options.ini` file in your Peacock Install folder, please note the following behavior:
+ - Any discussion for "default suits" below refers to the version of the default suit **without gloves** - whichever version of the suit you normally would use for that level when starting it up for the first time ever.
+ - Some Hitman 2 and Hitman 3 default suits are not usable in all maps in the vanilla game. This can be fixed using https://www.nexusmods.com/hitman3/mods/401/
+ - If you choose not to use the above mod, then note the following:
+ - Season 1 default suits (e.g. Summer Suit from Marrakesh): Works on all maps
+ - Season 2 default suits (e.g. Casual Tourist from Santa Fortuna): Works on Season 2 and 3 Maps
+ - New York and Maldives (Haven) are included in Season 2
+ - Season 1 default suits (e.g. Neon City Suit from Chongqing): Works on Season 3 Maps Only
+ - Ambrose Island is outside of the Season system so to speak, Ambrose Default suit (Guerilla Wetsuit) is usable on all maps, and all maps' Default Suits can be used in Ambrose
+
+### Request Tech Support
+
+- Question not answered in FAQ above? Ask in the Peacock Discord `#help` channel (https://thepeacockproject.org/discord)
+ - Close the Peacock Server. Then run `Tools.cmd`, and press enter.
+ - Be prepared to provide the `DEBUG_PROFILE.zip` you'll find in the Peacock directory after that.
+
+## How Peacock Works FAQ
+
+- See [What is Peacock](./what-is-peacock.md)
+ - See above link for questions on Freelancer integration with Peacock, whether or not you need Internet to use Peacock, or any other general questions on how Peacock works
+
+## Feature Request FAQ
+
+- Before asking any questions about Ghost Mode, escalations, user contracts, elusive targets, please check the [Custom Content Page](.././custom-content.md) as well as the [Ghost Mode Page](.././ghost-mode.md).
+- Mod compatibility: almost all mods are compatible with Peacock without extra work, including contract and unlockable mods. Menu changes may sometimes be incompatible, but should usually be fine.
+
+## Piracy FAQ
+- We do not support pirated games.
+- Why though?
+ - IOI is aware that Peacock exists and is not hostile towards the project, supporting piracy would be the quickest way to change that and get the project taken down, erasing over 3 years of work on the project.
+ - Peacock exists, because we enjoy the WoA trilogy games, and want to preserve them, we have little reason to support anything that could significantly hurt IOI financially.
diff --git a/i18n/ru/docusaurus-plugin-content-docs/current/intel/installation.md b/i18n/ru/docusaurus-plugin-content-docs/current/intel/installation.md
new file mode 100644
index 0000000..c639e46
--- /dev/null
+++ b/i18n/ru/docusaurus-plugin-content-docs/current/intel/installation.md
@@ -0,0 +1,45 @@
+---
+title: Installation and Usage
+description: How to get started with Peacock.
+---
+
+## Installation
+
+### Video Tutorial
+
+
+
+Check out the video tutorial above for a walkthrough of the installation process. It may help to enable full-screen mode!
+
+### Instructions
+
+Here's how to get up and running with Peacock.
+
+- Steps 4-5 need to be repeated every time you launch the game. The game defaults back to the official servers otherwise.
+
+---
+
+1. Be sure to check the [requirements](./requirements.md) before reading further to ensure you have the required games / operating systems. The **Microsoft Store version** of Hitman 3 **is not supported**, and [Linux users should check this page](../guides/linux-setup.md).
+
+2. [Download the latest Peacock release here](https://github.com/thepeacockproject/Peacock/releases/latest). Select `Peacock-vX.Y.Z.zip` to download.
+
+ - Note: There is also a `Peacock-vX.Y.Z-lite.zip` option, only for Linux users. Refer to the [Linux guide](../guides/linux-setup.md) for Linux instructions.
+
+3. Extract (unzip) the files. Running the files while they're in the zipped folder won't work.
+
+ - To avoid issues, **do not** put the extracted files in:
+ - `Program Files` (including the x86 version)
+ - The folder where your game is installed.
+ - A great place to put them is somewhere easily accessible, like your Documents folder, or on your Desktop.
+
+4. Go to the folder you put the files in, and run both `Start Server.cmd` and `PeacockPatcher.exe`.
+
+ ![Example image showcasing folder structure](/img/patcher_and_server.png)
+
+5. Now start up the game while `Start Server` and `PeacockPatcher.exe` are still running. The game should launch with Peacock server. Check the [FAQ](./faq.md) or ask in the `#help` channel on [Peacock Discord](https://thepeacockproject.org/discord) if you have trouble getting it to work.
+
+6. (Optional step) If you want to immediately unlock all weapons, items, starting locations, etc., [here's how](../intel/faq.md#how-to-get-all-items).
+
+## Updating
+
+Steps 2-3 may need to be repeated whenever Peacock receives an update (more info on the [Updating](./updating.md) page).
diff --git a/i18n/ru/docusaurus-plugin-content-docs/current/intel/loadout-profiles-elp.md b/i18n/ru/docusaurus-plugin-content-docs/current/intel/loadout-profiles-elp.md
new file mode 100644
index 0000000..499475c
--- /dev/null
+++ b/i18n/ru/docusaurus-plugin-content-docs/current/intel/loadout-profiles-elp.md
@@ -0,0 +1,13 @@
+---
+title: Peacock Unique Features
+description: How to use features such as Loadout Profiles and the Escalation Level Picker.
+---
+
+## Loadout Profiles
+
+- To save multiple loadouts per map (loadout profiles): [Follow this tutorial](https://www.youtube.com/watch?v=ouD9QBSVHI0)
+ - Note: You should open Hitman with Peacock before following the steps in this tutorial. In addition, Peacock has received a new update, so now just go to `localhost` or `127.0.0.1` in your browser instead of `localhost/loadouts`. When you are on the `localhost` page, click on `Loadout Profiles` in the upper left navbar. Then proceed with the rest of the video tutorial.
+
+## Escalation Level Picker
+
+- To pick specific escalation levels, run `Start Server.cmd` from your Peacock Install folder, then open up a web browser and go to `localhost` or `127.0.0.1`. Go to `Escalation Level Picker` and proceed from there following instructions on screen.
diff --git a/i18n/ru/docusaurus-plugin-content-docs/current/intel/requirements.md b/i18n/ru/docusaurus-plugin-content-docs/current/intel/requirements.md
new file mode 100644
index 0000000..5ed6279
--- /dev/null
+++ b/i18n/ru/docusaurus-plugin-content-docs/current/intel/requirements.md
@@ -0,0 +1,54 @@
+---
+title: Requirements
+description: Requirements for running and using Peacock.
+---
+
+:::tip Video Tutorial
+
+Want this guide in video/spoken form? Check out our [video tutorial](https://www.youtube.com/watch?v=nF5ngiuDe5M).
+
+:::
+
+## Supported Games / Platforms
+
+- Hitman 2016 ([Steam](https://store.steampowered.com/app/236870/HITMAN/) / [Epic](https://www.epicgames.com/store/en-US/p/hitman))
+- Hitman Sniper Assassin ([Steam Depot](https://steamdb.info/app/783780/))
+- Hitman 2 ([Steam](https://store.steampowered.com/app/863550/HITMAN_2/))
+- Hitman 3 ([Steam](https://store.steampowered.com/app/1659040/HITMAN_3/) / [Epic](https://www.epicgames.com/store/en-US/p/hitman-3))
+
+### Unsupported games and platforms
+
+- Any other platform not listed in "Supported" section, such as console platforms, are not supported.
+- Demo versions of Hitman 3 are not supported.
+- Game Pass or Microsoft PC edition of Hitman 3 is not supported.
+- **Any cracked or pirated version of Hitman 1-3 is not supported, and you will be banned from the Peacock Discord upon asking about how to use any pirated or cracked version.**
+
+## Supported Operating Systems
+
+### Server
+
+The server is the part responsible for handling the game's requests. It is portable, and doesn't even need to run on the same machine as the game.
+
+- A platform supported by Node.js, meaning Windows 8.1 or up, or a recent Linux/macOS/FreeBSD installation.
+- We have alternatives available if you are unable to meet these requirements, please ask in the Discord.
+- Check the Linux NodeJS install guide: https://thepeacockproject.org/wiki/guides/linux-setup/
+
+### Patcher
+
+The patcher tells the game to actually connect to Peacock, and must be on the same machine as the game.
+
+- Windows 7 or up
+
+### Summary
+
+Windows 10 and 11 are the best supported operating systems, but Windows 7 or 8 and Linux should work as well, with additional troubleshooting. **Ask in the [Discord](https://thepeacockproject.org/discord) if in doubt.**
+
+:::warning Windows 7 Support
+
+Windows 7 is no longer supported by Microsoft or Node.js, and as such, we provide no guarantees that it will be a bug-free experience.
+
+Please upgrade to a newer version of Windows to get security updates and a more stable experience.
+
+Some previous Hitman games (2016 and 2) support Windows 7, but you will need to host the server on another machine or virtual machine in order to make things work.
+
+:::
diff --git a/i18n/ru/docusaurus-plugin-content-docs/current/intel/updating.md b/i18n/ru/docusaurus-plugin-content-docs/current/intel/updating.md
new file mode 100644
index 0000000..a56958d
--- /dev/null
+++ b/i18n/ru/docusaurus-plugin-content-docs/current/intel/updating.md
@@ -0,0 +1,22 @@
+---
+title: Updating to New Versions
+description: When should I update? How do I update? A guide on everything you need to know about updating.
+---
+
+## Video Tutorial
+
+
+
+Check out the video tutorial above for a walkthrough of the updating process. It may help to enable full-screen mode!
+
+## Instructions
+
+1. When you run `Start Server.cmd`, you may get an alert that Peacock is out of date, as shown in this example image: ![Out of date Peacock warning](/img/peacock_out_of_date.png).
+2. Usually you will need to update Peacock only when there is a new game update, but stay tuned in the Peacock Discord's `#updates` and `#downloads` channels to be safe.
+ - Note: Peacock may be temporarily unavailable after a game update, as it takes a few hours for the Peacock Patcher to be updated as well.
+3. If there is a new Peacock update, go to the [latest Peacock release on GitHub](https://github.com/thepeacockproject/Peacock/releases/latest) to download the latest build.
+4. Extract (unzip) files. Running the files from within the zipped folder will not work.
+5. **Assuming you have used Peacock during the previous game update**, follow the instructions below to keep your loadouts and in-game save files (Otherwise, your loadouts will all default back to ICA19/coins/fiberwire, and your in-game save files will be lost).
+
+ - Copy your old `userdata` and `contractSessions` folders from your previous Peacock Install folder, and paste it into your new Peacock Install folder. Replace any existing files in the new Peacock build's folder, if necessary.
+ - Check this example image if you have trouble finding the `userdata` and `contractSessions` folders: ![](/img/userdata_contractsessions.png)
diff --git a/i18n/ru/docusaurus-plugin-content-docs/current/intel/what-is-peacock.md b/i18n/ru/docusaurus-plugin-content-docs/current/intel/what-is-peacock.md
new file mode 100644
index 0000000..a4280cb
--- /dev/null
+++ b/i18n/ru/docusaurus-plugin-content-docs/current/intel/what-is-peacock.md
@@ -0,0 +1,33 @@
+---
+title: What is Peacock?
+description: A rundown on what Peacock is, and why you may want to give it a try.
+---
+
+Peacock is essentially a Hitman server emulator that runs on your own PC.
+
+When you start the game, it doesn't connect to IOI's servers, only Peacock.
+
+## How does Peacock Work?
+
+Here's a brief breakdown of what Peacock does:
+
+- Peacock lets you access Hitman's rating system without being connected to IOI's servers.
+ - **Note: Peacock is not a fully offline experience.**
+ - Each time you start the game, you will initially need to be connected to the internet still, to pass Steam or Epic verification.
+ - After you have passed Steam / Epic verification and have connected to Peacock, you are free to disconnect your internet if you like and you will stay connected to Peacock for the duration of your game session.
+- **In general, as of Peacock v6.3.1, challenges, mastery, progression, scoring, earning merces (Freelancer) are all supported, and the experience is 1:1 with the official servers experience**
+ - Minor Exception: Some challenges, especially for Freelancer, may have some minor bugs. Please report any issues to the Peacock Discord `#help` channel (https://thepeacockproject.org/discord).
+ - Please check the `options.ini` file in your Peacock install folder for any additional configuration tweaks, such as **turning progression / challenge completion on and off** (e.g. if you want to get all unlocks right away on purpose).
+ - **By default, progression / challenge completion is turned on to simulate an official servers experience.**
+ - **You can reset progress (challenges, XP, mastery, etc) at any time** by deleting your `userdata` folder within your Peacock Install directory.
+ - If it is your first time playing (on either Peacock or official servers), some exits will be locked. You will need to unlock Dubai exits ([need to unlock the elevators](https://youtu.be/IEQgRQyQRf8)), Dartmoor exits ([need to exit via bike at least once](https://youtu.be/AJtJZe9jEi8?t=151)), and Colorado exits ([need to use tornado exit at least once](https://youtu.be/3XKWHrKpXwk?t=140)). These exits are handled client-side.
+- Peacock lets you play [custom](../custom-content.md) or otherwise discontinued / time limited content such as [Ghost Mode](../ghost-mode.md), Sniper co-op, escalations, elusive targets, and contracts.
+ - Both official server escalation / elusive targets / contracts and custom / modded ones are supported, see [here](../custom-content.md) for more info.
+- Display leaderboards for other Peacock users (Cross Platform, Epic and Steam)
+- In Game Saving is supported, and as of Peacock v5.0.1 you can load official server saves in Peacock.
+
+:::info Trivia: Why name it Peacock?
+
+Peacock is the name that the game uses in its source code for the mission "The Showstopper", which ushered in a new era of Hitman. Hence, the reason for the name "Peacock".
+
+:::
diff --git a/i18n/ru/docusaurus-plugin-content-docs/current/legal/privacy-policy.md b/i18n/ru/docusaurus-plugin-content-docs/current/legal/privacy-policy.md
new file mode 100644
index 0000000..9005521
--- /dev/null
+++ b/i18n/ru/docusaurus-plugin-content-docs/current/legal/privacy-policy.md
@@ -0,0 +1,91 @@
+---
+sidebar_label: Privacy Policy
+description: How The Peacock Project handles and stores user data.
+---
+
+# Peacock Privacy Policy
+
+We respect your privacy regarding any information we may collect while operating our Services, and this page describes how we use data collected, and for what purposes.
+
+## Scope
+
+This policy applies to the following websites and products (collectively, the "Services"):
+
+- All routes starting with '/peacock' on backend.rdil.rocks.
+- Any content displayed on thepeacockproject.org
+- Data sent to us when using the Peacock Server.
+
+## What data do we collect?
+
+When you view any of the pages this policy covers, exactly which page, as well as your IP address, and the time gets logged by us. This practice is typical and used by most websites. This information is stored on our servers for a maximum of 72 hours.
+
+When complete a level in-game when leaderboards are enabled, your score and other details about your session will be sent to us and stored indefinitely.
+
+## What do we use this data for?
+
+We use this data for purposes including:
+
+- Assigning roles based on ownership status in the Discord server
+- Keeping track of leaderboard positions and statistics, and for moderation of these leaderboards.
+
+## Request deletion of your data
+
+Please contact a project admin on Discord, or email admin [at symbol] thepeacockproject [dot] org.
+
+## Opting out where possible
+
+The Peacock server has the built-in capability as of recently released versions to opt out of certain features that may collect personal information.
+
+To opt out of leaderboard data being submitted to our servers, run the server once, then edit the generated `options.ini` file, setting the `leaderboardsOptOut` value to `true`. To opt out of update checking, run the server once, then edit the generated `options.ini` file, setting the `updateChecking` value to `false`.
+
+## Legal bases for information collection/usage
+
+A note here for those in the European Union about legal grounds for processing information about you under EU data protection laws, which is that our use of your information is based on the grounds that:
+
+1. The use is necessary in order to fulfill our commitments to you under our Terms of Service or other agreements with you or is necessary to administer your account–for example, in order to enable access to our Services on your device; or
+2. The use is necessary for compliance with a legal obligation; or
+3. The use is necessary in order to protect your vital interests or those of another person; or
+4. We have a legitimate interest in using your information–for example, to provide and update our Services, to improve our Services, to safeguard our Services, to communicate with you, to monitor and prevent any problems with our Services, and to personalize your experience; or
+5. You have given us your consent.
+
+## How we share information
+
+We do not sell our users' private personal information.
+
+We share information about you in the limited circumstances spelled out below and with appropriate safeguards on your privacy:
+
+- Legal requests: We may disclose information about you in response to a subpoena, court order, or other governmental request.
+- To protect rights, property, and others: We may disclose information about you when we believe in good faith that disclosure is reasonably necessary to protect the property or rights of The Peacock Project, third parties, or the public at large. For example, if we have a good faith belief that there is an imminent danger of death or serious physical injury, we may disclose information related to the emergency without delay.
+- With your consent: We may share and disclose information with your consent or at your direction. For example, we may share your information with third parties with which you authorize us to do so.
+
+## Responsible disclosure of data breaches
+
+In the case that any data collected is ever leaked, we will try our best to notify the affected users. Please note that we may not be able to contact you if you leave the Discord server, disable Discord direct messages, or fail to check Discord when we inform you.
+
+## Your rights
+
+If you are located in certain countries, including those that fall under the scope of the European General Data Protection Regulation (AKA the “GDPR”), data protection laws give you rights with respect to your personal data, subject to any exemptions provided by the law, including the rights to:
+
+- Request access to your personal data
+- Request correction or deletion of your personal data
+- Object to our use and processing of your personal data
+- Request that we limit our use and processing of your personal data
+- Request portability of your personal data
+
+EU individuals also have the right to make a complaint to a government supervisory authority.
+
+## Use of data by third parties
+
+Our infrastructure makes use of third parties which may process or retain your data, the privacy policies of those Services can be found at:
+
+- https://www.cloudflare.com/privacypolicy/
+- https://discord.com/privacy
+- https://www.hitmaps.com/privacy-policy
+
+## Updates to this policy
+
+This policy was created on May 5th, 2021. This policy may change without notice at any time. We advise regularly checking it for any updates that may affect you. You can view the history of this policy [here](https://github.com/thepeacockproject/peacockprojectorg/commits/main/docs/legal/privacy-policy.md).
+
+## Ask a question
+
+To ask a question about this policy, please follow the instructions outlined under the "Request deletion of your data" section.
diff --git a/i18n/ru/docusaurus-plugin-content-docs/current/legal/terms-of-service.md b/i18n/ru/docusaurus-plugin-content-docs/current/legal/terms-of-service.md
new file mode 100644
index 0000000..02571b8
--- /dev/null
+++ b/i18n/ru/docusaurus-plugin-content-docs/current/legal/terms-of-service.md
@@ -0,0 +1,38 @@
+---
+title: Terms of Service
+description: Peacock's Terms of Service.
+---
+
+While we aren't lawyers, we do have some terms and conditions that must be followed.
+
+## Terms
+
+"We", "Us", "Our", and "Peacock" shall mean The Peacock Project team. "You" shall mean the consumer.
+
+## Binding
+
+By using Peacock or any related services, you agree to these terms, as well as the terms set in the [Privacy Policy](privacy-policy.md).
+
+## Access
+
+We agree to provide access to Peacock for select owners of the HITMAN™ series. We have the right to deny you access if you don't own the game, or if we decide to deny access for any reason.
+
+## Licensing
+
+As of October 20th, 2022, Peacock is an open-source project under the [GNU Affero General Public License, version 3.0](https://www.gnu.org/licenses/agpl-3.0.en.html).
+
+## Donations
+
+Since Peacock costs the team to build and keep going, anybody has the option to donate money to help fund the project. All donations are non-refundable. Donations are not required, but much appreciated.
+
+## Plugins
+
+We encourage authorized users to create plugins to add, change, or remove functionality from Peacock. Plugin developers are allowed to modify Peacock through our internal plugin system, assuming modifications made do not violate any other rules laid out in this document. While the plugin system is an official feature of Peacock, unless otherwise stated, plugins are not provided by nor endorsed by The Peacock Project. We provide no liability, warranty, or support for these plugins. If you wish to become a plugin developer, and gain access to our official plugin development resources, contact an admin on Discord.
+
+## Interpretation
+
+All translations are provided purely for informational purposes. In case of discrepancy between the English text and any translations, the English version shall prevail.
+
+## Change
+
+This policy may change at any time at our discretion. We will attempt to notify you of any changes, but in some cases, we may not be able to. The date this policy was last modified can be found at the bottom of this page. Additionally, you can view the revision history of this page [here](https://github.com/thepeacockproject/peacockprojectorg/commits/main/docs/legal/terms-of-service.md).
diff --git a/i18n/ru/docusaurus-plugin-content-docs/current/roadmaps.mdx b/i18n/ru/docusaurus-plugin-content-docs/current/roadmaps.mdx
new file mode 100644
index 0000000..ee56765
--- /dev/null
+++ b/i18n/ru/docusaurus-plugin-content-docs/current/roadmaps.mdx
@@ -0,0 +1,81 @@
+---
+title: Roadmaps
+---
+
+import Image from "@theme/IdealImage"
+import March2023Roadmap from "@site/static/img/march-2023-roadmap.png"
+import Winter2023Roadmap from "@site/static/img/winter-2023-roadmap.png"
+import July2022Roadmap from "@site/static/img/july-2022-roadmap.png"
+import March2022Roadmap from "@site/static/img/march-2022-roadmap.png"
+import Febuary2022Roadmap from "@site/static/img/february-2022-roadmap.png"
+import December2021Roadmap from "@site/static/img/december-2021-roadmap.png"
+import November2021Roadmap from "@site/static/img/november-2021-roadmap.png"
+import October2021Roadmap from "@site/static/img/october-2021-roadmap.png"
+import September2021Roadmap from "@site/static/img/september-2021-roadmap.png"
+import August2021Roadmap from "@site/static/img/august-2021-roadmap.png"
+import July2021Roadmap from "@site/static/img/july-2021-roadmap.png"
+import June2021Roadmap from "@site/static/img/june-2021-roadmap.png"
+import May2021Roadmap from "@site/static/img/may-2021-roadmap.png"
+import April2021Roadmap from "@site/static/img/april-2021-roadmap.png"
+
+Each month, we do roadmaps, containing content/features we plan to implement.
+
+## Active Roadmap (March 2023)
+
+
+## Past Roadmaps
+
+### Winter 2023
+
+
+### July 2022
+
+
+
+### March 2022
+
+
+
+### Febuary 2022
+
+
+
+### December 2021
+
+
+
+### November 2021
+
+
+
+### October 2021
+
+
+
+### September 2021
+
+
+
+### August 2021
+
+
+
+### July 2021
+
+
+
+### June 2021
+
+
+
+### May 2021
+
+
+
+### April 2021
+
+
+
+### March 2021
+
+Back in March 2021, Peacock was born. We didn't have a stable enough release at the time for a roadmap.
diff --git a/i18n/ru/docusaurus-plugin-content-docs/current/troubleshooting/fix-port-in-use.md b/i18n/ru/docusaurus-plugin-content-docs/current/troubleshooting/fix-port-in-use.md
new file mode 100644
index 0000000..ee76f9a
--- /dev/null
+++ b/i18n/ru/docusaurus-plugin-content-docs/current/troubleshooting/fix-port-in-use.md
@@ -0,0 +1,48 @@
+---
+title: Port in Use Error
+---
+
+The "Port in Use" error happens when Peacock is trying to start, but the port it's set to use is already in use.
+
+Here's what it looks like:
+
+![The error message shown when Peacock tries to use a port that's in use](/img/wiki/port_in_use.png)
+
+## What is a Port?
+
+In simple terms, a port is a thing programs and other computers can connect to and get data from.
+In order for the game to talk to Peacock's server, the server has to occupy a port.
+Ports must have an assigned number. The default port used by Peacock is 80, but port numbers can be any whole number between 1 and 65535.
+
+## Visual Studio
+
+If you use Visual Studio, you may have installed some services that interfere with Peacock by also running on Port 80. To fix:
+
+1. Press the Windows key and R at the same time.
+2. Type services.msc in the popup box, then hit Okay.
+3. Check for `W3SVC: World Wide Web Publishing Service` and `Web Deployment Agent Service` in the service manager.
+4. Disable both if present.
+5. Try again, if it doesn't work, restart your computer, then try once more.
+
+## Changing the Port
+
+Here's how to change the port Peacock uses, if you don't want to stop the process on Port 80:
+
+In the instructions below, please substitute `PORTNUMBER` with a port that is not currently in use on your PC, e.g. `8080`, `6969`, `3000`, etc.
+
+- Change `Start Server.cmd` to be as follows:
+ ```bash
+ @echo off
+ SET PORT=PORTNUMBER
+ SET LOG_LEVEL_CONSOLE=info
+ SET LOG_CATEGORY_DISABLED=
+ SET LOG_MAX_FILES=14d
+ .\nodedist\node.exe chunk0.js
+ PAUSE
+ ```
+- Type `127.0.0.1:PORTNUMBER` into the Patcher's URL field, as shown here (click on the text and then type, the UI/UX will hopefully be improved soon): ![](/img/wiki/patcher_port.png)
+
+## On Linux
+
+Peacock's default port is 80, but on Linux, the normal user account does not have permission to use port 80.
+Check out the Changing the Port section above.
diff --git a/i18n/ru/docusaurus-plugin-content-docs/current/troubleshooting/missing-strings.md b/i18n/ru/docusaurus-plugin-content-docs/current/troubleshooting/missing-strings.md
new file mode 100644
index 0000000..f42ba60
--- /dev/null
+++ b/i18n/ru/docusaurus-plugin-content-docs/current/troubleshooting/missing-strings.md
@@ -0,0 +1,36 @@
+---
+title: Missing Strings (UI_PEACOCK)
+---
+
+This is caused by the dynamic resources package not being downloaded from Peacock.
+
+Mods can disable downloading this to allow their weapon (or other repository edits) changes to show on official via a thumbs command.
+But this also stops Peacock's dynamic resources package from being downloaded, this only contains a localisation file for Peacock's custom content.
+
+You can identify it by the text of custom Peacock menu elements showing text starting with `['UI_PEACOCK` as shown in the image.
+
+![Screenshot from the featured page of Peacock in HITMAN: World of Assassination. Custom Peacock menu elements show text starting with \['UI\_PEACOCK.](/img/wiki/missing_strings.png)
+
+## How to fix
+
+:::note No mods/other game versions
+
+If you do not use Simple Mod Framework or you are using Hitman 2016 or 2.
+Ensure that your `thumbs.dat` file does not disable the dynamic resources package through a console command.
+
+If you are unsure how to check this, you can verify your game files to ensure you have the vanilla version.
+
+:::
+
+You can fix this by installing a mod using Simple Mod Framework.
+
+- Using [this link](https://hitman-resources.netlify.app/smf-install-link/https://github.com/thepeacockproject/peacock-strings/releases/latest/download/mod.framework.zip), or;
+- By [downloading it directly](https://github.com/thepeacockproject/peacock-strings/releases/latest/download/mod.framework.zip) and adding it through the mod manager.
+
+Don't forget to re-apply your mods.
+
+:::note If you already have the mod installed
+
+Ensure it is updated! You can do this through Simple Mod Framework's mod manager.
+
+:::
diff --git a/i18n/ru/docusaurus-theme-classic/footer.json b/i18n/ru/docusaurus-theme-classic/footer.json
new file mode 100644
index 0000000..0c3c24a
--- /dev/null
+++ b/i18n/ru/docusaurus-theme-classic/footer.json
@@ -0,0 +1,62 @@
+{
+ "link.title.Wiki": {
+ "message": "Wiki",
+ "description": "The title of the footer links column with title=Wiki in the footer"
+ },
+ "link.title.Community": {
+ "message": "Community",
+ "description": "The title of the footer links column with title=Community in the footer"
+ },
+ "link.title.Other": {
+ "message": "Other",
+ "description": "The title of the footer links column with title=Other in the footer"
+ },
+ "link.item.label.Knowledge Base": {
+ "message": "Knowledge Base",
+ "description": "The label of footer link with label=Knowledge Base linking to /wiki/intel"
+ },
+ "link.item.label.Help/Bugs/Feature Requests (in our Discord)": {
+ "message": "Help/Bugs/Feature Requests (in our Discord)",
+ "description": "The label of footer link with label=Help/Bugs/Feature Requests (in our Discord) linking to https://discord.gg/F8qQTfnajw"
+ },
+ "link.item.label.Testimonials": {
+ "message": "Testimonials",
+ "description": "The label of footer link with label=Testimonials linking to /testimonials"
+ },
+ "link.item.label.Ghost Mode": {
+ "message": "Ghost Mode",
+ "description": "The label of footer link with label=Ghost Mode linking to /wiki/ghost-mode"
+ },
+ "link.item.label.Branding": {
+ "message": "Branding",
+ "description": "The label of footer link with label=Branding linking to /branding"
+ },
+ "link.item.label.Credits": {
+ "message": "Credits",
+ "description": "The label of footer link with label=Credits linking to /wiki/credits"
+ },
+ "link.item.label.Privacy Policy": {
+ "message": "Privacy Policy",
+ "description": "The label of footer link with label=Privacy Policy linking to /wiki/legal/privacy-policy"
+ },
+ "link.item.label.Terms of Service": {
+ "message": "Terms of Service",
+ "description": "The label of footer link with label=Terms of Service linking to /wiki/legal/terms-of-service"
+ },
+ "copyright": {
+ "message": "Copyright © 2024 The Peacock Project. Not owned by, affiliated with, or endorsed by IO Interactive.
HITMAN 3 © 2020 IO Interactive A/S. HITMAN™ 2 © 2018 IO Interactive A/S. HITMAN™ © 2019 IO Interactive A/S. IO Interactive, IOI logos, HITMAN, HITMAN logos, and WORLD OF ASSASSINATION are trademarks or registered trademarks owned by or exclusively licensed to IO Interactive A/S. All other trademarks are the property of their respective owners.",
+ "description": "The footer copyright"
+ },
+ "link.item.label.GitHub": {
+ "message": "GitHub",
+ "description": "The label of footer link with label=GitHub linking to https://github.com/thepeacockproject"
+ },
+ "logo.alt": {
+ "message": "Peacock Feather Logo",
+ "description": "The alt text of footer logo"
+ },
+ "link.item.label.Plugin Development": {
+ "message": "Plugin Development",
+ "description": "The label of footer link with label=Plugin Development linking to /plugins"
+ }
+}
diff --git a/i18n/ru/docusaurus-theme-classic/navbar.json b/i18n/ru/docusaurus-theme-classic/navbar.json
new file mode 100644
index 0000000..3f92a69
--- /dev/null
+++ b/i18n/ru/docusaurus-theme-classic/navbar.json
@@ -0,0 +1,26 @@
+{
+ "title": {
+ "message": "The Peacock Project",
+ "description": "The title in the navbar"
+ },
+ "item.label.Wiki": {
+ "message": "Wiki",
+ "description": "Navbar item with label Wiki"
+ },
+ "item.label.Discord": {
+ "message": "Discord",
+ "description": "Navbar item with label Discord"
+ },
+ "item.label.GitHub": {
+ "message": "GitHub",
+ "description": "Navbar item with label GitHub"
+ },
+ "item.label.Installation Guide": {
+ "message": "Installation Guide",
+ "description": "Navbar item with label Installation Guide"
+ },
+ "logo.alt": {
+ "message": "Peacock Logo",
+ "description": "The alt text of navbar logo"
+ }
+}
diff --git a/i18n/zh/code.json b/i18n/zh/code.json
index a51b8a8..3b35ef5 100644
--- a/i18n/zh/code.json
+++ b/i18n/zh/code.json
@@ -1,341 +1,341 @@
{
"Fast": {
- "message": "敏捷",
+ "message": "Fast",
"description": "Homepage 'fast' feature header"
},
"homepage.fastDescription": {
- "message": "Peacock是为快速而生的。延迟、滞后和延误无趣至极,这就是我们把重点放在尽可能消除这些因素上的原因。",
+ "message": "Peacock is built to be fast. Latency, lag, and delays are not fun, which is why we put a focus on eliminating these factors wherever possible.",
"description": "The homepage's 'Fast' feature description"
},
"Easy to set up": {
- "message": "轻松起步",
+ "message": "Easy to set up",
"description": "Homepage 'Easy to set up' feature header"
},
"homepage.easyToSetUpDescription": {
- "message": "启动Peacock非常简单。如果你拥有这款游戏,你可以加入我们的Discord群组,并用不到3分钟的时间完成设置过程。",
+ "message": "It's really easy to give Peacock a go. Assuming you own the game, you can join our Discord, and perform the less than 3 minute set-up process.",
"description": "The homepage's 'Easy to set up' feature description"
},
"Custom content": {
- "message": "自定义内容",
+ "message": "Custom content",
"description": "Homepage 'Custom content' feature header"
},
"homepage.customContentDescription": {
- "message": "我们每月提供独特的自定义内容!",
+ "message": "We feature exclusive, custom content every month!",
"description": "The homepage's 'Custom content' feature description"
},
"homepage.subtitle": {
- "message": "HITMAN™服务器的替代品——但运行在你自己的机器上。",
+ "message": "A replacement for HITMAN™'s servers that runs on your machine.",
"description": "The homepage's subtitle."
},
"homepage.joinDiscordLabel": {
- "message": "准备好入手Peacock了吗?",
+ "message": "Ready to give Peacock a shot?",
"description": "The text on top of the go to Discord button on the home page."
},
"homepage.joinDiscordButton": {
- "message": "加入我们的Discord群组!",
+ "message": "Join our Discord!",
"description": "The text on the join our Discord button on the home page."
},
"theme.IdealImageMessage.loading": {
- "message": "加载中...",
+ "message": "Loading...",
"description": "When the full-scale image is loading"
},
"theme.IdealImageMessage.load": {
- "message": "点击加载{sizeMessage}",
+ "message": "Click to load{sizeMessage}",
"description": "To prompt users to load the full image. sizeMessage is a parenthesized size figure."
},
"theme.IdealImageMessage.offline": {
- "message": "你的浏览器已离线。图片未加载",
+ "message": "Your browser is offline. Image not loaded",
"description": "When the user is viewing an offline document"
},
"theme.IdealImageMessage.404error": {
- "message": "404. 图片不存在",
+ "message": "404. Image not found",
"description": "When the image is not found"
},
"theme.IdealImageMessage.error": {
- "message": "错误。点击重载",
+ "message": "Error. Click to reload",
"description": "When the image fails to load for unknown error"
},
"theme.ErrorPageContent.title": {
- "message": "该页面已崩溃。",
+ "message": "This page crashed.",
"description": "The title of the fallback page when the page crashed"
},
"theme.NotFound.title": {
- "message": "找不到页面",
+ "message": "Page Not Found",
"description": "The title of the 404 page"
},
"theme.NotFound.p1": {
- "message": "我们找不到你要找的内容。",
+ "message": "We could not find what you were looking for.",
"description": "The first paragraph of the 404 page"
},
"theme.NotFound.p2": {
- "message": "请联系链接到原始URL站点的所有者,并让他们知道这个链接已失效。",
+ "message": "Please contact the owner of the site that linked you to the original URL and let them know their link is broken.",
"description": "The 2nd paragraph of the 404 page"
},
"theme.admonition.note": {
- "message": "注意",
+ "message": "note",
"description": "The default label used for the Note admonition (:::note)"
},
"theme.admonition.tip": {
- "message": "提示",
+ "message": "tip",
"description": "The default label used for the Tip admonition (:::tip)"
},
"theme.admonition.danger": {
- "message": "危险",
+ "message": "danger",
"description": "The default label used for the Danger admonition (:::danger)"
},
"theme.admonition.info": {
- "message": "信息",
+ "message": "info",
"description": "The default label used for the Info admonition (:::info)"
},
"theme.admonition.caution": {
- "message": "警告",
+ "message": "caution",
"description": "The default label used for the Caution admonition (:::caution)"
},
"theme.AnnouncementBar.closeButtonAriaLabel": {
- "message": "关闭",
+ "message": "Close",
"description": "The ARIA label for close button of announcement bar"
},
"theme.BackToTopButton.buttonAriaLabel": {
- "message": "回到顶部",
+ "message": "Scroll back to top",
"description": "The ARIA label for the back to top button"
},
"theme.colorToggle.ariaLabel": {
- "message": "切换浅色/深色模式 (当前为{mode})",
+ "message": "Switch between dark and light mode (currently {mode})",
"description": "The ARIA label for the navbar color mode toggle"
},
"theme.colorToggle.ariaLabel.mode.dark": {
- "message": "深色模式",
+ "message": "dark mode",
"description": "The name for the dark color mode"
},
"theme.colorToggle.ariaLabel.mode.light": {
- "message": "浅色模式",
+ "message": "light mode",
"description": "The name for the light color mode"
},
"theme.docs.breadcrumbs.home": {
- "message": "主页",
+ "message": "Home page",
"description": "The ARIA label for the home page in the breadcrumbs"
},
"theme.docs.breadcrumbs.navAriaLabel": {
- "message": "面包屑",
+ "message": "Breadcrumbs",
"description": "The ARIA label for the breadcrumbs"
},
"theme.docs.DocCard.categoryDescription": {
- "message": "{count} 个内容",
+ "message": "{count} items",
"description": "The default description for a category card in the generated index about how many items this category includes"
},
"theme.common.headingLinkTitle": {
- "message": "标题直链",
+ "message": "Direct link to heading",
"description": "Title for link to heading"
},
"theme.navbar.mobileVersionsDropdown.label": {
- "message": "版本",
+ "message": "Versions",
"description": "The label for the navbar versions dropdown on mobile view"
},
"theme.tags.tagsListLabel": {
- "message": "标签:",
+ "message": "Tags:",
"description": "The label alongside a tag list"
},
"theme.blog.archive.title": {
- "message": "归档",
+ "message": "Archive",
"description": "The page & hero title of the blog archive page"
},
"theme.blog.archive.description": {
- "message": "归档",
+ "message": "Archive",
"description": "The page & hero description of the blog archive page"
},
"theme.blog.paginator.navAriaLabel": {
- "message": "博客列表页导航",
+ "message": "Blog list page navigation",
"description": "The ARIA label for the blog pagination"
},
"theme.blog.paginator.newerEntries": {
- "message": "较新条目",
+ "message": "Newer Entries",
"description": "The label used to navigate to the newer blog posts page (previous page)"
},
"theme.blog.paginator.olderEntries": {
- "message": "较早条目",
+ "message": "Older Entries",
"description": "The label used to navigate to the older blog posts page (next page)"
},
"theme.blog.post.paginator.navAriaLabel": {
- "message": "博文页导航",
+ "message": "Blog post page navigation",
"description": "The ARIA label for the blog posts pagination"
},
"theme.blog.post.paginator.newerPost": {
- "message": "较新帖子",
+ "message": "Newer Post",
"description": "The blog post button label to navigate to the newer/previous post"
},
"theme.blog.post.paginator.olderPost": {
- "message": "较早帖子",
+ "message": "Older Post",
"description": "The blog post button label to navigate to the older/next post"
},
"theme.blog.post.plurals": {
- "message": "一篇帖子|{count} 篇帖子",
+ "message": "One post|{count} posts",
"description": "Pluralized label for \"{count} posts\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
},
"theme.blog.tagTitle": {
- "message": "{nPosts}含有标签“{tagName}”",
+ "message": "{nPosts} tagged with \"{tagName}\"",
"description": "The title of the page for a blog tag"
},
"theme.tags.tagsPageLink": {
- "message": "查看所有标签",
+ "message": "View All Tags",
"description": "The label of the link targeting the tag list page"
},
"theme.docs.paginator.navAriaLabel": {
- "message": "文档页面导航",
+ "message": "Docs pages navigation",
"description": "The ARIA label for the docs pagination"
},
"theme.docs.paginator.previous": {
- "message": "上一个",
+ "message": "Previous",
"description": "The label used to navigate to the previous doc"
},
"theme.docs.paginator.next": {
- "message": "下一个",
+ "message": "Next",
"description": "The label used to navigate to the next doc"
},
"theme.docs.tagDocListPageTitle.nDocsTagged": {
- "message": "已标记一个文档 | 已标记{count}个文档",
+ "message": "One doc tagged|{count} docs tagged",
"description": "Pluralized label for \"{count} docs tagged\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
},
"theme.docs.tagDocListPageTitle": {
- "message": "{nDocsTagged} 含有标签 “{tagName}”",
+ "message": "{nDocsTagged} with \"{tagName}\"",
"description": "The title of the page for a docs tag"
},
"theme.docs.versionBadge.label": {
- "message": "版本:{versionLabel}"
+ "message": "Version: {versionLabel}"
},
"theme.docs.versions.unreleasedVersionLabel": {
- "message": "此为 {siteTitle} {versionLabel} 版尚未发行的文档。",
+ "message": "This is unreleased documentation for {siteTitle} {versionLabel} version.",
"description": "The label used to tell the user that he's browsing an unreleased doc version"
},
"theme.docs.versions.unmaintainedVersionLabel": {
- "message": "此为 {siteTitle} {versionLabel} 版的文档,现已不再积极维护。",
+ "message": "This is documentation for {siteTitle} {versionLabel}, which is no longer actively maintained.",
"description": "The label used to tell the user that he's browsing an unmaintained doc version"
},
"theme.docs.versions.latestVersionSuggestionLabel": {
- "message": "要查看最新版本,请参阅{latestVersionLink}({versionLabel})。",
+ "message": "For up-to-date documentation, see the {latestVersionLink} ({versionLabel}).",
"description": "The label used to tell the user to check the latest version"
},
"theme.docs.versions.latestVersionLinkLabel": {
- "message": "最新版本",
+ "message": "latest version",
"description": "The label used for the latest version suggestion link label"
},
"theme.common.editThisPage": {
- "message": "编辑此页面",
+ "message": "Edit this page",
"description": "The link label to edit the current page"
},
"theme.lastUpdated.atDate": {
- "message": " 于 {date}",
+ "message": " on {date}",
"description": "The words used to describe on which date a page has been last updated"
},
"theme.lastUpdated.byUser": {
- "message": " 由 {user}",
+ "message": " by {user}",
"description": "The words used to describe by who the page has been last updated"
},
"theme.lastUpdated.lastUpdatedAtBy": {
- "message": "最后更新:由 {byUser} 于 {atDate}",
+ "message": "Last updated{atDate}{byUser}",
"description": "The sentence used to display when a page has been last updated, and by who"
},
"theme.blog.sidebar.navAriaLabel": {
- "message": "最近博文导航",
+ "message": "Blog recent posts navigation",
"description": "The ARIA label for recent posts in the blog sidebar"
},
"theme.CodeBlock.copied": {
- "message": "已复制",
+ "message": "Copied",
"description": "The copied button label on code blocks"
},
"theme.CodeBlock.copyButtonAriaLabel": {
- "message": "复制代码到剪贴板",
+ "message": "Copy code to clipboard",
"description": "The ARIA label for copy code blocks button"
},
"theme.CodeBlock.copy": {
- "message": "复制",
+ "message": "Copy",
"description": "The copy button label on code blocks"
},
"theme.CodeBlock.wordWrapToggle": {
- "message": "切换自动换行",
+ "message": "Toggle word wrap",
"description": "The title attribute for toggle word wrapping button of code block lines"
},
"theme.DocSidebarItem.toggleCollapsedCategoryAriaLabel": {
- "message": "切换侧边栏类别“{label}”",
+ "message": "Toggle the collapsible sidebar category '{label}'",
"description": "The ARIA label to toggle the collapsible sidebar category"
},
"theme.navbar.mobileLanguageDropdown.label": {
- "message": "语言",
+ "message": "Languages",
"description": "The label for the mobile language switcher dropdown"
},
"theme.TOCCollapsible.toggleButtonLabel": {
- "message": "在本页",
+ "message": "On this page",
"description": "The label used by the button on the collapsible TOC component"
},
"theme.blog.post.readMore": {
- "message": "了解更多",
+ "message": "Read More",
"description": "The label used in blog post item excerpts to link to full blog posts"
},
"theme.blog.post.readMoreLabel": {
- "message": "了解关于 {title} 的更多信息",
+ "message": "Read more about {title}",
"description": "The ARIA label for the link to full blog posts from excerpts"
},
"theme.blog.post.readingTime.plurals": {
- "message": "一分钟阅读时间 | {readingTime} 分钟阅读时间",
+ "message": "One min read|{readingTime} min read",
"description": "Pluralized label for \"{readingTime} min read\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)"
},
"theme.docs.sidebar.collapseButtonTitle": {
- "message": "收起侧边栏",
+ "message": "Collapse sidebar",
"description": "The title attribute for collapse button of doc sidebar"
},
"theme.docs.sidebar.collapseButtonAriaLabel": {
- "message": "收起侧边栏",
+ "message": "Collapse sidebar",
"description": "The title attribute for collapse button of doc sidebar"
},
"theme.navbar.mobileSidebarSecondaryMenu.backButtonLabel": {
- "message": "← 回到主菜单",
+ "message": "← Back to main menu",
"description": "The label of the back button to return to main menu, inside the mobile navbar sidebar secondary menu (notably used to display the docs sidebar)"
},
"theme.docs.sidebar.expandButtonTitle": {
- "message": "展开侧边栏",
+ "message": "Expand sidebar",
"description": "The ARIA label and title attribute for expand button of doc sidebar"
},
"theme.docs.sidebar.expandButtonAriaLabel": {
- "message": "展开侧边栏",
+ "message": "Expand sidebar",
"description": "The ARIA label and title attribute for expand button of doc sidebar"
},
"theme.docs.sidebar.closeSidebarButtonAriaLabel": {
- "message": "关闭导航栏",
+ "message": "Close navigation bar",
"description": "The ARIA label for close button of mobile sidebar"
},
"theme.docs.sidebar.toggleSidebarButtonAriaLabel": {
- "message": "切换导航栏",
+ "message": "Toggle navigation bar",
"description": "The ARIA label for hamburger menu button of mobile navigation"
},
"homepage.installationButton": {
- "message": "查看安装指南!",
+ "message": "Check Installation Guide!",
"description": "The text on the Installation button on the home page."
},
"homepage.installationButtonBelowText": {
- "message": "(安装前请阅读教程)",
+ "message": "(Read instructions before installing)",
"description": "The text below the Installation button on the home page."
},
"homepage.joinDiscordButtonBelowText2": {
- "message": "(加入我们的Discord群组来获取帮助、更新通知、插件来拓展Peacock(新的功能、游戏模式)以及更多内容!)",
+ "message": "(Join our Discord for support, update notifications, plugins to extend Peacock (new features, game modes), and more!)",
"description": "The text below the join our Discord button on the home page."
},
"theme.NavBar.navAriaLabel": {
- "message": "主要",
+ "message": "Main",
"description": "The ARIA label for the main navigation"
},
"theme.docs.sidebar.navAriaLabel": {
- "message": "文档侧边栏",
+ "message": "Docs sidebar",
"description": "The ARIA label for the sidebar navigation"
},
"theme.admonition.warning": {
- "message": "警告",
+ "message": "warning",
"description": "The default label used for the Warning admonition (:::warning)"
},
"theme.DocSidebarItem.expandCategoryAriaLabel": {
- "message": "展开侧边栏分类 '{label}'",
+ "message": "Expand sidebar category '{label}'",
"description": "The ARIA label to expand the sidebar category"
},
"theme.DocSidebarItem.collapseCategoryAriaLabel": {
- "message": "折叠侧边栏分类 '{label}'",
+ "message": "Collapse sidebar category '{label}'",
"description": "The ARIA label to collapse the sidebar category"
}
}
diff --git a/i18n/zh/docusaurus-plugin-content-docs-plugin-dev/current.json b/i18n/zh/docusaurus-plugin-content-docs-plugin-dev/current.json
index 41a5260..2cb71d5 100644
--- a/i18n/zh/docusaurus-plugin-content-docs-plugin-dev/current.json
+++ b/i18n/zh/docusaurus-plugin-content-docs-plugin-dev/current.json
@@ -1,10 +1,10 @@
{
"version.label": {
- "message": "下一个",
+ "message": "Next",
"description": "The label for version current"
},
"sidebar.sidebar.category.Plugin Development": {
- "message": "插件开发",
+ "message": "Plugin Development",
"description": "The label for category Plugin Development in sidebar sidebar"
}
}
diff --git a/i18n/zh/docusaurus-plugin-content-docs/current.json b/i18n/zh/docusaurus-plugin-content-docs/current.json
index 43f32ea..abb7231 100644
--- a/i18n/zh/docusaurus-plugin-content-docs/current.json
+++ b/i18n/zh/docusaurus-plugin-content-docs/current.json
@@ -1,22 +1,22 @@
{
"version.label": {
- "message": "下一个",
+ "message": "Next",
"description": "The label for version current"
},
"sidebar.sidebar.category.User Guide": {
- "message": "用户手册",
+ "message": "User Guide",
"description": "The label for category User Guide in sidebar sidebar"
},
"sidebar.sidebar.category.Legal": {
- "message": "法律声明",
+ "message": "Legal",
"description": "The label for category Legal in sidebar sidebar"
},
"sidebar.sidebar.doc.Home": {
- "message": "首页",
+ "message": "Home",
"description": "The label for the doc item Home in sidebar sidebar, linking to the doc home"
},
"sidebar.sidebar.category.Troubleshooting Guides": {
- "message": "疑难解答",
+ "message": "Troubleshooting Guides",
"description": "The label for category Troubleshooting Guides in sidebar sidebar"
}
}
diff --git a/i18n/zh/docusaurus-plugin-content-docs/current/credits.mdx b/i18n/zh/docusaurus-plugin-content-docs/current/credits.mdx
index 8b6693e..235c1ca 100644
--- a/i18n/zh/docusaurus-plugin-content-docs/current/credits.mdx
+++ b/i18n/zh/docusaurus-plugin-content-docs/current/credits.mdx
@@ -1,9 +1,9 @@
---
-title: 鸣谢
-description: 感谢所有让Peacock成为可能的人和其投入的努力。
+title: Credits
+description: A tribute for all the people and work that has gone in to making Peacock possible.
---
-## Peacock团队
+## Peacock Team
@@ -12,14 +12,16 @@ description: 感谢所有让Peacock成为可能的人和其投入的努力。
rdil
- 创立者和首席开发者
+ Creator and Lead Developer
- 来自美国,rdil总是迷恋编程。 rdil为了减少游玩《杀手™》时的头痛而创建了Peacock。
+ Hailing from the United States, rdil has always had a passion for
+ coding. rdil created Peacock with the aim of reducing many of the
+ headaches that HITMAN™ players experience.
@@ -30,14 +32,16 @@ description: 感谢所有让Peacock成为可能的人和其投入的努力。
ScriptDesk
-
艺术指导
+
Art Director
- 来自新西兰的 Script(又名 [谢尔盖·拉林](https://hitman.fandom.com/wiki/Sergei_Larin)、 才华横溢的艺术伪造者)负责Peacock的艺术设计和品牌推广。
- Script喜欢通过制作我们的路线图和绘画来表达他独特的艺术风格和绘图技巧。
+ Hailing from New Zealand, Script, (also known as [Sergei Larin](https://hitman.fandom.com/wiki/Sergei_Larin),
+ the talented art forger) handles artwork and branding for Peacock.
+ Script enjoys expressing his unique art style and graphic design
+ skills by making our roadmaps and drawing.
@@ -52,15 +56,18 @@ description: 感谢所有让Peacock成为可能的人和其投入的努力。
grappigegovert
- LocalGhost创立者、开发者、翻译人员
+ Creator of LocalGhost, Developer, Translator
- grappigegovert来自荷兰,创建了LocalGhost,即从《杀手™2》中退役的幽灵模式。
- Peacock就是LocalGhost的一个完全重写并添加了许多更好功能的项目,grappigegovert也因其洞察力和编程天赋加入了我们。
+ grappigegovert is from The Netherlands, and created LocalGhost, a
+ project for preserving HITMAN™ 2's now-retired Ghost Mode.
+ Peacock is a complete rewrite of LocalGhost that adds many features
+ on top, and grappigegovert has been brought on for his insight and
+ coding talent.
@@ -75,15 +82,16 @@ description: 感谢所有让Peacock成为可能的人和其投入的努力。
Anthony Fuller
- 数据挖掘师、模组作者、开发者
+ Data-miner, Modder, Developer
- Anthony Fuller因在官方发布行踪不定的目标前将内容告知《杀手》社区而广泛知名,也是将六点的萨拉热窝带入PC版本的人。
- 他的才华和智慧对于Peacock的构建有无比的价值。
+ Anthony Fuller is known throughout the community as the guy who spoils Elusive
+ Targets before they are officially released, and brought The Sarajevo Six to PC.
+ His talent and wits are extremely valuable in building out Peacock.
@@ -98,14 +106,14 @@ description: 感谢所有让Peacock成为可能的人和其投入的努力。
Dafitius
- 模组作者、开发者
+ Modder, Developer
- Dafitius是一位主要负责于补丁安装器的《杀手™》模组作者。
+ Dafitius is a HITMAN™ modder who has been brought on mainly to work on the patcher.
@@ -120,15 +128,16 @@ description: 感谢所有让Peacock成为可能的人和其投入的努力。
Atampy26
- 模组作者、开发者
+ Modder, Developer
- Atampy26可能是社区中最知名的模组开发者之一。 他制作了许多优秀的工具,例如QuickMod、QuickEdit、QuickEntity,以及Simple Mod Framework。
- Atampy加入了我们的团队,主要负责挑战部分的支持。
+ Atampy26 is perhaps one of the most well known modders in the community. He creates
+ excellent tools such as QuickMod, QuickEdit, QuickEntity, and the Simple Mod Framework.
+ Atampy has joined the team to work exclusively on challenge support.
@@ -143,15 +152,15 @@ description: 感谢所有让Peacock成为可能的人和其投入的努力。
alex73630
- 开发者
+ Developer
- 来自法国的Alex是一位使用Node.js的自由职业者,帮助Peacock的开发。
- 他也是(想成为)《杀手™》的速通玩家,并且他喜欢水獭。
+ Alex the French otter is a Node.js freelance developer that helps with Peacock development.
+ He is also a (wannabe) speedrunner of HITMAN™ and enjoys otters.
@@ -166,14 +175,18 @@ description: 感谢所有让Peacock成为可能的人和其投入的努力。
- 作为一位图形程序员,Fusha喜欢连夜拓展和提升她最喜欢的游戏。 她开发了Peacock的LiveSplit自动计时器的大量内容。 她居住在美国,在自由时间喜欢剪辑视频,绘画,以及参与摩托车竞速。
+ A graphics programmer by trade, Fusha enjoys extending and improving
+ her favorite games by night. She developed much of Peacock's
+ LiveSplit auto-splitter feature. She lives in the US and enjoys
+ making videos, painting, and racing motorcycles in any remaining
+ free time.
@@ -188,15 +201,15 @@ description: 感谢所有让Peacock成为可能的人和其投入的努力。
Solderq35
- 网站运维
+ Website Maintainer
- Solderq35是我们的网站运维,也是速通爱好者。
- 他是speedrun.com中《杀手™》板块的版主。
+ Solderq35 is our website maintainer and an avid speedrunner.
+ He leads the moderation of the HITMAN™ games on speedrun.com.
@@ -207,13 +220,15 @@ description: 感谢所有让Peacock成为可能的人和其投入的努力。
Krugermeiier
-
顾问
+
Advisor
- Krugermeiier是第一个加入Peacock Discord群组的人,也是从一开始就加入的成员。 Krugermeiier为主要抉择提供建议,并在编程端提供帮助。
+ Krugermeiier was the first person to join the Peacock Discord, and
+ has been a member since the beginning. Krugermeiier helps advise
+ on major decisions and helps on the coding end.
@@ -224,13 +239,13 @@ description: 感谢所有让Peacock成为可能的人和其投入的努力。
Tinosaurus
-
社区助手/开发者/报告编写者
+
Community Helper / Developer / Report writer
- Tinosaurus是Adeze Oijofor最可怕的噩梦,一位使用芬兰语的协助者,也加入团队了很长时间。 他编写漏洞报告,帮助与开发有关的一些小事,也是speedrun.com上《杀手™》板块的一位版主。 当前,他正在大学学习计算机科学,同时也在制作项目网站的一些内容。
+ Tinosaurus is Adeze Oijofor's worst nightmare the Finnish helper guy, and has been around for a long time. He writes Bug Reports, helps with smaller things related to development, and is a moderator of the HITMAN™ games on speedrun.com. Currently, he is studying computer science in university, as well as doing things with the website.
@@ -241,18 +256,18 @@ description: 感谢所有让Peacock成为可能的人和其投入的努力。
MoonySolari
-
开发者
+
Developer
- 作为一名用户,MoonySolari 难于忍受 Peacock 过长的更新间隔,于是他自己动手解决了这个问题。 除了一些其他的质量改进和错误修复外,他主要着手修改了契约模式菜单和挑战系统。
+ As a user, MoonySolari was impatient with the long intervals between Peacock updates, so he took matters into his own hands. Aside from some other quality-of-life improvements and bug-fixes, he has mainly revamped the Contracts mode menu and the Challenge system.
-### 协作者
+### Alumni
@@ -261,14 +276,16 @@ description: 感谢所有让Peacock成为可能的人和其投入的努力。
CurryMaker{" "}Alumni
- 共同创立者、前开发者
+ Co-Founder, Ex-Developer
- 来自德国,CurryMaker在早期帮助构建Peacock,开发一些关键功能,例如目的地页面和升级。 如今,他经常[在Twitch上直播](https://twitch.tv/CurryMakerTV)。
+ Hailing from Germany, CurryMaker helped build Peacock up in the
+ early days, developing crucial features like destinations pages and
+ escalations. These days, he frequently [streams on Twitch](https://twitch.tv/CurryMakerTV).
@@ -279,18 +296,19 @@ description: 感谢所有让Peacock成为可能的人和其投入的努力。
riisikumi{" "}Alumni
-
前主版主
+
Former Lead Moderator
- riisikumi来自芬兰并以其感到自豪。 他主要负责Discord群组的板块管理。
+ riisikumi is proud to hail from Finland. He primarily handled moderation of
+ the Discord.
-## 赞助者
+## Donors
- A_Talking_Tree
- Adam.
@@ -326,21 +344,21 @@ description: 感谢所有让Peacock成为可能的人和其投入的努力。
- Tinosaurus
- Yannini
-非常感谢你们!
+Thank you all very much!
-## 翻译人员
+## Translators
-- 荷兰语 - grappigegovert, Milan.png, Neko :heart:
-- 芬兰语 - riisikumi
-- 法语 - Hardware
-- 挪威语 - Some Random Person
-- 葡萄牙语(巴西) - Arcanorum
-- 西班牙语 - Nachito
-- 波兰语 - se66el
-- 德语 - Cookie, Kaki
-- 简/繁体中文 - suanjiansalt
+- Dutch - grappigegovert, Milan.png, Neko :heart:
+- Finnish - riisikumi
+- French - Hardware
+- Norwegian - Some Random Person
+- Portuguese (Brazil) - Arcanorum
+- Spanish - Nachito
+- Polish - se66el
+- German - Cookie, Kaki
+- Simplified & Traditional Chinese - suanjiansalt
-## 版主
+## Moderators
- Script
- Krugermeiier
diff --git a/i18n/zh/docusaurus-plugin-content-docs/current/custom-content.md b/i18n/zh/docusaurus-plugin-content-docs/current/custom-content.md
index 3754c7c..a557983 100644
--- a/i18n/zh/docusaurus-plugin-content-docs/current/custom-content.md
+++ b/i18n/zh/docusaurus-plugin-content-docs/current/custom-content.md
@@ -1,62 +1,62 @@
---
-title: 自定义内容
-description: 由Peacock提供的自定义内容概览
+title: Custom Content
+description: An overview of the custom content that Peacock provides.
---
-Peacock为我们的用户提供了许多有趣的内容。 这里是我们的一些自定义内容的预览!
+Peacock has lots of goodies packed in for our users. Here's a peek at our custom content!
-## 升级契约
+## Escalations
-### 自定义Peacock升级契约
+### Custom Peacock Escalations
-Peacock支持自定义(Peacock原版)升级。 这些升级在游戏中默认可用。 你也可以在[路线图](./roadmaps.mdx)中看到一些列举的自定义升级。
+Peacock supports custom (Peacock original) escalations. These escalations are available in-game by default. You can see some custom escalations listed in the [Roadmaps](./roadmaps.mdx) as well.
-### 官方服务器升级契约与传承升级契约
+### Official Server Escalations and Legacy Escalations
-Peacock也支持所有官方服务器升级契约,包括未被移植到《杀手2》或《杀手3》的《杀手》(2016)升级契约(传承升级契约)。 这些升级在游戏中默认可用。
+Peacock also supports all official server escalations, including Hitman 2016 escalations that have not been ported to Hitman 2 or 3 (legacy escalations). These escalations are available in-game by default.
-- 注意:您可以使用升级契约关卡选择工具选择要启动的特定级别的升级契约关卡,如[此处](./intel/loadout-profiles-elp.md#escalation-level-picker)所述。
+- Note: You can select specific escalation levels to start on using the Escalation Level Picker tool, as explained [here](./intel/loadout-profiles-elp.md#escalation-level-picker)
-## 契约模式
+## Contracts Mode
-Peacock同时支持官方服务器和Peacock自定义契约。
+Peacock supports both official server and custom Peacock contracts.
-### 特色契约
+### Featured contracts
-这包含自定义(Peacock原版)契约,由Peacock开发团队创建。 你可以在[这里](./roadmaps.mdx)查看一些特色契约。
+This includes custom (Peacock original) contracts created by Peacock dev team. You can see some of these custom featured contracts [here](./roadmaps.mdx).
-- **注意:这里不包含官方服务器契约。**
+- **Note: Official Servers Featured Contracts are not included.**
-#### 如何游玩
+#### How to Play
-在游戏中前往`游戏模式`-> `契约` -> `特色契约`。
+Go to `Game Modes` -> `Contracts` -> `Featured` menu in-game.
-### 玩家创建的官方服务器契约
+### User-Created Official Server Contracts
-#### 如何安装
+#### How to Install
-- 注意:这仅能在HITMAPS机器人可以验证通过的平台上使用。
- - [有关如何验证的更多信息](https://bot.hitmaps.com/)。
- - 如果你想查看HITMAPS机器人是否在线,在Peacock Discord群组的`#bot-spam`频道输入`/botstatus`。 其状态每十分钟更新一次。
-- 在游戏中前往`游戏模式` -> `契约` -> `搜索契约`。
-- 输入官方服务器契约编号(**支持除了任天堂Switch以外的所有平台**)。
-- 契约将会被下载到你的`Contracts`文件夹。
+- Note: This only works while the HITMAPS bot is authenticated for the platform in question.
+ - [More info on how to authenticate it](https://bot.hitmaps.com/).
+ - To check if it's online, run the command `/botstatus` in the `#bot-spam` channel in the Peacock Discord. The status is updated every 10 minutes.
+- Go to `Game Modes` -> `Contracts` -> `Contract Lookup` menu in-game.
+- Enter the official server contract ID (**Contracts from every platform except Nintendo Switch are supported for this**).
+- The contract will now be downloaded in your `contracts` folder.
-#### 如何游玩
+#### How to Play
-在游戏中前往`游戏模式` -> `契约` -> `我的契约`。
+Go to `Game Modes` -> `Contracts` -> `My Contracts` in-game to play.
-### 玩家创建的Peacock契约
+### User-Created Peacock Contracts
-#### 如何安装
+#### How to Install
-在Peacock Discord群组中的`share-contracts`频道下载契约的`.json`文件。 将此`.json`文件安装到你的`Contracts`文件夹,如图所示:![](/img/wiki/contracts_folder.png)。
+Download the contract's `.json` file from the `share-contracts` channel in Peacock Discord. Place the `.json` file in your `Contracts` folder, as shown here: ![](/img/wiki/contracts_folder.png).
-#### 如何创建自己的契约
+#### How to create your own
-- 如果你在Peacock服务器运行时在游戏内创建了契约,你的契约会以`.json`形式保存在你的`Contracts`文件夹,如上图所示。
-- 如果你想让其他人游玩你的自定义Peacock契约,请确保在Peacock Discord群组的`share-contracts`频道分享你的`.json`文件。
+- If you create a contract in-game while in Peacock server, your contract will be saved as an `.json` file in `Contracts` folder, as shown in the image above.
+- Be sure to share your `.json` file in Peacock Discord's `share-contracts` channel if you want others to play your custom Peacock contract.
-#### 如何游玩
+#### How to Play
-- 在游戏中前往`游戏模式` -> `契约` -> `我的契约`。
+- Go to `Game Modes` -> `Contracts` -> `My Contracts` in-game to play.
diff --git a/i18n/zh/docusaurus-plugin-content-docs/current/features/elusive-targets.md b/i18n/zh/docusaurus-plugin-content-docs/current/features/elusive-targets.md
index dbdd107..fc6679d 100644
--- a/i18n/zh/docusaurus-plugin-content-docs/current/features/elusive-targets.md
+++ b/i18n/zh/docusaurus-plugin-content-docs/current/features/elusive-targets.md
@@ -1,22 +1,26 @@
---
-title: 行踪不定的目标
+title: Elusive Targets
---
-在Peacock里,你可以玩到游戏内所有的行踪不定的目标。
-我们对行踪不定的目标的实现方式很简单:您可以随时进行游戏,完成或失败任务的次数不限,也没有时间惩罚。
+On Peacock, you can play all Elusive Targets in the game.
+Our implementation of Elusive Targets is simple: you can play them whenever you want, and finish or fail the missions as
+many times as you want, with no time penalties.
-## 如何游玩
+## How to Play
-在《杀手™》2016中,您将在主菜单看到“行踪不定的目标”板块。
+On HITMAN™ 2016, you will see an Elusive Targets tile on the main menu.
-对于其他游戏版本,用Peacock启动游戏后,向右滚动主菜单顶栏。
-点击`生涯`标签页,然后选择`行踪不定的目标`板块。
+For other game versions, after starting up the game with Peacock, scroll right on the top bar of the main menu.
+Click the `Career` tab, then select the `Elusive Targets` tile.
-:::info 兄弟
+:::info The Brothers
-您可能会在菜单上看到一个名为“兄弟”的行踪不定的目标,游戏会说您缺少所需的内容。
-这个行踪不定的目标是取消的未完成内容,虽然文件在游戏中,但需要使用模组激活。
+You may see an Elusive Target on the menu titled "The Brothers", which the game will say you are missing the required
+content for.
+This Elusive Target is cut/unfinished content, and while the files are in the game, it needs to be activated by using
+mods.
-请查看社区成员 Kevin Rudd 制作的[这个模组](https://www.nexusmods.com/hitman3/mods/375),它对任务进行了补充和完善。
+Check out [this mod](https://www.nexusmods.com/hitman3/mods/375) by community member Kevin Rudd which adds back and
+polishes the mission.
:::
diff --git a/i18n/zh/docusaurus-plugin-content-docs/current/features/plugins.md b/i18n/zh/docusaurus-plugin-content-docs/current/features/plugins.md
index c29e9d4..36eaad4 100644
--- a/i18n/zh/docusaurus-plugin-content-docs/current/features/plugins.md
+++ b/i18n/zh/docusaurus-plugin-content-docs/current/features/plugins.md
@@ -1,46 +1,52 @@
---
-title: 插件
+title: Plugins
---
-Peacock支持各种各样的服务器端模组(插件)。 插件可以为游戏添加新内容,或改变现有机制。
+Peacock supports a broad variety of server side mods (plugins). Plugins can add new content to the game, or change
+existing mechanics.
-## 插件能干什么?
+## What can plugins do?
-插件可以更改Peacock所处理的游戏部分。
-其中包括菜单、任务、契约模式、排行榜和解锁等。
+Plugins are able to make changes to the parts of the game that Peacock handles.
+This includes menus, missions, contracts mode, leaderboards, and unlockables, among other things.
-插件的一个限制是它们不能单独修改游戏文件,但游戏的一些模组也有插件,可以让某些功能在Peacock的在线模式下运行,而不是只在离线模式下运行。
+One limitation of plugins is that they can't modify the game's files on their own, but some mods for the game have
+plugins that go along with them to make certain features work in Peacock's online mode, instead of only offline mode.
:::note
-插件只是《杀手》模组化场景中的一小部分。 \*\*许多《杀手》模组都是在客户端完成的,不在Peacock范围。\*\*更多Peacock范围外的客户端的通用模组,可以在这里查阅:
+Plugins are only a small portion of the Hitman modding scene. **Many Hitman mods are done client-side and out of
+scope of Peacock.** More general-use client-side mods, outside the scope of Peacock, are aggregated here:
- [NexusMods](https://www.nexusmods.com/hitman3)
- [Glacier Modding Discord](https://discord.com/invite/6UDtuYhZP6)
:::
-## 示例
+## Examples
-以下是我们社区制作的一些插件:
+Here are some of the plugins that have been made by our community:
-- 杀光所有人,由Anthony Fuller制作
- - 所有真实NPC都被标记为目标,在杀死所有人后可以获得沉默刺客评价。
- - 注意:在有200+目标的地图中会出现卡顿,枪械可能会随机卡住。 你可能需要开始使用近战武器击杀目标。
-- 将未使用的武器添加到游戏中的插件(比如[豆袋霰弹枪](/img/wiki/beanbag_shotgun.png))
-- 修改现有武器和伪装的插件
+- Kill Everyone Campaign by Anthony Fuller
+ - All real NPC's marked as targets, can get Silent Assassin rating back after killing everyone.
+ - Note: Very buggy for maps with 200+ targets, guns may jam randomly. You may need to start by melee killing people.
+- Plugins that add unused weapons to the game (such as the [Beanbag Shotgun](/img/wiki/beanbag_shotgun.png))
+- Plugins to modify existing weapons and disguises
-## 如何安装插件
+## How to Install Plugins
-要想安装插件,前往Peacock Discord群组的`plugins`或`#plugin-releases`频道来下载一个你感兴趣的插件。
+To install plugins, go to either the `plugins` or `#plugin-releases` (being phased out) channel in the Peacock Discord
+and download a plugin you are interested in.
-- 将插件放入Peacock文件夹下的`plugins`文件夹(首次启动时服务器自动创建)。
-- 你的插件应以`.plugin.js`或`Plugin.js`结尾。如你获取的是`.zip`格式,请先将其解压。
+- Put the downloaded files into the `plugins` folder, located in the Peacock folder (created automatically by the server
+ the first time you launch it).
+- The plugin should end with `.plugin.js` or `Plugin.js` - if it's distributed as a `.zip`, extract it first.
-`plugins`文件夹示例:[插件文件夹](/img/wiki/plugins_folder.png)
+Example of the `plugins` folder: ![Plugins folder](/img/wiki/plugins_folder.png)
-:::info 说明
+:::info Instructions
-请务必查看插件说明中的进一步说明。 有些插件可能需要进一步的设置步骤,或者尚未针对新版本的 Peacock 进行更新。
+Be sure to check for any further instructions in the plugin's description. Some plugins may require further setup steps
+or haven't been updated yet for newer versions of Peacock.
:::
diff --git a/i18n/zh/docusaurus-plugin-content-docs/current/features/progression-transfer.md b/i18n/zh/docusaurus-plugin-content-docs/current/features/progression-transfer.md
index 14114a4..7a141b0 100644
--- a/i18n/zh/docusaurus-plugin-content-docs/current/features/progression-transfer.md
+++ b/i18n/zh/docusaurus-plugin-content-docs/current/features/progression-transfer.md
@@ -1,47 +1,47 @@
---
-title: 进度转移
+title: Progression Transfer
---
-Peacock支持从暗杀世界官方服务器将您的进度转移过来。 这将覆盖您在Peacock的现有进度。
+Peacock supports transferring your progress from official World of Assassination game servers. This will override all of your current progress on Peacock.
-我们目前只支持同一版本游戏的同一平台,例如,您只能从《杀手3》Steam端转至 《杀手3》Steam端。
-对跨游戏版本的进度转移支持已在计划中。
+We currently only support same game and platform, for example, you can only go from Hitman 3 Steam → Hitman 3 Steam.
+Support for cross-game progression transfer is planned.
-## 视频教程
+## Video Tutorial
-查看上面的视频教程,了解进度转移过程。 开启全屏模式可能会有所帮助!
+Check out the video tutorial above for a walkthrough of the progression transfer process. It may help to enable full-screen mode!
-## 我该怎么做?
+## How do I do it?
-1. 首先,启动Peacock。 再将游戏连接至Peacock。 我们建议您接下来关闭游戏。
+1. First, Start Peacock. Then connect to Peacock with the game. It is recommended that you now close the game.
-2. 进入Peacock的Web UI,大多数用户可[点击此处](http://localhost/)进入。
- 如果Peacock运行在不同的端口上,您可以在浏览器中导航到 `http://localhost:PORT/`。
+2. Navigate to Peacock's Web UI, most users can [click here](http://localhost/) to access it.
+ If Peacock is running on a different port, you can navigate to `http://localhost:PORT/` in a web browser.
-3. 然后,转到页面顶部导航栏上的**进度转移**按钮。
- 选择您希望将转移进度到的账户。
+3. Then, go to the **Progress Transfer** button on the nav bar at the top of the page.
+ Choose the account you wish to transfer progress to.
-4. 在这里,您可以看到上次转移该账户进度的时间(如果适用)。
- 现在点击绿色的**立即同步**按钮。
+4. Here you can see when you last transferred the progression of this account (if applicable).
+ Now press the green **Sync Now** button.
-5. 系统会弹出提示,**仔细阅读**——这是您退出的最后机会。
+5. A pop-up will display, **READ IT CAREFULLY** - this is your last chance to opt-out.
-现在您将看到一个弹出框。 如果它是**绿色的**,则表示已成功完成!
-如果是**红色的**,则表示失败,请阅读下文了解一些常见问题及其解决方法。
+You will now see a pop-up box. If it is **green** then it was completed successfully!
+If it was **red**, it failed, read below for some common issues and their fixes.
-## 常见问题
+## Common Issues
-### 获取官方验证数据失败
+### Failed to get official authentication data
-**如果您没有先连接Peacock**:睁大眼睛回到第1步好好看看。
+**IF YOU DID NOT CONNECT TO PEACOCK FIRST**: Go back to step 1 with your reading glasses on.
-如果有:你确定吗? 你看到Peacock仪表板页面了吗? 回到第1步并确保您遵守了它。
+If you did: are you sure? Did you see the Peacock dashboard? Go back to step 1 and ensure you follow them.
-**你拥有这款游戏吗?** 如果没有,它当然将无法运行。
+**DO YOU OWN THE GAME?** If you don't, it won't work.
-### 同步官方数据失败
+### Failed to sync official data
-确保按照上述所有步骤操作。 **请确保您拥有该游戏。**
-如果您仍然遇到这种情况,请[提出问题](https://github.com/thepeacockproject/Peacock/issues/new/choose) 或[加入我们的Discord](https://discord.gg/F8qQTfnajw)。
+Ensure you followed all steps outlined above. **ENSURE YOU OWN THE GAME.**
+If you still experience this, [make an issue](https://github.com/thepeacockproject/Peacock/issues/new/choose) or [join our Discord](https://discord.gg/F8qQTfnajw).
diff --git a/i18n/zh/docusaurus-plugin-content-docs/current/ghost-mode.md b/i18n/zh/docusaurus-plugin-content-docs/current/ghost-mode.md
index da5ba01..87f8947 100644
--- a/i18n/zh/docusaurus-plugin-content-docs/current/ghost-mode.md
+++ b/i18n/zh/docusaurus-plugin-content-docs/current/ghost-mode.md
@@ -1,34 +1,34 @@
---
image: /img/ghostmode.jpg
-description: Peacock项目幽灵模式服务器,允许玩家使用已弃用的游戏模式的详细内容,
+description: Details about The Peacock Project's Ghost Mode server, allowing players to use the now-scrapped game mode.
---
-# 幽灵模式
+# Ghost Mode
-Peacock项目很高兴宣布我们已经运行了我们自己的[LocalGhost](https://gitlab.com/grappigegovert/LocalGhost)服务器!
+The Peacock Project is happy to announce that we are running our own [LocalGhost](https://gitlab.com/grappigegovert/LocalGhost) server!
-《杀手2》(以及Steam上安装了一个模组的《杀手3》)的幽灵模式现已以一个非官方的游戏模式回归! 你可以通过Steam的邀请系统邀请一位好友加入一场好友间的幽灵模式比赛。
+Ghost Mode for HITMAN™ 2 (and HITMAN™ 3 on Steam with a mod) has returned as an unofficial game mode! You and a friend can connect and invite each other to a friendly Ghost Mode match using Steam's invite system.
-(_无法修改比赛设定_)。
+(_Matchmaking is not supported_).
-幽灵模式对在Steam上拥有《杀手2》或《杀手3》的PC玩家开放。
+Ghost Mode is available for PC players who own HITMAN™ 2 or HITMAN™ 3 on Steam.
-## 如何连接
+## How to Connect
-1. 在[这里](https://gitlab.com/grappigegovert/localghost/-/jobs/artifacts/master/download?job=build_patcher)下载LocalGhost Patcher。
-2. 打开补丁安装器,并在下拉菜单中选择`ghostmode.rdil.rocks`。
-3. 如果这是你首次运行补丁安装器,打开Advanced Settings(进阶设定),并取消选中`Use http instead of https(使用http协议)`。 然后点击保存。
- - 注意:请仅在尝试游玩幽灵模式时取消选中`Use http instead of https(使用http协议)`。 当尝试游玩Peacock的其他游戏模式时,请重新选中该选项。
-4. 启动游戏,在要求时按下回车键。
-5. 现在幽灵模式已对你准备就绪。
+1. Download the LocalGhost Patcher from [here](https://gitlab.com/grappigegovert/localghost/-/jobs/artifacts/master/download?job=build_patcher).
+2. Open the patcher, and select `ghostmode.rdil.rocks` on the drop-down menu.
+3. If this is your first time running the patcher, open Advanced Settings, and untick the box labeled `Use http instead of https`. Then click save.
+ - Note: Only untick `Use http instead of https` when trying to play Ghost Mode. When trying to use Peacock for other game modes, please tick this box again.
+4. Start the game, press enter when prompted.
+5. You are ready to play Ghost Mode!
-想要回到官方服务器? 只需要关闭补丁安装器并重新启动游戏。
+Want to go back to the official servers? Just close the patcher and restart the game.
-## 在《杀手3》中使用
+## Use in HITMAN™ 3
-要在《杀手3》上使用幽灵模式(仅限Steam版本),您需要为游戏安装一个客户端模组。 模组可以在[这里](https://www.nexusmods.com/hitman3/mods/260)获取。
+To use Ghost Mode in HITMAN™ 3 (Steam version only), you need to install a client-side mod to the game. The mod can be obtained [here](https://www.nexusmods.com/hitman3/mods/260).
-## 旁注
+## Side Notes
-- 您也可以与连接到同一 Peacock 的两个人一起玩幽灵模式,但将 Peacock 暴露在家庭网络之外可能并不安全,因此不建议这样做。
-- 该幽灵模式服务器由Peacock项目团队运行,但_不是Peacock本身_!
+- You can also play Ghost Mode with two people connected to the same Peacock instance, however exposing Peacock outside your home network may not be safe and isn't recommended.
+- This Ghost Mode server is run by The Peacock Project team, but _is not Peacock itself_!
diff --git a/i18n/zh/docusaurus-plugin-content-docs/current/guides/linux-setup.md b/i18n/zh/docusaurus-plugin-content-docs/current/guides/linux-setup.md
index 9ded05d..a65931e 100644
--- a/i18n/zh/docusaurus-plugin-content-docs/current/guides/linux-setup.md
+++ b/i18n/zh/docusaurus-plugin-content-docs/current/guides/linux-setup.md
@@ -1,68 +1,68 @@
---
-title: Linux初始化指南
-description: 在Linux或macOS上初始化Peacock的教程。
+title: Linux Setup Guide
+description: Guide for setting up Peacock on Linux or macOS.
---
-Peacock主要是为在Windows上工作而构建的,但不要担心,在Linux上使用它也是可能的!
+Peacock is primarily built to work on Windows, but fear not, using it on Linux is possible!
-:::2022年11月更新信息
+:::info Update as of November 2022
-- 请访问[该GitHub资源库](https://github.com/thepeacockproject/linux-steam-setup)获取有关如何在Linux上通过Steam运行Peacock的最新说明。
-- **下面的原始指南可能仍然有效。**
+- Go to [this GitHub repo](https://github.com/thepeacockproject/linux-steam-setup) for updated instructions on how to get Peacock running on Linux with Steam.
+- **Original Instructions below may also work.**
:::
-## 服务器
+## Server
-要让服务器在Linux上运行,首先需要准备Node.js。
+To get the server working on Linux, you will need to first prepare Node.js.
-### 安装nvm
+### Install nvm
-为此,首次运行以下命令:
+In order to do so, run the following command the first time:
```shell
curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.39.1/install.sh | bash
```
-这将下载并安装[nvm](https://nvm.sh),它允许在多个Node.js版本之间快速切换。 这将允许Peacock始终使用它所需的Node.js版本。
+This will download and install [nvm](https://nvm.sh), which allows quickly swapping between multiple Node.js versions. This will allow Peacock to always use the version of Node.js it needs to.
-### 安装Node.js
+### Install Node.js
-接下来,对解压Peacock文件的目录使用`cd`命令,并运行以下命令:
+Next, `cd` to the directory you have Peacock unzipped to, and run the following command:
```shell
nvm install
```
-这会安装Peacock所需的Node.js版本。 每当Peacock更新时,你需要重新使用该命令。
+This will install the version of Node.js required by Peacock. You will need to re-run this when Peacock updates.
-### 创建一个启动器脚本
+### Create a launcher script
-最后,使用下面推荐的内容,创建一个能让你轻松启动服务器的脚本:
+Finally, create a script that lets you easily start the server, with the suggested contents being as follows:
```shell
node --enable-source-maps --harmony chunk0.js --hmr
```
-- 备注:如果你的80端口已被使用,你需要在你的启动器脚本中指定一个其他端口。 将下面脚本中的`端口号`替换为你的你选择的端口号码。
+- Note: If you are using a port other than port 80, you should specify the port in your launcher script. Substitute `PORTNUMBER` in the script below with your port number of choice.
- - `PORT=端口号 node --enable-source-maps --harmony chunk0.js --hmr`
+ - `PORT=PORTNUMBER node --enable-source-maps --harmony chunk0.js --hmr`
-然后将脚本设为可执行:
+And then make the script executable:
```shell
chmod +x ./theScriptsName.sh
```
-现在,你可以通过运行你刚刚创建的脚本启动服务器。
+You can now launch the server by running the script you just created.
-## 补丁安装器
+## Patcher
-这一部分将比较困难。 你需要在_和游戏相同的Wine Prefix_上运行补丁。
+This part is a lot more tricky. You need to run the patcher in _the same Wine prefix as the game_.
-一些用户可以正常使用,但某些用户未必。 请在Discord的`#help`频道留下你的经历以供将来其他遇到此问题的人作参考。
+Some users have gotten it to work, but others haven't. Feel free to document your experience in the Discord's `#help` channel for anybody that has problems in the future to reference.
-一些用户通过以下的命令即可让补丁有效:
+Some people have gotten it to work using the following command:
```shell
STEAM_COMPAT_DATA_PATH="$HOME/.steam/root/steamapps/compatdata/1659040" \
@@ -71,4 +71,4 @@ STEAM_COMPAT_DATA_PATH="$HOME/.steam/root/steamapps/compatdata/1659040" \
"$HOME/.steam/root/steamapps/common/Proton\ -\ Experimental/proton" run /path/to/PeacockPatcher.exe
```
-当然,你需要修改命令中的文件路径,来匹配你的Steam、Proton以及补丁位置。
+Obviously, you will need to change the paths to match your install of Steam, Proton, and the patcher.
diff --git a/i18n/zh/docusaurus-plugin-content-docs/current/home.mdx b/i18n/zh/docusaurus-plugin-content-docs/current/home.mdx
index 7a3e451..5519e71 100644
--- a/i18n/zh/docusaurus-plugin-content-docs/current/home.mdx
+++ b/i18n/zh/docusaurus-plugin-content-docs/current/home.mdx
@@ -1,7 +1,7 @@
---
slug: /
-title: 首页
-description: 欢迎来到Peacock工程的百科!
+title: Home
+description: Welcome to The Peacock Project's wiki!
---
import Image from "@theme/IdealImage"
@@ -9,14 +9,14 @@ import Banner from "@site/static/img/peacock-banner.jpg"
-欢迎来到Peacock工程的百科!
+Welcome to The Peacock Project's wiki!
-## 网站链接
+## Website Links
-这里有一些你可能想要查阅的链接:
+Here are some of the links that you may be looking for:
-- [Peacock常用问题解答 / 初始化指南 / 提示和修复](./intel)
-- [我们的自定义内容](./custom-content.md)
-- [幽灵模式 - 详细内容/指南](./ghost-mode.md)
-- [路线图](./roadmaps.mdx)
-- [方案](./initiatives.md)
+- [Peacock FAQ / Setup Guide / Tips and Fixes](./intel)
+- [Our Custom Content](./custom-content.md)
+- [Ghost Mode - Details/Instructions](./ghost-mode.md)
+- [Roadmaps](./roadmaps.mdx)
+- [Initiatives](./initiatives.md)
diff --git a/i18n/zh/docusaurus-plugin-content-docs/current/initiatives.md b/i18n/zh/docusaurus-plugin-content-docs/current/initiatives.md
index faa60e7..ce7b363 100644
--- a/i18n/zh/docusaurus-plugin-content-docs/current/initiatives.md
+++ b/i18n/zh/docusaurus-plugin-content-docs/current/initiatives.md
@@ -1,15 +1,15 @@
---
-description: Peacock计划的方案细节
+description: Details about The Peacock Project's Initiatives
---
-# 方案
+# Initiatives
-Peacock开发者的其他帮助《杀手》社区的项目列表。
+List of additional projects from the Peacock developers intended to help the Hitman community.
-## 契约库
+## Contracts Repository
-- [Github契约数据库](https://github.com/thepeacockproject/Contracts)
+- [Contracts Database GitHub Repository](https://github.com/thepeacockproject/Contracts)
-该仓库储存了《杀手》的契约信息,所以它们不会随时间消逝。
+This repository stores information about Hitman contracts, so that they are not lost to time.
-契约信息从HITMAPS[契约机器人](https://bot.hitmaps.com/)拉取。
+The contract information is pulled from HITMAPS' [contract bot](https://bot.hitmaps.com/).
diff --git a/i18n/zh/docusaurus-plugin-content-docs/current/intel/autosplitter-setup.md b/i18n/zh/docusaurus-plugin-content-docs/current/intel/autosplitter-setup.md
index f106068..3509e8c 100644
--- a/i18n/zh/docusaurus-plugin-content-docs/current/intel/autosplitter-setup.md
+++ b/i18n/zh/docusaurus-plugin-content-docs/current/intel/autosplitter-setup.md
@@ -1,72 +1,72 @@
---
-title: Auto-Splitter初始化指南
-description: 如何安装为整局游戏速通安装Peacock计时器。
+title: Auto-Splitter Setup
+description: How to set up the Peacock auto-splitter for full-game speedruns.
---
-_教程由[Fusha](https://github.com/fu5ha)编写_。
+_Guide written originally by [Fusha](https://github.com/fu5ha)_.
-此工具用于《杀手》游戏的全段速通。
+This tool is meant for use in full game Hitman speedruns.
-## 说明
+## Specifications
-(同时查阅下文“如何使用”和“其他使用说明”)
+(see "How to Use" and "Other Usage Notes" below as well)
-- 处于验证目的,100%准确记录每局游戏用时,与[官方服务器计时器](https://hitruns-wiki.vercel.app/docs/livesplit_auto_official)不同。
+- 100% accurate to how runs are timed for verification purposes, unlike the [Official Servers Autosplitter](https://hitruns-wiki.vercel.app/docs/livesplit_auto_official).
-- 修复若干漏洞,例如在罗马尼亚“外部”出生点时计时器无法工作。
+- Several miscellaneous glitches like the splitter not working correctly from "Outside" Romania starting location are fixed.
-- 完全自动分时,基于你开始的关卡和你游玩的整局游戏类别。 不需要手动开始和关闭计时器(例如通过按下数字小键盘按键)。
+- Splits fully automatically, based on which level you start on and which full game category you are playing. Starting and stopping the splitter (by pressing numpad keys etc) is not needed.
-- Steam和Epic上的《杀手3》均可用,不像官方服务器计时器(其仅能在Epic使用)。
+- Works on both Steam and Epic versions of Hitman 3 unlike the Official Servers Autosplitter (which is Epic only).
-- 显然,这些功能只能在[Peacock](./what-is-peacock.md)上使用,如果你在官方服务器上游玩,出于一些原因你应该使用[其他两种Livesplit指南](https://hitruns-wiki.vercel.app/docs/livesplit)之一。
+- Obviously this only works on [Peacock](./what-is-peacock.md), if you are playing on official servers for some reason you should use one of the [other two Livesplit Guides](https://hitruns-wiki.vercel.app/docs/livesplit).
-## 安装
+## Installation
-1. 如果你还未安装,安装[Peacock](./installation.md)和[LiveSplit](https://livesplit.org/downloads/)(只需解压到你想要的地方)。 **如果你已经安装过了Peacock,请确保它处于最新版本。 **在你完成软件的安装/更新后,暂时关闭它们。
+1. Install [Peacock](./installation.md) and [LiveSplit](https://livesplit.org/downloads/) if you don't have either of them installed (just unzip them wherever you want). **If you already have Peacock installed, make sure to you have it updated to the latest version.** After you get these apps installed/updated, close them for now.
-2. 在这里下载`Livesplit.Server.zip`:https://github.com/LiveSplit/LiveSplit.Server/releases/latest
+2. Download `Livesplit.Server.zip` from here: https://github.com/LiveSplit/LiveSplit.Server/releases/latest
-3. 解压`Livesplit.Server.zip`。 将你从压缩包中解压出来的`Livesplit.Server.dll`和`Noes.Javascript.dll`文件移动到`Livesplit/Components`文件夹(如果你忘记了Livesplit的主程序在哪,查阅第一步)。 以下是`Livesplit/Components`文件夹之后的外观示例: ![示例图像](/img/livesplit_component.png)
+3. Unzip `Livesplit.Server.zip`. Move the `Livesplit.Server.dll` and `Noes.Javascript.dll` files found within the unzipped folder to `Livesplit/Components` folder (refer to step 1 if you forgot where you installed the main Livesplit application). Here is an example of how your `Livesplit/Components`folder should look afterwards: ![example image](/img/livesplit_component.png)
-4. 启动LiveSplit。
+4. Start LiveSplit.
-5. 在LiveSplit主窗口上点击右键,然后点击`Edit Splits`。 将计时名称(`Segment Name`)修改为你想要的名字。 点击`Insert Above / Below`来添加新的小节。 如果你想,你可以在`Segment Times`中输入你的预估时间。
+5. Right click on main LiveSplit window, then click on `Edit Splits`. Edit your split names (`Segment Name`) to your liking. Click on `Insert Above / Below` to add new segments. If you like, you can enter your estimated times in `Segment Times`.
-6. 在Splits Editor按下`ok`,然后在LiveSplit主窗口上点击右键,并选择`Save Splits`以备后续使用。
+6. Click `ok` on the Splits Editor, then right-click the main LiveSplit window and select `Save Splits` for future use.
-7. 在LiveSplit主窗口上点击右键,然后点击`Edit Layout`。 在`Timer`上双击,然后选择`Game Time`来设定计时方式。
+7. Right click on main LiveSplit window, then click on `Edit Layout`. Double-click on `Timer`, then select `Game Time` for timing method.
-8. 在`Edit Layout`页面上:点击`+`按钮,然后点击`Control`,再点击`Livesplit Server`。
+8. While still on the `Edit Layout` page: Click `+` button, then `Control`, then `Livesplit Server`.
-9. 在Layout Editor页面点击`ok`,然后在LiveSplit主窗口点击右键,并选择`save layout`以备后续使用。
+9. Click `ok` on the Layout Editor, then right-click the main LiveSplit window and select `save layout` for future use.
-10. 打开Peacock文件夹中的`options.ini`,将`liveSplit`修改为`liveSplit = true`,否则livesplit整合将不会生效(此选项默认是关闭的)。
+10. Open `options.ini` in the Peacock folder and set `liveSplit = false` to be `liveSplit = true` instead, or else the livesplit integration will not work (it is turned off by default).
-## 如何使用
+## How to Use
-(在每次启动游戏时都需要操作,同时注意操作顺序! 确保在启动Peacock前启动LiveSplit并启动服务器)。
+(Do each time you open the game, order is important! Make sure to start LiveSplit and start the server before you start Peacock).
-1. 打开LiveSplit
+1. Open LiveSplit
-2. 在LiveSplit主窗口上点击右键,然后点击`Control`,再点击`Start Server`。
+2. Right-click on the main LiveSplit window, then select `Control`, then `Start Server`.
-3. 如果你想要修改运行的整局游戏类别,打开Peacock文件夹中的`options.ini`,然后将`autoSplitterCampaign`选项修改为`trilogy`, `1`,`2`,或 `3`,取决于你想要速通的战役(自动计时器默认设置为`trilogy`)。 仅在你按顺序游玩选中的战役时,计时器才会工作。
+3. If you would like to change what full game category you are running, edit `options.ini` file inside the Peacock folder and change the `autoSplitterCampaign` option to either `trilogy`, `1`, `2`, or `3` depending on which campaign you want to run (The autosplitter is set to `trilogy` by default). The autosplitter will only work so long as you play the selected campaign, in order.
-4. 打开你安装Peacock的文件夹,运行`Start Server.cmd`和`PeacockPatcher.exe`。
+4. Open the folder where you have installed Peacock, and run `Start Server.cmd` and `PeacockPatcher.exe`.
-5. 正常启动游戏。
+5. Start game as normal.
-## 其他使用说明
+## Other Usage Notes
-- 计时器总会在你完成选择战役的第一个任务后立即完全重置并开启新的一局,不论它当前处于何种状态。 你不需要手动在LiveSplit中开启或重置(通过按下数字小键盘按键等)。
+- The splitter will always fully reset and start a new run as soon as you start the first mission in the selected campaign, no matter what other state it is in. You do not need to start or reset the run in LiveSplit manually (by pressing numpad keys etc).
-- 如果你开始的任务不是第一个任务、你刚刚完成的任务,或你刚刚完成的任务的下一个任务,计时器将会停止记录时间,知道你返回到战役的第一个任务。
+- If you start a mission that is not the first mission, the one you just played, or the next mission after completing the mission you just played, it will stop the timer and stop tracking times until you reset back to the first mission in the campaign.
-- 计时器在你成功完成一个任务后,会立即自动分割时间(记录时间,并移动到下一个任务)。 然而,如果你重复游玩同一个任务(除了选中战役的第一个任务外),计时器将会自动添加你重玩的时间,尽管你“完成”了任务,计时器也会重新分割时间(例如,如果你丢失了沉默刺客评价,只需要重新游玩任务,计时器会自动抹除上次完成该任务的时间并记录本次完成该任务的时间)。
+- The splitter will automatically split (record time and move to next mission) as soon as you successfully complete a mission. However, if you replay the same mission multiple times (other than the first one in the selected campaign), it will automatically add reset times together for you, even if you "complete" the mission and it splits (for example if you failed to get SA at the last second, just replay the mission and it will auto-unsplit and add the reset time).
-- 在你完成或失败一个任务后,计时器会将你刚刚进行的尝试的详细计时信息显示在Peacock服务器窗口,包含了详细时间数据和你在当前任务总共尝试的时间。
+- After you complete or fail a mission, it will print detailed timing info about the attempt you just made into the Peacock server window, with timing information down to tenths/hundredths of seconds for the attempt you just made as well as detailing the total amount of time with resets on the current mission.
-- 自v4.5.0起,当你在当前任务中未取得沉默刺客评价时,Peacock自动计时器默认不将本次成功的任务标记为完成(记录时间及移动到下一张地图)。 如果你想使用自动计时器游玩any%模式,即无限制,可以将`options.ini`文件中的`autoSplitterForceSilentAssassin`选项设置为`false`。
+- As of v4.5.0, Peacock Autosplitter now defaults into a mode which will not log a successful mission completion (splitting and allow moving to next map) unless you complete the current mission with Silent Assassin rating. If you want to use the auto splitter for any% runs, change the `autoSplitterForceSilentAssassin` option in `options.ini` to be `false`.
-- 对于想要参加每周RTA SASO全局游戏竞赛的玩家,你可以在[racetime.gg](https://racetime.gg/hitman-3)注册,并将`options.ini`文件中的`autoSplitterRacetimegg`设置为`true`,即可使用与race.gg关联的RTA自动计时器。
+- For those that would like to participate in the weekly RTA SASO full game races, you can sign up at [racetime.gg](https://racetime.gg/hitman-3), and then set `autoSplitterRacetimegg = true` in `options.ini` in order to get access to RTA livesplit that integrates with racetime.gg
diff --git a/i18n/zh/docusaurus-plugin-content-docs/current/intel/faq.md b/i18n/zh/docusaurus-plugin-content-docs/current/intel/faq.md
index 89be4b4..ce58452 100644
--- a/i18n/zh/docusaurus-plugin-content-docs/current/intel/faq.md
+++ b/i18n/zh/docusaurus-plugin-content-docs/current/intel/faq.md
@@ -1,79 +1,79 @@
---
-title: 常见问题解答
+title: Frequently Asked Questions
---
-## 如何获取全物品
+## How to Get All Items
-6.1.0版本起Peacock引入了进度系统,这意味着您现在可以随着游玩解锁物品。 此功能**默认开启**,以模拟官方服务器的体验。
+Peacock v6.1.0 introduced progression support, meaning you now can unlock items as you play. This is **enabled by default**, to emulate the experience of the official servers.
-如欲关闭进度系统并**立即获取全物品**,请将`options.ini`文件中的`enableMasteryProgression`选项设置为`false`。
+To disable progression and **immediately get all items**, set `enableMasteryProgression` in `options.ini` to `false`.
-## 常见问题解答
+## Troubleshooting FAQ
-### 排障前须知
+### Before Troubleshooting
-- 请参阅本教程的[要求](./requirements.md)板块,确保你拥有受支持的游戏版本和平台等内容。
- - **Microsoft Store版本的《杀手3》不受支持(常见问题)**。
- - Linux用户请参阅 [Linux初始化指南](../guides/./linux-setup.md)。
-- 确保你在使用最新版本的杀手和Peacock,旧版本是不受支持的。
+- Check the [Requirements](./requirements.md) section of this guide, make sure you have a supported game version and platform, etc.
+ - **Microsoft Store version of Hitman 3 is not supported (commonly asked)**.
+ - Check [Linux Setup Guide](../guides/./linux-setup.md) if on Linux.
+- Make sure you have the latest versions of Hitman and Peacock, older versions may not be supported.
-### 尝试重新连接
+### Try to Reconnect
-- 当你尝试连接Peacock时,确保Peacock Patcher被设置为”Peacock Local“(Peacock本地)选项,而不是”IOI Official“(IOI官方)。
-- 你可能需要多次尝试来连接到Peacock。 如果你无法连接,尝试回到Peacock Patcher,点击“Re-patch(重新安装补丁)”,直到Peacock Patcher上显示"Successfully patched ID(成功为某进程安装补丁)"。
-- 如果你的游戏已经连接到了官方服务器,你可能首先需要从官方服务器中断开连接来连接到Peacock。 在《杀手3》主界面点击“选项”,然后点击“隐私”,最后点击“选择退出”,即可从官方服务器中断开连接。 然后,你应该能够重新连接到Peacock。
-- 若想要回到官方服务器,你可以在连接到Peacock时选择离线,然后在Peacock Patcher上切换到官方服务器,随后在游戏中按下”上线“即可连接到官方服务器。
-- **如果你仍然无法连接,请继续阅读下一节内容。**
+- Make sure Peacock Patcher is set to "Peacock Local" option and not "IOI Official" when you are trying to connect to Peacock.
+- It may take a few tries to connect to Peacock. If you can't connect, try going back to the Peacock Patcher application and clicking on "Re-patch" until the Peacock Patcher shows "Successfully patched ID".
+- If your game is already connected to the official servers, you may need to disconnect the game from official servers first to connect to Peacock. To disconnect from official servers, go to "Options" from the Hitman 3 main menu, then "Privacy Policy", then "Opt out". Then when you reconnect you should be on Peacock.
+- To return to Official servers, you can go offline while connected to Peacock, then toggle the Peacock Patcher application to patch you to Official Servers, then go "online" again to connect to official servers.
+- **If you still have trouble connecting, then continue to the next section below.**
-### 连接问题
+### Connection Issues
-- 正如[什么是Peacock](./what-is-peacock.md)页面中所说,**你需要最起码在启动时连接到网络来使用Peacock**。 这是为了通过Steam/Epic平台的验证。 在首次连接到Peacock后,你可以从互联网中断开,并在游戏进程的阶段中保持连接到Peacock。
- - 如果你的手机有移动数据流量,你可以使用手机为电脑提供热点来连接到互联网。
-- 如果这是你第一次游玩游戏,请不要尝试使用Peacock。 在你连接Peacock之前,你必须至少连接到官方服务器一次。 在你连接到官方服务器一次以后,在后续使用Peacock时不再需要连接到官方服务器。
-- 尝试以管理员身份运行`PeacockPatcher.exe`。
-- 在Peacock Patcher中,保持选中“Use http instead of https”(使用http协议替代https协议),除非你在游玩幽灵模式。
+- As explained in the [What is Peacock](./what-is-peacock.md) page, **you need to be connected to the Internet, at least initially, to use Peacock**. This is to get past Steam / Epic verification. After connecting to Peacock the first time, you may disconnect from the Internet and stay connected to Peacock for the duration of your game session.
+ - If you have a phone with cellular data plan, you can use the phone as hotspot for your computer to connect to Internet.
+- Don't try to use Peacock if it's literally your first time playing the game. You need to connect to the official servers at least once before you can connect to Peacock. After you've connected to official servers at least once you no longer have to do so in the future in order to use Peacock.
+- Try running the `PeacockPatcher.exe` as admin.
+- Keep the option "Use http instead of https" in Peacock patcher ticked unless you are playing Ghost Mode.
-#### 使用端口
+#### Port In Use
-如果你遇到的错误看起来像这样:
+If you're getting an error that looks like this:
-![Peacock尝试使用正在使用的端口时显示的错误信息](/img/wiki/port_in_use.png)
+![The error message shown when Peacock tries to use a port that's in use](/img/wiki/port_in_use.png)
-该问题的错误信息大致为“未能将服务器绑定到 X 端口”。
+The error message for this issue will be something along the lines of "failed to bind the server to port X".
-查阅[此指南](../troubleshooting/fix-port-in-use.md)以获取解释和修复说明。
+Check [this guide](../troubleshooting/fix-port-in-use.md) for an explanation and instructions on how to fix it.
-## 其他
+## Other
-- 参阅[Peacock独特功能](../intel/loadout-profiles-elp.md)页面来查找如何在Peacock上为每张地图设定多重装备组合以及选择特定的升级契约。
-- 默认套装 - 如果你在你的Peacock安装文件夹中的`options.ini`文件中开启了`getDefaultSuits = true`,请注意以下行为:
- - 下面任何关于“默认套装”的讨论都是指默认套装**无手套版本**——当你第一次启动该关卡时通常会使用的套装的任何版本。
- - 一些《杀手2》和《杀手3》的默认套装不能在原版游戏的所有地图中使用。 可通过https://www.nexusmods.com/hitman3/mods/401/ 修复。
- - 如果你不使用上述mod,那么请注意以下几点:
- - 第一季的默认套装(例如马拉喀什的夏天西装): 适用于所有地图
- - 第二季的默认套装(例如,来自圣福耳图那的休闲游客): 适用于第二季和第三季地图
- - 纽约和马尔代夫(海文岛)属于第二季。
- - 第三季的默认套装(例如:重庆的霓虹之城套装):适用于第三季地图
- - 安布罗斯岛可以说是在季节系统之外,安布罗斯岛的默认套装(游击队潜水衣)可以在所有地图上使用,而且所有地图的默认套装都可以在安布罗斯岛使用。
+- Check [Peacock Unique Features](../intel/loadout-profiles-elp.md) page for info on how to set multiple loadouts per map or choose specific escalation levels with Peacock.
+- Default Suits - If you tick `getDefaultSuits = true` in your `options.ini` file in your Peacock Install folder, please note the following behavior:
+ - Any discussion for "default suits" below refers to the version of the default suit **without gloves** - whichever version of the suit you normally would use for that level when starting it up for the first time ever.
+ - Some Hitman 2 and Hitman 3 default suits are not usable in all maps in the vanilla game. This can be fixed using https://www.nexusmods.com/hitman3/mods/401/
+ - If you choose not to use the above mod, then note the following:
+ - Season 1 default suits (e.g. Summer Suit from Marrakesh): Works on all maps
+ - Season 2 default suits (e.g. Casual Tourist from Santa Fortuna): Works on Season 2 and 3 Maps
+ - New York and Maldives (Haven) are included in Season 2
+ - Season 1 default suits (e.g. Neon City Suit from Chongqing): Works on Season 3 Maps Only
+ - Ambrose Island is outside of the Season system so to speak, Ambrose Default suit (Guerilla Wetsuit) is usable on all maps, and all maps' Default Suits can be used in Ambrose
-### 请求技术支持
+### Request Tech Support
-- 你的问题未包含在上述常见问题中? 请前往Peacock Discord `#help`频道中提问(https://thepeacockproject.org/discord)
- - 关闭Peacock服务器。 接着运行`Tools.cmd`,并点击回车键。
- - 准备好提供`DEBUG_PROFILE.zip`,此文件将出现在Peacock目录下。
+- Question not answered in FAQ above? Ask in the Peacock Discord `#help` channel (https://thepeacockproject.org/discord)
+ - Close the Peacock Server. Then run `Tools.cmd`, and press enter.
+ - Be prepared to provide the `DEBUG_PROFILE.zip` you'll find in the Peacock directory after that.
-## Peacock运作的常见问题
+## How Peacock Works FAQ
-- 参阅[Peacock是什么](./what-is-peacock.md)。
- - 请参阅上面的链接,了解有关进度(挑战和精通等)、自由职业者与Peacock的集成、是否需要网络才能使用Peacock,或有关Peacock如何工作的任何其他一般问题。
+- See [What is Peacock](./what-is-peacock.md)
+ - See above link for questions on Freelancer integration with Peacock, whether or not you need Internet to use Peacock, or any other general questions on how Peacock works
-## 常见功能请求解答
+## Feature Request FAQ
-- 在询问任何有关幽灵模式、升级、用户契约、行踪不定的目标之前,请参阅[自定义内容页面](.././custom-content.md)以及[幽灵模式页面](.././ghost-mode.md)。
-- 模组适配:绝大多数模组无需额外设置即可适配于Peacock,包括契约与解锁道具模组。 菜单修改有时可能会不兼容,但大部分情况下是没有问题的。
+- Before asking any questions about Ghost Mode, escalations, user contracts, elusive targets, please check the [Custom Content Page](.././custom-content.md) as well as the [Ghost Mode Page](.././ghost-mode.md).
+- Mod compatibility: almost all mods are compatible with Peacock without extra work, including contract and unlockable mods. Menu changes may sometimes be incompatible, but should usually be fine.
-## 盗版常见问题
-- 我们不支持盗版游戏。
-- 为什么呢?
- - IOI 知道 Peacock 的存在并且对该项目没有敌意,支持盗版是改变这种状况并让该项目下线的最快方式,从而抹去该项目 3 年多的工作成果。
- - Peacock 之所以存在,是因为我们喜欢 WoA 三部曲游戏,并且想要保留它们,我们没有理由支持任何可能对 IOI 造成重大财务损害的事情。
+## Piracy FAQ
+- We do not support pirated games.
+- Why though?
+ - IOI is aware that Peacock exists and is not hostile towards the project, supporting piracy would be the quickest way to change that and get the project taken down, erasing over 3 years of work on the project.
+ - Peacock exists, because we enjoy the WoA trilogy games, and want to preserve them, we have little reason to support anything that could significantly hurt IOI financially.
diff --git a/i18n/zh/docusaurus-plugin-content-docs/current/intel/installation.md b/i18n/zh/docusaurus-plugin-content-docs/current/intel/installation.md
index be1d479..c639e46 100644
--- a/i18n/zh/docusaurus-plugin-content-docs/current/intel/installation.md
+++ b/i18n/zh/docusaurus-plugin-content-docs/current/intel/installation.md
@@ -1,45 +1,45 @@
---
-title: 安装和使用
-description: 如何上手Peacock。
+title: Installation and Usage
+description: How to get started with Peacock.
---
-## 安装
+## Installation
-### 视频教程
+### Video Tutorial
-
+
-查看上面的视频教程,了解安装过程。 开启全屏模式可能会有所帮助!
+Check out the video tutorial above for a walkthrough of the installation process. It may help to enable full-screen mode!
-### 说明
+### Instructions
-以下是获取和运行Peacock的教程。
+Here's how to get up and running with Peacock.
-- 在你每次启动游戏时都需要重复步骤4-5。 否则游戏将默认地回到官方服务器。
+- Steps 4-5 need to be repeated every time you launch the game. The game defaults back to the official servers otherwise.
---
-1. 在阅读此板块前,请确保你阅读了[需求](./requirements.md)以确认自己拥有支持的游戏/操作系统。 **Microsoft Store版本**的《杀手》是**不受支持**的,且[Linux用户需要查看此页](../guides/linux-setup.md)。
+1. Be sure to check the [requirements](./requirements.md) before reading further to ensure you have the required games / operating systems. The **Microsoft Store version** of Hitman 3 **is not supported**, and [Linux users should check this page](../guides/linux-setup.md).
-2. [在此处下载最新版本的Peacock](https://github.com/thepeacockproject/Peacock/releases/latest)。 选择`Peacock-v主版本号.副版本号.小版本号.zip`来下载。
+2. [Download the latest Peacock release here](https://github.com/thepeacockproject/Peacock/releases/latest). Select `Peacock-vX.Y.Z.zip` to download.
- - 注意:这里也有一个`Peacock-v主版本号.副版本号.小版本号-lite.zip`的选项,仅提供给Linux用户。 有关Linux的说明,请参阅[Linux指南](../guides/linux-setup.md)。
+ - Note: There is also a `Peacock-vX.Y.Z-lite.zip` option, only for Linux users. Refer to the [Linux guide](../guides/linux-setup.md) for Linux instructions.
-3. 解压文件。 在压缩包内运行程序是无效的。
+3. Extract (unzip) the files. Running the files while they're in the zipped folder won't work.
- - 为避免错误,**请不要**将文件解压到:
- - `Program Files`文件夹(或者x86版本的)
- - 游戏安装目录。
- - 把它们放在容易访问的地方是个不错的选择,比如你的文档文件夹或桌面上。
+ - To avoid issues, **do not** put the extracted files in:
+ - `Program Files` (including the x86 version)
+ - The folder where your game is installed.
+ - A great place to put them is somewhere easily accessible, like your Documents folder, or on your Desktop.
-4. 转到放入文件的文件夹,同时运行 `Start Server.cmd` 和 `PeacockPatcher.exe` 。
+4. Go to the folder you put the files in, and run both `Start Server.cmd` and `PeacockPatcher.exe`.
- ![展示文件夹结构的示例图](/img/patcher_and_server.png)
+ ![Example image showcasing folder structure](/img/patcher_and_server.png)
-5. 现在保持`Start Server`和`PeacockPatcher.exe`运行,然后启动游戏。 随后游戏应该启动并连接到Peacock服务器。 如果遇到问题,请参阅[常见问题解答](./faq.md)或在[Peacock Discord群组](https://thepeacockproject.org/discord)的`#help`频道上提问。
+5. Now start up the game while `Start Server` and `PeacockPatcher.exe` are still running. The game should launch with Peacock server. Check the [FAQ](./faq.md) or ask in the `#help` channel on [Peacock Discord](https://thepeacockproject.org/discord) if you have trouble getting it to work.
-6. (可选步骤)如果你想立即解锁所有武器、物品、起始地点等,[方法见下](../intel/faq.md#how-to-get-all-items)。
+6. (Optional step) If you want to immediately unlock all weapons, items, starting locations, etc., [here's how](../intel/faq.md#how-to-get-all-items).
-## 更新
+## Updating
-当Peacock更新后,可能需要重复步骤2-3(在[更新](./updating.md)页面查看更多信息)。
+Steps 2-3 may need to be repeated whenever Peacock receives an update (more info on the [Updating](./updating.md) page).
diff --git a/i18n/zh/docusaurus-plugin-content-docs/current/intel/loadout-profiles-elp.md b/i18n/zh/docusaurus-plugin-content-docs/current/intel/loadout-profiles-elp.md
index 26a12b5..499475c 100644
--- a/i18n/zh/docusaurus-plugin-content-docs/current/intel/loadout-profiles-elp.md
+++ b/i18n/zh/docusaurus-plugin-content-docs/current/intel/loadout-profiles-elp.md
@@ -1,13 +1,13 @@
---
-title: Peacock独特功能
-description: 如何使用例如装备档案和升级关卡选择器之类的功能。
+title: Peacock Unique Features
+description: How to use features such as Loadout Profiles and the Escalation Level Picker.
---
-## 装备档案
+## Loadout Profiles
-- 为每张地图保存多个装备布局(装备档案):[查阅该视频教程](https://www.youtube.com/watch?v=ouD9QBSVHI0)
- - 注意:在教程中,你需要首先开启连接到Peacock的《杀手》。 同时,经过Peacock的更新,现在只需要在浏览器中使用`localhost`或`127.0.0.1`,而不再是`localhost/loadouts`。 当你在`localhost`页面时,点击导航栏左上方的`Loadout Profiles`。 随后根据视频教程继续操作即可。
+- To save multiple loadouts per map (loadout profiles): [Follow this tutorial](https://www.youtube.com/watch?v=ouD9QBSVHI0)
+ - Note: You should open Hitman with Peacock before following the steps in this tutorial. In addition, Peacock has received a new update, so now just go to `localhost` or `127.0.0.1` in your browser instead of `localhost/loadouts`. When you are on the `localhost` page, click on `Loadout Profiles` in the upper left navbar. Then proceed with the rest of the video tutorial.
-## 升级关卡选择器
+## Escalation Level Picker
-- 为了选择特定的升级关卡,在你的Peacock安装文件夹中运行`Start Server.cmd`,然后打开一个网络浏览器并访问`localhost`或`127.0.0.1`。 前往`Escalation Level Picker`并按照屏幕上的指引继续操作。
+- To pick specific escalation levels, run `Start Server.cmd` from your Peacock Install folder, then open up a web browser and go to `localhost` or `127.0.0.1`. Go to `Escalation Level Picker` and proceed from there following instructions on screen.
diff --git a/i18n/zh/docusaurus-plugin-content-docs/current/intel/requirements.md b/i18n/zh/docusaurus-plugin-content-docs/current/intel/requirements.md
index c999025..5ed6279 100644
--- a/i18n/zh/docusaurus-plugin-content-docs/current/intel/requirements.md
+++ b/i18n/zh/docusaurus-plugin-content-docs/current/intel/requirements.md
@@ -1,54 +1,54 @@
---
-title: 需求
-description: 运行和使用Peacock的需求。
+title: Requirements
+description: Requirements for running and using Peacock.
---
-:::提示:视频教程
+:::tip Video Tutorial
-想要视频或音频形式的指南? 请观看我们的[视频教程](https://www.youtube.com/watch?v=nF5ngiuDe5M)。
+Want this guide in video/spoken form? Check out our [video tutorial](https://www.youtube.com/watch?v=nF5ngiuDe5M).
:::
-## 受支持的游戏/平台
+## Supported Games / Platforms
-- 《杀手》2016([Steam](https://store.steampowered.com/app/236870/HITMAN/) / [Epic](https://www.epicgames.com/store/en-US/p/hitman))
-- 《杀手:狙击手刺客》([Steam仓库](https://steamdb.info/app/783780/))
-- 《杀手2》([Steam](https://store.steampowered.com/app/863550/HITMAN_2/))
-- 《杀手3》([Steam](https://store.steampowered.com/app/1659040/HITMAN_3/) / [Epic](https://www.epicgames.com/store/en-US/p/hitman-3))
+- Hitman 2016 ([Steam](https://store.steampowered.com/app/236870/HITMAN/) / [Epic](https://www.epicgames.com/store/en-US/p/hitman))
+- Hitman Sniper Assassin ([Steam Depot](https://steamdb.info/app/783780/))
+- Hitman 2 ([Steam](https://store.steampowered.com/app/863550/HITMAN_2/))
+- Hitman 3 ([Steam](https://store.steampowered.com/app/1659040/HITMAN_3/) / [Epic](https://www.epicgames.com/store/en-US/p/hitman-3))
-### 不受支持的游戏/平台
+### Unsupported games and platforms
-- 其他任何未在“受支持”列表中列出的平台,例如主机平台,是不受支持的。
-- 预览版本的《杀手3》不受支持。
-- Game Pass或Microsoft PC版本的《杀手3》不受支持。
-- **任何《杀手》1-3的破解版不受支持,并且如果你询问如何使用任何破解版的问题,你将会在Peacock Discord群组中被封禁。**
+- Any other platform not listed in "Supported" section, such as console platforms, are not supported.
+- Demo versions of Hitman 3 are not supported.
+- Game Pass or Microsoft PC edition of Hitman 3 is not supported.
+- **Any cracked or pirated version of Hitman 1-3 is not supported, and you will be banned from the Peacock Discord upon asking about how to use any pirated or cracked version.**
-## 受支持的操作系统
+## Supported Operating Systems
-### 服务器
+### Server
-服务器会处理一部分的游戏请求。 它是轻量的,且甚至不需要和游戏运行在同一台机器上。
+The server is the part responsible for handling the game's requests. It is portable, and doesn't even need to run on the same machine as the game.
-- 一个被Node.js支持的平台,即Windows 8.1及以上,或一个较近期的Linux/macOS/FreeBSD版本。
-- 如果你不满足这些需求,请在Discord上向我们询问我们的备选方案。
-- 查阅Linux系统Node.js的安装指南:https://thepeacockproject.org/wiki/guides/linux-setup/
+- A platform supported by Node.js, meaning Windows 8.1 or up, or a recent Linux/macOS/FreeBSD installation.
+- We have alternatives available if you are unable to meet these requirements, please ask in the Discord.
+- Check the Linux NodeJS install guide: https://thepeacockproject.org/wiki/guides/linux-setup/
-### 补丁安装器
+### Patcher
-补丁安装器让游戏连接到Peacock,故必须和游戏运行在同一台机器上。
+The patcher tells the game to actually connect to Peacock, and must be on the same machine as the game.
-- Windows 7或以上
+- Windows 7 or up
-### 总结
+### Summary
-Windows 10和11是受最佳支持的操作系统,但Windows 7/8以及Linux也能运行,但会有额外的故障。 **如有问题,请在[Discord](https://thepeacockproject.org/discord)上询问**
+Windows 10 and 11 are the best supported operating systems, but Windows 7 or 8 and Linux should work as well, with additional troubleshooting. **Ask in the [Discord](https://thepeacockproject.org/discord) if in doubt.**
-:::warning Windows 7支持
+:::warning Windows 7 Support
-Windows 7 将不被Microsoft或Node.js支持,所以,我们无法保证提供一个无故障的使用体验。
+Windows 7 is no longer supported by Microsoft or Node.js, and as such, we provide no guarantees that it will be a bug-free experience.
-请升级到一个更新版本的Windows来获取安全性更新和一个更加稳定的体验。
+Please upgrade to a newer version of Windows to get security updates and a more stable experience.
-一些以前的杀手游戏(2016和2)支持Windows 7,但你需要在另一台机器或一台虚拟机上运行服务器来使其生效。
+Some previous Hitman games (2016 and 2) support Windows 7, but you will need to host the server on another machine or virtual machine in order to make things work.
:::
diff --git a/i18n/zh/docusaurus-plugin-content-docs/current/intel/updating.md b/i18n/zh/docusaurus-plugin-content-docs/current/intel/updating.md
index 26894aa..a56958d 100644
--- a/i18n/zh/docusaurus-plugin-content-docs/current/intel/updating.md
+++ b/i18n/zh/docusaurus-plugin-content-docs/current/intel/updating.md
@@ -1,22 +1,22 @@
---
-title: 更新到新版本
-description: 我该在什么时候更新? 我该如何更新? 本指南涵盖所有你需要知道的关于更新的内容。
+title: Updating to New Versions
+description: When should I update? How do I update? A guide on everything you need to know about updating.
---
-## 视频教程
+## Video Tutorial
-
+
-查看上面的视频教程,了解更新过程。 开启全屏模式可能会有所帮助!
+Check out the video tutorial above for a walkthrough of the updating process. It may help to enable full-screen mode!
-## 说明
+## Instructions
-1. 当您运行`Start Server.cmd`时,您可能会收到Peacock已过期的警报,如以下示例图像所示:![Out of date Peacock warning](/img/peacock_out_of_date.png)。
-2. 通常你只需要在游戏有更新时更新Peacock,但关注Peacock Discord的`#updates`频道和`#downloads`频道是最好的。
- - 注意:Peacock可能在游戏更新后临时不可用,同时Peacock Patcher将在若干小时后发布更新。
-3. 如果有一个新的Peacock更新,前往[Github上的最新版Peacock安装包](https://github.com/thepeacockproject/Peacock/releases/latest)下载最新版本。
-4. 提取(解压)文件。 在压缩包内运行程序是无效的。
-5. **如果你在以前的游戏版本中使用过Peacock**,请根据以下指引来保存你的装备配置和游戏内存档(否则,你的装备配置将被默认设置为ICA19/硬币/纤维绳,且你的游戏内存档将会丢失)。
+1. When you run `Start Server.cmd`, you may get an alert that Peacock is out of date, as shown in this example image: ![Out of date Peacock warning](/img/peacock_out_of_date.png).
+2. Usually you will need to update Peacock only when there is a new game update, but stay tuned in the Peacock Discord's `#updates` and `#downloads` channels to be safe.
+ - Note: Peacock may be temporarily unavailable after a game update, as it takes a few hours for the Peacock Patcher to be updated as well.
+3. If there is a new Peacock update, go to the [latest Peacock release on GitHub](https://github.com/thepeacockproject/Peacock/releases/latest) to download the latest build.
+4. Extract (unzip) files. Running the files from within the zipped folder will not work.
+5. **Assuming you have used Peacock during the previous game update**, follow the instructions below to keep your loadouts and in-game save files (Otherwise, your loadouts will all default back to ICA19/coins/fiberwire, and your in-game save files will be lost).
- - 从旧的Peacock安装文件夹中复制`userdata`和`contractSessions`文件夹,并粘贴到新的Peacock安装文件夹中。 如果提示需要的话,替换新的Peacock文件夹中已经存在的文件。
- - 如果您在查找`userdata`和`contractSession`文件夹时遇到问题,请检查此示例图像: ![](/img/userdata_contractsessions.png)
+ - Copy your old `userdata` and `contractSessions` folders from your previous Peacock Install folder, and paste it into your new Peacock Install folder. Replace any existing files in the new Peacock build's folder, if necessary.
+ - Check this example image if you have trouble finding the `userdata` and `contractSessions` folders: ![](/img/userdata_contractsessions.png)
diff --git a/i18n/zh/docusaurus-plugin-content-docs/current/intel/what-is-peacock.md b/i18n/zh/docusaurus-plugin-content-docs/current/intel/what-is-peacock.md
index c3a764a..a4280cb 100644
--- a/i18n/zh/docusaurus-plugin-content-docs/current/intel/what-is-peacock.md
+++ b/i18n/zh/docusaurus-plugin-content-docs/current/intel/what-is-peacock.md
@@ -1,33 +1,33 @@
---
-title: Peacock是什么?
-description: 一个Peacock是什么的介绍,以及为什么你可能想要来使用。
+title: What is Peacock?
+description: A rundown on what Peacock is, and why you may want to give it a try.
---
-Peacock本质上是一个在你自己的电脑上运行的《杀手》服务器模拟器。
+Peacock is essentially a Hitman server emulator that runs on your own PC.
-当你启动游戏时,它仅连接Peacock的服务器,不连接IOI的服务器。
+When you start the game, it doesn't connect to IOI's servers, only Peacock.
-## Peacock是怎么工作的?
+## How does Peacock Work?
-以下是对Peacock所做工作的简要说明:
+Here's a brief breakdown of what Peacock does:
-- Peacock允许你在不连接到IOI服务器的情况下使用《杀手》的评分系统。
- - **注意:Peacock并不能完全断开网络使用。**
- - 在你每次启动游戏时,你仍然需要首先连接到互联网以通过Steam或Epic平台验证。
- - 当通过Steam或Epic平台验证并连接到Peacock后,你可以随意断开互联网连接,接下来的游戏进程将持续与Peacock服务器保持连接。
-- **总的来说,从Peacock v6.3.1开始,挑战、精通、进展、得分、赚取Merces(自由职业者)都得到了支持,而且体验与官方服务器的体验是1:1还原的。**
- - 小例外: 一些挑战,特别是自由职业者的挑战,可能有一些小的错误。 请前往Peacock Discord `#help`频道中提问(https://thepeacockproject.org/discord).
- - 请检查您的Peacock安装文件夹中的`options.ini`文件,以了解任何额外的配置调整,如**打开和关闭进度/挑战系统**(例如,当你有意立即获得所有解锁)。
- - **默认情况下,进度/挑战完成被打开,以模拟官方服务器的体验。**
- - **你可以在任何时候**通过删除你的`userdata`文件夹在你的Peacock安装目录下**重置进度(挑战,XP,精通等)**。
- - 如果这是你首次游玩(不论是Peacock还是官方服务器上),一些撤离点仍会被锁定。 你需要解锁迪拜的撤离点([需要解锁电梯](https://youtu.be/IEQgRQyQRf8)),达特缪尔的撤离点([需要至少通过摩托车撤离一次](https://youtu.be/AJtJZe9jEi8?t=151)),以及科罗拉多撤离点([需要至少通过地下室撤离一次](https://youtu.be/3XKWHrKpXwk?t=140))。 这些撤离点是由客户端侧处理的。
-- Peacock允许你游玩[自定义](../custom-content.md)以及非持久/有时限的内容,例如[幽灵模式](../ghost-mode.md)、狙击手刺客合作模式、升级契约、契约等。
- - 支持官方服务器升级、行踪不定的目标、契约和自定义/修改的契约,更多信息请见[此处](../custom-content.md)。
-- 为其他Peacock用户显示排行榜(跨平台,Epic和Steam)。
-- 游戏内存档是受支持的,且从Peacock v5.0.1起,你可以在Peacock中载入官方服务器存档。
+- Peacock lets you access Hitman's rating system without being connected to IOI's servers.
+ - **Note: Peacock is not a fully offline experience.**
+ - Each time you start the game, you will initially need to be connected to the internet still, to pass Steam or Epic verification.
+ - After you have passed Steam / Epic verification and have connected to Peacock, you are free to disconnect your internet if you like and you will stay connected to Peacock for the duration of your game session.
+- **In general, as of Peacock v6.3.1, challenges, mastery, progression, scoring, earning merces (Freelancer) are all supported, and the experience is 1:1 with the official servers experience**
+ - Minor Exception: Some challenges, especially for Freelancer, may have some minor bugs. Please report any issues to the Peacock Discord `#help` channel (https://thepeacockproject.org/discord).
+ - Please check the `options.ini` file in your Peacock install folder for any additional configuration tweaks, such as **turning progression / challenge completion on and off** (e.g. if you want to get all unlocks right away on purpose).
+ - **By default, progression / challenge completion is turned on to simulate an official servers experience.**
+ - **You can reset progress (challenges, XP, mastery, etc) at any time** by deleting your `userdata` folder within your Peacock Install directory.
+ - If it is your first time playing (on either Peacock or official servers), some exits will be locked. You will need to unlock Dubai exits ([need to unlock the elevators](https://youtu.be/IEQgRQyQRf8)), Dartmoor exits ([need to exit via bike at least once](https://youtu.be/AJtJZe9jEi8?t=151)), and Colorado exits ([need to use tornado exit at least once](https://youtu.be/3XKWHrKpXwk?t=140)). These exits are handled client-side.
+- Peacock lets you play [custom](../custom-content.md) or otherwise discontinued / time limited content such as [Ghost Mode](../ghost-mode.md), Sniper co-op, escalations, elusive targets, and contracts.
+ - Both official server escalation / elusive targets / contracts and custom / modded ones are supported, see [here](../custom-content.md) for more info.
+- Display leaderboards for other Peacock users (Cross Platform, Epic and Steam)
+- In Game Saving is supported, and as of Peacock v5.0.1 you can load official server saves in Peacock.
-花絮:为什么叫Peacock?
+:::info Trivia: Why name it Peacock?
-Peacock是“精彩表演”,一个引领了杀手系列新时代的任务,在其源代码中使用的名称。 所以,我们使用了Peacock这一名字。
+Peacock is the name that the game uses in its source code for the mission "The Showstopper", which ushered in a new era of Hitman. Hence, the reason for the name "Peacock".
:::
diff --git a/i18n/zh/docusaurus-plugin-content-docs/current/legal/privacy-policy.md b/i18n/zh/docusaurus-plugin-content-docs/current/legal/privacy-policy.md
index 25f0bfb..9005521 100644
--- a/i18n/zh/docusaurus-plugin-content-docs/current/legal/privacy-policy.md
+++ b/i18n/zh/docusaurus-plugin-content-docs/current/legal/privacy-policy.md
@@ -1,91 +1,91 @@
---
-sidebar_label: 隐私条款
-description: Peacock项目如何处理和储存用户数据
+sidebar_label: Privacy Policy
+description: How The Peacock Project handles and stores user data.
---
-# Peacock隐私条款
+# Peacock Privacy Policy
-基于我们对进行服务可能需要收集的信息,我们尊重你的隐私,本页将描述我们如何收集信息和使用信息。
+We respect your privacy regarding any information we may collect while operating our Services, and this page describes how we use data collected, and for what purposes.
-## 范围
+## Scope
-本条款适用于以下网站和产品(统称,“服务”):
+This policy applies to the following websites and products (collectively, the "Services"):
-- 在backend.rdil.rocks上所有以“/peacock”开头的路径。
-- 在thepeacockproject.org上所有展示的内容。
-- 使用Peacock服务器时发送给我们的数据。
+- All routes starting with '/peacock' on backend.rdil.rocks.
+- Any content displayed on thepeacockproject.org
+- Data sent to us when using the Peacock Server.
-## 我们收集哪些数据?
+## What data do we collect?
-当你浏览本条款涵盖的任何页面时,你浏览的具体页面、你的IP地址、你浏览的时间将被我们记录。 此行为很典型,为大部分网站所用。 该数据在我们的服务器上最多储存72小时。
+When you view any of the pages this policy covers, exactly which page, as well as your IP address, and the time gets logged by us. This practice is typical and used by most websites. This information is stored on our servers for a maximum of 72 hours.
-若排行榜启用,当你在游戏内完成一个关卡时,你的分数和其他关于你游戏进程的细节会被发送给我们并分类保存。
+When complete a level in-game when leaderboards are enabled, your score and other details about your session will be sent to us and stored indefinitely.
-## 我们如何使用数据?
+## What do we use this data for?
-我们因以下原因使用该数据:
+We use this data for purposes including:
-- 基于所有权状态在Discord服务器上授予角色。
-- 追踪排行榜上的位置、数据以供管理。
+- Assigning roles based on ownership status in the Discord server
+- Keeping track of leaderboard positions and statistics, and for moderation of these leaderboards.
-## 请求删除你的数据
+## Request deletion of your data
-请在Discord上联系一名项目管理员,或电邮admin [at symbol] thepeacockproject [dot] org。
+Please contact a project admin on Discord, or email admin [at symbol] thepeacockproject [dot] org.
-## 在何处退出
+## Opting out where possible
-在最近版本的Peacock服务器中,有内置的功能以退出使用需要收集个人信息的功能。
+The Peacock server has the built-in capability as of recently released versions to opt out of certain features that may collect personal information.
-要退出提交到我们服务器的排行榜数据,可以在运行服务器一次后,将`options.ini`文件中的`leaderboardsOptOut`修改为`true`。 要退出自动更新检查,可以在运行服务器一次后,将`options.ini`文件中的`updateChecking`修改为`false`。
+To opt out of leaderboard data being submitted to our servers, run the server once, then edit the generated `options.ini` file, setting the `leaderboardsOptOut` value to `true`. To opt out of update checking, run the server once, then edit the generated `options.ini` file, setting the `updateChecking` value to `false`.
-## 信息收集/使用的法律依据
+## Legal bases for information collection/usage
-在这里为欧盟成员国内的用户说明,根据欧盟信息保护法,我们基于以下理由使用你的数据:
+A note here for those in the European Union about legal grounds for processing information about you under EU data protection laws, which is that our use of your information is based on the grounds that:
-1. 对数据的使用对于我们履行服务条款以及其他与你的承诺来说是必须的,或对于管理你的账户来说是必须的——例如,为了使你能够在你的设备上访问我们的服务;或
-2. 对数据的使用对于我们履行相关法律义务来说是必须的;或
-3. 对数据的使用对于保护你或者他人的切身利益来说是必须的;或
-4. 我们有合法的权益使用你的信息——例如,提供和更新我们的服务,优化我们的服务,保护我们的服务,和你交流沟通,追踪和防止我们的服务出现任何问题,个性化你的体验;或
-5. 我们已取得你的同意。
+1. The use is necessary in order to fulfill our commitments to you under our Terms of Service or other agreements with you or is necessary to administer your account–for example, in order to enable access to our Services on your device; or
+2. The use is necessary for compliance with a legal obligation; or
+3. The use is necessary in order to protect your vital interests or those of another person; or
+4. We have a legitimate interest in using your information–for example, to provide and update our Services, to improve our Services, to safeguard our Services, to communicate with you, to monitor and prevent any problems with our Services, and to personalize your experience; or
+5. You have given us your consent.
-## 我们如何共享数据
+## How we share information
-我们不售卖我们用户的个人信息。
+We do not sell our users' private personal information.
-我们在如下列举的有限情境下以及我们协议中的恰当安全措施中共享有关你的信息:
+We share information about you in the limited circumstances spelled out below and with appropriate safeguards on your privacy:
-- 法律要求:我们可能根据传票、法庭要求或其他政府要求提供关于你的信息。
-- 为保护权利、资产等:当我们诚挚认为在某些理由下公开你的数据对保护Peacock项目、第三方或大众的资产、权利是必须的时,我们可能会公开关于你的信息。 例如,如果我们坚信可能会发生紧迫的死亡或严重人身伤害危险事件时,我们可能毫不犹豫地公开有关此紧急事件地信息。
-- 你同意:我们可能会在你的同意或要求下共享和公开你的信息。 例如,在你的同意之下,我们可能与第三方共享你的信息。
+- Legal requests: We may disclose information about you in response to a subpoena, court order, or other governmental request.
+- To protect rights, property, and others: We may disclose information about you when we believe in good faith that disclosure is reasonably necessary to protect the property or rights of The Peacock Project, third parties, or the public at large. For example, if we have a good faith belief that there is an imminent danger of death or serious physical injury, we may disclose information related to the emergency without delay.
+- With your consent: We may share and disclose information with your consent or at your direction. For example, we may share your information with third parties with which you authorize us to do so.
-## 数据泄露的责任纰漏
+## Responsible disclosure of data breaches
-若任何收集地信息被泄露,我们将尽全力通知受到影响地用户。 请注意若你在我们尝试告知你时,退出了Discord群组、禁用了Discord陌生人私信、未查看Discord信息,我们可能无法联系到你。
+In the case that any data collected is ever leaked, we will try our best to notify the affected users. Please note that we may not be able to contact you if you leave the Discord server, disable Discord direct messages, or fail to check Discord when we inform you.
-## 您的权利
+## Your rights
-若你在某些特定的国家,包括受欧盟通用数据保护条例(简称“GDPR”),除了受法律规定的任何豁免外,数据保护法赋予你包括但不限于以下地个人数据保护权利:
+If you are located in certain countries, including those that fall under the scope of the European General Data Protection Regulation (AKA the “GDPR”), data protection laws give you rights with respect to your personal data, subject to any exemptions provided by the law, including the rights to:
-- 请求访问你的个人数据
-- 请求修正或删除你的个人数据
-- 反对我们使用和处理你的个人数据
-- 请求我们受限地使用和处理你的个人数据
-- 请求移植你的个人数据
+- Request access to your personal data
+- Request correction or deletion of your personal data
+- Object to our use and processing of your personal data
+- Request that we limit our use and processing of your personal data
+- Request portability of your personal data
-欧盟成员国的公民也有向政府监管机构提出申诉的权利。
+EU individuals also have the right to make a complaint to a government supervisory authority.
-## 第三方数据使用
+## Use of data by third parties
-我们的服务设备使用第三方来处理和保留你的数据,这些服务器的隐私协议可以在这里查看:
+Our infrastructure makes use of third parties which may process or retain your data, the privacy policies of those Services can be found at:
- https://www.cloudflare.com/privacypolicy/
- https://discord.com/privacy
- https://www.hitmaps.com/privacy-policy
-## 本政策的更新
+## Updates to this policy
-本协议在2021年5月5日创建。 本协议可能在任何时候未经提醒的修改。 我们建议你定期查看以知悉任何可能影响你的更新。 你可以在[这里](https://github.com/thepeacockproject/peacockprojectorg/commits/main/docs/legal/privacy-policy.md)查看本协议的历史。
+This policy was created on May 5th, 2021. This policy may change without notice at any time. We advise regularly checking it for any updates that may affect you. You can view the history of this policy [here](https://github.com/thepeacockproject/peacockprojectorg/commits/main/docs/legal/privacy-policy.md).
-## 提问
+## Ask a question
-若对此协议有疑问,请按照“请求删除你的数据”板块的部分操作。
+To ask a question about this policy, please follow the instructions outlined under the "Request deletion of your data" section.
diff --git a/i18n/zh/docusaurus-plugin-content-docs/current/legal/terms-of-service.md b/i18n/zh/docusaurus-plugin-content-docs/current/legal/terms-of-service.md
index a549574..02571b8 100644
--- a/i18n/zh/docusaurus-plugin-content-docs/current/legal/terms-of-service.md
+++ b/i18n/zh/docusaurus-plugin-content-docs/current/legal/terms-of-service.md
@@ -1,38 +1,38 @@
---
-title: 服务条款
-description: Peacock团队的服务条款
+title: Terms of Service
+description: Peacock's Terms of Service.
---
-虽然我们不是律师,但我们这里有些您必须遵守的条款。
+While we aren't lawyers, we do have some terms and conditions that must be followed.
-## 措辞
+## Terms
-“我们”,“我们的”,以及“Peacock”都表示Peacock项目团队。 “你”表示用户。
+"We", "Us", "Our", and "Peacock" shall mean The Peacock Project team. "You" shall mean the consumer.
-## 关系绑定
+## Binding
-通过使用Peacock及其相关服务,你同意这些条款,也包括[隐私条款](privacy-policy.md)中的条款。
+By using Peacock or any related services, you agree to these terms, as well as the terms set in the [Privacy Policy](privacy-policy.md).
-## 访问权限
+## Access
-我们同意为《杀手™》系列的所有者提供Peacock使用权限。 如果你未拥有游戏或我们决定因其他原因撤销你的使用权限,我们有权拒绝为你提供使用权限。
+We agree to provide access to Peacock for select owners of the HITMAN™ series. We have the right to deny you access if you don't own the game, or if we decide to deny access for any reason.
-## 授权许可
+## Licensing
-自2022年10月20日起,Peacock依据[GNU Affero 通用公共许可证,版本 3.0](https://www.gnu.org/licenses/agpl-3.0.en.html)成为一个开源项目。
+As of October 20th, 2022, Peacock is an open-source project under the [GNU Affero General Public License, version 3.0](https://www.gnu.org/licenses/agpl-3.0.en.html).
-## 捐赠赞助
+## Donations
-因为Peacock耗资扶持团队开发和维护项目,任何人都可选择捐赠来为帮助项目储备资金。 所有捐赠都是无法退款的。 捐赠不是必须的,但我们诚挚感谢。
+Since Peacock costs the team to build and keep going, anybody has the option to donate money to help fund the project. All donations are non-refundable. Donations are not required, but much appreciated.
-## 插件
+## Plugins
-我们鼓励授权用户创建插件来增添、修改或移除Peacock的功能。 只要不违反本文档中的任何规定,插件开发者被允许通过我们的内置插件系统来修改Peacock。 虽然插件系统是Peacock的官方功能,但除非单独陈述,否则插件不被Peacock项目团队提供或保障。 我们对这些插件不负任何责任、不进行任何保障、不提供任何协助。 如果你想成为一个插件开发中并获取我们的官方插件开发资源,请在Discord上联系一名管理员。
+We encourage authorized users to create plugins to add, change, or remove functionality from Peacock. Plugin developers are allowed to modify Peacock through our internal plugin system, assuming modifications made do not violate any other rules laid out in this document. While the plugin system is an official feature of Peacock, unless otherwise stated, plugins are not provided by nor endorsed by The Peacock Project. We provide no liability, warranty, or support for these plugins. If you wish to become a plugin developer, and gain access to our official plugin development resources, contact an admin on Discord.
-## 解释翻译
+## Interpretation
-所有的翻译仅为提供信息目的的而提供。 若任何译文与英文原版内容有差异,以英文原版为准。
+All translations are provided purely for informational purposes. In case of discrepancy between the English text and any translations, the English version shall prevail.
-## 条款变更
+## Change
-我们有权在任何时间变更此条款。 我们会尝试将任何变更通知到你,但有些时候,我们可能不会或无法这样做。 本条款上次修改的时间可以在本页面底部找到。 此外,你可以在[这里](https://github.com/thepeacockproject/peacockprojectorg/commits/main/docs/legal/terms-of-service.md)查看本页面的修订记录。
+This policy may change at any time at our discretion. We will attempt to notify you of any changes, but in some cases, we may not be able to. The date this policy was last modified can be found at the bottom of this page. Additionally, you can view the revision history of this page [here](https://github.com/thepeacockproject/peacockprojectorg/commits/main/docs/legal/terms-of-service.md).
diff --git a/i18n/zh/docusaurus-plugin-content-docs/current/roadmaps.mdx b/i18n/zh/docusaurus-plugin-content-docs/current/roadmaps.mdx
index d6c760f..ee56765 100644
--- a/i18n/zh/docusaurus-plugin-content-docs/current/roadmaps.mdx
+++ b/i18n/zh/docusaurus-plugin-content-docs/current/roadmaps.mdx
@@ -1,5 +1,5 @@
---
-title: 路线图
+title: Roadmaps
---
import Image from "@theme/IdealImage"
@@ -18,64 +18,64 @@ import June2021Roadmap from "@site/static/img/june-2021-roadmap.png"
import May2021Roadmap from "@site/static/img/may-2021-roadmap.png"
import April2021Roadmap from "@site/static/img/april-2021-roadmap.png"
-我们每个月会制作路线图,包含我们计划引入的内容/功能。
+Each month, we do roadmaps, containing content/features we plan to implement.
-## 启用中的路线图(2023 三月)
+## Active Roadmap (March 2023)
-## 过去的路线图
+## Past Roadmaps
-### 2023 冬季
+### Winter 2023
-### 2022 七月
+### July 2022
-### 2022 三月
+### March 2022
-### 2022 二月
+### Febuary 2022
-### 2021 十二月
+### December 2021
-### 2021 十一月
+### November 2021
-### 2021 十月
+### October 2021
-### 2021 九月
+### September 2021
-### 2021 八月
+### August 2021
-### 2021 七月
+### July 2021
-### 2021 六月
+### June 2021
-### 2021 五月
+### May 2021
-### 2021 四月
+### April 2021
-### 2021 三月
+### March 2021
-回望2021三月,Peacock诞生了。 在那时我们没有一个稳定的发布版本来指定路线图。
+Back in March 2021, Peacock was born. We didn't have a stable enough release at the time for a roadmap.
diff --git a/i18n/zh/docusaurus-plugin-content-docs/current/troubleshooting/fix-port-in-use.md b/i18n/zh/docusaurus-plugin-content-docs/current/troubleshooting/fix-port-in-use.md
index 05e23a6..ee76f9a 100644
--- a/i18n/zh/docusaurus-plugin-content-docs/current/troubleshooting/fix-port-in-use.md
+++ b/i18n/zh/docusaurus-plugin-content-docs/current/troubleshooting/fix-port-in-use.md
@@ -1,36 +1,36 @@
---
-title: 端口正在使用的错误
+title: Port in Use Error
---
-当 Peacock 试图启动,但设置使用的端口已在使用中时,就会出现“端口正在使用中”的错误。
+The "Port in Use" error happens when Peacock is trying to start, but the port it's set to use is already in use.
-下面是它的演示:
+Here's what it looks like:
-![Peacock尝试使用正在使用的端口时显示的错误信息](/img/wiki/port_in_use.png)
+![The error message shown when Peacock tries to use a port that's in use](/img/wiki/port_in_use.png)
-## 什么是端口?
+## What is a Port?
-简单地说,端口就是程序和其他计算机可以连接并获取数据的地方。
-为了让游戏与Peacock的服务器通信,服务器必须占用一个端口。
-端口必须分配指定的编号。 Peacock 使用的默认端口是 80,但端口号可以是 1 到 65535 之间的任何整数。
+In simple terms, a port is a thing programs and other computers can connect to and get data from.
+In order for the game to talk to Peacock's server, the server has to occupy a port.
+Ports must have an assigned number. The default port used by Peacock is 80, but port numbers can be any whole number between 1 and 65535.
## Visual Studio
-如果你使用Visual Studio,你可能安装了一些也运行在80端口上的服务,这会影响Peacock的服务。 解决方法:
+If you use Visual Studio, you may have installed some services that interfere with Peacock by also running on Port 80. To fix:
-1. 同时按下Windows徽标键和R键.
-2. 在弹出窗口中输入services.msc,然后点击确定。
-3. 在服务管理中搜索`W3SVC: World Wide Web Publishing Service`和`Web Deployment Agent Service`.
-4. 如果它们存在,禁用它们。
-5. 重试一次。如果仍然连接失败,重启你的电脑后再试一次。
+1. Press the Windows key and R at the same time.
+2. Type services.msc in the popup box, then hit Okay.
+3. Check for `W3SVC: World Wide Web Publishing Service` and `Web Deployment Agent Service` in the service manager.
+4. Disable both if present.
+5. Try again, if it doesn't work, restart your computer, then try once more.
-## 改变端口
+## Changing the Port
-如果你不想停用80端口的进程,这里是修改Peacock使用端口的方式:
+Here's how to change the port Peacock uses, if you don't want to stop the process on Port 80:
-在下面的指引中,请将端口号替换为当前在你设备上一个未在运行的端口,例如`8080`、`6969`、`3000`等等。
+In the instructions below, please substitute `PORTNUMBER` with a port that is not currently in use on your PC, e.g. `8080`, `6969`, `3000`, etc.
-- 如下修改`Start Server.cmd`文件:
+- Change `Start Server.cmd` to be as follows:
```bash
@echo off
SET PORT=PORTNUMBER
@@ -40,9 +40,9 @@ title: 端口正在使用的错误
.\nodedist\node.exe chunk0.js
PAUSE
```
-- 在补丁器的URL字段中键入`127.0.0.1:PORTNUMBER`,如图所示(请点击文本框输入,用户界面的体验有望很快得到改进): ![](/img/wiki/patcher_port.png)
+- Type `127.0.0.1:PORTNUMBER` into the Patcher's URL field, as shown here (click on the text and then type, the UI/UX will hopefully be improved soon): ![](/img/wiki/patcher_port.png)
-## 在 Linux 上
+## On Linux
-Peacock 的默认端口是 80,但在 Linux 上,普通用户账户没有使用 80 端口的权限。
-请参阅上文的更改端口部分。
+Peacock's default port is 80, but on Linux, the normal user account does not have permission to use port 80.
+Check out the Changing the Port section above.
diff --git a/i18n/zh/docusaurus-plugin-content-docs/current/troubleshooting/missing-strings.md b/i18n/zh/docusaurus-plugin-content-docs/current/troubleshooting/missing-strings.md
index 4653b24..f42ba60 100644
--- a/i18n/zh/docusaurus-plugin-content-docs/current/troubleshooting/missing-strings.md
+++ b/i18n/zh/docusaurus-plugin-content-docs/current/troubleshooting/missing-strings.md
@@ -1,36 +1,36 @@
---
-title: 缺少字符串(UI_PEACOCK)
+title: Missing Strings (UI_PEACOCK)
---
-这是由于未从 Peacock 下载动态资源包导致的。
+This is caused by the dynamic resources package not being downloaded from Peacock.
-模组可以禁用下载功能以允许他们的武器(或其他存储库编辑)更改通过thumbs命令在官方模式上显示。
-但这也阻止了 Peacock 的动态资源包被下载,它只包含 Peacock 自定义内容的本地化文件。
+Mods can disable downloading this to allow their weapon (or other repository edits) changes to show on official via a thumbs command.
+But this also stops Peacock's dynamic resources package from being downloaded, this only contains a localisation file for Peacock's custom content.
-您可以通过自定义 Peacock 菜单元素的文本来识别它,该文本显示以 `['UI_PEACOCK` 开头的文本,如图所示。
+You can identify it by the text of custom Peacock menu elements showing text starting with `['UI_PEACOCK` as shown in the image.
-![来自《杀手暗杀世界》中Peacock的特色页面截图。 自定义Peacock菜单元素显示以“['UI PEACOCK\`.](/image/wiki/missing strings.png)”开头的文本
+![Screenshot from the featured page of Peacock in HITMAN: World of Assassination. Custom Peacock menu elements show text starting with \['UI\_PEACOCK.](/img/wiki/missing_strings.png)
-## 如何修复
+## How to fix
-:::note 无模组/其他游戏版本
+:::note No mods/other game versions
-如果您不使用Simple Mod Framework或者您正在使用《杀手》2016或《杀手2》。
-确保您的“thumbs.dat”文件不会通过控制台命令禁用动态资源包。
+If you do not use Simple Mod Framework or you are using Hitman 2016 or 2.
+Ensure that your `thumbs.dat` file does not disable the dynamic resources package through a console command.
-如果您不确定如何检查,您可以验证您的游戏文件以确保您拥有原始版本。
+If you are unsure how to check this, you can verify your game files to ensure you have the vanilla version.
:::
-您可以通过安装使用Simple Mod Framework的mod来解决此问题。
+You can fix this by installing a mod using Simple Mod Framework.
-- 使用[此链接](https://hitman-resources.netlify.app/smf-install-link/https://github.com/thepeacockproject/peacock-strings/releases/latest/download/mod.framework.zip),或;
-- 通过[直接下载](https://github.com/thepeacockproject/peacock-strings/releases/latest/download/mod.framework.zip)并通过mod管理器添加。
+- Using [this link](https://hitman-resources.netlify.app/smf-install-link/https://github.com/thepeacockproject/peacock-strings/releases/latest/download/mod.framework.zip), or;
+- By [downloading it directly](https://github.com/thepeacockproject/peacock-strings/releases/latest/download/mod.framework.zip) and adding it through the mod manager.
-不要忘记重新应用你的模组。
+Don't forget to re-apply your mods.
-:::note 如果你已经安装了mod
+:::note If you already have the mod installed
-确保它已更新! 您可以通过Simple Mod Framework的mod管理器执行此操作。
+Ensure it is updated! You can do this through Simple Mod Framework's mod manager.
:::
diff --git a/i18n/zh/docusaurus-theme-classic/footer.json b/i18n/zh/docusaurus-theme-classic/footer.json
index 7f22ec2..0c3c24a 100644
--- a/i18n/zh/docusaurus-theme-classic/footer.json
+++ b/i18n/zh/docusaurus-theme-classic/footer.json
@@ -1,50 +1,50 @@
{
"link.title.Wiki": {
- "message": "百科",
+ "message": "Wiki",
"description": "The title of the footer links column with title=Wiki in the footer"
},
"link.title.Community": {
- "message": "社区",
+ "message": "Community",
"description": "The title of the footer links column with title=Community in the footer"
},
"link.title.Other": {
- "message": "其他",
+ "message": "Other",
"description": "The title of the footer links column with title=Other in the footer"
},
"link.item.label.Knowledge Base": {
- "message": "知识库",
+ "message": "Knowledge Base",
"description": "The label of footer link with label=Knowledge Base linking to /wiki/intel"
},
"link.item.label.Help/Bugs/Feature Requests (in our Discord)": {
- "message": "帮助/漏洞/功能请求(在我们的Discord群组)",
+ "message": "Help/Bugs/Feature Requests (in our Discord)",
"description": "The label of footer link with label=Help/Bugs/Feature Requests (in our Discord) linking to https://discord.gg/F8qQTfnajw"
},
"link.item.label.Testimonials": {
- "message": "用户评价",
+ "message": "Testimonials",
"description": "The label of footer link with label=Testimonials linking to /testimonials"
},
"link.item.label.Ghost Mode": {
- "message": "幽灵模式",
+ "message": "Ghost Mode",
"description": "The label of footer link with label=Ghost Mode linking to /wiki/ghost-mode"
},
"link.item.label.Branding": {
- "message": "品牌",
+ "message": "Branding",
"description": "The label of footer link with label=Branding linking to /branding"
},
"link.item.label.Credits": {
- "message": "鸣谢",
+ "message": "Credits",
"description": "The label of footer link with label=Credits linking to /wiki/credits"
},
"link.item.label.Privacy Policy": {
- "message": "隐私条款",
+ "message": "Privacy Policy",
"description": "The label of footer link with label=Privacy Policy linking to /wiki/legal/privacy-policy"
},
"link.item.label.Terms of Service": {
- "message": "服务条款",
+ "message": "Terms of Service",
"description": "The label of footer link with label=Terms of Service linking to /wiki/legal/terms-of-service"
},
"copyright": {
- "message": "版权所有 © 2024 The Peacock Project。不属于 IO Interactive 所有,亦不与其关联,亦未得到其认可。
HITMAN 3 © 2020 IO Interactive A/S。HITMAN™ 2 © 2018 IO Interactive A/S。HITMAN™ © 2019 IO Interactive A/S。IO Interactive、IOI 徽标、HITMAN、HITMAN 徽标和 WORLD OF ASSASSINATION 是 IO Interactive A/S 所有或独家授权的商标或注册商标。所有其他商标均为其各自所有者的财产。",
+ "message": "Copyright © 2024 The Peacock Project. Not owned by, affiliated with, or endorsed by IO Interactive.
HITMAN 3 © 2020 IO Interactive A/S. HITMAN™ 2 © 2018 IO Interactive A/S. HITMAN™ © 2019 IO Interactive A/S. IO Interactive, IOI logos, HITMAN, HITMAN logos, and WORLD OF ASSASSINATION are trademarks or registered trademarks owned by or exclusively licensed to IO Interactive A/S. All other trademarks are the property of their respective owners.",
"description": "The footer copyright"
},
"link.item.label.GitHub": {
@@ -52,11 +52,11 @@
"description": "The label of footer link with label=GitHub linking to https://github.com/thepeacockproject"
},
"logo.alt": {
- "message": "Peacock羽毛图标",
+ "message": "Peacock Feather Logo",
"description": "The alt text of footer logo"
},
"link.item.label.Plugin Development": {
- "message": "插件开发",
+ "message": "Plugin Development",
"description": "The label of footer link with label=Plugin Development linking to /plugins"
}
}
diff --git a/i18n/zh/docusaurus-theme-classic/navbar.json b/i18n/zh/docusaurus-theme-classic/navbar.json
index 3a83a07..3f92a69 100644
--- a/i18n/zh/docusaurus-theme-classic/navbar.json
+++ b/i18n/zh/docusaurus-theme-classic/navbar.json
@@ -1,10 +1,10 @@
{
"title": {
- "message": "Peacock计划",
+ "message": "The Peacock Project",
"description": "The title in the navbar"
},
"item.label.Wiki": {
- "message": "百科",
+ "message": "Wiki",
"description": "Navbar item with label Wiki"
},
"item.label.Discord": {
@@ -16,11 +16,11 @@
"description": "Navbar item with label GitHub"
},
"item.label.Installation Guide": {
- "message": "安装指南",
+ "message": "Installation Guide",
"description": "Navbar item with label Installation Guide"
},
"logo.alt": {
- "message": "Peacock图标",
+ "message": "Peacock Logo",
"description": "The alt text of navbar logo"
}
}
diff --git a/misc/roulette/es.json b/misc/roulette/es.json
new file mode 100644
index 0000000..928b871
--- /dev/null
+++ b/misc/roulette/es.json
@@ -0,0 +1,1878 @@
+{
+ "UI_LOCATION_UNTOUCHED_CITY": "Carpathian Mountains",
+ "UI_KILL_METHOD_ACCIDENT_DROWN_SR": "Drowning Accident",
+ "UI_KILL_METHOD_ACCIDENT_EXPLOSION_SR": "Explosive Accident",
+ "UI_KILL_METHOD_ACCIDENT_PUSH_SR": "Fall",
+ "UI_KILL_METHOD_ACCIDENT_SUSPENDED_OBJECT_SR": "Falling Object",
+ "UI_KILL_METHOD_ACCIDENT_ELECTRIC_SR": "Electric Accident",
+ "UI_KILL_METHOD_ACCIDENT_BURN_SR": "Burning Accident",
+ "UI_KILL_METHOD_UNARMED_SR": "Neck Snap",
+ "UI_LOCATION_UNTOUCHED_TITLE": "Untouchable",
+ "UI_LOCATION_UNTOUCHED_COUNTRY": "Untouchable",
+ "UI_LOCATION_THECONTROLLER_TITLE": "The Controller",
+ "UI_LOCATION_THECONTROLLER_COUNTRY": "Hokkaido",
+ "UI_LOCATION_THEDIRECTOR_TITLE": "The Director",
+ "UI_LOCATION_THEDIRECTOR_COUNTRY": "Paris",
+ "UI_LOCATION_THEENFORCER_TITLE": "The Enforcer",
+ "UI_LOCATION_THEENFORCER_COUNTRY": "Sapienza",
+ "UI_LOCATION_THEEXTRACTOR_TITLE": "The Extractor",
+ "UI_LOCATION_THEEXTRACTOR_COUNTRY": "Marrakech",
+ "UI_LOCATION_THEVETERAN_TITLE": "The Veteran",
+ "UI_LOCATION_THEVETERAN_COUNTRY": "Bangkok",
+ "UI_LOCATION_THEMERCENARY_TITLE": "The Mercenary",
+ "UI_LOCATION_THEMERCENARY_COUNTRY": "Colorado",
+ "UI_ROULETTE_PLAYING_CARD_HACKER_NAME": "Ace of Assassins",
+ "UI_ROULETTE_PLAYING_CARD_HACKER_DESC": "A sharpened custom playing card marked with a reminder of the past. Great for throwing, and accessing off-limits areas.",
+ "UI_ROULETTE_BREACHING_CHIP_NAME": "Explosive Poker Chip",
+ "UI_ROULETTE_BREACHING_CHIP_DESC": "For an explosive game of poker. This inconspicuous poker chip is sure to attract casual attention, and can be remotely detonated to blow doors open. Relatively quiet.",
+ "UI_ROULETTE_BREACHING_CHIP_DETONATOR_NAME": "Poker Chip Detonator",
+ "UI_ROULETTE_BREACHING_CHIP_DETONATOR_DESC": "A remote trigger device, used to detonate an Explosive Poker Chip.",
+ "UI_ITEM_SUBTYPE_S8": "Modded",
+ "UI_ITEM_SUBTYPE_IN_PLURAL_S8": "Modded",
+ "UI_DIALOG_RESET_BULLETDANCER_DESCRIPTION": "This will regenerate Random Roulette Contracts with a random seed. This will not regenerate Trilogy Roulette Contracts.
USING THIS IN A TRILOGY ROULETTE CONTRACT WILL CAUSE AN ERROR.",
+ "UI_DIALOG_RESET_BULLETDANCER_TITLE": "Regenerate Random Roulette Contracts?",
+ "ui_firearms_hero_pistol_golden_gun": "Custom 5mm-WP Gold",
+ "ui_firearms_hero_pistol_ultralight_golden": "A golden variant of the Custom 5mm fit for a glamorous night at the casino. Designed to pass through frisks, this weapon utilizes wall-piercing ammunition.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1_TITLE": "Roulette - Tier 1",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1_DESC": "Complete 1 Roulette Contract.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2_TITLE": "Roulette - Tier 2",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2_DESC": "Complete 2 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3_TITLE": "Roulette - Tier 3",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3_DESC": "Complete 3 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_5_TITLE": "Roulette - Tier 4",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_5_DESC": "Complete 5 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_10_TITLE": "Roulette - Tier 5",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_10_DESC": "Complete 10 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_15_TITLE": "Roulette - Tier 6",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_15_DESC": "Complete 15 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_20_TITLE": "Roulette - Tier 7",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_20_DESC": "Complete 20 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1D_TITLE": "Daily Roulette - Tier 1",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1D_DESC": "Complete 1 Daily Roulette Contract.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2D_TITLE": "Daily Roulette - Tier 2",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2D_DESC": "Complete 2 Daily Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3D_TITLE": "Daily Roulette - Tier 3",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3D_DESC": "Complete 3 Daily Roulette Contracts.",
+ "UI_MENU_PAGE_PROFILE_CHALLENGES_ROULETTE": "Roulette",
+ "UI_MENU_PAGE_REGEN_CONTRACTS": "Regenerate Random Roulette Contracts",
+ "UI_CONTRACT_HEADER_BULLETDANCER": "Roulette",
+ "firearms_hero_icer": "Striker ICR",
+ "firearms_hero_icer_desc": "A magnum pistol modified to shoot Instant Concussion Rounds. Low rate of fire and non-lethal. ",
+ "UI_ROULETTE_DART_RIFLE": "Kalmer 2H",
+ "UI_ROULETTE_DART_RIFLE_DESC": "An airsoft rifle modified to shoot up to six sedative darts. Magazine fed, featuring a classic blue finish with premium iron sights and a state-of-the-art tracer.",
+ "UI_TOKEN_OUTFIT_HERO_DAILY_ROULETTE_SUIT_NAME": "Mastermind Suit",
+ "UI_TOKEN_OUTFIT_HERO_DAILY_ROULETTE_SUIT_DESC": "Show them true efficiency with this modern Japanese get-up: the classic black, red and white color scheme with safety glasses, gloves and a communicator is sure to prove how serious you are.",
+ "ui_starting_location_scaffolding_name": "Scaffolding",
+ "ui_starting_location_scaffolding_desc": "I'm pretty sure this causes a time paradox.",
+ "ui_starting_location_polar_abandoned_shed_name": " Tool Shed",
+ "ui_starting_location_polar_abandoned_shed_desc": "47 has started his ICA Entrance test by the Tool Shed.",
+ "ui_starting_location_checkpoint_name": "Security Checkpoint",
+ "ui_starting_location_checkpoint_desc": "I'm pretty sure this causes a time paradox.",
+ "ui_starting_location_polar_test_gates_name": "Front Gate",
+ "ui_starting_location_polar_test_gates_desc": "47 Has approached the front gate, hidden in shadow.",
+ "UI_CONTRACT_RR_DAILY": "Daily Contract",
+ "APC_desc": "47 has infiltrated the train undetected, now disguised as the Train Conductor, ready to confront the Constant.",
+ "ui_starting_location_APC": "APC",
+ "ui_stash_office_wolverine": "Office Closet",
+ "office_desc": "Diana has smuggled a item into the Office Closet for 47 to use.",
+ "workbench_desc": "Diana has smuggled a item underneath the weapon workbench for for 47 to use.",
+ "ui_stash_workbench_wolverine": "Weapon Workbench",
+ "storage_desc": "Diana has smuggled a item into the Storage Car infront of the Ether Lab Car for 47 to use. ",
+ "ui_stash_storage_wolverine": "Storage Car",
+ "UI_TOKEN_OUTFIT_HERO_MONTE_CARLO_DESC": "Show them all what a high roller you are with this exclusive waistcoat. Features driving gloves, black slacks, shoes and shirt, with a glittering red vest.",
+ "UI_TOKEN_OUTFIT_HERO_MONTE_CARLO_NAME": "Monte Carlo Waistcoat",
+ "UI_GAMECHANGERS_GLOBAL_1TO2": "1:2",
+ "UI_GAMECHANGERS_GLOBAL_1TO2_DESC": "One Elimination type and two Disguise type Objectives required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_2TO1": "2:1",
+ "UI_GAMECHANGERS_GLOBAL_2TO1_DESC": "Two Elimination types and one Disguise type Objectives required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_FREE_BOGO": "1:1",
+ "UI_GAMECHANGERS_GLOBAL_FREE_BOGO_DESC": "Only one Elimination type and Disguise type required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_FREE_K": "0:2",
+ "UI_GAMECHANGERS_GLOBAL_FREE_K_DESC": "No Elimination methods required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_FREE_D": "2:0",
+ "UI_GAMECHANGERS_GLOBAL_FREE_D_DESC": "No Disguises required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_FRISKY_BUISNESS": "Frisky Business",
+ "UI_GAMECHANGERS_GLOBAL_FRISKY_BUISNESS_DESC": "If 47 is frisked, the Mission will fail.",
+ "UI_GAMECHANGERS_GLOBAL_FRISKY_BUISNESS_TITLE": "No Frisking",
+ "UI_GAMECHANGERS_GLOBAL_SEENOEVIL_WICK_TITLE": "Assassinate all Witnesses",
+ "UI_GAMECHANGERS_GLOBAL_WICK": "Wick",
+ "UI_GAMECHANGERS_GLOBAL_WICK_DESC": "Assassinate all Targets with headshots, eliminate all Witnesses and do it all in your suit.",
+ "UI_GAMECHANGERS_GLOBAL_WICK_TITLE": "Assassinate all Targets with Headshots",
+ "UI_GAMECHANGERS_GLOBAL_STEALPISTOL": "Small Arms",
+ "UI_GAMECHANGERS_GLOBAL_STEALPISTOL_DESC": "47 must steal a semi-auto pistol from a guard.",
+ "UI_GAMECHANGERS_GLOBAL_STEALPISTOL_TITLE": "Steal Pistol",
+ "UI_GAMECHANGERS_GLOBAL_RAT": "Plague Breaker",
+ "UI_GAMECHANGERS_GLOBAL_RAT_DESC": "47 must steal a tube of rat poison.",
+ "UI_GAMECHANGERS_GLOBAL_RAT_TITLE": "Steal Rat Poison",
+ "UI_GAMECHANGERS_GLOBAL_TONY": "Barndoor Protocol",
+ "UI_GAMECHANGERS_GLOBAL_TONY_DESC": "47 must steal a key, a keycard, a security access drive or a RFID chip.",
+ "UI_GAMECHANGERS_GLOBAL_TONY_TITLE": "Steal a Key/Keycard",
+ "UI_GAMECHANGERS_GLOBAL_NOHAPPYACCIDENTS": "No Happy Accidents",
+ "UI_GAMECHANGERS_GLOBAL_NOHAPPYACCIDENTS_DESC": "If any accident kill/pacifcation bodies are found, 47 will have 4 minutes to complete the mission.",
+ "UI_GAMECHANGERS_GLOBAL_NOHAPPYACCIDENTS_TITLE": "No Accident Bodies Found",
+ "UI_GAMECHANGERS_GLOBAL_BUZZED": "Buzzed",
+ "UI_GAMECHANGERS_GLOBAL_BUZZED_DESC": "47 starts the Mission a little buzzed. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_BENDER": "Hangover",
+ "UI_GAMECHANGERS_GLOBAL_BENDER_DESC": "47 wakes up after drinking too much alcohol. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_BENDER_ELIMINATION_TITLE": "Eel Lemon Ate Hall Carpets",
+ "UI_GAMECHANGERS_GLOBAL_BENDER_PACIFY_TITLE": "Nockouut Fife EnPeeCEes",
+ "UI_GAMECHANGERS_GLOBAL_VANISHER": "Vanisher",
+ "UI_GAMECHANGERS_GLOBAL_VANISHER_DESCRIPTION": "Hide all bodies within 90 seconds.",
+ "UI_GAMECHANGERS_GLOBAL_OSPRB": "UNSC Freelancer",
+ "UI_GAMECHANGERS_GLOBAL_OSPRB_DESC": "47 starts with nothing but his suit. All targets must be eliminated. If 47 Eliminates a NPC while the light is Blue or Pacifies a NPC while the Light is Red, the Mission will fail. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_OSPSO": "OSP/SO",
+ "UI_GAMECHANGERS_GLOBAL_OSPSO_DESC": "47 starts with nothing but his suit. All targets must be eliminated, 47 must not change out of his suit.",
+ "UI_GAMECHANGERS_GLOBAL_BOS": "Bane of Speedrunners",
+ "UI_GAMECHANGERS_GLOBAL_BOS_DESCRIPTION": "If any shot misses or is not a headshot, the mission will instantly fail. If 47 moves on red, the game will instantly fail. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_BOS_TITLE": "Headshots Only",
+ "UI_GAMECHANGERS_GLOBAL_NOMISSES": "Pinpoint",
+ "UI_GAMECHANGERS_GLOBAL_NOMISSES_DESCRIPTION": "If any shot misses, there will only be four minutes left to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_NOMISSES_TITLE": "No Missed Shots",
+ "UI_GAMECHANGERS_GLOBAL_BULLSEYE": "Bullseye",
+ "UI_GAMECHANGERS_GLOBAL_BULLSEYE_DESCRIPTION": "If any shot that hits a npc is not a headshot, there will only be four minutes left to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_BULLSEYE_TITLE": "Headshots Only",
+ "UI_GAMECHANGERS_GLOBAL_RB": "Red vs Blue",
+ "UI_GAMECHANGERS_GLOBAL_RB_DESCRIPTION": "If 47 Eliminates a NPC while the light is Blue or Pacifies a NPC while the Light is Red, the Mission will fail. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_RB_TITLE": "Do not Eliminate/Pacify when the light is Blue/Red",
+ "UI_GAMECHANGERS_GLOBAL_RGY": "Red Light, Green Light",
+ "UI_GAMECHANGERS_GLOBAL_RGY_DESCRIPTION": "If 47 moves while the light is Red, the Mission will fail. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_RGY_TITLE": "Do not move when the light is Red",
+ "UI_GAMECHANGERS_GLOBAL_SEENOEVIL": "Eye See A",
+ "UI_GAMECHANGERS_GLOBAL_SEENOEVIL_DESCRIPTION": "If 47 is spotted, any witnesses must be eliminated.",
+ "UI_GAMECHANGERS_GLOBAL_SEENOEVIL_TITLE": "Eliminate All Witnesses",
+ "UI_GAMECHANGERS_GLOBAL_STALKER_MINUTE": "Phantom Minute",
+ "UI_GAMECHANGERS_STALKER_MINUTE_DESC": "47 has 1 minute to complete the mission.
Buy some more time by pacifying and eliminating anyone who is in 47's path.
To save yourself, you must complete all other Objectives. A dangerous Phantom stalks 47 across the level.
If you step into its Aura or attempt to Eliminate or Pacify it, you will instantly fail the mission.",
+ "UI_GAMECHANGERS_GLOBAL_HECATE": "Hekate",
+ "UI_GAMECHANGERS_GLOBAL_HECATE_DESCRIPTION": "If a door is unlocked you will have 4 minutes to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_HECATE_TITLE": "Do not Unlock Doors",
+ "UI_GAMECHANGERS_GLOBAL_PRIVATE_PROPERTY": "Private Property",
+ "UI_GAMECHANGERS_GLOBAL_PRIVATE_PROPERTY_DESCRIPTION": "If you Trespass you have 4 minutes to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_PRIVATE_PROPERTY_TITLE": "Do not Tresspass",
+ "UI_GAMECHANGERS_GLOBAL_FREE": "2:2:0",
+ "UI_GAMECHANGERS_GLOBAL_FREE_DESC": "No Side-Objective Required.",
+ "UI_GAMECHANGERS_GLOBAL_FREE_TITLE": "Eliminate Targets",
+ "UI_GAMECHANGERS_GLOBAL_EYESEEA": "Eye See A",
+ "UI_GAMECHANGERS_GLOBAL_EYESEEA_DESC": "Blind two NPCs.",
+ "UI_GAMECHANGERS_GLOBAL_EYESEEA_TITLE": "Blind two NPCs",
+ "UI_GAMECHANGERS_GLOBAL_VITAMINP": "Vitamin P",
+ "UI_GAMECHANGERS_GLOBAL_VITAMINP_DESC": "Poison two NPCs.",
+ "UI_GAMECHANGERS_GLOBAL_VITAMINP_TITLE": "Poison two NPCs",
+ "UI_GAMECHANGERS_GLOBAL_PLACATION": "Placation",
+ "UI_GAMECHANGERS_GLOBAL_PLACATION_DESC": "Pacify three NPCs Unnoticed.",
+ "UI_GAMECHANGERS_GLOBAL_PLACATION_TITLE": "Pacify three NPCs Unnoticed",
+ "UI_GAMECHANGERS_GLOBAL_BIRDPERCENT": "Bird %",
+ "UI_GAMECHANGERS_GLOBAL_BIRDPERCENT_DESC": "Flamingo suit only, Eliminate all targets, If recorded, evidence must be deleted. Finish Mission in 10 minutes.",
+ "UUI_GAMECHANGERS_GLOBAL_OBJ_FLAMINGO": "Delete evidence from the Hunting Cameras",
+ "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_FLAMING_OBJ": "Migrate South within 10 minutes",
+ "UI_GAMECHANGERS_GLOBALFLAMINGO_TITLE": "Murder the Crows",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_FLAMINGO_TITLE": "Flamingo Only",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST": "Terrorist",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST_DESC": "47 starts visibly armed. 20 Non-targets must be Eliminated, NPCs must stay Alerted and all Targets must be Eliminated. Suit Only.",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_TERRORIST_TITLE": "Suit Only",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST_ELIMINATION_TITLE": "Exterminate all Targets",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST_SLAUGHTER_TITLE": "Slaughter 10 Innocents",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST_HEAT_TITLE": "Make them Fear you",
+ "UI_DIALOG_CONTRACT_TEXT_ROULETTE_HELP_TEXT": "The Set Seed field can be used to set the seed for both Roulette modes.",
+ "UI_BUTTON_PROMPTS_SHOW_TEXT_ROULETTE_HELP": "Show Roulette Help",
+ "UI_DIALOG_CONTRACT_TEXT_ROULETTE_HELP_TITLE": "Roulette Help",
+ "UI_GAMECHANGERS_GLOBAL_OSP": "OSP",
+ "UI_GAMECHANGERS_GLOBAL_OSP_DESC": "47 starts with nothing but his suit. All targets must be eliminated.",
+ "UI_GAMECHANGERS_GLOBAL_OSP_TITLE": "Eliminate Targets",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE": "Immutable",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_DESC": "Complete the Mission in your starting Disguise.",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_TITLE": "Do not change your starting Disguise",
+ "UI_GAMECHANGERS_GLOBAL_PERFECTIONIST": "Perfectionist",
+ "UI_GAMECHANGERS_GLOBAL_PERFECTIONIST_DESC": "No bodies may be found, no non-targets may be Eliminated.
You may not be seen and you must destroy any Surveillance recordings if recorded.",
+ "UI_GAMECHANGERS_GLOBAL_PERFECTIONIST_TITLE": "Perfect Run",
+ "UI_GAMECHANGERS_GLOBAL_STALKER": "Phantom Menace",
+ "UI_GAMECHANGERS_STALKER_DESC": "A dangerous Phantom stalks 47 across the level.
If you step into its Aura or attempt to Eliminate or Pacify it, you will instantly fail the mission.",
+ "UI_GAMECHANGERS_GLOBAL_STALKER_OBJ_1": "Get a head start",
+ "UI_GAMECHANGERS_GLOBAL_STALKER_OBJ_2": "Do not touch the Phantom's Aura",
+ "UI_GAMECHANGERS_GLOBAL_FREEBIE": "Carte Blanche",
+ "UI_GAMECHANGERS_GLOBAL_FREEBIE_DESC": "Eliminate all Targets by any methods you deem fit.",
+ "UI_GAMECHANGERS_GLOBAL_FREEBIE_TITLE": "Eliminate all Targets",
+ "UI_GAMECHANGERS_GLOBAL_HEAT": "Pressure Point",
+ "UI_GAMECHANGERS_GLOBAL_HEAT_DESC": "If NPCs are not currently Alerted or Panicked, a one minute timer will start.
You must increase tension to stop the timer or fail the mission.",
+ "UI_GAMECHANGERS_GLOBAL_HEAT_TITLE": "Keep the Pressure on",
+ "UI_GAMECHANGERS_GLOBAL_MOOD_KILLER": "Mood Killer",
+ "UI_GAMECHANGERS_GLOBAL_MOOD_KILLER_DESC": "If NPCs are Alerted or in a Combat Situation, you must de-escalate the situation in 90 seconds or fail the mission.",
+ "UI_GAMECHANGERS_GLOBAL_MOOD_KILLER_TITLE": "If NPCs are Alerted you must de-escalate within 90 seconds",
+ "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_NAME": "Burn Notice",
+ "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_DESC": "Complete the mission within 10 minutes, or fail.",
+ "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_OBJ": "Complete the mission within 10 minutes",
+ "UI_GAMECHANGERS_GLOBAL_DE_ESCALATE": "The Negotiator",
+ "UI_GAMECHANGERS_GLOBAL_DUOTONE": "Duotone",
+ "UI_GAMECHANGERS_GLOBAL_DUOTONE_DESC": "Do not change disguise more than twice.",
+ "UI_GAMECHANGERS_GLOBAL_DUOTONE_TITLE": "Do not change disguise more than twice",
+ "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE": "ICA Minute",
+ "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE_DESC": "You have 1 minute to complete the mission.
Buy some more time by pacifying and eliminating anyone who is in your path.
To save yourself, you must complete all other Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE_TITLE": "Buy yourself some more time",
+ "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE_FAIL": "Time is relative to the observer. When you're looking down the barrel of a gun time slows down, your whole life flashes by. Stay with it, and you can live a lifetime in that split second.",
+ "UI_GAMECHANGERS_GLOBAL_NO_GUARDS": "Authority Issues",
+ "UI_GAMECHANGERS_GLOBAL_NO_GUARDS_DESC": "Do not Eliminate Non-Target Guards. Non-Target Civilian Eliminations are allowed.",
+ "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN": "Covert Asssassin",
+ "UI_GAMECHANGERS_GLOBAL_NO_GUARDS_TITLE": "Do not Eliminate Non Target Guards",
+ "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN_DESCRIPTION": "If you are detected you have 4 minutes to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN_TITLE": "Do not get Detected",
+ "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN_TITLE_2": "Complete all Objectives",
+ "UI_GAMECHANGERS_GLOBAL_SLOW_AND_STEADY": "Slow and Steady",
+ "UI_GAMECHANGERS_GLOBAL_SLOW_AND_STEADY_DESCRIPTION": "If you use Agility you have 4 minutes to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_SLOW_AND_STEADY_TITLE": "No Agility",
+ "UI_GAMECHANGERS_GLOBAL_NO_NON_TARGET_KILL_NAME": "Diplomacy",
+ "UI_GAMECHANGERS_GLOBAL_NO_NON_TARGET_KILL_DESC": "Do not Eliminate Non-Target Civilians. Non-Target Guard Eliminations are allowed.",
+ "UI_GAMECHANGERS_GLOBAL_NO_NON_TARGET_TITLE": "Do not Eliminate Non Target Civilians",
+ "UI_GAMECHANGERS_GLOBAL_GHOST": "Ghost",
+ "UI_GAMECHANGERS_GLOBAL_OBJ": "Destroy Evidence",
+ "RR_GAMEMODES": "Game Modes",
+ "RR_LOCKED_CONTRACT": "Fixed Seed",
+ "RR_UNLOCKED_CONTRACT": "Random Seed",
+ "RR_OG": "Random Roulette",
+ "UI_ROULETTE_SET_SEED": "Set Seed",
+ "RR_TITLE": "Roulette",
+ "RR_FREE": "Random Roulette: Freeplay Mode",
+ "RR_COMP": "Random Roulette: Complication Mode",
+ "RR_FREE_SHORT": "Freeplay Mode",
+ "RR_COMP_SHORT": "Complication Mode",
+ "RR_ENFORCED": "Random Roulette: Enforced Mode",
+ "RR_CLASSIC": "Random Roulette: Classic Mode",
+ "RR_EZ": "Random Roulette",
+ "RR_MID": "Random Roulette: Medium Difficulty",
+ "RR_HARD": "Random Roulette: Hard Difficulty",
+ "UI_MENU_PAGE_HUB_ROULETTE": "Roulette",
+ "RR_TARGETS": "Eliminate Targets",
+ "RR_TARGETS_3": "Eliminate Targets {1}/3",
+ "RR_KILLCONDITION_UNARMED": "Eliminate Target with Neck Snap",
+ "RR_KILLCONDITION_UNARMED_DESC": "Eliminate a Target with a Neck Snap.",
+ "RR_KILLCONDITION_UNARMED_TILE": "Neck Snap",
+ "RR_KILLCONDITION_AR_UNSILENCED": "Eliminate Target with Unsilenced Assault Rifle",
+ "RR_KILLCONDITION_AR_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Assault Rifle.",
+ "RR_KILLCONDITION_AR_UNSILENCED_TILE": "Unsilenced Assault Rifle",
+ "RR_KILLCONDITION_AR_SILENCED": "Eliminate Target with Silenced Rifle",
+ "RR_KILLCONDITION_AR_SILENCED_DESC": "Eliminate a Target with a Assault Rifle.",
+ "RR_KILLCONDITION_AR_SILENCED_TILE": "Silenced Assault Rifle",
+ "RR_KILLCONDITION_SHOTGUN_UNSILENCED": "Eliminate Target with Unsilenced Shotgun",
+ "RR_KILLCONDITION_SHOTGUN_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Shotgun.",
+ "RR_KILLCONDITION_SHOTGUN_UNSILENCED_TILE": "Unsilenced Shotgun",
+ "RR_KILLCONDITION_SHOTGUN_SILENCED": "Eliminate Target with Silenced Shotgun",
+ "RR_KILLCONDITION_SHOTGUN_SILENCED_DESC": "Eliminate a Target with a Silenced Shotgun.",
+ "RR_KILLCONDITION_SHOTGUN_SILENCED_TILE": "Silenced Shotgun",
+ "RR_KILLCONDITION_SMG_UNSILENCED": "Eliminate Target with Unsilenced SMG",
+ "RR_KILLCONDITION_SMG_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced SMG.",
+ "RR_KILLCONDITION_SMG_UNSILENCED_TILE": "Unsilenced SMG",
+ "RR_KILLCONDITION_SMG_SILENCED": "Eliminate Target with Silenced SMG",
+ "RR_KILLCONDITION_SMG_SILENCED_DESC": "Eliminate a Target with a Silenced SMG.",
+ "RR_KILLCONDITION_SMG_SILENCED_TILE": "Silenced SMG",
+ "RR_KILLCONDITION_PISTOL_UNSILENCED": "Eliminate Target with Unsilenced Pistol",
+ "RR_KILLCONDITION_PISTOL_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Pistol.",
+ "RR_KILLCONDITION_PISTOL_UNSILENCED_TILE": "Unsilenced Pistol",
+ "RR_KILLCONDITION_PISTOL_SILENCED": "Eliminate Target with Silenced Pistol",
+ "RR_KILLCONDITION_PISTOL_SILENCED_DESC": "Eliminate a Target with a Silenced Pistol.",
+ "RR_KILLCONDITION_PISTOL_SILENCED_TILE": "Silenced Pistol",
+ "RR_KILLCONDITION_SNIPER_SILENCED": "Eliminate Target with Silenced Sniper Rifle",
+ "RR_KILLCONDITION_SNIPER_SILENCED_DESC": "Eliminate a Target with a Silenced Sniper Rifle.",
+ "RR_KILLCONDITION_SNIPER_SILENCED_TILE": "Silenced Sniper Rifle",
+ "RR_KILLCONDITION_SNIPER_UNSILENCED": "Eliminate Target with Unsilenced Sniper Rifle",
+ "RR_KILLCONDITION_SNIPER_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Sniper Rifle.",
+ "RR_KILLCONDITION_SNIPER_UNSILENCED_TILE": "Unsilenced Sniper Rifle",
+ "RR_KILLCONDITION_BURN": "Eliminate Target with Burning Accident",
+ "RR_KILLCONDITION_BURN_DESC": "Eliminate a Target with Burning Accident.",
+ "RR_KILLCONDITION_BURN_TILE": "Burning Accident",
+ "RR_KILLCONDITION_EP": "Eliminate Target with Explosive Pen",
+ "RR_KILLCONDITION_EP_DESC": "Eliminate a Target with a Explosive Pen.",
+ "RR_KILLCONDITION_EP_TILE": "Explosive Pen",
+ "RR_KILLCONDITION_STRIKER": "Eliminate Target with High Caliber Pistol",
+ "RR_KILLCONDITION_STRIKER_DESC": "Eliminate a Target with a Striker Variant.",
+ "RR_KILLCONDITION_STRIKER_TILE": "High Caliber Pistol",
+ "RR_KILLCONDITION_SHOCK": "Eliminate Target with Electrocution Accident",
+ "RR_KILLCONDITION_SHOCK_DESC": "Eliminate a Target with a Electrocution Accident.",
+ "RR_KILLCONDITION_SHOCK_TILE": "Electrocution Accident",
+ "RR_KILLCONDITION_DROWN": "Eliminate Target with Drowning Accident",
+ "RR_KILLCONDITION_DROWN_DESC": "Eliminate a Target with a Drowning Accident.",
+ "RR_KILLCONDITION_DROWN_TILE": "Drowning Accident",
+ "RR_KILLCONDITION_PUSH": "Eliminate Target with Falling Accident",
+ "RR_KILLCONDITION_PUSH_DESC": "Eliminate a Target with a Falling Accident.",
+ "RR_KILLCONDITION_PUSH_TILE": "Fall",
+ "RR_KILLCONDITION_POISON": "Eliminate Target with Lethal Poison",
+ "RR_KILLCONDITION_POISON_DESC": "Eliminate a Target with Lethal Poison.",
+ "RR_KILLCONDITION_POISON_TILE": "Lethal Poison",
+ "RR_KILLCONDITION_EXPLOSIVE": "Eliminate Target with Grenade",
+ "RR_KILLCONDITION_EXPLOSIVE_DESC": "Eliminate a Target with a Grenade.",
+ "RR_KILLCONDITION_EXPLOSIVE_TILE": "Grenade",
+ "RR_KILLCONDITION_EXPLOSIVE_R": "Eliminate Target with Remote Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_R_DESC": "Eliminate a Target with a Remote Explosive.",
+ "RR_KILLCONDITION_EXPLOSIVE_R_TILE": "Remote Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_P": "Eliminate Target with Proximity Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_P_DESC": "Eliminate a Target with a Proximity Explosive.",
+ "RR_KILLCONDITION_EXPLOSIVE_P_TILE": "Proximity Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_I": "Eliminate Target with Impact Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_I_DESC": "Eliminate a Target with a Impact Explosive.",
+ "RR_KILLCONDITION_EXPLOSIVE_I_TILE": "Impact Explosive",
+ "RR_KILLCONDITION_FW": "Eliminate Target with Fiber Wire",
+ "RR_KILLCONDITION_FW_DESC": "Eliminate a Target with Fiber Wire.",
+ "RR_KILLCONDITION_FW_TILE": "Fiber Wire",
+ "RR_KILLCONDITION_KNIFE": "Eliminate Target with Knife",
+ "RR_KILLCONDITION_KNIFE_DESC": "Eliminate a Target with a Knife.",
+ "RR_KILLCONDITION_KNIFE_TILE": "Knife",
+ "RR_KILLCONDITION_AXE": "Eliminate Target with Axe",
+ "RR_KILLCONDITION_AXE_DESC": "Eliminate a Target with a Axe.",
+ "RR_KILLCONDITION_AXE_TILE": "Axe",
+ "RR_KILLCONDITION_STAR": "Eliminate Target with Shuriken",
+ "RR_KILLCONDITION_STAR_DESC": "Eliminate a Target with a Shuriken.",
+ "RR_KILLCONDITION_STAR_TILE": "Shuriken",
+ "RR_KILLCONDITION_SWORD": "Eliminate Target with Sword",
+ "RR_KILLCONDITION_SWORD_DESC": "Eliminate a Target with a Long/Scrap Sword.",
+ "RR_KILLCONDITION_SWORD_TILE": "Sword",
+ "RR_KILLCONDITION_KATANA": "Eliminate Target with Katana",
+ "RR_KILLCONDITION_KATANA_DESC": "Eliminate a Target with a Katana.",
+ "RR_KILLCONDITION_KATANA_TILE": "Katana",
+ "RR_KILLCONDITION_TANTO": "Eliminate Target with Tanto",
+ "RR_KILLCONDITION_TANTO_DESC": "Eliminate a Target with a Tanto.",
+ "RR_KILLCONDITION_TANTO_TILE": "Tanto",
+ "RR_KILLCONDITION_AE": "Eliminate Target in a Explosion Accident",
+ "RR_KILLCONDITION_AE_DESC": "Eliminate a Target in a Explosion Accident.",
+ "RR_KILLCONDITION_AE_TILE": "Explosion Accident",
+ "RR_KILLCONDITION_SABRE": "Eliminate Target with Sabre",
+ "RR_KILLCONDITION_SABRE_DESC": "Eliminate a Target with a Sabre.",
+ "RR_KILLCONDITION_SABRE_TILE": "Sabre",
+ "RR_KILLCONDITION_TOOLS": "Eliminate Target with Tool",
+ "RR_KILLCONDITION_TOOLS_DESC": "Eliminate a Target with Sissors, Shears, Letter Opener, Garden Fork, or a Screwdriver.",
+ "RR_KILLCONDITION_TOOLS_TILE": "Tools",
+ "RR_KILLCONDITION_MACHETE": "Eliminate Target with Machete",
+ "RR_KILLCONDITION_MACHETE_DESC": "Eliminate a Target with a Machete.",
+ "RR_KILLCONDITION_MACHETE_TILE": "Machete",
+ "RR_KILLCONDITION_PARIS_CHEF": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_PARIS_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_PARIS_CHEF_TILE": "Chef",
+ "RR_TUTORIAL": "Eliminate the randomly selected targets with each of the specified requirements. Once all requirements are met, exits will be available.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_PALACE_STAFF_TILE": "Palace Staff",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_PALACE_STAFF_DESC": "Eliminate a Target while Disguised as Palace Staff.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_PALACE_STAFF_NAME": "Eliminate Target while Disguised as Palace Staff",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_AUCTION_STAFF_TILE": "Auction Staff",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_AUCTION_STAFF_DESC": "Eliminate a Target while Disguised as Auction Staff.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_AUCTION_STAFF_NAME": "Eliminate Target while Disguised as Auction Staff",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_STYLIST_TILE": "Stylist",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_STYLIST_DESC": "Eliminate a Target while Disguised as Stylist.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_STYLIST_NAME": "Eliminate Target while Disguised as Stylist",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_TECH_CREW_TILE": "Tech Crew",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_TECH_CREW_DESC": "Eliminate a Target while Disguised as Tech Crew.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_TECH_CREW_NAME": "Eliminate Target while Disguised as Tech Crew",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SECURITY_GUARD_TILE": "Security Guard",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as Security Guard.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as Security Guard",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CICADA_BODYGUARD_TILE": "CICADA Bodyguard",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CICADA_BODYGUARD_DESC": "Eliminate a Target while Disguised as CICADA Bodyguard.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CICADA_BODYGUARD_NAME": "Eliminate Target while Disguised as CICADA Bodyguard",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_HELMUT_KRUGER_TILE": "Helmut Kruger",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_HELMUT_KRUGER_DESC": "Eliminate a Target while Disguised as Helmut Kruger.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_HELMUT_KRUGER_NAME": "Eliminate Target while Disguised as Helmut Kruger",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SHEIKH_SALMAN_AL-GHAZALI_TILE": "Sheikh Salman Al-Ghazali",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SHEIKH_SALMAN_AL-GHAZALI_DESC": "Eliminate a Target while Disguised as Sheikh Salman Al-Ghazali.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SHEIKH_SALMAN_AL-GHAZALI_NAME": "Eliminate Target while Disguised as Sheikh Salman Al-Ghazali",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_VAMPIRE_MAGICIAN_TILE": "Vampire Magician",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_VAMPIRE_MAGICIAN_DESC": "Eliminate a Target while Disguised as Vampire Magician.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_VAMPIRE_MAGICIAN_NAME": "Eliminate Target while Disguised as Vampire Magician",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DELIVERY_MAN_TILE": "Delivery Man",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DELIVERY_MAN_DESC": "Eliminate a Target while Disguised as Delivery Man.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DELIVERY_MAN_NAME": "Eliminate Target while Disguised as Delivery Man",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_RED_PLUMBER_TILE": "Red Plumber",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_RED_PLUMBER_DESC": "Eliminate a Target while Disguised as Red Plumber.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_RED_PLUMBER_NAME": "Eliminate Target while Disguised as Red Plumber",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STORE_CLERK_TILE": "Store Clerk",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STORE_CLERK_DESC": "Eliminate a Target while Disguised as Store Clerk.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STORE_CLERK_NAME": "Eliminate Target while Disguised as Store Clerk",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHURCH_STAFF_TILE": "Church Staff",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHURCH_STAFF_DESC": "Eliminate a Target while Disguised as Church Staff.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHURCH_STAFF_NAME": "Eliminate Target while Disguised as Church Staff",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIEST_TILE": "Priest",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIEST_DESC": "Eliminate a Target while Disguised as Priest.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIEST_NAME": "Eliminate Target while Disguised as Priest",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HOUSEKEEPER_TILE": "Housekeeper",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HOUSEKEEPER_DESC": "Eliminate a Target while Disguised as Housekeeper.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HOUSEKEEPER_NAME": "Eliminate Target while Disguised as Housekeeper",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_STAFF_TILE": "Mansion Staff",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_SECURITY_TILE": "Mansion Security",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_SECURITY_DESC": "Eliminate a Target while Disguised as Mansion Security.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_SECURITY_NAME": "Eliminate Target while Disguised as Mansion Security",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BUTLER_TILE": "Butler",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BUTLER_DESC": "Eliminate a Target while Disguised as Butler.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BUTLER_NAME": "Eliminate Target while Disguised as Butler",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_LAB_TECHNICIAN_TILE": "Lab Technician",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_LAB_TECHNICIAN_DESC": "Eliminate a Target while Disguised as Lab Technician.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_LAB_TECHNICIAN_NAME": "Eliminate Target while Disguised as Lab Technician",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BIOLAB_SECURITY_TILE": "Biolab Security",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BIOLAB_SECURITY_DESC": "Eliminate a Target while Disguised as Biolab Security.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BIOLAB_SECURITY_NAME": "Eliminate Target while Disguised as Biolab Security",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HAZMAT_SUIT_TILE": "Hazmat Suit",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HAZMAT_SUIT_DESC": "Eliminate a Target while Disguised as Hazmat Suit.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HAZMAT_SUIT_NAME": "Eliminate Target while Disguised as Hazmat Suit",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIVATE_DETECTIVE_TILE": "Private Detective",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIVATE_DETECTIVE_DESC": "Eliminate a Target while Disguised as Private Detective.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIVATE_DETECTIVE_NAME": "Eliminate Target while Disguised as Private Detective",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DR._OSCAR_LAFAYETTE_TILE": "Dr. Oscar Lafayette",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DR._OSCAR_LAFAYETTE_DESC": "Eliminate a Target while Disguised as Dr. Oscar Lafayette.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DR._OSCAR_LAFAYETTE_NAME": "Eliminate Target while Disguised as Dr. Oscar Lafayette",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_ROBERTO_VARGAS_TILE": "Roberto Vargas",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_ROBERTO_VARGAS_DESC": "Eliminate a Target while Disguised as Roberto Vargas.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_ROBERTO_VARGAS_NAME": "Eliminate Target while Disguised as Roberto Vargas",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CYCLIST_TILE": "Cyclist",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CYCLIST_DESC": "Eliminate a Target while Disguised as Cyclist.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CYCLIST_NAME": "Eliminate Target while Disguised as Cyclist",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BOHEMIAN_TILE": "Bohemian",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BOHEMIAN_DESC": "Eliminate a Target while Disguised as Bohemian.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BOHEMIAN_NAME": "Eliminate Target while Disguised as Bohemian",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STREET_PERFORMER_TILE": "Street Performer",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STREET_PERFORMER_DESC": "Eliminate a Target while Disguised as Street Performer.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STREET_PERFORMER_NAME": "Eliminate Target while Disguised as Street Performer",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PLAGUE_DOCTOR_TILE": "Plague Doctor",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PLAGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Plague Doctor.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PLAGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Plague Doctor",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GREEN_PLUMBER_TILE": "Green Plumber",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GREEN_PLUMBER_DESC": "Eliminate a Target while Disguised as Green Plumber.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GREEN_PLUMBER_NAME": "Eliminate Target while Disguised as Green Plumber",
+ "RR_KILLCONDITION_A-GILDED-CAGE_SHOPKEEPER_TILE": "Shopkeeper",
+ "RR_KILLCONDITION_A-GILDED-CAGE_SHOPKEEPER_DESC": "Eliminate a Target while Disguised as Shopkeeper.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_SHOPKEEPER_NAME": "Eliminate Target while Disguised as Shopkeeper",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_A-GILDED-CAGE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_A-GILDED-CAGE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_A-GILDED-CAGE_LOCAL_PRINTING_CREW_TILE": "Local Printing Crew",
+ "RR_KILLCONDITION_A-GILDED-CAGE_LOCAL_PRINTING_CREW_DESC": "Eliminate a Target while Disguised as Local Printing Crew.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_LOCAL_PRINTING_CREW_NAME": "Eliminate Target while Disguised as Local Printing Crew",
+ "RR_KILLCONDITION_A-GILDED-CAGE_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_A-GILDED-CAGE_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_SOLDIER_TILE": "Military Soldier",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_SOLDIER_DESC": "Eliminate a Target while Disguised as Military Soldier.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_SOLDIER_NAME": "Eliminate Target while Disguised as Military Soldier",
+ "RR_KILLCONDITION_A-GILDED-CAGE_ELITE_SOLDIER_TILE": "Elite Soldier",
+ "RR_KILLCONDITION_A-GILDED-CAGE_ELITE_SOLDIER_DESC": "Eliminate a Target while Disguised as Elite Soldier.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_ELITE_SOLDIER_NAME": "Eliminate Target while Disguised as Elite Soldier",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_OFFICER_TILE": "Military Officer",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_OFFICER_DESC": "Eliminate a Target while Disguised as Military Officer.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_OFFICER_NAME": "Eliminate Target while Disguised as Military Officer",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_JANITOR_TILE": "Consulate Janitor",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_JANITOR_DESC": "Eliminate a Target while Disguised as Consulate Janitor.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_JANITOR_NAME": "Eliminate Target while Disguised as Consulate Janitor",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_SECURITY_TILE": "Consulate Security",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_SECURITY_DESC": "Eliminate a Target while Disguised as Consulate Security.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_SECURITY_NAME": "Eliminate Target while Disguised as Consulate Security",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CAMERAMAN_TILE": "Cameraman",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CAMERAMAN_DESC": "Eliminate a Target while Disguised as Cameraman.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CAMERAMAN_NAME": "Eliminate Target while Disguised as Cameraman",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_INTERN_TILE": "Consulate Intern",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_INTERN_DESC": "Eliminate a Target while Disguised as Consulate Intern.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_INTERN_NAME": "Eliminate Target while Disguised as Consulate Intern",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HEADMASTER_TILE": "Headmaster",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HEADMASTER_DESC": "Eliminate a Target while Disguised as Headmaster.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HEADMASTER_NAME": "Eliminate Target while Disguised as Headmaster",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MASSEUR_TILE": "Masseur",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MASSEUR_DESC": "Eliminate a Target while Disguised as Masseur.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MASSEUR_NAME": "Eliminate Target while Disguised as Masseur",
+ "RR_KILLCONDITION_A-GILDED-CAGE_PRISONER_TILE": "Prisoner",
+ "RR_KILLCONDITION_A-GILDED-CAGE_PRISONER_DESC": "Eliminate a Target while Disguised as Prisoner.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_PRISONER_NAME": "Eliminate Target while Disguised as Prisoner",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FORTUNE_TELLER_TILE": "Fortune Teller",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FORTUNE_TELLER_DESC": "Eliminate a Target while Disguised as Fortune Teller.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FORTUNE_TELLER_NAME": "Eliminate Target while Disguised as Fortune Teller",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_STAFF_TILE": "Hotel Staff",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_STAFF_DESC": "Eliminate a Target while Disguised as Hotel Staff.",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_STAFF_NAME": "Eliminate Target while Disguised as Hotel Staff",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_SECURITY_TILE": "Hotel Security",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_SECURITY_DESC": "Eliminate a Target while Disguised as Hotel Security.",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_SECURITY_NAME": "Eliminate Target while Disguised as Hotel Security",
+ "RR_KILLCONDITION_CLUB-27_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_CLUB-27_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_CLUB-27_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_CLUB-27_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_CLUB-27_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_CLUB-27_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_CLUB-27_GROUNDSKEEPER_TILE": "Groundskeeper",
+ "RR_KILLCONDITION_CLUB-27_GROUNDSKEEPER_DESC": "Eliminate a Target while Disguised as Groundskeeper.",
+ "RR_KILLCONDITION_CLUB-27_GROUNDSKEEPER_NAME": "Eliminate Target while Disguised as Groundskeeper",
+ "RR_KILLCONDITION_CLUB-27_EXTERMINATOR_TILE": "Exterminator",
+ "RR_KILLCONDITION_CLUB-27_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.",
+ "RR_KILLCONDITION_CLUB-27_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator",
+ "RR_KILLCONDITION_CLUB-27_RECORDING_CREW_TILE": "Recording Crew",
+ "RR_KILLCONDITION_CLUB-27_RECORDING_CREW_DESC": "Eliminate a Target while Disguised as Recording Crew.",
+ "RR_KILLCONDITION_CLUB-27_RECORDING_CREW_NAME": "Eliminate Target while Disguised as Recording Crew",
+ "RR_KILLCONDITION_CLUB-27_JORDAN_CROSS'_BODYGUARD_TILE": "Jordan Cross' Bodyguard",
+ "RR_KILLCONDITION_CLUB-27_JORDAN_CROSS'_BODYGUARD_DESC": "Eliminate a Target while Disguised as Jordan Cross' Bodyguard.",
+ "RR_KILLCONDITION_CLUB-27_JORDAN_CROSS'_BODYGUARD_NAME": "Eliminate Target while Disguised as Jordan Cross' Bodyguard",
+ "RR_KILLCONDITION_CLUB-27_MORGAN'S_BODYGUARD_TILE": "Morgan's Bodyguard",
+ "RR_KILLCONDITION_CLUB-27_MORGAN'S_BODYGUARD_DESC": "Eliminate a Target while Disguised as Morgan's Bodyguard.",
+ "RR_KILLCONDITION_CLUB-27_MORGAN'S_BODYGUARD_NAME": "Eliminate Target while Disguised as Morgan's Bodyguard",
+ "RR_KILLCONDITION_CLUB-27_ABEL_DE_SILVA_TILE": "Abel de Silva",
+ "RR_KILLCONDITION_CLUB-27_ABEL_DE_SILVA_DESC": "Eliminate a Target while Disguised as Abel de Silva.",
+ "RR_KILLCONDITION_CLUB-27_ABEL_DE_SILVA_NAME": "Eliminate Target while Disguised as Abel de Silva",
+ "RR_KILLCONDITION_CLUB-27_STALKER_TILE": "Stalker",
+ "RR_KILLCONDITION_CLUB-27_STALKER_DESC": "Eliminate a Target while Disguised as Stalker.",
+ "RR_KILLCONDITION_CLUB-27_STALKER_NAME": "Eliminate Target while Disguised as Stalker",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_COOK_TILE": "Militia Cook",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_COOK_DESC": "Eliminate a Target while Disguised as Militia Cook.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_COOK_NAME": "Eliminate Target while Disguised as Militia Cook",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_TECHNICIAN_TILE": "Militia Technician",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_TECHNICIAN_DESC": "Eliminate a Target while Disguised as Militia Technician.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_TECHNICIAN_NAME": "Eliminate Target while Disguised as Militia Technician",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SOLDIER_TILE": "Militia Soldier",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SOLDIER_DESC": "Eliminate a Target while Disguised as Militia Soldier.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SOLDIER_NAME": "Eliminate Target while Disguised as Militia Soldier",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_ELITE_TILE": "Militia Elite",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_ELITE_DESC": "Eliminate a Target while Disguised as Militia Elite.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_ELITE_NAME": "Eliminate Target while Disguised as Militia Elite",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SPEC_OPS_TILE": "Militia Spec Ops",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SPEC_OPS_DESC": "Eliminate a Target while Disguised as Militia Spec Ops.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SPEC_OPS_NAME": "Eliminate Target while Disguised as Militia Spec Ops",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_EXPLOSIVES_SPECIALIST_TILE": "Explosives Specialist",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_EXPLOSIVES_SPECIALIST_DESC": "Eliminate a Target while Disguised as Explosives Specialist.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_EXPLOSIVES_SPECIALIST_NAME": "Eliminate Target while Disguised as Explosives Specialist",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_HACKER_TILE": "Hacker",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_HACKER_DESC": "Eliminate a Target while Disguised as Hacker.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_HACKER_NAME": "Eliminate Target while Disguised as Hacker",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_POINT_MAN_TILE": "Point Man",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_POINT_MAN_DESC": "Eliminate a Target while Disguised as Point Man.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_POINT_MAN_NAME": "Eliminate Target while Disguised as Point Man",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_SCARECROW_TILE": "Scarecrow",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_SCARECROW_DESC": "Eliminate a Target while Disguised as Scarecrow.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_SCARECROW_NAME": "Eliminate Target while Disguised as Scarecrow",
+ "RR_KILLCONDITION_SITUS-INVERSUS_PATIENT_TILE": "Patient",
+ "RR_KILLCONDITION_SITUS-INVERSUS_PATIENT_DESC": "Eliminate a Target while Disguised as Patient.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_PATIENT_NAME": "Eliminate Target while Disguised as Patient",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_STAFF_TILE": "Resort Staff",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff",
+ "RR_KILLCONDITION_NIGHTCALL_SUIT_TILE": "Suit",
+ "RR_KILLCONDITION_NIGHTCALL_SUIT_DESC": "Eliminate a Target while wearing a Suit.",
+ "RR_KILLCONDITION_NIGHTCALL_SUIT_NAME": "Eliminate Target while wearing a Suit",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_SECURITY_TILE": "Resort Security",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_SECURITY_DESC": "Eliminate a Target while Disguised as Resort Security.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_SECURITY_NAME": "Eliminate Target while Disguised as Resort Security",
+ "RR_KILLCONDITION_SITUS-INVERSUS_DOCTOR_TILE": "Doctor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_DOCTOR_DESC": "Eliminate a Target while Disguised as Doctor.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_DOCTOR_NAME": "Eliminate Target while Disguised as Doctor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MORGUE_DOCTOR_TILE": "Morgue Doctor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MORGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Morgue Doctor.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MORGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Morgue Doctor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_SURGEON_TILE": "Surgeon",
+ "RR_KILLCONDITION_SITUS-INVERSUS_SURGEON_DESC": "Eliminate a Target while Disguised as Surgeon.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_SURGEON_NAME": "Eliminate Target while Disguised as Surgeon",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HOSPITAL_DIRECTOR_TILE": "Hospital Director",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HOSPITAL_DIRECTOR_DESC": "Eliminate a Target while Disguised as Hospital Director.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HOSPITAL_DIRECTOR_NAME": "Eliminate Target while Disguised as Hospital Director",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHIEF_SURGEON_TILE": "Chief Surgeon",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHIEF_SURGEON_DESC": "Eliminate a Target while Disguised as Chief Surgeon.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHIEF_SURGEON_NAME": "Eliminate Target while Disguised as Chief Surgeon",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(JASON_PORTMAN)_TILE": "VIP Patient (Jason Portman)",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(JASON_PORTMAN)_DESC": "Eliminate a Target while Disguised as VIP Patient (Jason Portman).",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(JASON_PORTMAN)_NAME": "Eliminate Target while Disguised as VIP Patient (Jason Portman)",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(AMOS_DEXTER)_TILE": "VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(AMOS_DEXTER)_DESC": "Eliminate a Target while Disguised as VIP Patient (Amos Dexter).",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(AMOS_DEXTER)_NAME": "Eliminate Target while Disguised as VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_SITUS-INVERSUS_YOGA_INSTRUCTOR_TILE": "Yoga Instructor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_YOGA_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Yoga Instructor.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_YOGA_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Yoga Instructor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HELICOPTER_PILOT_TILE": "Helicopter Pilot",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot",
+ "RR_KILLCONDITION_SITUS-INVERSUS_NINJA_TILE": "Ninja",
+ "RR_KILLCONDITION_SITUS-INVERSUS_NINJA_DESC": "Eliminate a Target while Disguised as Ninja.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_NINJA_NAME": "Eliminate Target while Disguised as Ninja",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MOTORCYCLIST_TILE": "Motorcyclist",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MOTORCYCLIST_DESC": "Eliminate a Target while Disguised as Motorcyclist.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MOTORCYCLIST_NAME": "Eliminate Target while Disguised as Motorcyclist",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BASEBALL_PLAYER_TILE": "Baseball Player",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BASEBALL_PLAYER_DESC": "Eliminate a Target while Disguised as Baseball Player.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BASEBALL_PLAYER_NAME": "Eliminate Target while Disguised as Baseball Player",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_CREW_TILE": "Event Crew",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_CREW_DESC": "Eliminate a Target while Disguised as Event Crew.",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_CREW_NAME": "Eliminate Target while Disguised as Event Crew",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_SECURITY_TILE": "Event Security",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_SECURITY_DESC": "Eliminate a Target while Disguised as Event Security.",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_SECURITY_NAME": "Eliminate Target while Disguised as Event Security",
+ "RR_KILLCONDITION_FINISH-LINE_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_FINISH-LINE_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_FINISH-LINE_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_ENGINEER_TILE": "Kronstadt Engineer",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_ENGINEER_DESC": "Eliminate a Target while Disguised as Kronstadt Engineer.",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_ENGINEER_NAME": "Eliminate Target while Disguised as Kronstadt Engineer",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_SECURITY_TILE": "Kronstadt Security",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_SECURITY_DESC": "Eliminate a Target while Disguised as Kronstadt Security.",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_SECURITY_NAME": "Eliminate Target while Disguised as Kronstadt Security",
+ "RR_KILLCONDITION_FINISH-LINE_MEDIC_TILE": "Medic",
+ "RR_KILLCONDITION_FINISH-LINE_MEDIC_DESC": "Eliminate a Target while Disguised as Medic.",
+ "RR_KILLCONDITION_FINISH-LINE_MEDIC_NAME": "Eliminate Target while Disguised as Medic",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_MARSHAL_TILE": "Race Marshal",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_MARSHAL_DESC": "Eliminate a Target while Disguised as Race Marshal.",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_MARSHAL_NAME": "Eliminate Target while Disguised as Race Marshal",
+ "RR_KILLCONDITION_FINISH-LINE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_FINISH-LINE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_FINISH-LINE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_FINISH-LINE_JOURNALIST_TILE": "Journalist",
+ "RR_KILLCONDITION_FINISH-LINE_JOURNALIST_DESC": "Eliminate a Target while Disguised as Journalist.",
+ "RR_KILLCONDITION_FINISH-LINE_JOURNALIST_NAME": "Eliminate Target while Disguised as Journalist",
+ "RR_KILLCONDITION_FINISH-LINE_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_FINISH-LINE_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_FINISH-LINE_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_RESEARCHER_TILE": "Kronstadt Researcher",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_RESEARCHER_DESC": "Eliminate a Target while Disguised as Kronstadt Researcher.",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_RESEARCHER_NAME": "Eliminate Target while Disguised as Kronstadt Researcher",
+ "RR_KILLCONDITION_FINISH-LINE_MASCOT_TILE": "Mascot",
+ "RR_KILLCONDITION_FINISH-LINE_MASCOT_DESC": "Eliminate a Target while Disguised as Mascot.",
+ "RR_KILLCONDITION_FINISH-LINE_MASCOT_NAME": "Eliminate Target while Disguised as Mascot",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_COORDINATOR_TILE": "Race Coordinator",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_COORDINATOR_DESC": "Eliminate a Target while Disguised as Race Coordinator.",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_COORDINATOR_NAME": "Eliminate Target while Disguised as Race Coordinator",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_MECHANIC_TILE": "Aeon Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_MECHANIC_DESC": "Eliminate a Target while Disguised as Aeon Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_MECHANIC_NAME": "Eliminate Target while Disguised as Aeon Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_MECHANIC_TILE": "Kowoon Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_MECHANIC_DESC": "Eliminate a Target while Disguised as Kowoon Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_MECHANIC_NAME": "Eliminate Target while Disguised as Kowoon Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_MECHANIC_TILE": "Kronstadt Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_MECHANIC_DESC": "Eliminate a Target while Disguised as Kronstadt Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_MECHANIC_NAME": "Eliminate Target while Disguised as Kronstadt Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_SOTTERANEO_MECHANIC_TILE": "Sotteraneo Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_SOTTERANEO_MECHANIC_DESC": "Eliminate a Target while Disguised as Sotteraneo Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_SOTTERANEO_MECHANIC_NAME": "Eliminate Target while Disguised as Sotteraneo Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_MECHANIC_TILE": "Thwack Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_MECHANIC_DESC": "Eliminate a Target while Disguised as Thwack Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_MECHANIC_NAME": "Eliminate Target while Disguised as Thwack Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_FLORIDA_MAN_TILE": "Florida Man",
+ "RR_KILLCONDITION_FINISH-LINE_FLORIDA_MAN_DESC": "Eliminate a Target while Disguised as Florida Man.",
+ "RR_KILLCONDITION_FINISH-LINE_FLORIDA_MAN_NAME": "Eliminate Target while Disguised as Florida Man",
+ "RR_KILLCONDITION_FINISH-LINE_MOSES_LEE_TILE": "Moses Lee",
+ "RR_KILLCONDITION_FINISH-LINE_MOSES_LEE_DESC": "Eliminate a Target while Disguised as Moses Lee.",
+ "RR_KILLCONDITION_FINISH-LINE_MOSES_LEE_NAME": "Eliminate Target while Disguised as Moses Lee",
+ "RR_KILLCONDITION_FINISH-LINE_PALE_RIDER_TILE": "Pale Rider",
+ "RR_KILLCONDITION_FINISH-LINE_PALE_RIDER_DESC": "Eliminate a Target while Disguised as Pale Rider.",
+ "RR_KILLCONDITION_FINISH-LINE_PALE_RIDER_NAME": "Eliminate Target while Disguised as Pale Rider",
+ "RR_KILLCONDITION_FINISH-LINE_SHEIK_TILE": "Sheik",
+ "RR_KILLCONDITION_FINISH-LINE_SHEIK_DESC": "Eliminate a Target while Disguised as Sheik.",
+ "RR_KILLCONDITION_FINISH-LINE_SHEIK_NAME": "Eliminate Target while Disguised as Sheik",
+ "RR_KILLCONDITION_FINISH-LINE_STREET_MUSICIAN_TILE": "Street Musician",
+ "RR_KILLCONDITION_FINISH-LINE_STREET_MUSICIAN_DESC": "Eliminate a Target while Disguised as Street Musician.",
+ "RR_KILLCONDITION_FINISH-LINE_STREET_MUSICIAN_NAME": "Eliminate Target while Disguised as Street Musician",
+ "RR_KILLCONDITION_FINISH-LINE_TED_MENDEZ_TILE": "Ted Mendez",
+ "RR_KILLCONDITION_FINISH-LINE_TED_MENDEZ_DESC": "Eliminate a Target while Disguised as Ted Mendez.",
+ "RR_KILLCONDITION_FINISH-LINE_TED_MENDEZ_NAME": "Eliminate Target while Disguised as Ted Mendez",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_DRIVER_TILE": "Aeon Driver",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_DRIVER_DESC": "Eliminate a Target while Disguised as Aeon Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_DRIVER_NAME": "Eliminate Target while Disguised as Aeon Driver",
+ "RR_KILLCONDITION_FINISH-LINE_BLUE_SEED_DRIVER_TILE": "Blue Seed Driver",
+ "RR_KILLCONDITION_FINISH-LINE_BLUE_SEED_DRIVER_DESC": "Eliminate a Target while Disguised as Blue Seed Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_BLUE_SEED_DRIVER_NAME": "Eliminate Target while Disguised as Blue Seed Driver",
+ "RR_KILLCONDITION_FINISH-LINE_CRASHED_KRONSTADT_DRIVER_TILE": "Crashed Kronstadt Driver",
+ "RR_KILLCONDITION_FINISH-LINE_CRASHED_KRONSTADT_DRIVER_DESC": "Eliminate a Target while Disguised as Crashed Kronstadt Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_CRASHED_KRONSTADT_DRIVER_NAME": "Eliminate Target while Disguised as Crashed Kronstadt Driver",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_DRIVER_TILE": "Kowoon Driver",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_DRIVER_DESC": "Eliminate a Target while Disguised as Kowoon Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_DRIVER_NAME": "Eliminate Target while Disguised as Kowoon Driver",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_DRIVER_TILE": "Thwack Driver",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_DRIVER_DESC": "Eliminate a Target while Disguised as Thwack Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_DRIVER_NAME": "Eliminate Target while Disguised as Thwack Driver",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_GUARD_TILE": "Coca Field Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_GUARD_DESC": "Eliminate a Target while Disguised as Coca Field Guard.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_GUARD_NAME": "Eliminate Target while Disguised as Coca Field Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_ELITE_GUARD_TILE": "Elite Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Elite Guard.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Elite Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_GUARD_TILE": "Mansion Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_GUARD_DESC": "Eliminate a Target while Disguised as Mansion Guard.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_GUARD_NAME": "Eliminate Target while Disguised as Mansion Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_STREET_SOLDIER_TILE": "Street Soldier",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_STREET_SOLDIER_DESC": "Eliminate a Target while Disguised as Street Soldier.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_STREET_SOLDIER_NAME": "Eliminate Target while Disguised as Street Soldier",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_WORKER_TILE": "Coca Field Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_WORKER_DESC": "Eliminate a Target while Disguised as Coca Field Worker.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_WORKER_NAME": "Eliminate Target while Disguised as Coca Field Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CONSTRUCTION_WORKER_TILE": "Construction Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_DRUG_LAB_WORKER_TILE": "Drug Lab Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_DRUG_LAB_WORKER_DESC": "Eliminate a Target while Disguised as Drug Lab Worker.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_DRUG_LAB_WORKER_NAME": "Eliminate Target while Disguised as Drug Lab Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_STAFF_TILE": "Mansion Staff",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_CREW_TILE": "Submarine Crew",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_CREW_DESC": "Eliminate a Target while Disguised as Submarine Crew.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_CREW_NAME": "Eliminate Target while Disguised as Submarine Crew",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BAND_MEMBER_TILE": "Band Member",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BAND_MEMBER_DESC": "Eliminate a Target while Disguised as Band Member.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BAND_MEMBER_NAME": "Eliminate Target while Disguised as Band Member",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BARMAN_TILE": "Barman",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BARMAN_DESC": "Eliminate a Target while Disguised as Barman.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BARMAN_NAME": "Eliminate Target while Disguised as Barman",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPIE_TILE": "Hippie",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPIE_DESC": "Eliminate a Target while Disguised as Hippie.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPIE_NAME": "Eliminate Target while Disguised as Hippie",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPO_WHISPERER_TILE": "Hippo Whisperer",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPO_WHISPERER_DESC": "Eliminate a Target while Disguised as Hippo Whisperer.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPO_WHISPERER_NAME": "Eliminate Target while Disguised as Hippo Whisperer",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SHAMAN_TILE": "Shaman",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SHAMAN_DESC": "Eliminate a Target while Disguised as Shaman.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SHAMAN_NAME": "Eliminate Target while Disguised as Shaman",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_ENGINEER_TILE": "Submarine Engineer",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_ENGINEER_DESC": "Eliminate a Target while Disguised as Submarine Engineer.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_ENGINEER_NAME": "Eliminate Target while Disguised as Submarine Engineer",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_TATTOO_ARTIST_TILE": "Tattoo Artist",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_TATTOO_ARTIST_DESC": "Eliminate a Target while Disguised as Tattoo Artist.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_TATTOO_ARTIST_NAME": "Eliminate Target while Disguised as Tattoo Artist",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_BODYGUARD_TILE": "Bollywood Bodyguard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bollywood Bodyguard.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_BODYGUARD_NAME": "Eliminate Target while Disguised as Bollywood Bodyguard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_ELITE_THUG_TILE": "Elite Thug",
+ "RR_KILLCONDITION_CHASING-A-GHOST_ELITE_THUG_DESC": "Eliminate a Target while Disguised as Elite Thug.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_ELITE_THUG_NAME": "Eliminate Target while Disguised as Elite Thug",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LOCAL_SECURITY_TILE": "Local Security",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LOCAL_SECURITY_DESC": "Eliminate a Target while Disguised as Local Security.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LOCAL_SECURITY_NAME": "Eliminate Target while Disguised as Local Security",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_BODYGUARD_TILE": "Queen's Bodyguard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_BODYGUARD_DESC": "Eliminate a Target while Disguised as Queen's Bodyguard.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_BODYGUARD_NAME": "Eliminate Target while Disguised as Queen's Bodyguard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_GUARD_TILE": "Queen's Guard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_GUARD_DESC": "Eliminate a Target while Disguised as Queen's Guard.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_GUARD_NAME": "Eliminate Target while Disguised as Queen's Guard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_THUG_TILE": "Thug",
+ "RR_KILLCONDITION_CHASING-A-GHOST_THUG_DESC": "Eliminate a Target while Disguised as Thug.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_THUG_NAME": "Eliminate Target while Disguised as Thug",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_CREW_TILE": "Bollywood Crew",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_CREW_DESC": "Eliminate a Target while Disguised as Bollywood Crew.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_CREW_NAME": "Eliminate Target while Disguised as Bollywood Crew",
+ "RR_KILLCONDITION_CHASING-A-GHOST_DANCER_TILE": "Dancer",
+ "RR_KILLCONDITION_CHASING-A-GHOST_DANCER_DESC": "Eliminate a Target while Disguised as Dancer.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_DANCER_NAME": "Eliminate Target while Disguised as Dancer",
+ "RR_KILLCONDITION_CHASING-A-GHOST_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_WORKER_TILE": "Laundry Worker",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_WORKER_DESC": "Eliminate a Target while Disguised as Laundry Worker.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_WORKER_NAME": "Eliminate Target while Disguised as Laundry Worker",
+ "RR_KILLCONDITION_CHASING-A-GHOST_METAL_WORKER_TILE": "Metal Worker",
+ "RR_KILLCONDITION_CHASING-A-GHOST_METAL_WORKER_DESC": "Eliminate a Target while Disguised as Metal Worker.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_METAL_WORKER_NAME": "Eliminate Target while Disguised as Metal Worker",
+ "RR_KILLCONDITION_CHASING-A-GHOST_VANYA'S_SERVANT_TILE": "Vanya's Servant",
+ "RR_KILLCONDITION_CHASING-A-GHOST_VANYA'S_SERVANT_DESC": "Eliminate a Target while Disguised as Vanya's Servant.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_VANYA'S_SERVANT_NAME": "Eliminate Target while Disguised as Vanya's Servant",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BARBER_TILE": "Barber",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BARBER_DESC": "Eliminate a Target while Disguised as Barber.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BARBER_NAME": "Eliminate Target while Disguised as Barber",
+ "RR_KILLCONDITION_CHASING-A-GHOST_HOLY_MAN_TILE": "Holy Man",
+ "RR_KILLCONDITION_CHASING-A-GHOST_HOLY_MAN_DESC": "Eliminate a Target while Disguised as Holy Man.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_HOLY_MAN_NAME": "Eliminate Target while Disguised as Holy Man",
+ "RR_KILLCONDITION_CHASING-A-GHOST_KASHMIRIAN_TILE": "Kashmirian",
+ "RR_KILLCONDITION_CHASING-A-GHOST_KASHMIRIAN_DESC": "Eliminate a Target while Disguised as Kashmirian.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_KASHMIRIAN_NAME": "Eliminate Target while Disguised as Kashmirian",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_FOREMAN_TILE": "Laundry Foreman",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_FOREMAN_DESC": "Eliminate a Target while Disguised as Laundry Foreman.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_FOREMAN_NAME": "Eliminate Target while Disguised as Laundry Foreman",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LEAD_ACTOR_TILE": "Lead Actor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LEAD_ACTOR_DESC": "Eliminate a Target while Disguised as Lead Actor.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LEAD_ACTOR_NAME": "Eliminate Target while Disguised as Lead Actor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_PAINTER_TILE": "Painter",
+ "RR_KILLCONDITION_CHASING-A-GHOST_PAINTER_DESC": "Eliminate a Target while Disguised as Painter.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_PAINTER_NAME": "Eliminate Target while Disguised as Painter",
+ "RR_KILLCONDITION_CHASING-A-GHOST_TAILOR_TILE": "Tailor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_TAILOR_DESC": "Eliminate a Target while Disguised as Tailor.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_TAILOR_NAME": "Eliminate Target while Disguised as Tailor",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARBAGE_MAN_TILE": "Garbage Man",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARBAGE_MAN_DESC": "Eliminate a Target while Disguised as Garbage Man.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARBAGE_MAN_NAME": "Eliminate Target while Disguised as Garbage Man",
+ "RR_KILLCONDITION_ANOTHER-LIFE_MAILMAN_TILE": "Mailman",
+ "RR_KILLCONDITION_ANOTHER-LIFE_MAILMAN_DESC": "Eliminate a Target while Disguised as Mailman.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_MAILMAN_NAME": "Eliminate Target while Disguised as Mailman",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CONSTRUCTION_WORKER_TILE": "Construction Worker",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker",
+ "RR_KILLCONDITION_ANOTHER-LIFE_PLUMBER_TILE": "Plumber",
+ "RR_KILLCONDITION_ANOTHER-LIFE_PLUMBER_DESC": "Eliminate a Target while Disguised as Plumber.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_PLUMBER_NAME": "Eliminate Target while Disguised as Plumber",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLICE_DEPUTY_TILE": "Police Deputy",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLICE_DEPUTY_DESC": "Eliminate a Target while Disguised as Police Deputy.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLICE_DEPUTY_NAME": "Eliminate Target while Disguised as Police Deputy",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SERVER_TILE": "Server",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SERVER_DESC": "Eliminate a Target while Disguised as Server.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SERVER_NAME": "Eliminate Target while Disguised as Server",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS_BODYGUARD_TILE": "Janus Bodyguard",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Janus Bodyguard.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS_BODYGUARD_NAME": "Eliminate Target while Disguised as Janus Bodyguard",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CASSIDY_BODYGUARD_TILE": "Cassidy Bodyguard",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CASSIDY_BODYGUARD_DESC": "Eliminate a Target while Disguised as Cassidy Bodyguard.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CASSIDY_BODYGUARD_NAME": "Eliminate Target while Disguised as Cassidy Bodyguard",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_ANOTHER-LIFE_EXTERMINATOR_TILE": "Exterminator",
+ "RR_KILLCONDITION_ANOTHER-LIFE_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator",
+ "RR_KILLCONDITION_ANOTHER-LIFE_BBQ_OWNER_TILE": "BBQ Owner",
+ "RR_KILLCONDITION_ANOTHER-LIFE_BBQ_OWNER_DESC": "Eliminate a Target while Disguised as BBQ Owner.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_BBQ_OWNER_NAME": "Eliminate Target while Disguised as BBQ Owner",
+ "RR_KILLCONDITION_ANOTHER-LIFE_REAL_ESTATE_BROKER_TILE": "Real Estate Broker",
+ "RR_KILLCONDITION_ANOTHER-LIFE_REAL_ESTATE_BROKER_DESC": "Eliminate a Target while Disguised as Real Estate Broker.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_REAL_ESTATE_BROKER_NAME": "Eliminate Target while Disguised as Real Estate Broker",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS'_NURSE_TILE": "Janus' Nurse",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS'_NURSE_DESC": "Eliminate a Target while Disguised as Janus' Nurse.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS'_NURSE_NAME": "Eliminate Target while Disguised as Janus' Nurse",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SHERIFF_MASTERSON_TILE": "Sheriff Masterson",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SHERIFF_MASTERSON_DESC": "Eliminate a Target while Disguised as Sheriff Masterson.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SHERIFF_MASTERSON_NAME": "Eliminate Target while Disguised as Sheriff Masterson",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JAMES_BATTY_TILE": "James Batty",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JAMES_BATTY_DESC": "Eliminate a Target while Disguised as James Batty.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JAMES_BATTY_NAME": "Eliminate Target while Disguised as James Batty",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GUNTHER_MUELLER_TILE": "Gunther Mueller",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GUNTHER_MUELLER_DESC": "Eliminate a Target while Disguised as Gunther Mueller.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GUNTHER_MUELLER_NAME": "Eliminate Target while Disguised as Gunther Mueller",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN'S_ASSISTANT_TILE": "Politician's Assistant",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN'S_ASSISTANT_DESC": "Eliminate a Target while Disguised as Politician's Assistant.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN'S_ASSISTANT_NAME": "Eliminate Target while Disguised as Politician's Assistant",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN_TILE": "Politician",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN_DESC": "Eliminate a Target while Disguised as Politician.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN_NAME": "Eliminate Target while Disguised as Politician",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SPENCER_\"THE_HAMMER\"_GREEN_TILE": "Spencer \"The Hammer\" Green",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SPENCER_\"THE_HAMMER\"_GREEN_DESC": "Eliminate a Target while Disguised as Spencer \"The Hammer\" Green.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SPENCER_\"THE_HAMMER\"_GREEN_NAME": "Eliminate Target while Disguised as Spencer \"The Hammer\" Green",
+ "RR_KILLCONDITION_ANOTHER-LIFE_ARKIAN_ROBES_TILE": "Arkian Robes",
+ "RR_KILLCONDITION_ANOTHER-LIFE_ARKIAN_ROBES_DESC": "Eliminate a Target while Disguised as Arkian Robes.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_ARKIAN_ROBES_NAME": "Eliminate Target while Disguised as Arkian Robes",
+ "RR_KILLCONDITION_ARK-SOCIETY_ENTERTAINER_TILE": "Entertainer",
+ "RR_KILLCONDITION_ARK-SOCIETY_ENTERTAINER_DESC": "Eliminate a Target while Disguised as Entertainer.",
+ "RR_KILLCONDITION_ARK-SOCIETY_ENTERTAINER_NAME": "Eliminate Target while Disguised as Entertainer",
+ "RR_KILLCONDITION_ARK-SOCIETY_BLAKE_NATHANIEL_TILE": "Blake Nathaniel",
+ "RR_KILLCONDITION_ARK-SOCIETY_BLAKE_NATHANIEL_DESC": "Eliminate a Target while Disguised as Blake Nathaniel.",
+ "RR_KILLCONDITION_ARK-SOCIETY_BLAKE_NATHANIEL_NAME": "Eliminate Target while Disguised as Blake Nathaniel",
+ "RR_KILLCONDITION_ARK-SOCIETY_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_ARK-SOCIETY_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_ARK-SOCIETY_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_ARK-SOCIETY_MASTER_OF_CEREMONIES_TILE": "Master of Ceremonies",
+ "RR_KILLCONDITION_ARK-SOCIETY_MASTER_OF_CEREMONIES_DESC": "Eliminate a Target while Disguised as Master of Ceremonies.",
+ "RR_KILLCONDITION_ARK-SOCIETY_MASTER_OF_CEREMONIES_NAME": "Eliminate Target while Disguised as Master of Ceremonies",
+ "RR_KILLCONDITION_ARK-SOCIETY_CUSTODIAN_TILE": "Custodian",
+ "RR_KILLCONDITION_ARK-SOCIETY_CUSTODIAN_DESC": "Eliminate a Target while Disguised as Custodian.",
+ "RR_KILLCONDITION_ARK-SOCIETY_CUSTODIAN_NAME": "Eliminate Target while Disguised as Custodian",
+ "RR_KILLCONDITION_ARK-SOCIETY_BURIAL_ROBES_TILE": "Burial Robes",
+ "RR_KILLCONDITION_ARK-SOCIETY_BURIAL_ROBES_DESC": "Eliminate a Target while Disguised as Burial Robes.",
+ "RR_KILLCONDITION_ARK-SOCIETY_BURIAL_ROBES_NAME": "Eliminate Target while Disguised as Burial Robes",
+ "RR_KILLCONDITION_ARK-SOCIETY_KNIGHT'S_ARMOR_TILE": "Knight's Armor",
+ "RR_KILLCONDITION_ARK-SOCIETY_KNIGHT'S_ARMOR_DESC": "Eliminate a Target while Disguised as Knight's Armor.",
+ "RR_KILLCONDITION_ARK-SOCIETY_KNIGHT'S_ARMOR_NAME": "Eliminate Target while Disguised as Knight's Armor",
+ "RR_KILLCONDITION_ARK-SOCIETY_INITIATE_TILE": "Initiate",
+ "RR_KILLCONDITION_ARK-SOCIETY_INITIATE_DESC": "Eliminate a Target while Disguised as Initiate.",
+ "RR_KILLCONDITION_ARK-SOCIETY_INITIATE_NAME": "Eliminate Target while Disguised as Initiate",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARK_MEMBER_TILE": "Ark Member",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARK_MEMBER_DESC": "Eliminate a Target while Disguised as Ark Member.",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARK_MEMBER_NAME": "Eliminate Target while Disguised as Ark Member",
+ "RR_KILLCONDITION_ARK-SOCIETY_BUTLER_TILE": "Butler",
+ "RR_KILLCONDITION_ARK-SOCIETY_BUTLER_DESC": "Eliminate a Target while Disguised as Butler.",
+ "RR_KILLCONDITION_ARK-SOCIETY_BUTLER_NAME": "Eliminate Target while Disguised as Butler",
+ "RR_KILLCONDITION_ARK-SOCIETY_GUARD_TILE": "Guard",
+ "RR_KILLCONDITION_ARK-SOCIETY_GUARD_DESC": "Eliminate a Target while Disguised as Guard.",
+ "RR_KILLCONDITION_ARK-SOCIETY_GUARD_NAME": "Eliminate Target while Disguised as Guard",
+ "RR_KILLCONDITION_ARK-SOCIETY_RAIDER_TILE": "Raider",
+ "RR_KILLCONDITION_ARK-SOCIETY_RAIDER_DESC": "Eliminate a Target while Disguised as Raider.",
+ "RR_KILLCONDITION_ARK-SOCIETY_RAIDER_NAME": "Eliminate Target while Disguised as Raider",
+ "RR_KILLCONDITION_ARK-SOCIETY_EVENT_STAFF_TILE": "Event Staff",
+ "RR_KILLCONDITION_ARK-SOCIETY_EVENT_STAFF_DESC": "Eliminate a Target while Disguised as Event Staff.",
+ "RR_KILLCONDITION_ARK-SOCIETY_EVENT_STAFF_NAME": "Eliminate Target while Disguised as Event Staff",
+ "RR_KILLCONDITION_ARK-SOCIETY_ELITE_GUARD_TILE": "Elite Guard",
+ "RR_KILLCONDITION_ARK-SOCIETY_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Elite Guard.",
+ "RR_KILLCONDITION_ARK-SOCIETY_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Elite Guard",
+ "RR_KILLCONDITION_ARK-SOCIETY_CASTLE_STAFF_TILE": "Castle Staff",
+ "RR_KILLCONDITION_ARK-SOCIETY_CASTLE_STAFF_DESC": "Eliminate a Target while Disguised as Castle Staff.",
+ "RR_KILLCONDITION_ARK-SOCIETY_CASTLE_STAFF_NAME": "Eliminate Target while Disguised as Castle Staff",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARCHITECT_TILE": "Architect",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARCHITECT_DESC": "Eliminate a Target while Disguised as Architect.",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARCHITECT_NAME": "Eliminate Target while Disguised as Architect",
+ "RR_KILLCONDITION_ARK-SOCIETY_JEBEDIAH_BLOCK_TILE": "Jebediah Block",
+ "RR_KILLCONDITION_ARK-SOCIETY_JEBEDIAH_BLOCK_DESC": "Eliminate a Target while Disguised as Jebediah Block.",
+ "RR_KILLCONDITION_ARK-SOCIETY_JEBEDIAH_BLOCK_NAME": "Eliminate Target while Disguised as Jebediah Block",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_ROBBER_TILE": "Bank Robber",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_ROBBER_DESC": "Eliminate a Target while Disguised as Bank Robber.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_ROBBER_NAME": "Eliminate Target while Disguised as Bank Robber",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_IT_WORKER_TILE": "IT Worker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_IT_WORKER_DESC": "Eliminate a Target while Disguised as IT Worker.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_IT_WORKER_NAME": "Eliminate Target while Disguised as IT Worker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_SECURITY_GUARD_TILE": "Security Guard",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as Security Guard.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as Security Guard",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_HIGH_SECURITY_GUARD_TILE": "High Security Guard",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_HIGH_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as High Security Guard.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_HIGH_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as High Security Guard",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JANITOR_TILE": "Janitor",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JANITOR_DESC": "Eliminate a Target while Disguised as Janitor.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JANITOR_NAME": "Eliminate Target while Disguised as Janitor",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_FIRED_BANKER_TILE": "Fired Banker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_FIRED_BANKER_DESC": "Eliminate a Target while Disguised as Fired Banker.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_FIRED_BANKER_NAME": "Eliminate Target while Disguised as Fired Banker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JOB_APPLICANT_TILE": "Job Applicant",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JOB_APPLICANT_DESC": "Eliminate a Target while Disguised as Job Applicant.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JOB_APPLICANT_NAME": "Eliminate Target while Disguised as Job Applicant",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_TELLER_TILE": "Bank Teller",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_TELLER_DESC": "Eliminate a Target while Disguised as Bank Teller.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_TELLER_NAME": "Eliminate Target while Disguised as Bank Teller",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_INVESTMENT_BANKER_TILE": "Investment Banker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_INVESTMENT_BANKER_DESC": "Eliminate a Target while Disguised as Investment Banker.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_INVESTMENT_BANKER_NAME": "Eliminate Target while Disguised as Investment Banker",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BOAT_CAPTAIN_TILE": "Boat Captain",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BOAT_CAPTAIN_DESC": "Eliminate a Target while Disguised as Boat Captain.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BOAT_CAPTAIN_NAME": "Eliminate Target while Disguised as Boat Captain",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BUTLER_TILE": "Butler",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BUTLER_DESC": "Eliminate a Target while Disguised as Butler.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BUTLER_NAME": "Eliminate Target while Disguised as Butler",
+ "RR_KILLCONDITION_THE-LAST-RESORT_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_THE-LAST-RESORT_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_THE-LAST-RESORT_DR._SINGH_TILE": "Dr. Singh",
+ "RR_KILLCONDITION_THE-LAST-RESORT_DR._SINGH_DESC": "Eliminate a Target while Disguised as Dr. Singh.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_DR._SINGH_NAME": "Eliminate Target while Disguised as Dr. Singh",
+ "RR_KILLCONDITION_THE-LAST-RESORT_GAS_SUIT_TILE": "Gas Suit",
+ "RR_KILLCONDITION_THE-LAST-RESORT_GAS_SUIT_DESC": "Eliminate a Target while Disguised as Gas Suit.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_GAS_SUIT_NAME": "Eliminate Target while Disguised as Gas Suit",
+ "RR_KILLCONDITION_THE-LAST-RESORT_LIFE_GUARD_TILE": "Life Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_LIFE_GUARD_DESC": "Eliminate a Target while Disguised as Life Guard.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_LIFE_GUARD_NAME": "Eliminate Target while Disguised as Life Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_MASSEUR_TILE": "Masseur",
+ "RR_KILLCONDITION_THE-LAST-RESORT_MASSEUR_DESC": "Eliminate a Target while Disguised as Masseur.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_MASSEUR_NAME": "Eliminate Target while Disguised as Masseur",
+ "RR_KILLCONDITION_THE-LAST-RESORT_PERSONAL_TRAINER_TILE": "Personal Trainer",
+ "RR_KILLCONDITION_THE-LAST-RESORT_PERSONAL_TRAINER_DESC": "Eliminate a Target while Disguised as Personal Trainer.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_PERSONAL_TRAINER_NAME": "Eliminate Target while Disguised as Personal Trainer",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_GUARD_TILE": "Resort Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_GUARD_DESC": "Eliminate a Target while Disguised as Resort Guard.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_GUARD_NAME": "Eliminate Target while Disguised as Resort Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_STAFF_TILE": "Resort Staff",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff",
+ "RR_KILLCONDITION_THE-LAST-RESORT_SNORKEL_INSTRUCTOR_TILE": "Snorkel Instructor",
+ "RR_KILLCONDITION_THE-LAST-RESORT_SNORKEL_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Snorkel Instructor.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_SNORKEL_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Snorkel Instructor",
+ "RR_KILLCONDITION_THE-LAST-RESORT_TECH_CREW_TILE": "Tech Crew",
+ "RR_KILLCONDITION_THE-LAST-RESORT_TECH_CREW_DESC": "Eliminate a Target while Disguised as Tech Crew.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_TECH_CREW_NAME": "Eliminate Target while Disguised as Tech Crew",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_GUARD_TILE": "Villa Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_GUARD_DESC": "Eliminate a Target while Disguised as Villa Guard.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_GUARD_NAME": "Eliminate Target while Disguised as Villa Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_STAFF_TILE": "Villa Staff",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_STAFF_DESC": "Eliminate a Target while Disguised as Villa Staff.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_STAFF_NAME": "Eliminate Target while Disguised as Villa Staff",
+ "RR_KILLCONDITION_THE-LAST-RESORT_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_THE-LAST-RESORT_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_SKYDIVING_SUIT_TILE": "Skydiving Suit",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_SKYDIVING_SUIT_DESC": "Eliminate a Target while Disguised as Skydiving Suit.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_SKYDIVING_SUIT_NAME": "Eliminate Target while Disguised as Skydiving Suit",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_ART_CREW_TILE": "Art Crew",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_ART_CREW_DESC": "Eliminate a Target while Disguised as Art Crew.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_ART_CREW_NAME": "Eliminate Target while Disguised as Art Crew",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_SECURITY_TILE": "Event Security",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_SECURITY_DESC": "Eliminate a Target while Disguised as Event Security.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_SECURITY_NAME": "Eliminate Target while Disguised as Event Security",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_STAFF_TILE": "Event Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_STAFF_DESC": "Eliminate a Target while Disguised as Event Staff.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_STAFF_NAME": "Eliminate Target while Disguised as Event Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_FAMOUS_CHEF_TILE": "Famous Chef",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_FAMOUS_CHEF_DESC": "Eliminate a Target while Disguised as Famous Chef.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_FAMOUS_CHEF_NAME": "Eliminate Target while Disguised as Famous Chef",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_HELICOPTER_PILOT_TILE": "Helicopter Pilot",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_INGRAM'S_BODYGUARD_TILE": "Ingram's Bodyguard",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_INGRAM'S_BODYGUARD_DESC": "Eliminate a Target while Disguised as Ingram's Bodyguard.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_INGRAM'S_BODYGUARD_NAME": "Eliminate Target while Disguised as Ingram's Bodyguard",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_MAINTENANCE_STAFF_TILE": "Maintenance Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_MAINTENANCE_STAFF_DESC": "Eliminate a Target while Disguised as Maintenance Staff.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_MAINTENANCE_STAFF_NAME": "Eliminate Target while Disguised as Maintenance Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_GUARD_TILE": "Penthouse Guard",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_GUARD_DESC": "Eliminate a Target while Disguised as Penthouse Guard.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_GUARD_NAME": "Eliminate Target while Disguised as Penthouse Guard",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_STAFF_TILE": "Penthouse Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_STAFF_DESC": "Eliminate a Target while Disguised as Penthouse Staff.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_STAFF_NAME": "Eliminate Target while Disguised as Penthouse Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_THE_ASSASSIN_TILE": "The Assassin",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_THE_ASSASSIN_DESC": "Eliminate a Target while Disguised as The Assassin.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_THE_ASSASSIN_NAME": "Eliminate Target while Disguised as The Assassin",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_LAWYER_TILE": "Lawyer",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_LAWYER_DESC": "Eliminate a Target while Disguised as Lawyer.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_LAWYER_NAME": "Eliminate Target while Disguised as Lawyer",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_GUARD_TILE": "Mansion Guard",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_GUARD_DESC": "Eliminate a Target while Disguised as Mansion Guard.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_GUARD_NAME": "Eliminate Target while Disguised as Mansion Guard",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_STAFF_TILE": "Mansion Staff",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PHOTOGRAPHER_TILE": "Photographer",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PHOTOGRAPHER_DESC": "Eliminate a Target while Disguised as Photographer.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PHOTOGRAPHER_NAME": "Eliminate Target while Disguised as Photographer",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PRIVATE_INVESTIGATOR_TILE": "Private Investigator",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PRIVATE_INVESTIGATOR_DESC": "Eliminate a Target while Disguised as Private Investigator.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PRIVATE_INVESTIGATOR_NAME": "Eliminate Target while Disguised as Private Investigator",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_UNDERTAKER_TILE": "Undertaker",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_UNDERTAKER_DESC": "Eliminate a Target while Disguised as Undertaker.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_UNDERTAKER_NAME": "Eliminate Target while Disguised as Undertaker",
+ "RR_KILLCONDITION_APEX-PREDATOR_BARTENDER_TILE": "Bartender",
+ "RR_KILLCONDITION_APEX-PREDATOR_BARTENDER_DESC": "Eliminate a Target while Disguised as Bartender.",
+ "RR_KILLCONDITION_APEX-PREDATOR_BARTENDER_NAME": "Eliminate Target while Disguised as Bartender",
+ "RR_KILLCONDITION_APEX-PREDATOR_BIKER_TILE": "Biker",
+ "RR_KILLCONDITION_APEX-PREDATOR_BIKER_DESC": "Eliminate a Target while Disguised as Biker.",
+ "RR_KILLCONDITION_APEX-PREDATOR_BIKER_NAME": "Eliminate Target while Disguised as Biker",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_CREW_TILE": "Club Crew",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_CREW_DESC": "Eliminate a Target while Disguised as Club Crew.",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_CREW_NAME": "Eliminate Target while Disguised as Club Crew",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_SECURITY_TILE": "Club Security",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_SECURITY_DESC": "Eliminate a Target while Disguised as Club Security.",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_SECURITY_NAME": "Eliminate Target while Disguised as Club Security",
+ "RR_KILLCONDITION_APEX-PREDATOR_DEALER_TILE": "Dealer",
+ "RR_KILLCONDITION_APEX-PREDATOR_DEALER_DESC": "Eliminate a Target while Disguised as Dealer.",
+ "RR_KILLCONDITION_APEX-PREDATOR_DEALER_NAME": "Eliminate Target while Disguised as Dealer",
+ "RR_KILLCONDITION_APEX-PREDATOR_DELIVERY_GUY_TILE": "Delivery Guy",
+ "RR_KILLCONDITION_APEX-PREDATOR_DELIVERY_GUY_DESC": "Eliminate a Target while Disguised as Delivery Guy.",
+ "RR_KILLCONDITION_APEX-PREDATOR_DELIVERY_GUY_NAME": "Eliminate Target while Disguised as Delivery Guy",
+ "RR_KILLCONDITION_APEX-PREDATOR_DJ_TILE": "DJ",
+ "RR_KILLCONDITION_APEX-PREDATOR_DJ_DESC": "Eliminate a Target while Disguised as DJ.",
+ "RR_KILLCONDITION_APEX-PREDATOR_DJ_NAME": "Eliminate Target while Disguised as DJ",
+ "RR_KILLCONDITION_APEX-PREDATOR_FLORIDA_MAN_TILE": "Florida Man",
+ "RR_KILLCONDITION_APEX-PREDATOR_FLORIDA_MAN_DESC": "Eliminate a Target while Disguised as Florida Man.",
+ "RR_KILLCONDITION_APEX-PREDATOR_FLORIDA_MAN_NAME": "Eliminate Target while Disguised as Florida Man",
+ "RR_KILLCONDITION_APEX-PREDATOR_ROLF_HIRSCHMÜLLER_TILE": "Rolf Hirschmüller",
+ "RR_KILLCONDITION_APEX-PREDATOR_ROLF_HIRSCHMÜLLER_DESC": "Eliminate a Target while Disguised as Rolf Hirschmüller.",
+ "RR_KILLCONDITION_APEX-PREDATOR_ROLF_HIRSCHMÜLLER_NAME": "Eliminate Target while Disguised as Rolf Hirschmüller",
+ "RR_KILLCONDITION_APEX-PREDATOR_TECHNICIAN_TILE": "Technician",
+ "RR_KILLCONDITION_APEX-PREDATOR_TECHNICIAN_DESC": "Eliminate a Target while Disguised as Technician.",
+ "RR_KILLCONDITION_APEX-PREDATOR_TECHNICIAN_NAME": "Eliminate Target while Disguised as Technician",
+ "RR_KILLCONDITION_END-OF-AN-ERA_BLOCK_GUARD_TILE": "Block Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_BLOCK_GUARD_DESC": "Eliminate a Target while Disguised as Block Guard.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_BLOCK_GUARD_NAME": "Eliminate Target while Disguised as Block Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_DUMPLING_COOK_TILE": "Dumpling Cook",
+ "RR_KILLCONDITION_END-OF-AN-ERA_DUMPLING_COOK_DESC": "Eliminate a Target while Disguised as Dumpling Cook.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_DUMPLING_COOK_NAME": "Eliminate Target while Disguised as Dumpling Cook",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ANALYST_TILE": "Facility Analyst",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ANALYST_DESC": "Eliminate a Target while Disguised as Facility Analyst.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ANALYST_NAME": "Eliminate Target while Disguised as Facility Analyst",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ENGINEER_TILE": "Facility Engineer",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ENGINEER_DESC": "Eliminate a Target while Disguised as Facility Engineer.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ENGINEER_NAME": "Eliminate Target while Disguised as Facility Engineer",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_GUARD_TILE": "Facility Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_GUARD_DESC": "Eliminate a Target while Disguised as Facility Guard.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_GUARD_NAME": "Eliminate Target while Disguised as Facility Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_SECURITY_TILE": "Facility Security",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_SECURITY_DESC": "Eliminate a Target while Disguised as Facility Security.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_SECURITY_NAME": "Eliminate Target while Disguised as Facility Security",
+ "RR_KILLCONDITION_END-OF-AN-ERA_STREET_GUARD_TILE": "Street Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_STREET_GUARD_DESC": "Eliminate a Target while Disguised as Street Guard.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_STREET_GUARD_NAME": "Eliminate Target while Disguised as Street Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_PERFECT_TEST_SUBJECT_TILE": "Perfect Test Subject",
+ "RR_KILLCONDITION_END-OF-AN-ERA_PERFECT_TEST_SUBJECT_DESC": "Eliminate a Target while Disguised as Perfect Test Subject.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_PERFECT_TEST_SUBJECT_NAME": "Eliminate Target while Disguised as Perfect Test Subject",
+ "RR_KILLCONDITION_END-OF-AN-ERA_RESEARCHER_TILE": "Researcher",
+ "RR_KILLCONDITION_END-OF-AN-ERA_RESEARCHER_DESC": "Eliminate a Target while Disguised as Researcher.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_RESEARCHER_NAME": "Eliminate Target while Disguised as Researcher",
+ "RR_KILLCONDITION_END-OF-AN-ERA_HOMELESS_PERSON_TILE": "Homeless Person",
+ "RR_KILLCONDITION_END-OF-AN-ERA_HOMELESS_PERSON_DESC": "Eliminate a Target while Disguised as Homeless Person.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_HOMELESS_PERSON_NAME": "Eliminate Target while Disguised as Homeless Person",
+ "RR_KILLCONDITION_END-OF-AN-ERA_THE_BOARD_MEMBER_TILE": "The Board Member",
+ "RR_KILLCONDITION_END-OF-AN-ERA_THE_BOARD_MEMBER_DESC": "Eliminate a Target while Disguised as The Board Member.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_THE_BOARD_MEMBER_NAME": "Eliminate Target while Disguised as The Board Member",
+ "RR_KILLCONDITION_THE-FAREWELL_ASADO_CHEF_TILE": "Asado Chef",
+ "RR_KILLCONDITION_THE-FAREWELL_ASADO_CHEF_DESC": "Eliminate a Target while Disguised as Asado Chef.",
+ "RR_KILLCONDITION_THE-FAREWELL_ASADO_CHEF_NAME": "Eliminate Target while Disguised as Asado Chef",
+ "RR_KILLCONDITION_THE-FAREWELL_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_THE-FAREWELL_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_THE-FAREWELL_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_THE-FAREWELL_CHIEF_WINEMAKER_TILE": "Chief Winemaker",
+ "RR_KILLCONDITION_THE-FAREWELL_CHIEF_WINEMAKER_DESC": "Eliminate a Target while Disguised as Chief Winemaker.",
+ "RR_KILLCONDITION_THE-FAREWELL_CHIEF_WINEMAKER_NAME": "Eliminate Target while Disguised as Chief Winemaker",
+ "RR_KILLCONDITION_THE-FAREWELL_WINERY_WORKER_TILE": "Winery Worker",
+ "RR_KILLCONDITION_THE-FAREWELL_WINERY_WORKER_DESC": "Eliminate a Target while Disguised as Winery Worker.",
+ "RR_KILLCONDITION_THE-FAREWELL_WINERY_WORKER_NAME": "Eliminate Target while Disguised as Winery Worker",
+ "RR_KILLCONDITION_THE-FAREWELL_MERCENARY_TILE": "Mercenary",
+ "RR_KILLCONDITION_THE-FAREWELL_MERCENARY_DESC": "Eliminate a Target while Disguised as Mercenary.",
+ "RR_KILLCONDITION_THE-FAREWELL_MERCENARY_NAME": "Eliminate Target while Disguised as Mercenary",
+ "RR_KILLCONDITION_THE-FAREWELL_LAWYER_TILE": "Lawyer",
+ "RR_KILLCONDITION_THE-FAREWELL_LAWYER_DESC": "Eliminate a Target while Disguised as Lawyer.",
+ "RR_KILLCONDITION_THE-FAREWELL_LAWYER_NAME": "Eliminate Target while Disguised as Lawyer",
+ "RR_KILLCONDITION_THE-FAREWELL_GAUCHO_TILE": "Gaucho",
+ "RR_KILLCONDITION_THE-FAREWELL_GAUCHO_DESC": "Eliminate a Target while Disguised as Gaucho.",
+ "RR_KILLCONDITION_THE-FAREWELL_GAUCHO_NAME": "Eliminate Target while Disguised as Gaucho",
+ "RR_KILLCONDITION_THE-FAREWELL_SOMMELIER_TILE": "Sommelier",
+ "RR_KILLCONDITION_THE-FAREWELL_SOMMELIER_DESC": "Eliminate a Target while Disguised as Sommelier.",
+ "RR_KILLCONDITION_THE-FAREWELL_SOMMELIER_NAME": "Eliminate Target while Disguised as Sommelier",
+ "RR_KILLCONDITION_THE-FAREWELL_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_THE-FAREWELL_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_THE-FAREWELL_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_THE-FAREWELL_HEAD_OF_SECURITY_TILE": "Head of Security",
+ "RR_KILLCONDITION_THE-FAREWELL_HEAD_OF_SECURITY_DESC": "Eliminate a Target while Disguised as Head of Security.",
+ "RR_KILLCONDITION_THE-FAREWELL_HEAD_OF_SECURITY_NAME": "Eliminate Target while Disguised as Head of Security",
+ "RR_KILLCONDITION_THE-FAREWELL_PROVIDENCE_HERALD_TILE": "Providence Herald",
+ "RR_KILLCONDITION_THE-FAREWELL_PROVIDENCE_HERALD_DESC": "Eliminate a Target while Disguised as Providence Herald.",
+ "RR_KILLCONDITION_THE-FAREWELL_PROVIDENCE_HERALD_NAME": "Eliminate Target while Disguised as Providence Herald",
+ "RR_KILLCONDITION_THE-FAREWELL_CORVO_BLACK_TILE": "Corvo Black",
+ "RR_KILLCONDITION_THE-FAREWELL_CORVO_BLACK_DESC": "Eliminate a Target while Disguised as Corvo Black.",
+ "RR_KILLCONDITION_THE-FAREWELL_CORVO_BLACK_NAME": "Eliminate Target while Disguised as Corvo Black",
+ "RR_KILLCONDITION_THE-FAREWELL_TANGO_MUSICIAN_TILE": "Tango Musician",
+ "RR_KILLCONDITION_THE-FAREWELL_TANGO_MUSICIAN_DESC": "Eliminate a Target while Disguised as Tango Musician.",
+ "RR_KILLCONDITION_THE-FAREWELL_TANGO_MUSICIAN_NAME": "Eliminate Target while Disguised as Tango Musician",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_COOK_TILE": "Cook",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_COOK_DESC": "Eliminate a Target while Disguised as Cook.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_COOK_NAME": "Eliminate Target while Disguised as Cook",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_ENGINEER_TILE": "Engineer",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_ENGINEER_DESC": "Eliminate a Target while Disguised as Engineer.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_ENGINEER_NAME": "Eliminate Target while Disguised as Engineer",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_HIPPIE_TILE": "Hippie",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_HIPPIE_DESC": "Eliminate a Target while Disguised as Hippie.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_HIPPIE_NAME": "Eliminate Target while Disguised as Hippie",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_METAL_WORKER_TILE": "Metal Worker",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_METAL_WORKER_DESC": "Eliminate a Target while Disguised as Metal Worker.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_METAL_WORKER_NAME": "Eliminate Target while Disguised as Metal Worker",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_MILITIA_SOLDIER_TILE": "Militia Soldier",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_MILITIA_SOLDIER_DESC": "Eliminate a Target while Disguised as Militia Soldier.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_MILITIA_SOLDIER_NAME": "Eliminate Target while Disguised as Militia Soldier",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_PIRATE_TILE": "Pirate",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_PIRATE_DESC": "Eliminate a Target while Disguised as Pirate.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_PIRATE_NAME": "Eliminate Target while Disguised as Pirate",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRPLANE_MECHANIC_TILE": "Airplane Mechanic",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRPLANE_MECHANIC_DESC": "Eliminate a Target while Disguised as Airplane Mechanic.",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRPLANE_MECHANIC_NAME": "Eliminate Target while Disguised as Airplane Mechanic",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRFIELD_SECURITY_TILE": "Airfield Security",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRFIELD_SECURITY_DESC": "Eliminate a Target while Disguised as Airfield Security.",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRFIELD_SECURITY_NAME": "Eliminate Target while Disguised as Airfield Security",
+ "RR_KILLCONDITION_THE-FINAL-TEST_SOVIET_SOLDIER_TILE": "Soviet Soldier",
+ "RR_KILLCONDITION_THE-FINAL-TEST_SOVIET_SOLDIER_DESC": "Eliminate a Target while Disguised as Soviet Soldier.",
+ "RR_KILLCONDITION_THE-FINAL-TEST_SOVIET_SOLDIER_NAME": "Eliminate Target while Disguised as Soviet Soldier",
+ "RR_KILLCONDITION_THE-FINAL-TEST_KGB_OFFICER_TILE": "KGB Officer",
+ "RR_KILLCONDITION_THE-FINAL-TEST_KGB_OFFICER_DESC": "Eliminate a Target while Disguised as KGB Officer.",
+ "RR_KILLCONDITION_THE-FINAL-TEST_KGB_OFFICER_NAME": "Eliminate Target while Disguised as KGB Officer",
+ "RR_KILLCONDITION_THE-ICON_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant",
+ "RR_KILLCONDITION_THE-ICON_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.",
+ "RR_KILLCONDITION_THE-ICON_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant",
+ "RR_KILLCONDITION_THE-ICON_MOVIE_CREW_TILE": "Movie Crew",
+ "RR_KILLCONDITION_THE-ICON_MOVIE_CREW_DESC": "Eliminate a Target while Disguised as Movie Crew.",
+ "RR_KILLCONDITION_THE-ICON_MOVIE_CREW_NAME": "Eliminate Target while Disguised as Movie Crew",
+ "RR_KILLCONDITION_THE-ICON_SFX_CREW_TILE": "SFX Crew",
+ "RR_KILLCONDITION_THE-ICON_SFX_CREW_DESC": "Eliminate a Target while Disguised as SFX Crew.",
+ "RR_KILLCONDITION_THE-ICON_SFX_CREW_NAME": "Eliminate Target while Disguised as SFX Crew",
+ "RR_KILLCONDITION_THE-ICON_SECURITY_TILE": "Security",
+ "RR_KILLCONDITION_THE-ICON_SECURITY_DESC": "Eliminate a Target while Disguised as Security.",
+ "RR_KILLCONDITION_THE-ICON_SECURITY_NAME": "Eliminate Target while Disguised as Security",
+ "RR_KILLCONDITION_LANDSLIDE_STAGE_CREW_TILE": "Stage Crew",
+ "RR_KILLCONDITION_LANDSLIDE_STAGE_CREW_DESC": "Eliminate a Target while Disguised as Stage Crew.",
+ "RR_KILLCONDITION_LANDSLIDE_STAGE_CREW_NAME": "Eliminate Target while Disguised as Stage Crew",
+ "RR_KILLCONDITION_LANDSLIDE_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_LANDSLIDE_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_LANDSLIDE_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_LANDSLIDE_SECURITY_TILE": "Security",
+ "RR_KILLCONDITION_LANDSLIDE_SECURITY_DESC": "Eliminate a Target while Disguised as Security.",
+ "RR_KILLCONDITION_LANDSLIDE_SECURITY_NAME": "Eliminate Target while Disguised as Security",
+ "RR_KILLCONDITION_LANDSLIDE_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant",
+ "RR_KILLCONDITION_LANDSLIDE_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.",
+ "RR_KILLCONDITION_LANDSLIDE_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant",
+ "RR_KILLCONDITION_LANDSLIDE_RED_PLUMBER_TILE": "Red Plumber",
+ "RR_KILLCONDITION_LANDSLIDE_RED_PLUMBER_DESC": "Eliminate a Target while Disguised as Red Plumber.",
+ "RR_KILLCONDITION_LANDSLIDE_RED_PLUMBER_NAME": "Eliminate Target while Disguised as Red Plumber",
+ "RR_KILLCONDITION_LANDSLIDE_CHURCH_STAFF_TILE": "Church Staff",
+ "RR_KILLCONDITION_LANDSLIDE_CHURCH_STAFF_DESC": "Eliminate a Target while Disguised as Church Staff.",
+ "RR_KILLCONDITION_LANDSLIDE_CHURCH_STAFF_NAME": "Eliminate Target while Disguised as Church Staff",
+ "RR_KILLCONDITION_LANDSLIDE_PRIEST_TILE": "Priest",
+ "RR_KILLCONDITION_LANDSLIDE_PRIEST_DESC": "Eliminate a Target while Disguised as Priest.",
+ "RR_KILLCONDITION_LANDSLIDE_PRIEST_NAME": "Eliminate Target while Disguised as Priest",
+ "RR_KILLCONDITION_LANDSLIDE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_LANDSLIDE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_LANDSLIDE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_LANDSLIDE_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_LANDSLIDE_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_LANDSLIDE_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_LANDSLIDE_SALVATORE_BRAVUOMO_TILE": "Salvatore Bravuomo",
+ "RR_KILLCONDITION_LANDSLIDE_SALVATORE_BRAVUOMO_DESC": "Eliminate a Target while Disguised as Salvatore Bravuomo.",
+ "RR_KILLCONDITION_LANDSLIDE_SALVATORE_BRAVUOMO_NAME": "Eliminate Target while Disguised as Salvatore Bravuomo",
+ "RR_KILLCONDITION_LANDSLIDE_PHOTOGRAPHER_TILE": "Photographer",
+ "RR_KILLCONDITION_LANDSLIDE_PHOTOGRAPHER_DESC": "Eliminate a Target while Disguised as Photographer.",
+ "RR_KILLCONDITION_LANDSLIDE_PHOTOGRAPHER_NAME": "Eliminate Target while Disguised as Photographer",
+ "RR_KILLCONDITION_LANDSLIDE_GREEN_PLUMBER_TILE": "Green Plumber",
+ "RR_KILLCONDITION_LANDSLIDE_GREEN_PLUMBER_DESC": "Eliminate a Target while Disguised as Green Plumber.",
+ "RR_KILLCONDITION_LANDSLIDE_GREEN_PLUMBER_NAME": "Eliminate Target while Disguised as Green Plumber",
+ "RR_KILLCONDITION_LANDSLIDE_BOHEMIAN_TILE": "Bohemian",
+ "RR_KILLCONDITION_LANDSLIDE_BOHEMIAN_DESC": "Eliminate a Target while Disguised as Bohemian.",
+ "RR_KILLCONDITION_LANDSLIDE_BOHEMIAN_NAME": "Eliminate Target while Disguised as Bohemian",
+ "RR_KILLCONDITION_THE-AUTHOR_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_THE-AUTHOR_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_THE-AUTHOR_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_THE-AUTHOR_BOHEMIAN_TILE": "Bohemian",
+ "RR_KILLCONDITION_THE-AUTHOR_BOHEMIAN_DESC": "Eliminate a Target while Disguised as Bohemian.",
+ "RR_KILLCONDITION_THE-AUTHOR_BOHEMIAN_NAME": "Eliminate Target while Disguised as Bohemian",
+ "RR_KILLCONDITION_THE-AUTHOR_BROTHER_AKRAM_TILE": "Brother Akram",
+ "RR_KILLCONDITION_THE-AUTHOR_BROTHER_AKRAM_DESC": "Eliminate a Target while Disguised as Brother Akram.",
+ "RR_KILLCONDITION_THE-AUTHOR_BROTHER_AKRAM_NAME": "Eliminate Target while Disguised as Brother Akram",
+ "RR_KILLCONDITION_THE-AUTHOR_CRAIG_BLACK_TILE": "Craig Black",
+ "RR_KILLCONDITION_THE-AUTHOR_CRAIG_BLACK_DESC": "Eliminate a Target while Disguised as Craig Black.",
+ "RR_KILLCONDITION_THE-AUTHOR_CRAIG_BLACK_NAME": "Eliminate Target while Disguised as Craig Black",
+ "RR_KILLCONDITION_THE-AUTHOR_CHURCH_STAFF_TILE": "Church Staff",
+ "RR_KILLCONDITION_THE-AUTHOR_CHURCH_STAFF_DESC": "Eliminate a Target while Disguised as Church Staff.",
+ "RR_KILLCONDITION_THE-AUTHOR_CHURCH_STAFF_NAME": "Eliminate Target while Disguised as Church Staff",
+ "RR_KILLCONDITION_THE-AUTHOR_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_THE-AUTHOR_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_THE-AUTHOR_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_THE-AUTHOR_RED_PLUMBER_TILE": "Red Plumber",
+ "RR_KILLCONDITION_THE-AUTHOR_RED_PLUMBER_DESC": "Eliminate a Target while Disguised as Red Plumber.",
+ "RR_KILLCONDITION_THE-AUTHOR_RED_PLUMBER_NAME": "Eliminate Target while Disguised as Red Plumber",
+ "RR_KILLCONDITION_THE-AUTHOR_HOUSEKEEPER_TILE": "Housekeeper",
+ "RR_KILLCONDITION_THE-AUTHOR_HOUSEKEEPER_DESC": "Eliminate a Target while Disguised as Housekeeper.",
+ "RR_KILLCONDITION_THE-AUTHOR_HOUSEKEEPER_NAME": "Eliminate Target while Disguised as Housekeeper",
+ "RR_KILLCONDITION_THE-AUTHOR_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant",
+ "RR_KILLCONDITION_THE-AUTHOR_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.",
+ "RR_KILLCONDITION_THE-AUTHOR_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant",
+ "RR_KILLCONDITION_THE-AUTHOR_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_THE-AUTHOR_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_THE-AUTHOR_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_THE-AUTHOR_SALVATORE_BRAVUOMO_TILE": "Salvatore Bravuomo",
+ "RR_KILLCONDITION_THE-AUTHOR_SALVATORE_BRAVUOMO_DESC": "Eliminate a Target while Disguised as Salvatore Bravuomo.",
+ "RR_KILLCONDITION_THE-AUTHOR_SALVATORE_BRAVUOMO_NAME": "Eliminate Target while Disguised as Salvatore Bravuomo",
+ "RR_KILLCONDITION_THE-AUTHOR_SUPER_FAN_TILE": "Super Fan",
+ "RR_KILLCONDITION_THE-AUTHOR_SUPER_FAN_DESC": "Eliminate a Target while Disguised as Super Fan.",
+ "RR_KILLCONDITION_THE-AUTHOR_SUPER_FAN_NAME": "Eliminate Target while Disguised as Super Fan",
+ "RR_KILLCONDITION_THE-AUTHOR_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_THE-AUTHOR_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_THE-AUTHOR_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_THE-AUTHOR_SFX_CREW_TILE": "SFX Crew",
+ "RR_KILLCONDITION_THE-AUTHOR_SFX_CREW_DESC": "Eliminate a Target while Disguised as SFX Crew.",
+ "RR_KILLCONDITION_THE-AUTHOR_SFX_CREW_NAME": "Eliminate Target while Disguised as SFX Crew",
+ "RR_KILLCONDITION_THE-AUTHOR_GREEN_PLUMBER_TILE": "Green Plumber",
+ "RR_KILLCONDITION_THE-AUTHOR_GREEN_PLUMBER_DESC": "Eliminate a Target while Disguised as Green Plumber.",
+ "RR_KILLCONDITION_THE-AUTHOR_GREEN_PLUMBER_NAME": "Eliminate Target while Disguised as Green Plumber",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_SHOPKEEPER_TILE": "Shopkeeper",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_SHOPKEEPER_DESC": "Eliminate a Target while Disguised as Shopkeeper.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_SHOPKEEPER_NAME": "Eliminate Target while Disguised as Shopkeeper",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_MILITARY_SOLDIER_TILE": "Military Soldier",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_MILITARY_SOLDIER_DESC": "Eliminate a Target while Disguised as Military Soldier.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_MILITARY_SOLDIER_NAME": "Eliminate Target while Disguised as Military Soldier",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FORTUNE_TELLER_TILE": "Fortune Teller",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FORTUNE_TELLER_DESC": "Eliminate a Target while Disguised as Fortune Teller.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FORTUNE_TELLER_NAME": "Eliminate Target while Disguised as Fortune Teller",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_BODYGUARD_TILE": "Cult Bodyguard",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_BODYGUARD_DESC": "Eliminate a Target while Disguised as Cult Bodyguard.",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_BODYGUARD_NAME": "Eliminate Target while Disguised as Cult Bodyguard",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_INITIATE_TILE": "Cult Initiate",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_INITIATE_DESC": "Eliminate a Target while Disguised as Cult Initiate.",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_INITIATE_NAME": "Eliminate Target while Disguised as Cult Initiate",
+ "RR_KILLCONDITION_THE-SOURCE_EXTERMINATOR_TILE": "Exterminator",
+ "RR_KILLCONDITION_THE-SOURCE_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.",
+ "RR_KILLCONDITION_THE-SOURCE_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator",
+ "RR_KILLCONDITION_THE-SOURCE_GROUNDSKEEPER_TILE": "Groundskeeper",
+ "RR_KILLCONDITION_THE-SOURCE_GROUNDSKEEPER_DESC": "Eliminate a Target while Disguised as Groundskeeper.",
+ "RR_KILLCONDITION_THE-SOURCE_GROUNDSKEEPER_NAME": "Eliminate Target while Disguised as Groundskeeper",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_SECURITY_TILE": "Hotel Security",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_SECURITY_DESC": "Eliminate a Target while Disguised as Hotel Security.",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_SECURITY_NAME": "Eliminate Target while Disguised as Hotel Security",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_STAFF_TILE": "Hotel Staff",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_STAFF_DESC": "Eliminate a Target while Disguised as Hotel Staff.",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_STAFF_NAME": "Eliminate Target while Disguised as Hotel Staff",
+ "RR_KILLCONDITION_THE-SOURCE_JORDAN_CROSS'_BODYGUARD_TILE": "Jordan Cross' Bodyguard",
+ "RR_KILLCONDITION_THE-SOURCE_JORDAN_CROSS'_BODYGUARD_DESC": "Eliminate a Target while Disguised as Jordan Cross' Bodyguard.",
+ "RR_KILLCONDITION_THE-SOURCE_JORDAN_CROSS'_BODYGUARD_NAME": "Eliminate Target while Disguised as Jordan Cross' Bodyguard",
+ "RR_KILLCONDITION_THE-SOURCE_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_THE-SOURCE_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_THE-SOURCE_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_THE-SOURCE_MILITIA_SOLDIER_TILE": "Militia Soldier",
+ "RR_KILLCONDITION_THE-SOURCE_MILITIA_SOLDIER_DESC": "Eliminate a Target while Disguised as Militia Soldier.",
+ "RR_KILLCONDITION_THE-SOURCE_MILITIA_SOLDIER_NAME": "Eliminate Target while Disguised as Militia Soldier",
+ "RR_KILLCONDITION_THE-SOURCE_RECORDING_CREW_TILE": "Recording Crew",
+ "RR_KILLCONDITION_THE-SOURCE_RECORDING_CREW_DESC": "Eliminate a Target while Disguised as Recording Crew.",
+ "RR_KILLCONDITION_THE-SOURCE_RECORDING_CREW_NAME": "Eliminate Target while Disguised as Recording Crew",
+ "RR_KILLCONDITION_THE-SOURCE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_THE-SOURCE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_THE-SOURCE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_PATIENT-ZERO_PATIENT_TILE": "Patient",
+ "RR_KILLCONDITION_PATIENT-ZERO_PATIENT_DESC": "Eliminate a Target while Disguised as Patient.",
+ "RR_KILLCONDITION_PATIENT-ZERO_PATIENT_NAME": "Eliminate Target while Disguised as Patient",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_STAFF_TILE": "Resort Staff",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff",
+ "RR_KILLCONDITION_PATIENT-ZERO_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_PATIENT-ZERO_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_PATIENT-ZERO_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_PATIENT-ZERO_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_PATIENT-ZERO_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_PATIENT-ZERO_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_SECURITY_TILE": "Resort Security",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_SECURITY_DESC": "Eliminate a Target while Disguised as Resort Security.",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_SECURITY_NAME": "Eliminate Target while Disguised as Resort Security",
+ "RR_KILLCONDITION_PATIENT-ZERO_DOCTOR_TILE": "Doctor",
+ "RR_KILLCONDITION_PATIENT-ZERO_DOCTOR_DESC": "Eliminate a Target while Disguised as Doctor.",
+ "RR_KILLCONDITION_PATIENT-ZERO_DOCTOR_NAME": "Eliminate Target while Disguised as Doctor",
+ "RR_KILLCONDITION_PATIENT-ZERO_MORGUE_DOCTOR_TILE": "Morgue Doctor",
+ "RR_KILLCONDITION_PATIENT-ZERO_MORGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Morgue Doctor.",
+ "RR_KILLCONDITION_PATIENT-ZERO_MORGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Morgue Doctor",
+ "RR_KILLCONDITION_PATIENT-ZERO_SURGEON_TILE": "Surgeon",
+ "RR_KILLCONDITION_PATIENT-ZERO_SURGEON_DESC": "Eliminate a Target while Disguised as Surgeon.",
+ "RR_KILLCONDITION_PATIENT-ZERO_SURGEON_NAME": "Eliminate Target while Disguised as Surgeon",
+ "RR_KILLCONDITION_PATIENT-ZERO_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_PATIENT-ZERO_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_PATIENT-ZERO_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_PATIENT-ZERO_HOSPITAL_DIRECTOR_TILE": "Hospital Director",
+ "RR_KILLCONDITION_PATIENT-ZERO_HOSPITAL_DIRECTOR_DESC": "Eliminate a Target while Disguised as Hospital Director.",
+ "RR_KILLCONDITION_PATIENT-ZERO_HOSPITAL_DIRECTOR_NAME": "Eliminate Target while Disguised as Hospital Director",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_TILE": "VIP Patient",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_DESC": "Eliminate a Target while Disguised as VIP Patient.",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_NAME": "Eliminate Target while Disguised as VIP Patient",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_(AMOS_DEXTER)_TILE": "VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_(AMOS_DEXTER)_DESC": "Eliminate a Target while Disguised as VIP Patient (Amos Dexter).",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_(AMOS_DEXTER)_NAME": "Eliminate Target while Disguised as VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_PATIENT-ZERO_YOGA_INSTRUCTOR_TILE": "Yoga Instructor",
+ "RR_KILLCONDITION_PATIENT-ZERO_YOGA_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Yoga Instructor.",
+ "RR_KILLCONDITION_PATIENT-ZERO_YOGA_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Yoga Instructor",
+ "RR_KILLCONDITION_PATIENT-ZERO_HELICOPTER_PILOT_TILE": "Helicopter Pilot",
+ "RR_KILLCONDITION_PATIENT-ZERO_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.",
+ "RR_KILLCONDITION_PATIENT-ZERO_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot",
+ "RR_KILLCONDITION_PATIENT-ZERO_MOTORCYCLIST_TILE": "Motorcyclist",
+ "RR_KILLCONDITION_PATIENT-ZERO_MOTORCYCLIST_DESC": "Eliminate a Target while Disguised as Motorcyclist.",
+ "RR_KILLCONDITION_PATIENT-ZERO_MOTORCYCLIST_NAME": "Eliminate Target while Disguised as Motorcyclist",
+ "RR_KILLCONDITION_PATIENT-ZERO_BIO_SUIT_TILE": "Bio Suit",
+ "RR_KILLCONDITION_PATIENT-ZERO_BIO_SUIT_DESC": "Eliminate a Target while Disguised as Bio Suit.",
+ "RR_KILLCONDITION_PATIENT-ZERO_BIO_SUIT_NAME": "Eliminate Target while Disguised as Bio Suit",
+ "RR_KILLCONDITION_PATIENT-ZERO_HEAD_RESEARCHER_TILE": "Head Researcher",
+ "RR_KILLCONDITION_PATIENT-ZERO_HEAD_RESEARCHER_DESC": "Eliminate a Target while Disguised as Head Researcher.",
+ "RR_KILLCONDITION_PATIENT-ZERO_HEAD_RESEARCHER_NAME": "Eliminate Target while Disguised as Head Researcher",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_PALACE_STAFF_TILE": "Palace Staff",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_PALACE_STAFF_DESC": "Eliminate a Target while Disguised as Palace Staff.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_PALACE_STAFF_NAME": "Eliminate Target while Disguised as Palace Staff",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_AUCTION_STAFF_TILE": "Auction Staff",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_AUCTION_STAFF_DESC": "Eliminate a Target while Disguised as Auction Staff.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_AUCTION_STAFF_NAME": "Eliminate Target while Disguised as Auction Staff",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_STYLIST_TILE": "Stylist",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_STYLIST_DESC": "Eliminate a Target while Disguised as Stylist.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_STYLIST_NAME": "Eliminate Target while Disguised as Stylist",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_TECH_CREW_TILE": "Tech Crew",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_TECH_CREW_DESC": "Eliminate a Target while Disguised as Tech Crew.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_TECH_CREW_NAME": "Eliminate Target while Disguised as Tech Crew",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SECURITY_GUARD_TILE": "Security Guard",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as Security Guard.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as Security Guard",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CICADA_BODYGUARD_TILE": "CICADA Bodyguard",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CICADA_BODYGUARD_DESC": "Eliminate a Target while Disguised as CICADA Bodyguard.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CICADA_BODYGUARD_NAME": "Eliminate Target while Disguised as CICADA Bodyguard",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_HELMUT_KRUGER_TILE": "Helmut Kruger",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_HELMUT_KRUGER_DESC": "Eliminate a Target while Disguised as Helmut Kruger.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_HELMUT_KRUGER_NAME": "Eliminate Target while Disguised as Helmut Kruger",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SHEIKH_SALMAN_AL-GHAZALI_TILE": "Sheikh Salman Al-Ghazali",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SHEIKH_SALMAN_AL-GHAZALI_DESC": "Eliminate a Target while Disguised as Sheikh Salman Al-Ghazali.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SHEIKH_SALMAN_AL-GHAZALI_NAME": "Eliminate Target while Disguised as Sheikh Salman Al-Ghazali",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_VAMPIRE_MAGICIAN_TILE": "Vampire Magician",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_VAMPIRE_MAGICIAN_DESC": "Eliminate a Target while Disguised as Vampire Magician.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_VAMPIRE_MAGICIAN_NAME": "Eliminate Target while Disguised as Vampire Magician",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SANTA_47_TILE": "Santa 47",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SANTA_47_DESC": "Eliminate a Target while Disguised as Santa 47.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SANTA_47_NAME": "Eliminate Target while Disguised as Santa 47",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_GUARD_TILE": "Coca Field Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_GUARD_DESC": "Eliminate a Target while Disguised as Coca Field Guard.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_GUARD_NAME": "Eliminate Target while Disguised as Coca Field Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_ELITE_GUARD_TILE": "Elite Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Elite Guard.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Elite Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_GUARD_TILE": "Mansion Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_GUARD_DESC": "Eliminate a Target while Disguised as Mansion Guard.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_GUARD_NAME": "Eliminate Target while Disguised as Mansion Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_STREET_SOLDIER_TILE": "Street Soldier",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_STREET_SOLDIER_DESC": "Eliminate a Target while Disguised as Street Soldier.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_STREET_SOLDIER_NAME": "Eliminate Target while Disguised as Street Soldier",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_WORKER_TILE": "Coca Field Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_WORKER_DESC": "Eliminate a Target while Disguised as Coca Field Worker.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_WORKER_NAME": "Eliminate Target while Disguised as Coca Field Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CONSTRUCTION_WORKER_TILE": "Construction Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_DRUG_LAB_WORKER_TILE": "Drug Lab Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_DRUG_LAB_WORKER_DESC": "Eliminate a Target while Disguised as Drug Lab Worker.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_DRUG_LAB_WORKER_NAME": "Eliminate Target while Disguised as Drug Lab Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_STAFF_TILE": "Mansion Staff",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_CREW_TILE": "Submarine Crew",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_CREW_DESC": "Eliminate a Target while Disguised as Submarine Crew.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_CREW_NAME": "Eliminate Target while Disguised as Submarine Crew",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BAND_MEMBER_TILE": "Band Member",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BAND_MEMBER_DESC": "Eliminate a Target while Disguised as Band Member.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BAND_MEMBER_NAME": "Eliminate Target while Disguised as Band Member",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BARMAN_TILE": "Barman",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BARMAN_DESC": "Eliminate a Target while Disguised as Barman.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BARMAN_NAME": "Eliminate Target while Disguised as Barman",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPIE_TILE": "Hippie",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPIE_DESC": "Eliminate a Target while Disguised as Hippie.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPIE_NAME": "Eliminate Target while Disguised as Hippie",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPO_WHISPERER_TILE": "Hippo Whisperer",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPO_WHISPERER_DESC": "Eliminate a Target while Disguised as Hippo Whisperer.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPO_WHISPERER_NAME": "Eliminate Target while Disguised as Hippo Whisperer",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SHAMAN_TILE": "Shaman",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SHAMAN_DESC": "Eliminate a Target while Disguised as Shaman.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SHAMAN_NAME": "Eliminate Target while Disguised as Shaman",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_ENGINEER_TILE": "Submarine Engineer",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_ENGINEER_DESC": "Eliminate a Target while Disguised as Submarine Engineer.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_ENGINEER_NAME": "Eliminate Target while Disguised as Submarine Engineer",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_TATTOO_ARTIST_TILE": "Tattoo Artist",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_TATTOO_ARTIST_DESC": "Eliminate a Target while Disguised as Tattoo Artist.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_TATTOO_ARTIST_NAME": "Eliminate Target while Disguised as Tattoo Artist",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_BODYGUARD_TILE": "Bollywood Bodyguard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bollywood Bodyguard.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_BODYGUARD_NAME": "Eliminate Target while Disguised as Bollywood Bodyguard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_ELITE_THUG_TILE": "Elite Thug",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_ELITE_THUG_DESC": "Eliminate a Target while Disguised as Elite Thug.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_ELITE_THUG_NAME": "Eliminate Target while Disguised as Elite Thug",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LOCAL_SECURITY_TILE": "Local Security",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LOCAL_SECURITY_DESC": "Eliminate a Target while Disguised as Local Security.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LOCAL_SECURITY_NAME": "Eliminate Target while Disguised as Local Security",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_BODYGUARD_TILE": "Queens Bodyguard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Queens Bodyguard.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_BODYGUARD_NAME": "Eliminate Target while Disguised as Queens Bodyguard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_GUARD_TILE": "Queens Guard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_GUARD_DESC": "Eliminate a Target while Disguised as Queens Guard.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_GUARD_NAME": "Eliminate Target while Disguised as Queens Guard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_THUG_TILE": "Thug",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_THUG_DESC": "Eliminate a Target while Disguised as Thug.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_THUG_NAME": "Eliminate Target while Disguised as Thug",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_CREW_TILE": "Bollywood Crew",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_CREW_DESC": "Eliminate a Target while Disguised as Bollywood Crew.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_CREW_NAME": "Eliminate Target while Disguised as Bollywood Crew",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_DANCER_TILE": "Dancer",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_DANCER_DESC": "Eliminate a Target while Disguised as Dancer.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_DANCER_NAME": "Eliminate Target while Disguised as Dancer",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_WORKER_TILE": "Laundry Worker",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_WORKER_DESC": "Eliminate a Target while Disguised as Laundry Worker.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_WORKER_NAME": "Eliminate Target while Disguised as Laundry Worker",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_METAL_WORKER_TILE": "Metal Worker",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_METAL_WORKER_DESC": "Eliminate a Target while Disguised as Metal Worker.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_METAL_WORKER_NAME": "Eliminate Target while Disguised as Metal Worker",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_VANYA'S_SERVANT_TILE": "Vanya's Servant",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_VANYA'S_SERVANT_DESC": "Eliminate a Target while Disguised as Vanya's Servant.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_VANYA'S_SERVANT_NAME": "Eliminate Target while Disguised as Vanya's Servant",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BARBER_TILE": "Barber",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BARBER_DESC": "Eliminate a Target while Disguised as Barber.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BARBER_NAME": "Eliminate Target while Disguised as Barber",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_HOLY_MAN_TILE": "Holy Man",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_HOLY_MAN_DESC": "Eliminate a Target while Disguised as Holy Man.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_HOLY_MAN_NAME": "Eliminate Target while Disguised as Holy Man",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_KASHMIRIAN_TILE": "Kashmirian",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_KASHMIRIAN_DESC": "Eliminate a Target while Disguised as Kashmirian.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_KASHMIRIAN_NAME": "Eliminate Target while Disguised as Kashmirian",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_FOREMAN_TILE": "Laundry Foreman",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_FOREMAN_DESC": "Eliminate a Target while Disguised as Laundry Foreman.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_FOREMAN_NAME": "Eliminate Target while Disguised as Laundry Foreman",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LEAD_ACTOR_TILE": "Lead Actor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LEAD_ACTOR_DESC": "Eliminate a Target while Disguised as Lead Actor.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LEAD_ACTOR_NAME": "Eliminate Target while Disguised as Lead Actor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_PAINTER_TILE": "Painter",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_PAINTER_DESC": "Eliminate a Target while Disguised as Painter.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_PAINTER_NAME": "Eliminate Target while Disguised as Painter",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_TAILOR_TILE": "Tailor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_TAILOR_DESC": "Eliminate a Target while Disguised as Tailor.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_TAILOR_NAME": "Eliminate Target while Disguised as Tailor",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_CREW_TILE": "Event Crew",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_CREW_DESC": "Eliminate a Target while Disguised as Event Crew.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_CREW_NAME": "Eliminate Target while Disguised as Event Crew",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_SECURITY_TILE": "Event Security",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_SECURITY_DESC": "Eliminate a Target while Disguised as Event Security.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_SECURITY_NAME": "Eliminate Target while Disguised as Event Security",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_ENGINEER_TILE": "Kronstadt Engineer",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_ENGINEER_DESC": "Eliminate a Target while Disguised as Kronstadt Engineer.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_ENGINEER_NAME": "Eliminate Target while Disguised as Kronstadt Engineer",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_SECURITY_TILE": "Kronstadt Security",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_SECURITY_DESC": "Eliminate a Target while Disguised as Kronstadt Security.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_SECURITY_NAME": "Eliminate Target while Disguised as Kronstadt Security",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MEDIC_TILE": "Medic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MEDIC_DESC": "Eliminate a Target while Disguised as Medic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MEDIC_NAME": "Eliminate Target while Disguised as Medic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_MARSHALL_TILE": "Race Marshall",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_MARSHALL_DESC": "Eliminate a Target while Disguised as Race Marshall.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_MARSHALL_NAME": "Eliminate Target while Disguised as Race Marshall",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_JOURNALIST_TILE": "Journalist",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_JOURNALIST_DESC": "Eliminate a Target while Disguised as Journalist.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_JOURNALIST_NAME": "Eliminate Target while Disguised as Journalist",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_RESEARCHER_TILE": "Kronstadt Researcher",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_RESEARCHER_DESC": "Eliminate a Target while Disguised as Kronstadt Researcher.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_RESEARCHER_NAME": "Eliminate Target while Disguised as Kronstadt Researcher",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MASCOT_TILE": "Mascot",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MASCOT_DESC": "Eliminate a Target while Disguised as Mascot.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MASCOT_NAME": "Eliminate Target while Disguised as Mascot",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_COORDINATOR_TILE": "Race Coordinator",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_COORDINATOR_DESC": "Eliminate a Target while Disguised as Race Coordinator.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_COORDINATOR_NAME": "Eliminate Target while Disguised as Race Coordinator",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_MECHANIC_TILE": "Aeon Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_MECHANIC_DESC": "Eliminate a Target while Disguised as Aeon Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_MECHANIC_NAME": "Eliminate Target while Disguised as Aeon Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_MECHANIC_TILE": "Kowoon Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_MECHANIC_DESC": "Eliminate a Target while Disguised as Kowoon Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_MECHANIC_NAME": "Eliminate Target while Disguised as Kowoon Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_MECHANIC_TILE": "Kronstadt Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_MECHANIC_DESC": "Eliminate a Target while Disguised as Kronstadt Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_MECHANIC_NAME": "Eliminate Target while Disguised as Kronstadt Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SOTTERANEO_MECHANIC_TILE": "Sotteraneo Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SOTTERANEO_MECHANIC_DESC": "Eliminate a Target while Disguised as Sotteraneo Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SOTTERANEO_MECHANIC_NAME": "Eliminate Target while Disguised as Sotteraneo Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_MECHANIC_TILE": "Thwack Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_MECHANIC_DESC": "Eliminate a Target while Disguised as Thwack Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_MECHANIC_NAME": "Eliminate Target while Disguised as Thwack Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FLORIDA_MAN_TILE": "Florida Man",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FLORIDA_MAN_DESC": "Eliminate a Target while Disguised as Florida Man.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FLORIDA_MAN_NAME": "Eliminate Target while Disguised as Florida Man",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MOSES_LEE_TILE": "Moses Lee",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MOSES_LEE_DESC": "Eliminate a Target while Disguised as Moses Lee.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MOSES_LEE_NAME": "Eliminate Target while Disguised as Moses Lee",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_PALE_RIDER_TILE": "Pale Rider",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_PALE_RIDER_DESC": "Eliminate a Target while Disguised as Pale Rider.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_PALE_RIDER_NAME": "Eliminate Target while Disguised as Pale Rider",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SHEIK_TILE": "Sheik",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SHEIK_DESC": "Eliminate a Target while Disguised as Sheik.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SHEIK_NAME": "Eliminate Target while Disguised as Sheik",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_STREET_MUSICIAN_TILE": "Street Musician",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_STREET_MUSICIAN_DESC": "Eliminate a Target while Disguised as Street Musician.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_STREET_MUSICIAN_NAME": "Eliminate Target while Disguised as Street Musician",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_TED_MENDEZ_TILE": "Ted Mendez",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_TED_MENDEZ_DESC": "Eliminate a Target while Disguised as Ted Mendez.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_TED_MENDEZ_NAME": "Eliminate Target while Disguised as Ted Mendez",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_DRIVER_TILE": "Aeon Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_DRIVER_DESC": "Eliminate a Target while Disguised as Aeon Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_DRIVER_NAME": "Eliminate Target while Disguised as Aeon Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_BLUE_SEED_DRIVER_TILE": "Blue Seed Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_BLUE_SEED_DRIVER_DESC": "Eliminate a Target while Disguised as Blue Seed Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_BLUE_SEED_DRIVER_NAME": "Eliminate Target while Disguised as Blue Seed Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_CRASHED_KRONSTADT_DRIVER_TILE": "Crashed Kronstadt Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_CRASHED_KRONSTADT_DRIVER_DESC": "Eliminate a Target while Disguised as Crashed Kronstadt Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_CRASHED_KRONSTADT_DRIVER_NAME": "Eliminate Target while Disguised as Crashed Kronstadt Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_DRIVER_TILE": "Kowoon Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_DRIVER_DESC": "Eliminate a Target while Disguised as Kowoon Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_DRIVER_NAME": "Eliminate Target while Disguised as Kowoon Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_DRIVER_TILE": "Thwack Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_DRIVER_DESC": "Eliminate a Target while Disguised as Thwack Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_DRIVER_NAME": "Eliminate Target while Disguised as Thwack Driver",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARBAGE_MAN_TILE": "Garbage Man",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARBAGE_MAN_DESC": "Eliminate a Target while Disguised as Garbage Man.",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARBAGE_MAN_NAME": "Eliminate Target while Disguised as Garbage Man",
+ "RR_KILLCONDITION_A-BITTER-PILL_MAILMAN_TILE": "Mailman",
+ "RR_KILLCONDITION_A-BITTER-PILL_MAILMAN_DESC": "Eliminate a Target while Disguised as Mailman.",
+ "RR_KILLCONDITION_A-BITTER-PILL_MAILMAN_NAME": "Eliminate Target while Disguised as Mailman",
+ "RR_KILLCONDITION_A-BITTER-PILL_CONSTRUCTION_WORKER_TILE": "Construction Worker",
+ "RR_KILLCONDITION_A-BITTER-PILL_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.",
+ "RR_KILLCONDITION_A-BITTER-PILL_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker",
+ "RR_KILLCONDITION_A-BITTER-PILL_PLUMBER_TILE": "Plumber",
+ "RR_KILLCONDITION_A-BITTER-PILL_PLUMBER_DESC": "Eliminate a Target while Disguised as Plumber.",
+ "RR_KILLCONDITION_A-BITTER-PILL_PLUMBER_NAME": "Eliminate Target while Disguised as Plumber",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLICE_DEPUTY_TILE": "Police Deputy",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLICE_DEPUTY_DESC": "Eliminate a Target while Disguised as Police Deputy.",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLICE_DEPUTY_NAME": "Eliminate Target while Disguised as Police Deputy",
+ "RR_KILLCONDITION_A-BITTER-PILL_SERVER_TILE": "Server",
+ "RR_KILLCONDITION_A-BITTER-PILL_SERVER_DESC": "Eliminate a Target while Disguised as Server.",
+ "RR_KILLCONDITION_A-BITTER-PILL_SERVER_NAME": "Eliminate Target while Disguised as Server",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS_BODYGUARD_TILE": "Janus Bodyguard",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Janus Bodyguard.",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS_BODYGUARD_NAME": "Eliminate Target while Disguised as Janus Bodyguard",
+ "RR_KILLCONDITION_A-BITTER-PILL_CASSIDY_BODYGUARD_TILE": "Cassidy Bodyguard",
+ "RR_KILLCONDITION_A-BITTER-PILL_CASSIDY_BODYGUARD_DESC": "Eliminate a Target while Disguised as Cassidy Bodyguard.",
+ "RR_KILLCONDITION_A-BITTER-PILL_CASSIDY_BODYGUARD_NAME": "Eliminate Target while Disguised as Cassidy Bodyguard",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_A-BITTER-PILL_EXTERMINATOR_TILE": "Exterminator",
+ "RR_KILLCONDITION_A-BITTER-PILL_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.",
+ "RR_KILLCONDITION_A-BITTER-PILL_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator",
+ "RR_KILLCONDITION_A-BITTER-PILL_BBQ_OWNER_TILE": "BBQ Owner",
+ "RR_KILLCONDITION_A-BITTER-PILL_BBQ_OWNER_DESC": "Eliminate a Target while Disguised as BBQ Owner.",
+ "RR_KILLCONDITION_A-BITTER-PILL_BBQ_OWNER_NAME": "Eliminate Target while Disguised as BBQ Owner",
+ "RR_KILLCONDITION_A-BITTER-PILL_REAL_ESTATE_BROKER_TILE": "Real Estate Broker",
+ "RR_KILLCONDITION_A-BITTER-PILL_REAL_ESTATE_BROKER_DESC": "Eliminate a Target while Disguised as Real Estate Broker.",
+ "RR_KILLCONDITION_A-BITTER-PILL_REAL_ESTATE_BROKER_NAME": "Eliminate Target while Disguised as Real Estate Broker",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS'_NURSE_TILE": "Janus' Nurse",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS'_NURSE_DESC": "Eliminate a Target while Disguised as Janus' Nurse.",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS'_NURSE_NAME": "Eliminate Target while Disguised as Janus' Nurse",
+ "RR_KILLCONDITION_A-BITTER-PILL_SHERIFF_MASTERSON_TILE": "Sheriff Masterson",
+ "RR_KILLCONDITION_A-BITTER-PILL_SHERIFF_MASTERSON_DESC": "Eliminate a Target while Disguised as Sheriff Masterson.",
+ "RR_KILLCONDITION_A-BITTER-PILL_SHERIFF_MASTERSON_NAME": "Eliminate Target while Disguised as Sheriff Masterson",
+ "RR_KILLCONDITION_A-BITTER-PILL_JAMES_BATTY_TILE": "James Batty",
+ "RR_KILLCONDITION_A-BITTER-PILL_JAMES_BATTY_DESC": "Eliminate a Target while Disguised as James Batty.",
+ "RR_KILLCONDITION_A-BITTER-PILL_JAMES_BATTY_NAME": "Eliminate Target while Disguised as James Batty",
+ "RR_KILLCONDITION_A-BITTER-PILL_GUNTHER_MUELLER_TILE": "Gunther Mueller",
+ "RR_KILLCONDITION_A-BITTER-PILL_GUNTHER_MUELLER_DESC": "Eliminate a Target while Disguised as Gunther Mueller.",
+ "RR_KILLCONDITION_A-BITTER-PILL_GUNTHER_MUELLER_NAME": "Eliminate Target while Disguised as Gunther Mueller",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN'S_ASSISTANT_TILE": "Politician's Assistant",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN'S_ASSISTANT_DESC": "Eliminate a Target while Disguised as Politician's Assistant.",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN'S_ASSISTANT_NAME": "Eliminate Target while Disguised as Politician's Assistant",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN_TILE": "Politician",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN_DESC": "Eliminate a Target while Disguised as Politician.",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN_NAME": "Eliminate Target while Disguised as Politician",
+ "RR_KILLCONDITION_A-BITTER-PILL_SPENCER_\"THE_HAMMER\"_GREEN_TILE": "Spencer \"The Hammer\" Green",
+ "RR_KILLCONDITION_A-BITTER-PILL_SPENCER_\"THE_HAMMER\"_GREEN_DESC": "Eliminate a Target while Disguised as Spencer \"The Hammer\" Green.",
+ "RR_KILLCONDITION_A-BITTER-PILL_SPENCER_\"THE_HAMMER\"_GREEN_NAME": "Eliminate Target while Disguised as Spencer \"The Hammer\" Green",
+ "RR_KILLCONDITION_A-BITTER-PILL_ARKIAN_ROBES_TILE": "Arkian Robes",
+ "RR_KILLCONDITION_A-BITTER-PILL_ARKIAN_ROBES_DESC": "Eliminate a Target while Disguised as Arkian Robes.",
+ "RR_KILLCONDITION_A-BITTER-PILL_ARKIAN_ROBES_NAME": "Eliminate Target while Disguised as Arkian Robes",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_DOCTOR_TILE": "Providence Doctor",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_DOCTOR_DESC": "Eliminate a Target while Disguised as Providence Doctor.",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_DOCTOR_NAME": "Eliminate Target while Disguised as Providence Doctor",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(MILITIA_ZONE)_TILE": "Providence Security Guard (Militia Zone)",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(MILITIA_ZONE)_DESC": "Eliminate a Target while Disguised as Providence Security Guard (Militia Zone).",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(MILITIA_ZONE)_NAME": "Eliminate Target while Disguised as Providence Security Guard (Militia Zone)",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_ELITE_GUARD_TILE": "Providence Elite Guard",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Providence Elite Guard.",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Providence Elite Guard",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_TILE": "Providence Commando",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_DESC": "Eliminate a Target while Disguised as Providence Commando.",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_NAME": "Eliminate Target while Disguised as Providence Commando",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_LEADER_TILE": "Providence Commando Leader",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_LEADER_DESC": "Eliminate a Target while Disguised as Providence Commando Leader.",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_LEADER_NAME": "Eliminate Target while Disguised as Providence Commando Leader",
+ "RR_KILLCONDITION_UNTOUCHABLE_OFFICE_STAFF_TILE": "Office Staff",
+ "RR_KILLCONDITION_UNTOUCHABLE_OFFICE_STAFF_DESC": "Eliminate a Target while Disguised as Office Staff.",
+ "RR_KILLCONDITION_UNTOUCHABLE_OFFICE_STAFF_NAME": "Eliminate Target while Disguised as Office Staff",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(OFFICE)_TILE": "Providence Security Guard (Office)",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(OFFICE)_DESC": "Eliminate a Target while Disguised as Providence Security Guard (Office).",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(OFFICE)_NAME": "Eliminate Target while Disguised as Providence Security Guard (Office)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_PATIENT_TILE": "Patient",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_PATIENT_DESC": "Eliminate a Target while Disguised as Patient.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_PATIENT_NAME": "Eliminate Target while Disguised as Patient",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_STAFF_TILE": "Resort Staff",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_SECURITY_TILE": "Resort Security",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_SECURITY_DESC": "Eliminate a Target while Disguised as Resort Security.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_SECURITY_NAME": "Eliminate Target while Disguised as Resort Security",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_DOCTOR_TILE": "Doctor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_DOCTOR_DESC": "Eliminate a Target while Disguised as Doctor.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_DOCTOR_NAME": "Eliminate Target while Disguised as Doctor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MORGUE_DOCTOR_TILE": "Morgue Doctor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MORGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Morgue Doctor.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MORGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Morgue Doctor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_SURGEON_TILE": "Surgeon",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_SURGEON_DESC": "Eliminate a Target while Disguised as Surgeon.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_SURGEON_NAME": "Eliminate Target while Disguised as Surgeon",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HOSPITAL_DIRECTOR_TILE": "Hospital Director",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HOSPITAL_DIRECTOR_DESC": "Eliminate a Target while Disguised as Hospital Director.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HOSPITAL_DIRECTOR_NAME": "Eliminate Target while Disguised as Hospital Director",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHIEF_SURGEON_TILE": "Chief Surgeon",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHIEF_SURGEON_DESC": "Eliminate a Target while Disguised as Chief Surgeon.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHIEF_SURGEON_NAME": "Eliminate Target while Disguised as Chief Surgeon",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(JASON_PORTMAN)_TILE": "VIP Patient (Jason Portman)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(JASON_PORTMAN)_DESC": "Eliminate a Target while Disguised as VIP Patient (Jason Portman).",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(JASON_PORTMAN)_NAME": "Eliminate Target while Disguised as VIP Patient (Jason Portman)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(AMOS_DEXTER)_TILE": "VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(AMOS_DEXTER)_DESC": "Eliminate a Target while Disguised as VIP Patient (Amos Dexter).",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(AMOS_DEXTER)_NAME": "Eliminate Target while Disguised as VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_YOGA_INSTRUCTOR_TILE": "Yoga Instructor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_YOGA_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Yoga Instructor.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_YOGA_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Yoga Instructor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HELICOPTER_PILOT_TILE": "Helicopter Pilot",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_NINJA_TILE": "Ninja",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_NINJA_DESC": "Eliminate a Target while Disguised as Ninja.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_NINJA_NAME": "Eliminate Target while Disguised as Ninja",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MOTORCYCLIST_TILE": "Motorcyclist",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MOTORCYCLIST_DESC": "Eliminate a Target while Disguised as Motorcyclist.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MOTORCYCLIST_NAME": "Eliminate Target while Disguised as Motorcyclist",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BASEBALL_PLAYER_TILE": "Baseball Player",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BASEBALL_PLAYER_DESC": "Eliminate a Target while Disguised as Baseball Player.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BASEBALL_PLAYER_NAME": "Eliminate Target while Disguised as Baseball Player",
+ "RR_KILLCONDITION_NIGHTCALL_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_NIGHTCALL_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_NIGHTCALL_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_SHIP_SEC_TILE": "Yacht Security",
+ "RR_KILLCONDITION_SHIP_SEC_DESC": "Eliminate a Target while Disguised as Yacht Security.",
+ "RR_KILLCONDITION_SHIP_SEC_OBJ": "Eliminate a Target while Disguised as Yacht Security",
+ "RR_KILLCONDITION_SHIP_CREW_TILE": "Yacht Crew",
+ "RR_KILLCONDITION_SHIP_CREW_DESC": "Eliminate a Target while Disguised as Yacht Crew.",
+ "RR_KILLCONDITION_SHIP_CREW_OBJ": "Eliminate a Target while Disguised as Yacht Crew",
+ "RR_KILLCONDITION_SHIP_TERRY_TILE": "Terry Norfolk",
+ "RR_KILLCONDITION_SHIP_TERRY_DESC": "Eliminate a Target while Disguised as Terry Norfolk.",
+ "RR_KILLCONDITION_SHIP_TERRY_OBJ": "Eliminate a Target while Disguised as Terry Norfolk",
+ "RR_KILLCONDITION_SHIP_MECH_TILE": "Mechanic",
+ "RR_KILLCONDITION_SHIP_MECH_DESC": "Eliminate a Target while Disguised as Mechanic.",
+ "RR_KILLCONDITION_SHIP_MECH_OBJ": "Eliminate a Target while Disguised as Mechanic",
+ "RR_KILLCONDITION_SHIP_BG_TILE": "Bodyguard",
+ "RR_KILLCONDITION_SHIP_BG_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_SHIP_BG_OBJ": "Eliminate a Target while Disguised as Bodyguard",
+ "RR_TUTORIAL_VECTOR": "Eliminate all randomly selected targets.",
+ "RR_GM_COMPAT": "Ghost Mode",
+ "UI_CONTRACT_KILPI_TITLE": "Trilogy Roulette: Freeform Training",
+ "UI_CONTRACT_JOTUNI_TITLE": "Trilogy Roulette: The Final Test",
+ "UI_CONTRACT_AGRICOLA_TITLE": "Trilogy Roulette: The Showstopper",
+ "UI_CONTRACT_SNELLMAN_TITLE": "Trilogy Roulette: Holiday Hoarders",
+ "UI_CONTRACT_RUNEBERG_TITLE": "Trilogy Roulette: World of Tomorrow",
+ "UI_CONTRACT_LÖNNROT_TITLE": "Trilogy Roulette: The Icon",
+ "UI_CONTRACT_TOPELIUS_TITLE": "Trilogy Roulette: Landslide",
+ "UI_CONTRACT_KIVI_TITLE": "Trilogy Roulette: The Author",
+ "UI_CONTRACT_AHO_TITLE": "Trilogy Roulette: A Gilded Cage",
+ "UI_CONTRACT_LEINO_TITLE": "Trilogy Roulette: A House Built on Sand",
+ "UI_CONTRACT_SÖDERGRAN_TITLE": "Trilogy Roulette: Club 27",
+ "UI_CONTRACT_WALTARI_TITLE": "Trilogy Roulette: The Source",
+ "UI_CONTRACT_CANTH_TITLE": "Trilogy Roulette: Freedom Fighters",
+ "UI_CONTRACT_PAAVOLAINEN_TITLE": "Trilogy Roulette: Situs Inversus",
+ "UI_CONTRACT_SALAMA_TITLE": "Trilogy Roulette: Hokkaido Snow Festival",
+ "UI_CONTRACT_LINNA_TITLE": "Trilogy Roulette: Patient Zero",
+ "UI_CONTRACT_MUNSTERHJELM_TITLE": "Trilogy Roulette: Nightcall",
+ "UI_CONTRACT_HALONEN_TITLE": "Trilogy Roulette: The Finish Line",
+ "UI_CONTRACT_ENCKELL_TITLE": "Trilogy Roulette: A Silver Tongue",
+ "UI_CONTRACT_GULLICHSEN_TITLE": "Trilogy Roulette: Three-Headed Serpent",
+ "UI_CONTRACT_ALANEN_TITLE": "Trilogy Roulette: Embrace of the Serpent",
+ "UI_CONTRACT_GALLENKALLELA_TITLE": "Trilogy Roulette: Chasing a Ghost",
+ "UI_CONTRACT_SIMBERG_TITLE": "Trilogy Roulette: Illusions of Grandeur",
+ "UI_CONTRACT_EDELFELT_TITLE": "Trilogy Roulette: Another Life",
+ "UI_CONTRACT_JÄRNEFELT_TITLE": "Trilogy Roulette: A Bitter Pill",
+ "UI_CONTRACT_AALTONEN_TITLE": "Trilogy Roulette: The Ark Society",
+ "UI_CONTRACT_SCHJERFBECK_TITLE": "Trilogy Roulette: Golden Handshake",
+ "UI_CONTRACT_WARDI_TITLE": "Trilogy Roulette: The Last Resort",
+ "UI_CONTRACT_LAAKSONEN_TITLE": "Trilogy Roulette: On Top of the World",
+ "UI_CONTRACT_VONWRIGHT_TITLE": "Trilogy Roulette: Death in the Family",
+ "UI_CONTRACT_COPPER_TITLE": "Trilogy Roulette: Apex Predator",
+ "UI_CONTRACT_SUSIRAJA_TITLE": "Trilogy Roulette: End of an Era",
+ "UI_CONTRACT_JANSSON_TITLE": "Trilogy Roulette: The Farewell",
+ "UI_CONTRACT_TAPPER_TITLE": "Trilogy Roulette: Untouchable",
+ "UI_CONTRACT_PALSA_TITLE": "Trilogy Roulette: Shadows in the Water",
+ "UI_CONTRACT_AALTO_TITLE": "Trilogy Roulette: The Director",
+ "UI_CONTRACT_ENGEL_TITLE": "Trilogy Roulette: The Enforcer",
+ "UI_CONTRACT_SAARINEN_TITLE": "Trilogy Roulette: The Extractor",
+ "UI_CONTRACT_BRYGGMAN_TITLE": "Trilogy Roulette: The Veteran",
+ "UI_CONTRACT_JUNG_TITLE": "Trilogy Roulette: The Mercenary",
+ "UI_CONTRACT_LÖNN_TITLE": "Trilogy Roulette: The Controller",
+ "UI_KILL_METHOD_LOUD_PISTOL": "Loud Pistol",
+ "UI_KILL_METHOD_SILENCED_PISTOL": "Silenced Pistol",
+ "UI_KILL_METHOD_LOUD_SMG": "Loud SMG",
+ "UI_KILL_METHOD_SILENCED_SMG": "Silenced SMG",
+ "UI_KILL_METHOD_LOUD_SNIPERRIFLE": "Loud Sniper Rifle",
+ "UI_KILL_METHOD_SILENCED_SNIPERRIFLE": "Silenced Sniper Rifle",
+ "UI_KILL_METHOD_LOUD_ASSAULTRIFLE": "Loud Assault Rifle",
+ "UI_KILL_METHOD_SILENCED_ASSAULTRIFLE": "Silenced Assault Rifle",
+ "UI_KILL_METHOD_LOUD_SHOTGUN": "Loud Shotgun",
+ "UI_KILL_METHOD_SILENCED_SHOTGUN": "Silenced Shotgun",
+ "UI_KILL_METHOD_SMG_ELIMINATION": "SMG Elimination",
+ "UI_KILL_METHOD_PISTOL_ELIMINATION": "Pistol Elimination",
+ "UI_KILL_METHOD_WEAPON_ELIMINATION": "Weapon Elimination",
+ "UI_KILL_METHOD_LOUD_EXPLOSIVE": "Loud Explosive Device",
+ "UI_KILL_METHOD_REMOTE_EXPLOSIVE": "Remote Explosive Device",
+ "UI_KILL_METHOD_IMPACT_EXPLOSIVE": "Impact Explosive Device",
+ "UI_LOCATION_THEDIRECTOR_CITY": "Paris",
+ "UI_LOCATION_THEENFORCER_CITY": "Sapienza",
+ "UI_LOCATION_THEEXTRACTOR_CITY": "Marrakech",
+ "UI_LOCATION_THEVETERAN_CITY": "Bangkok",
+ "UI_LOCATION_THEMERCENARY_CITY": "Colorado",
+ "UI_ROULETTE_KILL_ANYDISGUISE_VERBOSE": "Eliminate {0} via {1}",
+ "UI_ROULETTE_KILL_DISGUISED_VERBOSE": "Eliminate {0} via {1} while disguised as {2}",
+ "UI_ROULETTE_KILL_DISGUISED_VERBOSE_SUIT": "Eliminate {0} via {1} while wearing a {2}",
+ "UI_LOCATION_THECONTROLLER_CITY": "Hokkaido",
+ "UI_ROULETTE_KILL_DISGUISED": "Eliminate {0}: {1} / {2}",
+ "UI_ROULETTE_KILL_ANYDISGUISE": "Eliminate {0}: {1}",
+ "UI_ROULETTE_KILL_BERLIN_DISGUISED": "Eliminate via: {0}
Wear the disguise: {1}",
+ "UI_ROULETTE_KILL_BERLIN_ANYDISGUISE": "Eliminate via {0}",
+ "UI_ROULETTE_NOKO_TITLE": "Do not K. O.",
+ "UI_ROULETTE_NOKO_DESC": "Do not pacify {0}",
+ "UI_ROULETTE_NOKO_LONGDESC": "If you pacify {0}, you immediately fail the spin.",
+ "UI_ROULETTE_KILLMETHOD_FAIL": "You eliminated the target without using the {0} kill method.",
+ "UI_ROULETTE_DISGUISE_FAIL": "You eliminated the target without wearing the {0} disguise.",
+ "UI_ROULETTE_SODERS_BRIEFING": "Eliminate via {0} while wearing the {1} disguise.",
+ "UI_ROULETTE_SODERS_ANYDISGUISE": "Eliminate via {0}.",
+ "UI_KILL_METHOD_THROW_HEART": "Throwing the Heart into the Trash Can",
+ "UI_KILL_METHOD_SHOOT_HEART": "Shooting the Heart",
+ "UI_KILL_METHOD_SODERS_ELECTROCUTION": "Electrocution",
+ "UI_KILL_METHOD_SODERS_EXPLOSION": "Explosion",
+ "UI_KILL_METHOD_STEM_CELLS": "Poisoning the Stem Cells",
+ "UI_KILL_METHOD_ROBOT_ARMS": "Robot Arms",
+ "UI_ROULETTE_BERLIN_0": "ICA Agent #1",
+ "UI_ROULETTE_BERLIN_1": "ICA Agent #2",
+ "UI_ROULETTE_BERLIN_2": "ICA Agent #3",
+ "UI_ROULETTE_BERLIN_3": "ICA Agent #4",
+ "UI_ROULETTE_BERLIN_4": "ICA Agent #5",
+ "UI_ROULETTE_CURRENTSEED": "Current seed: {0}",
+ "UI_ROULETTE_SODERSNAME": "{0}",
+ "UI_KILL_METHOD_INJECTED_POISON_SR": "Injected Poison",
+ "UI_KILL_METHOD_CONSUMED_POISON_SR": "Consumed Poison",
+ "UI_KILL_METHOD_REMOTE_EXPLOSIVE_SR": "Remote Explosive",
+ "UI_KILL_METHOD_IMPACT_EXPLOSIVE_SR": "Impact Explosive",
+ "UI_KILL_METHOD_LOUD_EXPLOSIVE_SR": "Loud Explosive"
+}
diff --git a/misc/roulette/fr.json b/misc/roulette/fr.json
new file mode 100644
index 0000000..928b871
--- /dev/null
+++ b/misc/roulette/fr.json
@@ -0,0 +1,1878 @@
+{
+ "UI_LOCATION_UNTOUCHED_CITY": "Carpathian Mountains",
+ "UI_KILL_METHOD_ACCIDENT_DROWN_SR": "Drowning Accident",
+ "UI_KILL_METHOD_ACCIDENT_EXPLOSION_SR": "Explosive Accident",
+ "UI_KILL_METHOD_ACCIDENT_PUSH_SR": "Fall",
+ "UI_KILL_METHOD_ACCIDENT_SUSPENDED_OBJECT_SR": "Falling Object",
+ "UI_KILL_METHOD_ACCIDENT_ELECTRIC_SR": "Electric Accident",
+ "UI_KILL_METHOD_ACCIDENT_BURN_SR": "Burning Accident",
+ "UI_KILL_METHOD_UNARMED_SR": "Neck Snap",
+ "UI_LOCATION_UNTOUCHED_TITLE": "Untouchable",
+ "UI_LOCATION_UNTOUCHED_COUNTRY": "Untouchable",
+ "UI_LOCATION_THECONTROLLER_TITLE": "The Controller",
+ "UI_LOCATION_THECONTROLLER_COUNTRY": "Hokkaido",
+ "UI_LOCATION_THEDIRECTOR_TITLE": "The Director",
+ "UI_LOCATION_THEDIRECTOR_COUNTRY": "Paris",
+ "UI_LOCATION_THEENFORCER_TITLE": "The Enforcer",
+ "UI_LOCATION_THEENFORCER_COUNTRY": "Sapienza",
+ "UI_LOCATION_THEEXTRACTOR_TITLE": "The Extractor",
+ "UI_LOCATION_THEEXTRACTOR_COUNTRY": "Marrakech",
+ "UI_LOCATION_THEVETERAN_TITLE": "The Veteran",
+ "UI_LOCATION_THEVETERAN_COUNTRY": "Bangkok",
+ "UI_LOCATION_THEMERCENARY_TITLE": "The Mercenary",
+ "UI_LOCATION_THEMERCENARY_COUNTRY": "Colorado",
+ "UI_ROULETTE_PLAYING_CARD_HACKER_NAME": "Ace of Assassins",
+ "UI_ROULETTE_PLAYING_CARD_HACKER_DESC": "A sharpened custom playing card marked with a reminder of the past. Great for throwing, and accessing off-limits areas.",
+ "UI_ROULETTE_BREACHING_CHIP_NAME": "Explosive Poker Chip",
+ "UI_ROULETTE_BREACHING_CHIP_DESC": "For an explosive game of poker. This inconspicuous poker chip is sure to attract casual attention, and can be remotely detonated to blow doors open. Relatively quiet.",
+ "UI_ROULETTE_BREACHING_CHIP_DETONATOR_NAME": "Poker Chip Detonator",
+ "UI_ROULETTE_BREACHING_CHIP_DETONATOR_DESC": "A remote trigger device, used to detonate an Explosive Poker Chip.",
+ "UI_ITEM_SUBTYPE_S8": "Modded",
+ "UI_ITEM_SUBTYPE_IN_PLURAL_S8": "Modded",
+ "UI_DIALOG_RESET_BULLETDANCER_DESCRIPTION": "This will regenerate Random Roulette Contracts with a random seed. This will not regenerate Trilogy Roulette Contracts.
USING THIS IN A TRILOGY ROULETTE CONTRACT WILL CAUSE AN ERROR.",
+ "UI_DIALOG_RESET_BULLETDANCER_TITLE": "Regenerate Random Roulette Contracts?",
+ "ui_firearms_hero_pistol_golden_gun": "Custom 5mm-WP Gold",
+ "ui_firearms_hero_pistol_ultralight_golden": "A golden variant of the Custom 5mm fit for a glamorous night at the casino. Designed to pass through frisks, this weapon utilizes wall-piercing ammunition.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1_TITLE": "Roulette - Tier 1",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1_DESC": "Complete 1 Roulette Contract.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2_TITLE": "Roulette - Tier 2",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2_DESC": "Complete 2 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3_TITLE": "Roulette - Tier 3",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3_DESC": "Complete 3 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_5_TITLE": "Roulette - Tier 4",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_5_DESC": "Complete 5 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_10_TITLE": "Roulette - Tier 5",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_10_DESC": "Complete 10 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_15_TITLE": "Roulette - Tier 6",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_15_DESC": "Complete 15 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_20_TITLE": "Roulette - Tier 7",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_20_DESC": "Complete 20 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1D_TITLE": "Daily Roulette - Tier 1",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1D_DESC": "Complete 1 Daily Roulette Contract.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2D_TITLE": "Daily Roulette - Tier 2",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2D_DESC": "Complete 2 Daily Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3D_TITLE": "Daily Roulette - Tier 3",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3D_DESC": "Complete 3 Daily Roulette Contracts.",
+ "UI_MENU_PAGE_PROFILE_CHALLENGES_ROULETTE": "Roulette",
+ "UI_MENU_PAGE_REGEN_CONTRACTS": "Regenerate Random Roulette Contracts",
+ "UI_CONTRACT_HEADER_BULLETDANCER": "Roulette",
+ "firearms_hero_icer": "Striker ICR",
+ "firearms_hero_icer_desc": "A magnum pistol modified to shoot Instant Concussion Rounds. Low rate of fire and non-lethal. ",
+ "UI_ROULETTE_DART_RIFLE": "Kalmer 2H",
+ "UI_ROULETTE_DART_RIFLE_DESC": "An airsoft rifle modified to shoot up to six sedative darts. Magazine fed, featuring a classic blue finish with premium iron sights and a state-of-the-art tracer.",
+ "UI_TOKEN_OUTFIT_HERO_DAILY_ROULETTE_SUIT_NAME": "Mastermind Suit",
+ "UI_TOKEN_OUTFIT_HERO_DAILY_ROULETTE_SUIT_DESC": "Show them true efficiency with this modern Japanese get-up: the classic black, red and white color scheme with safety glasses, gloves and a communicator is sure to prove how serious you are.",
+ "ui_starting_location_scaffolding_name": "Scaffolding",
+ "ui_starting_location_scaffolding_desc": "I'm pretty sure this causes a time paradox.",
+ "ui_starting_location_polar_abandoned_shed_name": " Tool Shed",
+ "ui_starting_location_polar_abandoned_shed_desc": "47 has started his ICA Entrance test by the Tool Shed.",
+ "ui_starting_location_checkpoint_name": "Security Checkpoint",
+ "ui_starting_location_checkpoint_desc": "I'm pretty sure this causes a time paradox.",
+ "ui_starting_location_polar_test_gates_name": "Front Gate",
+ "ui_starting_location_polar_test_gates_desc": "47 Has approached the front gate, hidden in shadow.",
+ "UI_CONTRACT_RR_DAILY": "Daily Contract",
+ "APC_desc": "47 has infiltrated the train undetected, now disguised as the Train Conductor, ready to confront the Constant.",
+ "ui_starting_location_APC": "APC",
+ "ui_stash_office_wolverine": "Office Closet",
+ "office_desc": "Diana has smuggled a item into the Office Closet for 47 to use.",
+ "workbench_desc": "Diana has smuggled a item underneath the weapon workbench for for 47 to use.",
+ "ui_stash_workbench_wolverine": "Weapon Workbench",
+ "storage_desc": "Diana has smuggled a item into the Storage Car infront of the Ether Lab Car for 47 to use. ",
+ "ui_stash_storage_wolverine": "Storage Car",
+ "UI_TOKEN_OUTFIT_HERO_MONTE_CARLO_DESC": "Show them all what a high roller you are with this exclusive waistcoat. Features driving gloves, black slacks, shoes and shirt, with a glittering red vest.",
+ "UI_TOKEN_OUTFIT_HERO_MONTE_CARLO_NAME": "Monte Carlo Waistcoat",
+ "UI_GAMECHANGERS_GLOBAL_1TO2": "1:2",
+ "UI_GAMECHANGERS_GLOBAL_1TO2_DESC": "One Elimination type and two Disguise type Objectives required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_2TO1": "2:1",
+ "UI_GAMECHANGERS_GLOBAL_2TO1_DESC": "Two Elimination types and one Disguise type Objectives required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_FREE_BOGO": "1:1",
+ "UI_GAMECHANGERS_GLOBAL_FREE_BOGO_DESC": "Only one Elimination type and Disguise type required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_FREE_K": "0:2",
+ "UI_GAMECHANGERS_GLOBAL_FREE_K_DESC": "No Elimination methods required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_FREE_D": "2:0",
+ "UI_GAMECHANGERS_GLOBAL_FREE_D_DESC": "No Disguises required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_FRISKY_BUISNESS": "Frisky Business",
+ "UI_GAMECHANGERS_GLOBAL_FRISKY_BUISNESS_DESC": "If 47 is frisked, the Mission will fail.",
+ "UI_GAMECHANGERS_GLOBAL_FRISKY_BUISNESS_TITLE": "No Frisking",
+ "UI_GAMECHANGERS_GLOBAL_SEENOEVIL_WICK_TITLE": "Assassinate all Witnesses",
+ "UI_GAMECHANGERS_GLOBAL_WICK": "Wick",
+ "UI_GAMECHANGERS_GLOBAL_WICK_DESC": "Assassinate all Targets with headshots, eliminate all Witnesses and do it all in your suit.",
+ "UI_GAMECHANGERS_GLOBAL_WICK_TITLE": "Assassinate all Targets with Headshots",
+ "UI_GAMECHANGERS_GLOBAL_STEALPISTOL": "Small Arms",
+ "UI_GAMECHANGERS_GLOBAL_STEALPISTOL_DESC": "47 must steal a semi-auto pistol from a guard.",
+ "UI_GAMECHANGERS_GLOBAL_STEALPISTOL_TITLE": "Steal Pistol",
+ "UI_GAMECHANGERS_GLOBAL_RAT": "Plague Breaker",
+ "UI_GAMECHANGERS_GLOBAL_RAT_DESC": "47 must steal a tube of rat poison.",
+ "UI_GAMECHANGERS_GLOBAL_RAT_TITLE": "Steal Rat Poison",
+ "UI_GAMECHANGERS_GLOBAL_TONY": "Barndoor Protocol",
+ "UI_GAMECHANGERS_GLOBAL_TONY_DESC": "47 must steal a key, a keycard, a security access drive or a RFID chip.",
+ "UI_GAMECHANGERS_GLOBAL_TONY_TITLE": "Steal a Key/Keycard",
+ "UI_GAMECHANGERS_GLOBAL_NOHAPPYACCIDENTS": "No Happy Accidents",
+ "UI_GAMECHANGERS_GLOBAL_NOHAPPYACCIDENTS_DESC": "If any accident kill/pacifcation bodies are found, 47 will have 4 minutes to complete the mission.",
+ "UI_GAMECHANGERS_GLOBAL_NOHAPPYACCIDENTS_TITLE": "No Accident Bodies Found",
+ "UI_GAMECHANGERS_GLOBAL_BUZZED": "Buzzed",
+ "UI_GAMECHANGERS_GLOBAL_BUZZED_DESC": "47 starts the Mission a little buzzed. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_BENDER": "Hangover",
+ "UI_GAMECHANGERS_GLOBAL_BENDER_DESC": "47 wakes up after drinking too much alcohol. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_BENDER_ELIMINATION_TITLE": "Eel Lemon Ate Hall Carpets",
+ "UI_GAMECHANGERS_GLOBAL_BENDER_PACIFY_TITLE": "Nockouut Fife EnPeeCEes",
+ "UI_GAMECHANGERS_GLOBAL_VANISHER": "Vanisher",
+ "UI_GAMECHANGERS_GLOBAL_VANISHER_DESCRIPTION": "Hide all bodies within 90 seconds.",
+ "UI_GAMECHANGERS_GLOBAL_OSPRB": "UNSC Freelancer",
+ "UI_GAMECHANGERS_GLOBAL_OSPRB_DESC": "47 starts with nothing but his suit. All targets must be eliminated. If 47 Eliminates a NPC while the light is Blue or Pacifies a NPC while the Light is Red, the Mission will fail. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_OSPSO": "OSP/SO",
+ "UI_GAMECHANGERS_GLOBAL_OSPSO_DESC": "47 starts with nothing but his suit. All targets must be eliminated, 47 must not change out of his suit.",
+ "UI_GAMECHANGERS_GLOBAL_BOS": "Bane of Speedrunners",
+ "UI_GAMECHANGERS_GLOBAL_BOS_DESCRIPTION": "If any shot misses or is not a headshot, the mission will instantly fail. If 47 moves on red, the game will instantly fail. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_BOS_TITLE": "Headshots Only",
+ "UI_GAMECHANGERS_GLOBAL_NOMISSES": "Pinpoint",
+ "UI_GAMECHANGERS_GLOBAL_NOMISSES_DESCRIPTION": "If any shot misses, there will only be four minutes left to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_NOMISSES_TITLE": "No Missed Shots",
+ "UI_GAMECHANGERS_GLOBAL_BULLSEYE": "Bullseye",
+ "UI_GAMECHANGERS_GLOBAL_BULLSEYE_DESCRIPTION": "If any shot that hits a npc is not a headshot, there will only be four minutes left to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_BULLSEYE_TITLE": "Headshots Only",
+ "UI_GAMECHANGERS_GLOBAL_RB": "Red vs Blue",
+ "UI_GAMECHANGERS_GLOBAL_RB_DESCRIPTION": "If 47 Eliminates a NPC while the light is Blue or Pacifies a NPC while the Light is Red, the Mission will fail. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_RB_TITLE": "Do not Eliminate/Pacify when the light is Blue/Red",
+ "UI_GAMECHANGERS_GLOBAL_RGY": "Red Light, Green Light",
+ "UI_GAMECHANGERS_GLOBAL_RGY_DESCRIPTION": "If 47 moves while the light is Red, the Mission will fail. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_RGY_TITLE": "Do not move when the light is Red",
+ "UI_GAMECHANGERS_GLOBAL_SEENOEVIL": "Eye See A",
+ "UI_GAMECHANGERS_GLOBAL_SEENOEVIL_DESCRIPTION": "If 47 is spotted, any witnesses must be eliminated.",
+ "UI_GAMECHANGERS_GLOBAL_SEENOEVIL_TITLE": "Eliminate All Witnesses",
+ "UI_GAMECHANGERS_GLOBAL_STALKER_MINUTE": "Phantom Minute",
+ "UI_GAMECHANGERS_STALKER_MINUTE_DESC": "47 has 1 minute to complete the mission.
Buy some more time by pacifying and eliminating anyone who is in 47's path.
To save yourself, you must complete all other Objectives. A dangerous Phantom stalks 47 across the level.
If you step into its Aura or attempt to Eliminate or Pacify it, you will instantly fail the mission.",
+ "UI_GAMECHANGERS_GLOBAL_HECATE": "Hekate",
+ "UI_GAMECHANGERS_GLOBAL_HECATE_DESCRIPTION": "If a door is unlocked you will have 4 minutes to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_HECATE_TITLE": "Do not Unlock Doors",
+ "UI_GAMECHANGERS_GLOBAL_PRIVATE_PROPERTY": "Private Property",
+ "UI_GAMECHANGERS_GLOBAL_PRIVATE_PROPERTY_DESCRIPTION": "If you Trespass you have 4 minutes to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_PRIVATE_PROPERTY_TITLE": "Do not Tresspass",
+ "UI_GAMECHANGERS_GLOBAL_FREE": "2:2:0",
+ "UI_GAMECHANGERS_GLOBAL_FREE_DESC": "No Side-Objective Required.",
+ "UI_GAMECHANGERS_GLOBAL_FREE_TITLE": "Eliminate Targets",
+ "UI_GAMECHANGERS_GLOBAL_EYESEEA": "Eye See A",
+ "UI_GAMECHANGERS_GLOBAL_EYESEEA_DESC": "Blind two NPCs.",
+ "UI_GAMECHANGERS_GLOBAL_EYESEEA_TITLE": "Blind two NPCs",
+ "UI_GAMECHANGERS_GLOBAL_VITAMINP": "Vitamin P",
+ "UI_GAMECHANGERS_GLOBAL_VITAMINP_DESC": "Poison two NPCs.",
+ "UI_GAMECHANGERS_GLOBAL_VITAMINP_TITLE": "Poison two NPCs",
+ "UI_GAMECHANGERS_GLOBAL_PLACATION": "Placation",
+ "UI_GAMECHANGERS_GLOBAL_PLACATION_DESC": "Pacify three NPCs Unnoticed.",
+ "UI_GAMECHANGERS_GLOBAL_PLACATION_TITLE": "Pacify three NPCs Unnoticed",
+ "UI_GAMECHANGERS_GLOBAL_BIRDPERCENT": "Bird %",
+ "UI_GAMECHANGERS_GLOBAL_BIRDPERCENT_DESC": "Flamingo suit only, Eliminate all targets, If recorded, evidence must be deleted. Finish Mission in 10 minutes.",
+ "UUI_GAMECHANGERS_GLOBAL_OBJ_FLAMINGO": "Delete evidence from the Hunting Cameras",
+ "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_FLAMING_OBJ": "Migrate South within 10 minutes",
+ "UI_GAMECHANGERS_GLOBALFLAMINGO_TITLE": "Murder the Crows",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_FLAMINGO_TITLE": "Flamingo Only",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST": "Terrorist",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST_DESC": "47 starts visibly armed. 20 Non-targets must be Eliminated, NPCs must stay Alerted and all Targets must be Eliminated. Suit Only.",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_TERRORIST_TITLE": "Suit Only",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST_ELIMINATION_TITLE": "Exterminate all Targets",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST_SLAUGHTER_TITLE": "Slaughter 10 Innocents",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST_HEAT_TITLE": "Make them Fear you",
+ "UI_DIALOG_CONTRACT_TEXT_ROULETTE_HELP_TEXT": "The Set Seed field can be used to set the seed for both Roulette modes.",
+ "UI_BUTTON_PROMPTS_SHOW_TEXT_ROULETTE_HELP": "Show Roulette Help",
+ "UI_DIALOG_CONTRACT_TEXT_ROULETTE_HELP_TITLE": "Roulette Help",
+ "UI_GAMECHANGERS_GLOBAL_OSP": "OSP",
+ "UI_GAMECHANGERS_GLOBAL_OSP_DESC": "47 starts with nothing but his suit. All targets must be eliminated.",
+ "UI_GAMECHANGERS_GLOBAL_OSP_TITLE": "Eliminate Targets",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE": "Immutable",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_DESC": "Complete the Mission in your starting Disguise.",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_TITLE": "Do not change your starting Disguise",
+ "UI_GAMECHANGERS_GLOBAL_PERFECTIONIST": "Perfectionist",
+ "UI_GAMECHANGERS_GLOBAL_PERFECTIONIST_DESC": "No bodies may be found, no non-targets may be Eliminated.
You may not be seen and you must destroy any Surveillance recordings if recorded.",
+ "UI_GAMECHANGERS_GLOBAL_PERFECTIONIST_TITLE": "Perfect Run",
+ "UI_GAMECHANGERS_GLOBAL_STALKER": "Phantom Menace",
+ "UI_GAMECHANGERS_STALKER_DESC": "A dangerous Phantom stalks 47 across the level.
If you step into its Aura or attempt to Eliminate or Pacify it, you will instantly fail the mission.",
+ "UI_GAMECHANGERS_GLOBAL_STALKER_OBJ_1": "Get a head start",
+ "UI_GAMECHANGERS_GLOBAL_STALKER_OBJ_2": "Do not touch the Phantom's Aura",
+ "UI_GAMECHANGERS_GLOBAL_FREEBIE": "Carte Blanche",
+ "UI_GAMECHANGERS_GLOBAL_FREEBIE_DESC": "Eliminate all Targets by any methods you deem fit.",
+ "UI_GAMECHANGERS_GLOBAL_FREEBIE_TITLE": "Eliminate all Targets",
+ "UI_GAMECHANGERS_GLOBAL_HEAT": "Pressure Point",
+ "UI_GAMECHANGERS_GLOBAL_HEAT_DESC": "If NPCs are not currently Alerted or Panicked, a one minute timer will start.
You must increase tension to stop the timer or fail the mission.",
+ "UI_GAMECHANGERS_GLOBAL_HEAT_TITLE": "Keep the Pressure on",
+ "UI_GAMECHANGERS_GLOBAL_MOOD_KILLER": "Mood Killer",
+ "UI_GAMECHANGERS_GLOBAL_MOOD_KILLER_DESC": "If NPCs are Alerted or in a Combat Situation, you must de-escalate the situation in 90 seconds or fail the mission.",
+ "UI_GAMECHANGERS_GLOBAL_MOOD_KILLER_TITLE": "If NPCs are Alerted you must de-escalate within 90 seconds",
+ "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_NAME": "Burn Notice",
+ "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_DESC": "Complete the mission within 10 minutes, or fail.",
+ "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_OBJ": "Complete the mission within 10 minutes",
+ "UI_GAMECHANGERS_GLOBAL_DE_ESCALATE": "The Negotiator",
+ "UI_GAMECHANGERS_GLOBAL_DUOTONE": "Duotone",
+ "UI_GAMECHANGERS_GLOBAL_DUOTONE_DESC": "Do not change disguise more than twice.",
+ "UI_GAMECHANGERS_GLOBAL_DUOTONE_TITLE": "Do not change disguise more than twice",
+ "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE": "ICA Minute",
+ "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE_DESC": "You have 1 minute to complete the mission.
Buy some more time by pacifying and eliminating anyone who is in your path.
To save yourself, you must complete all other Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE_TITLE": "Buy yourself some more time",
+ "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE_FAIL": "Time is relative to the observer. When you're looking down the barrel of a gun time slows down, your whole life flashes by. Stay with it, and you can live a lifetime in that split second.",
+ "UI_GAMECHANGERS_GLOBAL_NO_GUARDS": "Authority Issues",
+ "UI_GAMECHANGERS_GLOBAL_NO_GUARDS_DESC": "Do not Eliminate Non-Target Guards. Non-Target Civilian Eliminations are allowed.",
+ "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN": "Covert Asssassin",
+ "UI_GAMECHANGERS_GLOBAL_NO_GUARDS_TITLE": "Do not Eliminate Non Target Guards",
+ "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN_DESCRIPTION": "If you are detected you have 4 minutes to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN_TITLE": "Do not get Detected",
+ "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN_TITLE_2": "Complete all Objectives",
+ "UI_GAMECHANGERS_GLOBAL_SLOW_AND_STEADY": "Slow and Steady",
+ "UI_GAMECHANGERS_GLOBAL_SLOW_AND_STEADY_DESCRIPTION": "If you use Agility you have 4 minutes to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_SLOW_AND_STEADY_TITLE": "No Agility",
+ "UI_GAMECHANGERS_GLOBAL_NO_NON_TARGET_KILL_NAME": "Diplomacy",
+ "UI_GAMECHANGERS_GLOBAL_NO_NON_TARGET_KILL_DESC": "Do not Eliminate Non-Target Civilians. Non-Target Guard Eliminations are allowed.",
+ "UI_GAMECHANGERS_GLOBAL_NO_NON_TARGET_TITLE": "Do not Eliminate Non Target Civilians",
+ "UI_GAMECHANGERS_GLOBAL_GHOST": "Ghost",
+ "UI_GAMECHANGERS_GLOBAL_OBJ": "Destroy Evidence",
+ "RR_GAMEMODES": "Game Modes",
+ "RR_LOCKED_CONTRACT": "Fixed Seed",
+ "RR_UNLOCKED_CONTRACT": "Random Seed",
+ "RR_OG": "Random Roulette",
+ "UI_ROULETTE_SET_SEED": "Set Seed",
+ "RR_TITLE": "Roulette",
+ "RR_FREE": "Random Roulette: Freeplay Mode",
+ "RR_COMP": "Random Roulette: Complication Mode",
+ "RR_FREE_SHORT": "Freeplay Mode",
+ "RR_COMP_SHORT": "Complication Mode",
+ "RR_ENFORCED": "Random Roulette: Enforced Mode",
+ "RR_CLASSIC": "Random Roulette: Classic Mode",
+ "RR_EZ": "Random Roulette",
+ "RR_MID": "Random Roulette: Medium Difficulty",
+ "RR_HARD": "Random Roulette: Hard Difficulty",
+ "UI_MENU_PAGE_HUB_ROULETTE": "Roulette",
+ "RR_TARGETS": "Eliminate Targets",
+ "RR_TARGETS_3": "Eliminate Targets {1}/3",
+ "RR_KILLCONDITION_UNARMED": "Eliminate Target with Neck Snap",
+ "RR_KILLCONDITION_UNARMED_DESC": "Eliminate a Target with a Neck Snap.",
+ "RR_KILLCONDITION_UNARMED_TILE": "Neck Snap",
+ "RR_KILLCONDITION_AR_UNSILENCED": "Eliminate Target with Unsilenced Assault Rifle",
+ "RR_KILLCONDITION_AR_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Assault Rifle.",
+ "RR_KILLCONDITION_AR_UNSILENCED_TILE": "Unsilenced Assault Rifle",
+ "RR_KILLCONDITION_AR_SILENCED": "Eliminate Target with Silenced Rifle",
+ "RR_KILLCONDITION_AR_SILENCED_DESC": "Eliminate a Target with a Assault Rifle.",
+ "RR_KILLCONDITION_AR_SILENCED_TILE": "Silenced Assault Rifle",
+ "RR_KILLCONDITION_SHOTGUN_UNSILENCED": "Eliminate Target with Unsilenced Shotgun",
+ "RR_KILLCONDITION_SHOTGUN_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Shotgun.",
+ "RR_KILLCONDITION_SHOTGUN_UNSILENCED_TILE": "Unsilenced Shotgun",
+ "RR_KILLCONDITION_SHOTGUN_SILENCED": "Eliminate Target with Silenced Shotgun",
+ "RR_KILLCONDITION_SHOTGUN_SILENCED_DESC": "Eliminate a Target with a Silenced Shotgun.",
+ "RR_KILLCONDITION_SHOTGUN_SILENCED_TILE": "Silenced Shotgun",
+ "RR_KILLCONDITION_SMG_UNSILENCED": "Eliminate Target with Unsilenced SMG",
+ "RR_KILLCONDITION_SMG_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced SMG.",
+ "RR_KILLCONDITION_SMG_UNSILENCED_TILE": "Unsilenced SMG",
+ "RR_KILLCONDITION_SMG_SILENCED": "Eliminate Target with Silenced SMG",
+ "RR_KILLCONDITION_SMG_SILENCED_DESC": "Eliminate a Target with a Silenced SMG.",
+ "RR_KILLCONDITION_SMG_SILENCED_TILE": "Silenced SMG",
+ "RR_KILLCONDITION_PISTOL_UNSILENCED": "Eliminate Target with Unsilenced Pistol",
+ "RR_KILLCONDITION_PISTOL_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Pistol.",
+ "RR_KILLCONDITION_PISTOL_UNSILENCED_TILE": "Unsilenced Pistol",
+ "RR_KILLCONDITION_PISTOL_SILENCED": "Eliminate Target with Silenced Pistol",
+ "RR_KILLCONDITION_PISTOL_SILENCED_DESC": "Eliminate a Target with a Silenced Pistol.",
+ "RR_KILLCONDITION_PISTOL_SILENCED_TILE": "Silenced Pistol",
+ "RR_KILLCONDITION_SNIPER_SILENCED": "Eliminate Target with Silenced Sniper Rifle",
+ "RR_KILLCONDITION_SNIPER_SILENCED_DESC": "Eliminate a Target with a Silenced Sniper Rifle.",
+ "RR_KILLCONDITION_SNIPER_SILENCED_TILE": "Silenced Sniper Rifle",
+ "RR_KILLCONDITION_SNIPER_UNSILENCED": "Eliminate Target with Unsilenced Sniper Rifle",
+ "RR_KILLCONDITION_SNIPER_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Sniper Rifle.",
+ "RR_KILLCONDITION_SNIPER_UNSILENCED_TILE": "Unsilenced Sniper Rifle",
+ "RR_KILLCONDITION_BURN": "Eliminate Target with Burning Accident",
+ "RR_KILLCONDITION_BURN_DESC": "Eliminate a Target with Burning Accident.",
+ "RR_KILLCONDITION_BURN_TILE": "Burning Accident",
+ "RR_KILLCONDITION_EP": "Eliminate Target with Explosive Pen",
+ "RR_KILLCONDITION_EP_DESC": "Eliminate a Target with a Explosive Pen.",
+ "RR_KILLCONDITION_EP_TILE": "Explosive Pen",
+ "RR_KILLCONDITION_STRIKER": "Eliminate Target with High Caliber Pistol",
+ "RR_KILLCONDITION_STRIKER_DESC": "Eliminate a Target with a Striker Variant.",
+ "RR_KILLCONDITION_STRIKER_TILE": "High Caliber Pistol",
+ "RR_KILLCONDITION_SHOCK": "Eliminate Target with Electrocution Accident",
+ "RR_KILLCONDITION_SHOCK_DESC": "Eliminate a Target with a Electrocution Accident.",
+ "RR_KILLCONDITION_SHOCK_TILE": "Electrocution Accident",
+ "RR_KILLCONDITION_DROWN": "Eliminate Target with Drowning Accident",
+ "RR_KILLCONDITION_DROWN_DESC": "Eliminate a Target with a Drowning Accident.",
+ "RR_KILLCONDITION_DROWN_TILE": "Drowning Accident",
+ "RR_KILLCONDITION_PUSH": "Eliminate Target with Falling Accident",
+ "RR_KILLCONDITION_PUSH_DESC": "Eliminate a Target with a Falling Accident.",
+ "RR_KILLCONDITION_PUSH_TILE": "Fall",
+ "RR_KILLCONDITION_POISON": "Eliminate Target with Lethal Poison",
+ "RR_KILLCONDITION_POISON_DESC": "Eliminate a Target with Lethal Poison.",
+ "RR_KILLCONDITION_POISON_TILE": "Lethal Poison",
+ "RR_KILLCONDITION_EXPLOSIVE": "Eliminate Target with Grenade",
+ "RR_KILLCONDITION_EXPLOSIVE_DESC": "Eliminate a Target with a Grenade.",
+ "RR_KILLCONDITION_EXPLOSIVE_TILE": "Grenade",
+ "RR_KILLCONDITION_EXPLOSIVE_R": "Eliminate Target with Remote Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_R_DESC": "Eliminate a Target with a Remote Explosive.",
+ "RR_KILLCONDITION_EXPLOSIVE_R_TILE": "Remote Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_P": "Eliminate Target with Proximity Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_P_DESC": "Eliminate a Target with a Proximity Explosive.",
+ "RR_KILLCONDITION_EXPLOSIVE_P_TILE": "Proximity Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_I": "Eliminate Target with Impact Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_I_DESC": "Eliminate a Target with a Impact Explosive.",
+ "RR_KILLCONDITION_EXPLOSIVE_I_TILE": "Impact Explosive",
+ "RR_KILLCONDITION_FW": "Eliminate Target with Fiber Wire",
+ "RR_KILLCONDITION_FW_DESC": "Eliminate a Target with Fiber Wire.",
+ "RR_KILLCONDITION_FW_TILE": "Fiber Wire",
+ "RR_KILLCONDITION_KNIFE": "Eliminate Target with Knife",
+ "RR_KILLCONDITION_KNIFE_DESC": "Eliminate a Target with a Knife.",
+ "RR_KILLCONDITION_KNIFE_TILE": "Knife",
+ "RR_KILLCONDITION_AXE": "Eliminate Target with Axe",
+ "RR_KILLCONDITION_AXE_DESC": "Eliminate a Target with a Axe.",
+ "RR_KILLCONDITION_AXE_TILE": "Axe",
+ "RR_KILLCONDITION_STAR": "Eliminate Target with Shuriken",
+ "RR_KILLCONDITION_STAR_DESC": "Eliminate a Target with a Shuriken.",
+ "RR_KILLCONDITION_STAR_TILE": "Shuriken",
+ "RR_KILLCONDITION_SWORD": "Eliminate Target with Sword",
+ "RR_KILLCONDITION_SWORD_DESC": "Eliminate a Target with a Long/Scrap Sword.",
+ "RR_KILLCONDITION_SWORD_TILE": "Sword",
+ "RR_KILLCONDITION_KATANA": "Eliminate Target with Katana",
+ "RR_KILLCONDITION_KATANA_DESC": "Eliminate a Target with a Katana.",
+ "RR_KILLCONDITION_KATANA_TILE": "Katana",
+ "RR_KILLCONDITION_TANTO": "Eliminate Target with Tanto",
+ "RR_KILLCONDITION_TANTO_DESC": "Eliminate a Target with a Tanto.",
+ "RR_KILLCONDITION_TANTO_TILE": "Tanto",
+ "RR_KILLCONDITION_AE": "Eliminate Target in a Explosion Accident",
+ "RR_KILLCONDITION_AE_DESC": "Eliminate a Target in a Explosion Accident.",
+ "RR_KILLCONDITION_AE_TILE": "Explosion Accident",
+ "RR_KILLCONDITION_SABRE": "Eliminate Target with Sabre",
+ "RR_KILLCONDITION_SABRE_DESC": "Eliminate a Target with a Sabre.",
+ "RR_KILLCONDITION_SABRE_TILE": "Sabre",
+ "RR_KILLCONDITION_TOOLS": "Eliminate Target with Tool",
+ "RR_KILLCONDITION_TOOLS_DESC": "Eliminate a Target with Sissors, Shears, Letter Opener, Garden Fork, or a Screwdriver.",
+ "RR_KILLCONDITION_TOOLS_TILE": "Tools",
+ "RR_KILLCONDITION_MACHETE": "Eliminate Target with Machete",
+ "RR_KILLCONDITION_MACHETE_DESC": "Eliminate a Target with a Machete.",
+ "RR_KILLCONDITION_MACHETE_TILE": "Machete",
+ "RR_KILLCONDITION_PARIS_CHEF": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_PARIS_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_PARIS_CHEF_TILE": "Chef",
+ "RR_TUTORIAL": "Eliminate the randomly selected targets with each of the specified requirements. Once all requirements are met, exits will be available.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_PALACE_STAFF_TILE": "Palace Staff",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_PALACE_STAFF_DESC": "Eliminate a Target while Disguised as Palace Staff.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_PALACE_STAFF_NAME": "Eliminate Target while Disguised as Palace Staff",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_AUCTION_STAFF_TILE": "Auction Staff",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_AUCTION_STAFF_DESC": "Eliminate a Target while Disguised as Auction Staff.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_AUCTION_STAFF_NAME": "Eliminate Target while Disguised as Auction Staff",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_STYLIST_TILE": "Stylist",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_STYLIST_DESC": "Eliminate a Target while Disguised as Stylist.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_STYLIST_NAME": "Eliminate Target while Disguised as Stylist",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_TECH_CREW_TILE": "Tech Crew",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_TECH_CREW_DESC": "Eliminate a Target while Disguised as Tech Crew.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_TECH_CREW_NAME": "Eliminate Target while Disguised as Tech Crew",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SECURITY_GUARD_TILE": "Security Guard",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as Security Guard.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as Security Guard",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CICADA_BODYGUARD_TILE": "CICADA Bodyguard",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CICADA_BODYGUARD_DESC": "Eliminate a Target while Disguised as CICADA Bodyguard.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CICADA_BODYGUARD_NAME": "Eliminate Target while Disguised as CICADA Bodyguard",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_HELMUT_KRUGER_TILE": "Helmut Kruger",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_HELMUT_KRUGER_DESC": "Eliminate a Target while Disguised as Helmut Kruger.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_HELMUT_KRUGER_NAME": "Eliminate Target while Disguised as Helmut Kruger",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SHEIKH_SALMAN_AL-GHAZALI_TILE": "Sheikh Salman Al-Ghazali",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SHEIKH_SALMAN_AL-GHAZALI_DESC": "Eliminate a Target while Disguised as Sheikh Salman Al-Ghazali.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SHEIKH_SALMAN_AL-GHAZALI_NAME": "Eliminate Target while Disguised as Sheikh Salman Al-Ghazali",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_VAMPIRE_MAGICIAN_TILE": "Vampire Magician",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_VAMPIRE_MAGICIAN_DESC": "Eliminate a Target while Disguised as Vampire Magician.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_VAMPIRE_MAGICIAN_NAME": "Eliminate Target while Disguised as Vampire Magician",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DELIVERY_MAN_TILE": "Delivery Man",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DELIVERY_MAN_DESC": "Eliminate a Target while Disguised as Delivery Man.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DELIVERY_MAN_NAME": "Eliminate Target while Disguised as Delivery Man",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_RED_PLUMBER_TILE": "Red Plumber",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_RED_PLUMBER_DESC": "Eliminate a Target while Disguised as Red Plumber.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_RED_PLUMBER_NAME": "Eliminate Target while Disguised as Red Plumber",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STORE_CLERK_TILE": "Store Clerk",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STORE_CLERK_DESC": "Eliminate a Target while Disguised as Store Clerk.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STORE_CLERK_NAME": "Eliminate Target while Disguised as Store Clerk",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHURCH_STAFF_TILE": "Church Staff",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHURCH_STAFF_DESC": "Eliminate a Target while Disguised as Church Staff.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHURCH_STAFF_NAME": "Eliminate Target while Disguised as Church Staff",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIEST_TILE": "Priest",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIEST_DESC": "Eliminate a Target while Disguised as Priest.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIEST_NAME": "Eliminate Target while Disguised as Priest",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HOUSEKEEPER_TILE": "Housekeeper",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HOUSEKEEPER_DESC": "Eliminate a Target while Disguised as Housekeeper.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HOUSEKEEPER_NAME": "Eliminate Target while Disguised as Housekeeper",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_STAFF_TILE": "Mansion Staff",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_SECURITY_TILE": "Mansion Security",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_SECURITY_DESC": "Eliminate a Target while Disguised as Mansion Security.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_SECURITY_NAME": "Eliminate Target while Disguised as Mansion Security",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BUTLER_TILE": "Butler",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BUTLER_DESC": "Eliminate a Target while Disguised as Butler.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BUTLER_NAME": "Eliminate Target while Disguised as Butler",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_LAB_TECHNICIAN_TILE": "Lab Technician",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_LAB_TECHNICIAN_DESC": "Eliminate a Target while Disguised as Lab Technician.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_LAB_TECHNICIAN_NAME": "Eliminate Target while Disguised as Lab Technician",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BIOLAB_SECURITY_TILE": "Biolab Security",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BIOLAB_SECURITY_DESC": "Eliminate a Target while Disguised as Biolab Security.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BIOLAB_SECURITY_NAME": "Eliminate Target while Disguised as Biolab Security",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HAZMAT_SUIT_TILE": "Hazmat Suit",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HAZMAT_SUIT_DESC": "Eliminate a Target while Disguised as Hazmat Suit.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HAZMAT_SUIT_NAME": "Eliminate Target while Disguised as Hazmat Suit",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIVATE_DETECTIVE_TILE": "Private Detective",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIVATE_DETECTIVE_DESC": "Eliminate a Target while Disguised as Private Detective.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIVATE_DETECTIVE_NAME": "Eliminate Target while Disguised as Private Detective",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DR._OSCAR_LAFAYETTE_TILE": "Dr. Oscar Lafayette",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DR._OSCAR_LAFAYETTE_DESC": "Eliminate a Target while Disguised as Dr. Oscar Lafayette.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DR._OSCAR_LAFAYETTE_NAME": "Eliminate Target while Disguised as Dr. Oscar Lafayette",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_ROBERTO_VARGAS_TILE": "Roberto Vargas",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_ROBERTO_VARGAS_DESC": "Eliminate a Target while Disguised as Roberto Vargas.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_ROBERTO_VARGAS_NAME": "Eliminate Target while Disguised as Roberto Vargas",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CYCLIST_TILE": "Cyclist",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CYCLIST_DESC": "Eliminate a Target while Disguised as Cyclist.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CYCLIST_NAME": "Eliminate Target while Disguised as Cyclist",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BOHEMIAN_TILE": "Bohemian",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BOHEMIAN_DESC": "Eliminate a Target while Disguised as Bohemian.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BOHEMIAN_NAME": "Eliminate Target while Disguised as Bohemian",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STREET_PERFORMER_TILE": "Street Performer",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STREET_PERFORMER_DESC": "Eliminate a Target while Disguised as Street Performer.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STREET_PERFORMER_NAME": "Eliminate Target while Disguised as Street Performer",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PLAGUE_DOCTOR_TILE": "Plague Doctor",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PLAGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Plague Doctor.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PLAGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Plague Doctor",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GREEN_PLUMBER_TILE": "Green Plumber",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GREEN_PLUMBER_DESC": "Eliminate a Target while Disguised as Green Plumber.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GREEN_PLUMBER_NAME": "Eliminate Target while Disguised as Green Plumber",
+ "RR_KILLCONDITION_A-GILDED-CAGE_SHOPKEEPER_TILE": "Shopkeeper",
+ "RR_KILLCONDITION_A-GILDED-CAGE_SHOPKEEPER_DESC": "Eliminate a Target while Disguised as Shopkeeper.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_SHOPKEEPER_NAME": "Eliminate Target while Disguised as Shopkeeper",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_A-GILDED-CAGE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_A-GILDED-CAGE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_A-GILDED-CAGE_LOCAL_PRINTING_CREW_TILE": "Local Printing Crew",
+ "RR_KILLCONDITION_A-GILDED-CAGE_LOCAL_PRINTING_CREW_DESC": "Eliminate a Target while Disguised as Local Printing Crew.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_LOCAL_PRINTING_CREW_NAME": "Eliminate Target while Disguised as Local Printing Crew",
+ "RR_KILLCONDITION_A-GILDED-CAGE_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_A-GILDED-CAGE_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_SOLDIER_TILE": "Military Soldier",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_SOLDIER_DESC": "Eliminate a Target while Disguised as Military Soldier.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_SOLDIER_NAME": "Eliminate Target while Disguised as Military Soldier",
+ "RR_KILLCONDITION_A-GILDED-CAGE_ELITE_SOLDIER_TILE": "Elite Soldier",
+ "RR_KILLCONDITION_A-GILDED-CAGE_ELITE_SOLDIER_DESC": "Eliminate a Target while Disguised as Elite Soldier.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_ELITE_SOLDIER_NAME": "Eliminate Target while Disguised as Elite Soldier",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_OFFICER_TILE": "Military Officer",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_OFFICER_DESC": "Eliminate a Target while Disguised as Military Officer.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_OFFICER_NAME": "Eliminate Target while Disguised as Military Officer",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_JANITOR_TILE": "Consulate Janitor",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_JANITOR_DESC": "Eliminate a Target while Disguised as Consulate Janitor.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_JANITOR_NAME": "Eliminate Target while Disguised as Consulate Janitor",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_SECURITY_TILE": "Consulate Security",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_SECURITY_DESC": "Eliminate a Target while Disguised as Consulate Security.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_SECURITY_NAME": "Eliminate Target while Disguised as Consulate Security",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CAMERAMAN_TILE": "Cameraman",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CAMERAMAN_DESC": "Eliminate a Target while Disguised as Cameraman.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CAMERAMAN_NAME": "Eliminate Target while Disguised as Cameraman",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_INTERN_TILE": "Consulate Intern",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_INTERN_DESC": "Eliminate a Target while Disguised as Consulate Intern.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_INTERN_NAME": "Eliminate Target while Disguised as Consulate Intern",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HEADMASTER_TILE": "Headmaster",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HEADMASTER_DESC": "Eliminate a Target while Disguised as Headmaster.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HEADMASTER_NAME": "Eliminate Target while Disguised as Headmaster",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MASSEUR_TILE": "Masseur",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MASSEUR_DESC": "Eliminate a Target while Disguised as Masseur.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MASSEUR_NAME": "Eliminate Target while Disguised as Masseur",
+ "RR_KILLCONDITION_A-GILDED-CAGE_PRISONER_TILE": "Prisoner",
+ "RR_KILLCONDITION_A-GILDED-CAGE_PRISONER_DESC": "Eliminate a Target while Disguised as Prisoner.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_PRISONER_NAME": "Eliminate Target while Disguised as Prisoner",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FORTUNE_TELLER_TILE": "Fortune Teller",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FORTUNE_TELLER_DESC": "Eliminate a Target while Disguised as Fortune Teller.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FORTUNE_TELLER_NAME": "Eliminate Target while Disguised as Fortune Teller",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_STAFF_TILE": "Hotel Staff",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_STAFF_DESC": "Eliminate a Target while Disguised as Hotel Staff.",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_STAFF_NAME": "Eliminate Target while Disguised as Hotel Staff",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_SECURITY_TILE": "Hotel Security",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_SECURITY_DESC": "Eliminate a Target while Disguised as Hotel Security.",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_SECURITY_NAME": "Eliminate Target while Disguised as Hotel Security",
+ "RR_KILLCONDITION_CLUB-27_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_CLUB-27_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_CLUB-27_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_CLUB-27_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_CLUB-27_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_CLUB-27_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_CLUB-27_GROUNDSKEEPER_TILE": "Groundskeeper",
+ "RR_KILLCONDITION_CLUB-27_GROUNDSKEEPER_DESC": "Eliminate a Target while Disguised as Groundskeeper.",
+ "RR_KILLCONDITION_CLUB-27_GROUNDSKEEPER_NAME": "Eliminate Target while Disguised as Groundskeeper",
+ "RR_KILLCONDITION_CLUB-27_EXTERMINATOR_TILE": "Exterminator",
+ "RR_KILLCONDITION_CLUB-27_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.",
+ "RR_KILLCONDITION_CLUB-27_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator",
+ "RR_KILLCONDITION_CLUB-27_RECORDING_CREW_TILE": "Recording Crew",
+ "RR_KILLCONDITION_CLUB-27_RECORDING_CREW_DESC": "Eliminate a Target while Disguised as Recording Crew.",
+ "RR_KILLCONDITION_CLUB-27_RECORDING_CREW_NAME": "Eliminate Target while Disguised as Recording Crew",
+ "RR_KILLCONDITION_CLUB-27_JORDAN_CROSS'_BODYGUARD_TILE": "Jordan Cross' Bodyguard",
+ "RR_KILLCONDITION_CLUB-27_JORDAN_CROSS'_BODYGUARD_DESC": "Eliminate a Target while Disguised as Jordan Cross' Bodyguard.",
+ "RR_KILLCONDITION_CLUB-27_JORDAN_CROSS'_BODYGUARD_NAME": "Eliminate Target while Disguised as Jordan Cross' Bodyguard",
+ "RR_KILLCONDITION_CLUB-27_MORGAN'S_BODYGUARD_TILE": "Morgan's Bodyguard",
+ "RR_KILLCONDITION_CLUB-27_MORGAN'S_BODYGUARD_DESC": "Eliminate a Target while Disguised as Morgan's Bodyguard.",
+ "RR_KILLCONDITION_CLUB-27_MORGAN'S_BODYGUARD_NAME": "Eliminate Target while Disguised as Morgan's Bodyguard",
+ "RR_KILLCONDITION_CLUB-27_ABEL_DE_SILVA_TILE": "Abel de Silva",
+ "RR_KILLCONDITION_CLUB-27_ABEL_DE_SILVA_DESC": "Eliminate a Target while Disguised as Abel de Silva.",
+ "RR_KILLCONDITION_CLUB-27_ABEL_DE_SILVA_NAME": "Eliminate Target while Disguised as Abel de Silva",
+ "RR_KILLCONDITION_CLUB-27_STALKER_TILE": "Stalker",
+ "RR_KILLCONDITION_CLUB-27_STALKER_DESC": "Eliminate a Target while Disguised as Stalker.",
+ "RR_KILLCONDITION_CLUB-27_STALKER_NAME": "Eliminate Target while Disguised as Stalker",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_COOK_TILE": "Militia Cook",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_COOK_DESC": "Eliminate a Target while Disguised as Militia Cook.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_COOK_NAME": "Eliminate Target while Disguised as Militia Cook",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_TECHNICIAN_TILE": "Militia Technician",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_TECHNICIAN_DESC": "Eliminate a Target while Disguised as Militia Technician.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_TECHNICIAN_NAME": "Eliminate Target while Disguised as Militia Technician",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SOLDIER_TILE": "Militia Soldier",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SOLDIER_DESC": "Eliminate a Target while Disguised as Militia Soldier.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SOLDIER_NAME": "Eliminate Target while Disguised as Militia Soldier",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_ELITE_TILE": "Militia Elite",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_ELITE_DESC": "Eliminate a Target while Disguised as Militia Elite.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_ELITE_NAME": "Eliminate Target while Disguised as Militia Elite",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SPEC_OPS_TILE": "Militia Spec Ops",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SPEC_OPS_DESC": "Eliminate a Target while Disguised as Militia Spec Ops.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SPEC_OPS_NAME": "Eliminate Target while Disguised as Militia Spec Ops",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_EXPLOSIVES_SPECIALIST_TILE": "Explosives Specialist",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_EXPLOSIVES_SPECIALIST_DESC": "Eliminate a Target while Disguised as Explosives Specialist.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_EXPLOSIVES_SPECIALIST_NAME": "Eliminate Target while Disguised as Explosives Specialist",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_HACKER_TILE": "Hacker",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_HACKER_DESC": "Eliminate a Target while Disguised as Hacker.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_HACKER_NAME": "Eliminate Target while Disguised as Hacker",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_POINT_MAN_TILE": "Point Man",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_POINT_MAN_DESC": "Eliminate a Target while Disguised as Point Man.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_POINT_MAN_NAME": "Eliminate Target while Disguised as Point Man",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_SCARECROW_TILE": "Scarecrow",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_SCARECROW_DESC": "Eliminate a Target while Disguised as Scarecrow.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_SCARECROW_NAME": "Eliminate Target while Disguised as Scarecrow",
+ "RR_KILLCONDITION_SITUS-INVERSUS_PATIENT_TILE": "Patient",
+ "RR_KILLCONDITION_SITUS-INVERSUS_PATIENT_DESC": "Eliminate a Target while Disguised as Patient.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_PATIENT_NAME": "Eliminate Target while Disguised as Patient",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_STAFF_TILE": "Resort Staff",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff",
+ "RR_KILLCONDITION_NIGHTCALL_SUIT_TILE": "Suit",
+ "RR_KILLCONDITION_NIGHTCALL_SUIT_DESC": "Eliminate a Target while wearing a Suit.",
+ "RR_KILLCONDITION_NIGHTCALL_SUIT_NAME": "Eliminate Target while wearing a Suit",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_SECURITY_TILE": "Resort Security",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_SECURITY_DESC": "Eliminate a Target while Disguised as Resort Security.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_SECURITY_NAME": "Eliminate Target while Disguised as Resort Security",
+ "RR_KILLCONDITION_SITUS-INVERSUS_DOCTOR_TILE": "Doctor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_DOCTOR_DESC": "Eliminate a Target while Disguised as Doctor.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_DOCTOR_NAME": "Eliminate Target while Disguised as Doctor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MORGUE_DOCTOR_TILE": "Morgue Doctor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MORGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Morgue Doctor.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MORGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Morgue Doctor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_SURGEON_TILE": "Surgeon",
+ "RR_KILLCONDITION_SITUS-INVERSUS_SURGEON_DESC": "Eliminate a Target while Disguised as Surgeon.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_SURGEON_NAME": "Eliminate Target while Disguised as Surgeon",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HOSPITAL_DIRECTOR_TILE": "Hospital Director",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HOSPITAL_DIRECTOR_DESC": "Eliminate a Target while Disguised as Hospital Director.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HOSPITAL_DIRECTOR_NAME": "Eliminate Target while Disguised as Hospital Director",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHIEF_SURGEON_TILE": "Chief Surgeon",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHIEF_SURGEON_DESC": "Eliminate a Target while Disguised as Chief Surgeon.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHIEF_SURGEON_NAME": "Eliminate Target while Disguised as Chief Surgeon",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(JASON_PORTMAN)_TILE": "VIP Patient (Jason Portman)",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(JASON_PORTMAN)_DESC": "Eliminate a Target while Disguised as VIP Patient (Jason Portman).",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(JASON_PORTMAN)_NAME": "Eliminate Target while Disguised as VIP Patient (Jason Portman)",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(AMOS_DEXTER)_TILE": "VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(AMOS_DEXTER)_DESC": "Eliminate a Target while Disguised as VIP Patient (Amos Dexter).",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(AMOS_DEXTER)_NAME": "Eliminate Target while Disguised as VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_SITUS-INVERSUS_YOGA_INSTRUCTOR_TILE": "Yoga Instructor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_YOGA_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Yoga Instructor.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_YOGA_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Yoga Instructor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HELICOPTER_PILOT_TILE": "Helicopter Pilot",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot",
+ "RR_KILLCONDITION_SITUS-INVERSUS_NINJA_TILE": "Ninja",
+ "RR_KILLCONDITION_SITUS-INVERSUS_NINJA_DESC": "Eliminate a Target while Disguised as Ninja.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_NINJA_NAME": "Eliminate Target while Disguised as Ninja",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MOTORCYCLIST_TILE": "Motorcyclist",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MOTORCYCLIST_DESC": "Eliminate a Target while Disguised as Motorcyclist.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MOTORCYCLIST_NAME": "Eliminate Target while Disguised as Motorcyclist",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BASEBALL_PLAYER_TILE": "Baseball Player",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BASEBALL_PLAYER_DESC": "Eliminate a Target while Disguised as Baseball Player.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BASEBALL_PLAYER_NAME": "Eliminate Target while Disguised as Baseball Player",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_CREW_TILE": "Event Crew",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_CREW_DESC": "Eliminate a Target while Disguised as Event Crew.",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_CREW_NAME": "Eliminate Target while Disguised as Event Crew",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_SECURITY_TILE": "Event Security",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_SECURITY_DESC": "Eliminate a Target while Disguised as Event Security.",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_SECURITY_NAME": "Eliminate Target while Disguised as Event Security",
+ "RR_KILLCONDITION_FINISH-LINE_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_FINISH-LINE_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_FINISH-LINE_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_ENGINEER_TILE": "Kronstadt Engineer",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_ENGINEER_DESC": "Eliminate a Target while Disguised as Kronstadt Engineer.",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_ENGINEER_NAME": "Eliminate Target while Disguised as Kronstadt Engineer",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_SECURITY_TILE": "Kronstadt Security",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_SECURITY_DESC": "Eliminate a Target while Disguised as Kronstadt Security.",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_SECURITY_NAME": "Eliminate Target while Disguised as Kronstadt Security",
+ "RR_KILLCONDITION_FINISH-LINE_MEDIC_TILE": "Medic",
+ "RR_KILLCONDITION_FINISH-LINE_MEDIC_DESC": "Eliminate a Target while Disguised as Medic.",
+ "RR_KILLCONDITION_FINISH-LINE_MEDIC_NAME": "Eliminate Target while Disguised as Medic",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_MARSHAL_TILE": "Race Marshal",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_MARSHAL_DESC": "Eliminate a Target while Disguised as Race Marshal.",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_MARSHAL_NAME": "Eliminate Target while Disguised as Race Marshal",
+ "RR_KILLCONDITION_FINISH-LINE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_FINISH-LINE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_FINISH-LINE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_FINISH-LINE_JOURNALIST_TILE": "Journalist",
+ "RR_KILLCONDITION_FINISH-LINE_JOURNALIST_DESC": "Eliminate a Target while Disguised as Journalist.",
+ "RR_KILLCONDITION_FINISH-LINE_JOURNALIST_NAME": "Eliminate Target while Disguised as Journalist",
+ "RR_KILLCONDITION_FINISH-LINE_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_FINISH-LINE_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_FINISH-LINE_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_RESEARCHER_TILE": "Kronstadt Researcher",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_RESEARCHER_DESC": "Eliminate a Target while Disguised as Kronstadt Researcher.",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_RESEARCHER_NAME": "Eliminate Target while Disguised as Kronstadt Researcher",
+ "RR_KILLCONDITION_FINISH-LINE_MASCOT_TILE": "Mascot",
+ "RR_KILLCONDITION_FINISH-LINE_MASCOT_DESC": "Eliminate a Target while Disguised as Mascot.",
+ "RR_KILLCONDITION_FINISH-LINE_MASCOT_NAME": "Eliminate Target while Disguised as Mascot",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_COORDINATOR_TILE": "Race Coordinator",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_COORDINATOR_DESC": "Eliminate a Target while Disguised as Race Coordinator.",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_COORDINATOR_NAME": "Eliminate Target while Disguised as Race Coordinator",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_MECHANIC_TILE": "Aeon Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_MECHANIC_DESC": "Eliminate a Target while Disguised as Aeon Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_MECHANIC_NAME": "Eliminate Target while Disguised as Aeon Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_MECHANIC_TILE": "Kowoon Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_MECHANIC_DESC": "Eliminate a Target while Disguised as Kowoon Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_MECHANIC_NAME": "Eliminate Target while Disguised as Kowoon Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_MECHANIC_TILE": "Kronstadt Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_MECHANIC_DESC": "Eliminate a Target while Disguised as Kronstadt Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_MECHANIC_NAME": "Eliminate Target while Disguised as Kronstadt Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_SOTTERANEO_MECHANIC_TILE": "Sotteraneo Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_SOTTERANEO_MECHANIC_DESC": "Eliminate a Target while Disguised as Sotteraneo Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_SOTTERANEO_MECHANIC_NAME": "Eliminate Target while Disguised as Sotteraneo Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_MECHANIC_TILE": "Thwack Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_MECHANIC_DESC": "Eliminate a Target while Disguised as Thwack Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_MECHANIC_NAME": "Eliminate Target while Disguised as Thwack Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_FLORIDA_MAN_TILE": "Florida Man",
+ "RR_KILLCONDITION_FINISH-LINE_FLORIDA_MAN_DESC": "Eliminate a Target while Disguised as Florida Man.",
+ "RR_KILLCONDITION_FINISH-LINE_FLORIDA_MAN_NAME": "Eliminate Target while Disguised as Florida Man",
+ "RR_KILLCONDITION_FINISH-LINE_MOSES_LEE_TILE": "Moses Lee",
+ "RR_KILLCONDITION_FINISH-LINE_MOSES_LEE_DESC": "Eliminate a Target while Disguised as Moses Lee.",
+ "RR_KILLCONDITION_FINISH-LINE_MOSES_LEE_NAME": "Eliminate Target while Disguised as Moses Lee",
+ "RR_KILLCONDITION_FINISH-LINE_PALE_RIDER_TILE": "Pale Rider",
+ "RR_KILLCONDITION_FINISH-LINE_PALE_RIDER_DESC": "Eliminate a Target while Disguised as Pale Rider.",
+ "RR_KILLCONDITION_FINISH-LINE_PALE_RIDER_NAME": "Eliminate Target while Disguised as Pale Rider",
+ "RR_KILLCONDITION_FINISH-LINE_SHEIK_TILE": "Sheik",
+ "RR_KILLCONDITION_FINISH-LINE_SHEIK_DESC": "Eliminate a Target while Disguised as Sheik.",
+ "RR_KILLCONDITION_FINISH-LINE_SHEIK_NAME": "Eliminate Target while Disguised as Sheik",
+ "RR_KILLCONDITION_FINISH-LINE_STREET_MUSICIAN_TILE": "Street Musician",
+ "RR_KILLCONDITION_FINISH-LINE_STREET_MUSICIAN_DESC": "Eliminate a Target while Disguised as Street Musician.",
+ "RR_KILLCONDITION_FINISH-LINE_STREET_MUSICIAN_NAME": "Eliminate Target while Disguised as Street Musician",
+ "RR_KILLCONDITION_FINISH-LINE_TED_MENDEZ_TILE": "Ted Mendez",
+ "RR_KILLCONDITION_FINISH-LINE_TED_MENDEZ_DESC": "Eliminate a Target while Disguised as Ted Mendez.",
+ "RR_KILLCONDITION_FINISH-LINE_TED_MENDEZ_NAME": "Eliminate Target while Disguised as Ted Mendez",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_DRIVER_TILE": "Aeon Driver",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_DRIVER_DESC": "Eliminate a Target while Disguised as Aeon Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_DRIVER_NAME": "Eliminate Target while Disguised as Aeon Driver",
+ "RR_KILLCONDITION_FINISH-LINE_BLUE_SEED_DRIVER_TILE": "Blue Seed Driver",
+ "RR_KILLCONDITION_FINISH-LINE_BLUE_SEED_DRIVER_DESC": "Eliminate a Target while Disguised as Blue Seed Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_BLUE_SEED_DRIVER_NAME": "Eliminate Target while Disguised as Blue Seed Driver",
+ "RR_KILLCONDITION_FINISH-LINE_CRASHED_KRONSTADT_DRIVER_TILE": "Crashed Kronstadt Driver",
+ "RR_KILLCONDITION_FINISH-LINE_CRASHED_KRONSTADT_DRIVER_DESC": "Eliminate a Target while Disguised as Crashed Kronstadt Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_CRASHED_KRONSTADT_DRIVER_NAME": "Eliminate Target while Disguised as Crashed Kronstadt Driver",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_DRIVER_TILE": "Kowoon Driver",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_DRIVER_DESC": "Eliminate a Target while Disguised as Kowoon Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_DRIVER_NAME": "Eliminate Target while Disguised as Kowoon Driver",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_DRIVER_TILE": "Thwack Driver",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_DRIVER_DESC": "Eliminate a Target while Disguised as Thwack Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_DRIVER_NAME": "Eliminate Target while Disguised as Thwack Driver",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_GUARD_TILE": "Coca Field Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_GUARD_DESC": "Eliminate a Target while Disguised as Coca Field Guard.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_GUARD_NAME": "Eliminate Target while Disguised as Coca Field Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_ELITE_GUARD_TILE": "Elite Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Elite Guard.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Elite Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_GUARD_TILE": "Mansion Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_GUARD_DESC": "Eliminate a Target while Disguised as Mansion Guard.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_GUARD_NAME": "Eliminate Target while Disguised as Mansion Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_STREET_SOLDIER_TILE": "Street Soldier",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_STREET_SOLDIER_DESC": "Eliminate a Target while Disguised as Street Soldier.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_STREET_SOLDIER_NAME": "Eliminate Target while Disguised as Street Soldier",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_WORKER_TILE": "Coca Field Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_WORKER_DESC": "Eliminate a Target while Disguised as Coca Field Worker.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_WORKER_NAME": "Eliminate Target while Disguised as Coca Field Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CONSTRUCTION_WORKER_TILE": "Construction Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_DRUG_LAB_WORKER_TILE": "Drug Lab Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_DRUG_LAB_WORKER_DESC": "Eliminate a Target while Disguised as Drug Lab Worker.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_DRUG_LAB_WORKER_NAME": "Eliminate Target while Disguised as Drug Lab Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_STAFF_TILE": "Mansion Staff",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_CREW_TILE": "Submarine Crew",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_CREW_DESC": "Eliminate a Target while Disguised as Submarine Crew.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_CREW_NAME": "Eliminate Target while Disguised as Submarine Crew",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BAND_MEMBER_TILE": "Band Member",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BAND_MEMBER_DESC": "Eliminate a Target while Disguised as Band Member.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BAND_MEMBER_NAME": "Eliminate Target while Disguised as Band Member",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BARMAN_TILE": "Barman",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BARMAN_DESC": "Eliminate a Target while Disguised as Barman.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BARMAN_NAME": "Eliminate Target while Disguised as Barman",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPIE_TILE": "Hippie",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPIE_DESC": "Eliminate a Target while Disguised as Hippie.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPIE_NAME": "Eliminate Target while Disguised as Hippie",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPO_WHISPERER_TILE": "Hippo Whisperer",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPO_WHISPERER_DESC": "Eliminate a Target while Disguised as Hippo Whisperer.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPO_WHISPERER_NAME": "Eliminate Target while Disguised as Hippo Whisperer",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SHAMAN_TILE": "Shaman",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SHAMAN_DESC": "Eliminate a Target while Disguised as Shaman.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SHAMAN_NAME": "Eliminate Target while Disguised as Shaman",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_ENGINEER_TILE": "Submarine Engineer",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_ENGINEER_DESC": "Eliminate a Target while Disguised as Submarine Engineer.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_ENGINEER_NAME": "Eliminate Target while Disguised as Submarine Engineer",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_TATTOO_ARTIST_TILE": "Tattoo Artist",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_TATTOO_ARTIST_DESC": "Eliminate a Target while Disguised as Tattoo Artist.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_TATTOO_ARTIST_NAME": "Eliminate Target while Disguised as Tattoo Artist",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_BODYGUARD_TILE": "Bollywood Bodyguard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bollywood Bodyguard.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_BODYGUARD_NAME": "Eliminate Target while Disguised as Bollywood Bodyguard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_ELITE_THUG_TILE": "Elite Thug",
+ "RR_KILLCONDITION_CHASING-A-GHOST_ELITE_THUG_DESC": "Eliminate a Target while Disguised as Elite Thug.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_ELITE_THUG_NAME": "Eliminate Target while Disguised as Elite Thug",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LOCAL_SECURITY_TILE": "Local Security",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LOCAL_SECURITY_DESC": "Eliminate a Target while Disguised as Local Security.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LOCAL_SECURITY_NAME": "Eliminate Target while Disguised as Local Security",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_BODYGUARD_TILE": "Queen's Bodyguard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_BODYGUARD_DESC": "Eliminate a Target while Disguised as Queen's Bodyguard.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_BODYGUARD_NAME": "Eliminate Target while Disguised as Queen's Bodyguard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_GUARD_TILE": "Queen's Guard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_GUARD_DESC": "Eliminate a Target while Disguised as Queen's Guard.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_GUARD_NAME": "Eliminate Target while Disguised as Queen's Guard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_THUG_TILE": "Thug",
+ "RR_KILLCONDITION_CHASING-A-GHOST_THUG_DESC": "Eliminate a Target while Disguised as Thug.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_THUG_NAME": "Eliminate Target while Disguised as Thug",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_CREW_TILE": "Bollywood Crew",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_CREW_DESC": "Eliminate a Target while Disguised as Bollywood Crew.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_CREW_NAME": "Eliminate Target while Disguised as Bollywood Crew",
+ "RR_KILLCONDITION_CHASING-A-GHOST_DANCER_TILE": "Dancer",
+ "RR_KILLCONDITION_CHASING-A-GHOST_DANCER_DESC": "Eliminate a Target while Disguised as Dancer.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_DANCER_NAME": "Eliminate Target while Disguised as Dancer",
+ "RR_KILLCONDITION_CHASING-A-GHOST_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_WORKER_TILE": "Laundry Worker",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_WORKER_DESC": "Eliminate a Target while Disguised as Laundry Worker.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_WORKER_NAME": "Eliminate Target while Disguised as Laundry Worker",
+ "RR_KILLCONDITION_CHASING-A-GHOST_METAL_WORKER_TILE": "Metal Worker",
+ "RR_KILLCONDITION_CHASING-A-GHOST_METAL_WORKER_DESC": "Eliminate a Target while Disguised as Metal Worker.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_METAL_WORKER_NAME": "Eliminate Target while Disguised as Metal Worker",
+ "RR_KILLCONDITION_CHASING-A-GHOST_VANYA'S_SERVANT_TILE": "Vanya's Servant",
+ "RR_KILLCONDITION_CHASING-A-GHOST_VANYA'S_SERVANT_DESC": "Eliminate a Target while Disguised as Vanya's Servant.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_VANYA'S_SERVANT_NAME": "Eliminate Target while Disguised as Vanya's Servant",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BARBER_TILE": "Barber",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BARBER_DESC": "Eliminate a Target while Disguised as Barber.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BARBER_NAME": "Eliminate Target while Disguised as Barber",
+ "RR_KILLCONDITION_CHASING-A-GHOST_HOLY_MAN_TILE": "Holy Man",
+ "RR_KILLCONDITION_CHASING-A-GHOST_HOLY_MAN_DESC": "Eliminate a Target while Disguised as Holy Man.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_HOLY_MAN_NAME": "Eliminate Target while Disguised as Holy Man",
+ "RR_KILLCONDITION_CHASING-A-GHOST_KASHMIRIAN_TILE": "Kashmirian",
+ "RR_KILLCONDITION_CHASING-A-GHOST_KASHMIRIAN_DESC": "Eliminate a Target while Disguised as Kashmirian.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_KASHMIRIAN_NAME": "Eliminate Target while Disguised as Kashmirian",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_FOREMAN_TILE": "Laundry Foreman",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_FOREMAN_DESC": "Eliminate a Target while Disguised as Laundry Foreman.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_FOREMAN_NAME": "Eliminate Target while Disguised as Laundry Foreman",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LEAD_ACTOR_TILE": "Lead Actor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LEAD_ACTOR_DESC": "Eliminate a Target while Disguised as Lead Actor.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LEAD_ACTOR_NAME": "Eliminate Target while Disguised as Lead Actor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_PAINTER_TILE": "Painter",
+ "RR_KILLCONDITION_CHASING-A-GHOST_PAINTER_DESC": "Eliminate a Target while Disguised as Painter.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_PAINTER_NAME": "Eliminate Target while Disguised as Painter",
+ "RR_KILLCONDITION_CHASING-A-GHOST_TAILOR_TILE": "Tailor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_TAILOR_DESC": "Eliminate a Target while Disguised as Tailor.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_TAILOR_NAME": "Eliminate Target while Disguised as Tailor",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARBAGE_MAN_TILE": "Garbage Man",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARBAGE_MAN_DESC": "Eliminate a Target while Disguised as Garbage Man.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARBAGE_MAN_NAME": "Eliminate Target while Disguised as Garbage Man",
+ "RR_KILLCONDITION_ANOTHER-LIFE_MAILMAN_TILE": "Mailman",
+ "RR_KILLCONDITION_ANOTHER-LIFE_MAILMAN_DESC": "Eliminate a Target while Disguised as Mailman.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_MAILMAN_NAME": "Eliminate Target while Disguised as Mailman",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CONSTRUCTION_WORKER_TILE": "Construction Worker",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker",
+ "RR_KILLCONDITION_ANOTHER-LIFE_PLUMBER_TILE": "Plumber",
+ "RR_KILLCONDITION_ANOTHER-LIFE_PLUMBER_DESC": "Eliminate a Target while Disguised as Plumber.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_PLUMBER_NAME": "Eliminate Target while Disguised as Plumber",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLICE_DEPUTY_TILE": "Police Deputy",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLICE_DEPUTY_DESC": "Eliminate a Target while Disguised as Police Deputy.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLICE_DEPUTY_NAME": "Eliminate Target while Disguised as Police Deputy",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SERVER_TILE": "Server",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SERVER_DESC": "Eliminate a Target while Disguised as Server.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SERVER_NAME": "Eliminate Target while Disguised as Server",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS_BODYGUARD_TILE": "Janus Bodyguard",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Janus Bodyguard.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS_BODYGUARD_NAME": "Eliminate Target while Disguised as Janus Bodyguard",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CASSIDY_BODYGUARD_TILE": "Cassidy Bodyguard",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CASSIDY_BODYGUARD_DESC": "Eliminate a Target while Disguised as Cassidy Bodyguard.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CASSIDY_BODYGUARD_NAME": "Eliminate Target while Disguised as Cassidy Bodyguard",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_ANOTHER-LIFE_EXTERMINATOR_TILE": "Exterminator",
+ "RR_KILLCONDITION_ANOTHER-LIFE_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator",
+ "RR_KILLCONDITION_ANOTHER-LIFE_BBQ_OWNER_TILE": "BBQ Owner",
+ "RR_KILLCONDITION_ANOTHER-LIFE_BBQ_OWNER_DESC": "Eliminate a Target while Disguised as BBQ Owner.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_BBQ_OWNER_NAME": "Eliminate Target while Disguised as BBQ Owner",
+ "RR_KILLCONDITION_ANOTHER-LIFE_REAL_ESTATE_BROKER_TILE": "Real Estate Broker",
+ "RR_KILLCONDITION_ANOTHER-LIFE_REAL_ESTATE_BROKER_DESC": "Eliminate a Target while Disguised as Real Estate Broker.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_REAL_ESTATE_BROKER_NAME": "Eliminate Target while Disguised as Real Estate Broker",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS'_NURSE_TILE": "Janus' Nurse",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS'_NURSE_DESC": "Eliminate a Target while Disguised as Janus' Nurse.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS'_NURSE_NAME": "Eliminate Target while Disguised as Janus' Nurse",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SHERIFF_MASTERSON_TILE": "Sheriff Masterson",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SHERIFF_MASTERSON_DESC": "Eliminate a Target while Disguised as Sheriff Masterson.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SHERIFF_MASTERSON_NAME": "Eliminate Target while Disguised as Sheriff Masterson",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JAMES_BATTY_TILE": "James Batty",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JAMES_BATTY_DESC": "Eliminate a Target while Disguised as James Batty.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JAMES_BATTY_NAME": "Eliminate Target while Disguised as James Batty",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GUNTHER_MUELLER_TILE": "Gunther Mueller",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GUNTHER_MUELLER_DESC": "Eliminate a Target while Disguised as Gunther Mueller.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GUNTHER_MUELLER_NAME": "Eliminate Target while Disguised as Gunther Mueller",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN'S_ASSISTANT_TILE": "Politician's Assistant",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN'S_ASSISTANT_DESC": "Eliminate a Target while Disguised as Politician's Assistant.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN'S_ASSISTANT_NAME": "Eliminate Target while Disguised as Politician's Assistant",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN_TILE": "Politician",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN_DESC": "Eliminate a Target while Disguised as Politician.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN_NAME": "Eliminate Target while Disguised as Politician",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SPENCER_\"THE_HAMMER\"_GREEN_TILE": "Spencer \"The Hammer\" Green",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SPENCER_\"THE_HAMMER\"_GREEN_DESC": "Eliminate a Target while Disguised as Spencer \"The Hammer\" Green.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SPENCER_\"THE_HAMMER\"_GREEN_NAME": "Eliminate Target while Disguised as Spencer \"The Hammer\" Green",
+ "RR_KILLCONDITION_ANOTHER-LIFE_ARKIAN_ROBES_TILE": "Arkian Robes",
+ "RR_KILLCONDITION_ANOTHER-LIFE_ARKIAN_ROBES_DESC": "Eliminate a Target while Disguised as Arkian Robes.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_ARKIAN_ROBES_NAME": "Eliminate Target while Disguised as Arkian Robes",
+ "RR_KILLCONDITION_ARK-SOCIETY_ENTERTAINER_TILE": "Entertainer",
+ "RR_KILLCONDITION_ARK-SOCIETY_ENTERTAINER_DESC": "Eliminate a Target while Disguised as Entertainer.",
+ "RR_KILLCONDITION_ARK-SOCIETY_ENTERTAINER_NAME": "Eliminate Target while Disguised as Entertainer",
+ "RR_KILLCONDITION_ARK-SOCIETY_BLAKE_NATHANIEL_TILE": "Blake Nathaniel",
+ "RR_KILLCONDITION_ARK-SOCIETY_BLAKE_NATHANIEL_DESC": "Eliminate a Target while Disguised as Blake Nathaniel.",
+ "RR_KILLCONDITION_ARK-SOCIETY_BLAKE_NATHANIEL_NAME": "Eliminate Target while Disguised as Blake Nathaniel",
+ "RR_KILLCONDITION_ARK-SOCIETY_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_ARK-SOCIETY_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_ARK-SOCIETY_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_ARK-SOCIETY_MASTER_OF_CEREMONIES_TILE": "Master of Ceremonies",
+ "RR_KILLCONDITION_ARK-SOCIETY_MASTER_OF_CEREMONIES_DESC": "Eliminate a Target while Disguised as Master of Ceremonies.",
+ "RR_KILLCONDITION_ARK-SOCIETY_MASTER_OF_CEREMONIES_NAME": "Eliminate Target while Disguised as Master of Ceremonies",
+ "RR_KILLCONDITION_ARK-SOCIETY_CUSTODIAN_TILE": "Custodian",
+ "RR_KILLCONDITION_ARK-SOCIETY_CUSTODIAN_DESC": "Eliminate a Target while Disguised as Custodian.",
+ "RR_KILLCONDITION_ARK-SOCIETY_CUSTODIAN_NAME": "Eliminate Target while Disguised as Custodian",
+ "RR_KILLCONDITION_ARK-SOCIETY_BURIAL_ROBES_TILE": "Burial Robes",
+ "RR_KILLCONDITION_ARK-SOCIETY_BURIAL_ROBES_DESC": "Eliminate a Target while Disguised as Burial Robes.",
+ "RR_KILLCONDITION_ARK-SOCIETY_BURIAL_ROBES_NAME": "Eliminate Target while Disguised as Burial Robes",
+ "RR_KILLCONDITION_ARK-SOCIETY_KNIGHT'S_ARMOR_TILE": "Knight's Armor",
+ "RR_KILLCONDITION_ARK-SOCIETY_KNIGHT'S_ARMOR_DESC": "Eliminate a Target while Disguised as Knight's Armor.",
+ "RR_KILLCONDITION_ARK-SOCIETY_KNIGHT'S_ARMOR_NAME": "Eliminate Target while Disguised as Knight's Armor",
+ "RR_KILLCONDITION_ARK-SOCIETY_INITIATE_TILE": "Initiate",
+ "RR_KILLCONDITION_ARK-SOCIETY_INITIATE_DESC": "Eliminate a Target while Disguised as Initiate.",
+ "RR_KILLCONDITION_ARK-SOCIETY_INITIATE_NAME": "Eliminate Target while Disguised as Initiate",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARK_MEMBER_TILE": "Ark Member",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARK_MEMBER_DESC": "Eliminate a Target while Disguised as Ark Member.",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARK_MEMBER_NAME": "Eliminate Target while Disguised as Ark Member",
+ "RR_KILLCONDITION_ARK-SOCIETY_BUTLER_TILE": "Butler",
+ "RR_KILLCONDITION_ARK-SOCIETY_BUTLER_DESC": "Eliminate a Target while Disguised as Butler.",
+ "RR_KILLCONDITION_ARK-SOCIETY_BUTLER_NAME": "Eliminate Target while Disguised as Butler",
+ "RR_KILLCONDITION_ARK-SOCIETY_GUARD_TILE": "Guard",
+ "RR_KILLCONDITION_ARK-SOCIETY_GUARD_DESC": "Eliminate a Target while Disguised as Guard.",
+ "RR_KILLCONDITION_ARK-SOCIETY_GUARD_NAME": "Eliminate Target while Disguised as Guard",
+ "RR_KILLCONDITION_ARK-SOCIETY_RAIDER_TILE": "Raider",
+ "RR_KILLCONDITION_ARK-SOCIETY_RAIDER_DESC": "Eliminate a Target while Disguised as Raider.",
+ "RR_KILLCONDITION_ARK-SOCIETY_RAIDER_NAME": "Eliminate Target while Disguised as Raider",
+ "RR_KILLCONDITION_ARK-SOCIETY_EVENT_STAFF_TILE": "Event Staff",
+ "RR_KILLCONDITION_ARK-SOCIETY_EVENT_STAFF_DESC": "Eliminate a Target while Disguised as Event Staff.",
+ "RR_KILLCONDITION_ARK-SOCIETY_EVENT_STAFF_NAME": "Eliminate Target while Disguised as Event Staff",
+ "RR_KILLCONDITION_ARK-SOCIETY_ELITE_GUARD_TILE": "Elite Guard",
+ "RR_KILLCONDITION_ARK-SOCIETY_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Elite Guard.",
+ "RR_KILLCONDITION_ARK-SOCIETY_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Elite Guard",
+ "RR_KILLCONDITION_ARK-SOCIETY_CASTLE_STAFF_TILE": "Castle Staff",
+ "RR_KILLCONDITION_ARK-SOCIETY_CASTLE_STAFF_DESC": "Eliminate a Target while Disguised as Castle Staff.",
+ "RR_KILLCONDITION_ARK-SOCIETY_CASTLE_STAFF_NAME": "Eliminate Target while Disguised as Castle Staff",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARCHITECT_TILE": "Architect",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARCHITECT_DESC": "Eliminate a Target while Disguised as Architect.",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARCHITECT_NAME": "Eliminate Target while Disguised as Architect",
+ "RR_KILLCONDITION_ARK-SOCIETY_JEBEDIAH_BLOCK_TILE": "Jebediah Block",
+ "RR_KILLCONDITION_ARK-SOCIETY_JEBEDIAH_BLOCK_DESC": "Eliminate a Target while Disguised as Jebediah Block.",
+ "RR_KILLCONDITION_ARK-SOCIETY_JEBEDIAH_BLOCK_NAME": "Eliminate Target while Disguised as Jebediah Block",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_ROBBER_TILE": "Bank Robber",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_ROBBER_DESC": "Eliminate a Target while Disguised as Bank Robber.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_ROBBER_NAME": "Eliminate Target while Disguised as Bank Robber",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_IT_WORKER_TILE": "IT Worker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_IT_WORKER_DESC": "Eliminate a Target while Disguised as IT Worker.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_IT_WORKER_NAME": "Eliminate Target while Disguised as IT Worker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_SECURITY_GUARD_TILE": "Security Guard",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as Security Guard.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as Security Guard",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_HIGH_SECURITY_GUARD_TILE": "High Security Guard",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_HIGH_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as High Security Guard.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_HIGH_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as High Security Guard",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JANITOR_TILE": "Janitor",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JANITOR_DESC": "Eliminate a Target while Disguised as Janitor.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JANITOR_NAME": "Eliminate Target while Disguised as Janitor",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_FIRED_BANKER_TILE": "Fired Banker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_FIRED_BANKER_DESC": "Eliminate a Target while Disguised as Fired Banker.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_FIRED_BANKER_NAME": "Eliminate Target while Disguised as Fired Banker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JOB_APPLICANT_TILE": "Job Applicant",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JOB_APPLICANT_DESC": "Eliminate a Target while Disguised as Job Applicant.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JOB_APPLICANT_NAME": "Eliminate Target while Disguised as Job Applicant",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_TELLER_TILE": "Bank Teller",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_TELLER_DESC": "Eliminate a Target while Disguised as Bank Teller.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_TELLER_NAME": "Eliminate Target while Disguised as Bank Teller",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_INVESTMENT_BANKER_TILE": "Investment Banker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_INVESTMENT_BANKER_DESC": "Eliminate a Target while Disguised as Investment Banker.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_INVESTMENT_BANKER_NAME": "Eliminate Target while Disguised as Investment Banker",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BOAT_CAPTAIN_TILE": "Boat Captain",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BOAT_CAPTAIN_DESC": "Eliminate a Target while Disguised as Boat Captain.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BOAT_CAPTAIN_NAME": "Eliminate Target while Disguised as Boat Captain",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BUTLER_TILE": "Butler",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BUTLER_DESC": "Eliminate a Target while Disguised as Butler.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BUTLER_NAME": "Eliminate Target while Disguised as Butler",
+ "RR_KILLCONDITION_THE-LAST-RESORT_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_THE-LAST-RESORT_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_THE-LAST-RESORT_DR._SINGH_TILE": "Dr. Singh",
+ "RR_KILLCONDITION_THE-LAST-RESORT_DR._SINGH_DESC": "Eliminate a Target while Disguised as Dr. Singh.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_DR._SINGH_NAME": "Eliminate Target while Disguised as Dr. Singh",
+ "RR_KILLCONDITION_THE-LAST-RESORT_GAS_SUIT_TILE": "Gas Suit",
+ "RR_KILLCONDITION_THE-LAST-RESORT_GAS_SUIT_DESC": "Eliminate a Target while Disguised as Gas Suit.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_GAS_SUIT_NAME": "Eliminate Target while Disguised as Gas Suit",
+ "RR_KILLCONDITION_THE-LAST-RESORT_LIFE_GUARD_TILE": "Life Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_LIFE_GUARD_DESC": "Eliminate a Target while Disguised as Life Guard.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_LIFE_GUARD_NAME": "Eliminate Target while Disguised as Life Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_MASSEUR_TILE": "Masseur",
+ "RR_KILLCONDITION_THE-LAST-RESORT_MASSEUR_DESC": "Eliminate a Target while Disguised as Masseur.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_MASSEUR_NAME": "Eliminate Target while Disguised as Masseur",
+ "RR_KILLCONDITION_THE-LAST-RESORT_PERSONAL_TRAINER_TILE": "Personal Trainer",
+ "RR_KILLCONDITION_THE-LAST-RESORT_PERSONAL_TRAINER_DESC": "Eliminate a Target while Disguised as Personal Trainer.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_PERSONAL_TRAINER_NAME": "Eliminate Target while Disguised as Personal Trainer",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_GUARD_TILE": "Resort Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_GUARD_DESC": "Eliminate a Target while Disguised as Resort Guard.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_GUARD_NAME": "Eliminate Target while Disguised as Resort Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_STAFF_TILE": "Resort Staff",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff",
+ "RR_KILLCONDITION_THE-LAST-RESORT_SNORKEL_INSTRUCTOR_TILE": "Snorkel Instructor",
+ "RR_KILLCONDITION_THE-LAST-RESORT_SNORKEL_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Snorkel Instructor.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_SNORKEL_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Snorkel Instructor",
+ "RR_KILLCONDITION_THE-LAST-RESORT_TECH_CREW_TILE": "Tech Crew",
+ "RR_KILLCONDITION_THE-LAST-RESORT_TECH_CREW_DESC": "Eliminate a Target while Disguised as Tech Crew.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_TECH_CREW_NAME": "Eliminate Target while Disguised as Tech Crew",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_GUARD_TILE": "Villa Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_GUARD_DESC": "Eliminate a Target while Disguised as Villa Guard.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_GUARD_NAME": "Eliminate Target while Disguised as Villa Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_STAFF_TILE": "Villa Staff",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_STAFF_DESC": "Eliminate a Target while Disguised as Villa Staff.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_STAFF_NAME": "Eliminate Target while Disguised as Villa Staff",
+ "RR_KILLCONDITION_THE-LAST-RESORT_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_THE-LAST-RESORT_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_SKYDIVING_SUIT_TILE": "Skydiving Suit",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_SKYDIVING_SUIT_DESC": "Eliminate a Target while Disguised as Skydiving Suit.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_SKYDIVING_SUIT_NAME": "Eliminate Target while Disguised as Skydiving Suit",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_ART_CREW_TILE": "Art Crew",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_ART_CREW_DESC": "Eliminate a Target while Disguised as Art Crew.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_ART_CREW_NAME": "Eliminate Target while Disguised as Art Crew",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_SECURITY_TILE": "Event Security",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_SECURITY_DESC": "Eliminate a Target while Disguised as Event Security.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_SECURITY_NAME": "Eliminate Target while Disguised as Event Security",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_STAFF_TILE": "Event Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_STAFF_DESC": "Eliminate a Target while Disguised as Event Staff.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_STAFF_NAME": "Eliminate Target while Disguised as Event Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_FAMOUS_CHEF_TILE": "Famous Chef",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_FAMOUS_CHEF_DESC": "Eliminate a Target while Disguised as Famous Chef.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_FAMOUS_CHEF_NAME": "Eliminate Target while Disguised as Famous Chef",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_HELICOPTER_PILOT_TILE": "Helicopter Pilot",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_INGRAM'S_BODYGUARD_TILE": "Ingram's Bodyguard",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_INGRAM'S_BODYGUARD_DESC": "Eliminate a Target while Disguised as Ingram's Bodyguard.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_INGRAM'S_BODYGUARD_NAME": "Eliminate Target while Disguised as Ingram's Bodyguard",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_MAINTENANCE_STAFF_TILE": "Maintenance Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_MAINTENANCE_STAFF_DESC": "Eliminate a Target while Disguised as Maintenance Staff.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_MAINTENANCE_STAFF_NAME": "Eliminate Target while Disguised as Maintenance Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_GUARD_TILE": "Penthouse Guard",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_GUARD_DESC": "Eliminate a Target while Disguised as Penthouse Guard.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_GUARD_NAME": "Eliminate Target while Disguised as Penthouse Guard",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_STAFF_TILE": "Penthouse Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_STAFF_DESC": "Eliminate a Target while Disguised as Penthouse Staff.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_STAFF_NAME": "Eliminate Target while Disguised as Penthouse Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_THE_ASSASSIN_TILE": "The Assassin",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_THE_ASSASSIN_DESC": "Eliminate a Target while Disguised as The Assassin.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_THE_ASSASSIN_NAME": "Eliminate Target while Disguised as The Assassin",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_LAWYER_TILE": "Lawyer",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_LAWYER_DESC": "Eliminate a Target while Disguised as Lawyer.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_LAWYER_NAME": "Eliminate Target while Disguised as Lawyer",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_GUARD_TILE": "Mansion Guard",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_GUARD_DESC": "Eliminate a Target while Disguised as Mansion Guard.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_GUARD_NAME": "Eliminate Target while Disguised as Mansion Guard",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_STAFF_TILE": "Mansion Staff",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PHOTOGRAPHER_TILE": "Photographer",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PHOTOGRAPHER_DESC": "Eliminate a Target while Disguised as Photographer.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PHOTOGRAPHER_NAME": "Eliminate Target while Disguised as Photographer",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PRIVATE_INVESTIGATOR_TILE": "Private Investigator",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PRIVATE_INVESTIGATOR_DESC": "Eliminate a Target while Disguised as Private Investigator.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PRIVATE_INVESTIGATOR_NAME": "Eliminate Target while Disguised as Private Investigator",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_UNDERTAKER_TILE": "Undertaker",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_UNDERTAKER_DESC": "Eliminate a Target while Disguised as Undertaker.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_UNDERTAKER_NAME": "Eliminate Target while Disguised as Undertaker",
+ "RR_KILLCONDITION_APEX-PREDATOR_BARTENDER_TILE": "Bartender",
+ "RR_KILLCONDITION_APEX-PREDATOR_BARTENDER_DESC": "Eliminate a Target while Disguised as Bartender.",
+ "RR_KILLCONDITION_APEX-PREDATOR_BARTENDER_NAME": "Eliminate Target while Disguised as Bartender",
+ "RR_KILLCONDITION_APEX-PREDATOR_BIKER_TILE": "Biker",
+ "RR_KILLCONDITION_APEX-PREDATOR_BIKER_DESC": "Eliminate a Target while Disguised as Biker.",
+ "RR_KILLCONDITION_APEX-PREDATOR_BIKER_NAME": "Eliminate Target while Disguised as Biker",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_CREW_TILE": "Club Crew",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_CREW_DESC": "Eliminate a Target while Disguised as Club Crew.",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_CREW_NAME": "Eliminate Target while Disguised as Club Crew",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_SECURITY_TILE": "Club Security",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_SECURITY_DESC": "Eliminate a Target while Disguised as Club Security.",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_SECURITY_NAME": "Eliminate Target while Disguised as Club Security",
+ "RR_KILLCONDITION_APEX-PREDATOR_DEALER_TILE": "Dealer",
+ "RR_KILLCONDITION_APEX-PREDATOR_DEALER_DESC": "Eliminate a Target while Disguised as Dealer.",
+ "RR_KILLCONDITION_APEX-PREDATOR_DEALER_NAME": "Eliminate Target while Disguised as Dealer",
+ "RR_KILLCONDITION_APEX-PREDATOR_DELIVERY_GUY_TILE": "Delivery Guy",
+ "RR_KILLCONDITION_APEX-PREDATOR_DELIVERY_GUY_DESC": "Eliminate a Target while Disguised as Delivery Guy.",
+ "RR_KILLCONDITION_APEX-PREDATOR_DELIVERY_GUY_NAME": "Eliminate Target while Disguised as Delivery Guy",
+ "RR_KILLCONDITION_APEX-PREDATOR_DJ_TILE": "DJ",
+ "RR_KILLCONDITION_APEX-PREDATOR_DJ_DESC": "Eliminate a Target while Disguised as DJ.",
+ "RR_KILLCONDITION_APEX-PREDATOR_DJ_NAME": "Eliminate Target while Disguised as DJ",
+ "RR_KILLCONDITION_APEX-PREDATOR_FLORIDA_MAN_TILE": "Florida Man",
+ "RR_KILLCONDITION_APEX-PREDATOR_FLORIDA_MAN_DESC": "Eliminate a Target while Disguised as Florida Man.",
+ "RR_KILLCONDITION_APEX-PREDATOR_FLORIDA_MAN_NAME": "Eliminate Target while Disguised as Florida Man",
+ "RR_KILLCONDITION_APEX-PREDATOR_ROLF_HIRSCHMÜLLER_TILE": "Rolf Hirschmüller",
+ "RR_KILLCONDITION_APEX-PREDATOR_ROLF_HIRSCHMÜLLER_DESC": "Eliminate a Target while Disguised as Rolf Hirschmüller.",
+ "RR_KILLCONDITION_APEX-PREDATOR_ROLF_HIRSCHMÜLLER_NAME": "Eliminate Target while Disguised as Rolf Hirschmüller",
+ "RR_KILLCONDITION_APEX-PREDATOR_TECHNICIAN_TILE": "Technician",
+ "RR_KILLCONDITION_APEX-PREDATOR_TECHNICIAN_DESC": "Eliminate a Target while Disguised as Technician.",
+ "RR_KILLCONDITION_APEX-PREDATOR_TECHNICIAN_NAME": "Eliminate Target while Disguised as Technician",
+ "RR_KILLCONDITION_END-OF-AN-ERA_BLOCK_GUARD_TILE": "Block Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_BLOCK_GUARD_DESC": "Eliminate a Target while Disguised as Block Guard.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_BLOCK_GUARD_NAME": "Eliminate Target while Disguised as Block Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_DUMPLING_COOK_TILE": "Dumpling Cook",
+ "RR_KILLCONDITION_END-OF-AN-ERA_DUMPLING_COOK_DESC": "Eliminate a Target while Disguised as Dumpling Cook.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_DUMPLING_COOK_NAME": "Eliminate Target while Disguised as Dumpling Cook",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ANALYST_TILE": "Facility Analyst",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ANALYST_DESC": "Eliminate a Target while Disguised as Facility Analyst.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ANALYST_NAME": "Eliminate Target while Disguised as Facility Analyst",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ENGINEER_TILE": "Facility Engineer",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ENGINEER_DESC": "Eliminate a Target while Disguised as Facility Engineer.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ENGINEER_NAME": "Eliminate Target while Disguised as Facility Engineer",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_GUARD_TILE": "Facility Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_GUARD_DESC": "Eliminate a Target while Disguised as Facility Guard.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_GUARD_NAME": "Eliminate Target while Disguised as Facility Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_SECURITY_TILE": "Facility Security",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_SECURITY_DESC": "Eliminate a Target while Disguised as Facility Security.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_SECURITY_NAME": "Eliminate Target while Disguised as Facility Security",
+ "RR_KILLCONDITION_END-OF-AN-ERA_STREET_GUARD_TILE": "Street Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_STREET_GUARD_DESC": "Eliminate a Target while Disguised as Street Guard.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_STREET_GUARD_NAME": "Eliminate Target while Disguised as Street Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_PERFECT_TEST_SUBJECT_TILE": "Perfect Test Subject",
+ "RR_KILLCONDITION_END-OF-AN-ERA_PERFECT_TEST_SUBJECT_DESC": "Eliminate a Target while Disguised as Perfect Test Subject.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_PERFECT_TEST_SUBJECT_NAME": "Eliminate Target while Disguised as Perfect Test Subject",
+ "RR_KILLCONDITION_END-OF-AN-ERA_RESEARCHER_TILE": "Researcher",
+ "RR_KILLCONDITION_END-OF-AN-ERA_RESEARCHER_DESC": "Eliminate a Target while Disguised as Researcher.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_RESEARCHER_NAME": "Eliminate Target while Disguised as Researcher",
+ "RR_KILLCONDITION_END-OF-AN-ERA_HOMELESS_PERSON_TILE": "Homeless Person",
+ "RR_KILLCONDITION_END-OF-AN-ERA_HOMELESS_PERSON_DESC": "Eliminate a Target while Disguised as Homeless Person.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_HOMELESS_PERSON_NAME": "Eliminate Target while Disguised as Homeless Person",
+ "RR_KILLCONDITION_END-OF-AN-ERA_THE_BOARD_MEMBER_TILE": "The Board Member",
+ "RR_KILLCONDITION_END-OF-AN-ERA_THE_BOARD_MEMBER_DESC": "Eliminate a Target while Disguised as The Board Member.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_THE_BOARD_MEMBER_NAME": "Eliminate Target while Disguised as The Board Member",
+ "RR_KILLCONDITION_THE-FAREWELL_ASADO_CHEF_TILE": "Asado Chef",
+ "RR_KILLCONDITION_THE-FAREWELL_ASADO_CHEF_DESC": "Eliminate a Target while Disguised as Asado Chef.",
+ "RR_KILLCONDITION_THE-FAREWELL_ASADO_CHEF_NAME": "Eliminate Target while Disguised as Asado Chef",
+ "RR_KILLCONDITION_THE-FAREWELL_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_THE-FAREWELL_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_THE-FAREWELL_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_THE-FAREWELL_CHIEF_WINEMAKER_TILE": "Chief Winemaker",
+ "RR_KILLCONDITION_THE-FAREWELL_CHIEF_WINEMAKER_DESC": "Eliminate a Target while Disguised as Chief Winemaker.",
+ "RR_KILLCONDITION_THE-FAREWELL_CHIEF_WINEMAKER_NAME": "Eliminate Target while Disguised as Chief Winemaker",
+ "RR_KILLCONDITION_THE-FAREWELL_WINERY_WORKER_TILE": "Winery Worker",
+ "RR_KILLCONDITION_THE-FAREWELL_WINERY_WORKER_DESC": "Eliminate a Target while Disguised as Winery Worker.",
+ "RR_KILLCONDITION_THE-FAREWELL_WINERY_WORKER_NAME": "Eliminate Target while Disguised as Winery Worker",
+ "RR_KILLCONDITION_THE-FAREWELL_MERCENARY_TILE": "Mercenary",
+ "RR_KILLCONDITION_THE-FAREWELL_MERCENARY_DESC": "Eliminate a Target while Disguised as Mercenary.",
+ "RR_KILLCONDITION_THE-FAREWELL_MERCENARY_NAME": "Eliminate Target while Disguised as Mercenary",
+ "RR_KILLCONDITION_THE-FAREWELL_LAWYER_TILE": "Lawyer",
+ "RR_KILLCONDITION_THE-FAREWELL_LAWYER_DESC": "Eliminate a Target while Disguised as Lawyer.",
+ "RR_KILLCONDITION_THE-FAREWELL_LAWYER_NAME": "Eliminate Target while Disguised as Lawyer",
+ "RR_KILLCONDITION_THE-FAREWELL_GAUCHO_TILE": "Gaucho",
+ "RR_KILLCONDITION_THE-FAREWELL_GAUCHO_DESC": "Eliminate a Target while Disguised as Gaucho.",
+ "RR_KILLCONDITION_THE-FAREWELL_GAUCHO_NAME": "Eliminate Target while Disguised as Gaucho",
+ "RR_KILLCONDITION_THE-FAREWELL_SOMMELIER_TILE": "Sommelier",
+ "RR_KILLCONDITION_THE-FAREWELL_SOMMELIER_DESC": "Eliminate a Target while Disguised as Sommelier.",
+ "RR_KILLCONDITION_THE-FAREWELL_SOMMELIER_NAME": "Eliminate Target while Disguised as Sommelier",
+ "RR_KILLCONDITION_THE-FAREWELL_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_THE-FAREWELL_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_THE-FAREWELL_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_THE-FAREWELL_HEAD_OF_SECURITY_TILE": "Head of Security",
+ "RR_KILLCONDITION_THE-FAREWELL_HEAD_OF_SECURITY_DESC": "Eliminate a Target while Disguised as Head of Security.",
+ "RR_KILLCONDITION_THE-FAREWELL_HEAD_OF_SECURITY_NAME": "Eliminate Target while Disguised as Head of Security",
+ "RR_KILLCONDITION_THE-FAREWELL_PROVIDENCE_HERALD_TILE": "Providence Herald",
+ "RR_KILLCONDITION_THE-FAREWELL_PROVIDENCE_HERALD_DESC": "Eliminate a Target while Disguised as Providence Herald.",
+ "RR_KILLCONDITION_THE-FAREWELL_PROVIDENCE_HERALD_NAME": "Eliminate Target while Disguised as Providence Herald",
+ "RR_KILLCONDITION_THE-FAREWELL_CORVO_BLACK_TILE": "Corvo Black",
+ "RR_KILLCONDITION_THE-FAREWELL_CORVO_BLACK_DESC": "Eliminate a Target while Disguised as Corvo Black.",
+ "RR_KILLCONDITION_THE-FAREWELL_CORVO_BLACK_NAME": "Eliminate Target while Disguised as Corvo Black",
+ "RR_KILLCONDITION_THE-FAREWELL_TANGO_MUSICIAN_TILE": "Tango Musician",
+ "RR_KILLCONDITION_THE-FAREWELL_TANGO_MUSICIAN_DESC": "Eliminate a Target while Disguised as Tango Musician.",
+ "RR_KILLCONDITION_THE-FAREWELL_TANGO_MUSICIAN_NAME": "Eliminate Target while Disguised as Tango Musician",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_COOK_TILE": "Cook",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_COOK_DESC": "Eliminate a Target while Disguised as Cook.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_COOK_NAME": "Eliminate Target while Disguised as Cook",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_ENGINEER_TILE": "Engineer",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_ENGINEER_DESC": "Eliminate a Target while Disguised as Engineer.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_ENGINEER_NAME": "Eliminate Target while Disguised as Engineer",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_HIPPIE_TILE": "Hippie",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_HIPPIE_DESC": "Eliminate a Target while Disguised as Hippie.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_HIPPIE_NAME": "Eliminate Target while Disguised as Hippie",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_METAL_WORKER_TILE": "Metal Worker",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_METAL_WORKER_DESC": "Eliminate a Target while Disguised as Metal Worker.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_METAL_WORKER_NAME": "Eliminate Target while Disguised as Metal Worker",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_MILITIA_SOLDIER_TILE": "Militia Soldier",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_MILITIA_SOLDIER_DESC": "Eliminate a Target while Disguised as Militia Soldier.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_MILITIA_SOLDIER_NAME": "Eliminate Target while Disguised as Militia Soldier",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_PIRATE_TILE": "Pirate",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_PIRATE_DESC": "Eliminate a Target while Disguised as Pirate.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_PIRATE_NAME": "Eliminate Target while Disguised as Pirate",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRPLANE_MECHANIC_TILE": "Airplane Mechanic",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRPLANE_MECHANIC_DESC": "Eliminate a Target while Disguised as Airplane Mechanic.",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRPLANE_MECHANIC_NAME": "Eliminate Target while Disguised as Airplane Mechanic",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRFIELD_SECURITY_TILE": "Airfield Security",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRFIELD_SECURITY_DESC": "Eliminate a Target while Disguised as Airfield Security.",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRFIELD_SECURITY_NAME": "Eliminate Target while Disguised as Airfield Security",
+ "RR_KILLCONDITION_THE-FINAL-TEST_SOVIET_SOLDIER_TILE": "Soviet Soldier",
+ "RR_KILLCONDITION_THE-FINAL-TEST_SOVIET_SOLDIER_DESC": "Eliminate a Target while Disguised as Soviet Soldier.",
+ "RR_KILLCONDITION_THE-FINAL-TEST_SOVIET_SOLDIER_NAME": "Eliminate Target while Disguised as Soviet Soldier",
+ "RR_KILLCONDITION_THE-FINAL-TEST_KGB_OFFICER_TILE": "KGB Officer",
+ "RR_KILLCONDITION_THE-FINAL-TEST_KGB_OFFICER_DESC": "Eliminate a Target while Disguised as KGB Officer.",
+ "RR_KILLCONDITION_THE-FINAL-TEST_KGB_OFFICER_NAME": "Eliminate Target while Disguised as KGB Officer",
+ "RR_KILLCONDITION_THE-ICON_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant",
+ "RR_KILLCONDITION_THE-ICON_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.",
+ "RR_KILLCONDITION_THE-ICON_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant",
+ "RR_KILLCONDITION_THE-ICON_MOVIE_CREW_TILE": "Movie Crew",
+ "RR_KILLCONDITION_THE-ICON_MOVIE_CREW_DESC": "Eliminate a Target while Disguised as Movie Crew.",
+ "RR_KILLCONDITION_THE-ICON_MOVIE_CREW_NAME": "Eliminate Target while Disguised as Movie Crew",
+ "RR_KILLCONDITION_THE-ICON_SFX_CREW_TILE": "SFX Crew",
+ "RR_KILLCONDITION_THE-ICON_SFX_CREW_DESC": "Eliminate a Target while Disguised as SFX Crew.",
+ "RR_KILLCONDITION_THE-ICON_SFX_CREW_NAME": "Eliminate Target while Disguised as SFX Crew",
+ "RR_KILLCONDITION_THE-ICON_SECURITY_TILE": "Security",
+ "RR_KILLCONDITION_THE-ICON_SECURITY_DESC": "Eliminate a Target while Disguised as Security.",
+ "RR_KILLCONDITION_THE-ICON_SECURITY_NAME": "Eliminate Target while Disguised as Security",
+ "RR_KILLCONDITION_LANDSLIDE_STAGE_CREW_TILE": "Stage Crew",
+ "RR_KILLCONDITION_LANDSLIDE_STAGE_CREW_DESC": "Eliminate a Target while Disguised as Stage Crew.",
+ "RR_KILLCONDITION_LANDSLIDE_STAGE_CREW_NAME": "Eliminate Target while Disguised as Stage Crew",
+ "RR_KILLCONDITION_LANDSLIDE_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_LANDSLIDE_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_LANDSLIDE_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_LANDSLIDE_SECURITY_TILE": "Security",
+ "RR_KILLCONDITION_LANDSLIDE_SECURITY_DESC": "Eliminate a Target while Disguised as Security.",
+ "RR_KILLCONDITION_LANDSLIDE_SECURITY_NAME": "Eliminate Target while Disguised as Security",
+ "RR_KILLCONDITION_LANDSLIDE_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant",
+ "RR_KILLCONDITION_LANDSLIDE_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.",
+ "RR_KILLCONDITION_LANDSLIDE_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant",
+ "RR_KILLCONDITION_LANDSLIDE_RED_PLUMBER_TILE": "Red Plumber",
+ "RR_KILLCONDITION_LANDSLIDE_RED_PLUMBER_DESC": "Eliminate a Target while Disguised as Red Plumber.",
+ "RR_KILLCONDITION_LANDSLIDE_RED_PLUMBER_NAME": "Eliminate Target while Disguised as Red Plumber",
+ "RR_KILLCONDITION_LANDSLIDE_CHURCH_STAFF_TILE": "Church Staff",
+ "RR_KILLCONDITION_LANDSLIDE_CHURCH_STAFF_DESC": "Eliminate a Target while Disguised as Church Staff.",
+ "RR_KILLCONDITION_LANDSLIDE_CHURCH_STAFF_NAME": "Eliminate Target while Disguised as Church Staff",
+ "RR_KILLCONDITION_LANDSLIDE_PRIEST_TILE": "Priest",
+ "RR_KILLCONDITION_LANDSLIDE_PRIEST_DESC": "Eliminate a Target while Disguised as Priest.",
+ "RR_KILLCONDITION_LANDSLIDE_PRIEST_NAME": "Eliminate Target while Disguised as Priest",
+ "RR_KILLCONDITION_LANDSLIDE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_LANDSLIDE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_LANDSLIDE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_LANDSLIDE_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_LANDSLIDE_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_LANDSLIDE_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_LANDSLIDE_SALVATORE_BRAVUOMO_TILE": "Salvatore Bravuomo",
+ "RR_KILLCONDITION_LANDSLIDE_SALVATORE_BRAVUOMO_DESC": "Eliminate a Target while Disguised as Salvatore Bravuomo.",
+ "RR_KILLCONDITION_LANDSLIDE_SALVATORE_BRAVUOMO_NAME": "Eliminate Target while Disguised as Salvatore Bravuomo",
+ "RR_KILLCONDITION_LANDSLIDE_PHOTOGRAPHER_TILE": "Photographer",
+ "RR_KILLCONDITION_LANDSLIDE_PHOTOGRAPHER_DESC": "Eliminate a Target while Disguised as Photographer.",
+ "RR_KILLCONDITION_LANDSLIDE_PHOTOGRAPHER_NAME": "Eliminate Target while Disguised as Photographer",
+ "RR_KILLCONDITION_LANDSLIDE_GREEN_PLUMBER_TILE": "Green Plumber",
+ "RR_KILLCONDITION_LANDSLIDE_GREEN_PLUMBER_DESC": "Eliminate a Target while Disguised as Green Plumber.",
+ "RR_KILLCONDITION_LANDSLIDE_GREEN_PLUMBER_NAME": "Eliminate Target while Disguised as Green Plumber",
+ "RR_KILLCONDITION_LANDSLIDE_BOHEMIAN_TILE": "Bohemian",
+ "RR_KILLCONDITION_LANDSLIDE_BOHEMIAN_DESC": "Eliminate a Target while Disguised as Bohemian.",
+ "RR_KILLCONDITION_LANDSLIDE_BOHEMIAN_NAME": "Eliminate Target while Disguised as Bohemian",
+ "RR_KILLCONDITION_THE-AUTHOR_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_THE-AUTHOR_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_THE-AUTHOR_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_THE-AUTHOR_BOHEMIAN_TILE": "Bohemian",
+ "RR_KILLCONDITION_THE-AUTHOR_BOHEMIAN_DESC": "Eliminate a Target while Disguised as Bohemian.",
+ "RR_KILLCONDITION_THE-AUTHOR_BOHEMIAN_NAME": "Eliminate Target while Disguised as Bohemian",
+ "RR_KILLCONDITION_THE-AUTHOR_BROTHER_AKRAM_TILE": "Brother Akram",
+ "RR_KILLCONDITION_THE-AUTHOR_BROTHER_AKRAM_DESC": "Eliminate a Target while Disguised as Brother Akram.",
+ "RR_KILLCONDITION_THE-AUTHOR_BROTHER_AKRAM_NAME": "Eliminate Target while Disguised as Brother Akram",
+ "RR_KILLCONDITION_THE-AUTHOR_CRAIG_BLACK_TILE": "Craig Black",
+ "RR_KILLCONDITION_THE-AUTHOR_CRAIG_BLACK_DESC": "Eliminate a Target while Disguised as Craig Black.",
+ "RR_KILLCONDITION_THE-AUTHOR_CRAIG_BLACK_NAME": "Eliminate Target while Disguised as Craig Black",
+ "RR_KILLCONDITION_THE-AUTHOR_CHURCH_STAFF_TILE": "Church Staff",
+ "RR_KILLCONDITION_THE-AUTHOR_CHURCH_STAFF_DESC": "Eliminate a Target while Disguised as Church Staff.",
+ "RR_KILLCONDITION_THE-AUTHOR_CHURCH_STAFF_NAME": "Eliminate Target while Disguised as Church Staff",
+ "RR_KILLCONDITION_THE-AUTHOR_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_THE-AUTHOR_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_THE-AUTHOR_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_THE-AUTHOR_RED_PLUMBER_TILE": "Red Plumber",
+ "RR_KILLCONDITION_THE-AUTHOR_RED_PLUMBER_DESC": "Eliminate a Target while Disguised as Red Plumber.",
+ "RR_KILLCONDITION_THE-AUTHOR_RED_PLUMBER_NAME": "Eliminate Target while Disguised as Red Plumber",
+ "RR_KILLCONDITION_THE-AUTHOR_HOUSEKEEPER_TILE": "Housekeeper",
+ "RR_KILLCONDITION_THE-AUTHOR_HOUSEKEEPER_DESC": "Eliminate a Target while Disguised as Housekeeper.",
+ "RR_KILLCONDITION_THE-AUTHOR_HOUSEKEEPER_NAME": "Eliminate Target while Disguised as Housekeeper",
+ "RR_KILLCONDITION_THE-AUTHOR_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant",
+ "RR_KILLCONDITION_THE-AUTHOR_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.",
+ "RR_KILLCONDITION_THE-AUTHOR_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant",
+ "RR_KILLCONDITION_THE-AUTHOR_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_THE-AUTHOR_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_THE-AUTHOR_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_THE-AUTHOR_SALVATORE_BRAVUOMO_TILE": "Salvatore Bravuomo",
+ "RR_KILLCONDITION_THE-AUTHOR_SALVATORE_BRAVUOMO_DESC": "Eliminate a Target while Disguised as Salvatore Bravuomo.",
+ "RR_KILLCONDITION_THE-AUTHOR_SALVATORE_BRAVUOMO_NAME": "Eliminate Target while Disguised as Salvatore Bravuomo",
+ "RR_KILLCONDITION_THE-AUTHOR_SUPER_FAN_TILE": "Super Fan",
+ "RR_KILLCONDITION_THE-AUTHOR_SUPER_FAN_DESC": "Eliminate a Target while Disguised as Super Fan.",
+ "RR_KILLCONDITION_THE-AUTHOR_SUPER_FAN_NAME": "Eliminate Target while Disguised as Super Fan",
+ "RR_KILLCONDITION_THE-AUTHOR_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_THE-AUTHOR_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_THE-AUTHOR_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_THE-AUTHOR_SFX_CREW_TILE": "SFX Crew",
+ "RR_KILLCONDITION_THE-AUTHOR_SFX_CREW_DESC": "Eliminate a Target while Disguised as SFX Crew.",
+ "RR_KILLCONDITION_THE-AUTHOR_SFX_CREW_NAME": "Eliminate Target while Disguised as SFX Crew",
+ "RR_KILLCONDITION_THE-AUTHOR_GREEN_PLUMBER_TILE": "Green Plumber",
+ "RR_KILLCONDITION_THE-AUTHOR_GREEN_PLUMBER_DESC": "Eliminate a Target while Disguised as Green Plumber.",
+ "RR_KILLCONDITION_THE-AUTHOR_GREEN_PLUMBER_NAME": "Eliminate Target while Disguised as Green Plumber",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_SHOPKEEPER_TILE": "Shopkeeper",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_SHOPKEEPER_DESC": "Eliminate a Target while Disguised as Shopkeeper.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_SHOPKEEPER_NAME": "Eliminate Target while Disguised as Shopkeeper",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_MILITARY_SOLDIER_TILE": "Military Soldier",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_MILITARY_SOLDIER_DESC": "Eliminate a Target while Disguised as Military Soldier.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_MILITARY_SOLDIER_NAME": "Eliminate Target while Disguised as Military Soldier",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FORTUNE_TELLER_TILE": "Fortune Teller",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FORTUNE_TELLER_DESC": "Eliminate a Target while Disguised as Fortune Teller.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FORTUNE_TELLER_NAME": "Eliminate Target while Disguised as Fortune Teller",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_BODYGUARD_TILE": "Cult Bodyguard",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_BODYGUARD_DESC": "Eliminate a Target while Disguised as Cult Bodyguard.",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_BODYGUARD_NAME": "Eliminate Target while Disguised as Cult Bodyguard",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_INITIATE_TILE": "Cult Initiate",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_INITIATE_DESC": "Eliminate a Target while Disguised as Cult Initiate.",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_INITIATE_NAME": "Eliminate Target while Disguised as Cult Initiate",
+ "RR_KILLCONDITION_THE-SOURCE_EXTERMINATOR_TILE": "Exterminator",
+ "RR_KILLCONDITION_THE-SOURCE_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.",
+ "RR_KILLCONDITION_THE-SOURCE_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator",
+ "RR_KILLCONDITION_THE-SOURCE_GROUNDSKEEPER_TILE": "Groundskeeper",
+ "RR_KILLCONDITION_THE-SOURCE_GROUNDSKEEPER_DESC": "Eliminate a Target while Disguised as Groundskeeper.",
+ "RR_KILLCONDITION_THE-SOURCE_GROUNDSKEEPER_NAME": "Eliminate Target while Disguised as Groundskeeper",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_SECURITY_TILE": "Hotel Security",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_SECURITY_DESC": "Eliminate a Target while Disguised as Hotel Security.",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_SECURITY_NAME": "Eliminate Target while Disguised as Hotel Security",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_STAFF_TILE": "Hotel Staff",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_STAFF_DESC": "Eliminate a Target while Disguised as Hotel Staff.",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_STAFF_NAME": "Eliminate Target while Disguised as Hotel Staff",
+ "RR_KILLCONDITION_THE-SOURCE_JORDAN_CROSS'_BODYGUARD_TILE": "Jordan Cross' Bodyguard",
+ "RR_KILLCONDITION_THE-SOURCE_JORDAN_CROSS'_BODYGUARD_DESC": "Eliminate a Target while Disguised as Jordan Cross' Bodyguard.",
+ "RR_KILLCONDITION_THE-SOURCE_JORDAN_CROSS'_BODYGUARD_NAME": "Eliminate Target while Disguised as Jordan Cross' Bodyguard",
+ "RR_KILLCONDITION_THE-SOURCE_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_THE-SOURCE_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_THE-SOURCE_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_THE-SOURCE_MILITIA_SOLDIER_TILE": "Militia Soldier",
+ "RR_KILLCONDITION_THE-SOURCE_MILITIA_SOLDIER_DESC": "Eliminate a Target while Disguised as Militia Soldier.",
+ "RR_KILLCONDITION_THE-SOURCE_MILITIA_SOLDIER_NAME": "Eliminate Target while Disguised as Militia Soldier",
+ "RR_KILLCONDITION_THE-SOURCE_RECORDING_CREW_TILE": "Recording Crew",
+ "RR_KILLCONDITION_THE-SOURCE_RECORDING_CREW_DESC": "Eliminate a Target while Disguised as Recording Crew.",
+ "RR_KILLCONDITION_THE-SOURCE_RECORDING_CREW_NAME": "Eliminate Target while Disguised as Recording Crew",
+ "RR_KILLCONDITION_THE-SOURCE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_THE-SOURCE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_THE-SOURCE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_PATIENT-ZERO_PATIENT_TILE": "Patient",
+ "RR_KILLCONDITION_PATIENT-ZERO_PATIENT_DESC": "Eliminate a Target while Disguised as Patient.",
+ "RR_KILLCONDITION_PATIENT-ZERO_PATIENT_NAME": "Eliminate Target while Disguised as Patient",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_STAFF_TILE": "Resort Staff",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff",
+ "RR_KILLCONDITION_PATIENT-ZERO_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_PATIENT-ZERO_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_PATIENT-ZERO_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_PATIENT-ZERO_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_PATIENT-ZERO_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_PATIENT-ZERO_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_SECURITY_TILE": "Resort Security",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_SECURITY_DESC": "Eliminate a Target while Disguised as Resort Security.",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_SECURITY_NAME": "Eliminate Target while Disguised as Resort Security",
+ "RR_KILLCONDITION_PATIENT-ZERO_DOCTOR_TILE": "Doctor",
+ "RR_KILLCONDITION_PATIENT-ZERO_DOCTOR_DESC": "Eliminate a Target while Disguised as Doctor.",
+ "RR_KILLCONDITION_PATIENT-ZERO_DOCTOR_NAME": "Eliminate Target while Disguised as Doctor",
+ "RR_KILLCONDITION_PATIENT-ZERO_MORGUE_DOCTOR_TILE": "Morgue Doctor",
+ "RR_KILLCONDITION_PATIENT-ZERO_MORGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Morgue Doctor.",
+ "RR_KILLCONDITION_PATIENT-ZERO_MORGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Morgue Doctor",
+ "RR_KILLCONDITION_PATIENT-ZERO_SURGEON_TILE": "Surgeon",
+ "RR_KILLCONDITION_PATIENT-ZERO_SURGEON_DESC": "Eliminate a Target while Disguised as Surgeon.",
+ "RR_KILLCONDITION_PATIENT-ZERO_SURGEON_NAME": "Eliminate Target while Disguised as Surgeon",
+ "RR_KILLCONDITION_PATIENT-ZERO_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_PATIENT-ZERO_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_PATIENT-ZERO_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_PATIENT-ZERO_HOSPITAL_DIRECTOR_TILE": "Hospital Director",
+ "RR_KILLCONDITION_PATIENT-ZERO_HOSPITAL_DIRECTOR_DESC": "Eliminate a Target while Disguised as Hospital Director.",
+ "RR_KILLCONDITION_PATIENT-ZERO_HOSPITAL_DIRECTOR_NAME": "Eliminate Target while Disguised as Hospital Director",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_TILE": "VIP Patient",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_DESC": "Eliminate a Target while Disguised as VIP Patient.",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_NAME": "Eliminate Target while Disguised as VIP Patient",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_(AMOS_DEXTER)_TILE": "VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_(AMOS_DEXTER)_DESC": "Eliminate a Target while Disguised as VIP Patient (Amos Dexter).",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_(AMOS_DEXTER)_NAME": "Eliminate Target while Disguised as VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_PATIENT-ZERO_YOGA_INSTRUCTOR_TILE": "Yoga Instructor",
+ "RR_KILLCONDITION_PATIENT-ZERO_YOGA_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Yoga Instructor.",
+ "RR_KILLCONDITION_PATIENT-ZERO_YOGA_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Yoga Instructor",
+ "RR_KILLCONDITION_PATIENT-ZERO_HELICOPTER_PILOT_TILE": "Helicopter Pilot",
+ "RR_KILLCONDITION_PATIENT-ZERO_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.",
+ "RR_KILLCONDITION_PATIENT-ZERO_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot",
+ "RR_KILLCONDITION_PATIENT-ZERO_MOTORCYCLIST_TILE": "Motorcyclist",
+ "RR_KILLCONDITION_PATIENT-ZERO_MOTORCYCLIST_DESC": "Eliminate a Target while Disguised as Motorcyclist.",
+ "RR_KILLCONDITION_PATIENT-ZERO_MOTORCYCLIST_NAME": "Eliminate Target while Disguised as Motorcyclist",
+ "RR_KILLCONDITION_PATIENT-ZERO_BIO_SUIT_TILE": "Bio Suit",
+ "RR_KILLCONDITION_PATIENT-ZERO_BIO_SUIT_DESC": "Eliminate a Target while Disguised as Bio Suit.",
+ "RR_KILLCONDITION_PATIENT-ZERO_BIO_SUIT_NAME": "Eliminate Target while Disguised as Bio Suit",
+ "RR_KILLCONDITION_PATIENT-ZERO_HEAD_RESEARCHER_TILE": "Head Researcher",
+ "RR_KILLCONDITION_PATIENT-ZERO_HEAD_RESEARCHER_DESC": "Eliminate a Target while Disguised as Head Researcher.",
+ "RR_KILLCONDITION_PATIENT-ZERO_HEAD_RESEARCHER_NAME": "Eliminate Target while Disguised as Head Researcher",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_PALACE_STAFF_TILE": "Palace Staff",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_PALACE_STAFF_DESC": "Eliminate a Target while Disguised as Palace Staff.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_PALACE_STAFF_NAME": "Eliminate Target while Disguised as Palace Staff",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_AUCTION_STAFF_TILE": "Auction Staff",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_AUCTION_STAFF_DESC": "Eliminate a Target while Disguised as Auction Staff.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_AUCTION_STAFF_NAME": "Eliminate Target while Disguised as Auction Staff",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_STYLIST_TILE": "Stylist",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_STYLIST_DESC": "Eliminate a Target while Disguised as Stylist.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_STYLIST_NAME": "Eliminate Target while Disguised as Stylist",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_TECH_CREW_TILE": "Tech Crew",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_TECH_CREW_DESC": "Eliminate a Target while Disguised as Tech Crew.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_TECH_CREW_NAME": "Eliminate Target while Disguised as Tech Crew",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SECURITY_GUARD_TILE": "Security Guard",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as Security Guard.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as Security Guard",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CICADA_BODYGUARD_TILE": "CICADA Bodyguard",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CICADA_BODYGUARD_DESC": "Eliminate a Target while Disguised as CICADA Bodyguard.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CICADA_BODYGUARD_NAME": "Eliminate Target while Disguised as CICADA Bodyguard",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_HELMUT_KRUGER_TILE": "Helmut Kruger",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_HELMUT_KRUGER_DESC": "Eliminate a Target while Disguised as Helmut Kruger.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_HELMUT_KRUGER_NAME": "Eliminate Target while Disguised as Helmut Kruger",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SHEIKH_SALMAN_AL-GHAZALI_TILE": "Sheikh Salman Al-Ghazali",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SHEIKH_SALMAN_AL-GHAZALI_DESC": "Eliminate a Target while Disguised as Sheikh Salman Al-Ghazali.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SHEIKH_SALMAN_AL-GHAZALI_NAME": "Eliminate Target while Disguised as Sheikh Salman Al-Ghazali",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_VAMPIRE_MAGICIAN_TILE": "Vampire Magician",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_VAMPIRE_MAGICIAN_DESC": "Eliminate a Target while Disguised as Vampire Magician.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_VAMPIRE_MAGICIAN_NAME": "Eliminate Target while Disguised as Vampire Magician",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SANTA_47_TILE": "Santa 47",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SANTA_47_DESC": "Eliminate a Target while Disguised as Santa 47.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SANTA_47_NAME": "Eliminate Target while Disguised as Santa 47",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_GUARD_TILE": "Coca Field Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_GUARD_DESC": "Eliminate a Target while Disguised as Coca Field Guard.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_GUARD_NAME": "Eliminate Target while Disguised as Coca Field Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_ELITE_GUARD_TILE": "Elite Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Elite Guard.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Elite Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_GUARD_TILE": "Mansion Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_GUARD_DESC": "Eliminate a Target while Disguised as Mansion Guard.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_GUARD_NAME": "Eliminate Target while Disguised as Mansion Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_STREET_SOLDIER_TILE": "Street Soldier",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_STREET_SOLDIER_DESC": "Eliminate a Target while Disguised as Street Soldier.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_STREET_SOLDIER_NAME": "Eliminate Target while Disguised as Street Soldier",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_WORKER_TILE": "Coca Field Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_WORKER_DESC": "Eliminate a Target while Disguised as Coca Field Worker.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_WORKER_NAME": "Eliminate Target while Disguised as Coca Field Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CONSTRUCTION_WORKER_TILE": "Construction Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_DRUG_LAB_WORKER_TILE": "Drug Lab Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_DRUG_LAB_WORKER_DESC": "Eliminate a Target while Disguised as Drug Lab Worker.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_DRUG_LAB_WORKER_NAME": "Eliminate Target while Disguised as Drug Lab Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_STAFF_TILE": "Mansion Staff",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_CREW_TILE": "Submarine Crew",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_CREW_DESC": "Eliminate a Target while Disguised as Submarine Crew.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_CREW_NAME": "Eliminate Target while Disguised as Submarine Crew",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BAND_MEMBER_TILE": "Band Member",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BAND_MEMBER_DESC": "Eliminate a Target while Disguised as Band Member.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BAND_MEMBER_NAME": "Eliminate Target while Disguised as Band Member",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BARMAN_TILE": "Barman",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BARMAN_DESC": "Eliminate a Target while Disguised as Barman.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BARMAN_NAME": "Eliminate Target while Disguised as Barman",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPIE_TILE": "Hippie",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPIE_DESC": "Eliminate a Target while Disguised as Hippie.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPIE_NAME": "Eliminate Target while Disguised as Hippie",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPO_WHISPERER_TILE": "Hippo Whisperer",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPO_WHISPERER_DESC": "Eliminate a Target while Disguised as Hippo Whisperer.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPO_WHISPERER_NAME": "Eliminate Target while Disguised as Hippo Whisperer",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SHAMAN_TILE": "Shaman",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SHAMAN_DESC": "Eliminate a Target while Disguised as Shaman.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SHAMAN_NAME": "Eliminate Target while Disguised as Shaman",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_ENGINEER_TILE": "Submarine Engineer",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_ENGINEER_DESC": "Eliminate a Target while Disguised as Submarine Engineer.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_ENGINEER_NAME": "Eliminate Target while Disguised as Submarine Engineer",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_TATTOO_ARTIST_TILE": "Tattoo Artist",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_TATTOO_ARTIST_DESC": "Eliminate a Target while Disguised as Tattoo Artist.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_TATTOO_ARTIST_NAME": "Eliminate Target while Disguised as Tattoo Artist",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_BODYGUARD_TILE": "Bollywood Bodyguard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bollywood Bodyguard.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_BODYGUARD_NAME": "Eliminate Target while Disguised as Bollywood Bodyguard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_ELITE_THUG_TILE": "Elite Thug",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_ELITE_THUG_DESC": "Eliminate a Target while Disguised as Elite Thug.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_ELITE_THUG_NAME": "Eliminate Target while Disguised as Elite Thug",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LOCAL_SECURITY_TILE": "Local Security",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LOCAL_SECURITY_DESC": "Eliminate a Target while Disguised as Local Security.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LOCAL_SECURITY_NAME": "Eliminate Target while Disguised as Local Security",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_BODYGUARD_TILE": "Queens Bodyguard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Queens Bodyguard.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_BODYGUARD_NAME": "Eliminate Target while Disguised as Queens Bodyguard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_GUARD_TILE": "Queens Guard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_GUARD_DESC": "Eliminate a Target while Disguised as Queens Guard.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_GUARD_NAME": "Eliminate Target while Disguised as Queens Guard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_THUG_TILE": "Thug",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_THUG_DESC": "Eliminate a Target while Disguised as Thug.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_THUG_NAME": "Eliminate Target while Disguised as Thug",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_CREW_TILE": "Bollywood Crew",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_CREW_DESC": "Eliminate a Target while Disguised as Bollywood Crew.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_CREW_NAME": "Eliminate Target while Disguised as Bollywood Crew",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_DANCER_TILE": "Dancer",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_DANCER_DESC": "Eliminate a Target while Disguised as Dancer.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_DANCER_NAME": "Eliminate Target while Disguised as Dancer",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_WORKER_TILE": "Laundry Worker",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_WORKER_DESC": "Eliminate a Target while Disguised as Laundry Worker.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_WORKER_NAME": "Eliminate Target while Disguised as Laundry Worker",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_METAL_WORKER_TILE": "Metal Worker",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_METAL_WORKER_DESC": "Eliminate a Target while Disguised as Metal Worker.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_METAL_WORKER_NAME": "Eliminate Target while Disguised as Metal Worker",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_VANYA'S_SERVANT_TILE": "Vanya's Servant",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_VANYA'S_SERVANT_DESC": "Eliminate a Target while Disguised as Vanya's Servant.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_VANYA'S_SERVANT_NAME": "Eliminate Target while Disguised as Vanya's Servant",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BARBER_TILE": "Barber",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BARBER_DESC": "Eliminate a Target while Disguised as Barber.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BARBER_NAME": "Eliminate Target while Disguised as Barber",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_HOLY_MAN_TILE": "Holy Man",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_HOLY_MAN_DESC": "Eliminate a Target while Disguised as Holy Man.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_HOLY_MAN_NAME": "Eliminate Target while Disguised as Holy Man",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_KASHMIRIAN_TILE": "Kashmirian",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_KASHMIRIAN_DESC": "Eliminate a Target while Disguised as Kashmirian.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_KASHMIRIAN_NAME": "Eliminate Target while Disguised as Kashmirian",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_FOREMAN_TILE": "Laundry Foreman",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_FOREMAN_DESC": "Eliminate a Target while Disguised as Laundry Foreman.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_FOREMAN_NAME": "Eliminate Target while Disguised as Laundry Foreman",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LEAD_ACTOR_TILE": "Lead Actor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LEAD_ACTOR_DESC": "Eliminate a Target while Disguised as Lead Actor.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LEAD_ACTOR_NAME": "Eliminate Target while Disguised as Lead Actor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_PAINTER_TILE": "Painter",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_PAINTER_DESC": "Eliminate a Target while Disguised as Painter.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_PAINTER_NAME": "Eliminate Target while Disguised as Painter",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_TAILOR_TILE": "Tailor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_TAILOR_DESC": "Eliminate a Target while Disguised as Tailor.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_TAILOR_NAME": "Eliminate Target while Disguised as Tailor",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_CREW_TILE": "Event Crew",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_CREW_DESC": "Eliminate a Target while Disguised as Event Crew.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_CREW_NAME": "Eliminate Target while Disguised as Event Crew",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_SECURITY_TILE": "Event Security",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_SECURITY_DESC": "Eliminate a Target while Disguised as Event Security.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_SECURITY_NAME": "Eliminate Target while Disguised as Event Security",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_ENGINEER_TILE": "Kronstadt Engineer",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_ENGINEER_DESC": "Eliminate a Target while Disguised as Kronstadt Engineer.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_ENGINEER_NAME": "Eliminate Target while Disguised as Kronstadt Engineer",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_SECURITY_TILE": "Kronstadt Security",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_SECURITY_DESC": "Eliminate a Target while Disguised as Kronstadt Security.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_SECURITY_NAME": "Eliminate Target while Disguised as Kronstadt Security",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MEDIC_TILE": "Medic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MEDIC_DESC": "Eliminate a Target while Disguised as Medic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MEDIC_NAME": "Eliminate Target while Disguised as Medic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_MARSHALL_TILE": "Race Marshall",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_MARSHALL_DESC": "Eliminate a Target while Disguised as Race Marshall.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_MARSHALL_NAME": "Eliminate Target while Disguised as Race Marshall",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_JOURNALIST_TILE": "Journalist",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_JOURNALIST_DESC": "Eliminate a Target while Disguised as Journalist.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_JOURNALIST_NAME": "Eliminate Target while Disguised as Journalist",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_RESEARCHER_TILE": "Kronstadt Researcher",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_RESEARCHER_DESC": "Eliminate a Target while Disguised as Kronstadt Researcher.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_RESEARCHER_NAME": "Eliminate Target while Disguised as Kronstadt Researcher",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MASCOT_TILE": "Mascot",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MASCOT_DESC": "Eliminate a Target while Disguised as Mascot.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MASCOT_NAME": "Eliminate Target while Disguised as Mascot",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_COORDINATOR_TILE": "Race Coordinator",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_COORDINATOR_DESC": "Eliminate a Target while Disguised as Race Coordinator.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_COORDINATOR_NAME": "Eliminate Target while Disguised as Race Coordinator",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_MECHANIC_TILE": "Aeon Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_MECHANIC_DESC": "Eliminate a Target while Disguised as Aeon Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_MECHANIC_NAME": "Eliminate Target while Disguised as Aeon Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_MECHANIC_TILE": "Kowoon Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_MECHANIC_DESC": "Eliminate a Target while Disguised as Kowoon Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_MECHANIC_NAME": "Eliminate Target while Disguised as Kowoon Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_MECHANIC_TILE": "Kronstadt Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_MECHANIC_DESC": "Eliminate a Target while Disguised as Kronstadt Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_MECHANIC_NAME": "Eliminate Target while Disguised as Kronstadt Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SOTTERANEO_MECHANIC_TILE": "Sotteraneo Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SOTTERANEO_MECHANIC_DESC": "Eliminate a Target while Disguised as Sotteraneo Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SOTTERANEO_MECHANIC_NAME": "Eliminate Target while Disguised as Sotteraneo Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_MECHANIC_TILE": "Thwack Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_MECHANIC_DESC": "Eliminate a Target while Disguised as Thwack Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_MECHANIC_NAME": "Eliminate Target while Disguised as Thwack Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FLORIDA_MAN_TILE": "Florida Man",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FLORIDA_MAN_DESC": "Eliminate a Target while Disguised as Florida Man.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FLORIDA_MAN_NAME": "Eliminate Target while Disguised as Florida Man",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MOSES_LEE_TILE": "Moses Lee",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MOSES_LEE_DESC": "Eliminate a Target while Disguised as Moses Lee.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MOSES_LEE_NAME": "Eliminate Target while Disguised as Moses Lee",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_PALE_RIDER_TILE": "Pale Rider",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_PALE_RIDER_DESC": "Eliminate a Target while Disguised as Pale Rider.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_PALE_RIDER_NAME": "Eliminate Target while Disguised as Pale Rider",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SHEIK_TILE": "Sheik",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SHEIK_DESC": "Eliminate a Target while Disguised as Sheik.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SHEIK_NAME": "Eliminate Target while Disguised as Sheik",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_STREET_MUSICIAN_TILE": "Street Musician",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_STREET_MUSICIAN_DESC": "Eliminate a Target while Disguised as Street Musician.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_STREET_MUSICIAN_NAME": "Eliminate Target while Disguised as Street Musician",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_TED_MENDEZ_TILE": "Ted Mendez",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_TED_MENDEZ_DESC": "Eliminate a Target while Disguised as Ted Mendez.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_TED_MENDEZ_NAME": "Eliminate Target while Disguised as Ted Mendez",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_DRIVER_TILE": "Aeon Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_DRIVER_DESC": "Eliminate a Target while Disguised as Aeon Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_DRIVER_NAME": "Eliminate Target while Disguised as Aeon Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_BLUE_SEED_DRIVER_TILE": "Blue Seed Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_BLUE_SEED_DRIVER_DESC": "Eliminate a Target while Disguised as Blue Seed Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_BLUE_SEED_DRIVER_NAME": "Eliminate Target while Disguised as Blue Seed Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_CRASHED_KRONSTADT_DRIVER_TILE": "Crashed Kronstadt Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_CRASHED_KRONSTADT_DRIVER_DESC": "Eliminate a Target while Disguised as Crashed Kronstadt Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_CRASHED_KRONSTADT_DRIVER_NAME": "Eliminate Target while Disguised as Crashed Kronstadt Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_DRIVER_TILE": "Kowoon Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_DRIVER_DESC": "Eliminate a Target while Disguised as Kowoon Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_DRIVER_NAME": "Eliminate Target while Disguised as Kowoon Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_DRIVER_TILE": "Thwack Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_DRIVER_DESC": "Eliminate a Target while Disguised as Thwack Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_DRIVER_NAME": "Eliminate Target while Disguised as Thwack Driver",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARBAGE_MAN_TILE": "Garbage Man",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARBAGE_MAN_DESC": "Eliminate a Target while Disguised as Garbage Man.",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARBAGE_MAN_NAME": "Eliminate Target while Disguised as Garbage Man",
+ "RR_KILLCONDITION_A-BITTER-PILL_MAILMAN_TILE": "Mailman",
+ "RR_KILLCONDITION_A-BITTER-PILL_MAILMAN_DESC": "Eliminate a Target while Disguised as Mailman.",
+ "RR_KILLCONDITION_A-BITTER-PILL_MAILMAN_NAME": "Eliminate Target while Disguised as Mailman",
+ "RR_KILLCONDITION_A-BITTER-PILL_CONSTRUCTION_WORKER_TILE": "Construction Worker",
+ "RR_KILLCONDITION_A-BITTER-PILL_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.",
+ "RR_KILLCONDITION_A-BITTER-PILL_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker",
+ "RR_KILLCONDITION_A-BITTER-PILL_PLUMBER_TILE": "Plumber",
+ "RR_KILLCONDITION_A-BITTER-PILL_PLUMBER_DESC": "Eliminate a Target while Disguised as Plumber.",
+ "RR_KILLCONDITION_A-BITTER-PILL_PLUMBER_NAME": "Eliminate Target while Disguised as Plumber",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLICE_DEPUTY_TILE": "Police Deputy",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLICE_DEPUTY_DESC": "Eliminate a Target while Disguised as Police Deputy.",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLICE_DEPUTY_NAME": "Eliminate Target while Disguised as Police Deputy",
+ "RR_KILLCONDITION_A-BITTER-PILL_SERVER_TILE": "Server",
+ "RR_KILLCONDITION_A-BITTER-PILL_SERVER_DESC": "Eliminate a Target while Disguised as Server.",
+ "RR_KILLCONDITION_A-BITTER-PILL_SERVER_NAME": "Eliminate Target while Disguised as Server",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS_BODYGUARD_TILE": "Janus Bodyguard",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Janus Bodyguard.",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS_BODYGUARD_NAME": "Eliminate Target while Disguised as Janus Bodyguard",
+ "RR_KILLCONDITION_A-BITTER-PILL_CASSIDY_BODYGUARD_TILE": "Cassidy Bodyguard",
+ "RR_KILLCONDITION_A-BITTER-PILL_CASSIDY_BODYGUARD_DESC": "Eliminate a Target while Disguised as Cassidy Bodyguard.",
+ "RR_KILLCONDITION_A-BITTER-PILL_CASSIDY_BODYGUARD_NAME": "Eliminate Target while Disguised as Cassidy Bodyguard",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_A-BITTER-PILL_EXTERMINATOR_TILE": "Exterminator",
+ "RR_KILLCONDITION_A-BITTER-PILL_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.",
+ "RR_KILLCONDITION_A-BITTER-PILL_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator",
+ "RR_KILLCONDITION_A-BITTER-PILL_BBQ_OWNER_TILE": "BBQ Owner",
+ "RR_KILLCONDITION_A-BITTER-PILL_BBQ_OWNER_DESC": "Eliminate a Target while Disguised as BBQ Owner.",
+ "RR_KILLCONDITION_A-BITTER-PILL_BBQ_OWNER_NAME": "Eliminate Target while Disguised as BBQ Owner",
+ "RR_KILLCONDITION_A-BITTER-PILL_REAL_ESTATE_BROKER_TILE": "Real Estate Broker",
+ "RR_KILLCONDITION_A-BITTER-PILL_REAL_ESTATE_BROKER_DESC": "Eliminate a Target while Disguised as Real Estate Broker.",
+ "RR_KILLCONDITION_A-BITTER-PILL_REAL_ESTATE_BROKER_NAME": "Eliminate Target while Disguised as Real Estate Broker",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS'_NURSE_TILE": "Janus' Nurse",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS'_NURSE_DESC": "Eliminate a Target while Disguised as Janus' Nurse.",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS'_NURSE_NAME": "Eliminate Target while Disguised as Janus' Nurse",
+ "RR_KILLCONDITION_A-BITTER-PILL_SHERIFF_MASTERSON_TILE": "Sheriff Masterson",
+ "RR_KILLCONDITION_A-BITTER-PILL_SHERIFF_MASTERSON_DESC": "Eliminate a Target while Disguised as Sheriff Masterson.",
+ "RR_KILLCONDITION_A-BITTER-PILL_SHERIFF_MASTERSON_NAME": "Eliminate Target while Disguised as Sheriff Masterson",
+ "RR_KILLCONDITION_A-BITTER-PILL_JAMES_BATTY_TILE": "James Batty",
+ "RR_KILLCONDITION_A-BITTER-PILL_JAMES_BATTY_DESC": "Eliminate a Target while Disguised as James Batty.",
+ "RR_KILLCONDITION_A-BITTER-PILL_JAMES_BATTY_NAME": "Eliminate Target while Disguised as James Batty",
+ "RR_KILLCONDITION_A-BITTER-PILL_GUNTHER_MUELLER_TILE": "Gunther Mueller",
+ "RR_KILLCONDITION_A-BITTER-PILL_GUNTHER_MUELLER_DESC": "Eliminate a Target while Disguised as Gunther Mueller.",
+ "RR_KILLCONDITION_A-BITTER-PILL_GUNTHER_MUELLER_NAME": "Eliminate Target while Disguised as Gunther Mueller",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN'S_ASSISTANT_TILE": "Politician's Assistant",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN'S_ASSISTANT_DESC": "Eliminate a Target while Disguised as Politician's Assistant.",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN'S_ASSISTANT_NAME": "Eliminate Target while Disguised as Politician's Assistant",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN_TILE": "Politician",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN_DESC": "Eliminate a Target while Disguised as Politician.",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN_NAME": "Eliminate Target while Disguised as Politician",
+ "RR_KILLCONDITION_A-BITTER-PILL_SPENCER_\"THE_HAMMER\"_GREEN_TILE": "Spencer \"The Hammer\" Green",
+ "RR_KILLCONDITION_A-BITTER-PILL_SPENCER_\"THE_HAMMER\"_GREEN_DESC": "Eliminate a Target while Disguised as Spencer \"The Hammer\" Green.",
+ "RR_KILLCONDITION_A-BITTER-PILL_SPENCER_\"THE_HAMMER\"_GREEN_NAME": "Eliminate Target while Disguised as Spencer \"The Hammer\" Green",
+ "RR_KILLCONDITION_A-BITTER-PILL_ARKIAN_ROBES_TILE": "Arkian Robes",
+ "RR_KILLCONDITION_A-BITTER-PILL_ARKIAN_ROBES_DESC": "Eliminate a Target while Disguised as Arkian Robes.",
+ "RR_KILLCONDITION_A-BITTER-PILL_ARKIAN_ROBES_NAME": "Eliminate Target while Disguised as Arkian Robes",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_DOCTOR_TILE": "Providence Doctor",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_DOCTOR_DESC": "Eliminate a Target while Disguised as Providence Doctor.",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_DOCTOR_NAME": "Eliminate Target while Disguised as Providence Doctor",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(MILITIA_ZONE)_TILE": "Providence Security Guard (Militia Zone)",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(MILITIA_ZONE)_DESC": "Eliminate a Target while Disguised as Providence Security Guard (Militia Zone).",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(MILITIA_ZONE)_NAME": "Eliminate Target while Disguised as Providence Security Guard (Militia Zone)",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_ELITE_GUARD_TILE": "Providence Elite Guard",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Providence Elite Guard.",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Providence Elite Guard",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_TILE": "Providence Commando",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_DESC": "Eliminate a Target while Disguised as Providence Commando.",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_NAME": "Eliminate Target while Disguised as Providence Commando",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_LEADER_TILE": "Providence Commando Leader",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_LEADER_DESC": "Eliminate a Target while Disguised as Providence Commando Leader.",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_LEADER_NAME": "Eliminate Target while Disguised as Providence Commando Leader",
+ "RR_KILLCONDITION_UNTOUCHABLE_OFFICE_STAFF_TILE": "Office Staff",
+ "RR_KILLCONDITION_UNTOUCHABLE_OFFICE_STAFF_DESC": "Eliminate a Target while Disguised as Office Staff.",
+ "RR_KILLCONDITION_UNTOUCHABLE_OFFICE_STAFF_NAME": "Eliminate Target while Disguised as Office Staff",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(OFFICE)_TILE": "Providence Security Guard (Office)",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(OFFICE)_DESC": "Eliminate a Target while Disguised as Providence Security Guard (Office).",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(OFFICE)_NAME": "Eliminate Target while Disguised as Providence Security Guard (Office)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_PATIENT_TILE": "Patient",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_PATIENT_DESC": "Eliminate a Target while Disguised as Patient.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_PATIENT_NAME": "Eliminate Target while Disguised as Patient",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_STAFF_TILE": "Resort Staff",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_SECURITY_TILE": "Resort Security",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_SECURITY_DESC": "Eliminate a Target while Disguised as Resort Security.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_SECURITY_NAME": "Eliminate Target while Disguised as Resort Security",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_DOCTOR_TILE": "Doctor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_DOCTOR_DESC": "Eliminate a Target while Disguised as Doctor.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_DOCTOR_NAME": "Eliminate Target while Disguised as Doctor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MORGUE_DOCTOR_TILE": "Morgue Doctor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MORGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Morgue Doctor.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MORGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Morgue Doctor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_SURGEON_TILE": "Surgeon",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_SURGEON_DESC": "Eliminate a Target while Disguised as Surgeon.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_SURGEON_NAME": "Eliminate Target while Disguised as Surgeon",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HOSPITAL_DIRECTOR_TILE": "Hospital Director",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HOSPITAL_DIRECTOR_DESC": "Eliminate a Target while Disguised as Hospital Director.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HOSPITAL_DIRECTOR_NAME": "Eliminate Target while Disguised as Hospital Director",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHIEF_SURGEON_TILE": "Chief Surgeon",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHIEF_SURGEON_DESC": "Eliminate a Target while Disguised as Chief Surgeon.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHIEF_SURGEON_NAME": "Eliminate Target while Disguised as Chief Surgeon",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(JASON_PORTMAN)_TILE": "VIP Patient (Jason Portman)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(JASON_PORTMAN)_DESC": "Eliminate a Target while Disguised as VIP Patient (Jason Portman).",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(JASON_PORTMAN)_NAME": "Eliminate Target while Disguised as VIP Patient (Jason Portman)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(AMOS_DEXTER)_TILE": "VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(AMOS_DEXTER)_DESC": "Eliminate a Target while Disguised as VIP Patient (Amos Dexter).",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(AMOS_DEXTER)_NAME": "Eliminate Target while Disguised as VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_YOGA_INSTRUCTOR_TILE": "Yoga Instructor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_YOGA_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Yoga Instructor.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_YOGA_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Yoga Instructor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HELICOPTER_PILOT_TILE": "Helicopter Pilot",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_NINJA_TILE": "Ninja",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_NINJA_DESC": "Eliminate a Target while Disguised as Ninja.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_NINJA_NAME": "Eliminate Target while Disguised as Ninja",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MOTORCYCLIST_TILE": "Motorcyclist",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MOTORCYCLIST_DESC": "Eliminate a Target while Disguised as Motorcyclist.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MOTORCYCLIST_NAME": "Eliminate Target while Disguised as Motorcyclist",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BASEBALL_PLAYER_TILE": "Baseball Player",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BASEBALL_PLAYER_DESC": "Eliminate a Target while Disguised as Baseball Player.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BASEBALL_PLAYER_NAME": "Eliminate Target while Disguised as Baseball Player",
+ "RR_KILLCONDITION_NIGHTCALL_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_NIGHTCALL_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_NIGHTCALL_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_SHIP_SEC_TILE": "Yacht Security",
+ "RR_KILLCONDITION_SHIP_SEC_DESC": "Eliminate a Target while Disguised as Yacht Security.",
+ "RR_KILLCONDITION_SHIP_SEC_OBJ": "Eliminate a Target while Disguised as Yacht Security",
+ "RR_KILLCONDITION_SHIP_CREW_TILE": "Yacht Crew",
+ "RR_KILLCONDITION_SHIP_CREW_DESC": "Eliminate a Target while Disguised as Yacht Crew.",
+ "RR_KILLCONDITION_SHIP_CREW_OBJ": "Eliminate a Target while Disguised as Yacht Crew",
+ "RR_KILLCONDITION_SHIP_TERRY_TILE": "Terry Norfolk",
+ "RR_KILLCONDITION_SHIP_TERRY_DESC": "Eliminate a Target while Disguised as Terry Norfolk.",
+ "RR_KILLCONDITION_SHIP_TERRY_OBJ": "Eliminate a Target while Disguised as Terry Norfolk",
+ "RR_KILLCONDITION_SHIP_MECH_TILE": "Mechanic",
+ "RR_KILLCONDITION_SHIP_MECH_DESC": "Eliminate a Target while Disguised as Mechanic.",
+ "RR_KILLCONDITION_SHIP_MECH_OBJ": "Eliminate a Target while Disguised as Mechanic",
+ "RR_KILLCONDITION_SHIP_BG_TILE": "Bodyguard",
+ "RR_KILLCONDITION_SHIP_BG_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_SHIP_BG_OBJ": "Eliminate a Target while Disguised as Bodyguard",
+ "RR_TUTORIAL_VECTOR": "Eliminate all randomly selected targets.",
+ "RR_GM_COMPAT": "Ghost Mode",
+ "UI_CONTRACT_KILPI_TITLE": "Trilogy Roulette: Freeform Training",
+ "UI_CONTRACT_JOTUNI_TITLE": "Trilogy Roulette: The Final Test",
+ "UI_CONTRACT_AGRICOLA_TITLE": "Trilogy Roulette: The Showstopper",
+ "UI_CONTRACT_SNELLMAN_TITLE": "Trilogy Roulette: Holiday Hoarders",
+ "UI_CONTRACT_RUNEBERG_TITLE": "Trilogy Roulette: World of Tomorrow",
+ "UI_CONTRACT_LÖNNROT_TITLE": "Trilogy Roulette: The Icon",
+ "UI_CONTRACT_TOPELIUS_TITLE": "Trilogy Roulette: Landslide",
+ "UI_CONTRACT_KIVI_TITLE": "Trilogy Roulette: The Author",
+ "UI_CONTRACT_AHO_TITLE": "Trilogy Roulette: A Gilded Cage",
+ "UI_CONTRACT_LEINO_TITLE": "Trilogy Roulette: A House Built on Sand",
+ "UI_CONTRACT_SÖDERGRAN_TITLE": "Trilogy Roulette: Club 27",
+ "UI_CONTRACT_WALTARI_TITLE": "Trilogy Roulette: The Source",
+ "UI_CONTRACT_CANTH_TITLE": "Trilogy Roulette: Freedom Fighters",
+ "UI_CONTRACT_PAAVOLAINEN_TITLE": "Trilogy Roulette: Situs Inversus",
+ "UI_CONTRACT_SALAMA_TITLE": "Trilogy Roulette: Hokkaido Snow Festival",
+ "UI_CONTRACT_LINNA_TITLE": "Trilogy Roulette: Patient Zero",
+ "UI_CONTRACT_MUNSTERHJELM_TITLE": "Trilogy Roulette: Nightcall",
+ "UI_CONTRACT_HALONEN_TITLE": "Trilogy Roulette: The Finish Line",
+ "UI_CONTRACT_ENCKELL_TITLE": "Trilogy Roulette: A Silver Tongue",
+ "UI_CONTRACT_GULLICHSEN_TITLE": "Trilogy Roulette: Three-Headed Serpent",
+ "UI_CONTRACT_ALANEN_TITLE": "Trilogy Roulette: Embrace of the Serpent",
+ "UI_CONTRACT_GALLENKALLELA_TITLE": "Trilogy Roulette: Chasing a Ghost",
+ "UI_CONTRACT_SIMBERG_TITLE": "Trilogy Roulette: Illusions of Grandeur",
+ "UI_CONTRACT_EDELFELT_TITLE": "Trilogy Roulette: Another Life",
+ "UI_CONTRACT_JÄRNEFELT_TITLE": "Trilogy Roulette: A Bitter Pill",
+ "UI_CONTRACT_AALTONEN_TITLE": "Trilogy Roulette: The Ark Society",
+ "UI_CONTRACT_SCHJERFBECK_TITLE": "Trilogy Roulette: Golden Handshake",
+ "UI_CONTRACT_WARDI_TITLE": "Trilogy Roulette: The Last Resort",
+ "UI_CONTRACT_LAAKSONEN_TITLE": "Trilogy Roulette: On Top of the World",
+ "UI_CONTRACT_VONWRIGHT_TITLE": "Trilogy Roulette: Death in the Family",
+ "UI_CONTRACT_COPPER_TITLE": "Trilogy Roulette: Apex Predator",
+ "UI_CONTRACT_SUSIRAJA_TITLE": "Trilogy Roulette: End of an Era",
+ "UI_CONTRACT_JANSSON_TITLE": "Trilogy Roulette: The Farewell",
+ "UI_CONTRACT_TAPPER_TITLE": "Trilogy Roulette: Untouchable",
+ "UI_CONTRACT_PALSA_TITLE": "Trilogy Roulette: Shadows in the Water",
+ "UI_CONTRACT_AALTO_TITLE": "Trilogy Roulette: The Director",
+ "UI_CONTRACT_ENGEL_TITLE": "Trilogy Roulette: The Enforcer",
+ "UI_CONTRACT_SAARINEN_TITLE": "Trilogy Roulette: The Extractor",
+ "UI_CONTRACT_BRYGGMAN_TITLE": "Trilogy Roulette: The Veteran",
+ "UI_CONTRACT_JUNG_TITLE": "Trilogy Roulette: The Mercenary",
+ "UI_CONTRACT_LÖNN_TITLE": "Trilogy Roulette: The Controller",
+ "UI_KILL_METHOD_LOUD_PISTOL": "Loud Pistol",
+ "UI_KILL_METHOD_SILENCED_PISTOL": "Silenced Pistol",
+ "UI_KILL_METHOD_LOUD_SMG": "Loud SMG",
+ "UI_KILL_METHOD_SILENCED_SMG": "Silenced SMG",
+ "UI_KILL_METHOD_LOUD_SNIPERRIFLE": "Loud Sniper Rifle",
+ "UI_KILL_METHOD_SILENCED_SNIPERRIFLE": "Silenced Sniper Rifle",
+ "UI_KILL_METHOD_LOUD_ASSAULTRIFLE": "Loud Assault Rifle",
+ "UI_KILL_METHOD_SILENCED_ASSAULTRIFLE": "Silenced Assault Rifle",
+ "UI_KILL_METHOD_LOUD_SHOTGUN": "Loud Shotgun",
+ "UI_KILL_METHOD_SILENCED_SHOTGUN": "Silenced Shotgun",
+ "UI_KILL_METHOD_SMG_ELIMINATION": "SMG Elimination",
+ "UI_KILL_METHOD_PISTOL_ELIMINATION": "Pistol Elimination",
+ "UI_KILL_METHOD_WEAPON_ELIMINATION": "Weapon Elimination",
+ "UI_KILL_METHOD_LOUD_EXPLOSIVE": "Loud Explosive Device",
+ "UI_KILL_METHOD_REMOTE_EXPLOSIVE": "Remote Explosive Device",
+ "UI_KILL_METHOD_IMPACT_EXPLOSIVE": "Impact Explosive Device",
+ "UI_LOCATION_THEDIRECTOR_CITY": "Paris",
+ "UI_LOCATION_THEENFORCER_CITY": "Sapienza",
+ "UI_LOCATION_THEEXTRACTOR_CITY": "Marrakech",
+ "UI_LOCATION_THEVETERAN_CITY": "Bangkok",
+ "UI_LOCATION_THEMERCENARY_CITY": "Colorado",
+ "UI_ROULETTE_KILL_ANYDISGUISE_VERBOSE": "Eliminate {0} via {1}",
+ "UI_ROULETTE_KILL_DISGUISED_VERBOSE": "Eliminate {0} via {1} while disguised as {2}",
+ "UI_ROULETTE_KILL_DISGUISED_VERBOSE_SUIT": "Eliminate {0} via {1} while wearing a {2}",
+ "UI_LOCATION_THECONTROLLER_CITY": "Hokkaido",
+ "UI_ROULETTE_KILL_DISGUISED": "Eliminate {0}: {1} / {2}",
+ "UI_ROULETTE_KILL_ANYDISGUISE": "Eliminate {0}: {1}",
+ "UI_ROULETTE_KILL_BERLIN_DISGUISED": "Eliminate via: {0}
Wear the disguise: {1}",
+ "UI_ROULETTE_KILL_BERLIN_ANYDISGUISE": "Eliminate via {0}",
+ "UI_ROULETTE_NOKO_TITLE": "Do not K. O.",
+ "UI_ROULETTE_NOKO_DESC": "Do not pacify {0}",
+ "UI_ROULETTE_NOKO_LONGDESC": "If you pacify {0}, you immediately fail the spin.",
+ "UI_ROULETTE_KILLMETHOD_FAIL": "You eliminated the target without using the {0} kill method.",
+ "UI_ROULETTE_DISGUISE_FAIL": "You eliminated the target without wearing the {0} disguise.",
+ "UI_ROULETTE_SODERS_BRIEFING": "Eliminate via {0} while wearing the {1} disguise.",
+ "UI_ROULETTE_SODERS_ANYDISGUISE": "Eliminate via {0}.",
+ "UI_KILL_METHOD_THROW_HEART": "Throwing the Heart into the Trash Can",
+ "UI_KILL_METHOD_SHOOT_HEART": "Shooting the Heart",
+ "UI_KILL_METHOD_SODERS_ELECTROCUTION": "Electrocution",
+ "UI_KILL_METHOD_SODERS_EXPLOSION": "Explosion",
+ "UI_KILL_METHOD_STEM_CELLS": "Poisoning the Stem Cells",
+ "UI_KILL_METHOD_ROBOT_ARMS": "Robot Arms",
+ "UI_ROULETTE_BERLIN_0": "ICA Agent #1",
+ "UI_ROULETTE_BERLIN_1": "ICA Agent #2",
+ "UI_ROULETTE_BERLIN_2": "ICA Agent #3",
+ "UI_ROULETTE_BERLIN_3": "ICA Agent #4",
+ "UI_ROULETTE_BERLIN_4": "ICA Agent #5",
+ "UI_ROULETTE_CURRENTSEED": "Current seed: {0}",
+ "UI_ROULETTE_SODERSNAME": "{0}",
+ "UI_KILL_METHOD_INJECTED_POISON_SR": "Injected Poison",
+ "UI_KILL_METHOD_CONSUMED_POISON_SR": "Consumed Poison",
+ "UI_KILL_METHOD_REMOTE_EXPLOSIVE_SR": "Remote Explosive",
+ "UI_KILL_METHOD_IMPACT_EXPLOSIVE_SR": "Impact Explosive",
+ "UI_KILL_METHOD_LOUD_EXPLOSIVE_SR": "Loud Explosive"
+}
diff --git a/misc/roulette/it.json b/misc/roulette/it.json
new file mode 100644
index 0000000..928b871
--- /dev/null
+++ b/misc/roulette/it.json
@@ -0,0 +1,1878 @@
+{
+ "UI_LOCATION_UNTOUCHED_CITY": "Carpathian Mountains",
+ "UI_KILL_METHOD_ACCIDENT_DROWN_SR": "Drowning Accident",
+ "UI_KILL_METHOD_ACCIDENT_EXPLOSION_SR": "Explosive Accident",
+ "UI_KILL_METHOD_ACCIDENT_PUSH_SR": "Fall",
+ "UI_KILL_METHOD_ACCIDENT_SUSPENDED_OBJECT_SR": "Falling Object",
+ "UI_KILL_METHOD_ACCIDENT_ELECTRIC_SR": "Electric Accident",
+ "UI_KILL_METHOD_ACCIDENT_BURN_SR": "Burning Accident",
+ "UI_KILL_METHOD_UNARMED_SR": "Neck Snap",
+ "UI_LOCATION_UNTOUCHED_TITLE": "Untouchable",
+ "UI_LOCATION_UNTOUCHED_COUNTRY": "Untouchable",
+ "UI_LOCATION_THECONTROLLER_TITLE": "The Controller",
+ "UI_LOCATION_THECONTROLLER_COUNTRY": "Hokkaido",
+ "UI_LOCATION_THEDIRECTOR_TITLE": "The Director",
+ "UI_LOCATION_THEDIRECTOR_COUNTRY": "Paris",
+ "UI_LOCATION_THEENFORCER_TITLE": "The Enforcer",
+ "UI_LOCATION_THEENFORCER_COUNTRY": "Sapienza",
+ "UI_LOCATION_THEEXTRACTOR_TITLE": "The Extractor",
+ "UI_LOCATION_THEEXTRACTOR_COUNTRY": "Marrakech",
+ "UI_LOCATION_THEVETERAN_TITLE": "The Veteran",
+ "UI_LOCATION_THEVETERAN_COUNTRY": "Bangkok",
+ "UI_LOCATION_THEMERCENARY_TITLE": "The Mercenary",
+ "UI_LOCATION_THEMERCENARY_COUNTRY": "Colorado",
+ "UI_ROULETTE_PLAYING_CARD_HACKER_NAME": "Ace of Assassins",
+ "UI_ROULETTE_PLAYING_CARD_HACKER_DESC": "A sharpened custom playing card marked with a reminder of the past. Great for throwing, and accessing off-limits areas.",
+ "UI_ROULETTE_BREACHING_CHIP_NAME": "Explosive Poker Chip",
+ "UI_ROULETTE_BREACHING_CHIP_DESC": "For an explosive game of poker. This inconspicuous poker chip is sure to attract casual attention, and can be remotely detonated to blow doors open. Relatively quiet.",
+ "UI_ROULETTE_BREACHING_CHIP_DETONATOR_NAME": "Poker Chip Detonator",
+ "UI_ROULETTE_BREACHING_CHIP_DETONATOR_DESC": "A remote trigger device, used to detonate an Explosive Poker Chip.",
+ "UI_ITEM_SUBTYPE_S8": "Modded",
+ "UI_ITEM_SUBTYPE_IN_PLURAL_S8": "Modded",
+ "UI_DIALOG_RESET_BULLETDANCER_DESCRIPTION": "This will regenerate Random Roulette Contracts with a random seed. This will not regenerate Trilogy Roulette Contracts.
USING THIS IN A TRILOGY ROULETTE CONTRACT WILL CAUSE AN ERROR.",
+ "UI_DIALOG_RESET_BULLETDANCER_TITLE": "Regenerate Random Roulette Contracts?",
+ "ui_firearms_hero_pistol_golden_gun": "Custom 5mm-WP Gold",
+ "ui_firearms_hero_pistol_ultralight_golden": "A golden variant of the Custom 5mm fit for a glamorous night at the casino. Designed to pass through frisks, this weapon utilizes wall-piercing ammunition.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1_TITLE": "Roulette - Tier 1",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1_DESC": "Complete 1 Roulette Contract.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2_TITLE": "Roulette - Tier 2",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2_DESC": "Complete 2 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3_TITLE": "Roulette - Tier 3",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3_DESC": "Complete 3 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_5_TITLE": "Roulette - Tier 4",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_5_DESC": "Complete 5 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_10_TITLE": "Roulette - Tier 5",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_10_DESC": "Complete 10 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_15_TITLE": "Roulette - Tier 6",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_15_DESC": "Complete 15 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_20_TITLE": "Roulette - Tier 7",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_20_DESC": "Complete 20 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1D_TITLE": "Daily Roulette - Tier 1",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1D_DESC": "Complete 1 Daily Roulette Contract.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2D_TITLE": "Daily Roulette - Tier 2",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2D_DESC": "Complete 2 Daily Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3D_TITLE": "Daily Roulette - Tier 3",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3D_DESC": "Complete 3 Daily Roulette Contracts.",
+ "UI_MENU_PAGE_PROFILE_CHALLENGES_ROULETTE": "Roulette",
+ "UI_MENU_PAGE_REGEN_CONTRACTS": "Regenerate Random Roulette Contracts",
+ "UI_CONTRACT_HEADER_BULLETDANCER": "Roulette",
+ "firearms_hero_icer": "Striker ICR",
+ "firearms_hero_icer_desc": "A magnum pistol modified to shoot Instant Concussion Rounds. Low rate of fire and non-lethal. ",
+ "UI_ROULETTE_DART_RIFLE": "Kalmer 2H",
+ "UI_ROULETTE_DART_RIFLE_DESC": "An airsoft rifle modified to shoot up to six sedative darts. Magazine fed, featuring a classic blue finish with premium iron sights and a state-of-the-art tracer.",
+ "UI_TOKEN_OUTFIT_HERO_DAILY_ROULETTE_SUIT_NAME": "Mastermind Suit",
+ "UI_TOKEN_OUTFIT_HERO_DAILY_ROULETTE_SUIT_DESC": "Show them true efficiency with this modern Japanese get-up: the classic black, red and white color scheme with safety glasses, gloves and a communicator is sure to prove how serious you are.",
+ "ui_starting_location_scaffolding_name": "Scaffolding",
+ "ui_starting_location_scaffolding_desc": "I'm pretty sure this causes a time paradox.",
+ "ui_starting_location_polar_abandoned_shed_name": " Tool Shed",
+ "ui_starting_location_polar_abandoned_shed_desc": "47 has started his ICA Entrance test by the Tool Shed.",
+ "ui_starting_location_checkpoint_name": "Security Checkpoint",
+ "ui_starting_location_checkpoint_desc": "I'm pretty sure this causes a time paradox.",
+ "ui_starting_location_polar_test_gates_name": "Front Gate",
+ "ui_starting_location_polar_test_gates_desc": "47 Has approached the front gate, hidden in shadow.",
+ "UI_CONTRACT_RR_DAILY": "Daily Contract",
+ "APC_desc": "47 has infiltrated the train undetected, now disguised as the Train Conductor, ready to confront the Constant.",
+ "ui_starting_location_APC": "APC",
+ "ui_stash_office_wolverine": "Office Closet",
+ "office_desc": "Diana has smuggled a item into the Office Closet for 47 to use.",
+ "workbench_desc": "Diana has smuggled a item underneath the weapon workbench for for 47 to use.",
+ "ui_stash_workbench_wolverine": "Weapon Workbench",
+ "storage_desc": "Diana has smuggled a item into the Storage Car infront of the Ether Lab Car for 47 to use. ",
+ "ui_stash_storage_wolverine": "Storage Car",
+ "UI_TOKEN_OUTFIT_HERO_MONTE_CARLO_DESC": "Show them all what a high roller you are with this exclusive waistcoat. Features driving gloves, black slacks, shoes and shirt, with a glittering red vest.",
+ "UI_TOKEN_OUTFIT_HERO_MONTE_CARLO_NAME": "Monte Carlo Waistcoat",
+ "UI_GAMECHANGERS_GLOBAL_1TO2": "1:2",
+ "UI_GAMECHANGERS_GLOBAL_1TO2_DESC": "One Elimination type and two Disguise type Objectives required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_2TO1": "2:1",
+ "UI_GAMECHANGERS_GLOBAL_2TO1_DESC": "Two Elimination types and one Disguise type Objectives required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_FREE_BOGO": "1:1",
+ "UI_GAMECHANGERS_GLOBAL_FREE_BOGO_DESC": "Only one Elimination type and Disguise type required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_FREE_K": "0:2",
+ "UI_GAMECHANGERS_GLOBAL_FREE_K_DESC": "No Elimination methods required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_FREE_D": "2:0",
+ "UI_GAMECHANGERS_GLOBAL_FREE_D_DESC": "No Disguises required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_FRISKY_BUISNESS": "Frisky Business",
+ "UI_GAMECHANGERS_GLOBAL_FRISKY_BUISNESS_DESC": "If 47 is frisked, the Mission will fail.",
+ "UI_GAMECHANGERS_GLOBAL_FRISKY_BUISNESS_TITLE": "No Frisking",
+ "UI_GAMECHANGERS_GLOBAL_SEENOEVIL_WICK_TITLE": "Assassinate all Witnesses",
+ "UI_GAMECHANGERS_GLOBAL_WICK": "Wick",
+ "UI_GAMECHANGERS_GLOBAL_WICK_DESC": "Assassinate all Targets with headshots, eliminate all Witnesses and do it all in your suit.",
+ "UI_GAMECHANGERS_GLOBAL_WICK_TITLE": "Assassinate all Targets with Headshots",
+ "UI_GAMECHANGERS_GLOBAL_STEALPISTOL": "Small Arms",
+ "UI_GAMECHANGERS_GLOBAL_STEALPISTOL_DESC": "47 must steal a semi-auto pistol from a guard.",
+ "UI_GAMECHANGERS_GLOBAL_STEALPISTOL_TITLE": "Steal Pistol",
+ "UI_GAMECHANGERS_GLOBAL_RAT": "Plague Breaker",
+ "UI_GAMECHANGERS_GLOBAL_RAT_DESC": "47 must steal a tube of rat poison.",
+ "UI_GAMECHANGERS_GLOBAL_RAT_TITLE": "Steal Rat Poison",
+ "UI_GAMECHANGERS_GLOBAL_TONY": "Barndoor Protocol",
+ "UI_GAMECHANGERS_GLOBAL_TONY_DESC": "47 must steal a key, a keycard, a security access drive or a RFID chip.",
+ "UI_GAMECHANGERS_GLOBAL_TONY_TITLE": "Steal a Key/Keycard",
+ "UI_GAMECHANGERS_GLOBAL_NOHAPPYACCIDENTS": "No Happy Accidents",
+ "UI_GAMECHANGERS_GLOBAL_NOHAPPYACCIDENTS_DESC": "If any accident kill/pacifcation bodies are found, 47 will have 4 minutes to complete the mission.",
+ "UI_GAMECHANGERS_GLOBAL_NOHAPPYACCIDENTS_TITLE": "No Accident Bodies Found",
+ "UI_GAMECHANGERS_GLOBAL_BUZZED": "Buzzed",
+ "UI_GAMECHANGERS_GLOBAL_BUZZED_DESC": "47 starts the Mission a little buzzed. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_BENDER": "Hangover",
+ "UI_GAMECHANGERS_GLOBAL_BENDER_DESC": "47 wakes up after drinking too much alcohol. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_BENDER_ELIMINATION_TITLE": "Eel Lemon Ate Hall Carpets",
+ "UI_GAMECHANGERS_GLOBAL_BENDER_PACIFY_TITLE": "Nockouut Fife EnPeeCEes",
+ "UI_GAMECHANGERS_GLOBAL_VANISHER": "Vanisher",
+ "UI_GAMECHANGERS_GLOBAL_VANISHER_DESCRIPTION": "Hide all bodies within 90 seconds.",
+ "UI_GAMECHANGERS_GLOBAL_OSPRB": "UNSC Freelancer",
+ "UI_GAMECHANGERS_GLOBAL_OSPRB_DESC": "47 starts with nothing but his suit. All targets must be eliminated. If 47 Eliminates a NPC while the light is Blue or Pacifies a NPC while the Light is Red, the Mission will fail. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_OSPSO": "OSP/SO",
+ "UI_GAMECHANGERS_GLOBAL_OSPSO_DESC": "47 starts with nothing but his suit. All targets must be eliminated, 47 must not change out of his suit.",
+ "UI_GAMECHANGERS_GLOBAL_BOS": "Bane of Speedrunners",
+ "UI_GAMECHANGERS_GLOBAL_BOS_DESCRIPTION": "If any shot misses or is not a headshot, the mission will instantly fail. If 47 moves on red, the game will instantly fail. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_BOS_TITLE": "Headshots Only",
+ "UI_GAMECHANGERS_GLOBAL_NOMISSES": "Pinpoint",
+ "UI_GAMECHANGERS_GLOBAL_NOMISSES_DESCRIPTION": "If any shot misses, there will only be four minutes left to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_NOMISSES_TITLE": "No Missed Shots",
+ "UI_GAMECHANGERS_GLOBAL_BULLSEYE": "Bullseye",
+ "UI_GAMECHANGERS_GLOBAL_BULLSEYE_DESCRIPTION": "If any shot that hits a npc is not a headshot, there will only be four minutes left to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_BULLSEYE_TITLE": "Headshots Only",
+ "UI_GAMECHANGERS_GLOBAL_RB": "Red vs Blue",
+ "UI_GAMECHANGERS_GLOBAL_RB_DESCRIPTION": "If 47 Eliminates a NPC while the light is Blue or Pacifies a NPC while the Light is Red, the Mission will fail. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_RB_TITLE": "Do not Eliminate/Pacify when the light is Blue/Red",
+ "UI_GAMECHANGERS_GLOBAL_RGY": "Red Light, Green Light",
+ "UI_GAMECHANGERS_GLOBAL_RGY_DESCRIPTION": "If 47 moves while the light is Red, the Mission will fail. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_RGY_TITLE": "Do not move when the light is Red",
+ "UI_GAMECHANGERS_GLOBAL_SEENOEVIL": "Eye See A",
+ "UI_GAMECHANGERS_GLOBAL_SEENOEVIL_DESCRIPTION": "If 47 is spotted, any witnesses must be eliminated.",
+ "UI_GAMECHANGERS_GLOBAL_SEENOEVIL_TITLE": "Eliminate All Witnesses",
+ "UI_GAMECHANGERS_GLOBAL_STALKER_MINUTE": "Phantom Minute",
+ "UI_GAMECHANGERS_STALKER_MINUTE_DESC": "47 has 1 minute to complete the mission.
Buy some more time by pacifying and eliminating anyone who is in 47's path.
To save yourself, you must complete all other Objectives. A dangerous Phantom stalks 47 across the level.
If you step into its Aura or attempt to Eliminate or Pacify it, you will instantly fail the mission.",
+ "UI_GAMECHANGERS_GLOBAL_HECATE": "Hekate",
+ "UI_GAMECHANGERS_GLOBAL_HECATE_DESCRIPTION": "If a door is unlocked you will have 4 minutes to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_HECATE_TITLE": "Do not Unlock Doors",
+ "UI_GAMECHANGERS_GLOBAL_PRIVATE_PROPERTY": "Private Property",
+ "UI_GAMECHANGERS_GLOBAL_PRIVATE_PROPERTY_DESCRIPTION": "If you Trespass you have 4 minutes to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_PRIVATE_PROPERTY_TITLE": "Do not Tresspass",
+ "UI_GAMECHANGERS_GLOBAL_FREE": "2:2:0",
+ "UI_GAMECHANGERS_GLOBAL_FREE_DESC": "No Side-Objective Required.",
+ "UI_GAMECHANGERS_GLOBAL_FREE_TITLE": "Eliminate Targets",
+ "UI_GAMECHANGERS_GLOBAL_EYESEEA": "Eye See A",
+ "UI_GAMECHANGERS_GLOBAL_EYESEEA_DESC": "Blind two NPCs.",
+ "UI_GAMECHANGERS_GLOBAL_EYESEEA_TITLE": "Blind two NPCs",
+ "UI_GAMECHANGERS_GLOBAL_VITAMINP": "Vitamin P",
+ "UI_GAMECHANGERS_GLOBAL_VITAMINP_DESC": "Poison two NPCs.",
+ "UI_GAMECHANGERS_GLOBAL_VITAMINP_TITLE": "Poison two NPCs",
+ "UI_GAMECHANGERS_GLOBAL_PLACATION": "Placation",
+ "UI_GAMECHANGERS_GLOBAL_PLACATION_DESC": "Pacify three NPCs Unnoticed.",
+ "UI_GAMECHANGERS_GLOBAL_PLACATION_TITLE": "Pacify three NPCs Unnoticed",
+ "UI_GAMECHANGERS_GLOBAL_BIRDPERCENT": "Bird %",
+ "UI_GAMECHANGERS_GLOBAL_BIRDPERCENT_DESC": "Flamingo suit only, Eliminate all targets, If recorded, evidence must be deleted. Finish Mission in 10 minutes.",
+ "UUI_GAMECHANGERS_GLOBAL_OBJ_FLAMINGO": "Delete evidence from the Hunting Cameras",
+ "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_FLAMING_OBJ": "Migrate South within 10 minutes",
+ "UI_GAMECHANGERS_GLOBALFLAMINGO_TITLE": "Murder the Crows",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_FLAMINGO_TITLE": "Flamingo Only",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST": "Terrorist",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST_DESC": "47 starts visibly armed. 20 Non-targets must be Eliminated, NPCs must stay Alerted and all Targets must be Eliminated. Suit Only.",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_TERRORIST_TITLE": "Suit Only",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST_ELIMINATION_TITLE": "Exterminate all Targets",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST_SLAUGHTER_TITLE": "Slaughter 10 Innocents",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST_HEAT_TITLE": "Make them Fear you",
+ "UI_DIALOG_CONTRACT_TEXT_ROULETTE_HELP_TEXT": "The Set Seed field can be used to set the seed for both Roulette modes.",
+ "UI_BUTTON_PROMPTS_SHOW_TEXT_ROULETTE_HELP": "Show Roulette Help",
+ "UI_DIALOG_CONTRACT_TEXT_ROULETTE_HELP_TITLE": "Roulette Help",
+ "UI_GAMECHANGERS_GLOBAL_OSP": "OSP",
+ "UI_GAMECHANGERS_GLOBAL_OSP_DESC": "47 starts with nothing but his suit. All targets must be eliminated.",
+ "UI_GAMECHANGERS_GLOBAL_OSP_TITLE": "Eliminate Targets",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE": "Immutable",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_DESC": "Complete the Mission in your starting Disguise.",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_TITLE": "Do not change your starting Disguise",
+ "UI_GAMECHANGERS_GLOBAL_PERFECTIONIST": "Perfectionist",
+ "UI_GAMECHANGERS_GLOBAL_PERFECTIONIST_DESC": "No bodies may be found, no non-targets may be Eliminated.
You may not be seen and you must destroy any Surveillance recordings if recorded.",
+ "UI_GAMECHANGERS_GLOBAL_PERFECTIONIST_TITLE": "Perfect Run",
+ "UI_GAMECHANGERS_GLOBAL_STALKER": "Phantom Menace",
+ "UI_GAMECHANGERS_STALKER_DESC": "A dangerous Phantom stalks 47 across the level.
If you step into its Aura or attempt to Eliminate or Pacify it, you will instantly fail the mission.",
+ "UI_GAMECHANGERS_GLOBAL_STALKER_OBJ_1": "Get a head start",
+ "UI_GAMECHANGERS_GLOBAL_STALKER_OBJ_2": "Do not touch the Phantom's Aura",
+ "UI_GAMECHANGERS_GLOBAL_FREEBIE": "Carte Blanche",
+ "UI_GAMECHANGERS_GLOBAL_FREEBIE_DESC": "Eliminate all Targets by any methods you deem fit.",
+ "UI_GAMECHANGERS_GLOBAL_FREEBIE_TITLE": "Eliminate all Targets",
+ "UI_GAMECHANGERS_GLOBAL_HEAT": "Pressure Point",
+ "UI_GAMECHANGERS_GLOBAL_HEAT_DESC": "If NPCs are not currently Alerted or Panicked, a one minute timer will start.
You must increase tension to stop the timer or fail the mission.",
+ "UI_GAMECHANGERS_GLOBAL_HEAT_TITLE": "Keep the Pressure on",
+ "UI_GAMECHANGERS_GLOBAL_MOOD_KILLER": "Mood Killer",
+ "UI_GAMECHANGERS_GLOBAL_MOOD_KILLER_DESC": "If NPCs are Alerted or in a Combat Situation, you must de-escalate the situation in 90 seconds or fail the mission.",
+ "UI_GAMECHANGERS_GLOBAL_MOOD_KILLER_TITLE": "If NPCs are Alerted you must de-escalate within 90 seconds",
+ "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_NAME": "Burn Notice",
+ "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_DESC": "Complete the mission within 10 minutes, or fail.",
+ "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_OBJ": "Complete the mission within 10 minutes",
+ "UI_GAMECHANGERS_GLOBAL_DE_ESCALATE": "The Negotiator",
+ "UI_GAMECHANGERS_GLOBAL_DUOTONE": "Duotone",
+ "UI_GAMECHANGERS_GLOBAL_DUOTONE_DESC": "Do not change disguise more than twice.",
+ "UI_GAMECHANGERS_GLOBAL_DUOTONE_TITLE": "Do not change disguise more than twice",
+ "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE": "ICA Minute",
+ "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE_DESC": "You have 1 minute to complete the mission.
Buy some more time by pacifying and eliminating anyone who is in your path.
To save yourself, you must complete all other Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE_TITLE": "Buy yourself some more time",
+ "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE_FAIL": "Time is relative to the observer. When you're looking down the barrel of a gun time slows down, your whole life flashes by. Stay with it, and you can live a lifetime in that split second.",
+ "UI_GAMECHANGERS_GLOBAL_NO_GUARDS": "Authority Issues",
+ "UI_GAMECHANGERS_GLOBAL_NO_GUARDS_DESC": "Do not Eliminate Non-Target Guards. Non-Target Civilian Eliminations are allowed.",
+ "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN": "Covert Asssassin",
+ "UI_GAMECHANGERS_GLOBAL_NO_GUARDS_TITLE": "Do not Eliminate Non Target Guards",
+ "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN_DESCRIPTION": "If you are detected you have 4 minutes to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN_TITLE": "Do not get Detected",
+ "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN_TITLE_2": "Complete all Objectives",
+ "UI_GAMECHANGERS_GLOBAL_SLOW_AND_STEADY": "Slow and Steady",
+ "UI_GAMECHANGERS_GLOBAL_SLOW_AND_STEADY_DESCRIPTION": "If you use Agility you have 4 minutes to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_SLOW_AND_STEADY_TITLE": "No Agility",
+ "UI_GAMECHANGERS_GLOBAL_NO_NON_TARGET_KILL_NAME": "Diplomacy",
+ "UI_GAMECHANGERS_GLOBAL_NO_NON_TARGET_KILL_DESC": "Do not Eliminate Non-Target Civilians. Non-Target Guard Eliminations are allowed.",
+ "UI_GAMECHANGERS_GLOBAL_NO_NON_TARGET_TITLE": "Do not Eliminate Non Target Civilians",
+ "UI_GAMECHANGERS_GLOBAL_GHOST": "Ghost",
+ "UI_GAMECHANGERS_GLOBAL_OBJ": "Destroy Evidence",
+ "RR_GAMEMODES": "Game Modes",
+ "RR_LOCKED_CONTRACT": "Fixed Seed",
+ "RR_UNLOCKED_CONTRACT": "Random Seed",
+ "RR_OG": "Random Roulette",
+ "UI_ROULETTE_SET_SEED": "Set Seed",
+ "RR_TITLE": "Roulette",
+ "RR_FREE": "Random Roulette: Freeplay Mode",
+ "RR_COMP": "Random Roulette: Complication Mode",
+ "RR_FREE_SHORT": "Freeplay Mode",
+ "RR_COMP_SHORT": "Complication Mode",
+ "RR_ENFORCED": "Random Roulette: Enforced Mode",
+ "RR_CLASSIC": "Random Roulette: Classic Mode",
+ "RR_EZ": "Random Roulette",
+ "RR_MID": "Random Roulette: Medium Difficulty",
+ "RR_HARD": "Random Roulette: Hard Difficulty",
+ "UI_MENU_PAGE_HUB_ROULETTE": "Roulette",
+ "RR_TARGETS": "Eliminate Targets",
+ "RR_TARGETS_3": "Eliminate Targets {1}/3",
+ "RR_KILLCONDITION_UNARMED": "Eliminate Target with Neck Snap",
+ "RR_KILLCONDITION_UNARMED_DESC": "Eliminate a Target with a Neck Snap.",
+ "RR_KILLCONDITION_UNARMED_TILE": "Neck Snap",
+ "RR_KILLCONDITION_AR_UNSILENCED": "Eliminate Target with Unsilenced Assault Rifle",
+ "RR_KILLCONDITION_AR_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Assault Rifle.",
+ "RR_KILLCONDITION_AR_UNSILENCED_TILE": "Unsilenced Assault Rifle",
+ "RR_KILLCONDITION_AR_SILENCED": "Eliminate Target with Silenced Rifle",
+ "RR_KILLCONDITION_AR_SILENCED_DESC": "Eliminate a Target with a Assault Rifle.",
+ "RR_KILLCONDITION_AR_SILENCED_TILE": "Silenced Assault Rifle",
+ "RR_KILLCONDITION_SHOTGUN_UNSILENCED": "Eliminate Target with Unsilenced Shotgun",
+ "RR_KILLCONDITION_SHOTGUN_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Shotgun.",
+ "RR_KILLCONDITION_SHOTGUN_UNSILENCED_TILE": "Unsilenced Shotgun",
+ "RR_KILLCONDITION_SHOTGUN_SILENCED": "Eliminate Target with Silenced Shotgun",
+ "RR_KILLCONDITION_SHOTGUN_SILENCED_DESC": "Eliminate a Target with a Silenced Shotgun.",
+ "RR_KILLCONDITION_SHOTGUN_SILENCED_TILE": "Silenced Shotgun",
+ "RR_KILLCONDITION_SMG_UNSILENCED": "Eliminate Target with Unsilenced SMG",
+ "RR_KILLCONDITION_SMG_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced SMG.",
+ "RR_KILLCONDITION_SMG_UNSILENCED_TILE": "Unsilenced SMG",
+ "RR_KILLCONDITION_SMG_SILENCED": "Eliminate Target with Silenced SMG",
+ "RR_KILLCONDITION_SMG_SILENCED_DESC": "Eliminate a Target with a Silenced SMG.",
+ "RR_KILLCONDITION_SMG_SILENCED_TILE": "Silenced SMG",
+ "RR_KILLCONDITION_PISTOL_UNSILENCED": "Eliminate Target with Unsilenced Pistol",
+ "RR_KILLCONDITION_PISTOL_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Pistol.",
+ "RR_KILLCONDITION_PISTOL_UNSILENCED_TILE": "Unsilenced Pistol",
+ "RR_KILLCONDITION_PISTOL_SILENCED": "Eliminate Target with Silenced Pistol",
+ "RR_KILLCONDITION_PISTOL_SILENCED_DESC": "Eliminate a Target with a Silenced Pistol.",
+ "RR_KILLCONDITION_PISTOL_SILENCED_TILE": "Silenced Pistol",
+ "RR_KILLCONDITION_SNIPER_SILENCED": "Eliminate Target with Silenced Sniper Rifle",
+ "RR_KILLCONDITION_SNIPER_SILENCED_DESC": "Eliminate a Target with a Silenced Sniper Rifle.",
+ "RR_KILLCONDITION_SNIPER_SILENCED_TILE": "Silenced Sniper Rifle",
+ "RR_KILLCONDITION_SNIPER_UNSILENCED": "Eliminate Target with Unsilenced Sniper Rifle",
+ "RR_KILLCONDITION_SNIPER_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Sniper Rifle.",
+ "RR_KILLCONDITION_SNIPER_UNSILENCED_TILE": "Unsilenced Sniper Rifle",
+ "RR_KILLCONDITION_BURN": "Eliminate Target with Burning Accident",
+ "RR_KILLCONDITION_BURN_DESC": "Eliminate a Target with Burning Accident.",
+ "RR_KILLCONDITION_BURN_TILE": "Burning Accident",
+ "RR_KILLCONDITION_EP": "Eliminate Target with Explosive Pen",
+ "RR_KILLCONDITION_EP_DESC": "Eliminate a Target with a Explosive Pen.",
+ "RR_KILLCONDITION_EP_TILE": "Explosive Pen",
+ "RR_KILLCONDITION_STRIKER": "Eliminate Target with High Caliber Pistol",
+ "RR_KILLCONDITION_STRIKER_DESC": "Eliminate a Target with a Striker Variant.",
+ "RR_KILLCONDITION_STRIKER_TILE": "High Caliber Pistol",
+ "RR_KILLCONDITION_SHOCK": "Eliminate Target with Electrocution Accident",
+ "RR_KILLCONDITION_SHOCK_DESC": "Eliminate a Target with a Electrocution Accident.",
+ "RR_KILLCONDITION_SHOCK_TILE": "Electrocution Accident",
+ "RR_KILLCONDITION_DROWN": "Eliminate Target with Drowning Accident",
+ "RR_KILLCONDITION_DROWN_DESC": "Eliminate a Target with a Drowning Accident.",
+ "RR_KILLCONDITION_DROWN_TILE": "Drowning Accident",
+ "RR_KILLCONDITION_PUSH": "Eliminate Target with Falling Accident",
+ "RR_KILLCONDITION_PUSH_DESC": "Eliminate a Target with a Falling Accident.",
+ "RR_KILLCONDITION_PUSH_TILE": "Fall",
+ "RR_KILLCONDITION_POISON": "Eliminate Target with Lethal Poison",
+ "RR_KILLCONDITION_POISON_DESC": "Eliminate a Target with Lethal Poison.",
+ "RR_KILLCONDITION_POISON_TILE": "Lethal Poison",
+ "RR_KILLCONDITION_EXPLOSIVE": "Eliminate Target with Grenade",
+ "RR_KILLCONDITION_EXPLOSIVE_DESC": "Eliminate a Target with a Grenade.",
+ "RR_KILLCONDITION_EXPLOSIVE_TILE": "Grenade",
+ "RR_KILLCONDITION_EXPLOSIVE_R": "Eliminate Target with Remote Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_R_DESC": "Eliminate a Target with a Remote Explosive.",
+ "RR_KILLCONDITION_EXPLOSIVE_R_TILE": "Remote Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_P": "Eliminate Target with Proximity Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_P_DESC": "Eliminate a Target with a Proximity Explosive.",
+ "RR_KILLCONDITION_EXPLOSIVE_P_TILE": "Proximity Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_I": "Eliminate Target with Impact Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_I_DESC": "Eliminate a Target with a Impact Explosive.",
+ "RR_KILLCONDITION_EXPLOSIVE_I_TILE": "Impact Explosive",
+ "RR_KILLCONDITION_FW": "Eliminate Target with Fiber Wire",
+ "RR_KILLCONDITION_FW_DESC": "Eliminate a Target with Fiber Wire.",
+ "RR_KILLCONDITION_FW_TILE": "Fiber Wire",
+ "RR_KILLCONDITION_KNIFE": "Eliminate Target with Knife",
+ "RR_KILLCONDITION_KNIFE_DESC": "Eliminate a Target with a Knife.",
+ "RR_KILLCONDITION_KNIFE_TILE": "Knife",
+ "RR_KILLCONDITION_AXE": "Eliminate Target with Axe",
+ "RR_KILLCONDITION_AXE_DESC": "Eliminate a Target with a Axe.",
+ "RR_KILLCONDITION_AXE_TILE": "Axe",
+ "RR_KILLCONDITION_STAR": "Eliminate Target with Shuriken",
+ "RR_KILLCONDITION_STAR_DESC": "Eliminate a Target with a Shuriken.",
+ "RR_KILLCONDITION_STAR_TILE": "Shuriken",
+ "RR_KILLCONDITION_SWORD": "Eliminate Target with Sword",
+ "RR_KILLCONDITION_SWORD_DESC": "Eliminate a Target with a Long/Scrap Sword.",
+ "RR_KILLCONDITION_SWORD_TILE": "Sword",
+ "RR_KILLCONDITION_KATANA": "Eliminate Target with Katana",
+ "RR_KILLCONDITION_KATANA_DESC": "Eliminate a Target with a Katana.",
+ "RR_KILLCONDITION_KATANA_TILE": "Katana",
+ "RR_KILLCONDITION_TANTO": "Eliminate Target with Tanto",
+ "RR_KILLCONDITION_TANTO_DESC": "Eliminate a Target with a Tanto.",
+ "RR_KILLCONDITION_TANTO_TILE": "Tanto",
+ "RR_KILLCONDITION_AE": "Eliminate Target in a Explosion Accident",
+ "RR_KILLCONDITION_AE_DESC": "Eliminate a Target in a Explosion Accident.",
+ "RR_KILLCONDITION_AE_TILE": "Explosion Accident",
+ "RR_KILLCONDITION_SABRE": "Eliminate Target with Sabre",
+ "RR_KILLCONDITION_SABRE_DESC": "Eliminate a Target with a Sabre.",
+ "RR_KILLCONDITION_SABRE_TILE": "Sabre",
+ "RR_KILLCONDITION_TOOLS": "Eliminate Target with Tool",
+ "RR_KILLCONDITION_TOOLS_DESC": "Eliminate a Target with Sissors, Shears, Letter Opener, Garden Fork, or a Screwdriver.",
+ "RR_KILLCONDITION_TOOLS_TILE": "Tools",
+ "RR_KILLCONDITION_MACHETE": "Eliminate Target with Machete",
+ "RR_KILLCONDITION_MACHETE_DESC": "Eliminate a Target with a Machete.",
+ "RR_KILLCONDITION_MACHETE_TILE": "Machete",
+ "RR_KILLCONDITION_PARIS_CHEF": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_PARIS_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_PARIS_CHEF_TILE": "Chef",
+ "RR_TUTORIAL": "Eliminate the randomly selected targets with each of the specified requirements. Once all requirements are met, exits will be available.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_PALACE_STAFF_TILE": "Palace Staff",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_PALACE_STAFF_DESC": "Eliminate a Target while Disguised as Palace Staff.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_PALACE_STAFF_NAME": "Eliminate Target while Disguised as Palace Staff",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_AUCTION_STAFF_TILE": "Auction Staff",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_AUCTION_STAFF_DESC": "Eliminate a Target while Disguised as Auction Staff.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_AUCTION_STAFF_NAME": "Eliminate Target while Disguised as Auction Staff",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_STYLIST_TILE": "Stylist",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_STYLIST_DESC": "Eliminate a Target while Disguised as Stylist.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_STYLIST_NAME": "Eliminate Target while Disguised as Stylist",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_TECH_CREW_TILE": "Tech Crew",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_TECH_CREW_DESC": "Eliminate a Target while Disguised as Tech Crew.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_TECH_CREW_NAME": "Eliminate Target while Disguised as Tech Crew",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SECURITY_GUARD_TILE": "Security Guard",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as Security Guard.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as Security Guard",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CICADA_BODYGUARD_TILE": "CICADA Bodyguard",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CICADA_BODYGUARD_DESC": "Eliminate a Target while Disguised as CICADA Bodyguard.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CICADA_BODYGUARD_NAME": "Eliminate Target while Disguised as CICADA Bodyguard",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_HELMUT_KRUGER_TILE": "Helmut Kruger",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_HELMUT_KRUGER_DESC": "Eliminate a Target while Disguised as Helmut Kruger.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_HELMUT_KRUGER_NAME": "Eliminate Target while Disguised as Helmut Kruger",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SHEIKH_SALMAN_AL-GHAZALI_TILE": "Sheikh Salman Al-Ghazali",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SHEIKH_SALMAN_AL-GHAZALI_DESC": "Eliminate a Target while Disguised as Sheikh Salman Al-Ghazali.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SHEIKH_SALMAN_AL-GHAZALI_NAME": "Eliminate Target while Disguised as Sheikh Salman Al-Ghazali",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_VAMPIRE_MAGICIAN_TILE": "Vampire Magician",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_VAMPIRE_MAGICIAN_DESC": "Eliminate a Target while Disguised as Vampire Magician.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_VAMPIRE_MAGICIAN_NAME": "Eliminate Target while Disguised as Vampire Magician",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DELIVERY_MAN_TILE": "Delivery Man",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DELIVERY_MAN_DESC": "Eliminate a Target while Disguised as Delivery Man.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DELIVERY_MAN_NAME": "Eliminate Target while Disguised as Delivery Man",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_RED_PLUMBER_TILE": "Red Plumber",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_RED_PLUMBER_DESC": "Eliminate a Target while Disguised as Red Plumber.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_RED_PLUMBER_NAME": "Eliminate Target while Disguised as Red Plumber",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STORE_CLERK_TILE": "Store Clerk",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STORE_CLERK_DESC": "Eliminate a Target while Disguised as Store Clerk.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STORE_CLERK_NAME": "Eliminate Target while Disguised as Store Clerk",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHURCH_STAFF_TILE": "Church Staff",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHURCH_STAFF_DESC": "Eliminate a Target while Disguised as Church Staff.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHURCH_STAFF_NAME": "Eliminate Target while Disguised as Church Staff",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIEST_TILE": "Priest",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIEST_DESC": "Eliminate a Target while Disguised as Priest.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIEST_NAME": "Eliminate Target while Disguised as Priest",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HOUSEKEEPER_TILE": "Housekeeper",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HOUSEKEEPER_DESC": "Eliminate a Target while Disguised as Housekeeper.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HOUSEKEEPER_NAME": "Eliminate Target while Disguised as Housekeeper",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_STAFF_TILE": "Mansion Staff",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_SECURITY_TILE": "Mansion Security",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_SECURITY_DESC": "Eliminate a Target while Disguised as Mansion Security.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_SECURITY_NAME": "Eliminate Target while Disguised as Mansion Security",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BUTLER_TILE": "Butler",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BUTLER_DESC": "Eliminate a Target while Disguised as Butler.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BUTLER_NAME": "Eliminate Target while Disguised as Butler",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_LAB_TECHNICIAN_TILE": "Lab Technician",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_LAB_TECHNICIAN_DESC": "Eliminate a Target while Disguised as Lab Technician.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_LAB_TECHNICIAN_NAME": "Eliminate Target while Disguised as Lab Technician",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BIOLAB_SECURITY_TILE": "Biolab Security",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BIOLAB_SECURITY_DESC": "Eliminate a Target while Disguised as Biolab Security.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BIOLAB_SECURITY_NAME": "Eliminate Target while Disguised as Biolab Security",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HAZMAT_SUIT_TILE": "Hazmat Suit",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HAZMAT_SUIT_DESC": "Eliminate a Target while Disguised as Hazmat Suit.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HAZMAT_SUIT_NAME": "Eliminate Target while Disguised as Hazmat Suit",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIVATE_DETECTIVE_TILE": "Private Detective",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIVATE_DETECTIVE_DESC": "Eliminate a Target while Disguised as Private Detective.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIVATE_DETECTIVE_NAME": "Eliminate Target while Disguised as Private Detective",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DR._OSCAR_LAFAYETTE_TILE": "Dr. Oscar Lafayette",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DR._OSCAR_LAFAYETTE_DESC": "Eliminate a Target while Disguised as Dr. Oscar Lafayette.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DR._OSCAR_LAFAYETTE_NAME": "Eliminate Target while Disguised as Dr. Oscar Lafayette",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_ROBERTO_VARGAS_TILE": "Roberto Vargas",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_ROBERTO_VARGAS_DESC": "Eliminate a Target while Disguised as Roberto Vargas.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_ROBERTO_VARGAS_NAME": "Eliminate Target while Disguised as Roberto Vargas",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CYCLIST_TILE": "Cyclist",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CYCLIST_DESC": "Eliminate a Target while Disguised as Cyclist.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CYCLIST_NAME": "Eliminate Target while Disguised as Cyclist",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BOHEMIAN_TILE": "Bohemian",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BOHEMIAN_DESC": "Eliminate a Target while Disguised as Bohemian.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BOHEMIAN_NAME": "Eliminate Target while Disguised as Bohemian",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STREET_PERFORMER_TILE": "Street Performer",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STREET_PERFORMER_DESC": "Eliminate a Target while Disguised as Street Performer.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STREET_PERFORMER_NAME": "Eliminate Target while Disguised as Street Performer",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PLAGUE_DOCTOR_TILE": "Plague Doctor",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PLAGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Plague Doctor.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PLAGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Plague Doctor",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GREEN_PLUMBER_TILE": "Green Plumber",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GREEN_PLUMBER_DESC": "Eliminate a Target while Disguised as Green Plumber.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GREEN_PLUMBER_NAME": "Eliminate Target while Disguised as Green Plumber",
+ "RR_KILLCONDITION_A-GILDED-CAGE_SHOPKEEPER_TILE": "Shopkeeper",
+ "RR_KILLCONDITION_A-GILDED-CAGE_SHOPKEEPER_DESC": "Eliminate a Target while Disguised as Shopkeeper.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_SHOPKEEPER_NAME": "Eliminate Target while Disguised as Shopkeeper",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_A-GILDED-CAGE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_A-GILDED-CAGE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_A-GILDED-CAGE_LOCAL_PRINTING_CREW_TILE": "Local Printing Crew",
+ "RR_KILLCONDITION_A-GILDED-CAGE_LOCAL_PRINTING_CREW_DESC": "Eliminate a Target while Disguised as Local Printing Crew.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_LOCAL_PRINTING_CREW_NAME": "Eliminate Target while Disguised as Local Printing Crew",
+ "RR_KILLCONDITION_A-GILDED-CAGE_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_A-GILDED-CAGE_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_SOLDIER_TILE": "Military Soldier",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_SOLDIER_DESC": "Eliminate a Target while Disguised as Military Soldier.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_SOLDIER_NAME": "Eliminate Target while Disguised as Military Soldier",
+ "RR_KILLCONDITION_A-GILDED-CAGE_ELITE_SOLDIER_TILE": "Elite Soldier",
+ "RR_KILLCONDITION_A-GILDED-CAGE_ELITE_SOLDIER_DESC": "Eliminate a Target while Disguised as Elite Soldier.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_ELITE_SOLDIER_NAME": "Eliminate Target while Disguised as Elite Soldier",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_OFFICER_TILE": "Military Officer",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_OFFICER_DESC": "Eliminate a Target while Disguised as Military Officer.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_OFFICER_NAME": "Eliminate Target while Disguised as Military Officer",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_JANITOR_TILE": "Consulate Janitor",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_JANITOR_DESC": "Eliminate a Target while Disguised as Consulate Janitor.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_JANITOR_NAME": "Eliminate Target while Disguised as Consulate Janitor",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_SECURITY_TILE": "Consulate Security",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_SECURITY_DESC": "Eliminate a Target while Disguised as Consulate Security.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_SECURITY_NAME": "Eliminate Target while Disguised as Consulate Security",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CAMERAMAN_TILE": "Cameraman",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CAMERAMAN_DESC": "Eliminate a Target while Disguised as Cameraman.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CAMERAMAN_NAME": "Eliminate Target while Disguised as Cameraman",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_INTERN_TILE": "Consulate Intern",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_INTERN_DESC": "Eliminate a Target while Disguised as Consulate Intern.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_INTERN_NAME": "Eliminate Target while Disguised as Consulate Intern",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HEADMASTER_TILE": "Headmaster",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HEADMASTER_DESC": "Eliminate a Target while Disguised as Headmaster.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HEADMASTER_NAME": "Eliminate Target while Disguised as Headmaster",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MASSEUR_TILE": "Masseur",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MASSEUR_DESC": "Eliminate a Target while Disguised as Masseur.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MASSEUR_NAME": "Eliminate Target while Disguised as Masseur",
+ "RR_KILLCONDITION_A-GILDED-CAGE_PRISONER_TILE": "Prisoner",
+ "RR_KILLCONDITION_A-GILDED-CAGE_PRISONER_DESC": "Eliminate a Target while Disguised as Prisoner.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_PRISONER_NAME": "Eliminate Target while Disguised as Prisoner",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FORTUNE_TELLER_TILE": "Fortune Teller",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FORTUNE_TELLER_DESC": "Eliminate a Target while Disguised as Fortune Teller.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FORTUNE_TELLER_NAME": "Eliminate Target while Disguised as Fortune Teller",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_STAFF_TILE": "Hotel Staff",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_STAFF_DESC": "Eliminate a Target while Disguised as Hotel Staff.",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_STAFF_NAME": "Eliminate Target while Disguised as Hotel Staff",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_SECURITY_TILE": "Hotel Security",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_SECURITY_DESC": "Eliminate a Target while Disguised as Hotel Security.",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_SECURITY_NAME": "Eliminate Target while Disguised as Hotel Security",
+ "RR_KILLCONDITION_CLUB-27_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_CLUB-27_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_CLUB-27_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_CLUB-27_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_CLUB-27_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_CLUB-27_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_CLUB-27_GROUNDSKEEPER_TILE": "Groundskeeper",
+ "RR_KILLCONDITION_CLUB-27_GROUNDSKEEPER_DESC": "Eliminate a Target while Disguised as Groundskeeper.",
+ "RR_KILLCONDITION_CLUB-27_GROUNDSKEEPER_NAME": "Eliminate Target while Disguised as Groundskeeper",
+ "RR_KILLCONDITION_CLUB-27_EXTERMINATOR_TILE": "Exterminator",
+ "RR_KILLCONDITION_CLUB-27_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.",
+ "RR_KILLCONDITION_CLUB-27_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator",
+ "RR_KILLCONDITION_CLUB-27_RECORDING_CREW_TILE": "Recording Crew",
+ "RR_KILLCONDITION_CLUB-27_RECORDING_CREW_DESC": "Eliminate a Target while Disguised as Recording Crew.",
+ "RR_KILLCONDITION_CLUB-27_RECORDING_CREW_NAME": "Eliminate Target while Disguised as Recording Crew",
+ "RR_KILLCONDITION_CLUB-27_JORDAN_CROSS'_BODYGUARD_TILE": "Jordan Cross' Bodyguard",
+ "RR_KILLCONDITION_CLUB-27_JORDAN_CROSS'_BODYGUARD_DESC": "Eliminate a Target while Disguised as Jordan Cross' Bodyguard.",
+ "RR_KILLCONDITION_CLUB-27_JORDAN_CROSS'_BODYGUARD_NAME": "Eliminate Target while Disguised as Jordan Cross' Bodyguard",
+ "RR_KILLCONDITION_CLUB-27_MORGAN'S_BODYGUARD_TILE": "Morgan's Bodyguard",
+ "RR_KILLCONDITION_CLUB-27_MORGAN'S_BODYGUARD_DESC": "Eliminate a Target while Disguised as Morgan's Bodyguard.",
+ "RR_KILLCONDITION_CLUB-27_MORGAN'S_BODYGUARD_NAME": "Eliminate Target while Disguised as Morgan's Bodyguard",
+ "RR_KILLCONDITION_CLUB-27_ABEL_DE_SILVA_TILE": "Abel de Silva",
+ "RR_KILLCONDITION_CLUB-27_ABEL_DE_SILVA_DESC": "Eliminate a Target while Disguised as Abel de Silva.",
+ "RR_KILLCONDITION_CLUB-27_ABEL_DE_SILVA_NAME": "Eliminate Target while Disguised as Abel de Silva",
+ "RR_KILLCONDITION_CLUB-27_STALKER_TILE": "Stalker",
+ "RR_KILLCONDITION_CLUB-27_STALKER_DESC": "Eliminate a Target while Disguised as Stalker.",
+ "RR_KILLCONDITION_CLUB-27_STALKER_NAME": "Eliminate Target while Disguised as Stalker",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_COOK_TILE": "Militia Cook",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_COOK_DESC": "Eliminate a Target while Disguised as Militia Cook.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_COOK_NAME": "Eliminate Target while Disguised as Militia Cook",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_TECHNICIAN_TILE": "Militia Technician",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_TECHNICIAN_DESC": "Eliminate a Target while Disguised as Militia Technician.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_TECHNICIAN_NAME": "Eliminate Target while Disguised as Militia Technician",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SOLDIER_TILE": "Militia Soldier",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SOLDIER_DESC": "Eliminate a Target while Disguised as Militia Soldier.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SOLDIER_NAME": "Eliminate Target while Disguised as Militia Soldier",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_ELITE_TILE": "Militia Elite",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_ELITE_DESC": "Eliminate a Target while Disguised as Militia Elite.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_ELITE_NAME": "Eliminate Target while Disguised as Militia Elite",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SPEC_OPS_TILE": "Militia Spec Ops",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SPEC_OPS_DESC": "Eliminate a Target while Disguised as Militia Spec Ops.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SPEC_OPS_NAME": "Eliminate Target while Disguised as Militia Spec Ops",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_EXPLOSIVES_SPECIALIST_TILE": "Explosives Specialist",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_EXPLOSIVES_SPECIALIST_DESC": "Eliminate a Target while Disguised as Explosives Specialist.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_EXPLOSIVES_SPECIALIST_NAME": "Eliminate Target while Disguised as Explosives Specialist",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_HACKER_TILE": "Hacker",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_HACKER_DESC": "Eliminate a Target while Disguised as Hacker.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_HACKER_NAME": "Eliminate Target while Disguised as Hacker",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_POINT_MAN_TILE": "Point Man",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_POINT_MAN_DESC": "Eliminate a Target while Disguised as Point Man.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_POINT_MAN_NAME": "Eliminate Target while Disguised as Point Man",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_SCARECROW_TILE": "Scarecrow",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_SCARECROW_DESC": "Eliminate a Target while Disguised as Scarecrow.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_SCARECROW_NAME": "Eliminate Target while Disguised as Scarecrow",
+ "RR_KILLCONDITION_SITUS-INVERSUS_PATIENT_TILE": "Patient",
+ "RR_KILLCONDITION_SITUS-INVERSUS_PATIENT_DESC": "Eliminate a Target while Disguised as Patient.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_PATIENT_NAME": "Eliminate Target while Disguised as Patient",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_STAFF_TILE": "Resort Staff",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff",
+ "RR_KILLCONDITION_NIGHTCALL_SUIT_TILE": "Suit",
+ "RR_KILLCONDITION_NIGHTCALL_SUIT_DESC": "Eliminate a Target while wearing a Suit.",
+ "RR_KILLCONDITION_NIGHTCALL_SUIT_NAME": "Eliminate Target while wearing a Suit",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_SECURITY_TILE": "Resort Security",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_SECURITY_DESC": "Eliminate a Target while Disguised as Resort Security.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_SECURITY_NAME": "Eliminate Target while Disguised as Resort Security",
+ "RR_KILLCONDITION_SITUS-INVERSUS_DOCTOR_TILE": "Doctor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_DOCTOR_DESC": "Eliminate a Target while Disguised as Doctor.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_DOCTOR_NAME": "Eliminate Target while Disguised as Doctor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MORGUE_DOCTOR_TILE": "Morgue Doctor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MORGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Morgue Doctor.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MORGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Morgue Doctor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_SURGEON_TILE": "Surgeon",
+ "RR_KILLCONDITION_SITUS-INVERSUS_SURGEON_DESC": "Eliminate a Target while Disguised as Surgeon.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_SURGEON_NAME": "Eliminate Target while Disguised as Surgeon",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HOSPITAL_DIRECTOR_TILE": "Hospital Director",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HOSPITAL_DIRECTOR_DESC": "Eliminate a Target while Disguised as Hospital Director.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HOSPITAL_DIRECTOR_NAME": "Eliminate Target while Disguised as Hospital Director",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHIEF_SURGEON_TILE": "Chief Surgeon",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHIEF_SURGEON_DESC": "Eliminate a Target while Disguised as Chief Surgeon.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHIEF_SURGEON_NAME": "Eliminate Target while Disguised as Chief Surgeon",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(JASON_PORTMAN)_TILE": "VIP Patient (Jason Portman)",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(JASON_PORTMAN)_DESC": "Eliminate a Target while Disguised as VIP Patient (Jason Portman).",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(JASON_PORTMAN)_NAME": "Eliminate Target while Disguised as VIP Patient (Jason Portman)",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(AMOS_DEXTER)_TILE": "VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(AMOS_DEXTER)_DESC": "Eliminate a Target while Disguised as VIP Patient (Amos Dexter).",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(AMOS_DEXTER)_NAME": "Eliminate Target while Disguised as VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_SITUS-INVERSUS_YOGA_INSTRUCTOR_TILE": "Yoga Instructor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_YOGA_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Yoga Instructor.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_YOGA_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Yoga Instructor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HELICOPTER_PILOT_TILE": "Helicopter Pilot",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot",
+ "RR_KILLCONDITION_SITUS-INVERSUS_NINJA_TILE": "Ninja",
+ "RR_KILLCONDITION_SITUS-INVERSUS_NINJA_DESC": "Eliminate a Target while Disguised as Ninja.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_NINJA_NAME": "Eliminate Target while Disguised as Ninja",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MOTORCYCLIST_TILE": "Motorcyclist",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MOTORCYCLIST_DESC": "Eliminate a Target while Disguised as Motorcyclist.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MOTORCYCLIST_NAME": "Eliminate Target while Disguised as Motorcyclist",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BASEBALL_PLAYER_TILE": "Baseball Player",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BASEBALL_PLAYER_DESC": "Eliminate a Target while Disguised as Baseball Player.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BASEBALL_PLAYER_NAME": "Eliminate Target while Disguised as Baseball Player",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_CREW_TILE": "Event Crew",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_CREW_DESC": "Eliminate a Target while Disguised as Event Crew.",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_CREW_NAME": "Eliminate Target while Disguised as Event Crew",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_SECURITY_TILE": "Event Security",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_SECURITY_DESC": "Eliminate a Target while Disguised as Event Security.",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_SECURITY_NAME": "Eliminate Target while Disguised as Event Security",
+ "RR_KILLCONDITION_FINISH-LINE_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_FINISH-LINE_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_FINISH-LINE_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_ENGINEER_TILE": "Kronstadt Engineer",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_ENGINEER_DESC": "Eliminate a Target while Disguised as Kronstadt Engineer.",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_ENGINEER_NAME": "Eliminate Target while Disguised as Kronstadt Engineer",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_SECURITY_TILE": "Kronstadt Security",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_SECURITY_DESC": "Eliminate a Target while Disguised as Kronstadt Security.",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_SECURITY_NAME": "Eliminate Target while Disguised as Kronstadt Security",
+ "RR_KILLCONDITION_FINISH-LINE_MEDIC_TILE": "Medic",
+ "RR_KILLCONDITION_FINISH-LINE_MEDIC_DESC": "Eliminate a Target while Disguised as Medic.",
+ "RR_KILLCONDITION_FINISH-LINE_MEDIC_NAME": "Eliminate Target while Disguised as Medic",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_MARSHAL_TILE": "Race Marshal",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_MARSHAL_DESC": "Eliminate a Target while Disguised as Race Marshal.",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_MARSHAL_NAME": "Eliminate Target while Disguised as Race Marshal",
+ "RR_KILLCONDITION_FINISH-LINE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_FINISH-LINE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_FINISH-LINE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_FINISH-LINE_JOURNALIST_TILE": "Journalist",
+ "RR_KILLCONDITION_FINISH-LINE_JOURNALIST_DESC": "Eliminate a Target while Disguised as Journalist.",
+ "RR_KILLCONDITION_FINISH-LINE_JOURNALIST_NAME": "Eliminate Target while Disguised as Journalist",
+ "RR_KILLCONDITION_FINISH-LINE_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_FINISH-LINE_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_FINISH-LINE_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_RESEARCHER_TILE": "Kronstadt Researcher",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_RESEARCHER_DESC": "Eliminate a Target while Disguised as Kronstadt Researcher.",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_RESEARCHER_NAME": "Eliminate Target while Disguised as Kronstadt Researcher",
+ "RR_KILLCONDITION_FINISH-LINE_MASCOT_TILE": "Mascot",
+ "RR_KILLCONDITION_FINISH-LINE_MASCOT_DESC": "Eliminate a Target while Disguised as Mascot.",
+ "RR_KILLCONDITION_FINISH-LINE_MASCOT_NAME": "Eliminate Target while Disguised as Mascot",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_COORDINATOR_TILE": "Race Coordinator",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_COORDINATOR_DESC": "Eliminate a Target while Disguised as Race Coordinator.",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_COORDINATOR_NAME": "Eliminate Target while Disguised as Race Coordinator",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_MECHANIC_TILE": "Aeon Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_MECHANIC_DESC": "Eliminate a Target while Disguised as Aeon Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_MECHANIC_NAME": "Eliminate Target while Disguised as Aeon Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_MECHANIC_TILE": "Kowoon Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_MECHANIC_DESC": "Eliminate a Target while Disguised as Kowoon Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_MECHANIC_NAME": "Eliminate Target while Disguised as Kowoon Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_MECHANIC_TILE": "Kronstadt Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_MECHANIC_DESC": "Eliminate a Target while Disguised as Kronstadt Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_MECHANIC_NAME": "Eliminate Target while Disguised as Kronstadt Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_SOTTERANEO_MECHANIC_TILE": "Sotteraneo Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_SOTTERANEO_MECHANIC_DESC": "Eliminate a Target while Disguised as Sotteraneo Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_SOTTERANEO_MECHANIC_NAME": "Eliminate Target while Disguised as Sotteraneo Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_MECHANIC_TILE": "Thwack Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_MECHANIC_DESC": "Eliminate a Target while Disguised as Thwack Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_MECHANIC_NAME": "Eliminate Target while Disguised as Thwack Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_FLORIDA_MAN_TILE": "Florida Man",
+ "RR_KILLCONDITION_FINISH-LINE_FLORIDA_MAN_DESC": "Eliminate a Target while Disguised as Florida Man.",
+ "RR_KILLCONDITION_FINISH-LINE_FLORIDA_MAN_NAME": "Eliminate Target while Disguised as Florida Man",
+ "RR_KILLCONDITION_FINISH-LINE_MOSES_LEE_TILE": "Moses Lee",
+ "RR_KILLCONDITION_FINISH-LINE_MOSES_LEE_DESC": "Eliminate a Target while Disguised as Moses Lee.",
+ "RR_KILLCONDITION_FINISH-LINE_MOSES_LEE_NAME": "Eliminate Target while Disguised as Moses Lee",
+ "RR_KILLCONDITION_FINISH-LINE_PALE_RIDER_TILE": "Pale Rider",
+ "RR_KILLCONDITION_FINISH-LINE_PALE_RIDER_DESC": "Eliminate a Target while Disguised as Pale Rider.",
+ "RR_KILLCONDITION_FINISH-LINE_PALE_RIDER_NAME": "Eliminate Target while Disguised as Pale Rider",
+ "RR_KILLCONDITION_FINISH-LINE_SHEIK_TILE": "Sheik",
+ "RR_KILLCONDITION_FINISH-LINE_SHEIK_DESC": "Eliminate a Target while Disguised as Sheik.",
+ "RR_KILLCONDITION_FINISH-LINE_SHEIK_NAME": "Eliminate Target while Disguised as Sheik",
+ "RR_KILLCONDITION_FINISH-LINE_STREET_MUSICIAN_TILE": "Street Musician",
+ "RR_KILLCONDITION_FINISH-LINE_STREET_MUSICIAN_DESC": "Eliminate a Target while Disguised as Street Musician.",
+ "RR_KILLCONDITION_FINISH-LINE_STREET_MUSICIAN_NAME": "Eliminate Target while Disguised as Street Musician",
+ "RR_KILLCONDITION_FINISH-LINE_TED_MENDEZ_TILE": "Ted Mendez",
+ "RR_KILLCONDITION_FINISH-LINE_TED_MENDEZ_DESC": "Eliminate a Target while Disguised as Ted Mendez.",
+ "RR_KILLCONDITION_FINISH-LINE_TED_MENDEZ_NAME": "Eliminate Target while Disguised as Ted Mendez",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_DRIVER_TILE": "Aeon Driver",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_DRIVER_DESC": "Eliminate a Target while Disguised as Aeon Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_DRIVER_NAME": "Eliminate Target while Disguised as Aeon Driver",
+ "RR_KILLCONDITION_FINISH-LINE_BLUE_SEED_DRIVER_TILE": "Blue Seed Driver",
+ "RR_KILLCONDITION_FINISH-LINE_BLUE_SEED_DRIVER_DESC": "Eliminate a Target while Disguised as Blue Seed Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_BLUE_SEED_DRIVER_NAME": "Eliminate Target while Disguised as Blue Seed Driver",
+ "RR_KILLCONDITION_FINISH-LINE_CRASHED_KRONSTADT_DRIVER_TILE": "Crashed Kronstadt Driver",
+ "RR_KILLCONDITION_FINISH-LINE_CRASHED_KRONSTADT_DRIVER_DESC": "Eliminate a Target while Disguised as Crashed Kronstadt Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_CRASHED_KRONSTADT_DRIVER_NAME": "Eliminate Target while Disguised as Crashed Kronstadt Driver",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_DRIVER_TILE": "Kowoon Driver",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_DRIVER_DESC": "Eliminate a Target while Disguised as Kowoon Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_DRIVER_NAME": "Eliminate Target while Disguised as Kowoon Driver",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_DRIVER_TILE": "Thwack Driver",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_DRIVER_DESC": "Eliminate a Target while Disguised as Thwack Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_DRIVER_NAME": "Eliminate Target while Disguised as Thwack Driver",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_GUARD_TILE": "Coca Field Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_GUARD_DESC": "Eliminate a Target while Disguised as Coca Field Guard.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_GUARD_NAME": "Eliminate Target while Disguised as Coca Field Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_ELITE_GUARD_TILE": "Elite Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Elite Guard.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Elite Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_GUARD_TILE": "Mansion Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_GUARD_DESC": "Eliminate a Target while Disguised as Mansion Guard.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_GUARD_NAME": "Eliminate Target while Disguised as Mansion Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_STREET_SOLDIER_TILE": "Street Soldier",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_STREET_SOLDIER_DESC": "Eliminate a Target while Disguised as Street Soldier.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_STREET_SOLDIER_NAME": "Eliminate Target while Disguised as Street Soldier",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_WORKER_TILE": "Coca Field Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_WORKER_DESC": "Eliminate a Target while Disguised as Coca Field Worker.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_WORKER_NAME": "Eliminate Target while Disguised as Coca Field Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CONSTRUCTION_WORKER_TILE": "Construction Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_DRUG_LAB_WORKER_TILE": "Drug Lab Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_DRUG_LAB_WORKER_DESC": "Eliminate a Target while Disguised as Drug Lab Worker.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_DRUG_LAB_WORKER_NAME": "Eliminate Target while Disguised as Drug Lab Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_STAFF_TILE": "Mansion Staff",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_CREW_TILE": "Submarine Crew",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_CREW_DESC": "Eliminate a Target while Disguised as Submarine Crew.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_CREW_NAME": "Eliminate Target while Disguised as Submarine Crew",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BAND_MEMBER_TILE": "Band Member",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BAND_MEMBER_DESC": "Eliminate a Target while Disguised as Band Member.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BAND_MEMBER_NAME": "Eliminate Target while Disguised as Band Member",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BARMAN_TILE": "Barman",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BARMAN_DESC": "Eliminate a Target while Disguised as Barman.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BARMAN_NAME": "Eliminate Target while Disguised as Barman",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPIE_TILE": "Hippie",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPIE_DESC": "Eliminate a Target while Disguised as Hippie.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPIE_NAME": "Eliminate Target while Disguised as Hippie",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPO_WHISPERER_TILE": "Hippo Whisperer",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPO_WHISPERER_DESC": "Eliminate a Target while Disguised as Hippo Whisperer.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPO_WHISPERER_NAME": "Eliminate Target while Disguised as Hippo Whisperer",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SHAMAN_TILE": "Shaman",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SHAMAN_DESC": "Eliminate a Target while Disguised as Shaman.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SHAMAN_NAME": "Eliminate Target while Disguised as Shaman",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_ENGINEER_TILE": "Submarine Engineer",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_ENGINEER_DESC": "Eliminate a Target while Disguised as Submarine Engineer.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_ENGINEER_NAME": "Eliminate Target while Disguised as Submarine Engineer",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_TATTOO_ARTIST_TILE": "Tattoo Artist",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_TATTOO_ARTIST_DESC": "Eliminate a Target while Disguised as Tattoo Artist.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_TATTOO_ARTIST_NAME": "Eliminate Target while Disguised as Tattoo Artist",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_BODYGUARD_TILE": "Bollywood Bodyguard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bollywood Bodyguard.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_BODYGUARD_NAME": "Eliminate Target while Disguised as Bollywood Bodyguard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_ELITE_THUG_TILE": "Elite Thug",
+ "RR_KILLCONDITION_CHASING-A-GHOST_ELITE_THUG_DESC": "Eliminate a Target while Disguised as Elite Thug.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_ELITE_THUG_NAME": "Eliminate Target while Disguised as Elite Thug",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LOCAL_SECURITY_TILE": "Local Security",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LOCAL_SECURITY_DESC": "Eliminate a Target while Disguised as Local Security.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LOCAL_SECURITY_NAME": "Eliminate Target while Disguised as Local Security",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_BODYGUARD_TILE": "Queen's Bodyguard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_BODYGUARD_DESC": "Eliminate a Target while Disguised as Queen's Bodyguard.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_BODYGUARD_NAME": "Eliminate Target while Disguised as Queen's Bodyguard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_GUARD_TILE": "Queen's Guard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_GUARD_DESC": "Eliminate a Target while Disguised as Queen's Guard.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_GUARD_NAME": "Eliminate Target while Disguised as Queen's Guard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_THUG_TILE": "Thug",
+ "RR_KILLCONDITION_CHASING-A-GHOST_THUG_DESC": "Eliminate a Target while Disguised as Thug.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_THUG_NAME": "Eliminate Target while Disguised as Thug",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_CREW_TILE": "Bollywood Crew",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_CREW_DESC": "Eliminate a Target while Disguised as Bollywood Crew.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_CREW_NAME": "Eliminate Target while Disguised as Bollywood Crew",
+ "RR_KILLCONDITION_CHASING-A-GHOST_DANCER_TILE": "Dancer",
+ "RR_KILLCONDITION_CHASING-A-GHOST_DANCER_DESC": "Eliminate a Target while Disguised as Dancer.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_DANCER_NAME": "Eliminate Target while Disguised as Dancer",
+ "RR_KILLCONDITION_CHASING-A-GHOST_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_WORKER_TILE": "Laundry Worker",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_WORKER_DESC": "Eliminate a Target while Disguised as Laundry Worker.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_WORKER_NAME": "Eliminate Target while Disguised as Laundry Worker",
+ "RR_KILLCONDITION_CHASING-A-GHOST_METAL_WORKER_TILE": "Metal Worker",
+ "RR_KILLCONDITION_CHASING-A-GHOST_METAL_WORKER_DESC": "Eliminate a Target while Disguised as Metal Worker.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_METAL_WORKER_NAME": "Eliminate Target while Disguised as Metal Worker",
+ "RR_KILLCONDITION_CHASING-A-GHOST_VANYA'S_SERVANT_TILE": "Vanya's Servant",
+ "RR_KILLCONDITION_CHASING-A-GHOST_VANYA'S_SERVANT_DESC": "Eliminate a Target while Disguised as Vanya's Servant.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_VANYA'S_SERVANT_NAME": "Eliminate Target while Disguised as Vanya's Servant",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BARBER_TILE": "Barber",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BARBER_DESC": "Eliminate a Target while Disguised as Barber.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BARBER_NAME": "Eliminate Target while Disguised as Barber",
+ "RR_KILLCONDITION_CHASING-A-GHOST_HOLY_MAN_TILE": "Holy Man",
+ "RR_KILLCONDITION_CHASING-A-GHOST_HOLY_MAN_DESC": "Eliminate a Target while Disguised as Holy Man.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_HOLY_MAN_NAME": "Eliminate Target while Disguised as Holy Man",
+ "RR_KILLCONDITION_CHASING-A-GHOST_KASHMIRIAN_TILE": "Kashmirian",
+ "RR_KILLCONDITION_CHASING-A-GHOST_KASHMIRIAN_DESC": "Eliminate a Target while Disguised as Kashmirian.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_KASHMIRIAN_NAME": "Eliminate Target while Disguised as Kashmirian",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_FOREMAN_TILE": "Laundry Foreman",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_FOREMAN_DESC": "Eliminate a Target while Disguised as Laundry Foreman.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_FOREMAN_NAME": "Eliminate Target while Disguised as Laundry Foreman",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LEAD_ACTOR_TILE": "Lead Actor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LEAD_ACTOR_DESC": "Eliminate a Target while Disguised as Lead Actor.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LEAD_ACTOR_NAME": "Eliminate Target while Disguised as Lead Actor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_PAINTER_TILE": "Painter",
+ "RR_KILLCONDITION_CHASING-A-GHOST_PAINTER_DESC": "Eliminate a Target while Disguised as Painter.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_PAINTER_NAME": "Eliminate Target while Disguised as Painter",
+ "RR_KILLCONDITION_CHASING-A-GHOST_TAILOR_TILE": "Tailor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_TAILOR_DESC": "Eliminate a Target while Disguised as Tailor.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_TAILOR_NAME": "Eliminate Target while Disguised as Tailor",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARBAGE_MAN_TILE": "Garbage Man",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARBAGE_MAN_DESC": "Eliminate a Target while Disguised as Garbage Man.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARBAGE_MAN_NAME": "Eliminate Target while Disguised as Garbage Man",
+ "RR_KILLCONDITION_ANOTHER-LIFE_MAILMAN_TILE": "Mailman",
+ "RR_KILLCONDITION_ANOTHER-LIFE_MAILMAN_DESC": "Eliminate a Target while Disguised as Mailman.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_MAILMAN_NAME": "Eliminate Target while Disguised as Mailman",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CONSTRUCTION_WORKER_TILE": "Construction Worker",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker",
+ "RR_KILLCONDITION_ANOTHER-LIFE_PLUMBER_TILE": "Plumber",
+ "RR_KILLCONDITION_ANOTHER-LIFE_PLUMBER_DESC": "Eliminate a Target while Disguised as Plumber.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_PLUMBER_NAME": "Eliminate Target while Disguised as Plumber",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLICE_DEPUTY_TILE": "Police Deputy",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLICE_DEPUTY_DESC": "Eliminate a Target while Disguised as Police Deputy.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLICE_DEPUTY_NAME": "Eliminate Target while Disguised as Police Deputy",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SERVER_TILE": "Server",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SERVER_DESC": "Eliminate a Target while Disguised as Server.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SERVER_NAME": "Eliminate Target while Disguised as Server",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS_BODYGUARD_TILE": "Janus Bodyguard",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Janus Bodyguard.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS_BODYGUARD_NAME": "Eliminate Target while Disguised as Janus Bodyguard",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CASSIDY_BODYGUARD_TILE": "Cassidy Bodyguard",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CASSIDY_BODYGUARD_DESC": "Eliminate a Target while Disguised as Cassidy Bodyguard.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CASSIDY_BODYGUARD_NAME": "Eliminate Target while Disguised as Cassidy Bodyguard",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_ANOTHER-LIFE_EXTERMINATOR_TILE": "Exterminator",
+ "RR_KILLCONDITION_ANOTHER-LIFE_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator",
+ "RR_KILLCONDITION_ANOTHER-LIFE_BBQ_OWNER_TILE": "BBQ Owner",
+ "RR_KILLCONDITION_ANOTHER-LIFE_BBQ_OWNER_DESC": "Eliminate a Target while Disguised as BBQ Owner.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_BBQ_OWNER_NAME": "Eliminate Target while Disguised as BBQ Owner",
+ "RR_KILLCONDITION_ANOTHER-LIFE_REAL_ESTATE_BROKER_TILE": "Real Estate Broker",
+ "RR_KILLCONDITION_ANOTHER-LIFE_REAL_ESTATE_BROKER_DESC": "Eliminate a Target while Disguised as Real Estate Broker.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_REAL_ESTATE_BROKER_NAME": "Eliminate Target while Disguised as Real Estate Broker",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS'_NURSE_TILE": "Janus' Nurse",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS'_NURSE_DESC": "Eliminate a Target while Disguised as Janus' Nurse.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS'_NURSE_NAME": "Eliminate Target while Disguised as Janus' Nurse",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SHERIFF_MASTERSON_TILE": "Sheriff Masterson",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SHERIFF_MASTERSON_DESC": "Eliminate a Target while Disguised as Sheriff Masterson.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SHERIFF_MASTERSON_NAME": "Eliminate Target while Disguised as Sheriff Masterson",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JAMES_BATTY_TILE": "James Batty",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JAMES_BATTY_DESC": "Eliminate a Target while Disguised as James Batty.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JAMES_BATTY_NAME": "Eliminate Target while Disguised as James Batty",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GUNTHER_MUELLER_TILE": "Gunther Mueller",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GUNTHER_MUELLER_DESC": "Eliminate a Target while Disguised as Gunther Mueller.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GUNTHER_MUELLER_NAME": "Eliminate Target while Disguised as Gunther Mueller",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN'S_ASSISTANT_TILE": "Politician's Assistant",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN'S_ASSISTANT_DESC": "Eliminate a Target while Disguised as Politician's Assistant.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN'S_ASSISTANT_NAME": "Eliminate Target while Disguised as Politician's Assistant",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN_TILE": "Politician",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN_DESC": "Eliminate a Target while Disguised as Politician.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN_NAME": "Eliminate Target while Disguised as Politician",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SPENCER_\"THE_HAMMER\"_GREEN_TILE": "Spencer \"The Hammer\" Green",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SPENCER_\"THE_HAMMER\"_GREEN_DESC": "Eliminate a Target while Disguised as Spencer \"The Hammer\" Green.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SPENCER_\"THE_HAMMER\"_GREEN_NAME": "Eliminate Target while Disguised as Spencer \"The Hammer\" Green",
+ "RR_KILLCONDITION_ANOTHER-LIFE_ARKIAN_ROBES_TILE": "Arkian Robes",
+ "RR_KILLCONDITION_ANOTHER-LIFE_ARKIAN_ROBES_DESC": "Eliminate a Target while Disguised as Arkian Robes.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_ARKIAN_ROBES_NAME": "Eliminate Target while Disguised as Arkian Robes",
+ "RR_KILLCONDITION_ARK-SOCIETY_ENTERTAINER_TILE": "Entertainer",
+ "RR_KILLCONDITION_ARK-SOCIETY_ENTERTAINER_DESC": "Eliminate a Target while Disguised as Entertainer.",
+ "RR_KILLCONDITION_ARK-SOCIETY_ENTERTAINER_NAME": "Eliminate Target while Disguised as Entertainer",
+ "RR_KILLCONDITION_ARK-SOCIETY_BLAKE_NATHANIEL_TILE": "Blake Nathaniel",
+ "RR_KILLCONDITION_ARK-SOCIETY_BLAKE_NATHANIEL_DESC": "Eliminate a Target while Disguised as Blake Nathaniel.",
+ "RR_KILLCONDITION_ARK-SOCIETY_BLAKE_NATHANIEL_NAME": "Eliminate Target while Disguised as Blake Nathaniel",
+ "RR_KILLCONDITION_ARK-SOCIETY_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_ARK-SOCIETY_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_ARK-SOCIETY_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_ARK-SOCIETY_MASTER_OF_CEREMONIES_TILE": "Master of Ceremonies",
+ "RR_KILLCONDITION_ARK-SOCIETY_MASTER_OF_CEREMONIES_DESC": "Eliminate a Target while Disguised as Master of Ceremonies.",
+ "RR_KILLCONDITION_ARK-SOCIETY_MASTER_OF_CEREMONIES_NAME": "Eliminate Target while Disguised as Master of Ceremonies",
+ "RR_KILLCONDITION_ARK-SOCIETY_CUSTODIAN_TILE": "Custodian",
+ "RR_KILLCONDITION_ARK-SOCIETY_CUSTODIAN_DESC": "Eliminate a Target while Disguised as Custodian.",
+ "RR_KILLCONDITION_ARK-SOCIETY_CUSTODIAN_NAME": "Eliminate Target while Disguised as Custodian",
+ "RR_KILLCONDITION_ARK-SOCIETY_BURIAL_ROBES_TILE": "Burial Robes",
+ "RR_KILLCONDITION_ARK-SOCIETY_BURIAL_ROBES_DESC": "Eliminate a Target while Disguised as Burial Robes.",
+ "RR_KILLCONDITION_ARK-SOCIETY_BURIAL_ROBES_NAME": "Eliminate Target while Disguised as Burial Robes",
+ "RR_KILLCONDITION_ARK-SOCIETY_KNIGHT'S_ARMOR_TILE": "Knight's Armor",
+ "RR_KILLCONDITION_ARK-SOCIETY_KNIGHT'S_ARMOR_DESC": "Eliminate a Target while Disguised as Knight's Armor.",
+ "RR_KILLCONDITION_ARK-SOCIETY_KNIGHT'S_ARMOR_NAME": "Eliminate Target while Disguised as Knight's Armor",
+ "RR_KILLCONDITION_ARK-SOCIETY_INITIATE_TILE": "Initiate",
+ "RR_KILLCONDITION_ARK-SOCIETY_INITIATE_DESC": "Eliminate a Target while Disguised as Initiate.",
+ "RR_KILLCONDITION_ARK-SOCIETY_INITIATE_NAME": "Eliminate Target while Disguised as Initiate",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARK_MEMBER_TILE": "Ark Member",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARK_MEMBER_DESC": "Eliminate a Target while Disguised as Ark Member.",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARK_MEMBER_NAME": "Eliminate Target while Disguised as Ark Member",
+ "RR_KILLCONDITION_ARK-SOCIETY_BUTLER_TILE": "Butler",
+ "RR_KILLCONDITION_ARK-SOCIETY_BUTLER_DESC": "Eliminate a Target while Disguised as Butler.",
+ "RR_KILLCONDITION_ARK-SOCIETY_BUTLER_NAME": "Eliminate Target while Disguised as Butler",
+ "RR_KILLCONDITION_ARK-SOCIETY_GUARD_TILE": "Guard",
+ "RR_KILLCONDITION_ARK-SOCIETY_GUARD_DESC": "Eliminate a Target while Disguised as Guard.",
+ "RR_KILLCONDITION_ARK-SOCIETY_GUARD_NAME": "Eliminate Target while Disguised as Guard",
+ "RR_KILLCONDITION_ARK-SOCIETY_RAIDER_TILE": "Raider",
+ "RR_KILLCONDITION_ARK-SOCIETY_RAIDER_DESC": "Eliminate a Target while Disguised as Raider.",
+ "RR_KILLCONDITION_ARK-SOCIETY_RAIDER_NAME": "Eliminate Target while Disguised as Raider",
+ "RR_KILLCONDITION_ARK-SOCIETY_EVENT_STAFF_TILE": "Event Staff",
+ "RR_KILLCONDITION_ARK-SOCIETY_EVENT_STAFF_DESC": "Eliminate a Target while Disguised as Event Staff.",
+ "RR_KILLCONDITION_ARK-SOCIETY_EVENT_STAFF_NAME": "Eliminate Target while Disguised as Event Staff",
+ "RR_KILLCONDITION_ARK-SOCIETY_ELITE_GUARD_TILE": "Elite Guard",
+ "RR_KILLCONDITION_ARK-SOCIETY_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Elite Guard.",
+ "RR_KILLCONDITION_ARK-SOCIETY_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Elite Guard",
+ "RR_KILLCONDITION_ARK-SOCIETY_CASTLE_STAFF_TILE": "Castle Staff",
+ "RR_KILLCONDITION_ARK-SOCIETY_CASTLE_STAFF_DESC": "Eliminate a Target while Disguised as Castle Staff.",
+ "RR_KILLCONDITION_ARK-SOCIETY_CASTLE_STAFF_NAME": "Eliminate Target while Disguised as Castle Staff",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARCHITECT_TILE": "Architect",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARCHITECT_DESC": "Eliminate a Target while Disguised as Architect.",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARCHITECT_NAME": "Eliminate Target while Disguised as Architect",
+ "RR_KILLCONDITION_ARK-SOCIETY_JEBEDIAH_BLOCK_TILE": "Jebediah Block",
+ "RR_KILLCONDITION_ARK-SOCIETY_JEBEDIAH_BLOCK_DESC": "Eliminate a Target while Disguised as Jebediah Block.",
+ "RR_KILLCONDITION_ARK-SOCIETY_JEBEDIAH_BLOCK_NAME": "Eliminate Target while Disguised as Jebediah Block",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_ROBBER_TILE": "Bank Robber",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_ROBBER_DESC": "Eliminate a Target while Disguised as Bank Robber.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_ROBBER_NAME": "Eliminate Target while Disguised as Bank Robber",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_IT_WORKER_TILE": "IT Worker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_IT_WORKER_DESC": "Eliminate a Target while Disguised as IT Worker.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_IT_WORKER_NAME": "Eliminate Target while Disguised as IT Worker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_SECURITY_GUARD_TILE": "Security Guard",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as Security Guard.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as Security Guard",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_HIGH_SECURITY_GUARD_TILE": "High Security Guard",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_HIGH_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as High Security Guard.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_HIGH_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as High Security Guard",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JANITOR_TILE": "Janitor",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JANITOR_DESC": "Eliminate a Target while Disguised as Janitor.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JANITOR_NAME": "Eliminate Target while Disguised as Janitor",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_FIRED_BANKER_TILE": "Fired Banker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_FIRED_BANKER_DESC": "Eliminate a Target while Disguised as Fired Banker.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_FIRED_BANKER_NAME": "Eliminate Target while Disguised as Fired Banker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JOB_APPLICANT_TILE": "Job Applicant",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JOB_APPLICANT_DESC": "Eliminate a Target while Disguised as Job Applicant.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JOB_APPLICANT_NAME": "Eliminate Target while Disguised as Job Applicant",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_TELLER_TILE": "Bank Teller",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_TELLER_DESC": "Eliminate a Target while Disguised as Bank Teller.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_TELLER_NAME": "Eliminate Target while Disguised as Bank Teller",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_INVESTMENT_BANKER_TILE": "Investment Banker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_INVESTMENT_BANKER_DESC": "Eliminate a Target while Disguised as Investment Banker.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_INVESTMENT_BANKER_NAME": "Eliminate Target while Disguised as Investment Banker",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BOAT_CAPTAIN_TILE": "Boat Captain",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BOAT_CAPTAIN_DESC": "Eliminate a Target while Disguised as Boat Captain.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BOAT_CAPTAIN_NAME": "Eliminate Target while Disguised as Boat Captain",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BUTLER_TILE": "Butler",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BUTLER_DESC": "Eliminate a Target while Disguised as Butler.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BUTLER_NAME": "Eliminate Target while Disguised as Butler",
+ "RR_KILLCONDITION_THE-LAST-RESORT_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_THE-LAST-RESORT_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_THE-LAST-RESORT_DR._SINGH_TILE": "Dr. Singh",
+ "RR_KILLCONDITION_THE-LAST-RESORT_DR._SINGH_DESC": "Eliminate a Target while Disguised as Dr. Singh.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_DR._SINGH_NAME": "Eliminate Target while Disguised as Dr. Singh",
+ "RR_KILLCONDITION_THE-LAST-RESORT_GAS_SUIT_TILE": "Gas Suit",
+ "RR_KILLCONDITION_THE-LAST-RESORT_GAS_SUIT_DESC": "Eliminate a Target while Disguised as Gas Suit.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_GAS_SUIT_NAME": "Eliminate Target while Disguised as Gas Suit",
+ "RR_KILLCONDITION_THE-LAST-RESORT_LIFE_GUARD_TILE": "Life Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_LIFE_GUARD_DESC": "Eliminate a Target while Disguised as Life Guard.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_LIFE_GUARD_NAME": "Eliminate Target while Disguised as Life Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_MASSEUR_TILE": "Masseur",
+ "RR_KILLCONDITION_THE-LAST-RESORT_MASSEUR_DESC": "Eliminate a Target while Disguised as Masseur.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_MASSEUR_NAME": "Eliminate Target while Disguised as Masseur",
+ "RR_KILLCONDITION_THE-LAST-RESORT_PERSONAL_TRAINER_TILE": "Personal Trainer",
+ "RR_KILLCONDITION_THE-LAST-RESORT_PERSONAL_TRAINER_DESC": "Eliminate a Target while Disguised as Personal Trainer.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_PERSONAL_TRAINER_NAME": "Eliminate Target while Disguised as Personal Trainer",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_GUARD_TILE": "Resort Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_GUARD_DESC": "Eliminate a Target while Disguised as Resort Guard.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_GUARD_NAME": "Eliminate Target while Disguised as Resort Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_STAFF_TILE": "Resort Staff",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff",
+ "RR_KILLCONDITION_THE-LAST-RESORT_SNORKEL_INSTRUCTOR_TILE": "Snorkel Instructor",
+ "RR_KILLCONDITION_THE-LAST-RESORT_SNORKEL_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Snorkel Instructor.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_SNORKEL_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Snorkel Instructor",
+ "RR_KILLCONDITION_THE-LAST-RESORT_TECH_CREW_TILE": "Tech Crew",
+ "RR_KILLCONDITION_THE-LAST-RESORT_TECH_CREW_DESC": "Eliminate a Target while Disguised as Tech Crew.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_TECH_CREW_NAME": "Eliminate Target while Disguised as Tech Crew",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_GUARD_TILE": "Villa Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_GUARD_DESC": "Eliminate a Target while Disguised as Villa Guard.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_GUARD_NAME": "Eliminate Target while Disguised as Villa Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_STAFF_TILE": "Villa Staff",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_STAFF_DESC": "Eliminate a Target while Disguised as Villa Staff.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_STAFF_NAME": "Eliminate Target while Disguised as Villa Staff",
+ "RR_KILLCONDITION_THE-LAST-RESORT_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_THE-LAST-RESORT_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_SKYDIVING_SUIT_TILE": "Skydiving Suit",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_SKYDIVING_SUIT_DESC": "Eliminate a Target while Disguised as Skydiving Suit.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_SKYDIVING_SUIT_NAME": "Eliminate Target while Disguised as Skydiving Suit",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_ART_CREW_TILE": "Art Crew",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_ART_CREW_DESC": "Eliminate a Target while Disguised as Art Crew.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_ART_CREW_NAME": "Eliminate Target while Disguised as Art Crew",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_SECURITY_TILE": "Event Security",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_SECURITY_DESC": "Eliminate a Target while Disguised as Event Security.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_SECURITY_NAME": "Eliminate Target while Disguised as Event Security",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_STAFF_TILE": "Event Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_STAFF_DESC": "Eliminate a Target while Disguised as Event Staff.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_STAFF_NAME": "Eliminate Target while Disguised as Event Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_FAMOUS_CHEF_TILE": "Famous Chef",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_FAMOUS_CHEF_DESC": "Eliminate a Target while Disguised as Famous Chef.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_FAMOUS_CHEF_NAME": "Eliminate Target while Disguised as Famous Chef",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_HELICOPTER_PILOT_TILE": "Helicopter Pilot",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_INGRAM'S_BODYGUARD_TILE": "Ingram's Bodyguard",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_INGRAM'S_BODYGUARD_DESC": "Eliminate a Target while Disguised as Ingram's Bodyguard.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_INGRAM'S_BODYGUARD_NAME": "Eliminate Target while Disguised as Ingram's Bodyguard",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_MAINTENANCE_STAFF_TILE": "Maintenance Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_MAINTENANCE_STAFF_DESC": "Eliminate a Target while Disguised as Maintenance Staff.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_MAINTENANCE_STAFF_NAME": "Eliminate Target while Disguised as Maintenance Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_GUARD_TILE": "Penthouse Guard",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_GUARD_DESC": "Eliminate a Target while Disguised as Penthouse Guard.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_GUARD_NAME": "Eliminate Target while Disguised as Penthouse Guard",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_STAFF_TILE": "Penthouse Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_STAFF_DESC": "Eliminate a Target while Disguised as Penthouse Staff.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_STAFF_NAME": "Eliminate Target while Disguised as Penthouse Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_THE_ASSASSIN_TILE": "The Assassin",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_THE_ASSASSIN_DESC": "Eliminate a Target while Disguised as The Assassin.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_THE_ASSASSIN_NAME": "Eliminate Target while Disguised as The Assassin",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_LAWYER_TILE": "Lawyer",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_LAWYER_DESC": "Eliminate a Target while Disguised as Lawyer.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_LAWYER_NAME": "Eliminate Target while Disguised as Lawyer",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_GUARD_TILE": "Mansion Guard",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_GUARD_DESC": "Eliminate a Target while Disguised as Mansion Guard.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_GUARD_NAME": "Eliminate Target while Disguised as Mansion Guard",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_STAFF_TILE": "Mansion Staff",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PHOTOGRAPHER_TILE": "Photographer",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PHOTOGRAPHER_DESC": "Eliminate a Target while Disguised as Photographer.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PHOTOGRAPHER_NAME": "Eliminate Target while Disguised as Photographer",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PRIVATE_INVESTIGATOR_TILE": "Private Investigator",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PRIVATE_INVESTIGATOR_DESC": "Eliminate a Target while Disguised as Private Investigator.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PRIVATE_INVESTIGATOR_NAME": "Eliminate Target while Disguised as Private Investigator",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_UNDERTAKER_TILE": "Undertaker",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_UNDERTAKER_DESC": "Eliminate a Target while Disguised as Undertaker.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_UNDERTAKER_NAME": "Eliminate Target while Disguised as Undertaker",
+ "RR_KILLCONDITION_APEX-PREDATOR_BARTENDER_TILE": "Bartender",
+ "RR_KILLCONDITION_APEX-PREDATOR_BARTENDER_DESC": "Eliminate a Target while Disguised as Bartender.",
+ "RR_KILLCONDITION_APEX-PREDATOR_BARTENDER_NAME": "Eliminate Target while Disguised as Bartender",
+ "RR_KILLCONDITION_APEX-PREDATOR_BIKER_TILE": "Biker",
+ "RR_KILLCONDITION_APEX-PREDATOR_BIKER_DESC": "Eliminate a Target while Disguised as Biker.",
+ "RR_KILLCONDITION_APEX-PREDATOR_BIKER_NAME": "Eliminate Target while Disguised as Biker",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_CREW_TILE": "Club Crew",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_CREW_DESC": "Eliminate a Target while Disguised as Club Crew.",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_CREW_NAME": "Eliminate Target while Disguised as Club Crew",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_SECURITY_TILE": "Club Security",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_SECURITY_DESC": "Eliminate a Target while Disguised as Club Security.",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_SECURITY_NAME": "Eliminate Target while Disguised as Club Security",
+ "RR_KILLCONDITION_APEX-PREDATOR_DEALER_TILE": "Dealer",
+ "RR_KILLCONDITION_APEX-PREDATOR_DEALER_DESC": "Eliminate a Target while Disguised as Dealer.",
+ "RR_KILLCONDITION_APEX-PREDATOR_DEALER_NAME": "Eliminate Target while Disguised as Dealer",
+ "RR_KILLCONDITION_APEX-PREDATOR_DELIVERY_GUY_TILE": "Delivery Guy",
+ "RR_KILLCONDITION_APEX-PREDATOR_DELIVERY_GUY_DESC": "Eliminate a Target while Disguised as Delivery Guy.",
+ "RR_KILLCONDITION_APEX-PREDATOR_DELIVERY_GUY_NAME": "Eliminate Target while Disguised as Delivery Guy",
+ "RR_KILLCONDITION_APEX-PREDATOR_DJ_TILE": "DJ",
+ "RR_KILLCONDITION_APEX-PREDATOR_DJ_DESC": "Eliminate a Target while Disguised as DJ.",
+ "RR_KILLCONDITION_APEX-PREDATOR_DJ_NAME": "Eliminate Target while Disguised as DJ",
+ "RR_KILLCONDITION_APEX-PREDATOR_FLORIDA_MAN_TILE": "Florida Man",
+ "RR_KILLCONDITION_APEX-PREDATOR_FLORIDA_MAN_DESC": "Eliminate a Target while Disguised as Florida Man.",
+ "RR_KILLCONDITION_APEX-PREDATOR_FLORIDA_MAN_NAME": "Eliminate Target while Disguised as Florida Man",
+ "RR_KILLCONDITION_APEX-PREDATOR_ROLF_HIRSCHMÜLLER_TILE": "Rolf Hirschmüller",
+ "RR_KILLCONDITION_APEX-PREDATOR_ROLF_HIRSCHMÜLLER_DESC": "Eliminate a Target while Disguised as Rolf Hirschmüller.",
+ "RR_KILLCONDITION_APEX-PREDATOR_ROLF_HIRSCHMÜLLER_NAME": "Eliminate Target while Disguised as Rolf Hirschmüller",
+ "RR_KILLCONDITION_APEX-PREDATOR_TECHNICIAN_TILE": "Technician",
+ "RR_KILLCONDITION_APEX-PREDATOR_TECHNICIAN_DESC": "Eliminate a Target while Disguised as Technician.",
+ "RR_KILLCONDITION_APEX-PREDATOR_TECHNICIAN_NAME": "Eliminate Target while Disguised as Technician",
+ "RR_KILLCONDITION_END-OF-AN-ERA_BLOCK_GUARD_TILE": "Block Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_BLOCK_GUARD_DESC": "Eliminate a Target while Disguised as Block Guard.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_BLOCK_GUARD_NAME": "Eliminate Target while Disguised as Block Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_DUMPLING_COOK_TILE": "Dumpling Cook",
+ "RR_KILLCONDITION_END-OF-AN-ERA_DUMPLING_COOK_DESC": "Eliminate a Target while Disguised as Dumpling Cook.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_DUMPLING_COOK_NAME": "Eliminate Target while Disguised as Dumpling Cook",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ANALYST_TILE": "Facility Analyst",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ANALYST_DESC": "Eliminate a Target while Disguised as Facility Analyst.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ANALYST_NAME": "Eliminate Target while Disguised as Facility Analyst",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ENGINEER_TILE": "Facility Engineer",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ENGINEER_DESC": "Eliminate a Target while Disguised as Facility Engineer.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ENGINEER_NAME": "Eliminate Target while Disguised as Facility Engineer",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_GUARD_TILE": "Facility Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_GUARD_DESC": "Eliminate a Target while Disguised as Facility Guard.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_GUARD_NAME": "Eliminate Target while Disguised as Facility Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_SECURITY_TILE": "Facility Security",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_SECURITY_DESC": "Eliminate a Target while Disguised as Facility Security.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_SECURITY_NAME": "Eliminate Target while Disguised as Facility Security",
+ "RR_KILLCONDITION_END-OF-AN-ERA_STREET_GUARD_TILE": "Street Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_STREET_GUARD_DESC": "Eliminate a Target while Disguised as Street Guard.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_STREET_GUARD_NAME": "Eliminate Target while Disguised as Street Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_PERFECT_TEST_SUBJECT_TILE": "Perfect Test Subject",
+ "RR_KILLCONDITION_END-OF-AN-ERA_PERFECT_TEST_SUBJECT_DESC": "Eliminate a Target while Disguised as Perfect Test Subject.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_PERFECT_TEST_SUBJECT_NAME": "Eliminate Target while Disguised as Perfect Test Subject",
+ "RR_KILLCONDITION_END-OF-AN-ERA_RESEARCHER_TILE": "Researcher",
+ "RR_KILLCONDITION_END-OF-AN-ERA_RESEARCHER_DESC": "Eliminate a Target while Disguised as Researcher.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_RESEARCHER_NAME": "Eliminate Target while Disguised as Researcher",
+ "RR_KILLCONDITION_END-OF-AN-ERA_HOMELESS_PERSON_TILE": "Homeless Person",
+ "RR_KILLCONDITION_END-OF-AN-ERA_HOMELESS_PERSON_DESC": "Eliminate a Target while Disguised as Homeless Person.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_HOMELESS_PERSON_NAME": "Eliminate Target while Disguised as Homeless Person",
+ "RR_KILLCONDITION_END-OF-AN-ERA_THE_BOARD_MEMBER_TILE": "The Board Member",
+ "RR_KILLCONDITION_END-OF-AN-ERA_THE_BOARD_MEMBER_DESC": "Eliminate a Target while Disguised as The Board Member.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_THE_BOARD_MEMBER_NAME": "Eliminate Target while Disguised as The Board Member",
+ "RR_KILLCONDITION_THE-FAREWELL_ASADO_CHEF_TILE": "Asado Chef",
+ "RR_KILLCONDITION_THE-FAREWELL_ASADO_CHEF_DESC": "Eliminate a Target while Disguised as Asado Chef.",
+ "RR_KILLCONDITION_THE-FAREWELL_ASADO_CHEF_NAME": "Eliminate Target while Disguised as Asado Chef",
+ "RR_KILLCONDITION_THE-FAREWELL_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_THE-FAREWELL_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_THE-FAREWELL_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_THE-FAREWELL_CHIEF_WINEMAKER_TILE": "Chief Winemaker",
+ "RR_KILLCONDITION_THE-FAREWELL_CHIEF_WINEMAKER_DESC": "Eliminate a Target while Disguised as Chief Winemaker.",
+ "RR_KILLCONDITION_THE-FAREWELL_CHIEF_WINEMAKER_NAME": "Eliminate Target while Disguised as Chief Winemaker",
+ "RR_KILLCONDITION_THE-FAREWELL_WINERY_WORKER_TILE": "Winery Worker",
+ "RR_KILLCONDITION_THE-FAREWELL_WINERY_WORKER_DESC": "Eliminate a Target while Disguised as Winery Worker.",
+ "RR_KILLCONDITION_THE-FAREWELL_WINERY_WORKER_NAME": "Eliminate Target while Disguised as Winery Worker",
+ "RR_KILLCONDITION_THE-FAREWELL_MERCENARY_TILE": "Mercenary",
+ "RR_KILLCONDITION_THE-FAREWELL_MERCENARY_DESC": "Eliminate a Target while Disguised as Mercenary.",
+ "RR_KILLCONDITION_THE-FAREWELL_MERCENARY_NAME": "Eliminate Target while Disguised as Mercenary",
+ "RR_KILLCONDITION_THE-FAREWELL_LAWYER_TILE": "Lawyer",
+ "RR_KILLCONDITION_THE-FAREWELL_LAWYER_DESC": "Eliminate a Target while Disguised as Lawyer.",
+ "RR_KILLCONDITION_THE-FAREWELL_LAWYER_NAME": "Eliminate Target while Disguised as Lawyer",
+ "RR_KILLCONDITION_THE-FAREWELL_GAUCHO_TILE": "Gaucho",
+ "RR_KILLCONDITION_THE-FAREWELL_GAUCHO_DESC": "Eliminate a Target while Disguised as Gaucho.",
+ "RR_KILLCONDITION_THE-FAREWELL_GAUCHO_NAME": "Eliminate Target while Disguised as Gaucho",
+ "RR_KILLCONDITION_THE-FAREWELL_SOMMELIER_TILE": "Sommelier",
+ "RR_KILLCONDITION_THE-FAREWELL_SOMMELIER_DESC": "Eliminate a Target while Disguised as Sommelier.",
+ "RR_KILLCONDITION_THE-FAREWELL_SOMMELIER_NAME": "Eliminate Target while Disguised as Sommelier",
+ "RR_KILLCONDITION_THE-FAREWELL_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_THE-FAREWELL_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_THE-FAREWELL_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_THE-FAREWELL_HEAD_OF_SECURITY_TILE": "Head of Security",
+ "RR_KILLCONDITION_THE-FAREWELL_HEAD_OF_SECURITY_DESC": "Eliminate a Target while Disguised as Head of Security.",
+ "RR_KILLCONDITION_THE-FAREWELL_HEAD_OF_SECURITY_NAME": "Eliminate Target while Disguised as Head of Security",
+ "RR_KILLCONDITION_THE-FAREWELL_PROVIDENCE_HERALD_TILE": "Providence Herald",
+ "RR_KILLCONDITION_THE-FAREWELL_PROVIDENCE_HERALD_DESC": "Eliminate a Target while Disguised as Providence Herald.",
+ "RR_KILLCONDITION_THE-FAREWELL_PROVIDENCE_HERALD_NAME": "Eliminate Target while Disguised as Providence Herald",
+ "RR_KILLCONDITION_THE-FAREWELL_CORVO_BLACK_TILE": "Corvo Black",
+ "RR_KILLCONDITION_THE-FAREWELL_CORVO_BLACK_DESC": "Eliminate a Target while Disguised as Corvo Black.",
+ "RR_KILLCONDITION_THE-FAREWELL_CORVO_BLACK_NAME": "Eliminate Target while Disguised as Corvo Black",
+ "RR_KILLCONDITION_THE-FAREWELL_TANGO_MUSICIAN_TILE": "Tango Musician",
+ "RR_KILLCONDITION_THE-FAREWELL_TANGO_MUSICIAN_DESC": "Eliminate a Target while Disguised as Tango Musician.",
+ "RR_KILLCONDITION_THE-FAREWELL_TANGO_MUSICIAN_NAME": "Eliminate Target while Disguised as Tango Musician",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_COOK_TILE": "Cook",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_COOK_DESC": "Eliminate a Target while Disguised as Cook.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_COOK_NAME": "Eliminate Target while Disguised as Cook",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_ENGINEER_TILE": "Engineer",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_ENGINEER_DESC": "Eliminate a Target while Disguised as Engineer.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_ENGINEER_NAME": "Eliminate Target while Disguised as Engineer",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_HIPPIE_TILE": "Hippie",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_HIPPIE_DESC": "Eliminate a Target while Disguised as Hippie.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_HIPPIE_NAME": "Eliminate Target while Disguised as Hippie",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_METAL_WORKER_TILE": "Metal Worker",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_METAL_WORKER_DESC": "Eliminate a Target while Disguised as Metal Worker.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_METAL_WORKER_NAME": "Eliminate Target while Disguised as Metal Worker",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_MILITIA_SOLDIER_TILE": "Militia Soldier",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_MILITIA_SOLDIER_DESC": "Eliminate a Target while Disguised as Militia Soldier.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_MILITIA_SOLDIER_NAME": "Eliminate Target while Disguised as Militia Soldier",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_PIRATE_TILE": "Pirate",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_PIRATE_DESC": "Eliminate a Target while Disguised as Pirate.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_PIRATE_NAME": "Eliminate Target while Disguised as Pirate",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRPLANE_MECHANIC_TILE": "Airplane Mechanic",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRPLANE_MECHANIC_DESC": "Eliminate a Target while Disguised as Airplane Mechanic.",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRPLANE_MECHANIC_NAME": "Eliminate Target while Disguised as Airplane Mechanic",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRFIELD_SECURITY_TILE": "Airfield Security",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRFIELD_SECURITY_DESC": "Eliminate a Target while Disguised as Airfield Security.",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRFIELD_SECURITY_NAME": "Eliminate Target while Disguised as Airfield Security",
+ "RR_KILLCONDITION_THE-FINAL-TEST_SOVIET_SOLDIER_TILE": "Soviet Soldier",
+ "RR_KILLCONDITION_THE-FINAL-TEST_SOVIET_SOLDIER_DESC": "Eliminate a Target while Disguised as Soviet Soldier.",
+ "RR_KILLCONDITION_THE-FINAL-TEST_SOVIET_SOLDIER_NAME": "Eliminate Target while Disguised as Soviet Soldier",
+ "RR_KILLCONDITION_THE-FINAL-TEST_KGB_OFFICER_TILE": "KGB Officer",
+ "RR_KILLCONDITION_THE-FINAL-TEST_KGB_OFFICER_DESC": "Eliminate a Target while Disguised as KGB Officer.",
+ "RR_KILLCONDITION_THE-FINAL-TEST_KGB_OFFICER_NAME": "Eliminate Target while Disguised as KGB Officer",
+ "RR_KILLCONDITION_THE-ICON_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant",
+ "RR_KILLCONDITION_THE-ICON_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.",
+ "RR_KILLCONDITION_THE-ICON_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant",
+ "RR_KILLCONDITION_THE-ICON_MOVIE_CREW_TILE": "Movie Crew",
+ "RR_KILLCONDITION_THE-ICON_MOVIE_CREW_DESC": "Eliminate a Target while Disguised as Movie Crew.",
+ "RR_KILLCONDITION_THE-ICON_MOVIE_CREW_NAME": "Eliminate Target while Disguised as Movie Crew",
+ "RR_KILLCONDITION_THE-ICON_SFX_CREW_TILE": "SFX Crew",
+ "RR_KILLCONDITION_THE-ICON_SFX_CREW_DESC": "Eliminate a Target while Disguised as SFX Crew.",
+ "RR_KILLCONDITION_THE-ICON_SFX_CREW_NAME": "Eliminate Target while Disguised as SFX Crew",
+ "RR_KILLCONDITION_THE-ICON_SECURITY_TILE": "Security",
+ "RR_KILLCONDITION_THE-ICON_SECURITY_DESC": "Eliminate a Target while Disguised as Security.",
+ "RR_KILLCONDITION_THE-ICON_SECURITY_NAME": "Eliminate Target while Disguised as Security",
+ "RR_KILLCONDITION_LANDSLIDE_STAGE_CREW_TILE": "Stage Crew",
+ "RR_KILLCONDITION_LANDSLIDE_STAGE_CREW_DESC": "Eliminate a Target while Disguised as Stage Crew.",
+ "RR_KILLCONDITION_LANDSLIDE_STAGE_CREW_NAME": "Eliminate Target while Disguised as Stage Crew",
+ "RR_KILLCONDITION_LANDSLIDE_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_LANDSLIDE_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_LANDSLIDE_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_LANDSLIDE_SECURITY_TILE": "Security",
+ "RR_KILLCONDITION_LANDSLIDE_SECURITY_DESC": "Eliminate a Target while Disguised as Security.",
+ "RR_KILLCONDITION_LANDSLIDE_SECURITY_NAME": "Eliminate Target while Disguised as Security",
+ "RR_KILLCONDITION_LANDSLIDE_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant",
+ "RR_KILLCONDITION_LANDSLIDE_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.",
+ "RR_KILLCONDITION_LANDSLIDE_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant",
+ "RR_KILLCONDITION_LANDSLIDE_RED_PLUMBER_TILE": "Red Plumber",
+ "RR_KILLCONDITION_LANDSLIDE_RED_PLUMBER_DESC": "Eliminate a Target while Disguised as Red Plumber.",
+ "RR_KILLCONDITION_LANDSLIDE_RED_PLUMBER_NAME": "Eliminate Target while Disguised as Red Plumber",
+ "RR_KILLCONDITION_LANDSLIDE_CHURCH_STAFF_TILE": "Church Staff",
+ "RR_KILLCONDITION_LANDSLIDE_CHURCH_STAFF_DESC": "Eliminate a Target while Disguised as Church Staff.",
+ "RR_KILLCONDITION_LANDSLIDE_CHURCH_STAFF_NAME": "Eliminate Target while Disguised as Church Staff",
+ "RR_KILLCONDITION_LANDSLIDE_PRIEST_TILE": "Priest",
+ "RR_KILLCONDITION_LANDSLIDE_PRIEST_DESC": "Eliminate a Target while Disguised as Priest.",
+ "RR_KILLCONDITION_LANDSLIDE_PRIEST_NAME": "Eliminate Target while Disguised as Priest",
+ "RR_KILLCONDITION_LANDSLIDE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_LANDSLIDE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_LANDSLIDE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_LANDSLIDE_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_LANDSLIDE_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_LANDSLIDE_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_LANDSLIDE_SALVATORE_BRAVUOMO_TILE": "Salvatore Bravuomo",
+ "RR_KILLCONDITION_LANDSLIDE_SALVATORE_BRAVUOMO_DESC": "Eliminate a Target while Disguised as Salvatore Bravuomo.",
+ "RR_KILLCONDITION_LANDSLIDE_SALVATORE_BRAVUOMO_NAME": "Eliminate Target while Disguised as Salvatore Bravuomo",
+ "RR_KILLCONDITION_LANDSLIDE_PHOTOGRAPHER_TILE": "Photographer",
+ "RR_KILLCONDITION_LANDSLIDE_PHOTOGRAPHER_DESC": "Eliminate a Target while Disguised as Photographer.",
+ "RR_KILLCONDITION_LANDSLIDE_PHOTOGRAPHER_NAME": "Eliminate Target while Disguised as Photographer",
+ "RR_KILLCONDITION_LANDSLIDE_GREEN_PLUMBER_TILE": "Green Plumber",
+ "RR_KILLCONDITION_LANDSLIDE_GREEN_PLUMBER_DESC": "Eliminate a Target while Disguised as Green Plumber.",
+ "RR_KILLCONDITION_LANDSLIDE_GREEN_PLUMBER_NAME": "Eliminate Target while Disguised as Green Plumber",
+ "RR_KILLCONDITION_LANDSLIDE_BOHEMIAN_TILE": "Bohemian",
+ "RR_KILLCONDITION_LANDSLIDE_BOHEMIAN_DESC": "Eliminate a Target while Disguised as Bohemian.",
+ "RR_KILLCONDITION_LANDSLIDE_BOHEMIAN_NAME": "Eliminate Target while Disguised as Bohemian",
+ "RR_KILLCONDITION_THE-AUTHOR_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_THE-AUTHOR_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_THE-AUTHOR_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_THE-AUTHOR_BOHEMIAN_TILE": "Bohemian",
+ "RR_KILLCONDITION_THE-AUTHOR_BOHEMIAN_DESC": "Eliminate a Target while Disguised as Bohemian.",
+ "RR_KILLCONDITION_THE-AUTHOR_BOHEMIAN_NAME": "Eliminate Target while Disguised as Bohemian",
+ "RR_KILLCONDITION_THE-AUTHOR_BROTHER_AKRAM_TILE": "Brother Akram",
+ "RR_KILLCONDITION_THE-AUTHOR_BROTHER_AKRAM_DESC": "Eliminate a Target while Disguised as Brother Akram.",
+ "RR_KILLCONDITION_THE-AUTHOR_BROTHER_AKRAM_NAME": "Eliminate Target while Disguised as Brother Akram",
+ "RR_KILLCONDITION_THE-AUTHOR_CRAIG_BLACK_TILE": "Craig Black",
+ "RR_KILLCONDITION_THE-AUTHOR_CRAIG_BLACK_DESC": "Eliminate a Target while Disguised as Craig Black.",
+ "RR_KILLCONDITION_THE-AUTHOR_CRAIG_BLACK_NAME": "Eliminate Target while Disguised as Craig Black",
+ "RR_KILLCONDITION_THE-AUTHOR_CHURCH_STAFF_TILE": "Church Staff",
+ "RR_KILLCONDITION_THE-AUTHOR_CHURCH_STAFF_DESC": "Eliminate a Target while Disguised as Church Staff.",
+ "RR_KILLCONDITION_THE-AUTHOR_CHURCH_STAFF_NAME": "Eliminate Target while Disguised as Church Staff",
+ "RR_KILLCONDITION_THE-AUTHOR_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_THE-AUTHOR_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_THE-AUTHOR_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_THE-AUTHOR_RED_PLUMBER_TILE": "Red Plumber",
+ "RR_KILLCONDITION_THE-AUTHOR_RED_PLUMBER_DESC": "Eliminate a Target while Disguised as Red Plumber.",
+ "RR_KILLCONDITION_THE-AUTHOR_RED_PLUMBER_NAME": "Eliminate Target while Disguised as Red Plumber",
+ "RR_KILLCONDITION_THE-AUTHOR_HOUSEKEEPER_TILE": "Housekeeper",
+ "RR_KILLCONDITION_THE-AUTHOR_HOUSEKEEPER_DESC": "Eliminate a Target while Disguised as Housekeeper.",
+ "RR_KILLCONDITION_THE-AUTHOR_HOUSEKEEPER_NAME": "Eliminate Target while Disguised as Housekeeper",
+ "RR_KILLCONDITION_THE-AUTHOR_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant",
+ "RR_KILLCONDITION_THE-AUTHOR_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.",
+ "RR_KILLCONDITION_THE-AUTHOR_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant",
+ "RR_KILLCONDITION_THE-AUTHOR_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_THE-AUTHOR_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_THE-AUTHOR_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_THE-AUTHOR_SALVATORE_BRAVUOMO_TILE": "Salvatore Bravuomo",
+ "RR_KILLCONDITION_THE-AUTHOR_SALVATORE_BRAVUOMO_DESC": "Eliminate a Target while Disguised as Salvatore Bravuomo.",
+ "RR_KILLCONDITION_THE-AUTHOR_SALVATORE_BRAVUOMO_NAME": "Eliminate Target while Disguised as Salvatore Bravuomo",
+ "RR_KILLCONDITION_THE-AUTHOR_SUPER_FAN_TILE": "Super Fan",
+ "RR_KILLCONDITION_THE-AUTHOR_SUPER_FAN_DESC": "Eliminate a Target while Disguised as Super Fan.",
+ "RR_KILLCONDITION_THE-AUTHOR_SUPER_FAN_NAME": "Eliminate Target while Disguised as Super Fan",
+ "RR_KILLCONDITION_THE-AUTHOR_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_THE-AUTHOR_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_THE-AUTHOR_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_THE-AUTHOR_SFX_CREW_TILE": "SFX Crew",
+ "RR_KILLCONDITION_THE-AUTHOR_SFX_CREW_DESC": "Eliminate a Target while Disguised as SFX Crew.",
+ "RR_KILLCONDITION_THE-AUTHOR_SFX_CREW_NAME": "Eliminate Target while Disguised as SFX Crew",
+ "RR_KILLCONDITION_THE-AUTHOR_GREEN_PLUMBER_TILE": "Green Plumber",
+ "RR_KILLCONDITION_THE-AUTHOR_GREEN_PLUMBER_DESC": "Eliminate a Target while Disguised as Green Plumber.",
+ "RR_KILLCONDITION_THE-AUTHOR_GREEN_PLUMBER_NAME": "Eliminate Target while Disguised as Green Plumber",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_SHOPKEEPER_TILE": "Shopkeeper",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_SHOPKEEPER_DESC": "Eliminate a Target while Disguised as Shopkeeper.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_SHOPKEEPER_NAME": "Eliminate Target while Disguised as Shopkeeper",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_MILITARY_SOLDIER_TILE": "Military Soldier",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_MILITARY_SOLDIER_DESC": "Eliminate a Target while Disguised as Military Soldier.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_MILITARY_SOLDIER_NAME": "Eliminate Target while Disguised as Military Soldier",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FORTUNE_TELLER_TILE": "Fortune Teller",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FORTUNE_TELLER_DESC": "Eliminate a Target while Disguised as Fortune Teller.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FORTUNE_TELLER_NAME": "Eliminate Target while Disguised as Fortune Teller",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_BODYGUARD_TILE": "Cult Bodyguard",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_BODYGUARD_DESC": "Eliminate a Target while Disguised as Cult Bodyguard.",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_BODYGUARD_NAME": "Eliminate Target while Disguised as Cult Bodyguard",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_INITIATE_TILE": "Cult Initiate",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_INITIATE_DESC": "Eliminate a Target while Disguised as Cult Initiate.",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_INITIATE_NAME": "Eliminate Target while Disguised as Cult Initiate",
+ "RR_KILLCONDITION_THE-SOURCE_EXTERMINATOR_TILE": "Exterminator",
+ "RR_KILLCONDITION_THE-SOURCE_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.",
+ "RR_KILLCONDITION_THE-SOURCE_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator",
+ "RR_KILLCONDITION_THE-SOURCE_GROUNDSKEEPER_TILE": "Groundskeeper",
+ "RR_KILLCONDITION_THE-SOURCE_GROUNDSKEEPER_DESC": "Eliminate a Target while Disguised as Groundskeeper.",
+ "RR_KILLCONDITION_THE-SOURCE_GROUNDSKEEPER_NAME": "Eliminate Target while Disguised as Groundskeeper",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_SECURITY_TILE": "Hotel Security",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_SECURITY_DESC": "Eliminate a Target while Disguised as Hotel Security.",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_SECURITY_NAME": "Eliminate Target while Disguised as Hotel Security",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_STAFF_TILE": "Hotel Staff",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_STAFF_DESC": "Eliminate a Target while Disguised as Hotel Staff.",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_STAFF_NAME": "Eliminate Target while Disguised as Hotel Staff",
+ "RR_KILLCONDITION_THE-SOURCE_JORDAN_CROSS'_BODYGUARD_TILE": "Jordan Cross' Bodyguard",
+ "RR_KILLCONDITION_THE-SOURCE_JORDAN_CROSS'_BODYGUARD_DESC": "Eliminate a Target while Disguised as Jordan Cross' Bodyguard.",
+ "RR_KILLCONDITION_THE-SOURCE_JORDAN_CROSS'_BODYGUARD_NAME": "Eliminate Target while Disguised as Jordan Cross' Bodyguard",
+ "RR_KILLCONDITION_THE-SOURCE_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_THE-SOURCE_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_THE-SOURCE_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_THE-SOURCE_MILITIA_SOLDIER_TILE": "Militia Soldier",
+ "RR_KILLCONDITION_THE-SOURCE_MILITIA_SOLDIER_DESC": "Eliminate a Target while Disguised as Militia Soldier.",
+ "RR_KILLCONDITION_THE-SOURCE_MILITIA_SOLDIER_NAME": "Eliminate Target while Disguised as Militia Soldier",
+ "RR_KILLCONDITION_THE-SOURCE_RECORDING_CREW_TILE": "Recording Crew",
+ "RR_KILLCONDITION_THE-SOURCE_RECORDING_CREW_DESC": "Eliminate a Target while Disguised as Recording Crew.",
+ "RR_KILLCONDITION_THE-SOURCE_RECORDING_CREW_NAME": "Eliminate Target while Disguised as Recording Crew",
+ "RR_KILLCONDITION_THE-SOURCE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_THE-SOURCE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_THE-SOURCE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_PATIENT-ZERO_PATIENT_TILE": "Patient",
+ "RR_KILLCONDITION_PATIENT-ZERO_PATIENT_DESC": "Eliminate a Target while Disguised as Patient.",
+ "RR_KILLCONDITION_PATIENT-ZERO_PATIENT_NAME": "Eliminate Target while Disguised as Patient",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_STAFF_TILE": "Resort Staff",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff",
+ "RR_KILLCONDITION_PATIENT-ZERO_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_PATIENT-ZERO_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_PATIENT-ZERO_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_PATIENT-ZERO_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_PATIENT-ZERO_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_PATIENT-ZERO_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_SECURITY_TILE": "Resort Security",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_SECURITY_DESC": "Eliminate a Target while Disguised as Resort Security.",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_SECURITY_NAME": "Eliminate Target while Disguised as Resort Security",
+ "RR_KILLCONDITION_PATIENT-ZERO_DOCTOR_TILE": "Doctor",
+ "RR_KILLCONDITION_PATIENT-ZERO_DOCTOR_DESC": "Eliminate a Target while Disguised as Doctor.",
+ "RR_KILLCONDITION_PATIENT-ZERO_DOCTOR_NAME": "Eliminate Target while Disguised as Doctor",
+ "RR_KILLCONDITION_PATIENT-ZERO_MORGUE_DOCTOR_TILE": "Morgue Doctor",
+ "RR_KILLCONDITION_PATIENT-ZERO_MORGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Morgue Doctor.",
+ "RR_KILLCONDITION_PATIENT-ZERO_MORGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Morgue Doctor",
+ "RR_KILLCONDITION_PATIENT-ZERO_SURGEON_TILE": "Surgeon",
+ "RR_KILLCONDITION_PATIENT-ZERO_SURGEON_DESC": "Eliminate a Target while Disguised as Surgeon.",
+ "RR_KILLCONDITION_PATIENT-ZERO_SURGEON_NAME": "Eliminate Target while Disguised as Surgeon",
+ "RR_KILLCONDITION_PATIENT-ZERO_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_PATIENT-ZERO_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_PATIENT-ZERO_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_PATIENT-ZERO_HOSPITAL_DIRECTOR_TILE": "Hospital Director",
+ "RR_KILLCONDITION_PATIENT-ZERO_HOSPITAL_DIRECTOR_DESC": "Eliminate a Target while Disguised as Hospital Director.",
+ "RR_KILLCONDITION_PATIENT-ZERO_HOSPITAL_DIRECTOR_NAME": "Eliminate Target while Disguised as Hospital Director",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_TILE": "VIP Patient",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_DESC": "Eliminate a Target while Disguised as VIP Patient.",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_NAME": "Eliminate Target while Disguised as VIP Patient",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_(AMOS_DEXTER)_TILE": "VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_(AMOS_DEXTER)_DESC": "Eliminate a Target while Disguised as VIP Patient (Amos Dexter).",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_(AMOS_DEXTER)_NAME": "Eliminate Target while Disguised as VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_PATIENT-ZERO_YOGA_INSTRUCTOR_TILE": "Yoga Instructor",
+ "RR_KILLCONDITION_PATIENT-ZERO_YOGA_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Yoga Instructor.",
+ "RR_KILLCONDITION_PATIENT-ZERO_YOGA_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Yoga Instructor",
+ "RR_KILLCONDITION_PATIENT-ZERO_HELICOPTER_PILOT_TILE": "Helicopter Pilot",
+ "RR_KILLCONDITION_PATIENT-ZERO_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.",
+ "RR_KILLCONDITION_PATIENT-ZERO_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot",
+ "RR_KILLCONDITION_PATIENT-ZERO_MOTORCYCLIST_TILE": "Motorcyclist",
+ "RR_KILLCONDITION_PATIENT-ZERO_MOTORCYCLIST_DESC": "Eliminate a Target while Disguised as Motorcyclist.",
+ "RR_KILLCONDITION_PATIENT-ZERO_MOTORCYCLIST_NAME": "Eliminate Target while Disguised as Motorcyclist",
+ "RR_KILLCONDITION_PATIENT-ZERO_BIO_SUIT_TILE": "Bio Suit",
+ "RR_KILLCONDITION_PATIENT-ZERO_BIO_SUIT_DESC": "Eliminate a Target while Disguised as Bio Suit.",
+ "RR_KILLCONDITION_PATIENT-ZERO_BIO_SUIT_NAME": "Eliminate Target while Disguised as Bio Suit",
+ "RR_KILLCONDITION_PATIENT-ZERO_HEAD_RESEARCHER_TILE": "Head Researcher",
+ "RR_KILLCONDITION_PATIENT-ZERO_HEAD_RESEARCHER_DESC": "Eliminate a Target while Disguised as Head Researcher.",
+ "RR_KILLCONDITION_PATIENT-ZERO_HEAD_RESEARCHER_NAME": "Eliminate Target while Disguised as Head Researcher",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_PALACE_STAFF_TILE": "Palace Staff",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_PALACE_STAFF_DESC": "Eliminate a Target while Disguised as Palace Staff.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_PALACE_STAFF_NAME": "Eliminate Target while Disguised as Palace Staff",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_AUCTION_STAFF_TILE": "Auction Staff",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_AUCTION_STAFF_DESC": "Eliminate a Target while Disguised as Auction Staff.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_AUCTION_STAFF_NAME": "Eliminate Target while Disguised as Auction Staff",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_STYLIST_TILE": "Stylist",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_STYLIST_DESC": "Eliminate a Target while Disguised as Stylist.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_STYLIST_NAME": "Eliminate Target while Disguised as Stylist",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_TECH_CREW_TILE": "Tech Crew",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_TECH_CREW_DESC": "Eliminate a Target while Disguised as Tech Crew.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_TECH_CREW_NAME": "Eliminate Target while Disguised as Tech Crew",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SECURITY_GUARD_TILE": "Security Guard",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as Security Guard.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as Security Guard",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CICADA_BODYGUARD_TILE": "CICADA Bodyguard",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CICADA_BODYGUARD_DESC": "Eliminate a Target while Disguised as CICADA Bodyguard.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CICADA_BODYGUARD_NAME": "Eliminate Target while Disguised as CICADA Bodyguard",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_HELMUT_KRUGER_TILE": "Helmut Kruger",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_HELMUT_KRUGER_DESC": "Eliminate a Target while Disguised as Helmut Kruger.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_HELMUT_KRUGER_NAME": "Eliminate Target while Disguised as Helmut Kruger",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SHEIKH_SALMAN_AL-GHAZALI_TILE": "Sheikh Salman Al-Ghazali",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SHEIKH_SALMAN_AL-GHAZALI_DESC": "Eliminate a Target while Disguised as Sheikh Salman Al-Ghazali.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SHEIKH_SALMAN_AL-GHAZALI_NAME": "Eliminate Target while Disguised as Sheikh Salman Al-Ghazali",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_VAMPIRE_MAGICIAN_TILE": "Vampire Magician",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_VAMPIRE_MAGICIAN_DESC": "Eliminate a Target while Disguised as Vampire Magician.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_VAMPIRE_MAGICIAN_NAME": "Eliminate Target while Disguised as Vampire Magician",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SANTA_47_TILE": "Santa 47",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SANTA_47_DESC": "Eliminate a Target while Disguised as Santa 47.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SANTA_47_NAME": "Eliminate Target while Disguised as Santa 47",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_GUARD_TILE": "Coca Field Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_GUARD_DESC": "Eliminate a Target while Disguised as Coca Field Guard.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_GUARD_NAME": "Eliminate Target while Disguised as Coca Field Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_ELITE_GUARD_TILE": "Elite Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Elite Guard.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Elite Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_GUARD_TILE": "Mansion Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_GUARD_DESC": "Eliminate a Target while Disguised as Mansion Guard.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_GUARD_NAME": "Eliminate Target while Disguised as Mansion Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_STREET_SOLDIER_TILE": "Street Soldier",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_STREET_SOLDIER_DESC": "Eliminate a Target while Disguised as Street Soldier.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_STREET_SOLDIER_NAME": "Eliminate Target while Disguised as Street Soldier",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_WORKER_TILE": "Coca Field Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_WORKER_DESC": "Eliminate a Target while Disguised as Coca Field Worker.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_WORKER_NAME": "Eliminate Target while Disguised as Coca Field Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CONSTRUCTION_WORKER_TILE": "Construction Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_DRUG_LAB_WORKER_TILE": "Drug Lab Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_DRUG_LAB_WORKER_DESC": "Eliminate a Target while Disguised as Drug Lab Worker.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_DRUG_LAB_WORKER_NAME": "Eliminate Target while Disguised as Drug Lab Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_STAFF_TILE": "Mansion Staff",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_CREW_TILE": "Submarine Crew",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_CREW_DESC": "Eliminate a Target while Disguised as Submarine Crew.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_CREW_NAME": "Eliminate Target while Disguised as Submarine Crew",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BAND_MEMBER_TILE": "Band Member",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BAND_MEMBER_DESC": "Eliminate a Target while Disguised as Band Member.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BAND_MEMBER_NAME": "Eliminate Target while Disguised as Band Member",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BARMAN_TILE": "Barman",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BARMAN_DESC": "Eliminate a Target while Disguised as Barman.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BARMAN_NAME": "Eliminate Target while Disguised as Barman",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPIE_TILE": "Hippie",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPIE_DESC": "Eliminate a Target while Disguised as Hippie.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPIE_NAME": "Eliminate Target while Disguised as Hippie",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPO_WHISPERER_TILE": "Hippo Whisperer",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPO_WHISPERER_DESC": "Eliminate a Target while Disguised as Hippo Whisperer.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPO_WHISPERER_NAME": "Eliminate Target while Disguised as Hippo Whisperer",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SHAMAN_TILE": "Shaman",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SHAMAN_DESC": "Eliminate a Target while Disguised as Shaman.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SHAMAN_NAME": "Eliminate Target while Disguised as Shaman",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_ENGINEER_TILE": "Submarine Engineer",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_ENGINEER_DESC": "Eliminate a Target while Disguised as Submarine Engineer.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_ENGINEER_NAME": "Eliminate Target while Disguised as Submarine Engineer",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_TATTOO_ARTIST_TILE": "Tattoo Artist",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_TATTOO_ARTIST_DESC": "Eliminate a Target while Disguised as Tattoo Artist.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_TATTOO_ARTIST_NAME": "Eliminate Target while Disguised as Tattoo Artist",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_BODYGUARD_TILE": "Bollywood Bodyguard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bollywood Bodyguard.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_BODYGUARD_NAME": "Eliminate Target while Disguised as Bollywood Bodyguard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_ELITE_THUG_TILE": "Elite Thug",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_ELITE_THUG_DESC": "Eliminate a Target while Disguised as Elite Thug.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_ELITE_THUG_NAME": "Eliminate Target while Disguised as Elite Thug",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LOCAL_SECURITY_TILE": "Local Security",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LOCAL_SECURITY_DESC": "Eliminate a Target while Disguised as Local Security.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LOCAL_SECURITY_NAME": "Eliminate Target while Disguised as Local Security",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_BODYGUARD_TILE": "Queens Bodyguard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Queens Bodyguard.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_BODYGUARD_NAME": "Eliminate Target while Disguised as Queens Bodyguard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_GUARD_TILE": "Queens Guard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_GUARD_DESC": "Eliminate a Target while Disguised as Queens Guard.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_GUARD_NAME": "Eliminate Target while Disguised as Queens Guard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_THUG_TILE": "Thug",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_THUG_DESC": "Eliminate a Target while Disguised as Thug.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_THUG_NAME": "Eliminate Target while Disguised as Thug",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_CREW_TILE": "Bollywood Crew",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_CREW_DESC": "Eliminate a Target while Disguised as Bollywood Crew.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_CREW_NAME": "Eliminate Target while Disguised as Bollywood Crew",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_DANCER_TILE": "Dancer",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_DANCER_DESC": "Eliminate a Target while Disguised as Dancer.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_DANCER_NAME": "Eliminate Target while Disguised as Dancer",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_WORKER_TILE": "Laundry Worker",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_WORKER_DESC": "Eliminate a Target while Disguised as Laundry Worker.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_WORKER_NAME": "Eliminate Target while Disguised as Laundry Worker",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_METAL_WORKER_TILE": "Metal Worker",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_METAL_WORKER_DESC": "Eliminate a Target while Disguised as Metal Worker.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_METAL_WORKER_NAME": "Eliminate Target while Disguised as Metal Worker",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_VANYA'S_SERVANT_TILE": "Vanya's Servant",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_VANYA'S_SERVANT_DESC": "Eliminate a Target while Disguised as Vanya's Servant.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_VANYA'S_SERVANT_NAME": "Eliminate Target while Disguised as Vanya's Servant",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BARBER_TILE": "Barber",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BARBER_DESC": "Eliminate a Target while Disguised as Barber.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BARBER_NAME": "Eliminate Target while Disguised as Barber",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_HOLY_MAN_TILE": "Holy Man",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_HOLY_MAN_DESC": "Eliminate a Target while Disguised as Holy Man.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_HOLY_MAN_NAME": "Eliminate Target while Disguised as Holy Man",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_KASHMIRIAN_TILE": "Kashmirian",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_KASHMIRIAN_DESC": "Eliminate a Target while Disguised as Kashmirian.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_KASHMIRIAN_NAME": "Eliminate Target while Disguised as Kashmirian",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_FOREMAN_TILE": "Laundry Foreman",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_FOREMAN_DESC": "Eliminate a Target while Disguised as Laundry Foreman.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_FOREMAN_NAME": "Eliminate Target while Disguised as Laundry Foreman",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LEAD_ACTOR_TILE": "Lead Actor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LEAD_ACTOR_DESC": "Eliminate a Target while Disguised as Lead Actor.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LEAD_ACTOR_NAME": "Eliminate Target while Disguised as Lead Actor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_PAINTER_TILE": "Painter",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_PAINTER_DESC": "Eliminate a Target while Disguised as Painter.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_PAINTER_NAME": "Eliminate Target while Disguised as Painter",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_TAILOR_TILE": "Tailor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_TAILOR_DESC": "Eliminate a Target while Disguised as Tailor.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_TAILOR_NAME": "Eliminate Target while Disguised as Tailor",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_CREW_TILE": "Event Crew",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_CREW_DESC": "Eliminate a Target while Disguised as Event Crew.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_CREW_NAME": "Eliminate Target while Disguised as Event Crew",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_SECURITY_TILE": "Event Security",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_SECURITY_DESC": "Eliminate a Target while Disguised as Event Security.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_SECURITY_NAME": "Eliminate Target while Disguised as Event Security",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_ENGINEER_TILE": "Kronstadt Engineer",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_ENGINEER_DESC": "Eliminate a Target while Disguised as Kronstadt Engineer.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_ENGINEER_NAME": "Eliminate Target while Disguised as Kronstadt Engineer",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_SECURITY_TILE": "Kronstadt Security",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_SECURITY_DESC": "Eliminate a Target while Disguised as Kronstadt Security.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_SECURITY_NAME": "Eliminate Target while Disguised as Kronstadt Security",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MEDIC_TILE": "Medic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MEDIC_DESC": "Eliminate a Target while Disguised as Medic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MEDIC_NAME": "Eliminate Target while Disguised as Medic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_MARSHALL_TILE": "Race Marshall",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_MARSHALL_DESC": "Eliminate a Target while Disguised as Race Marshall.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_MARSHALL_NAME": "Eliminate Target while Disguised as Race Marshall",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_JOURNALIST_TILE": "Journalist",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_JOURNALIST_DESC": "Eliminate a Target while Disguised as Journalist.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_JOURNALIST_NAME": "Eliminate Target while Disguised as Journalist",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_RESEARCHER_TILE": "Kronstadt Researcher",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_RESEARCHER_DESC": "Eliminate a Target while Disguised as Kronstadt Researcher.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_RESEARCHER_NAME": "Eliminate Target while Disguised as Kronstadt Researcher",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MASCOT_TILE": "Mascot",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MASCOT_DESC": "Eliminate a Target while Disguised as Mascot.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MASCOT_NAME": "Eliminate Target while Disguised as Mascot",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_COORDINATOR_TILE": "Race Coordinator",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_COORDINATOR_DESC": "Eliminate a Target while Disguised as Race Coordinator.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_COORDINATOR_NAME": "Eliminate Target while Disguised as Race Coordinator",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_MECHANIC_TILE": "Aeon Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_MECHANIC_DESC": "Eliminate a Target while Disguised as Aeon Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_MECHANIC_NAME": "Eliminate Target while Disguised as Aeon Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_MECHANIC_TILE": "Kowoon Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_MECHANIC_DESC": "Eliminate a Target while Disguised as Kowoon Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_MECHANIC_NAME": "Eliminate Target while Disguised as Kowoon Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_MECHANIC_TILE": "Kronstadt Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_MECHANIC_DESC": "Eliminate a Target while Disguised as Kronstadt Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_MECHANIC_NAME": "Eliminate Target while Disguised as Kronstadt Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SOTTERANEO_MECHANIC_TILE": "Sotteraneo Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SOTTERANEO_MECHANIC_DESC": "Eliminate a Target while Disguised as Sotteraneo Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SOTTERANEO_MECHANIC_NAME": "Eliminate Target while Disguised as Sotteraneo Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_MECHANIC_TILE": "Thwack Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_MECHANIC_DESC": "Eliminate a Target while Disguised as Thwack Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_MECHANIC_NAME": "Eliminate Target while Disguised as Thwack Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FLORIDA_MAN_TILE": "Florida Man",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FLORIDA_MAN_DESC": "Eliminate a Target while Disguised as Florida Man.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FLORIDA_MAN_NAME": "Eliminate Target while Disguised as Florida Man",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MOSES_LEE_TILE": "Moses Lee",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MOSES_LEE_DESC": "Eliminate a Target while Disguised as Moses Lee.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MOSES_LEE_NAME": "Eliminate Target while Disguised as Moses Lee",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_PALE_RIDER_TILE": "Pale Rider",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_PALE_RIDER_DESC": "Eliminate a Target while Disguised as Pale Rider.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_PALE_RIDER_NAME": "Eliminate Target while Disguised as Pale Rider",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SHEIK_TILE": "Sheik",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SHEIK_DESC": "Eliminate a Target while Disguised as Sheik.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SHEIK_NAME": "Eliminate Target while Disguised as Sheik",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_STREET_MUSICIAN_TILE": "Street Musician",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_STREET_MUSICIAN_DESC": "Eliminate a Target while Disguised as Street Musician.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_STREET_MUSICIAN_NAME": "Eliminate Target while Disguised as Street Musician",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_TED_MENDEZ_TILE": "Ted Mendez",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_TED_MENDEZ_DESC": "Eliminate a Target while Disguised as Ted Mendez.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_TED_MENDEZ_NAME": "Eliminate Target while Disguised as Ted Mendez",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_DRIVER_TILE": "Aeon Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_DRIVER_DESC": "Eliminate a Target while Disguised as Aeon Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_DRIVER_NAME": "Eliminate Target while Disguised as Aeon Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_BLUE_SEED_DRIVER_TILE": "Blue Seed Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_BLUE_SEED_DRIVER_DESC": "Eliminate a Target while Disguised as Blue Seed Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_BLUE_SEED_DRIVER_NAME": "Eliminate Target while Disguised as Blue Seed Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_CRASHED_KRONSTADT_DRIVER_TILE": "Crashed Kronstadt Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_CRASHED_KRONSTADT_DRIVER_DESC": "Eliminate a Target while Disguised as Crashed Kronstadt Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_CRASHED_KRONSTADT_DRIVER_NAME": "Eliminate Target while Disguised as Crashed Kronstadt Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_DRIVER_TILE": "Kowoon Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_DRIVER_DESC": "Eliminate a Target while Disguised as Kowoon Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_DRIVER_NAME": "Eliminate Target while Disguised as Kowoon Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_DRIVER_TILE": "Thwack Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_DRIVER_DESC": "Eliminate a Target while Disguised as Thwack Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_DRIVER_NAME": "Eliminate Target while Disguised as Thwack Driver",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARBAGE_MAN_TILE": "Garbage Man",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARBAGE_MAN_DESC": "Eliminate a Target while Disguised as Garbage Man.",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARBAGE_MAN_NAME": "Eliminate Target while Disguised as Garbage Man",
+ "RR_KILLCONDITION_A-BITTER-PILL_MAILMAN_TILE": "Mailman",
+ "RR_KILLCONDITION_A-BITTER-PILL_MAILMAN_DESC": "Eliminate a Target while Disguised as Mailman.",
+ "RR_KILLCONDITION_A-BITTER-PILL_MAILMAN_NAME": "Eliminate Target while Disguised as Mailman",
+ "RR_KILLCONDITION_A-BITTER-PILL_CONSTRUCTION_WORKER_TILE": "Construction Worker",
+ "RR_KILLCONDITION_A-BITTER-PILL_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.",
+ "RR_KILLCONDITION_A-BITTER-PILL_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker",
+ "RR_KILLCONDITION_A-BITTER-PILL_PLUMBER_TILE": "Plumber",
+ "RR_KILLCONDITION_A-BITTER-PILL_PLUMBER_DESC": "Eliminate a Target while Disguised as Plumber.",
+ "RR_KILLCONDITION_A-BITTER-PILL_PLUMBER_NAME": "Eliminate Target while Disguised as Plumber",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLICE_DEPUTY_TILE": "Police Deputy",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLICE_DEPUTY_DESC": "Eliminate a Target while Disguised as Police Deputy.",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLICE_DEPUTY_NAME": "Eliminate Target while Disguised as Police Deputy",
+ "RR_KILLCONDITION_A-BITTER-PILL_SERVER_TILE": "Server",
+ "RR_KILLCONDITION_A-BITTER-PILL_SERVER_DESC": "Eliminate a Target while Disguised as Server.",
+ "RR_KILLCONDITION_A-BITTER-PILL_SERVER_NAME": "Eliminate Target while Disguised as Server",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS_BODYGUARD_TILE": "Janus Bodyguard",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Janus Bodyguard.",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS_BODYGUARD_NAME": "Eliminate Target while Disguised as Janus Bodyguard",
+ "RR_KILLCONDITION_A-BITTER-PILL_CASSIDY_BODYGUARD_TILE": "Cassidy Bodyguard",
+ "RR_KILLCONDITION_A-BITTER-PILL_CASSIDY_BODYGUARD_DESC": "Eliminate a Target while Disguised as Cassidy Bodyguard.",
+ "RR_KILLCONDITION_A-BITTER-PILL_CASSIDY_BODYGUARD_NAME": "Eliminate Target while Disguised as Cassidy Bodyguard",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_A-BITTER-PILL_EXTERMINATOR_TILE": "Exterminator",
+ "RR_KILLCONDITION_A-BITTER-PILL_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.",
+ "RR_KILLCONDITION_A-BITTER-PILL_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator",
+ "RR_KILLCONDITION_A-BITTER-PILL_BBQ_OWNER_TILE": "BBQ Owner",
+ "RR_KILLCONDITION_A-BITTER-PILL_BBQ_OWNER_DESC": "Eliminate a Target while Disguised as BBQ Owner.",
+ "RR_KILLCONDITION_A-BITTER-PILL_BBQ_OWNER_NAME": "Eliminate Target while Disguised as BBQ Owner",
+ "RR_KILLCONDITION_A-BITTER-PILL_REAL_ESTATE_BROKER_TILE": "Real Estate Broker",
+ "RR_KILLCONDITION_A-BITTER-PILL_REAL_ESTATE_BROKER_DESC": "Eliminate a Target while Disguised as Real Estate Broker.",
+ "RR_KILLCONDITION_A-BITTER-PILL_REAL_ESTATE_BROKER_NAME": "Eliminate Target while Disguised as Real Estate Broker",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS'_NURSE_TILE": "Janus' Nurse",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS'_NURSE_DESC": "Eliminate a Target while Disguised as Janus' Nurse.",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS'_NURSE_NAME": "Eliminate Target while Disguised as Janus' Nurse",
+ "RR_KILLCONDITION_A-BITTER-PILL_SHERIFF_MASTERSON_TILE": "Sheriff Masterson",
+ "RR_KILLCONDITION_A-BITTER-PILL_SHERIFF_MASTERSON_DESC": "Eliminate a Target while Disguised as Sheriff Masterson.",
+ "RR_KILLCONDITION_A-BITTER-PILL_SHERIFF_MASTERSON_NAME": "Eliminate Target while Disguised as Sheriff Masterson",
+ "RR_KILLCONDITION_A-BITTER-PILL_JAMES_BATTY_TILE": "James Batty",
+ "RR_KILLCONDITION_A-BITTER-PILL_JAMES_BATTY_DESC": "Eliminate a Target while Disguised as James Batty.",
+ "RR_KILLCONDITION_A-BITTER-PILL_JAMES_BATTY_NAME": "Eliminate Target while Disguised as James Batty",
+ "RR_KILLCONDITION_A-BITTER-PILL_GUNTHER_MUELLER_TILE": "Gunther Mueller",
+ "RR_KILLCONDITION_A-BITTER-PILL_GUNTHER_MUELLER_DESC": "Eliminate a Target while Disguised as Gunther Mueller.",
+ "RR_KILLCONDITION_A-BITTER-PILL_GUNTHER_MUELLER_NAME": "Eliminate Target while Disguised as Gunther Mueller",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN'S_ASSISTANT_TILE": "Politician's Assistant",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN'S_ASSISTANT_DESC": "Eliminate a Target while Disguised as Politician's Assistant.",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN'S_ASSISTANT_NAME": "Eliminate Target while Disguised as Politician's Assistant",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN_TILE": "Politician",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN_DESC": "Eliminate a Target while Disguised as Politician.",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN_NAME": "Eliminate Target while Disguised as Politician",
+ "RR_KILLCONDITION_A-BITTER-PILL_SPENCER_\"THE_HAMMER\"_GREEN_TILE": "Spencer \"The Hammer\" Green",
+ "RR_KILLCONDITION_A-BITTER-PILL_SPENCER_\"THE_HAMMER\"_GREEN_DESC": "Eliminate a Target while Disguised as Spencer \"The Hammer\" Green.",
+ "RR_KILLCONDITION_A-BITTER-PILL_SPENCER_\"THE_HAMMER\"_GREEN_NAME": "Eliminate Target while Disguised as Spencer \"The Hammer\" Green",
+ "RR_KILLCONDITION_A-BITTER-PILL_ARKIAN_ROBES_TILE": "Arkian Robes",
+ "RR_KILLCONDITION_A-BITTER-PILL_ARKIAN_ROBES_DESC": "Eliminate a Target while Disguised as Arkian Robes.",
+ "RR_KILLCONDITION_A-BITTER-PILL_ARKIAN_ROBES_NAME": "Eliminate Target while Disguised as Arkian Robes",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_DOCTOR_TILE": "Providence Doctor",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_DOCTOR_DESC": "Eliminate a Target while Disguised as Providence Doctor.",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_DOCTOR_NAME": "Eliminate Target while Disguised as Providence Doctor",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(MILITIA_ZONE)_TILE": "Providence Security Guard (Militia Zone)",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(MILITIA_ZONE)_DESC": "Eliminate a Target while Disguised as Providence Security Guard (Militia Zone).",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(MILITIA_ZONE)_NAME": "Eliminate Target while Disguised as Providence Security Guard (Militia Zone)",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_ELITE_GUARD_TILE": "Providence Elite Guard",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Providence Elite Guard.",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Providence Elite Guard",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_TILE": "Providence Commando",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_DESC": "Eliminate a Target while Disguised as Providence Commando.",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_NAME": "Eliminate Target while Disguised as Providence Commando",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_LEADER_TILE": "Providence Commando Leader",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_LEADER_DESC": "Eliminate a Target while Disguised as Providence Commando Leader.",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_LEADER_NAME": "Eliminate Target while Disguised as Providence Commando Leader",
+ "RR_KILLCONDITION_UNTOUCHABLE_OFFICE_STAFF_TILE": "Office Staff",
+ "RR_KILLCONDITION_UNTOUCHABLE_OFFICE_STAFF_DESC": "Eliminate a Target while Disguised as Office Staff.",
+ "RR_KILLCONDITION_UNTOUCHABLE_OFFICE_STAFF_NAME": "Eliminate Target while Disguised as Office Staff",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(OFFICE)_TILE": "Providence Security Guard (Office)",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(OFFICE)_DESC": "Eliminate a Target while Disguised as Providence Security Guard (Office).",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(OFFICE)_NAME": "Eliminate Target while Disguised as Providence Security Guard (Office)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_PATIENT_TILE": "Patient",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_PATIENT_DESC": "Eliminate a Target while Disguised as Patient.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_PATIENT_NAME": "Eliminate Target while Disguised as Patient",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_STAFF_TILE": "Resort Staff",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_SECURITY_TILE": "Resort Security",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_SECURITY_DESC": "Eliminate a Target while Disguised as Resort Security.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_SECURITY_NAME": "Eliminate Target while Disguised as Resort Security",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_DOCTOR_TILE": "Doctor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_DOCTOR_DESC": "Eliminate a Target while Disguised as Doctor.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_DOCTOR_NAME": "Eliminate Target while Disguised as Doctor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MORGUE_DOCTOR_TILE": "Morgue Doctor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MORGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Morgue Doctor.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MORGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Morgue Doctor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_SURGEON_TILE": "Surgeon",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_SURGEON_DESC": "Eliminate a Target while Disguised as Surgeon.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_SURGEON_NAME": "Eliminate Target while Disguised as Surgeon",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HOSPITAL_DIRECTOR_TILE": "Hospital Director",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HOSPITAL_DIRECTOR_DESC": "Eliminate a Target while Disguised as Hospital Director.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HOSPITAL_DIRECTOR_NAME": "Eliminate Target while Disguised as Hospital Director",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHIEF_SURGEON_TILE": "Chief Surgeon",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHIEF_SURGEON_DESC": "Eliminate a Target while Disguised as Chief Surgeon.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHIEF_SURGEON_NAME": "Eliminate Target while Disguised as Chief Surgeon",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(JASON_PORTMAN)_TILE": "VIP Patient (Jason Portman)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(JASON_PORTMAN)_DESC": "Eliminate a Target while Disguised as VIP Patient (Jason Portman).",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(JASON_PORTMAN)_NAME": "Eliminate Target while Disguised as VIP Patient (Jason Portman)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(AMOS_DEXTER)_TILE": "VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(AMOS_DEXTER)_DESC": "Eliminate a Target while Disguised as VIP Patient (Amos Dexter).",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(AMOS_DEXTER)_NAME": "Eliminate Target while Disguised as VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_YOGA_INSTRUCTOR_TILE": "Yoga Instructor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_YOGA_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Yoga Instructor.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_YOGA_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Yoga Instructor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HELICOPTER_PILOT_TILE": "Helicopter Pilot",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_NINJA_TILE": "Ninja",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_NINJA_DESC": "Eliminate a Target while Disguised as Ninja.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_NINJA_NAME": "Eliminate Target while Disguised as Ninja",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MOTORCYCLIST_TILE": "Motorcyclist",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MOTORCYCLIST_DESC": "Eliminate a Target while Disguised as Motorcyclist.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MOTORCYCLIST_NAME": "Eliminate Target while Disguised as Motorcyclist",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BASEBALL_PLAYER_TILE": "Baseball Player",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BASEBALL_PLAYER_DESC": "Eliminate a Target while Disguised as Baseball Player.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BASEBALL_PLAYER_NAME": "Eliminate Target while Disguised as Baseball Player",
+ "RR_KILLCONDITION_NIGHTCALL_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_NIGHTCALL_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_NIGHTCALL_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_SHIP_SEC_TILE": "Yacht Security",
+ "RR_KILLCONDITION_SHIP_SEC_DESC": "Eliminate a Target while Disguised as Yacht Security.",
+ "RR_KILLCONDITION_SHIP_SEC_OBJ": "Eliminate a Target while Disguised as Yacht Security",
+ "RR_KILLCONDITION_SHIP_CREW_TILE": "Yacht Crew",
+ "RR_KILLCONDITION_SHIP_CREW_DESC": "Eliminate a Target while Disguised as Yacht Crew.",
+ "RR_KILLCONDITION_SHIP_CREW_OBJ": "Eliminate a Target while Disguised as Yacht Crew",
+ "RR_KILLCONDITION_SHIP_TERRY_TILE": "Terry Norfolk",
+ "RR_KILLCONDITION_SHIP_TERRY_DESC": "Eliminate a Target while Disguised as Terry Norfolk.",
+ "RR_KILLCONDITION_SHIP_TERRY_OBJ": "Eliminate a Target while Disguised as Terry Norfolk",
+ "RR_KILLCONDITION_SHIP_MECH_TILE": "Mechanic",
+ "RR_KILLCONDITION_SHIP_MECH_DESC": "Eliminate a Target while Disguised as Mechanic.",
+ "RR_KILLCONDITION_SHIP_MECH_OBJ": "Eliminate a Target while Disguised as Mechanic",
+ "RR_KILLCONDITION_SHIP_BG_TILE": "Bodyguard",
+ "RR_KILLCONDITION_SHIP_BG_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_SHIP_BG_OBJ": "Eliminate a Target while Disguised as Bodyguard",
+ "RR_TUTORIAL_VECTOR": "Eliminate all randomly selected targets.",
+ "RR_GM_COMPAT": "Ghost Mode",
+ "UI_CONTRACT_KILPI_TITLE": "Trilogy Roulette: Freeform Training",
+ "UI_CONTRACT_JOTUNI_TITLE": "Trilogy Roulette: The Final Test",
+ "UI_CONTRACT_AGRICOLA_TITLE": "Trilogy Roulette: The Showstopper",
+ "UI_CONTRACT_SNELLMAN_TITLE": "Trilogy Roulette: Holiday Hoarders",
+ "UI_CONTRACT_RUNEBERG_TITLE": "Trilogy Roulette: World of Tomorrow",
+ "UI_CONTRACT_LÖNNROT_TITLE": "Trilogy Roulette: The Icon",
+ "UI_CONTRACT_TOPELIUS_TITLE": "Trilogy Roulette: Landslide",
+ "UI_CONTRACT_KIVI_TITLE": "Trilogy Roulette: The Author",
+ "UI_CONTRACT_AHO_TITLE": "Trilogy Roulette: A Gilded Cage",
+ "UI_CONTRACT_LEINO_TITLE": "Trilogy Roulette: A House Built on Sand",
+ "UI_CONTRACT_SÖDERGRAN_TITLE": "Trilogy Roulette: Club 27",
+ "UI_CONTRACT_WALTARI_TITLE": "Trilogy Roulette: The Source",
+ "UI_CONTRACT_CANTH_TITLE": "Trilogy Roulette: Freedom Fighters",
+ "UI_CONTRACT_PAAVOLAINEN_TITLE": "Trilogy Roulette: Situs Inversus",
+ "UI_CONTRACT_SALAMA_TITLE": "Trilogy Roulette: Hokkaido Snow Festival",
+ "UI_CONTRACT_LINNA_TITLE": "Trilogy Roulette: Patient Zero",
+ "UI_CONTRACT_MUNSTERHJELM_TITLE": "Trilogy Roulette: Nightcall",
+ "UI_CONTRACT_HALONEN_TITLE": "Trilogy Roulette: The Finish Line",
+ "UI_CONTRACT_ENCKELL_TITLE": "Trilogy Roulette: A Silver Tongue",
+ "UI_CONTRACT_GULLICHSEN_TITLE": "Trilogy Roulette: Three-Headed Serpent",
+ "UI_CONTRACT_ALANEN_TITLE": "Trilogy Roulette: Embrace of the Serpent",
+ "UI_CONTRACT_GALLENKALLELA_TITLE": "Trilogy Roulette: Chasing a Ghost",
+ "UI_CONTRACT_SIMBERG_TITLE": "Trilogy Roulette: Illusions of Grandeur",
+ "UI_CONTRACT_EDELFELT_TITLE": "Trilogy Roulette: Another Life",
+ "UI_CONTRACT_JÄRNEFELT_TITLE": "Trilogy Roulette: A Bitter Pill",
+ "UI_CONTRACT_AALTONEN_TITLE": "Trilogy Roulette: The Ark Society",
+ "UI_CONTRACT_SCHJERFBECK_TITLE": "Trilogy Roulette: Golden Handshake",
+ "UI_CONTRACT_WARDI_TITLE": "Trilogy Roulette: The Last Resort",
+ "UI_CONTRACT_LAAKSONEN_TITLE": "Trilogy Roulette: On Top of the World",
+ "UI_CONTRACT_VONWRIGHT_TITLE": "Trilogy Roulette: Death in the Family",
+ "UI_CONTRACT_COPPER_TITLE": "Trilogy Roulette: Apex Predator",
+ "UI_CONTRACT_SUSIRAJA_TITLE": "Trilogy Roulette: End of an Era",
+ "UI_CONTRACT_JANSSON_TITLE": "Trilogy Roulette: The Farewell",
+ "UI_CONTRACT_TAPPER_TITLE": "Trilogy Roulette: Untouchable",
+ "UI_CONTRACT_PALSA_TITLE": "Trilogy Roulette: Shadows in the Water",
+ "UI_CONTRACT_AALTO_TITLE": "Trilogy Roulette: The Director",
+ "UI_CONTRACT_ENGEL_TITLE": "Trilogy Roulette: The Enforcer",
+ "UI_CONTRACT_SAARINEN_TITLE": "Trilogy Roulette: The Extractor",
+ "UI_CONTRACT_BRYGGMAN_TITLE": "Trilogy Roulette: The Veteran",
+ "UI_CONTRACT_JUNG_TITLE": "Trilogy Roulette: The Mercenary",
+ "UI_CONTRACT_LÖNN_TITLE": "Trilogy Roulette: The Controller",
+ "UI_KILL_METHOD_LOUD_PISTOL": "Loud Pistol",
+ "UI_KILL_METHOD_SILENCED_PISTOL": "Silenced Pistol",
+ "UI_KILL_METHOD_LOUD_SMG": "Loud SMG",
+ "UI_KILL_METHOD_SILENCED_SMG": "Silenced SMG",
+ "UI_KILL_METHOD_LOUD_SNIPERRIFLE": "Loud Sniper Rifle",
+ "UI_KILL_METHOD_SILENCED_SNIPERRIFLE": "Silenced Sniper Rifle",
+ "UI_KILL_METHOD_LOUD_ASSAULTRIFLE": "Loud Assault Rifle",
+ "UI_KILL_METHOD_SILENCED_ASSAULTRIFLE": "Silenced Assault Rifle",
+ "UI_KILL_METHOD_LOUD_SHOTGUN": "Loud Shotgun",
+ "UI_KILL_METHOD_SILENCED_SHOTGUN": "Silenced Shotgun",
+ "UI_KILL_METHOD_SMG_ELIMINATION": "SMG Elimination",
+ "UI_KILL_METHOD_PISTOL_ELIMINATION": "Pistol Elimination",
+ "UI_KILL_METHOD_WEAPON_ELIMINATION": "Weapon Elimination",
+ "UI_KILL_METHOD_LOUD_EXPLOSIVE": "Loud Explosive Device",
+ "UI_KILL_METHOD_REMOTE_EXPLOSIVE": "Remote Explosive Device",
+ "UI_KILL_METHOD_IMPACT_EXPLOSIVE": "Impact Explosive Device",
+ "UI_LOCATION_THEDIRECTOR_CITY": "Paris",
+ "UI_LOCATION_THEENFORCER_CITY": "Sapienza",
+ "UI_LOCATION_THEEXTRACTOR_CITY": "Marrakech",
+ "UI_LOCATION_THEVETERAN_CITY": "Bangkok",
+ "UI_LOCATION_THEMERCENARY_CITY": "Colorado",
+ "UI_ROULETTE_KILL_ANYDISGUISE_VERBOSE": "Eliminate {0} via {1}",
+ "UI_ROULETTE_KILL_DISGUISED_VERBOSE": "Eliminate {0} via {1} while disguised as {2}",
+ "UI_ROULETTE_KILL_DISGUISED_VERBOSE_SUIT": "Eliminate {0} via {1} while wearing a {2}",
+ "UI_LOCATION_THECONTROLLER_CITY": "Hokkaido",
+ "UI_ROULETTE_KILL_DISGUISED": "Eliminate {0}: {1} / {2}",
+ "UI_ROULETTE_KILL_ANYDISGUISE": "Eliminate {0}: {1}",
+ "UI_ROULETTE_KILL_BERLIN_DISGUISED": "Eliminate via: {0}
Wear the disguise: {1}",
+ "UI_ROULETTE_KILL_BERLIN_ANYDISGUISE": "Eliminate via {0}",
+ "UI_ROULETTE_NOKO_TITLE": "Do not K. O.",
+ "UI_ROULETTE_NOKO_DESC": "Do not pacify {0}",
+ "UI_ROULETTE_NOKO_LONGDESC": "If you pacify {0}, you immediately fail the spin.",
+ "UI_ROULETTE_KILLMETHOD_FAIL": "You eliminated the target without using the {0} kill method.",
+ "UI_ROULETTE_DISGUISE_FAIL": "You eliminated the target without wearing the {0} disguise.",
+ "UI_ROULETTE_SODERS_BRIEFING": "Eliminate via {0} while wearing the {1} disguise.",
+ "UI_ROULETTE_SODERS_ANYDISGUISE": "Eliminate via {0}.",
+ "UI_KILL_METHOD_THROW_HEART": "Throwing the Heart into the Trash Can",
+ "UI_KILL_METHOD_SHOOT_HEART": "Shooting the Heart",
+ "UI_KILL_METHOD_SODERS_ELECTROCUTION": "Electrocution",
+ "UI_KILL_METHOD_SODERS_EXPLOSION": "Explosion",
+ "UI_KILL_METHOD_STEM_CELLS": "Poisoning the Stem Cells",
+ "UI_KILL_METHOD_ROBOT_ARMS": "Robot Arms",
+ "UI_ROULETTE_BERLIN_0": "ICA Agent #1",
+ "UI_ROULETTE_BERLIN_1": "ICA Agent #2",
+ "UI_ROULETTE_BERLIN_2": "ICA Agent #3",
+ "UI_ROULETTE_BERLIN_3": "ICA Agent #4",
+ "UI_ROULETTE_BERLIN_4": "ICA Agent #5",
+ "UI_ROULETTE_CURRENTSEED": "Current seed: {0}",
+ "UI_ROULETTE_SODERSNAME": "{0}",
+ "UI_KILL_METHOD_INJECTED_POISON_SR": "Injected Poison",
+ "UI_KILL_METHOD_CONSUMED_POISON_SR": "Consumed Poison",
+ "UI_KILL_METHOD_REMOTE_EXPLOSIVE_SR": "Remote Explosive",
+ "UI_KILL_METHOD_IMPACT_EXPLOSIVE_SR": "Impact Explosive",
+ "UI_KILL_METHOD_LOUD_EXPLOSIVE_SR": "Loud Explosive"
+}
diff --git a/misc/roulette/ja.json b/misc/roulette/ja.json
new file mode 100644
index 0000000..928b871
--- /dev/null
+++ b/misc/roulette/ja.json
@@ -0,0 +1,1878 @@
+{
+ "UI_LOCATION_UNTOUCHED_CITY": "Carpathian Mountains",
+ "UI_KILL_METHOD_ACCIDENT_DROWN_SR": "Drowning Accident",
+ "UI_KILL_METHOD_ACCIDENT_EXPLOSION_SR": "Explosive Accident",
+ "UI_KILL_METHOD_ACCIDENT_PUSH_SR": "Fall",
+ "UI_KILL_METHOD_ACCIDENT_SUSPENDED_OBJECT_SR": "Falling Object",
+ "UI_KILL_METHOD_ACCIDENT_ELECTRIC_SR": "Electric Accident",
+ "UI_KILL_METHOD_ACCIDENT_BURN_SR": "Burning Accident",
+ "UI_KILL_METHOD_UNARMED_SR": "Neck Snap",
+ "UI_LOCATION_UNTOUCHED_TITLE": "Untouchable",
+ "UI_LOCATION_UNTOUCHED_COUNTRY": "Untouchable",
+ "UI_LOCATION_THECONTROLLER_TITLE": "The Controller",
+ "UI_LOCATION_THECONTROLLER_COUNTRY": "Hokkaido",
+ "UI_LOCATION_THEDIRECTOR_TITLE": "The Director",
+ "UI_LOCATION_THEDIRECTOR_COUNTRY": "Paris",
+ "UI_LOCATION_THEENFORCER_TITLE": "The Enforcer",
+ "UI_LOCATION_THEENFORCER_COUNTRY": "Sapienza",
+ "UI_LOCATION_THEEXTRACTOR_TITLE": "The Extractor",
+ "UI_LOCATION_THEEXTRACTOR_COUNTRY": "Marrakech",
+ "UI_LOCATION_THEVETERAN_TITLE": "The Veteran",
+ "UI_LOCATION_THEVETERAN_COUNTRY": "Bangkok",
+ "UI_LOCATION_THEMERCENARY_TITLE": "The Mercenary",
+ "UI_LOCATION_THEMERCENARY_COUNTRY": "Colorado",
+ "UI_ROULETTE_PLAYING_CARD_HACKER_NAME": "Ace of Assassins",
+ "UI_ROULETTE_PLAYING_CARD_HACKER_DESC": "A sharpened custom playing card marked with a reminder of the past. Great for throwing, and accessing off-limits areas.",
+ "UI_ROULETTE_BREACHING_CHIP_NAME": "Explosive Poker Chip",
+ "UI_ROULETTE_BREACHING_CHIP_DESC": "For an explosive game of poker. This inconspicuous poker chip is sure to attract casual attention, and can be remotely detonated to blow doors open. Relatively quiet.",
+ "UI_ROULETTE_BREACHING_CHIP_DETONATOR_NAME": "Poker Chip Detonator",
+ "UI_ROULETTE_BREACHING_CHIP_DETONATOR_DESC": "A remote trigger device, used to detonate an Explosive Poker Chip.",
+ "UI_ITEM_SUBTYPE_S8": "Modded",
+ "UI_ITEM_SUBTYPE_IN_PLURAL_S8": "Modded",
+ "UI_DIALOG_RESET_BULLETDANCER_DESCRIPTION": "This will regenerate Random Roulette Contracts with a random seed. This will not regenerate Trilogy Roulette Contracts.
USING THIS IN A TRILOGY ROULETTE CONTRACT WILL CAUSE AN ERROR.",
+ "UI_DIALOG_RESET_BULLETDANCER_TITLE": "Regenerate Random Roulette Contracts?",
+ "ui_firearms_hero_pistol_golden_gun": "Custom 5mm-WP Gold",
+ "ui_firearms_hero_pistol_ultralight_golden": "A golden variant of the Custom 5mm fit for a glamorous night at the casino. Designed to pass through frisks, this weapon utilizes wall-piercing ammunition.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1_TITLE": "Roulette - Tier 1",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1_DESC": "Complete 1 Roulette Contract.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2_TITLE": "Roulette - Tier 2",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2_DESC": "Complete 2 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3_TITLE": "Roulette - Tier 3",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3_DESC": "Complete 3 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_5_TITLE": "Roulette - Tier 4",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_5_DESC": "Complete 5 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_10_TITLE": "Roulette - Tier 5",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_10_DESC": "Complete 10 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_15_TITLE": "Roulette - Tier 6",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_15_DESC": "Complete 15 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_20_TITLE": "Roulette - Tier 7",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_20_DESC": "Complete 20 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1D_TITLE": "Daily Roulette - Tier 1",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1D_DESC": "Complete 1 Daily Roulette Contract.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2D_TITLE": "Daily Roulette - Tier 2",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2D_DESC": "Complete 2 Daily Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3D_TITLE": "Daily Roulette - Tier 3",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3D_DESC": "Complete 3 Daily Roulette Contracts.",
+ "UI_MENU_PAGE_PROFILE_CHALLENGES_ROULETTE": "Roulette",
+ "UI_MENU_PAGE_REGEN_CONTRACTS": "Regenerate Random Roulette Contracts",
+ "UI_CONTRACT_HEADER_BULLETDANCER": "Roulette",
+ "firearms_hero_icer": "Striker ICR",
+ "firearms_hero_icer_desc": "A magnum pistol modified to shoot Instant Concussion Rounds. Low rate of fire and non-lethal. ",
+ "UI_ROULETTE_DART_RIFLE": "Kalmer 2H",
+ "UI_ROULETTE_DART_RIFLE_DESC": "An airsoft rifle modified to shoot up to six sedative darts. Magazine fed, featuring a classic blue finish with premium iron sights and a state-of-the-art tracer.",
+ "UI_TOKEN_OUTFIT_HERO_DAILY_ROULETTE_SUIT_NAME": "Mastermind Suit",
+ "UI_TOKEN_OUTFIT_HERO_DAILY_ROULETTE_SUIT_DESC": "Show them true efficiency with this modern Japanese get-up: the classic black, red and white color scheme with safety glasses, gloves and a communicator is sure to prove how serious you are.",
+ "ui_starting_location_scaffolding_name": "Scaffolding",
+ "ui_starting_location_scaffolding_desc": "I'm pretty sure this causes a time paradox.",
+ "ui_starting_location_polar_abandoned_shed_name": " Tool Shed",
+ "ui_starting_location_polar_abandoned_shed_desc": "47 has started his ICA Entrance test by the Tool Shed.",
+ "ui_starting_location_checkpoint_name": "Security Checkpoint",
+ "ui_starting_location_checkpoint_desc": "I'm pretty sure this causes a time paradox.",
+ "ui_starting_location_polar_test_gates_name": "Front Gate",
+ "ui_starting_location_polar_test_gates_desc": "47 Has approached the front gate, hidden in shadow.",
+ "UI_CONTRACT_RR_DAILY": "Daily Contract",
+ "APC_desc": "47 has infiltrated the train undetected, now disguised as the Train Conductor, ready to confront the Constant.",
+ "ui_starting_location_APC": "APC",
+ "ui_stash_office_wolverine": "Office Closet",
+ "office_desc": "Diana has smuggled a item into the Office Closet for 47 to use.",
+ "workbench_desc": "Diana has smuggled a item underneath the weapon workbench for for 47 to use.",
+ "ui_stash_workbench_wolverine": "Weapon Workbench",
+ "storage_desc": "Diana has smuggled a item into the Storage Car infront of the Ether Lab Car for 47 to use. ",
+ "ui_stash_storage_wolverine": "Storage Car",
+ "UI_TOKEN_OUTFIT_HERO_MONTE_CARLO_DESC": "Show them all what a high roller you are with this exclusive waistcoat. Features driving gloves, black slacks, shoes and shirt, with a glittering red vest.",
+ "UI_TOKEN_OUTFIT_HERO_MONTE_CARLO_NAME": "Monte Carlo Waistcoat",
+ "UI_GAMECHANGERS_GLOBAL_1TO2": "1:2",
+ "UI_GAMECHANGERS_GLOBAL_1TO2_DESC": "One Elimination type and two Disguise type Objectives required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_2TO1": "2:1",
+ "UI_GAMECHANGERS_GLOBAL_2TO1_DESC": "Two Elimination types and one Disguise type Objectives required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_FREE_BOGO": "1:1",
+ "UI_GAMECHANGERS_GLOBAL_FREE_BOGO_DESC": "Only one Elimination type and Disguise type required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_FREE_K": "0:2",
+ "UI_GAMECHANGERS_GLOBAL_FREE_K_DESC": "No Elimination methods required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_FREE_D": "2:0",
+ "UI_GAMECHANGERS_GLOBAL_FREE_D_DESC": "No Disguises required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_FRISKY_BUISNESS": "Frisky Business",
+ "UI_GAMECHANGERS_GLOBAL_FRISKY_BUISNESS_DESC": "If 47 is frisked, the Mission will fail.",
+ "UI_GAMECHANGERS_GLOBAL_FRISKY_BUISNESS_TITLE": "No Frisking",
+ "UI_GAMECHANGERS_GLOBAL_SEENOEVIL_WICK_TITLE": "Assassinate all Witnesses",
+ "UI_GAMECHANGERS_GLOBAL_WICK": "Wick",
+ "UI_GAMECHANGERS_GLOBAL_WICK_DESC": "Assassinate all Targets with headshots, eliminate all Witnesses and do it all in your suit.",
+ "UI_GAMECHANGERS_GLOBAL_WICK_TITLE": "Assassinate all Targets with Headshots",
+ "UI_GAMECHANGERS_GLOBAL_STEALPISTOL": "Small Arms",
+ "UI_GAMECHANGERS_GLOBAL_STEALPISTOL_DESC": "47 must steal a semi-auto pistol from a guard.",
+ "UI_GAMECHANGERS_GLOBAL_STEALPISTOL_TITLE": "Steal Pistol",
+ "UI_GAMECHANGERS_GLOBAL_RAT": "Plague Breaker",
+ "UI_GAMECHANGERS_GLOBAL_RAT_DESC": "47 must steal a tube of rat poison.",
+ "UI_GAMECHANGERS_GLOBAL_RAT_TITLE": "Steal Rat Poison",
+ "UI_GAMECHANGERS_GLOBAL_TONY": "Barndoor Protocol",
+ "UI_GAMECHANGERS_GLOBAL_TONY_DESC": "47 must steal a key, a keycard, a security access drive or a RFID chip.",
+ "UI_GAMECHANGERS_GLOBAL_TONY_TITLE": "Steal a Key/Keycard",
+ "UI_GAMECHANGERS_GLOBAL_NOHAPPYACCIDENTS": "No Happy Accidents",
+ "UI_GAMECHANGERS_GLOBAL_NOHAPPYACCIDENTS_DESC": "If any accident kill/pacifcation bodies are found, 47 will have 4 minutes to complete the mission.",
+ "UI_GAMECHANGERS_GLOBAL_NOHAPPYACCIDENTS_TITLE": "No Accident Bodies Found",
+ "UI_GAMECHANGERS_GLOBAL_BUZZED": "Buzzed",
+ "UI_GAMECHANGERS_GLOBAL_BUZZED_DESC": "47 starts the Mission a little buzzed. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_BENDER": "Hangover",
+ "UI_GAMECHANGERS_GLOBAL_BENDER_DESC": "47 wakes up after drinking too much alcohol. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_BENDER_ELIMINATION_TITLE": "Eel Lemon Ate Hall Carpets",
+ "UI_GAMECHANGERS_GLOBAL_BENDER_PACIFY_TITLE": "Nockouut Fife EnPeeCEes",
+ "UI_GAMECHANGERS_GLOBAL_VANISHER": "Vanisher",
+ "UI_GAMECHANGERS_GLOBAL_VANISHER_DESCRIPTION": "Hide all bodies within 90 seconds.",
+ "UI_GAMECHANGERS_GLOBAL_OSPRB": "UNSC Freelancer",
+ "UI_GAMECHANGERS_GLOBAL_OSPRB_DESC": "47 starts with nothing but his suit. All targets must be eliminated. If 47 Eliminates a NPC while the light is Blue or Pacifies a NPC while the Light is Red, the Mission will fail. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_OSPSO": "OSP/SO",
+ "UI_GAMECHANGERS_GLOBAL_OSPSO_DESC": "47 starts with nothing but his suit. All targets must be eliminated, 47 must not change out of his suit.",
+ "UI_GAMECHANGERS_GLOBAL_BOS": "Bane of Speedrunners",
+ "UI_GAMECHANGERS_GLOBAL_BOS_DESCRIPTION": "If any shot misses or is not a headshot, the mission will instantly fail. If 47 moves on red, the game will instantly fail. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_BOS_TITLE": "Headshots Only",
+ "UI_GAMECHANGERS_GLOBAL_NOMISSES": "Pinpoint",
+ "UI_GAMECHANGERS_GLOBAL_NOMISSES_DESCRIPTION": "If any shot misses, there will only be four minutes left to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_NOMISSES_TITLE": "No Missed Shots",
+ "UI_GAMECHANGERS_GLOBAL_BULLSEYE": "Bullseye",
+ "UI_GAMECHANGERS_GLOBAL_BULLSEYE_DESCRIPTION": "If any shot that hits a npc is not a headshot, there will only be four minutes left to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_BULLSEYE_TITLE": "Headshots Only",
+ "UI_GAMECHANGERS_GLOBAL_RB": "Red vs Blue",
+ "UI_GAMECHANGERS_GLOBAL_RB_DESCRIPTION": "If 47 Eliminates a NPC while the light is Blue or Pacifies a NPC while the Light is Red, the Mission will fail. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_RB_TITLE": "Do not Eliminate/Pacify when the light is Blue/Red",
+ "UI_GAMECHANGERS_GLOBAL_RGY": "Red Light, Green Light",
+ "UI_GAMECHANGERS_GLOBAL_RGY_DESCRIPTION": "If 47 moves while the light is Red, the Mission will fail. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_RGY_TITLE": "Do not move when the light is Red",
+ "UI_GAMECHANGERS_GLOBAL_SEENOEVIL": "Eye See A",
+ "UI_GAMECHANGERS_GLOBAL_SEENOEVIL_DESCRIPTION": "If 47 is spotted, any witnesses must be eliminated.",
+ "UI_GAMECHANGERS_GLOBAL_SEENOEVIL_TITLE": "Eliminate All Witnesses",
+ "UI_GAMECHANGERS_GLOBAL_STALKER_MINUTE": "Phantom Minute",
+ "UI_GAMECHANGERS_STALKER_MINUTE_DESC": "47 has 1 minute to complete the mission.
Buy some more time by pacifying and eliminating anyone who is in 47's path.
To save yourself, you must complete all other Objectives. A dangerous Phantom stalks 47 across the level.
If you step into its Aura or attempt to Eliminate or Pacify it, you will instantly fail the mission.",
+ "UI_GAMECHANGERS_GLOBAL_HECATE": "Hekate",
+ "UI_GAMECHANGERS_GLOBAL_HECATE_DESCRIPTION": "If a door is unlocked you will have 4 minutes to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_HECATE_TITLE": "Do not Unlock Doors",
+ "UI_GAMECHANGERS_GLOBAL_PRIVATE_PROPERTY": "Private Property",
+ "UI_GAMECHANGERS_GLOBAL_PRIVATE_PROPERTY_DESCRIPTION": "If you Trespass you have 4 minutes to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_PRIVATE_PROPERTY_TITLE": "Do not Tresspass",
+ "UI_GAMECHANGERS_GLOBAL_FREE": "2:2:0",
+ "UI_GAMECHANGERS_GLOBAL_FREE_DESC": "No Side-Objective Required.",
+ "UI_GAMECHANGERS_GLOBAL_FREE_TITLE": "Eliminate Targets",
+ "UI_GAMECHANGERS_GLOBAL_EYESEEA": "Eye See A",
+ "UI_GAMECHANGERS_GLOBAL_EYESEEA_DESC": "Blind two NPCs.",
+ "UI_GAMECHANGERS_GLOBAL_EYESEEA_TITLE": "Blind two NPCs",
+ "UI_GAMECHANGERS_GLOBAL_VITAMINP": "Vitamin P",
+ "UI_GAMECHANGERS_GLOBAL_VITAMINP_DESC": "Poison two NPCs.",
+ "UI_GAMECHANGERS_GLOBAL_VITAMINP_TITLE": "Poison two NPCs",
+ "UI_GAMECHANGERS_GLOBAL_PLACATION": "Placation",
+ "UI_GAMECHANGERS_GLOBAL_PLACATION_DESC": "Pacify three NPCs Unnoticed.",
+ "UI_GAMECHANGERS_GLOBAL_PLACATION_TITLE": "Pacify three NPCs Unnoticed",
+ "UI_GAMECHANGERS_GLOBAL_BIRDPERCENT": "Bird %",
+ "UI_GAMECHANGERS_GLOBAL_BIRDPERCENT_DESC": "Flamingo suit only, Eliminate all targets, If recorded, evidence must be deleted. Finish Mission in 10 minutes.",
+ "UUI_GAMECHANGERS_GLOBAL_OBJ_FLAMINGO": "Delete evidence from the Hunting Cameras",
+ "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_FLAMING_OBJ": "Migrate South within 10 minutes",
+ "UI_GAMECHANGERS_GLOBALFLAMINGO_TITLE": "Murder the Crows",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_FLAMINGO_TITLE": "Flamingo Only",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST": "Terrorist",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST_DESC": "47 starts visibly armed. 20 Non-targets must be Eliminated, NPCs must stay Alerted and all Targets must be Eliminated. Suit Only.",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_TERRORIST_TITLE": "Suit Only",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST_ELIMINATION_TITLE": "Exterminate all Targets",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST_SLAUGHTER_TITLE": "Slaughter 10 Innocents",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST_HEAT_TITLE": "Make them Fear you",
+ "UI_DIALOG_CONTRACT_TEXT_ROULETTE_HELP_TEXT": "The Set Seed field can be used to set the seed for both Roulette modes.",
+ "UI_BUTTON_PROMPTS_SHOW_TEXT_ROULETTE_HELP": "Show Roulette Help",
+ "UI_DIALOG_CONTRACT_TEXT_ROULETTE_HELP_TITLE": "Roulette Help",
+ "UI_GAMECHANGERS_GLOBAL_OSP": "OSP",
+ "UI_GAMECHANGERS_GLOBAL_OSP_DESC": "47 starts with nothing but his suit. All targets must be eliminated.",
+ "UI_GAMECHANGERS_GLOBAL_OSP_TITLE": "Eliminate Targets",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE": "Immutable",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_DESC": "Complete the Mission in your starting Disguise.",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_TITLE": "Do not change your starting Disguise",
+ "UI_GAMECHANGERS_GLOBAL_PERFECTIONIST": "Perfectionist",
+ "UI_GAMECHANGERS_GLOBAL_PERFECTIONIST_DESC": "No bodies may be found, no non-targets may be Eliminated.
You may not be seen and you must destroy any Surveillance recordings if recorded.",
+ "UI_GAMECHANGERS_GLOBAL_PERFECTIONIST_TITLE": "Perfect Run",
+ "UI_GAMECHANGERS_GLOBAL_STALKER": "Phantom Menace",
+ "UI_GAMECHANGERS_STALKER_DESC": "A dangerous Phantom stalks 47 across the level.
If you step into its Aura or attempt to Eliminate or Pacify it, you will instantly fail the mission.",
+ "UI_GAMECHANGERS_GLOBAL_STALKER_OBJ_1": "Get a head start",
+ "UI_GAMECHANGERS_GLOBAL_STALKER_OBJ_2": "Do not touch the Phantom's Aura",
+ "UI_GAMECHANGERS_GLOBAL_FREEBIE": "Carte Blanche",
+ "UI_GAMECHANGERS_GLOBAL_FREEBIE_DESC": "Eliminate all Targets by any methods you deem fit.",
+ "UI_GAMECHANGERS_GLOBAL_FREEBIE_TITLE": "Eliminate all Targets",
+ "UI_GAMECHANGERS_GLOBAL_HEAT": "Pressure Point",
+ "UI_GAMECHANGERS_GLOBAL_HEAT_DESC": "If NPCs are not currently Alerted or Panicked, a one minute timer will start.
You must increase tension to stop the timer or fail the mission.",
+ "UI_GAMECHANGERS_GLOBAL_HEAT_TITLE": "Keep the Pressure on",
+ "UI_GAMECHANGERS_GLOBAL_MOOD_KILLER": "Mood Killer",
+ "UI_GAMECHANGERS_GLOBAL_MOOD_KILLER_DESC": "If NPCs are Alerted or in a Combat Situation, you must de-escalate the situation in 90 seconds or fail the mission.",
+ "UI_GAMECHANGERS_GLOBAL_MOOD_KILLER_TITLE": "If NPCs are Alerted you must de-escalate within 90 seconds",
+ "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_NAME": "Burn Notice",
+ "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_DESC": "Complete the mission within 10 minutes, or fail.",
+ "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_OBJ": "Complete the mission within 10 minutes",
+ "UI_GAMECHANGERS_GLOBAL_DE_ESCALATE": "The Negotiator",
+ "UI_GAMECHANGERS_GLOBAL_DUOTONE": "Duotone",
+ "UI_GAMECHANGERS_GLOBAL_DUOTONE_DESC": "Do not change disguise more than twice.",
+ "UI_GAMECHANGERS_GLOBAL_DUOTONE_TITLE": "Do not change disguise more than twice",
+ "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE": "ICA Minute",
+ "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE_DESC": "You have 1 minute to complete the mission.
Buy some more time by pacifying and eliminating anyone who is in your path.
To save yourself, you must complete all other Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE_TITLE": "Buy yourself some more time",
+ "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE_FAIL": "Time is relative to the observer. When you're looking down the barrel of a gun time slows down, your whole life flashes by. Stay with it, and you can live a lifetime in that split second.",
+ "UI_GAMECHANGERS_GLOBAL_NO_GUARDS": "Authority Issues",
+ "UI_GAMECHANGERS_GLOBAL_NO_GUARDS_DESC": "Do not Eliminate Non-Target Guards. Non-Target Civilian Eliminations are allowed.",
+ "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN": "Covert Asssassin",
+ "UI_GAMECHANGERS_GLOBAL_NO_GUARDS_TITLE": "Do not Eliminate Non Target Guards",
+ "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN_DESCRIPTION": "If you are detected you have 4 minutes to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN_TITLE": "Do not get Detected",
+ "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN_TITLE_2": "Complete all Objectives",
+ "UI_GAMECHANGERS_GLOBAL_SLOW_AND_STEADY": "Slow and Steady",
+ "UI_GAMECHANGERS_GLOBAL_SLOW_AND_STEADY_DESCRIPTION": "If you use Agility you have 4 minutes to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_SLOW_AND_STEADY_TITLE": "No Agility",
+ "UI_GAMECHANGERS_GLOBAL_NO_NON_TARGET_KILL_NAME": "Diplomacy",
+ "UI_GAMECHANGERS_GLOBAL_NO_NON_TARGET_KILL_DESC": "Do not Eliminate Non-Target Civilians. Non-Target Guard Eliminations are allowed.",
+ "UI_GAMECHANGERS_GLOBAL_NO_NON_TARGET_TITLE": "Do not Eliminate Non Target Civilians",
+ "UI_GAMECHANGERS_GLOBAL_GHOST": "Ghost",
+ "UI_GAMECHANGERS_GLOBAL_OBJ": "Destroy Evidence",
+ "RR_GAMEMODES": "Game Modes",
+ "RR_LOCKED_CONTRACT": "Fixed Seed",
+ "RR_UNLOCKED_CONTRACT": "Random Seed",
+ "RR_OG": "Random Roulette",
+ "UI_ROULETTE_SET_SEED": "Set Seed",
+ "RR_TITLE": "Roulette",
+ "RR_FREE": "Random Roulette: Freeplay Mode",
+ "RR_COMP": "Random Roulette: Complication Mode",
+ "RR_FREE_SHORT": "Freeplay Mode",
+ "RR_COMP_SHORT": "Complication Mode",
+ "RR_ENFORCED": "Random Roulette: Enforced Mode",
+ "RR_CLASSIC": "Random Roulette: Classic Mode",
+ "RR_EZ": "Random Roulette",
+ "RR_MID": "Random Roulette: Medium Difficulty",
+ "RR_HARD": "Random Roulette: Hard Difficulty",
+ "UI_MENU_PAGE_HUB_ROULETTE": "Roulette",
+ "RR_TARGETS": "Eliminate Targets",
+ "RR_TARGETS_3": "Eliminate Targets {1}/3",
+ "RR_KILLCONDITION_UNARMED": "Eliminate Target with Neck Snap",
+ "RR_KILLCONDITION_UNARMED_DESC": "Eliminate a Target with a Neck Snap.",
+ "RR_KILLCONDITION_UNARMED_TILE": "Neck Snap",
+ "RR_KILLCONDITION_AR_UNSILENCED": "Eliminate Target with Unsilenced Assault Rifle",
+ "RR_KILLCONDITION_AR_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Assault Rifle.",
+ "RR_KILLCONDITION_AR_UNSILENCED_TILE": "Unsilenced Assault Rifle",
+ "RR_KILLCONDITION_AR_SILENCED": "Eliminate Target with Silenced Rifle",
+ "RR_KILLCONDITION_AR_SILENCED_DESC": "Eliminate a Target with a Assault Rifle.",
+ "RR_KILLCONDITION_AR_SILENCED_TILE": "Silenced Assault Rifle",
+ "RR_KILLCONDITION_SHOTGUN_UNSILENCED": "Eliminate Target with Unsilenced Shotgun",
+ "RR_KILLCONDITION_SHOTGUN_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Shotgun.",
+ "RR_KILLCONDITION_SHOTGUN_UNSILENCED_TILE": "Unsilenced Shotgun",
+ "RR_KILLCONDITION_SHOTGUN_SILENCED": "Eliminate Target with Silenced Shotgun",
+ "RR_KILLCONDITION_SHOTGUN_SILENCED_DESC": "Eliminate a Target with a Silenced Shotgun.",
+ "RR_KILLCONDITION_SHOTGUN_SILENCED_TILE": "Silenced Shotgun",
+ "RR_KILLCONDITION_SMG_UNSILENCED": "Eliminate Target with Unsilenced SMG",
+ "RR_KILLCONDITION_SMG_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced SMG.",
+ "RR_KILLCONDITION_SMG_UNSILENCED_TILE": "Unsilenced SMG",
+ "RR_KILLCONDITION_SMG_SILENCED": "Eliminate Target with Silenced SMG",
+ "RR_KILLCONDITION_SMG_SILENCED_DESC": "Eliminate a Target with a Silenced SMG.",
+ "RR_KILLCONDITION_SMG_SILENCED_TILE": "Silenced SMG",
+ "RR_KILLCONDITION_PISTOL_UNSILENCED": "Eliminate Target with Unsilenced Pistol",
+ "RR_KILLCONDITION_PISTOL_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Pistol.",
+ "RR_KILLCONDITION_PISTOL_UNSILENCED_TILE": "Unsilenced Pistol",
+ "RR_KILLCONDITION_PISTOL_SILENCED": "Eliminate Target with Silenced Pistol",
+ "RR_KILLCONDITION_PISTOL_SILENCED_DESC": "Eliminate a Target with a Silenced Pistol.",
+ "RR_KILLCONDITION_PISTOL_SILENCED_TILE": "Silenced Pistol",
+ "RR_KILLCONDITION_SNIPER_SILENCED": "Eliminate Target with Silenced Sniper Rifle",
+ "RR_KILLCONDITION_SNIPER_SILENCED_DESC": "Eliminate a Target with a Silenced Sniper Rifle.",
+ "RR_KILLCONDITION_SNIPER_SILENCED_TILE": "Silenced Sniper Rifle",
+ "RR_KILLCONDITION_SNIPER_UNSILENCED": "Eliminate Target with Unsilenced Sniper Rifle",
+ "RR_KILLCONDITION_SNIPER_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Sniper Rifle.",
+ "RR_KILLCONDITION_SNIPER_UNSILENCED_TILE": "Unsilenced Sniper Rifle",
+ "RR_KILLCONDITION_BURN": "Eliminate Target with Burning Accident",
+ "RR_KILLCONDITION_BURN_DESC": "Eliminate a Target with Burning Accident.",
+ "RR_KILLCONDITION_BURN_TILE": "Burning Accident",
+ "RR_KILLCONDITION_EP": "Eliminate Target with Explosive Pen",
+ "RR_KILLCONDITION_EP_DESC": "Eliminate a Target with a Explosive Pen.",
+ "RR_KILLCONDITION_EP_TILE": "Explosive Pen",
+ "RR_KILLCONDITION_STRIKER": "Eliminate Target with High Caliber Pistol",
+ "RR_KILLCONDITION_STRIKER_DESC": "Eliminate a Target with a Striker Variant.",
+ "RR_KILLCONDITION_STRIKER_TILE": "High Caliber Pistol",
+ "RR_KILLCONDITION_SHOCK": "Eliminate Target with Electrocution Accident",
+ "RR_KILLCONDITION_SHOCK_DESC": "Eliminate a Target with a Electrocution Accident.",
+ "RR_KILLCONDITION_SHOCK_TILE": "Electrocution Accident",
+ "RR_KILLCONDITION_DROWN": "Eliminate Target with Drowning Accident",
+ "RR_KILLCONDITION_DROWN_DESC": "Eliminate a Target with a Drowning Accident.",
+ "RR_KILLCONDITION_DROWN_TILE": "Drowning Accident",
+ "RR_KILLCONDITION_PUSH": "Eliminate Target with Falling Accident",
+ "RR_KILLCONDITION_PUSH_DESC": "Eliminate a Target with a Falling Accident.",
+ "RR_KILLCONDITION_PUSH_TILE": "Fall",
+ "RR_KILLCONDITION_POISON": "Eliminate Target with Lethal Poison",
+ "RR_KILLCONDITION_POISON_DESC": "Eliminate a Target with Lethal Poison.",
+ "RR_KILLCONDITION_POISON_TILE": "Lethal Poison",
+ "RR_KILLCONDITION_EXPLOSIVE": "Eliminate Target with Grenade",
+ "RR_KILLCONDITION_EXPLOSIVE_DESC": "Eliminate a Target with a Grenade.",
+ "RR_KILLCONDITION_EXPLOSIVE_TILE": "Grenade",
+ "RR_KILLCONDITION_EXPLOSIVE_R": "Eliminate Target with Remote Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_R_DESC": "Eliminate a Target with a Remote Explosive.",
+ "RR_KILLCONDITION_EXPLOSIVE_R_TILE": "Remote Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_P": "Eliminate Target with Proximity Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_P_DESC": "Eliminate a Target with a Proximity Explosive.",
+ "RR_KILLCONDITION_EXPLOSIVE_P_TILE": "Proximity Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_I": "Eliminate Target with Impact Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_I_DESC": "Eliminate a Target with a Impact Explosive.",
+ "RR_KILLCONDITION_EXPLOSIVE_I_TILE": "Impact Explosive",
+ "RR_KILLCONDITION_FW": "Eliminate Target with Fiber Wire",
+ "RR_KILLCONDITION_FW_DESC": "Eliminate a Target with Fiber Wire.",
+ "RR_KILLCONDITION_FW_TILE": "Fiber Wire",
+ "RR_KILLCONDITION_KNIFE": "Eliminate Target with Knife",
+ "RR_KILLCONDITION_KNIFE_DESC": "Eliminate a Target with a Knife.",
+ "RR_KILLCONDITION_KNIFE_TILE": "Knife",
+ "RR_KILLCONDITION_AXE": "Eliminate Target with Axe",
+ "RR_KILLCONDITION_AXE_DESC": "Eliminate a Target with a Axe.",
+ "RR_KILLCONDITION_AXE_TILE": "Axe",
+ "RR_KILLCONDITION_STAR": "Eliminate Target with Shuriken",
+ "RR_KILLCONDITION_STAR_DESC": "Eliminate a Target with a Shuriken.",
+ "RR_KILLCONDITION_STAR_TILE": "Shuriken",
+ "RR_KILLCONDITION_SWORD": "Eliminate Target with Sword",
+ "RR_KILLCONDITION_SWORD_DESC": "Eliminate a Target with a Long/Scrap Sword.",
+ "RR_KILLCONDITION_SWORD_TILE": "Sword",
+ "RR_KILLCONDITION_KATANA": "Eliminate Target with Katana",
+ "RR_KILLCONDITION_KATANA_DESC": "Eliminate a Target with a Katana.",
+ "RR_KILLCONDITION_KATANA_TILE": "Katana",
+ "RR_KILLCONDITION_TANTO": "Eliminate Target with Tanto",
+ "RR_KILLCONDITION_TANTO_DESC": "Eliminate a Target with a Tanto.",
+ "RR_KILLCONDITION_TANTO_TILE": "Tanto",
+ "RR_KILLCONDITION_AE": "Eliminate Target in a Explosion Accident",
+ "RR_KILLCONDITION_AE_DESC": "Eliminate a Target in a Explosion Accident.",
+ "RR_KILLCONDITION_AE_TILE": "Explosion Accident",
+ "RR_KILLCONDITION_SABRE": "Eliminate Target with Sabre",
+ "RR_KILLCONDITION_SABRE_DESC": "Eliminate a Target with a Sabre.",
+ "RR_KILLCONDITION_SABRE_TILE": "Sabre",
+ "RR_KILLCONDITION_TOOLS": "Eliminate Target with Tool",
+ "RR_KILLCONDITION_TOOLS_DESC": "Eliminate a Target with Sissors, Shears, Letter Opener, Garden Fork, or a Screwdriver.",
+ "RR_KILLCONDITION_TOOLS_TILE": "Tools",
+ "RR_KILLCONDITION_MACHETE": "Eliminate Target with Machete",
+ "RR_KILLCONDITION_MACHETE_DESC": "Eliminate a Target with a Machete.",
+ "RR_KILLCONDITION_MACHETE_TILE": "Machete",
+ "RR_KILLCONDITION_PARIS_CHEF": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_PARIS_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_PARIS_CHEF_TILE": "Chef",
+ "RR_TUTORIAL": "Eliminate the randomly selected targets with each of the specified requirements. Once all requirements are met, exits will be available.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_PALACE_STAFF_TILE": "Palace Staff",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_PALACE_STAFF_DESC": "Eliminate a Target while Disguised as Palace Staff.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_PALACE_STAFF_NAME": "Eliminate Target while Disguised as Palace Staff",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_AUCTION_STAFF_TILE": "Auction Staff",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_AUCTION_STAFF_DESC": "Eliminate a Target while Disguised as Auction Staff.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_AUCTION_STAFF_NAME": "Eliminate Target while Disguised as Auction Staff",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_STYLIST_TILE": "Stylist",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_STYLIST_DESC": "Eliminate a Target while Disguised as Stylist.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_STYLIST_NAME": "Eliminate Target while Disguised as Stylist",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_TECH_CREW_TILE": "Tech Crew",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_TECH_CREW_DESC": "Eliminate a Target while Disguised as Tech Crew.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_TECH_CREW_NAME": "Eliminate Target while Disguised as Tech Crew",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SECURITY_GUARD_TILE": "Security Guard",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as Security Guard.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as Security Guard",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CICADA_BODYGUARD_TILE": "CICADA Bodyguard",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CICADA_BODYGUARD_DESC": "Eliminate a Target while Disguised as CICADA Bodyguard.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CICADA_BODYGUARD_NAME": "Eliminate Target while Disguised as CICADA Bodyguard",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_HELMUT_KRUGER_TILE": "Helmut Kruger",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_HELMUT_KRUGER_DESC": "Eliminate a Target while Disguised as Helmut Kruger.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_HELMUT_KRUGER_NAME": "Eliminate Target while Disguised as Helmut Kruger",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SHEIKH_SALMAN_AL-GHAZALI_TILE": "Sheikh Salman Al-Ghazali",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SHEIKH_SALMAN_AL-GHAZALI_DESC": "Eliminate a Target while Disguised as Sheikh Salman Al-Ghazali.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SHEIKH_SALMAN_AL-GHAZALI_NAME": "Eliminate Target while Disguised as Sheikh Salman Al-Ghazali",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_VAMPIRE_MAGICIAN_TILE": "Vampire Magician",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_VAMPIRE_MAGICIAN_DESC": "Eliminate a Target while Disguised as Vampire Magician.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_VAMPIRE_MAGICIAN_NAME": "Eliminate Target while Disguised as Vampire Magician",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DELIVERY_MAN_TILE": "Delivery Man",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DELIVERY_MAN_DESC": "Eliminate a Target while Disguised as Delivery Man.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DELIVERY_MAN_NAME": "Eliminate Target while Disguised as Delivery Man",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_RED_PLUMBER_TILE": "Red Plumber",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_RED_PLUMBER_DESC": "Eliminate a Target while Disguised as Red Plumber.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_RED_PLUMBER_NAME": "Eliminate Target while Disguised as Red Plumber",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STORE_CLERK_TILE": "Store Clerk",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STORE_CLERK_DESC": "Eliminate a Target while Disguised as Store Clerk.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STORE_CLERK_NAME": "Eliminate Target while Disguised as Store Clerk",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHURCH_STAFF_TILE": "Church Staff",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHURCH_STAFF_DESC": "Eliminate a Target while Disguised as Church Staff.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHURCH_STAFF_NAME": "Eliminate Target while Disguised as Church Staff",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIEST_TILE": "Priest",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIEST_DESC": "Eliminate a Target while Disguised as Priest.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIEST_NAME": "Eliminate Target while Disguised as Priest",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HOUSEKEEPER_TILE": "Housekeeper",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HOUSEKEEPER_DESC": "Eliminate a Target while Disguised as Housekeeper.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HOUSEKEEPER_NAME": "Eliminate Target while Disguised as Housekeeper",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_STAFF_TILE": "Mansion Staff",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_SECURITY_TILE": "Mansion Security",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_SECURITY_DESC": "Eliminate a Target while Disguised as Mansion Security.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_SECURITY_NAME": "Eliminate Target while Disguised as Mansion Security",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BUTLER_TILE": "Butler",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BUTLER_DESC": "Eliminate a Target while Disguised as Butler.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BUTLER_NAME": "Eliminate Target while Disguised as Butler",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_LAB_TECHNICIAN_TILE": "Lab Technician",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_LAB_TECHNICIAN_DESC": "Eliminate a Target while Disguised as Lab Technician.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_LAB_TECHNICIAN_NAME": "Eliminate Target while Disguised as Lab Technician",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BIOLAB_SECURITY_TILE": "Biolab Security",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BIOLAB_SECURITY_DESC": "Eliminate a Target while Disguised as Biolab Security.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BIOLAB_SECURITY_NAME": "Eliminate Target while Disguised as Biolab Security",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HAZMAT_SUIT_TILE": "Hazmat Suit",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HAZMAT_SUIT_DESC": "Eliminate a Target while Disguised as Hazmat Suit.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HAZMAT_SUIT_NAME": "Eliminate Target while Disguised as Hazmat Suit",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIVATE_DETECTIVE_TILE": "Private Detective",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIVATE_DETECTIVE_DESC": "Eliminate a Target while Disguised as Private Detective.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIVATE_DETECTIVE_NAME": "Eliminate Target while Disguised as Private Detective",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DR._OSCAR_LAFAYETTE_TILE": "Dr. Oscar Lafayette",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DR._OSCAR_LAFAYETTE_DESC": "Eliminate a Target while Disguised as Dr. Oscar Lafayette.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DR._OSCAR_LAFAYETTE_NAME": "Eliminate Target while Disguised as Dr. Oscar Lafayette",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_ROBERTO_VARGAS_TILE": "Roberto Vargas",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_ROBERTO_VARGAS_DESC": "Eliminate a Target while Disguised as Roberto Vargas.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_ROBERTO_VARGAS_NAME": "Eliminate Target while Disguised as Roberto Vargas",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CYCLIST_TILE": "Cyclist",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CYCLIST_DESC": "Eliminate a Target while Disguised as Cyclist.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CYCLIST_NAME": "Eliminate Target while Disguised as Cyclist",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BOHEMIAN_TILE": "Bohemian",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BOHEMIAN_DESC": "Eliminate a Target while Disguised as Bohemian.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BOHEMIAN_NAME": "Eliminate Target while Disguised as Bohemian",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STREET_PERFORMER_TILE": "Street Performer",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STREET_PERFORMER_DESC": "Eliminate a Target while Disguised as Street Performer.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STREET_PERFORMER_NAME": "Eliminate Target while Disguised as Street Performer",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PLAGUE_DOCTOR_TILE": "Plague Doctor",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PLAGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Plague Doctor.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PLAGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Plague Doctor",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GREEN_PLUMBER_TILE": "Green Plumber",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GREEN_PLUMBER_DESC": "Eliminate a Target while Disguised as Green Plumber.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GREEN_PLUMBER_NAME": "Eliminate Target while Disguised as Green Plumber",
+ "RR_KILLCONDITION_A-GILDED-CAGE_SHOPKEEPER_TILE": "Shopkeeper",
+ "RR_KILLCONDITION_A-GILDED-CAGE_SHOPKEEPER_DESC": "Eliminate a Target while Disguised as Shopkeeper.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_SHOPKEEPER_NAME": "Eliminate Target while Disguised as Shopkeeper",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_A-GILDED-CAGE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_A-GILDED-CAGE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_A-GILDED-CAGE_LOCAL_PRINTING_CREW_TILE": "Local Printing Crew",
+ "RR_KILLCONDITION_A-GILDED-CAGE_LOCAL_PRINTING_CREW_DESC": "Eliminate a Target while Disguised as Local Printing Crew.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_LOCAL_PRINTING_CREW_NAME": "Eliminate Target while Disguised as Local Printing Crew",
+ "RR_KILLCONDITION_A-GILDED-CAGE_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_A-GILDED-CAGE_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_SOLDIER_TILE": "Military Soldier",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_SOLDIER_DESC": "Eliminate a Target while Disguised as Military Soldier.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_SOLDIER_NAME": "Eliminate Target while Disguised as Military Soldier",
+ "RR_KILLCONDITION_A-GILDED-CAGE_ELITE_SOLDIER_TILE": "Elite Soldier",
+ "RR_KILLCONDITION_A-GILDED-CAGE_ELITE_SOLDIER_DESC": "Eliminate a Target while Disguised as Elite Soldier.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_ELITE_SOLDIER_NAME": "Eliminate Target while Disguised as Elite Soldier",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_OFFICER_TILE": "Military Officer",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_OFFICER_DESC": "Eliminate a Target while Disguised as Military Officer.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_OFFICER_NAME": "Eliminate Target while Disguised as Military Officer",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_JANITOR_TILE": "Consulate Janitor",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_JANITOR_DESC": "Eliminate a Target while Disguised as Consulate Janitor.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_JANITOR_NAME": "Eliminate Target while Disguised as Consulate Janitor",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_SECURITY_TILE": "Consulate Security",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_SECURITY_DESC": "Eliminate a Target while Disguised as Consulate Security.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_SECURITY_NAME": "Eliminate Target while Disguised as Consulate Security",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CAMERAMAN_TILE": "Cameraman",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CAMERAMAN_DESC": "Eliminate a Target while Disguised as Cameraman.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CAMERAMAN_NAME": "Eliminate Target while Disguised as Cameraman",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_INTERN_TILE": "Consulate Intern",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_INTERN_DESC": "Eliminate a Target while Disguised as Consulate Intern.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_INTERN_NAME": "Eliminate Target while Disguised as Consulate Intern",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HEADMASTER_TILE": "Headmaster",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HEADMASTER_DESC": "Eliminate a Target while Disguised as Headmaster.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HEADMASTER_NAME": "Eliminate Target while Disguised as Headmaster",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MASSEUR_TILE": "Masseur",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MASSEUR_DESC": "Eliminate a Target while Disguised as Masseur.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MASSEUR_NAME": "Eliminate Target while Disguised as Masseur",
+ "RR_KILLCONDITION_A-GILDED-CAGE_PRISONER_TILE": "Prisoner",
+ "RR_KILLCONDITION_A-GILDED-CAGE_PRISONER_DESC": "Eliminate a Target while Disguised as Prisoner.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_PRISONER_NAME": "Eliminate Target while Disguised as Prisoner",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FORTUNE_TELLER_TILE": "Fortune Teller",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FORTUNE_TELLER_DESC": "Eliminate a Target while Disguised as Fortune Teller.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FORTUNE_TELLER_NAME": "Eliminate Target while Disguised as Fortune Teller",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_STAFF_TILE": "Hotel Staff",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_STAFF_DESC": "Eliminate a Target while Disguised as Hotel Staff.",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_STAFF_NAME": "Eliminate Target while Disguised as Hotel Staff",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_SECURITY_TILE": "Hotel Security",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_SECURITY_DESC": "Eliminate a Target while Disguised as Hotel Security.",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_SECURITY_NAME": "Eliminate Target while Disguised as Hotel Security",
+ "RR_KILLCONDITION_CLUB-27_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_CLUB-27_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_CLUB-27_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_CLUB-27_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_CLUB-27_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_CLUB-27_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_CLUB-27_GROUNDSKEEPER_TILE": "Groundskeeper",
+ "RR_KILLCONDITION_CLUB-27_GROUNDSKEEPER_DESC": "Eliminate a Target while Disguised as Groundskeeper.",
+ "RR_KILLCONDITION_CLUB-27_GROUNDSKEEPER_NAME": "Eliminate Target while Disguised as Groundskeeper",
+ "RR_KILLCONDITION_CLUB-27_EXTERMINATOR_TILE": "Exterminator",
+ "RR_KILLCONDITION_CLUB-27_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.",
+ "RR_KILLCONDITION_CLUB-27_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator",
+ "RR_KILLCONDITION_CLUB-27_RECORDING_CREW_TILE": "Recording Crew",
+ "RR_KILLCONDITION_CLUB-27_RECORDING_CREW_DESC": "Eliminate a Target while Disguised as Recording Crew.",
+ "RR_KILLCONDITION_CLUB-27_RECORDING_CREW_NAME": "Eliminate Target while Disguised as Recording Crew",
+ "RR_KILLCONDITION_CLUB-27_JORDAN_CROSS'_BODYGUARD_TILE": "Jordan Cross' Bodyguard",
+ "RR_KILLCONDITION_CLUB-27_JORDAN_CROSS'_BODYGUARD_DESC": "Eliminate a Target while Disguised as Jordan Cross' Bodyguard.",
+ "RR_KILLCONDITION_CLUB-27_JORDAN_CROSS'_BODYGUARD_NAME": "Eliminate Target while Disguised as Jordan Cross' Bodyguard",
+ "RR_KILLCONDITION_CLUB-27_MORGAN'S_BODYGUARD_TILE": "Morgan's Bodyguard",
+ "RR_KILLCONDITION_CLUB-27_MORGAN'S_BODYGUARD_DESC": "Eliminate a Target while Disguised as Morgan's Bodyguard.",
+ "RR_KILLCONDITION_CLUB-27_MORGAN'S_BODYGUARD_NAME": "Eliminate Target while Disguised as Morgan's Bodyguard",
+ "RR_KILLCONDITION_CLUB-27_ABEL_DE_SILVA_TILE": "Abel de Silva",
+ "RR_KILLCONDITION_CLUB-27_ABEL_DE_SILVA_DESC": "Eliminate a Target while Disguised as Abel de Silva.",
+ "RR_KILLCONDITION_CLUB-27_ABEL_DE_SILVA_NAME": "Eliminate Target while Disguised as Abel de Silva",
+ "RR_KILLCONDITION_CLUB-27_STALKER_TILE": "Stalker",
+ "RR_KILLCONDITION_CLUB-27_STALKER_DESC": "Eliminate a Target while Disguised as Stalker.",
+ "RR_KILLCONDITION_CLUB-27_STALKER_NAME": "Eliminate Target while Disguised as Stalker",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_COOK_TILE": "Militia Cook",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_COOK_DESC": "Eliminate a Target while Disguised as Militia Cook.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_COOK_NAME": "Eliminate Target while Disguised as Militia Cook",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_TECHNICIAN_TILE": "Militia Technician",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_TECHNICIAN_DESC": "Eliminate a Target while Disguised as Militia Technician.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_TECHNICIAN_NAME": "Eliminate Target while Disguised as Militia Technician",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SOLDIER_TILE": "Militia Soldier",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SOLDIER_DESC": "Eliminate a Target while Disguised as Militia Soldier.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SOLDIER_NAME": "Eliminate Target while Disguised as Militia Soldier",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_ELITE_TILE": "Militia Elite",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_ELITE_DESC": "Eliminate a Target while Disguised as Militia Elite.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_ELITE_NAME": "Eliminate Target while Disguised as Militia Elite",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SPEC_OPS_TILE": "Militia Spec Ops",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SPEC_OPS_DESC": "Eliminate a Target while Disguised as Militia Spec Ops.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SPEC_OPS_NAME": "Eliminate Target while Disguised as Militia Spec Ops",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_EXPLOSIVES_SPECIALIST_TILE": "Explosives Specialist",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_EXPLOSIVES_SPECIALIST_DESC": "Eliminate a Target while Disguised as Explosives Specialist.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_EXPLOSIVES_SPECIALIST_NAME": "Eliminate Target while Disguised as Explosives Specialist",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_HACKER_TILE": "Hacker",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_HACKER_DESC": "Eliminate a Target while Disguised as Hacker.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_HACKER_NAME": "Eliminate Target while Disguised as Hacker",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_POINT_MAN_TILE": "Point Man",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_POINT_MAN_DESC": "Eliminate a Target while Disguised as Point Man.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_POINT_MAN_NAME": "Eliminate Target while Disguised as Point Man",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_SCARECROW_TILE": "Scarecrow",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_SCARECROW_DESC": "Eliminate a Target while Disguised as Scarecrow.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_SCARECROW_NAME": "Eliminate Target while Disguised as Scarecrow",
+ "RR_KILLCONDITION_SITUS-INVERSUS_PATIENT_TILE": "Patient",
+ "RR_KILLCONDITION_SITUS-INVERSUS_PATIENT_DESC": "Eliminate a Target while Disguised as Patient.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_PATIENT_NAME": "Eliminate Target while Disguised as Patient",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_STAFF_TILE": "Resort Staff",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff",
+ "RR_KILLCONDITION_NIGHTCALL_SUIT_TILE": "Suit",
+ "RR_KILLCONDITION_NIGHTCALL_SUIT_DESC": "Eliminate a Target while wearing a Suit.",
+ "RR_KILLCONDITION_NIGHTCALL_SUIT_NAME": "Eliminate Target while wearing a Suit",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_SECURITY_TILE": "Resort Security",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_SECURITY_DESC": "Eliminate a Target while Disguised as Resort Security.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_SECURITY_NAME": "Eliminate Target while Disguised as Resort Security",
+ "RR_KILLCONDITION_SITUS-INVERSUS_DOCTOR_TILE": "Doctor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_DOCTOR_DESC": "Eliminate a Target while Disguised as Doctor.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_DOCTOR_NAME": "Eliminate Target while Disguised as Doctor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MORGUE_DOCTOR_TILE": "Morgue Doctor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MORGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Morgue Doctor.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MORGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Morgue Doctor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_SURGEON_TILE": "Surgeon",
+ "RR_KILLCONDITION_SITUS-INVERSUS_SURGEON_DESC": "Eliminate a Target while Disguised as Surgeon.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_SURGEON_NAME": "Eliminate Target while Disguised as Surgeon",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HOSPITAL_DIRECTOR_TILE": "Hospital Director",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HOSPITAL_DIRECTOR_DESC": "Eliminate a Target while Disguised as Hospital Director.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HOSPITAL_DIRECTOR_NAME": "Eliminate Target while Disguised as Hospital Director",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHIEF_SURGEON_TILE": "Chief Surgeon",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHIEF_SURGEON_DESC": "Eliminate a Target while Disguised as Chief Surgeon.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHIEF_SURGEON_NAME": "Eliminate Target while Disguised as Chief Surgeon",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(JASON_PORTMAN)_TILE": "VIP Patient (Jason Portman)",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(JASON_PORTMAN)_DESC": "Eliminate a Target while Disguised as VIP Patient (Jason Portman).",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(JASON_PORTMAN)_NAME": "Eliminate Target while Disguised as VIP Patient (Jason Portman)",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(AMOS_DEXTER)_TILE": "VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(AMOS_DEXTER)_DESC": "Eliminate a Target while Disguised as VIP Patient (Amos Dexter).",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(AMOS_DEXTER)_NAME": "Eliminate Target while Disguised as VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_SITUS-INVERSUS_YOGA_INSTRUCTOR_TILE": "Yoga Instructor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_YOGA_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Yoga Instructor.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_YOGA_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Yoga Instructor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HELICOPTER_PILOT_TILE": "Helicopter Pilot",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot",
+ "RR_KILLCONDITION_SITUS-INVERSUS_NINJA_TILE": "Ninja",
+ "RR_KILLCONDITION_SITUS-INVERSUS_NINJA_DESC": "Eliminate a Target while Disguised as Ninja.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_NINJA_NAME": "Eliminate Target while Disguised as Ninja",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MOTORCYCLIST_TILE": "Motorcyclist",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MOTORCYCLIST_DESC": "Eliminate a Target while Disguised as Motorcyclist.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MOTORCYCLIST_NAME": "Eliminate Target while Disguised as Motorcyclist",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BASEBALL_PLAYER_TILE": "Baseball Player",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BASEBALL_PLAYER_DESC": "Eliminate a Target while Disguised as Baseball Player.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BASEBALL_PLAYER_NAME": "Eliminate Target while Disguised as Baseball Player",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_CREW_TILE": "Event Crew",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_CREW_DESC": "Eliminate a Target while Disguised as Event Crew.",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_CREW_NAME": "Eliminate Target while Disguised as Event Crew",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_SECURITY_TILE": "Event Security",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_SECURITY_DESC": "Eliminate a Target while Disguised as Event Security.",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_SECURITY_NAME": "Eliminate Target while Disguised as Event Security",
+ "RR_KILLCONDITION_FINISH-LINE_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_FINISH-LINE_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_FINISH-LINE_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_ENGINEER_TILE": "Kronstadt Engineer",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_ENGINEER_DESC": "Eliminate a Target while Disguised as Kronstadt Engineer.",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_ENGINEER_NAME": "Eliminate Target while Disguised as Kronstadt Engineer",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_SECURITY_TILE": "Kronstadt Security",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_SECURITY_DESC": "Eliminate a Target while Disguised as Kronstadt Security.",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_SECURITY_NAME": "Eliminate Target while Disguised as Kronstadt Security",
+ "RR_KILLCONDITION_FINISH-LINE_MEDIC_TILE": "Medic",
+ "RR_KILLCONDITION_FINISH-LINE_MEDIC_DESC": "Eliminate a Target while Disguised as Medic.",
+ "RR_KILLCONDITION_FINISH-LINE_MEDIC_NAME": "Eliminate Target while Disguised as Medic",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_MARSHAL_TILE": "Race Marshal",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_MARSHAL_DESC": "Eliminate a Target while Disguised as Race Marshal.",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_MARSHAL_NAME": "Eliminate Target while Disguised as Race Marshal",
+ "RR_KILLCONDITION_FINISH-LINE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_FINISH-LINE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_FINISH-LINE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_FINISH-LINE_JOURNALIST_TILE": "Journalist",
+ "RR_KILLCONDITION_FINISH-LINE_JOURNALIST_DESC": "Eliminate a Target while Disguised as Journalist.",
+ "RR_KILLCONDITION_FINISH-LINE_JOURNALIST_NAME": "Eliminate Target while Disguised as Journalist",
+ "RR_KILLCONDITION_FINISH-LINE_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_FINISH-LINE_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_FINISH-LINE_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_RESEARCHER_TILE": "Kronstadt Researcher",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_RESEARCHER_DESC": "Eliminate a Target while Disguised as Kronstadt Researcher.",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_RESEARCHER_NAME": "Eliminate Target while Disguised as Kronstadt Researcher",
+ "RR_KILLCONDITION_FINISH-LINE_MASCOT_TILE": "Mascot",
+ "RR_KILLCONDITION_FINISH-LINE_MASCOT_DESC": "Eliminate a Target while Disguised as Mascot.",
+ "RR_KILLCONDITION_FINISH-LINE_MASCOT_NAME": "Eliminate Target while Disguised as Mascot",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_COORDINATOR_TILE": "Race Coordinator",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_COORDINATOR_DESC": "Eliminate a Target while Disguised as Race Coordinator.",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_COORDINATOR_NAME": "Eliminate Target while Disguised as Race Coordinator",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_MECHANIC_TILE": "Aeon Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_MECHANIC_DESC": "Eliminate a Target while Disguised as Aeon Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_MECHANIC_NAME": "Eliminate Target while Disguised as Aeon Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_MECHANIC_TILE": "Kowoon Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_MECHANIC_DESC": "Eliminate a Target while Disguised as Kowoon Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_MECHANIC_NAME": "Eliminate Target while Disguised as Kowoon Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_MECHANIC_TILE": "Kronstadt Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_MECHANIC_DESC": "Eliminate a Target while Disguised as Kronstadt Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_MECHANIC_NAME": "Eliminate Target while Disguised as Kronstadt Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_SOTTERANEO_MECHANIC_TILE": "Sotteraneo Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_SOTTERANEO_MECHANIC_DESC": "Eliminate a Target while Disguised as Sotteraneo Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_SOTTERANEO_MECHANIC_NAME": "Eliminate Target while Disguised as Sotteraneo Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_MECHANIC_TILE": "Thwack Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_MECHANIC_DESC": "Eliminate a Target while Disguised as Thwack Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_MECHANIC_NAME": "Eliminate Target while Disguised as Thwack Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_FLORIDA_MAN_TILE": "Florida Man",
+ "RR_KILLCONDITION_FINISH-LINE_FLORIDA_MAN_DESC": "Eliminate a Target while Disguised as Florida Man.",
+ "RR_KILLCONDITION_FINISH-LINE_FLORIDA_MAN_NAME": "Eliminate Target while Disguised as Florida Man",
+ "RR_KILLCONDITION_FINISH-LINE_MOSES_LEE_TILE": "Moses Lee",
+ "RR_KILLCONDITION_FINISH-LINE_MOSES_LEE_DESC": "Eliminate a Target while Disguised as Moses Lee.",
+ "RR_KILLCONDITION_FINISH-LINE_MOSES_LEE_NAME": "Eliminate Target while Disguised as Moses Lee",
+ "RR_KILLCONDITION_FINISH-LINE_PALE_RIDER_TILE": "Pale Rider",
+ "RR_KILLCONDITION_FINISH-LINE_PALE_RIDER_DESC": "Eliminate a Target while Disguised as Pale Rider.",
+ "RR_KILLCONDITION_FINISH-LINE_PALE_RIDER_NAME": "Eliminate Target while Disguised as Pale Rider",
+ "RR_KILLCONDITION_FINISH-LINE_SHEIK_TILE": "Sheik",
+ "RR_KILLCONDITION_FINISH-LINE_SHEIK_DESC": "Eliminate a Target while Disguised as Sheik.",
+ "RR_KILLCONDITION_FINISH-LINE_SHEIK_NAME": "Eliminate Target while Disguised as Sheik",
+ "RR_KILLCONDITION_FINISH-LINE_STREET_MUSICIAN_TILE": "Street Musician",
+ "RR_KILLCONDITION_FINISH-LINE_STREET_MUSICIAN_DESC": "Eliminate a Target while Disguised as Street Musician.",
+ "RR_KILLCONDITION_FINISH-LINE_STREET_MUSICIAN_NAME": "Eliminate Target while Disguised as Street Musician",
+ "RR_KILLCONDITION_FINISH-LINE_TED_MENDEZ_TILE": "Ted Mendez",
+ "RR_KILLCONDITION_FINISH-LINE_TED_MENDEZ_DESC": "Eliminate a Target while Disguised as Ted Mendez.",
+ "RR_KILLCONDITION_FINISH-LINE_TED_MENDEZ_NAME": "Eliminate Target while Disguised as Ted Mendez",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_DRIVER_TILE": "Aeon Driver",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_DRIVER_DESC": "Eliminate a Target while Disguised as Aeon Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_DRIVER_NAME": "Eliminate Target while Disguised as Aeon Driver",
+ "RR_KILLCONDITION_FINISH-LINE_BLUE_SEED_DRIVER_TILE": "Blue Seed Driver",
+ "RR_KILLCONDITION_FINISH-LINE_BLUE_SEED_DRIVER_DESC": "Eliminate a Target while Disguised as Blue Seed Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_BLUE_SEED_DRIVER_NAME": "Eliminate Target while Disguised as Blue Seed Driver",
+ "RR_KILLCONDITION_FINISH-LINE_CRASHED_KRONSTADT_DRIVER_TILE": "Crashed Kronstadt Driver",
+ "RR_KILLCONDITION_FINISH-LINE_CRASHED_KRONSTADT_DRIVER_DESC": "Eliminate a Target while Disguised as Crashed Kronstadt Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_CRASHED_KRONSTADT_DRIVER_NAME": "Eliminate Target while Disguised as Crashed Kronstadt Driver",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_DRIVER_TILE": "Kowoon Driver",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_DRIVER_DESC": "Eliminate a Target while Disguised as Kowoon Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_DRIVER_NAME": "Eliminate Target while Disguised as Kowoon Driver",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_DRIVER_TILE": "Thwack Driver",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_DRIVER_DESC": "Eliminate a Target while Disguised as Thwack Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_DRIVER_NAME": "Eliminate Target while Disguised as Thwack Driver",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_GUARD_TILE": "Coca Field Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_GUARD_DESC": "Eliminate a Target while Disguised as Coca Field Guard.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_GUARD_NAME": "Eliminate Target while Disguised as Coca Field Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_ELITE_GUARD_TILE": "Elite Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Elite Guard.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Elite Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_GUARD_TILE": "Mansion Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_GUARD_DESC": "Eliminate a Target while Disguised as Mansion Guard.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_GUARD_NAME": "Eliminate Target while Disguised as Mansion Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_STREET_SOLDIER_TILE": "Street Soldier",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_STREET_SOLDIER_DESC": "Eliminate a Target while Disguised as Street Soldier.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_STREET_SOLDIER_NAME": "Eliminate Target while Disguised as Street Soldier",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_WORKER_TILE": "Coca Field Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_WORKER_DESC": "Eliminate a Target while Disguised as Coca Field Worker.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_WORKER_NAME": "Eliminate Target while Disguised as Coca Field Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CONSTRUCTION_WORKER_TILE": "Construction Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_DRUG_LAB_WORKER_TILE": "Drug Lab Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_DRUG_LAB_WORKER_DESC": "Eliminate a Target while Disguised as Drug Lab Worker.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_DRUG_LAB_WORKER_NAME": "Eliminate Target while Disguised as Drug Lab Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_STAFF_TILE": "Mansion Staff",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_CREW_TILE": "Submarine Crew",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_CREW_DESC": "Eliminate a Target while Disguised as Submarine Crew.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_CREW_NAME": "Eliminate Target while Disguised as Submarine Crew",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BAND_MEMBER_TILE": "Band Member",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BAND_MEMBER_DESC": "Eliminate a Target while Disguised as Band Member.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BAND_MEMBER_NAME": "Eliminate Target while Disguised as Band Member",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BARMAN_TILE": "Barman",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BARMAN_DESC": "Eliminate a Target while Disguised as Barman.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BARMAN_NAME": "Eliminate Target while Disguised as Barman",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPIE_TILE": "Hippie",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPIE_DESC": "Eliminate a Target while Disguised as Hippie.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPIE_NAME": "Eliminate Target while Disguised as Hippie",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPO_WHISPERER_TILE": "Hippo Whisperer",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPO_WHISPERER_DESC": "Eliminate a Target while Disguised as Hippo Whisperer.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPO_WHISPERER_NAME": "Eliminate Target while Disguised as Hippo Whisperer",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SHAMAN_TILE": "Shaman",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SHAMAN_DESC": "Eliminate a Target while Disguised as Shaman.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SHAMAN_NAME": "Eliminate Target while Disguised as Shaman",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_ENGINEER_TILE": "Submarine Engineer",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_ENGINEER_DESC": "Eliminate a Target while Disguised as Submarine Engineer.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_ENGINEER_NAME": "Eliminate Target while Disguised as Submarine Engineer",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_TATTOO_ARTIST_TILE": "Tattoo Artist",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_TATTOO_ARTIST_DESC": "Eliminate a Target while Disguised as Tattoo Artist.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_TATTOO_ARTIST_NAME": "Eliminate Target while Disguised as Tattoo Artist",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_BODYGUARD_TILE": "Bollywood Bodyguard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bollywood Bodyguard.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_BODYGUARD_NAME": "Eliminate Target while Disguised as Bollywood Bodyguard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_ELITE_THUG_TILE": "Elite Thug",
+ "RR_KILLCONDITION_CHASING-A-GHOST_ELITE_THUG_DESC": "Eliminate a Target while Disguised as Elite Thug.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_ELITE_THUG_NAME": "Eliminate Target while Disguised as Elite Thug",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LOCAL_SECURITY_TILE": "Local Security",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LOCAL_SECURITY_DESC": "Eliminate a Target while Disguised as Local Security.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LOCAL_SECURITY_NAME": "Eliminate Target while Disguised as Local Security",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_BODYGUARD_TILE": "Queen's Bodyguard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_BODYGUARD_DESC": "Eliminate a Target while Disguised as Queen's Bodyguard.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_BODYGUARD_NAME": "Eliminate Target while Disguised as Queen's Bodyguard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_GUARD_TILE": "Queen's Guard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_GUARD_DESC": "Eliminate a Target while Disguised as Queen's Guard.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_GUARD_NAME": "Eliminate Target while Disguised as Queen's Guard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_THUG_TILE": "Thug",
+ "RR_KILLCONDITION_CHASING-A-GHOST_THUG_DESC": "Eliminate a Target while Disguised as Thug.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_THUG_NAME": "Eliminate Target while Disguised as Thug",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_CREW_TILE": "Bollywood Crew",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_CREW_DESC": "Eliminate a Target while Disguised as Bollywood Crew.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_CREW_NAME": "Eliminate Target while Disguised as Bollywood Crew",
+ "RR_KILLCONDITION_CHASING-A-GHOST_DANCER_TILE": "Dancer",
+ "RR_KILLCONDITION_CHASING-A-GHOST_DANCER_DESC": "Eliminate a Target while Disguised as Dancer.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_DANCER_NAME": "Eliminate Target while Disguised as Dancer",
+ "RR_KILLCONDITION_CHASING-A-GHOST_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_WORKER_TILE": "Laundry Worker",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_WORKER_DESC": "Eliminate a Target while Disguised as Laundry Worker.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_WORKER_NAME": "Eliminate Target while Disguised as Laundry Worker",
+ "RR_KILLCONDITION_CHASING-A-GHOST_METAL_WORKER_TILE": "Metal Worker",
+ "RR_KILLCONDITION_CHASING-A-GHOST_METAL_WORKER_DESC": "Eliminate a Target while Disguised as Metal Worker.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_METAL_WORKER_NAME": "Eliminate Target while Disguised as Metal Worker",
+ "RR_KILLCONDITION_CHASING-A-GHOST_VANYA'S_SERVANT_TILE": "Vanya's Servant",
+ "RR_KILLCONDITION_CHASING-A-GHOST_VANYA'S_SERVANT_DESC": "Eliminate a Target while Disguised as Vanya's Servant.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_VANYA'S_SERVANT_NAME": "Eliminate Target while Disguised as Vanya's Servant",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BARBER_TILE": "Barber",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BARBER_DESC": "Eliminate a Target while Disguised as Barber.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BARBER_NAME": "Eliminate Target while Disguised as Barber",
+ "RR_KILLCONDITION_CHASING-A-GHOST_HOLY_MAN_TILE": "Holy Man",
+ "RR_KILLCONDITION_CHASING-A-GHOST_HOLY_MAN_DESC": "Eliminate a Target while Disguised as Holy Man.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_HOLY_MAN_NAME": "Eliminate Target while Disguised as Holy Man",
+ "RR_KILLCONDITION_CHASING-A-GHOST_KASHMIRIAN_TILE": "Kashmirian",
+ "RR_KILLCONDITION_CHASING-A-GHOST_KASHMIRIAN_DESC": "Eliminate a Target while Disguised as Kashmirian.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_KASHMIRIAN_NAME": "Eliminate Target while Disguised as Kashmirian",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_FOREMAN_TILE": "Laundry Foreman",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_FOREMAN_DESC": "Eliminate a Target while Disguised as Laundry Foreman.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_FOREMAN_NAME": "Eliminate Target while Disguised as Laundry Foreman",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LEAD_ACTOR_TILE": "Lead Actor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LEAD_ACTOR_DESC": "Eliminate a Target while Disguised as Lead Actor.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LEAD_ACTOR_NAME": "Eliminate Target while Disguised as Lead Actor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_PAINTER_TILE": "Painter",
+ "RR_KILLCONDITION_CHASING-A-GHOST_PAINTER_DESC": "Eliminate a Target while Disguised as Painter.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_PAINTER_NAME": "Eliminate Target while Disguised as Painter",
+ "RR_KILLCONDITION_CHASING-A-GHOST_TAILOR_TILE": "Tailor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_TAILOR_DESC": "Eliminate a Target while Disguised as Tailor.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_TAILOR_NAME": "Eliminate Target while Disguised as Tailor",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARBAGE_MAN_TILE": "Garbage Man",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARBAGE_MAN_DESC": "Eliminate a Target while Disguised as Garbage Man.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARBAGE_MAN_NAME": "Eliminate Target while Disguised as Garbage Man",
+ "RR_KILLCONDITION_ANOTHER-LIFE_MAILMAN_TILE": "Mailman",
+ "RR_KILLCONDITION_ANOTHER-LIFE_MAILMAN_DESC": "Eliminate a Target while Disguised as Mailman.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_MAILMAN_NAME": "Eliminate Target while Disguised as Mailman",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CONSTRUCTION_WORKER_TILE": "Construction Worker",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker",
+ "RR_KILLCONDITION_ANOTHER-LIFE_PLUMBER_TILE": "Plumber",
+ "RR_KILLCONDITION_ANOTHER-LIFE_PLUMBER_DESC": "Eliminate a Target while Disguised as Plumber.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_PLUMBER_NAME": "Eliminate Target while Disguised as Plumber",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLICE_DEPUTY_TILE": "Police Deputy",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLICE_DEPUTY_DESC": "Eliminate a Target while Disguised as Police Deputy.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLICE_DEPUTY_NAME": "Eliminate Target while Disguised as Police Deputy",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SERVER_TILE": "Server",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SERVER_DESC": "Eliminate a Target while Disguised as Server.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SERVER_NAME": "Eliminate Target while Disguised as Server",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS_BODYGUARD_TILE": "Janus Bodyguard",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Janus Bodyguard.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS_BODYGUARD_NAME": "Eliminate Target while Disguised as Janus Bodyguard",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CASSIDY_BODYGUARD_TILE": "Cassidy Bodyguard",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CASSIDY_BODYGUARD_DESC": "Eliminate a Target while Disguised as Cassidy Bodyguard.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CASSIDY_BODYGUARD_NAME": "Eliminate Target while Disguised as Cassidy Bodyguard",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_ANOTHER-LIFE_EXTERMINATOR_TILE": "Exterminator",
+ "RR_KILLCONDITION_ANOTHER-LIFE_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator",
+ "RR_KILLCONDITION_ANOTHER-LIFE_BBQ_OWNER_TILE": "BBQ Owner",
+ "RR_KILLCONDITION_ANOTHER-LIFE_BBQ_OWNER_DESC": "Eliminate a Target while Disguised as BBQ Owner.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_BBQ_OWNER_NAME": "Eliminate Target while Disguised as BBQ Owner",
+ "RR_KILLCONDITION_ANOTHER-LIFE_REAL_ESTATE_BROKER_TILE": "Real Estate Broker",
+ "RR_KILLCONDITION_ANOTHER-LIFE_REAL_ESTATE_BROKER_DESC": "Eliminate a Target while Disguised as Real Estate Broker.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_REAL_ESTATE_BROKER_NAME": "Eliminate Target while Disguised as Real Estate Broker",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS'_NURSE_TILE": "Janus' Nurse",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS'_NURSE_DESC": "Eliminate a Target while Disguised as Janus' Nurse.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS'_NURSE_NAME": "Eliminate Target while Disguised as Janus' Nurse",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SHERIFF_MASTERSON_TILE": "Sheriff Masterson",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SHERIFF_MASTERSON_DESC": "Eliminate a Target while Disguised as Sheriff Masterson.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SHERIFF_MASTERSON_NAME": "Eliminate Target while Disguised as Sheriff Masterson",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JAMES_BATTY_TILE": "James Batty",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JAMES_BATTY_DESC": "Eliminate a Target while Disguised as James Batty.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JAMES_BATTY_NAME": "Eliminate Target while Disguised as James Batty",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GUNTHER_MUELLER_TILE": "Gunther Mueller",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GUNTHER_MUELLER_DESC": "Eliminate a Target while Disguised as Gunther Mueller.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GUNTHER_MUELLER_NAME": "Eliminate Target while Disguised as Gunther Mueller",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN'S_ASSISTANT_TILE": "Politician's Assistant",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN'S_ASSISTANT_DESC": "Eliminate a Target while Disguised as Politician's Assistant.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN'S_ASSISTANT_NAME": "Eliminate Target while Disguised as Politician's Assistant",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN_TILE": "Politician",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN_DESC": "Eliminate a Target while Disguised as Politician.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN_NAME": "Eliminate Target while Disguised as Politician",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SPENCER_\"THE_HAMMER\"_GREEN_TILE": "Spencer \"The Hammer\" Green",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SPENCER_\"THE_HAMMER\"_GREEN_DESC": "Eliminate a Target while Disguised as Spencer \"The Hammer\" Green.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SPENCER_\"THE_HAMMER\"_GREEN_NAME": "Eliminate Target while Disguised as Spencer \"The Hammer\" Green",
+ "RR_KILLCONDITION_ANOTHER-LIFE_ARKIAN_ROBES_TILE": "Arkian Robes",
+ "RR_KILLCONDITION_ANOTHER-LIFE_ARKIAN_ROBES_DESC": "Eliminate a Target while Disguised as Arkian Robes.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_ARKIAN_ROBES_NAME": "Eliminate Target while Disguised as Arkian Robes",
+ "RR_KILLCONDITION_ARK-SOCIETY_ENTERTAINER_TILE": "Entertainer",
+ "RR_KILLCONDITION_ARK-SOCIETY_ENTERTAINER_DESC": "Eliminate a Target while Disguised as Entertainer.",
+ "RR_KILLCONDITION_ARK-SOCIETY_ENTERTAINER_NAME": "Eliminate Target while Disguised as Entertainer",
+ "RR_KILLCONDITION_ARK-SOCIETY_BLAKE_NATHANIEL_TILE": "Blake Nathaniel",
+ "RR_KILLCONDITION_ARK-SOCIETY_BLAKE_NATHANIEL_DESC": "Eliminate a Target while Disguised as Blake Nathaniel.",
+ "RR_KILLCONDITION_ARK-SOCIETY_BLAKE_NATHANIEL_NAME": "Eliminate Target while Disguised as Blake Nathaniel",
+ "RR_KILLCONDITION_ARK-SOCIETY_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_ARK-SOCIETY_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_ARK-SOCIETY_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_ARK-SOCIETY_MASTER_OF_CEREMONIES_TILE": "Master of Ceremonies",
+ "RR_KILLCONDITION_ARK-SOCIETY_MASTER_OF_CEREMONIES_DESC": "Eliminate a Target while Disguised as Master of Ceremonies.",
+ "RR_KILLCONDITION_ARK-SOCIETY_MASTER_OF_CEREMONIES_NAME": "Eliminate Target while Disguised as Master of Ceremonies",
+ "RR_KILLCONDITION_ARK-SOCIETY_CUSTODIAN_TILE": "Custodian",
+ "RR_KILLCONDITION_ARK-SOCIETY_CUSTODIAN_DESC": "Eliminate a Target while Disguised as Custodian.",
+ "RR_KILLCONDITION_ARK-SOCIETY_CUSTODIAN_NAME": "Eliminate Target while Disguised as Custodian",
+ "RR_KILLCONDITION_ARK-SOCIETY_BURIAL_ROBES_TILE": "Burial Robes",
+ "RR_KILLCONDITION_ARK-SOCIETY_BURIAL_ROBES_DESC": "Eliminate a Target while Disguised as Burial Robes.",
+ "RR_KILLCONDITION_ARK-SOCIETY_BURIAL_ROBES_NAME": "Eliminate Target while Disguised as Burial Robes",
+ "RR_KILLCONDITION_ARK-SOCIETY_KNIGHT'S_ARMOR_TILE": "Knight's Armor",
+ "RR_KILLCONDITION_ARK-SOCIETY_KNIGHT'S_ARMOR_DESC": "Eliminate a Target while Disguised as Knight's Armor.",
+ "RR_KILLCONDITION_ARK-SOCIETY_KNIGHT'S_ARMOR_NAME": "Eliminate Target while Disguised as Knight's Armor",
+ "RR_KILLCONDITION_ARK-SOCIETY_INITIATE_TILE": "Initiate",
+ "RR_KILLCONDITION_ARK-SOCIETY_INITIATE_DESC": "Eliminate a Target while Disguised as Initiate.",
+ "RR_KILLCONDITION_ARK-SOCIETY_INITIATE_NAME": "Eliminate Target while Disguised as Initiate",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARK_MEMBER_TILE": "Ark Member",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARK_MEMBER_DESC": "Eliminate a Target while Disguised as Ark Member.",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARK_MEMBER_NAME": "Eliminate Target while Disguised as Ark Member",
+ "RR_KILLCONDITION_ARK-SOCIETY_BUTLER_TILE": "Butler",
+ "RR_KILLCONDITION_ARK-SOCIETY_BUTLER_DESC": "Eliminate a Target while Disguised as Butler.",
+ "RR_KILLCONDITION_ARK-SOCIETY_BUTLER_NAME": "Eliminate Target while Disguised as Butler",
+ "RR_KILLCONDITION_ARK-SOCIETY_GUARD_TILE": "Guard",
+ "RR_KILLCONDITION_ARK-SOCIETY_GUARD_DESC": "Eliminate a Target while Disguised as Guard.",
+ "RR_KILLCONDITION_ARK-SOCIETY_GUARD_NAME": "Eliminate Target while Disguised as Guard",
+ "RR_KILLCONDITION_ARK-SOCIETY_RAIDER_TILE": "Raider",
+ "RR_KILLCONDITION_ARK-SOCIETY_RAIDER_DESC": "Eliminate a Target while Disguised as Raider.",
+ "RR_KILLCONDITION_ARK-SOCIETY_RAIDER_NAME": "Eliminate Target while Disguised as Raider",
+ "RR_KILLCONDITION_ARK-SOCIETY_EVENT_STAFF_TILE": "Event Staff",
+ "RR_KILLCONDITION_ARK-SOCIETY_EVENT_STAFF_DESC": "Eliminate a Target while Disguised as Event Staff.",
+ "RR_KILLCONDITION_ARK-SOCIETY_EVENT_STAFF_NAME": "Eliminate Target while Disguised as Event Staff",
+ "RR_KILLCONDITION_ARK-SOCIETY_ELITE_GUARD_TILE": "Elite Guard",
+ "RR_KILLCONDITION_ARK-SOCIETY_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Elite Guard.",
+ "RR_KILLCONDITION_ARK-SOCIETY_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Elite Guard",
+ "RR_KILLCONDITION_ARK-SOCIETY_CASTLE_STAFF_TILE": "Castle Staff",
+ "RR_KILLCONDITION_ARK-SOCIETY_CASTLE_STAFF_DESC": "Eliminate a Target while Disguised as Castle Staff.",
+ "RR_KILLCONDITION_ARK-SOCIETY_CASTLE_STAFF_NAME": "Eliminate Target while Disguised as Castle Staff",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARCHITECT_TILE": "Architect",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARCHITECT_DESC": "Eliminate a Target while Disguised as Architect.",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARCHITECT_NAME": "Eliminate Target while Disguised as Architect",
+ "RR_KILLCONDITION_ARK-SOCIETY_JEBEDIAH_BLOCK_TILE": "Jebediah Block",
+ "RR_KILLCONDITION_ARK-SOCIETY_JEBEDIAH_BLOCK_DESC": "Eliminate a Target while Disguised as Jebediah Block.",
+ "RR_KILLCONDITION_ARK-SOCIETY_JEBEDIAH_BLOCK_NAME": "Eliminate Target while Disguised as Jebediah Block",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_ROBBER_TILE": "Bank Robber",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_ROBBER_DESC": "Eliminate a Target while Disguised as Bank Robber.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_ROBBER_NAME": "Eliminate Target while Disguised as Bank Robber",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_IT_WORKER_TILE": "IT Worker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_IT_WORKER_DESC": "Eliminate a Target while Disguised as IT Worker.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_IT_WORKER_NAME": "Eliminate Target while Disguised as IT Worker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_SECURITY_GUARD_TILE": "Security Guard",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as Security Guard.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as Security Guard",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_HIGH_SECURITY_GUARD_TILE": "High Security Guard",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_HIGH_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as High Security Guard.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_HIGH_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as High Security Guard",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JANITOR_TILE": "Janitor",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JANITOR_DESC": "Eliminate a Target while Disguised as Janitor.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JANITOR_NAME": "Eliminate Target while Disguised as Janitor",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_FIRED_BANKER_TILE": "Fired Banker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_FIRED_BANKER_DESC": "Eliminate a Target while Disguised as Fired Banker.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_FIRED_BANKER_NAME": "Eliminate Target while Disguised as Fired Banker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JOB_APPLICANT_TILE": "Job Applicant",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JOB_APPLICANT_DESC": "Eliminate a Target while Disguised as Job Applicant.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JOB_APPLICANT_NAME": "Eliminate Target while Disguised as Job Applicant",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_TELLER_TILE": "Bank Teller",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_TELLER_DESC": "Eliminate a Target while Disguised as Bank Teller.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_TELLER_NAME": "Eliminate Target while Disguised as Bank Teller",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_INVESTMENT_BANKER_TILE": "Investment Banker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_INVESTMENT_BANKER_DESC": "Eliminate a Target while Disguised as Investment Banker.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_INVESTMENT_BANKER_NAME": "Eliminate Target while Disguised as Investment Banker",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BOAT_CAPTAIN_TILE": "Boat Captain",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BOAT_CAPTAIN_DESC": "Eliminate a Target while Disguised as Boat Captain.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BOAT_CAPTAIN_NAME": "Eliminate Target while Disguised as Boat Captain",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BUTLER_TILE": "Butler",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BUTLER_DESC": "Eliminate a Target while Disguised as Butler.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BUTLER_NAME": "Eliminate Target while Disguised as Butler",
+ "RR_KILLCONDITION_THE-LAST-RESORT_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_THE-LAST-RESORT_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_THE-LAST-RESORT_DR._SINGH_TILE": "Dr. Singh",
+ "RR_KILLCONDITION_THE-LAST-RESORT_DR._SINGH_DESC": "Eliminate a Target while Disguised as Dr. Singh.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_DR._SINGH_NAME": "Eliminate Target while Disguised as Dr. Singh",
+ "RR_KILLCONDITION_THE-LAST-RESORT_GAS_SUIT_TILE": "Gas Suit",
+ "RR_KILLCONDITION_THE-LAST-RESORT_GAS_SUIT_DESC": "Eliminate a Target while Disguised as Gas Suit.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_GAS_SUIT_NAME": "Eliminate Target while Disguised as Gas Suit",
+ "RR_KILLCONDITION_THE-LAST-RESORT_LIFE_GUARD_TILE": "Life Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_LIFE_GUARD_DESC": "Eliminate a Target while Disguised as Life Guard.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_LIFE_GUARD_NAME": "Eliminate Target while Disguised as Life Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_MASSEUR_TILE": "Masseur",
+ "RR_KILLCONDITION_THE-LAST-RESORT_MASSEUR_DESC": "Eliminate a Target while Disguised as Masseur.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_MASSEUR_NAME": "Eliminate Target while Disguised as Masseur",
+ "RR_KILLCONDITION_THE-LAST-RESORT_PERSONAL_TRAINER_TILE": "Personal Trainer",
+ "RR_KILLCONDITION_THE-LAST-RESORT_PERSONAL_TRAINER_DESC": "Eliminate a Target while Disguised as Personal Trainer.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_PERSONAL_TRAINER_NAME": "Eliminate Target while Disguised as Personal Trainer",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_GUARD_TILE": "Resort Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_GUARD_DESC": "Eliminate a Target while Disguised as Resort Guard.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_GUARD_NAME": "Eliminate Target while Disguised as Resort Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_STAFF_TILE": "Resort Staff",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff",
+ "RR_KILLCONDITION_THE-LAST-RESORT_SNORKEL_INSTRUCTOR_TILE": "Snorkel Instructor",
+ "RR_KILLCONDITION_THE-LAST-RESORT_SNORKEL_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Snorkel Instructor.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_SNORKEL_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Snorkel Instructor",
+ "RR_KILLCONDITION_THE-LAST-RESORT_TECH_CREW_TILE": "Tech Crew",
+ "RR_KILLCONDITION_THE-LAST-RESORT_TECH_CREW_DESC": "Eliminate a Target while Disguised as Tech Crew.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_TECH_CREW_NAME": "Eliminate Target while Disguised as Tech Crew",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_GUARD_TILE": "Villa Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_GUARD_DESC": "Eliminate a Target while Disguised as Villa Guard.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_GUARD_NAME": "Eliminate Target while Disguised as Villa Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_STAFF_TILE": "Villa Staff",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_STAFF_DESC": "Eliminate a Target while Disguised as Villa Staff.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_STAFF_NAME": "Eliminate Target while Disguised as Villa Staff",
+ "RR_KILLCONDITION_THE-LAST-RESORT_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_THE-LAST-RESORT_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_SKYDIVING_SUIT_TILE": "Skydiving Suit",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_SKYDIVING_SUIT_DESC": "Eliminate a Target while Disguised as Skydiving Suit.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_SKYDIVING_SUIT_NAME": "Eliminate Target while Disguised as Skydiving Suit",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_ART_CREW_TILE": "Art Crew",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_ART_CREW_DESC": "Eliminate a Target while Disguised as Art Crew.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_ART_CREW_NAME": "Eliminate Target while Disguised as Art Crew",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_SECURITY_TILE": "Event Security",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_SECURITY_DESC": "Eliminate a Target while Disguised as Event Security.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_SECURITY_NAME": "Eliminate Target while Disguised as Event Security",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_STAFF_TILE": "Event Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_STAFF_DESC": "Eliminate a Target while Disguised as Event Staff.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_STAFF_NAME": "Eliminate Target while Disguised as Event Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_FAMOUS_CHEF_TILE": "Famous Chef",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_FAMOUS_CHEF_DESC": "Eliminate a Target while Disguised as Famous Chef.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_FAMOUS_CHEF_NAME": "Eliminate Target while Disguised as Famous Chef",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_HELICOPTER_PILOT_TILE": "Helicopter Pilot",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_INGRAM'S_BODYGUARD_TILE": "Ingram's Bodyguard",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_INGRAM'S_BODYGUARD_DESC": "Eliminate a Target while Disguised as Ingram's Bodyguard.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_INGRAM'S_BODYGUARD_NAME": "Eliminate Target while Disguised as Ingram's Bodyguard",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_MAINTENANCE_STAFF_TILE": "Maintenance Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_MAINTENANCE_STAFF_DESC": "Eliminate a Target while Disguised as Maintenance Staff.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_MAINTENANCE_STAFF_NAME": "Eliminate Target while Disguised as Maintenance Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_GUARD_TILE": "Penthouse Guard",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_GUARD_DESC": "Eliminate a Target while Disguised as Penthouse Guard.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_GUARD_NAME": "Eliminate Target while Disguised as Penthouse Guard",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_STAFF_TILE": "Penthouse Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_STAFF_DESC": "Eliminate a Target while Disguised as Penthouse Staff.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_STAFF_NAME": "Eliminate Target while Disguised as Penthouse Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_THE_ASSASSIN_TILE": "The Assassin",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_THE_ASSASSIN_DESC": "Eliminate a Target while Disguised as The Assassin.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_THE_ASSASSIN_NAME": "Eliminate Target while Disguised as The Assassin",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_LAWYER_TILE": "Lawyer",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_LAWYER_DESC": "Eliminate a Target while Disguised as Lawyer.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_LAWYER_NAME": "Eliminate Target while Disguised as Lawyer",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_GUARD_TILE": "Mansion Guard",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_GUARD_DESC": "Eliminate a Target while Disguised as Mansion Guard.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_GUARD_NAME": "Eliminate Target while Disguised as Mansion Guard",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_STAFF_TILE": "Mansion Staff",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PHOTOGRAPHER_TILE": "Photographer",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PHOTOGRAPHER_DESC": "Eliminate a Target while Disguised as Photographer.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PHOTOGRAPHER_NAME": "Eliminate Target while Disguised as Photographer",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PRIVATE_INVESTIGATOR_TILE": "Private Investigator",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PRIVATE_INVESTIGATOR_DESC": "Eliminate a Target while Disguised as Private Investigator.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PRIVATE_INVESTIGATOR_NAME": "Eliminate Target while Disguised as Private Investigator",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_UNDERTAKER_TILE": "Undertaker",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_UNDERTAKER_DESC": "Eliminate a Target while Disguised as Undertaker.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_UNDERTAKER_NAME": "Eliminate Target while Disguised as Undertaker",
+ "RR_KILLCONDITION_APEX-PREDATOR_BARTENDER_TILE": "Bartender",
+ "RR_KILLCONDITION_APEX-PREDATOR_BARTENDER_DESC": "Eliminate a Target while Disguised as Bartender.",
+ "RR_KILLCONDITION_APEX-PREDATOR_BARTENDER_NAME": "Eliminate Target while Disguised as Bartender",
+ "RR_KILLCONDITION_APEX-PREDATOR_BIKER_TILE": "Biker",
+ "RR_KILLCONDITION_APEX-PREDATOR_BIKER_DESC": "Eliminate a Target while Disguised as Biker.",
+ "RR_KILLCONDITION_APEX-PREDATOR_BIKER_NAME": "Eliminate Target while Disguised as Biker",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_CREW_TILE": "Club Crew",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_CREW_DESC": "Eliminate a Target while Disguised as Club Crew.",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_CREW_NAME": "Eliminate Target while Disguised as Club Crew",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_SECURITY_TILE": "Club Security",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_SECURITY_DESC": "Eliminate a Target while Disguised as Club Security.",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_SECURITY_NAME": "Eliminate Target while Disguised as Club Security",
+ "RR_KILLCONDITION_APEX-PREDATOR_DEALER_TILE": "Dealer",
+ "RR_KILLCONDITION_APEX-PREDATOR_DEALER_DESC": "Eliminate a Target while Disguised as Dealer.",
+ "RR_KILLCONDITION_APEX-PREDATOR_DEALER_NAME": "Eliminate Target while Disguised as Dealer",
+ "RR_KILLCONDITION_APEX-PREDATOR_DELIVERY_GUY_TILE": "Delivery Guy",
+ "RR_KILLCONDITION_APEX-PREDATOR_DELIVERY_GUY_DESC": "Eliminate a Target while Disguised as Delivery Guy.",
+ "RR_KILLCONDITION_APEX-PREDATOR_DELIVERY_GUY_NAME": "Eliminate Target while Disguised as Delivery Guy",
+ "RR_KILLCONDITION_APEX-PREDATOR_DJ_TILE": "DJ",
+ "RR_KILLCONDITION_APEX-PREDATOR_DJ_DESC": "Eliminate a Target while Disguised as DJ.",
+ "RR_KILLCONDITION_APEX-PREDATOR_DJ_NAME": "Eliminate Target while Disguised as DJ",
+ "RR_KILLCONDITION_APEX-PREDATOR_FLORIDA_MAN_TILE": "Florida Man",
+ "RR_KILLCONDITION_APEX-PREDATOR_FLORIDA_MAN_DESC": "Eliminate a Target while Disguised as Florida Man.",
+ "RR_KILLCONDITION_APEX-PREDATOR_FLORIDA_MAN_NAME": "Eliminate Target while Disguised as Florida Man",
+ "RR_KILLCONDITION_APEX-PREDATOR_ROLF_HIRSCHMÜLLER_TILE": "Rolf Hirschmüller",
+ "RR_KILLCONDITION_APEX-PREDATOR_ROLF_HIRSCHMÜLLER_DESC": "Eliminate a Target while Disguised as Rolf Hirschmüller.",
+ "RR_KILLCONDITION_APEX-PREDATOR_ROLF_HIRSCHMÜLLER_NAME": "Eliminate Target while Disguised as Rolf Hirschmüller",
+ "RR_KILLCONDITION_APEX-PREDATOR_TECHNICIAN_TILE": "Technician",
+ "RR_KILLCONDITION_APEX-PREDATOR_TECHNICIAN_DESC": "Eliminate a Target while Disguised as Technician.",
+ "RR_KILLCONDITION_APEX-PREDATOR_TECHNICIAN_NAME": "Eliminate Target while Disguised as Technician",
+ "RR_KILLCONDITION_END-OF-AN-ERA_BLOCK_GUARD_TILE": "Block Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_BLOCK_GUARD_DESC": "Eliminate a Target while Disguised as Block Guard.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_BLOCK_GUARD_NAME": "Eliminate Target while Disguised as Block Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_DUMPLING_COOK_TILE": "Dumpling Cook",
+ "RR_KILLCONDITION_END-OF-AN-ERA_DUMPLING_COOK_DESC": "Eliminate a Target while Disguised as Dumpling Cook.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_DUMPLING_COOK_NAME": "Eliminate Target while Disguised as Dumpling Cook",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ANALYST_TILE": "Facility Analyst",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ANALYST_DESC": "Eliminate a Target while Disguised as Facility Analyst.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ANALYST_NAME": "Eliminate Target while Disguised as Facility Analyst",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ENGINEER_TILE": "Facility Engineer",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ENGINEER_DESC": "Eliminate a Target while Disguised as Facility Engineer.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ENGINEER_NAME": "Eliminate Target while Disguised as Facility Engineer",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_GUARD_TILE": "Facility Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_GUARD_DESC": "Eliminate a Target while Disguised as Facility Guard.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_GUARD_NAME": "Eliminate Target while Disguised as Facility Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_SECURITY_TILE": "Facility Security",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_SECURITY_DESC": "Eliminate a Target while Disguised as Facility Security.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_SECURITY_NAME": "Eliminate Target while Disguised as Facility Security",
+ "RR_KILLCONDITION_END-OF-AN-ERA_STREET_GUARD_TILE": "Street Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_STREET_GUARD_DESC": "Eliminate a Target while Disguised as Street Guard.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_STREET_GUARD_NAME": "Eliminate Target while Disguised as Street Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_PERFECT_TEST_SUBJECT_TILE": "Perfect Test Subject",
+ "RR_KILLCONDITION_END-OF-AN-ERA_PERFECT_TEST_SUBJECT_DESC": "Eliminate a Target while Disguised as Perfect Test Subject.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_PERFECT_TEST_SUBJECT_NAME": "Eliminate Target while Disguised as Perfect Test Subject",
+ "RR_KILLCONDITION_END-OF-AN-ERA_RESEARCHER_TILE": "Researcher",
+ "RR_KILLCONDITION_END-OF-AN-ERA_RESEARCHER_DESC": "Eliminate a Target while Disguised as Researcher.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_RESEARCHER_NAME": "Eliminate Target while Disguised as Researcher",
+ "RR_KILLCONDITION_END-OF-AN-ERA_HOMELESS_PERSON_TILE": "Homeless Person",
+ "RR_KILLCONDITION_END-OF-AN-ERA_HOMELESS_PERSON_DESC": "Eliminate a Target while Disguised as Homeless Person.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_HOMELESS_PERSON_NAME": "Eliminate Target while Disguised as Homeless Person",
+ "RR_KILLCONDITION_END-OF-AN-ERA_THE_BOARD_MEMBER_TILE": "The Board Member",
+ "RR_KILLCONDITION_END-OF-AN-ERA_THE_BOARD_MEMBER_DESC": "Eliminate a Target while Disguised as The Board Member.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_THE_BOARD_MEMBER_NAME": "Eliminate Target while Disguised as The Board Member",
+ "RR_KILLCONDITION_THE-FAREWELL_ASADO_CHEF_TILE": "Asado Chef",
+ "RR_KILLCONDITION_THE-FAREWELL_ASADO_CHEF_DESC": "Eliminate a Target while Disguised as Asado Chef.",
+ "RR_KILLCONDITION_THE-FAREWELL_ASADO_CHEF_NAME": "Eliminate Target while Disguised as Asado Chef",
+ "RR_KILLCONDITION_THE-FAREWELL_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_THE-FAREWELL_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_THE-FAREWELL_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_THE-FAREWELL_CHIEF_WINEMAKER_TILE": "Chief Winemaker",
+ "RR_KILLCONDITION_THE-FAREWELL_CHIEF_WINEMAKER_DESC": "Eliminate a Target while Disguised as Chief Winemaker.",
+ "RR_KILLCONDITION_THE-FAREWELL_CHIEF_WINEMAKER_NAME": "Eliminate Target while Disguised as Chief Winemaker",
+ "RR_KILLCONDITION_THE-FAREWELL_WINERY_WORKER_TILE": "Winery Worker",
+ "RR_KILLCONDITION_THE-FAREWELL_WINERY_WORKER_DESC": "Eliminate a Target while Disguised as Winery Worker.",
+ "RR_KILLCONDITION_THE-FAREWELL_WINERY_WORKER_NAME": "Eliminate Target while Disguised as Winery Worker",
+ "RR_KILLCONDITION_THE-FAREWELL_MERCENARY_TILE": "Mercenary",
+ "RR_KILLCONDITION_THE-FAREWELL_MERCENARY_DESC": "Eliminate a Target while Disguised as Mercenary.",
+ "RR_KILLCONDITION_THE-FAREWELL_MERCENARY_NAME": "Eliminate Target while Disguised as Mercenary",
+ "RR_KILLCONDITION_THE-FAREWELL_LAWYER_TILE": "Lawyer",
+ "RR_KILLCONDITION_THE-FAREWELL_LAWYER_DESC": "Eliminate a Target while Disguised as Lawyer.",
+ "RR_KILLCONDITION_THE-FAREWELL_LAWYER_NAME": "Eliminate Target while Disguised as Lawyer",
+ "RR_KILLCONDITION_THE-FAREWELL_GAUCHO_TILE": "Gaucho",
+ "RR_KILLCONDITION_THE-FAREWELL_GAUCHO_DESC": "Eliminate a Target while Disguised as Gaucho.",
+ "RR_KILLCONDITION_THE-FAREWELL_GAUCHO_NAME": "Eliminate Target while Disguised as Gaucho",
+ "RR_KILLCONDITION_THE-FAREWELL_SOMMELIER_TILE": "Sommelier",
+ "RR_KILLCONDITION_THE-FAREWELL_SOMMELIER_DESC": "Eliminate a Target while Disguised as Sommelier.",
+ "RR_KILLCONDITION_THE-FAREWELL_SOMMELIER_NAME": "Eliminate Target while Disguised as Sommelier",
+ "RR_KILLCONDITION_THE-FAREWELL_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_THE-FAREWELL_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_THE-FAREWELL_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_THE-FAREWELL_HEAD_OF_SECURITY_TILE": "Head of Security",
+ "RR_KILLCONDITION_THE-FAREWELL_HEAD_OF_SECURITY_DESC": "Eliminate a Target while Disguised as Head of Security.",
+ "RR_KILLCONDITION_THE-FAREWELL_HEAD_OF_SECURITY_NAME": "Eliminate Target while Disguised as Head of Security",
+ "RR_KILLCONDITION_THE-FAREWELL_PROVIDENCE_HERALD_TILE": "Providence Herald",
+ "RR_KILLCONDITION_THE-FAREWELL_PROVIDENCE_HERALD_DESC": "Eliminate a Target while Disguised as Providence Herald.",
+ "RR_KILLCONDITION_THE-FAREWELL_PROVIDENCE_HERALD_NAME": "Eliminate Target while Disguised as Providence Herald",
+ "RR_KILLCONDITION_THE-FAREWELL_CORVO_BLACK_TILE": "Corvo Black",
+ "RR_KILLCONDITION_THE-FAREWELL_CORVO_BLACK_DESC": "Eliminate a Target while Disguised as Corvo Black.",
+ "RR_KILLCONDITION_THE-FAREWELL_CORVO_BLACK_NAME": "Eliminate Target while Disguised as Corvo Black",
+ "RR_KILLCONDITION_THE-FAREWELL_TANGO_MUSICIAN_TILE": "Tango Musician",
+ "RR_KILLCONDITION_THE-FAREWELL_TANGO_MUSICIAN_DESC": "Eliminate a Target while Disguised as Tango Musician.",
+ "RR_KILLCONDITION_THE-FAREWELL_TANGO_MUSICIAN_NAME": "Eliminate Target while Disguised as Tango Musician",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_COOK_TILE": "Cook",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_COOK_DESC": "Eliminate a Target while Disguised as Cook.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_COOK_NAME": "Eliminate Target while Disguised as Cook",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_ENGINEER_TILE": "Engineer",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_ENGINEER_DESC": "Eliminate a Target while Disguised as Engineer.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_ENGINEER_NAME": "Eliminate Target while Disguised as Engineer",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_HIPPIE_TILE": "Hippie",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_HIPPIE_DESC": "Eliminate a Target while Disguised as Hippie.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_HIPPIE_NAME": "Eliminate Target while Disguised as Hippie",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_METAL_WORKER_TILE": "Metal Worker",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_METAL_WORKER_DESC": "Eliminate a Target while Disguised as Metal Worker.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_METAL_WORKER_NAME": "Eliminate Target while Disguised as Metal Worker",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_MILITIA_SOLDIER_TILE": "Militia Soldier",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_MILITIA_SOLDIER_DESC": "Eliminate a Target while Disguised as Militia Soldier.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_MILITIA_SOLDIER_NAME": "Eliminate Target while Disguised as Militia Soldier",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_PIRATE_TILE": "Pirate",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_PIRATE_DESC": "Eliminate a Target while Disguised as Pirate.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_PIRATE_NAME": "Eliminate Target while Disguised as Pirate",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRPLANE_MECHANIC_TILE": "Airplane Mechanic",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRPLANE_MECHANIC_DESC": "Eliminate a Target while Disguised as Airplane Mechanic.",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRPLANE_MECHANIC_NAME": "Eliminate Target while Disguised as Airplane Mechanic",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRFIELD_SECURITY_TILE": "Airfield Security",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRFIELD_SECURITY_DESC": "Eliminate a Target while Disguised as Airfield Security.",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRFIELD_SECURITY_NAME": "Eliminate Target while Disguised as Airfield Security",
+ "RR_KILLCONDITION_THE-FINAL-TEST_SOVIET_SOLDIER_TILE": "Soviet Soldier",
+ "RR_KILLCONDITION_THE-FINAL-TEST_SOVIET_SOLDIER_DESC": "Eliminate a Target while Disguised as Soviet Soldier.",
+ "RR_KILLCONDITION_THE-FINAL-TEST_SOVIET_SOLDIER_NAME": "Eliminate Target while Disguised as Soviet Soldier",
+ "RR_KILLCONDITION_THE-FINAL-TEST_KGB_OFFICER_TILE": "KGB Officer",
+ "RR_KILLCONDITION_THE-FINAL-TEST_KGB_OFFICER_DESC": "Eliminate a Target while Disguised as KGB Officer.",
+ "RR_KILLCONDITION_THE-FINAL-TEST_KGB_OFFICER_NAME": "Eliminate Target while Disguised as KGB Officer",
+ "RR_KILLCONDITION_THE-ICON_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant",
+ "RR_KILLCONDITION_THE-ICON_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.",
+ "RR_KILLCONDITION_THE-ICON_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant",
+ "RR_KILLCONDITION_THE-ICON_MOVIE_CREW_TILE": "Movie Crew",
+ "RR_KILLCONDITION_THE-ICON_MOVIE_CREW_DESC": "Eliminate a Target while Disguised as Movie Crew.",
+ "RR_KILLCONDITION_THE-ICON_MOVIE_CREW_NAME": "Eliminate Target while Disguised as Movie Crew",
+ "RR_KILLCONDITION_THE-ICON_SFX_CREW_TILE": "SFX Crew",
+ "RR_KILLCONDITION_THE-ICON_SFX_CREW_DESC": "Eliminate a Target while Disguised as SFX Crew.",
+ "RR_KILLCONDITION_THE-ICON_SFX_CREW_NAME": "Eliminate Target while Disguised as SFX Crew",
+ "RR_KILLCONDITION_THE-ICON_SECURITY_TILE": "Security",
+ "RR_KILLCONDITION_THE-ICON_SECURITY_DESC": "Eliminate a Target while Disguised as Security.",
+ "RR_KILLCONDITION_THE-ICON_SECURITY_NAME": "Eliminate Target while Disguised as Security",
+ "RR_KILLCONDITION_LANDSLIDE_STAGE_CREW_TILE": "Stage Crew",
+ "RR_KILLCONDITION_LANDSLIDE_STAGE_CREW_DESC": "Eliminate a Target while Disguised as Stage Crew.",
+ "RR_KILLCONDITION_LANDSLIDE_STAGE_CREW_NAME": "Eliminate Target while Disguised as Stage Crew",
+ "RR_KILLCONDITION_LANDSLIDE_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_LANDSLIDE_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_LANDSLIDE_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_LANDSLIDE_SECURITY_TILE": "Security",
+ "RR_KILLCONDITION_LANDSLIDE_SECURITY_DESC": "Eliminate a Target while Disguised as Security.",
+ "RR_KILLCONDITION_LANDSLIDE_SECURITY_NAME": "Eliminate Target while Disguised as Security",
+ "RR_KILLCONDITION_LANDSLIDE_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant",
+ "RR_KILLCONDITION_LANDSLIDE_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.",
+ "RR_KILLCONDITION_LANDSLIDE_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant",
+ "RR_KILLCONDITION_LANDSLIDE_RED_PLUMBER_TILE": "Red Plumber",
+ "RR_KILLCONDITION_LANDSLIDE_RED_PLUMBER_DESC": "Eliminate a Target while Disguised as Red Plumber.",
+ "RR_KILLCONDITION_LANDSLIDE_RED_PLUMBER_NAME": "Eliminate Target while Disguised as Red Plumber",
+ "RR_KILLCONDITION_LANDSLIDE_CHURCH_STAFF_TILE": "Church Staff",
+ "RR_KILLCONDITION_LANDSLIDE_CHURCH_STAFF_DESC": "Eliminate a Target while Disguised as Church Staff.",
+ "RR_KILLCONDITION_LANDSLIDE_CHURCH_STAFF_NAME": "Eliminate Target while Disguised as Church Staff",
+ "RR_KILLCONDITION_LANDSLIDE_PRIEST_TILE": "Priest",
+ "RR_KILLCONDITION_LANDSLIDE_PRIEST_DESC": "Eliminate a Target while Disguised as Priest.",
+ "RR_KILLCONDITION_LANDSLIDE_PRIEST_NAME": "Eliminate Target while Disguised as Priest",
+ "RR_KILLCONDITION_LANDSLIDE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_LANDSLIDE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_LANDSLIDE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_LANDSLIDE_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_LANDSLIDE_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_LANDSLIDE_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_LANDSLIDE_SALVATORE_BRAVUOMO_TILE": "Salvatore Bravuomo",
+ "RR_KILLCONDITION_LANDSLIDE_SALVATORE_BRAVUOMO_DESC": "Eliminate a Target while Disguised as Salvatore Bravuomo.",
+ "RR_KILLCONDITION_LANDSLIDE_SALVATORE_BRAVUOMO_NAME": "Eliminate Target while Disguised as Salvatore Bravuomo",
+ "RR_KILLCONDITION_LANDSLIDE_PHOTOGRAPHER_TILE": "Photographer",
+ "RR_KILLCONDITION_LANDSLIDE_PHOTOGRAPHER_DESC": "Eliminate a Target while Disguised as Photographer.",
+ "RR_KILLCONDITION_LANDSLIDE_PHOTOGRAPHER_NAME": "Eliminate Target while Disguised as Photographer",
+ "RR_KILLCONDITION_LANDSLIDE_GREEN_PLUMBER_TILE": "Green Plumber",
+ "RR_KILLCONDITION_LANDSLIDE_GREEN_PLUMBER_DESC": "Eliminate a Target while Disguised as Green Plumber.",
+ "RR_KILLCONDITION_LANDSLIDE_GREEN_PLUMBER_NAME": "Eliminate Target while Disguised as Green Plumber",
+ "RR_KILLCONDITION_LANDSLIDE_BOHEMIAN_TILE": "Bohemian",
+ "RR_KILLCONDITION_LANDSLIDE_BOHEMIAN_DESC": "Eliminate a Target while Disguised as Bohemian.",
+ "RR_KILLCONDITION_LANDSLIDE_BOHEMIAN_NAME": "Eliminate Target while Disguised as Bohemian",
+ "RR_KILLCONDITION_THE-AUTHOR_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_THE-AUTHOR_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_THE-AUTHOR_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_THE-AUTHOR_BOHEMIAN_TILE": "Bohemian",
+ "RR_KILLCONDITION_THE-AUTHOR_BOHEMIAN_DESC": "Eliminate a Target while Disguised as Bohemian.",
+ "RR_KILLCONDITION_THE-AUTHOR_BOHEMIAN_NAME": "Eliminate Target while Disguised as Bohemian",
+ "RR_KILLCONDITION_THE-AUTHOR_BROTHER_AKRAM_TILE": "Brother Akram",
+ "RR_KILLCONDITION_THE-AUTHOR_BROTHER_AKRAM_DESC": "Eliminate a Target while Disguised as Brother Akram.",
+ "RR_KILLCONDITION_THE-AUTHOR_BROTHER_AKRAM_NAME": "Eliminate Target while Disguised as Brother Akram",
+ "RR_KILLCONDITION_THE-AUTHOR_CRAIG_BLACK_TILE": "Craig Black",
+ "RR_KILLCONDITION_THE-AUTHOR_CRAIG_BLACK_DESC": "Eliminate a Target while Disguised as Craig Black.",
+ "RR_KILLCONDITION_THE-AUTHOR_CRAIG_BLACK_NAME": "Eliminate Target while Disguised as Craig Black",
+ "RR_KILLCONDITION_THE-AUTHOR_CHURCH_STAFF_TILE": "Church Staff",
+ "RR_KILLCONDITION_THE-AUTHOR_CHURCH_STAFF_DESC": "Eliminate a Target while Disguised as Church Staff.",
+ "RR_KILLCONDITION_THE-AUTHOR_CHURCH_STAFF_NAME": "Eliminate Target while Disguised as Church Staff",
+ "RR_KILLCONDITION_THE-AUTHOR_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_THE-AUTHOR_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_THE-AUTHOR_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_THE-AUTHOR_RED_PLUMBER_TILE": "Red Plumber",
+ "RR_KILLCONDITION_THE-AUTHOR_RED_PLUMBER_DESC": "Eliminate a Target while Disguised as Red Plumber.",
+ "RR_KILLCONDITION_THE-AUTHOR_RED_PLUMBER_NAME": "Eliminate Target while Disguised as Red Plumber",
+ "RR_KILLCONDITION_THE-AUTHOR_HOUSEKEEPER_TILE": "Housekeeper",
+ "RR_KILLCONDITION_THE-AUTHOR_HOUSEKEEPER_DESC": "Eliminate a Target while Disguised as Housekeeper.",
+ "RR_KILLCONDITION_THE-AUTHOR_HOUSEKEEPER_NAME": "Eliminate Target while Disguised as Housekeeper",
+ "RR_KILLCONDITION_THE-AUTHOR_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant",
+ "RR_KILLCONDITION_THE-AUTHOR_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.",
+ "RR_KILLCONDITION_THE-AUTHOR_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant",
+ "RR_KILLCONDITION_THE-AUTHOR_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_THE-AUTHOR_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_THE-AUTHOR_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_THE-AUTHOR_SALVATORE_BRAVUOMO_TILE": "Salvatore Bravuomo",
+ "RR_KILLCONDITION_THE-AUTHOR_SALVATORE_BRAVUOMO_DESC": "Eliminate a Target while Disguised as Salvatore Bravuomo.",
+ "RR_KILLCONDITION_THE-AUTHOR_SALVATORE_BRAVUOMO_NAME": "Eliminate Target while Disguised as Salvatore Bravuomo",
+ "RR_KILLCONDITION_THE-AUTHOR_SUPER_FAN_TILE": "Super Fan",
+ "RR_KILLCONDITION_THE-AUTHOR_SUPER_FAN_DESC": "Eliminate a Target while Disguised as Super Fan.",
+ "RR_KILLCONDITION_THE-AUTHOR_SUPER_FAN_NAME": "Eliminate Target while Disguised as Super Fan",
+ "RR_KILLCONDITION_THE-AUTHOR_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_THE-AUTHOR_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_THE-AUTHOR_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_THE-AUTHOR_SFX_CREW_TILE": "SFX Crew",
+ "RR_KILLCONDITION_THE-AUTHOR_SFX_CREW_DESC": "Eliminate a Target while Disguised as SFX Crew.",
+ "RR_KILLCONDITION_THE-AUTHOR_SFX_CREW_NAME": "Eliminate Target while Disguised as SFX Crew",
+ "RR_KILLCONDITION_THE-AUTHOR_GREEN_PLUMBER_TILE": "Green Plumber",
+ "RR_KILLCONDITION_THE-AUTHOR_GREEN_PLUMBER_DESC": "Eliminate a Target while Disguised as Green Plumber.",
+ "RR_KILLCONDITION_THE-AUTHOR_GREEN_PLUMBER_NAME": "Eliminate Target while Disguised as Green Plumber",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_SHOPKEEPER_TILE": "Shopkeeper",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_SHOPKEEPER_DESC": "Eliminate a Target while Disguised as Shopkeeper.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_SHOPKEEPER_NAME": "Eliminate Target while Disguised as Shopkeeper",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_MILITARY_SOLDIER_TILE": "Military Soldier",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_MILITARY_SOLDIER_DESC": "Eliminate a Target while Disguised as Military Soldier.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_MILITARY_SOLDIER_NAME": "Eliminate Target while Disguised as Military Soldier",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FORTUNE_TELLER_TILE": "Fortune Teller",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FORTUNE_TELLER_DESC": "Eliminate a Target while Disguised as Fortune Teller.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FORTUNE_TELLER_NAME": "Eliminate Target while Disguised as Fortune Teller",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_BODYGUARD_TILE": "Cult Bodyguard",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_BODYGUARD_DESC": "Eliminate a Target while Disguised as Cult Bodyguard.",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_BODYGUARD_NAME": "Eliminate Target while Disguised as Cult Bodyguard",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_INITIATE_TILE": "Cult Initiate",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_INITIATE_DESC": "Eliminate a Target while Disguised as Cult Initiate.",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_INITIATE_NAME": "Eliminate Target while Disguised as Cult Initiate",
+ "RR_KILLCONDITION_THE-SOURCE_EXTERMINATOR_TILE": "Exterminator",
+ "RR_KILLCONDITION_THE-SOURCE_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.",
+ "RR_KILLCONDITION_THE-SOURCE_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator",
+ "RR_KILLCONDITION_THE-SOURCE_GROUNDSKEEPER_TILE": "Groundskeeper",
+ "RR_KILLCONDITION_THE-SOURCE_GROUNDSKEEPER_DESC": "Eliminate a Target while Disguised as Groundskeeper.",
+ "RR_KILLCONDITION_THE-SOURCE_GROUNDSKEEPER_NAME": "Eliminate Target while Disguised as Groundskeeper",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_SECURITY_TILE": "Hotel Security",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_SECURITY_DESC": "Eliminate a Target while Disguised as Hotel Security.",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_SECURITY_NAME": "Eliminate Target while Disguised as Hotel Security",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_STAFF_TILE": "Hotel Staff",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_STAFF_DESC": "Eliminate a Target while Disguised as Hotel Staff.",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_STAFF_NAME": "Eliminate Target while Disguised as Hotel Staff",
+ "RR_KILLCONDITION_THE-SOURCE_JORDAN_CROSS'_BODYGUARD_TILE": "Jordan Cross' Bodyguard",
+ "RR_KILLCONDITION_THE-SOURCE_JORDAN_CROSS'_BODYGUARD_DESC": "Eliminate a Target while Disguised as Jordan Cross' Bodyguard.",
+ "RR_KILLCONDITION_THE-SOURCE_JORDAN_CROSS'_BODYGUARD_NAME": "Eliminate Target while Disguised as Jordan Cross' Bodyguard",
+ "RR_KILLCONDITION_THE-SOURCE_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_THE-SOURCE_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_THE-SOURCE_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_THE-SOURCE_MILITIA_SOLDIER_TILE": "Militia Soldier",
+ "RR_KILLCONDITION_THE-SOURCE_MILITIA_SOLDIER_DESC": "Eliminate a Target while Disguised as Militia Soldier.",
+ "RR_KILLCONDITION_THE-SOURCE_MILITIA_SOLDIER_NAME": "Eliminate Target while Disguised as Militia Soldier",
+ "RR_KILLCONDITION_THE-SOURCE_RECORDING_CREW_TILE": "Recording Crew",
+ "RR_KILLCONDITION_THE-SOURCE_RECORDING_CREW_DESC": "Eliminate a Target while Disguised as Recording Crew.",
+ "RR_KILLCONDITION_THE-SOURCE_RECORDING_CREW_NAME": "Eliminate Target while Disguised as Recording Crew",
+ "RR_KILLCONDITION_THE-SOURCE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_THE-SOURCE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_THE-SOURCE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_PATIENT-ZERO_PATIENT_TILE": "Patient",
+ "RR_KILLCONDITION_PATIENT-ZERO_PATIENT_DESC": "Eliminate a Target while Disguised as Patient.",
+ "RR_KILLCONDITION_PATIENT-ZERO_PATIENT_NAME": "Eliminate Target while Disguised as Patient",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_STAFF_TILE": "Resort Staff",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff",
+ "RR_KILLCONDITION_PATIENT-ZERO_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_PATIENT-ZERO_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_PATIENT-ZERO_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_PATIENT-ZERO_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_PATIENT-ZERO_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_PATIENT-ZERO_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_SECURITY_TILE": "Resort Security",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_SECURITY_DESC": "Eliminate a Target while Disguised as Resort Security.",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_SECURITY_NAME": "Eliminate Target while Disguised as Resort Security",
+ "RR_KILLCONDITION_PATIENT-ZERO_DOCTOR_TILE": "Doctor",
+ "RR_KILLCONDITION_PATIENT-ZERO_DOCTOR_DESC": "Eliminate a Target while Disguised as Doctor.",
+ "RR_KILLCONDITION_PATIENT-ZERO_DOCTOR_NAME": "Eliminate Target while Disguised as Doctor",
+ "RR_KILLCONDITION_PATIENT-ZERO_MORGUE_DOCTOR_TILE": "Morgue Doctor",
+ "RR_KILLCONDITION_PATIENT-ZERO_MORGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Morgue Doctor.",
+ "RR_KILLCONDITION_PATIENT-ZERO_MORGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Morgue Doctor",
+ "RR_KILLCONDITION_PATIENT-ZERO_SURGEON_TILE": "Surgeon",
+ "RR_KILLCONDITION_PATIENT-ZERO_SURGEON_DESC": "Eliminate a Target while Disguised as Surgeon.",
+ "RR_KILLCONDITION_PATIENT-ZERO_SURGEON_NAME": "Eliminate Target while Disguised as Surgeon",
+ "RR_KILLCONDITION_PATIENT-ZERO_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_PATIENT-ZERO_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_PATIENT-ZERO_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_PATIENT-ZERO_HOSPITAL_DIRECTOR_TILE": "Hospital Director",
+ "RR_KILLCONDITION_PATIENT-ZERO_HOSPITAL_DIRECTOR_DESC": "Eliminate a Target while Disguised as Hospital Director.",
+ "RR_KILLCONDITION_PATIENT-ZERO_HOSPITAL_DIRECTOR_NAME": "Eliminate Target while Disguised as Hospital Director",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_TILE": "VIP Patient",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_DESC": "Eliminate a Target while Disguised as VIP Patient.",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_NAME": "Eliminate Target while Disguised as VIP Patient",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_(AMOS_DEXTER)_TILE": "VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_(AMOS_DEXTER)_DESC": "Eliminate a Target while Disguised as VIP Patient (Amos Dexter).",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_(AMOS_DEXTER)_NAME": "Eliminate Target while Disguised as VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_PATIENT-ZERO_YOGA_INSTRUCTOR_TILE": "Yoga Instructor",
+ "RR_KILLCONDITION_PATIENT-ZERO_YOGA_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Yoga Instructor.",
+ "RR_KILLCONDITION_PATIENT-ZERO_YOGA_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Yoga Instructor",
+ "RR_KILLCONDITION_PATIENT-ZERO_HELICOPTER_PILOT_TILE": "Helicopter Pilot",
+ "RR_KILLCONDITION_PATIENT-ZERO_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.",
+ "RR_KILLCONDITION_PATIENT-ZERO_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot",
+ "RR_KILLCONDITION_PATIENT-ZERO_MOTORCYCLIST_TILE": "Motorcyclist",
+ "RR_KILLCONDITION_PATIENT-ZERO_MOTORCYCLIST_DESC": "Eliminate a Target while Disguised as Motorcyclist.",
+ "RR_KILLCONDITION_PATIENT-ZERO_MOTORCYCLIST_NAME": "Eliminate Target while Disguised as Motorcyclist",
+ "RR_KILLCONDITION_PATIENT-ZERO_BIO_SUIT_TILE": "Bio Suit",
+ "RR_KILLCONDITION_PATIENT-ZERO_BIO_SUIT_DESC": "Eliminate a Target while Disguised as Bio Suit.",
+ "RR_KILLCONDITION_PATIENT-ZERO_BIO_SUIT_NAME": "Eliminate Target while Disguised as Bio Suit",
+ "RR_KILLCONDITION_PATIENT-ZERO_HEAD_RESEARCHER_TILE": "Head Researcher",
+ "RR_KILLCONDITION_PATIENT-ZERO_HEAD_RESEARCHER_DESC": "Eliminate a Target while Disguised as Head Researcher.",
+ "RR_KILLCONDITION_PATIENT-ZERO_HEAD_RESEARCHER_NAME": "Eliminate Target while Disguised as Head Researcher",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_PALACE_STAFF_TILE": "Palace Staff",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_PALACE_STAFF_DESC": "Eliminate a Target while Disguised as Palace Staff.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_PALACE_STAFF_NAME": "Eliminate Target while Disguised as Palace Staff",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_AUCTION_STAFF_TILE": "Auction Staff",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_AUCTION_STAFF_DESC": "Eliminate a Target while Disguised as Auction Staff.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_AUCTION_STAFF_NAME": "Eliminate Target while Disguised as Auction Staff",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_STYLIST_TILE": "Stylist",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_STYLIST_DESC": "Eliminate a Target while Disguised as Stylist.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_STYLIST_NAME": "Eliminate Target while Disguised as Stylist",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_TECH_CREW_TILE": "Tech Crew",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_TECH_CREW_DESC": "Eliminate a Target while Disguised as Tech Crew.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_TECH_CREW_NAME": "Eliminate Target while Disguised as Tech Crew",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SECURITY_GUARD_TILE": "Security Guard",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as Security Guard.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as Security Guard",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CICADA_BODYGUARD_TILE": "CICADA Bodyguard",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CICADA_BODYGUARD_DESC": "Eliminate a Target while Disguised as CICADA Bodyguard.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CICADA_BODYGUARD_NAME": "Eliminate Target while Disguised as CICADA Bodyguard",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_HELMUT_KRUGER_TILE": "Helmut Kruger",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_HELMUT_KRUGER_DESC": "Eliminate a Target while Disguised as Helmut Kruger.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_HELMUT_KRUGER_NAME": "Eliminate Target while Disguised as Helmut Kruger",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SHEIKH_SALMAN_AL-GHAZALI_TILE": "Sheikh Salman Al-Ghazali",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SHEIKH_SALMAN_AL-GHAZALI_DESC": "Eliminate a Target while Disguised as Sheikh Salman Al-Ghazali.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SHEIKH_SALMAN_AL-GHAZALI_NAME": "Eliminate Target while Disguised as Sheikh Salman Al-Ghazali",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_VAMPIRE_MAGICIAN_TILE": "Vampire Magician",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_VAMPIRE_MAGICIAN_DESC": "Eliminate a Target while Disguised as Vampire Magician.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_VAMPIRE_MAGICIAN_NAME": "Eliminate Target while Disguised as Vampire Magician",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SANTA_47_TILE": "Santa 47",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SANTA_47_DESC": "Eliminate a Target while Disguised as Santa 47.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SANTA_47_NAME": "Eliminate Target while Disguised as Santa 47",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_GUARD_TILE": "Coca Field Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_GUARD_DESC": "Eliminate a Target while Disguised as Coca Field Guard.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_GUARD_NAME": "Eliminate Target while Disguised as Coca Field Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_ELITE_GUARD_TILE": "Elite Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Elite Guard.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Elite Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_GUARD_TILE": "Mansion Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_GUARD_DESC": "Eliminate a Target while Disguised as Mansion Guard.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_GUARD_NAME": "Eliminate Target while Disguised as Mansion Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_STREET_SOLDIER_TILE": "Street Soldier",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_STREET_SOLDIER_DESC": "Eliminate a Target while Disguised as Street Soldier.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_STREET_SOLDIER_NAME": "Eliminate Target while Disguised as Street Soldier",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_WORKER_TILE": "Coca Field Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_WORKER_DESC": "Eliminate a Target while Disguised as Coca Field Worker.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_WORKER_NAME": "Eliminate Target while Disguised as Coca Field Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CONSTRUCTION_WORKER_TILE": "Construction Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_DRUG_LAB_WORKER_TILE": "Drug Lab Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_DRUG_LAB_WORKER_DESC": "Eliminate a Target while Disguised as Drug Lab Worker.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_DRUG_LAB_WORKER_NAME": "Eliminate Target while Disguised as Drug Lab Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_STAFF_TILE": "Mansion Staff",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_CREW_TILE": "Submarine Crew",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_CREW_DESC": "Eliminate a Target while Disguised as Submarine Crew.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_CREW_NAME": "Eliminate Target while Disguised as Submarine Crew",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BAND_MEMBER_TILE": "Band Member",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BAND_MEMBER_DESC": "Eliminate a Target while Disguised as Band Member.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BAND_MEMBER_NAME": "Eliminate Target while Disguised as Band Member",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BARMAN_TILE": "Barman",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BARMAN_DESC": "Eliminate a Target while Disguised as Barman.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BARMAN_NAME": "Eliminate Target while Disguised as Barman",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPIE_TILE": "Hippie",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPIE_DESC": "Eliminate a Target while Disguised as Hippie.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPIE_NAME": "Eliminate Target while Disguised as Hippie",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPO_WHISPERER_TILE": "Hippo Whisperer",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPO_WHISPERER_DESC": "Eliminate a Target while Disguised as Hippo Whisperer.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPO_WHISPERER_NAME": "Eliminate Target while Disguised as Hippo Whisperer",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SHAMAN_TILE": "Shaman",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SHAMAN_DESC": "Eliminate a Target while Disguised as Shaman.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SHAMAN_NAME": "Eliminate Target while Disguised as Shaman",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_ENGINEER_TILE": "Submarine Engineer",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_ENGINEER_DESC": "Eliminate a Target while Disguised as Submarine Engineer.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_ENGINEER_NAME": "Eliminate Target while Disguised as Submarine Engineer",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_TATTOO_ARTIST_TILE": "Tattoo Artist",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_TATTOO_ARTIST_DESC": "Eliminate a Target while Disguised as Tattoo Artist.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_TATTOO_ARTIST_NAME": "Eliminate Target while Disguised as Tattoo Artist",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_BODYGUARD_TILE": "Bollywood Bodyguard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bollywood Bodyguard.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_BODYGUARD_NAME": "Eliminate Target while Disguised as Bollywood Bodyguard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_ELITE_THUG_TILE": "Elite Thug",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_ELITE_THUG_DESC": "Eliminate a Target while Disguised as Elite Thug.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_ELITE_THUG_NAME": "Eliminate Target while Disguised as Elite Thug",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LOCAL_SECURITY_TILE": "Local Security",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LOCAL_SECURITY_DESC": "Eliminate a Target while Disguised as Local Security.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LOCAL_SECURITY_NAME": "Eliminate Target while Disguised as Local Security",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_BODYGUARD_TILE": "Queens Bodyguard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Queens Bodyguard.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_BODYGUARD_NAME": "Eliminate Target while Disguised as Queens Bodyguard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_GUARD_TILE": "Queens Guard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_GUARD_DESC": "Eliminate a Target while Disguised as Queens Guard.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_GUARD_NAME": "Eliminate Target while Disguised as Queens Guard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_THUG_TILE": "Thug",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_THUG_DESC": "Eliminate a Target while Disguised as Thug.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_THUG_NAME": "Eliminate Target while Disguised as Thug",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_CREW_TILE": "Bollywood Crew",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_CREW_DESC": "Eliminate a Target while Disguised as Bollywood Crew.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_CREW_NAME": "Eliminate Target while Disguised as Bollywood Crew",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_DANCER_TILE": "Dancer",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_DANCER_DESC": "Eliminate a Target while Disguised as Dancer.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_DANCER_NAME": "Eliminate Target while Disguised as Dancer",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_WORKER_TILE": "Laundry Worker",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_WORKER_DESC": "Eliminate a Target while Disguised as Laundry Worker.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_WORKER_NAME": "Eliminate Target while Disguised as Laundry Worker",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_METAL_WORKER_TILE": "Metal Worker",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_METAL_WORKER_DESC": "Eliminate a Target while Disguised as Metal Worker.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_METAL_WORKER_NAME": "Eliminate Target while Disguised as Metal Worker",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_VANYA'S_SERVANT_TILE": "Vanya's Servant",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_VANYA'S_SERVANT_DESC": "Eliminate a Target while Disguised as Vanya's Servant.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_VANYA'S_SERVANT_NAME": "Eliminate Target while Disguised as Vanya's Servant",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BARBER_TILE": "Barber",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BARBER_DESC": "Eliminate a Target while Disguised as Barber.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BARBER_NAME": "Eliminate Target while Disguised as Barber",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_HOLY_MAN_TILE": "Holy Man",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_HOLY_MAN_DESC": "Eliminate a Target while Disguised as Holy Man.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_HOLY_MAN_NAME": "Eliminate Target while Disguised as Holy Man",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_KASHMIRIAN_TILE": "Kashmirian",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_KASHMIRIAN_DESC": "Eliminate a Target while Disguised as Kashmirian.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_KASHMIRIAN_NAME": "Eliminate Target while Disguised as Kashmirian",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_FOREMAN_TILE": "Laundry Foreman",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_FOREMAN_DESC": "Eliminate a Target while Disguised as Laundry Foreman.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_FOREMAN_NAME": "Eliminate Target while Disguised as Laundry Foreman",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LEAD_ACTOR_TILE": "Lead Actor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LEAD_ACTOR_DESC": "Eliminate a Target while Disguised as Lead Actor.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LEAD_ACTOR_NAME": "Eliminate Target while Disguised as Lead Actor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_PAINTER_TILE": "Painter",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_PAINTER_DESC": "Eliminate a Target while Disguised as Painter.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_PAINTER_NAME": "Eliminate Target while Disguised as Painter",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_TAILOR_TILE": "Tailor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_TAILOR_DESC": "Eliminate a Target while Disguised as Tailor.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_TAILOR_NAME": "Eliminate Target while Disguised as Tailor",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_CREW_TILE": "Event Crew",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_CREW_DESC": "Eliminate a Target while Disguised as Event Crew.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_CREW_NAME": "Eliminate Target while Disguised as Event Crew",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_SECURITY_TILE": "Event Security",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_SECURITY_DESC": "Eliminate a Target while Disguised as Event Security.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_SECURITY_NAME": "Eliminate Target while Disguised as Event Security",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_ENGINEER_TILE": "Kronstadt Engineer",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_ENGINEER_DESC": "Eliminate a Target while Disguised as Kronstadt Engineer.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_ENGINEER_NAME": "Eliminate Target while Disguised as Kronstadt Engineer",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_SECURITY_TILE": "Kronstadt Security",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_SECURITY_DESC": "Eliminate a Target while Disguised as Kronstadt Security.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_SECURITY_NAME": "Eliminate Target while Disguised as Kronstadt Security",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MEDIC_TILE": "Medic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MEDIC_DESC": "Eliminate a Target while Disguised as Medic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MEDIC_NAME": "Eliminate Target while Disguised as Medic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_MARSHALL_TILE": "Race Marshall",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_MARSHALL_DESC": "Eliminate a Target while Disguised as Race Marshall.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_MARSHALL_NAME": "Eliminate Target while Disguised as Race Marshall",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_JOURNALIST_TILE": "Journalist",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_JOURNALIST_DESC": "Eliminate a Target while Disguised as Journalist.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_JOURNALIST_NAME": "Eliminate Target while Disguised as Journalist",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_RESEARCHER_TILE": "Kronstadt Researcher",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_RESEARCHER_DESC": "Eliminate a Target while Disguised as Kronstadt Researcher.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_RESEARCHER_NAME": "Eliminate Target while Disguised as Kronstadt Researcher",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MASCOT_TILE": "Mascot",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MASCOT_DESC": "Eliminate a Target while Disguised as Mascot.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MASCOT_NAME": "Eliminate Target while Disguised as Mascot",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_COORDINATOR_TILE": "Race Coordinator",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_COORDINATOR_DESC": "Eliminate a Target while Disguised as Race Coordinator.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_COORDINATOR_NAME": "Eliminate Target while Disguised as Race Coordinator",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_MECHANIC_TILE": "Aeon Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_MECHANIC_DESC": "Eliminate a Target while Disguised as Aeon Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_MECHANIC_NAME": "Eliminate Target while Disguised as Aeon Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_MECHANIC_TILE": "Kowoon Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_MECHANIC_DESC": "Eliminate a Target while Disguised as Kowoon Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_MECHANIC_NAME": "Eliminate Target while Disguised as Kowoon Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_MECHANIC_TILE": "Kronstadt Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_MECHANIC_DESC": "Eliminate a Target while Disguised as Kronstadt Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_MECHANIC_NAME": "Eliminate Target while Disguised as Kronstadt Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SOTTERANEO_MECHANIC_TILE": "Sotteraneo Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SOTTERANEO_MECHANIC_DESC": "Eliminate a Target while Disguised as Sotteraneo Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SOTTERANEO_MECHANIC_NAME": "Eliminate Target while Disguised as Sotteraneo Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_MECHANIC_TILE": "Thwack Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_MECHANIC_DESC": "Eliminate a Target while Disguised as Thwack Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_MECHANIC_NAME": "Eliminate Target while Disguised as Thwack Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FLORIDA_MAN_TILE": "Florida Man",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FLORIDA_MAN_DESC": "Eliminate a Target while Disguised as Florida Man.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FLORIDA_MAN_NAME": "Eliminate Target while Disguised as Florida Man",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MOSES_LEE_TILE": "Moses Lee",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MOSES_LEE_DESC": "Eliminate a Target while Disguised as Moses Lee.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MOSES_LEE_NAME": "Eliminate Target while Disguised as Moses Lee",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_PALE_RIDER_TILE": "Pale Rider",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_PALE_RIDER_DESC": "Eliminate a Target while Disguised as Pale Rider.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_PALE_RIDER_NAME": "Eliminate Target while Disguised as Pale Rider",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SHEIK_TILE": "Sheik",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SHEIK_DESC": "Eliminate a Target while Disguised as Sheik.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SHEIK_NAME": "Eliminate Target while Disguised as Sheik",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_STREET_MUSICIAN_TILE": "Street Musician",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_STREET_MUSICIAN_DESC": "Eliminate a Target while Disguised as Street Musician.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_STREET_MUSICIAN_NAME": "Eliminate Target while Disguised as Street Musician",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_TED_MENDEZ_TILE": "Ted Mendez",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_TED_MENDEZ_DESC": "Eliminate a Target while Disguised as Ted Mendez.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_TED_MENDEZ_NAME": "Eliminate Target while Disguised as Ted Mendez",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_DRIVER_TILE": "Aeon Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_DRIVER_DESC": "Eliminate a Target while Disguised as Aeon Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_DRIVER_NAME": "Eliminate Target while Disguised as Aeon Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_BLUE_SEED_DRIVER_TILE": "Blue Seed Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_BLUE_SEED_DRIVER_DESC": "Eliminate a Target while Disguised as Blue Seed Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_BLUE_SEED_DRIVER_NAME": "Eliminate Target while Disguised as Blue Seed Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_CRASHED_KRONSTADT_DRIVER_TILE": "Crashed Kronstadt Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_CRASHED_KRONSTADT_DRIVER_DESC": "Eliminate a Target while Disguised as Crashed Kronstadt Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_CRASHED_KRONSTADT_DRIVER_NAME": "Eliminate Target while Disguised as Crashed Kronstadt Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_DRIVER_TILE": "Kowoon Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_DRIVER_DESC": "Eliminate a Target while Disguised as Kowoon Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_DRIVER_NAME": "Eliminate Target while Disguised as Kowoon Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_DRIVER_TILE": "Thwack Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_DRIVER_DESC": "Eliminate a Target while Disguised as Thwack Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_DRIVER_NAME": "Eliminate Target while Disguised as Thwack Driver",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARBAGE_MAN_TILE": "Garbage Man",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARBAGE_MAN_DESC": "Eliminate a Target while Disguised as Garbage Man.",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARBAGE_MAN_NAME": "Eliminate Target while Disguised as Garbage Man",
+ "RR_KILLCONDITION_A-BITTER-PILL_MAILMAN_TILE": "Mailman",
+ "RR_KILLCONDITION_A-BITTER-PILL_MAILMAN_DESC": "Eliminate a Target while Disguised as Mailman.",
+ "RR_KILLCONDITION_A-BITTER-PILL_MAILMAN_NAME": "Eliminate Target while Disguised as Mailman",
+ "RR_KILLCONDITION_A-BITTER-PILL_CONSTRUCTION_WORKER_TILE": "Construction Worker",
+ "RR_KILLCONDITION_A-BITTER-PILL_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.",
+ "RR_KILLCONDITION_A-BITTER-PILL_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker",
+ "RR_KILLCONDITION_A-BITTER-PILL_PLUMBER_TILE": "Plumber",
+ "RR_KILLCONDITION_A-BITTER-PILL_PLUMBER_DESC": "Eliminate a Target while Disguised as Plumber.",
+ "RR_KILLCONDITION_A-BITTER-PILL_PLUMBER_NAME": "Eliminate Target while Disguised as Plumber",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLICE_DEPUTY_TILE": "Police Deputy",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLICE_DEPUTY_DESC": "Eliminate a Target while Disguised as Police Deputy.",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLICE_DEPUTY_NAME": "Eliminate Target while Disguised as Police Deputy",
+ "RR_KILLCONDITION_A-BITTER-PILL_SERVER_TILE": "Server",
+ "RR_KILLCONDITION_A-BITTER-PILL_SERVER_DESC": "Eliminate a Target while Disguised as Server.",
+ "RR_KILLCONDITION_A-BITTER-PILL_SERVER_NAME": "Eliminate Target while Disguised as Server",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS_BODYGUARD_TILE": "Janus Bodyguard",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Janus Bodyguard.",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS_BODYGUARD_NAME": "Eliminate Target while Disguised as Janus Bodyguard",
+ "RR_KILLCONDITION_A-BITTER-PILL_CASSIDY_BODYGUARD_TILE": "Cassidy Bodyguard",
+ "RR_KILLCONDITION_A-BITTER-PILL_CASSIDY_BODYGUARD_DESC": "Eliminate a Target while Disguised as Cassidy Bodyguard.",
+ "RR_KILLCONDITION_A-BITTER-PILL_CASSIDY_BODYGUARD_NAME": "Eliminate Target while Disguised as Cassidy Bodyguard",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_A-BITTER-PILL_EXTERMINATOR_TILE": "Exterminator",
+ "RR_KILLCONDITION_A-BITTER-PILL_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.",
+ "RR_KILLCONDITION_A-BITTER-PILL_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator",
+ "RR_KILLCONDITION_A-BITTER-PILL_BBQ_OWNER_TILE": "BBQ Owner",
+ "RR_KILLCONDITION_A-BITTER-PILL_BBQ_OWNER_DESC": "Eliminate a Target while Disguised as BBQ Owner.",
+ "RR_KILLCONDITION_A-BITTER-PILL_BBQ_OWNER_NAME": "Eliminate Target while Disguised as BBQ Owner",
+ "RR_KILLCONDITION_A-BITTER-PILL_REAL_ESTATE_BROKER_TILE": "Real Estate Broker",
+ "RR_KILLCONDITION_A-BITTER-PILL_REAL_ESTATE_BROKER_DESC": "Eliminate a Target while Disguised as Real Estate Broker.",
+ "RR_KILLCONDITION_A-BITTER-PILL_REAL_ESTATE_BROKER_NAME": "Eliminate Target while Disguised as Real Estate Broker",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS'_NURSE_TILE": "Janus' Nurse",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS'_NURSE_DESC": "Eliminate a Target while Disguised as Janus' Nurse.",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS'_NURSE_NAME": "Eliminate Target while Disguised as Janus' Nurse",
+ "RR_KILLCONDITION_A-BITTER-PILL_SHERIFF_MASTERSON_TILE": "Sheriff Masterson",
+ "RR_KILLCONDITION_A-BITTER-PILL_SHERIFF_MASTERSON_DESC": "Eliminate a Target while Disguised as Sheriff Masterson.",
+ "RR_KILLCONDITION_A-BITTER-PILL_SHERIFF_MASTERSON_NAME": "Eliminate Target while Disguised as Sheriff Masterson",
+ "RR_KILLCONDITION_A-BITTER-PILL_JAMES_BATTY_TILE": "James Batty",
+ "RR_KILLCONDITION_A-BITTER-PILL_JAMES_BATTY_DESC": "Eliminate a Target while Disguised as James Batty.",
+ "RR_KILLCONDITION_A-BITTER-PILL_JAMES_BATTY_NAME": "Eliminate Target while Disguised as James Batty",
+ "RR_KILLCONDITION_A-BITTER-PILL_GUNTHER_MUELLER_TILE": "Gunther Mueller",
+ "RR_KILLCONDITION_A-BITTER-PILL_GUNTHER_MUELLER_DESC": "Eliminate a Target while Disguised as Gunther Mueller.",
+ "RR_KILLCONDITION_A-BITTER-PILL_GUNTHER_MUELLER_NAME": "Eliminate Target while Disguised as Gunther Mueller",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN'S_ASSISTANT_TILE": "Politician's Assistant",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN'S_ASSISTANT_DESC": "Eliminate a Target while Disguised as Politician's Assistant.",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN'S_ASSISTANT_NAME": "Eliminate Target while Disguised as Politician's Assistant",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN_TILE": "Politician",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN_DESC": "Eliminate a Target while Disguised as Politician.",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN_NAME": "Eliminate Target while Disguised as Politician",
+ "RR_KILLCONDITION_A-BITTER-PILL_SPENCER_\"THE_HAMMER\"_GREEN_TILE": "Spencer \"The Hammer\" Green",
+ "RR_KILLCONDITION_A-BITTER-PILL_SPENCER_\"THE_HAMMER\"_GREEN_DESC": "Eliminate a Target while Disguised as Spencer \"The Hammer\" Green.",
+ "RR_KILLCONDITION_A-BITTER-PILL_SPENCER_\"THE_HAMMER\"_GREEN_NAME": "Eliminate Target while Disguised as Spencer \"The Hammer\" Green",
+ "RR_KILLCONDITION_A-BITTER-PILL_ARKIAN_ROBES_TILE": "Arkian Robes",
+ "RR_KILLCONDITION_A-BITTER-PILL_ARKIAN_ROBES_DESC": "Eliminate a Target while Disguised as Arkian Robes.",
+ "RR_KILLCONDITION_A-BITTER-PILL_ARKIAN_ROBES_NAME": "Eliminate Target while Disguised as Arkian Robes",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_DOCTOR_TILE": "Providence Doctor",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_DOCTOR_DESC": "Eliminate a Target while Disguised as Providence Doctor.",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_DOCTOR_NAME": "Eliminate Target while Disguised as Providence Doctor",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(MILITIA_ZONE)_TILE": "Providence Security Guard (Militia Zone)",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(MILITIA_ZONE)_DESC": "Eliminate a Target while Disguised as Providence Security Guard (Militia Zone).",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(MILITIA_ZONE)_NAME": "Eliminate Target while Disguised as Providence Security Guard (Militia Zone)",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_ELITE_GUARD_TILE": "Providence Elite Guard",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Providence Elite Guard.",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Providence Elite Guard",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_TILE": "Providence Commando",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_DESC": "Eliminate a Target while Disguised as Providence Commando.",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_NAME": "Eliminate Target while Disguised as Providence Commando",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_LEADER_TILE": "Providence Commando Leader",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_LEADER_DESC": "Eliminate a Target while Disguised as Providence Commando Leader.",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_LEADER_NAME": "Eliminate Target while Disguised as Providence Commando Leader",
+ "RR_KILLCONDITION_UNTOUCHABLE_OFFICE_STAFF_TILE": "Office Staff",
+ "RR_KILLCONDITION_UNTOUCHABLE_OFFICE_STAFF_DESC": "Eliminate a Target while Disguised as Office Staff.",
+ "RR_KILLCONDITION_UNTOUCHABLE_OFFICE_STAFF_NAME": "Eliminate Target while Disguised as Office Staff",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(OFFICE)_TILE": "Providence Security Guard (Office)",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(OFFICE)_DESC": "Eliminate a Target while Disguised as Providence Security Guard (Office).",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(OFFICE)_NAME": "Eliminate Target while Disguised as Providence Security Guard (Office)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_PATIENT_TILE": "Patient",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_PATIENT_DESC": "Eliminate a Target while Disguised as Patient.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_PATIENT_NAME": "Eliminate Target while Disguised as Patient",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_STAFF_TILE": "Resort Staff",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_SECURITY_TILE": "Resort Security",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_SECURITY_DESC": "Eliminate a Target while Disguised as Resort Security.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_SECURITY_NAME": "Eliminate Target while Disguised as Resort Security",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_DOCTOR_TILE": "Doctor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_DOCTOR_DESC": "Eliminate a Target while Disguised as Doctor.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_DOCTOR_NAME": "Eliminate Target while Disguised as Doctor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MORGUE_DOCTOR_TILE": "Morgue Doctor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MORGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Morgue Doctor.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MORGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Morgue Doctor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_SURGEON_TILE": "Surgeon",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_SURGEON_DESC": "Eliminate a Target while Disguised as Surgeon.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_SURGEON_NAME": "Eliminate Target while Disguised as Surgeon",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HOSPITAL_DIRECTOR_TILE": "Hospital Director",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HOSPITAL_DIRECTOR_DESC": "Eliminate a Target while Disguised as Hospital Director.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HOSPITAL_DIRECTOR_NAME": "Eliminate Target while Disguised as Hospital Director",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHIEF_SURGEON_TILE": "Chief Surgeon",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHIEF_SURGEON_DESC": "Eliminate a Target while Disguised as Chief Surgeon.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHIEF_SURGEON_NAME": "Eliminate Target while Disguised as Chief Surgeon",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(JASON_PORTMAN)_TILE": "VIP Patient (Jason Portman)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(JASON_PORTMAN)_DESC": "Eliminate a Target while Disguised as VIP Patient (Jason Portman).",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(JASON_PORTMAN)_NAME": "Eliminate Target while Disguised as VIP Patient (Jason Portman)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(AMOS_DEXTER)_TILE": "VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(AMOS_DEXTER)_DESC": "Eliminate a Target while Disguised as VIP Patient (Amos Dexter).",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(AMOS_DEXTER)_NAME": "Eliminate Target while Disguised as VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_YOGA_INSTRUCTOR_TILE": "Yoga Instructor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_YOGA_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Yoga Instructor.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_YOGA_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Yoga Instructor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HELICOPTER_PILOT_TILE": "Helicopter Pilot",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_NINJA_TILE": "Ninja",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_NINJA_DESC": "Eliminate a Target while Disguised as Ninja.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_NINJA_NAME": "Eliminate Target while Disguised as Ninja",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MOTORCYCLIST_TILE": "Motorcyclist",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MOTORCYCLIST_DESC": "Eliminate a Target while Disguised as Motorcyclist.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MOTORCYCLIST_NAME": "Eliminate Target while Disguised as Motorcyclist",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BASEBALL_PLAYER_TILE": "Baseball Player",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BASEBALL_PLAYER_DESC": "Eliminate a Target while Disguised as Baseball Player.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BASEBALL_PLAYER_NAME": "Eliminate Target while Disguised as Baseball Player",
+ "RR_KILLCONDITION_NIGHTCALL_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_NIGHTCALL_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_NIGHTCALL_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_SHIP_SEC_TILE": "Yacht Security",
+ "RR_KILLCONDITION_SHIP_SEC_DESC": "Eliminate a Target while Disguised as Yacht Security.",
+ "RR_KILLCONDITION_SHIP_SEC_OBJ": "Eliminate a Target while Disguised as Yacht Security",
+ "RR_KILLCONDITION_SHIP_CREW_TILE": "Yacht Crew",
+ "RR_KILLCONDITION_SHIP_CREW_DESC": "Eliminate a Target while Disguised as Yacht Crew.",
+ "RR_KILLCONDITION_SHIP_CREW_OBJ": "Eliminate a Target while Disguised as Yacht Crew",
+ "RR_KILLCONDITION_SHIP_TERRY_TILE": "Terry Norfolk",
+ "RR_KILLCONDITION_SHIP_TERRY_DESC": "Eliminate a Target while Disguised as Terry Norfolk.",
+ "RR_KILLCONDITION_SHIP_TERRY_OBJ": "Eliminate a Target while Disguised as Terry Norfolk",
+ "RR_KILLCONDITION_SHIP_MECH_TILE": "Mechanic",
+ "RR_KILLCONDITION_SHIP_MECH_DESC": "Eliminate a Target while Disguised as Mechanic.",
+ "RR_KILLCONDITION_SHIP_MECH_OBJ": "Eliminate a Target while Disguised as Mechanic",
+ "RR_KILLCONDITION_SHIP_BG_TILE": "Bodyguard",
+ "RR_KILLCONDITION_SHIP_BG_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_SHIP_BG_OBJ": "Eliminate a Target while Disguised as Bodyguard",
+ "RR_TUTORIAL_VECTOR": "Eliminate all randomly selected targets.",
+ "RR_GM_COMPAT": "Ghost Mode",
+ "UI_CONTRACT_KILPI_TITLE": "Trilogy Roulette: Freeform Training",
+ "UI_CONTRACT_JOTUNI_TITLE": "Trilogy Roulette: The Final Test",
+ "UI_CONTRACT_AGRICOLA_TITLE": "Trilogy Roulette: The Showstopper",
+ "UI_CONTRACT_SNELLMAN_TITLE": "Trilogy Roulette: Holiday Hoarders",
+ "UI_CONTRACT_RUNEBERG_TITLE": "Trilogy Roulette: World of Tomorrow",
+ "UI_CONTRACT_LÖNNROT_TITLE": "Trilogy Roulette: The Icon",
+ "UI_CONTRACT_TOPELIUS_TITLE": "Trilogy Roulette: Landslide",
+ "UI_CONTRACT_KIVI_TITLE": "Trilogy Roulette: The Author",
+ "UI_CONTRACT_AHO_TITLE": "Trilogy Roulette: A Gilded Cage",
+ "UI_CONTRACT_LEINO_TITLE": "Trilogy Roulette: A House Built on Sand",
+ "UI_CONTRACT_SÖDERGRAN_TITLE": "Trilogy Roulette: Club 27",
+ "UI_CONTRACT_WALTARI_TITLE": "Trilogy Roulette: The Source",
+ "UI_CONTRACT_CANTH_TITLE": "Trilogy Roulette: Freedom Fighters",
+ "UI_CONTRACT_PAAVOLAINEN_TITLE": "Trilogy Roulette: Situs Inversus",
+ "UI_CONTRACT_SALAMA_TITLE": "Trilogy Roulette: Hokkaido Snow Festival",
+ "UI_CONTRACT_LINNA_TITLE": "Trilogy Roulette: Patient Zero",
+ "UI_CONTRACT_MUNSTERHJELM_TITLE": "Trilogy Roulette: Nightcall",
+ "UI_CONTRACT_HALONEN_TITLE": "Trilogy Roulette: The Finish Line",
+ "UI_CONTRACT_ENCKELL_TITLE": "Trilogy Roulette: A Silver Tongue",
+ "UI_CONTRACT_GULLICHSEN_TITLE": "Trilogy Roulette: Three-Headed Serpent",
+ "UI_CONTRACT_ALANEN_TITLE": "Trilogy Roulette: Embrace of the Serpent",
+ "UI_CONTRACT_GALLENKALLELA_TITLE": "Trilogy Roulette: Chasing a Ghost",
+ "UI_CONTRACT_SIMBERG_TITLE": "Trilogy Roulette: Illusions of Grandeur",
+ "UI_CONTRACT_EDELFELT_TITLE": "Trilogy Roulette: Another Life",
+ "UI_CONTRACT_JÄRNEFELT_TITLE": "Trilogy Roulette: A Bitter Pill",
+ "UI_CONTRACT_AALTONEN_TITLE": "Trilogy Roulette: The Ark Society",
+ "UI_CONTRACT_SCHJERFBECK_TITLE": "Trilogy Roulette: Golden Handshake",
+ "UI_CONTRACT_WARDI_TITLE": "Trilogy Roulette: The Last Resort",
+ "UI_CONTRACT_LAAKSONEN_TITLE": "Trilogy Roulette: On Top of the World",
+ "UI_CONTRACT_VONWRIGHT_TITLE": "Trilogy Roulette: Death in the Family",
+ "UI_CONTRACT_COPPER_TITLE": "Trilogy Roulette: Apex Predator",
+ "UI_CONTRACT_SUSIRAJA_TITLE": "Trilogy Roulette: End of an Era",
+ "UI_CONTRACT_JANSSON_TITLE": "Trilogy Roulette: The Farewell",
+ "UI_CONTRACT_TAPPER_TITLE": "Trilogy Roulette: Untouchable",
+ "UI_CONTRACT_PALSA_TITLE": "Trilogy Roulette: Shadows in the Water",
+ "UI_CONTRACT_AALTO_TITLE": "Trilogy Roulette: The Director",
+ "UI_CONTRACT_ENGEL_TITLE": "Trilogy Roulette: The Enforcer",
+ "UI_CONTRACT_SAARINEN_TITLE": "Trilogy Roulette: The Extractor",
+ "UI_CONTRACT_BRYGGMAN_TITLE": "Trilogy Roulette: The Veteran",
+ "UI_CONTRACT_JUNG_TITLE": "Trilogy Roulette: The Mercenary",
+ "UI_CONTRACT_LÖNN_TITLE": "Trilogy Roulette: The Controller",
+ "UI_KILL_METHOD_LOUD_PISTOL": "Loud Pistol",
+ "UI_KILL_METHOD_SILENCED_PISTOL": "Silenced Pistol",
+ "UI_KILL_METHOD_LOUD_SMG": "Loud SMG",
+ "UI_KILL_METHOD_SILENCED_SMG": "Silenced SMG",
+ "UI_KILL_METHOD_LOUD_SNIPERRIFLE": "Loud Sniper Rifle",
+ "UI_KILL_METHOD_SILENCED_SNIPERRIFLE": "Silenced Sniper Rifle",
+ "UI_KILL_METHOD_LOUD_ASSAULTRIFLE": "Loud Assault Rifle",
+ "UI_KILL_METHOD_SILENCED_ASSAULTRIFLE": "Silenced Assault Rifle",
+ "UI_KILL_METHOD_LOUD_SHOTGUN": "Loud Shotgun",
+ "UI_KILL_METHOD_SILENCED_SHOTGUN": "Silenced Shotgun",
+ "UI_KILL_METHOD_SMG_ELIMINATION": "SMG Elimination",
+ "UI_KILL_METHOD_PISTOL_ELIMINATION": "Pistol Elimination",
+ "UI_KILL_METHOD_WEAPON_ELIMINATION": "Weapon Elimination",
+ "UI_KILL_METHOD_LOUD_EXPLOSIVE": "Loud Explosive Device",
+ "UI_KILL_METHOD_REMOTE_EXPLOSIVE": "Remote Explosive Device",
+ "UI_KILL_METHOD_IMPACT_EXPLOSIVE": "Impact Explosive Device",
+ "UI_LOCATION_THEDIRECTOR_CITY": "Paris",
+ "UI_LOCATION_THEENFORCER_CITY": "Sapienza",
+ "UI_LOCATION_THEEXTRACTOR_CITY": "Marrakech",
+ "UI_LOCATION_THEVETERAN_CITY": "Bangkok",
+ "UI_LOCATION_THEMERCENARY_CITY": "Colorado",
+ "UI_ROULETTE_KILL_ANYDISGUISE_VERBOSE": "Eliminate {0} via {1}",
+ "UI_ROULETTE_KILL_DISGUISED_VERBOSE": "Eliminate {0} via {1} while disguised as {2}",
+ "UI_ROULETTE_KILL_DISGUISED_VERBOSE_SUIT": "Eliminate {0} via {1} while wearing a {2}",
+ "UI_LOCATION_THECONTROLLER_CITY": "Hokkaido",
+ "UI_ROULETTE_KILL_DISGUISED": "Eliminate {0}: {1} / {2}",
+ "UI_ROULETTE_KILL_ANYDISGUISE": "Eliminate {0}: {1}",
+ "UI_ROULETTE_KILL_BERLIN_DISGUISED": "Eliminate via: {0}
Wear the disguise: {1}",
+ "UI_ROULETTE_KILL_BERLIN_ANYDISGUISE": "Eliminate via {0}",
+ "UI_ROULETTE_NOKO_TITLE": "Do not K. O.",
+ "UI_ROULETTE_NOKO_DESC": "Do not pacify {0}",
+ "UI_ROULETTE_NOKO_LONGDESC": "If you pacify {0}, you immediately fail the spin.",
+ "UI_ROULETTE_KILLMETHOD_FAIL": "You eliminated the target without using the {0} kill method.",
+ "UI_ROULETTE_DISGUISE_FAIL": "You eliminated the target without wearing the {0} disguise.",
+ "UI_ROULETTE_SODERS_BRIEFING": "Eliminate via {0} while wearing the {1} disguise.",
+ "UI_ROULETTE_SODERS_ANYDISGUISE": "Eliminate via {0}.",
+ "UI_KILL_METHOD_THROW_HEART": "Throwing the Heart into the Trash Can",
+ "UI_KILL_METHOD_SHOOT_HEART": "Shooting the Heart",
+ "UI_KILL_METHOD_SODERS_ELECTROCUTION": "Electrocution",
+ "UI_KILL_METHOD_SODERS_EXPLOSION": "Explosion",
+ "UI_KILL_METHOD_STEM_CELLS": "Poisoning the Stem Cells",
+ "UI_KILL_METHOD_ROBOT_ARMS": "Robot Arms",
+ "UI_ROULETTE_BERLIN_0": "ICA Agent #1",
+ "UI_ROULETTE_BERLIN_1": "ICA Agent #2",
+ "UI_ROULETTE_BERLIN_2": "ICA Agent #3",
+ "UI_ROULETTE_BERLIN_3": "ICA Agent #4",
+ "UI_ROULETTE_BERLIN_4": "ICA Agent #5",
+ "UI_ROULETTE_CURRENTSEED": "Current seed: {0}",
+ "UI_ROULETTE_SODERSNAME": "{0}",
+ "UI_KILL_METHOD_INJECTED_POISON_SR": "Injected Poison",
+ "UI_KILL_METHOD_CONSUMED_POISON_SR": "Consumed Poison",
+ "UI_KILL_METHOD_REMOTE_EXPLOSIVE_SR": "Remote Explosive",
+ "UI_KILL_METHOD_IMPACT_EXPLOSIVE_SR": "Impact Explosive",
+ "UI_KILL_METHOD_LOUD_EXPLOSIVE_SR": "Loud Explosive"
+}
diff --git a/misc/roulette/ru.json b/misc/roulette/ru.json
new file mode 100644
index 0000000..928b871
--- /dev/null
+++ b/misc/roulette/ru.json
@@ -0,0 +1,1878 @@
+{
+ "UI_LOCATION_UNTOUCHED_CITY": "Carpathian Mountains",
+ "UI_KILL_METHOD_ACCIDENT_DROWN_SR": "Drowning Accident",
+ "UI_KILL_METHOD_ACCIDENT_EXPLOSION_SR": "Explosive Accident",
+ "UI_KILL_METHOD_ACCIDENT_PUSH_SR": "Fall",
+ "UI_KILL_METHOD_ACCIDENT_SUSPENDED_OBJECT_SR": "Falling Object",
+ "UI_KILL_METHOD_ACCIDENT_ELECTRIC_SR": "Electric Accident",
+ "UI_KILL_METHOD_ACCIDENT_BURN_SR": "Burning Accident",
+ "UI_KILL_METHOD_UNARMED_SR": "Neck Snap",
+ "UI_LOCATION_UNTOUCHED_TITLE": "Untouchable",
+ "UI_LOCATION_UNTOUCHED_COUNTRY": "Untouchable",
+ "UI_LOCATION_THECONTROLLER_TITLE": "The Controller",
+ "UI_LOCATION_THECONTROLLER_COUNTRY": "Hokkaido",
+ "UI_LOCATION_THEDIRECTOR_TITLE": "The Director",
+ "UI_LOCATION_THEDIRECTOR_COUNTRY": "Paris",
+ "UI_LOCATION_THEENFORCER_TITLE": "The Enforcer",
+ "UI_LOCATION_THEENFORCER_COUNTRY": "Sapienza",
+ "UI_LOCATION_THEEXTRACTOR_TITLE": "The Extractor",
+ "UI_LOCATION_THEEXTRACTOR_COUNTRY": "Marrakech",
+ "UI_LOCATION_THEVETERAN_TITLE": "The Veteran",
+ "UI_LOCATION_THEVETERAN_COUNTRY": "Bangkok",
+ "UI_LOCATION_THEMERCENARY_TITLE": "The Mercenary",
+ "UI_LOCATION_THEMERCENARY_COUNTRY": "Colorado",
+ "UI_ROULETTE_PLAYING_CARD_HACKER_NAME": "Ace of Assassins",
+ "UI_ROULETTE_PLAYING_CARD_HACKER_DESC": "A sharpened custom playing card marked with a reminder of the past. Great for throwing, and accessing off-limits areas.",
+ "UI_ROULETTE_BREACHING_CHIP_NAME": "Explosive Poker Chip",
+ "UI_ROULETTE_BREACHING_CHIP_DESC": "For an explosive game of poker. This inconspicuous poker chip is sure to attract casual attention, and can be remotely detonated to blow doors open. Relatively quiet.",
+ "UI_ROULETTE_BREACHING_CHIP_DETONATOR_NAME": "Poker Chip Detonator",
+ "UI_ROULETTE_BREACHING_CHIP_DETONATOR_DESC": "A remote trigger device, used to detonate an Explosive Poker Chip.",
+ "UI_ITEM_SUBTYPE_S8": "Modded",
+ "UI_ITEM_SUBTYPE_IN_PLURAL_S8": "Modded",
+ "UI_DIALOG_RESET_BULLETDANCER_DESCRIPTION": "This will regenerate Random Roulette Contracts with a random seed. This will not regenerate Trilogy Roulette Contracts.
USING THIS IN A TRILOGY ROULETTE CONTRACT WILL CAUSE AN ERROR.",
+ "UI_DIALOG_RESET_BULLETDANCER_TITLE": "Regenerate Random Roulette Contracts?",
+ "ui_firearms_hero_pistol_golden_gun": "Custom 5mm-WP Gold",
+ "ui_firearms_hero_pistol_ultralight_golden": "A golden variant of the Custom 5mm fit for a glamorous night at the casino. Designed to pass through frisks, this weapon utilizes wall-piercing ammunition.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1_TITLE": "Roulette - Tier 1",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1_DESC": "Complete 1 Roulette Contract.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2_TITLE": "Roulette - Tier 2",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2_DESC": "Complete 2 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3_TITLE": "Roulette - Tier 3",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3_DESC": "Complete 3 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_5_TITLE": "Roulette - Tier 4",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_5_DESC": "Complete 5 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_10_TITLE": "Roulette - Tier 5",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_10_DESC": "Complete 10 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_15_TITLE": "Roulette - Tier 6",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_15_DESC": "Complete 15 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_20_TITLE": "Roulette - Tier 7",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_20_DESC": "Complete 20 Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1D_TITLE": "Daily Roulette - Tier 1",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1D_DESC": "Complete 1 Daily Roulette Contract.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2D_TITLE": "Daily Roulette - Tier 2",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2D_DESC": "Complete 2 Daily Roulette Contracts.",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3D_TITLE": "Daily Roulette - Tier 3",
+ "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3D_DESC": "Complete 3 Daily Roulette Contracts.",
+ "UI_MENU_PAGE_PROFILE_CHALLENGES_ROULETTE": "Roulette",
+ "UI_MENU_PAGE_REGEN_CONTRACTS": "Regenerate Random Roulette Contracts",
+ "UI_CONTRACT_HEADER_BULLETDANCER": "Roulette",
+ "firearms_hero_icer": "Striker ICR",
+ "firearms_hero_icer_desc": "A magnum pistol modified to shoot Instant Concussion Rounds. Low rate of fire and non-lethal. ",
+ "UI_ROULETTE_DART_RIFLE": "Kalmer 2H",
+ "UI_ROULETTE_DART_RIFLE_DESC": "An airsoft rifle modified to shoot up to six sedative darts. Magazine fed, featuring a classic blue finish with premium iron sights and a state-of-the-art tracer.",
+ "UI_TOKEN_OUTFIT_HERO_DAILY_ROULETTE_SUIT_NAME": "Mastermind Suit",
+ "UI_TOKEN_OUTFIT_HERO_DAILY_ROULETTE_SUIT_DESC": "Show them true efficiency with this modern Japanese get-up: the classic black, red and white color scheme with safety glasses, gloves and a communicator is sure to prove how serious you are.",
+ "ui_starting_location_scaffolding_name": "Scaffolding",
+ "ui_starting_location_scaffolding_desc": "I'm pretty sure this causes a time paradox.",
+ "ui_starting_location_polar_abandoned_shed_name": " Tool Shed",
+ "ui_starting_location_polar_abandoned_shed_desc": "47 has started his ICA Entrance test by the Tool Shed.",
+ "ui_starting_location_checkpoint_name": "Security Checkpoint",
+ "ui_starting_location_checkpoint_desc": "I'm pretty sure this causes a time paradox.",
+ "ui_starting_location_polar_test_gates_name": "Front Gate",
+ "ui_starting_location_polar_test_gates_desc": "47 Has approached the front gate, hidden in shadow.",
+ "UI_CONTRACT_RR_DAILY": "Daily Contract",
+ "APC_desc": "47 has infiltrated the train undetected, now disguised as the Train Conductor, ready to confront the Constant.",
+ "ui_starting_location_APC": "APC",
+ "ui_stash_office_wolverine": "Office Closet",
+ "office_desc": "Diana has smuggled a item into the Office Closet for 47 to use.",
+ "workbench_desc": "Diana has smuggled a item underneath the weapon workbench for for 47 to use.",
+ "ui_stash_workbench_wolverine": "Weapon Workbench",
+ "storage_desc": "Diana has smuggled a item into the Storage Car infront of the Ether Lab Car for 47 to use. ",
+ "ui_stash_storage_wolverine": "Storage Car",
+ "UI_TOKEN_OUTFIT_HERO_MONTE_CARLO_DESC": "Show them all what a high roller you are with this exclusive waistcoat. Features driving gloves, black slacks, shoes and shirt, with a glittering red vest.",
+ "UI_TOKEN_OUTFIT_HERO_MONTE_CARLO_NAME": "Monte Carlo Waistcoat",
+ "UI_GAMECHANGERS_GLOBAL_1TO2": "1:2",
+ "UI_GAMECHANGERS_GLOBAL_1TO2_DESC": "One Elimination type and two Disguise type Objectives required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_2TO1": "2:1",
+ "UI_GAMECHANGERS_GLOBAL_2TO1_DESC": "Two Elimination types and one Disguise type Objectives required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_FREE_BOGO": "1:1",
+ "UI_GAMECHANGERS_GLOBAL_FREE_BOGO_DESC": "Only one Elimination type and Disguise type required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_FREE_K": "0:2",
+ "UI_GAMECHANGERS_GLOBAL_FREE_K_DESC": "No Elimination methods required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_FREE_D": "2:0",
+ "UI_GAMECHANGERS_GLOBAL_FREE_D_DESC": "No Disguises required for Mission completion.",
+ "UI_GAMECHANGERS_GLOBAL_FRISKY_BUISNESS": "Frisky Business",
+ "UI_GAMECHANGERS_GLOBAL_FRISKY_BUISNESS_DESC": "If 47 is frisked, the Mission will fail.",
+ "UI_GAMECHANGERS_GLOBAL_FRISKY_BUISNESS_TITLE": "No Frisking",
+ "UI_GAMECHANGERS_GLOBAL_SEENOEVIL_WICK_TITLE": "Assassinate all Witnesses",
+ "UI_GAMECHANGERS_GLOBAL_WICK": "Wick",
+ "UI_GAMECHANGERS_GLOBAL_WICK_DESC": "Assassinate all Targets with headshots, eliminate all Witnesses and do it all in your suit.",
+ "UI_GAMECHANGERS_GLOBAL_WICK_TITLE": "Assassinate all Targets with Headshots",
+ "UI_GAMECHANGERS_GLOBAL_STEALPISTOL": "Small Arms",
+ "UI_GAMECHANGERS_GLOBAL_STEALPISTOL_DESC": "47 must steal a semi-auto pistol from a guard.",
+ "UI_GAMECHANGERS_GLOBAL_STEALPISTOL_TITLE": "Steal Pistol",
+ "UI_GAMECHANGERS_GLOBAL_RAT": "Plague Breaker",
+ "UI_GAMECHANGERS_GLOBAL_RAT_DESC": "47 must steal a tube of rat poison.",
+ "UI_GAMECHANGERS_GLOBAL_RAT_TITLE": "Steal Rat Poison",
+ "UI_GAMECHANGERS_GLOBAL_TONY": "Barndoor Protocol",
+ "UI_GAMECHANGERS_GLOBAL_TONY_DESC": "47 must steal a key, a keycard, a security access drive or a RFID chip.",
+ "UI_GAMECHANGERS_GLOBAL_TONY_TITLE": "Steal a Key/Keycard",
+ "UI_GAMECHANGERS_GLOBAL_NOHAPPYACCIDENTS": "No Happy Accidents",
+ "UI_GAMECHANGERS_GLOBAL_NOHAPPYACCIDENTS_DESC": "If any accident kill/pacifcation bodies are found, 47 will have 4 minutes to complete the mission.",
+ "UI_GAMECHANGERS_GLOBAL_NOHAPPYACCIDENTS_TITLE": "No Accident Bodies Found",
+ "UI_GAMECHANGERS_GLOBAL_BUZZED": "Buzzed",
+ "UI_GAMECHANGERS_GLOBAL_BUZZED_DESC": "47 starts the Mission a little buzzed. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_BENDER": "Hangover",
+ "UI_GAMECHANGERS_GLOBAL_BENDER_DESC": "47 wakes up after drinking too much alcohol. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_BENDER_ELIMINATION_TITLE": "Eel Lemon Ate Hall Carpets",
+ "UI_GAMECHANGERS_GLOBAL_BENDER_PACIFY_TITLE": "Nockouut Fife EnPeeCEes",
+ "UI_GAMECHANGERS_GLOBAL_VANISHER": "Vanisher",
+ "UI_GAMECHANGERS_GLOBAL_VANISHER_DESCRIPTION": "Hide all bodies within 90 seconds.",
+ "UI_GAMECHANGERS_GLOBAL_OSPRB": "UNSC Freelancer",
+ "UI_GAMECHANGERS_GLOBAL_OSPRB_DESC": "47 starts with nothing but his suit. All targets must be eliminated. If 47 Eliminates a NPC while the light is Blue or Pacifies a NPC while the Light is Red, the Mission will fail. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_OSPSO": "OSP/SO",
+ "UI_GAMECHANGERS_GLOBAL_OSPSO_DESC": "47 starts with nothing but his suit. All targets must be eliminated, 47 must not change out of his suit.",
+ "UI_GAMECHANGERS_GLOBAL_BOS": "Bane of Speedrunners",
+ "UI_GAMECHANGERS_GLOBAL_BOS_DESCRIPTION": "If any shot misses or is not a headshot, the mission will instantly fail. If 47 moves on red, the game will instantly fail. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_BOS_TITLE": "Headshots Only",
+ "UI_GAMECHANGERS_GLOBAL_NOMISSES": "Pinpoint",
+ "UI_GAMECHANGERS_GLOBAL_NOMISSES_DESCRIPTION": "If any shot misses, there will only be four minutes left to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_NOMISSES_TITLE": "No Missed Shots",
+ "UI_GAMECHANGERS_GLOBAL_BULLSEYE": "Bullseye",
+ "UI_GAMECHANGERS_GLOBAL_BULLSEYE_DESCRIPTION": "If any shot that hits a npc is not a headshot, there will only be four minutes left to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_BULLSEYE_TITLE": "Headshots Only",
+ "UI_GAMECHANGERS_GLOBAL_RB": "Red vs Blue",
+ "UI_GAMECHANGERS_GLOBAL_RB_DESCRIPTION": "If 47 Eliminates a NPC while the light is Blue or Pacifies a NPC while the Light is Red, the Mission will fail. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_RB_TITLE": "Do not Eliminate/Pacify when the light is Blue/Red",
+ "UI_GAMECHANGERS_GLOBAL_RGY": "Red Light, Green Light",
+ "UI_GAMECHANGERS_GLOBAL_RGY_DESCRIPTION": "If 47 moves while the light is Red, the Mission will fail. [NOT VR COMPATIBLE]",
+ "UI_GAMECHANGERS_GLOBAL_RGY_TITLE": "Do not move when the light is Red",
+ "UI_GAMECHANGERS_GLOBAL_SEENOEVIL": "Eye See A",
+ "UI_GAMECHANGERS_GLOBAL_SEENOEVIL_DESCRIPTION": "If 47 is spotted, any witnesses must be eliminated.",
+ "UI_GAMECHANGERS_GLOBAL_SEENOEVIL_TITLE": "Eliminate All Witnesses",
+ "UI_GAMECHANGERS_GLOBAL_STALKER_MINUTE": "Phantom Minute",
+ "UI_GAMECHANGERS_STALKER_MINUTE_DESC": "47 has 1 minute to complete the mission.
Buy some more time by pacifying and eliminating anyone who is in 47's path.
To save yourself, you must complete all other Objectives. A dangerous Phantom stalks 47 across the level.
If you step into its Aura or attempt to Eliminate or Pacify it, you will instantly fail the mission.",
+ "UI_GAMECHANGERS_GLOBAL_HECATE": "Hekate",
+ "UI_GAMECHANGERS_GLOBAL_HECATE_DESCRIPTION": "If a door is unlocked you will have 4 minutes to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_HECATE_TITLE": "Do not Unlock Doors",
+ "UI_GAMECHANGERS_GLOBAL_PRIVATE_PROPERTY": "Private Property",
+ "UI_GAMECHANGERS_GLOBAL_PRIVATE_PROPERTY_DESCRIPTION": "If you Trespass you have 4 minutes to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_PRIVATE_PROPERTY_TITLE": "Do not Tresspass",
+ "UI_GAMECHANGERS_GLOBAL_FREE": "2:2:0",
+ "UI_GAMECHANGERS_GLOBAL_FREE_DESC": "No Side-Objective Required.",
+ "UI_GAMECHANGERS_GLOBAL_FREE_TITLE": "Eliminate Targets",
+ "UI_GAMECHANGERS_GLOBAL_EYESEEA": "Eye See A",
+ "UI_GAMECHANGERS_GLOBAL_EYESEEA_DESC": "Blind two NPCs.",
+ "UI_GAMECHANGERS_GLOBAL_EYESEEA_TITLE": "Blind two NPCs",
+ "UI_GAMECHANGERS_GLOBAL_VITAMINP": "Vitamin P",
+ "UI_GAMECHANGERS_GLOBAL_VITAMINP_DESC": "Poison two NPCs.",
+ "UI_GAMECHANGERS_GLOBAL_VITAMINP_TITLE": "Poison two NPCs",
+ "UI_GAMECHANGERS_GLOBAL_PLACATION": "Placation",
+ "UI_GAMECHANGERS_GLOBAL_PLACATION_DESC": "Pacify three NPCs Unnoticed.",
+ "UI_GAMECHANGERS_GLOBAL_PLACATION_TITLE": "Pacify three NPCs Unnoticed",
+ "UI_GAMECHANGERS_GLOBAL_BIRDPERCENT": "Bird %",
+ "UI_GAMECHANGERS_GLOBAL_BIRDPERCENT_DESC": "Flamingo suit only, Eliminate all targets, If recorded, evidence must be deleted. Finish Mission in 10 minutes.",
+ "UUI_GAMECHANGERS_GLOBAL_OBJ_FLAMINGO": "Delete evidence from the Hunting Cameras",
+ "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_FLAMING_OBJ": "Migrate South within 10 minutes",
+ "UI_GAMECHANGERS_GLOBALFLAMINGO_TITLE": "Murder the Crows",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_FLAMINGO_TITLE": "Flamingo Only",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST": "Terrorist",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST_DESC": "47 starts visibly armed. 20 Non-targets must be Eliminated, NPCs must stay Alerted and all Targets must be Eliminated. Suit Only.",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_TERRORIST_TITLE": "Suit Only",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST_ELIMINATION_TITLE": "Exterminate all Targets",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST_SLAUGHTER_TITLE": "Slaughter 10 Innocents",
+ "UI_GAMECHANGERS_GLOBAL_TERRORIST_HEAT_TITLE": "Make them Fear you",
+ "UI_DIALOG_CONTRACT_TEXT_ROULETTE_HELP_TEXT": "The Set Seed field can be used to set the seed for both Roulette modes.",
+ "UI_BUTTON_PROMPTS_SHOW_TEXT_ROULETTE_HELP": "Show Roulette Help",
+ "UI_DIALOG_CONTRACT_TEXT_ROULETTE_HELP_TITLE": "Roulette Help",
+ "UI_GAMECHANGERS_GLOBAL_OSP": "OSP",
+ "UI_GAMECHANGERS_GLOBAL_OSP_DESC": "47 starts with nothing but his suit. All targets must be eliminated.",
+ "UI_GAMECHANGERS_GLOBAL_OSP_TITLE": "Eliminate Targets",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE": "Immutable",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_DESC": "Complete the Mission in your starting Disguise.",
+ "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_TITLE": "Do not change your starting Disguise",
+ "UI_GAMECHANGERS_GLOBAL_PERFECTIONIST": "Perfectionist",
+ "UI_GAMECHANGERS_GLOBAL_PERFECTIONIST_DESC": "No bodies may be found, no non-targets may be Eliminated.
You may not be seen and you must destroy any Surveillance recordings if recorded.",
+ "UI_GAMECHANGERS_GLOBAL_PERFECTIONIST_TITLE": "Perfect Run",
+ "UI_GAMECHANGERS_GLOBAL_STALKER": "Phantom Menace",
+ "UI_GAMECHANGERS_STALKER_DESC": "A dangerous Phantom stalks 47 across the level.
If you step into its Aura or attempt to Eliminate or Pacify it, you will instantly fail the mission.",
+ "UI_GAMECHANGERS_GLOBAL_STALKER_OBJ_1": "Get a head start",
+ "UI_GAMECHANGERS_GLOBAL_STALKER_OBJ_2": "Do not touch the Phantom's Aura",
+ "UI_GAMECHANGERS_GLOBAL_FREEBIE": "Carte Blanche",
+ "UI_GAMECHANGERS_GLOBAL_FREEBIE_DESC": "Eliminate all Targets by any methods you deem fit.",
+ "UI_GAMECHANGERS_GLOBAL_FREEBIE_TITLE": "Eliminate all Targets",
+ "UI_GAMECHANGERS_GLOBAL_HEAT": "Pressure Point",
+ "UI_GAMECHANGERS_GLOBAL_HEAT_DESC": "If NPCs are not currently Alerted or Panicked, a one minute timer will start.
You must increase tension to stop the timer or fail the mission.",
+ "UI_GAMECHANGERS_GLOBAL_HEAT_TITLE": "Keep the Pressure on",
+ "UI_GAMECHANGERS_GLOBAL_MOOD_KILLER": "Mood Killer",
+ "UI_GAMECHANGERS_GLOBAL_MOOD_KILLER_DESC": "If NPCs are Alerted or in a Combat Situation, you must de-escalate the situation in 90 seconds or fail the mission.",
+ "UI_GAMECHANGERS_GLOBAL_MOOD_KILLER_TITLE": "If NPCs are Alerted you must de-escalate within 90 seconds",
+ "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_NAME": "Burn Notice",
+ "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_DESC": "Complete the mission within 10 minutes, or fail.",
+ "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_OBJ": "Complete the mission within 10 minutes",
+ "UI_GAMECHANGERS_GLOBAL_DE_ESCALATE": "The Negotiator",
+ "UI_GAMECHANGERS_GLOBAL_DUOTONE": "Duotone",
+ "UI_GAMECHANGERS_GLOBAL_DUOTONE_DESC": "Do not change disguise more than twice.",
+ "UI_GAMECHANGERS_GLOBAL_DUOTONE_TITLE": "Do not change disguise more than twice",
+ "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE": "ICA Minute",
+ "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE_DESC": "You have 1 minute to complete the mission.
Buy some more time by pacifying and eliminating anyone who is in your path.
To save yourself, you must complete all other Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE_TITLE": "Buy yourself some more time",
+ "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE_FAIL": "Time is relative to the observer. When you're looking down the barrel of a gun time slows down, your whole life flashes by. Stay with it, and you can live a lifetime in that split second.",
+ "UI_GAMECHANGERS_GLOBAL_NO_GUARDS": "Authority Issues",
+ "UI_GAMECHANGERS_GLOBAL_NO_GUARDS_DESC": "Do not Eliminate Non-Target Guards. Non-Target Civilian Eliminations are allowed.",
+ "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN": "Covert Asssassin",
+ "UI_GAMECHANGERS_GLOBAL_NO_GUARDS_TITLE": "Do not Eliminate Non Target Guards",
+ "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN_DESCRIPTION": "If you are detected you have 4 minutes to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN_TITLE": "Do not get Detected",
+ "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN_TITLE_2": "Complete all Objectives",
+ "UI_GAMECHANGERS_GLOBAL_SLOW_AND_STEADY": "Slow and Steady",
+ "UI_GAMECHANGERS_GLOBAL_SLOW_AND_STEADY_DESCRIPTION": "If you use Agility you have 4 minutes to complete all Objectives.",
+ "UI_GAMECHANGERS_GLOBAL_SLOW_AND_STEADY_TITLE": "No Agility",
+ "UI_GAMECHANGERS_GLOBAL_NO_NON_TARGET_KILL_NAME": "Diplomacy",
+ "UI_GAMECHANGERS_GLOBAL_NO_NON_TARGET_KILL_DESC": "Do not Eliminate Non-Target Civilians. Non-Target Guard Eliminations are allowed.",
+ "UI_GAMECHANGERS_GLOBAL_NO_NON_TARGET_TITLE": "Do not Eliminate Non Target Civilians",
+ "UI_GAMECHANGERS_GLOBAL_GHOST": "Ghost",
+ "UI_GAMECHANGERS_GLOBAL_OBJ": "Destroy Evidence",
+ "RR_GAMEMODES": "Game Modes",
+ "RR_LOCKED_CONTRACT": "Fixed Seed",
+ "RR_UNLOCKED_CONTRACT": "Random Seed",
+ "RR_OG": "Random Roulette",
+ "UI_ROULETTE_SET_SEED": "Set Seed",
+ "RR_TITLE": "Roulette",
+ "RR_FREE": "Random Roulette: Freeplay Mode",
+ "RR_COMP": "Random Roulette: Complication Mode",
+ "RR_FREE_SHORT": "Freeplay Mode",
+ "RR_COMP_SHORT": "Complication Mode",
+ "RR_ENFORCED": "Random Roulette: Enforced Mode",
+ "RR_CLASSIC": "Random Roulette: Classic Mode",
+ "RR_EZ": "Random Roulette",
+ "RR_MID": "Random Roulette: Medium Difficulty",
+ "RR_HARD": "Random Roulette: Hard Difficulty",
+ "UI_MENU_PAGE_HUB_ROULETTE": "Roulette",
+ "RR_TARGETS": "Eliminate Targets",
+ "RR_TARGETS_3": "Eliminate Targets {1}/3",
+ "RR_KILLCONDITION_UNARMED": "Eliminate Target with Neck Snap",
+ "RR_KILLCONDITION_UNARMED_DESC": "Eliminate a Target with a Neck Snap.",
+ "RR_KILLCONDITION_UNARMED_TILE": "Neck Snap",
+ "RR_KILLCONDITION_AR_UNSILENCED": "Eliminate Target with Unsilenced Assault Rifle",
+ "RR_KILLCONDITION_AR_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Assault Rifle.",
+ "RR_KILLCONDITION_AR_UNSILENCED_TILE": "Unsilenced Assault Rifle",
+ "RR_KILLCONDITION_AR_SILENCED": "Eliminate Target with Silenced Rifle",
+ "RR_KILLCONDITION_AR_SILENCED_DESC": "Eliminate a Target with a Assault Rifle.",
+ "RR_KILLCONDITION_AR_SILENCED_TILE": "Silenced Assault Rifle",
+ "RR_KILLCONDITION_SHOTGUN_UNSILENCED": "Eliminate Target with Unsilenced Shotgun",
+ "RR_KILLCONDITION_SHOTGUN_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Shotgun.",
+ "RR_KILLCONDITION_SHOTGUN_UNSILENCED_TILE": "Unsilenced Shotgun",
+ "RR_KILLCONDITION_SHOTGUN_SILENCED": "Eliminate Target with Silenced Shotgun",
+ "RR_KILLCONDITION_SHOTGUN_SILENCED_DESC": "Eliminate a Target with a Silenced Shotgun.",
+ "RR_KILLCONDITION_SHOTGUN_SILENCED_TILE": "Silenced Shotgun",
+ "RR_KILLCONDITION_SMG_UNSILENCED": "Eliminate Target with Unsilenced SMG",
+ "RR_KILLCONDITION_SMG_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced SMG.",
+ "RR_KILLCONDITION_SMG_UNSILENCED_TILE": "Unsilenced SMG",
+ "RR_KILLCONDITION_SMG_SILENCED": "Eliminate Target with Silenced SMG",
+ "RR_KILLCONDITION_SMG_SILENCED_DESC": "Eliminate a Target with a Silenced SMG.",
+ "RR_KILLCONDITION_SMG_SILENCED_TILE": "Silenced SMG",
+ "RR_KILLCONDITION_PISTOL_UNSILENCED": "Eliminate Target with Unsilenced Pistol",
+ "RR_KILLCONDITION_PISTOL_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Pistol.",
+ "RR_KILLCONDITION_PISTOL_UNSILENCED_TILE": "Unsilenced Pistol",
+ "RR_KILLCONDITION_PISTOL_SILENCED": "Eliminate Target with Silenced Pistol",
+ "RR_KILLCONDITION_PISTOL_SILENCED_DESC": "Eliminate a Target with a Silenced Pistol.",
+ "RR_KILLCONDITION_PISTOL_SILENCED_TILE": "Silenced Pistol",
+ "RR_KILLCONDITION_SNIPER_SILENCED": "Eliminate Target with Silenced Sniper Rifle",
+ "RR_KILLCONDITION_SNIPER_SILENCED_DESC": "Eliminate a Target with a Silenced Sniper Rifle.",
+ "RR_KILLCONDITION_SNIPER_SILENCED_TILE": "Silenced Sniper Rifle",
+ "RR_KILLCONDITION_SNIPER_UNSILENCED": "Eliminate Target with Unsilenced Sniper Rifle",
+ "RR_KILLCONDITION_SNIPER_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Sniper Rifle.",
+ "RR_KILLCONDITION_SNIPER_UNSILENCED_TILE": "Unsilenced Sniper Rifle",
+ "RR_KILLCONDITION_BURN": "Eliminate Target with Burning Accident",
+ "RR_KILLCONDITION_BURN_DESC": "Eliminate a Target with Burning Accident.",
+ "RR_KILLCONDITION_BURN_TILE": "Burning Accident",
+ "RR_KILLCONDITION_EP": "Eliminate Target with Explosive Pen",
+ "RR_KILLCONDITION_EP_DESC": "Eliminate a Target with a Explosive Pen.",
+ "RR_KILLCONDITION_EP_TILE": "Explosive Pen",
+ "RR_KILLCONDITION_STRIKER": "Eliminate Target with High Caliber Pistol",
+ "RR_KILLCONDITION_STRIKER_DESC": "Eliminate a Target with a Striker Variant.",
+ "RR_KILLCONDITION_STRIKER_TILE": "High Caliber Pistol",
+ "RR_KILLCONDITION_SHOCK": "Eliminate Target with Electrocution Accident",
+ "RR_KILLCONDITION_SHOCK_DESC": "Eliminate a Target with a Electrocution Accident.",
+ "RR_KILLCONDITION_SHOCK_TILE": "Electrocution Accident",
+ "RR_KILLCONDITION_DROWN": "Eliminate Target with Drowning Accident",
+ "RR_KILLCONDITION_DROWN_DESC": "Eliminate a Target with a Drowning Accident.",
+ "RR_KILLCONDITION_DROWN_TILE": "Drowning Accident",
+ "RR_KILLCONDITION_PUSH": "Eliminate Target with Falling Accident",
+ "RR_KILLCONDITION_PUSH_DESC": "Eliminate a Target with a Falling Accident.",
+ "RR_KILLCONDITION_PUSH_TILE": "Fall",
+ "RR_KILLCONDITION_POISON": "Eliminate Target with Lethal Poison",
+ "RR_KILLCONDITION_POISON_DESC": "Eliminate a Target with Lethal Poison.",
+ "RR_KILLCONDITION_POISON_TILE": "Lethal Poison",
+ "RR_KILLCONDITION_EXPLOSIVE": "Eliminate Target with Grenade",
+ "RR_KILLCONDITION_EXPLOSIVE_DESC": "Eliminate a Target with a Grenade.",
+ "RR_KILLCONDITION_EXPLOSIVE_TILE": "Grenade",
+ "RR_KILLCONDITION_EXPLOSIVE_R": "Eliminate Target with Remote Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_R_DESC": "Eliminate a Target with a Remote Explosive.",
+ "RR_KILLCONDITION_EXPLOSIVE_R_TILE": "Remote Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_P": "Eliminate Target with Proximity Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_P_DESC": "Eliminate a Target with a Proximity Explosive.",
+ "RR_KILLCONDITION_EXPLOSIVE_P_TILE": "Proximity Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_I": "Eliminate Target with Impact Explosive",
+ "RR_KILLCONDITION_EXPLOSIVE_I_DESC": "Eliminate a Target with a Impact Explosive.",
+ "RR_KILLCONDITION_EXPLOSIVE_I_TILE": "Impact Explosive",
+ "RR_KILLCONDITION_FW": "Eliminate Target with Fiber Wire",
+ "RR_KILLCONDITION_FW_DESC": "Eliminate a Target with Fiber Wire.",
+ "RR_KILLCONDITION_FW_TILE": "Fiber Wire",
+ "RR_KILLCONDITION_KNIFE": "Eliminate Target with Knife",
+ "RR_KILLCONDITION_KNIFE_DESC": "Eliminate a Target with a Knife.",
+ "RR_KILLCONDITION_KNIFE_TILE": "Knife",
+ "RR_KILLCONDITION_AXE": "Eliminate Target with Axe",
+ "RR_KILLCONDITION_AXE_DESC": "Eliminate a Target with a Axe.",
+ "RR_KILLCONDITION_AXE_TILE": "Axe",
+ "RR_KILLCONDITION_STAR": "Eliminate Target with Shuriken",
+ "RR_KILLCONDITION_STAR_DESC": "Eliminate a Target with a Shuriken.",
+ "RR_KILLCONDITION_STAR_TILE": "Shuriken",
+ "RR_KILLCONDITION_SWORD": "Eliminate Target with Sword",
+ "RR_KILLCONDITION_SWORD_DESC": "Eliminate a Target with a Long/Scrap Sword.",
+ "RR_KILLCONDITION_SWORD_TILE": "Sword",
+ "RR_KILLCONDITION_KATANA": "Eliminate Target with Katana",
+ "RR_KILLCONDITION_KATANA_DESC": "Eliminate a Target with a Katana.",
+ "RR_KILLCONDITION_KATANA_TILE": "Katana",
+ "RR_KILLCONDITION_TANTO": "Eliminate Target with Tanto",
+ "RR_KILLCONDITION_TANTO_DESC": "Eliminate a Target with a Tanto.",
+ "RR_KILLCONDITION_TANTO_TILE": "Tanto",
+ "RR_KILLCONDITION_AE": "Eliminate Target in a Explosion Accident",
+ "RR_KILLCONDITION_AE_DESC": "Eliminate a Target in a Explosion Accident.",
+ "RR_KILLCONDITION_AE_TILE": "Explosion Accident",
+ "RR_KILLCONDITION_SABRE": "Eliminate Target with Sabre",
+ "RR_KILLCONDITION_SABRE_DESC": "Eliminate a Target with a Sabre.",
+ "RR_KILLCONDITION_SABRE_TILE": "Sabre",
+ "RR_KILLCONDITION_TOOLS": "Eliminate Target with Tool",
+ "RR_KILLCONDITION_TOOLS_DESC": "Eliminate a Target with Sissors, Shears, Letter Opener, Garden Fork, or a Screwdriver.",
+ "RR_KILLCONDITION_TOOLS_TILE": "Tools",
+ "RR_KILLCONDITION_MACHETE": "Eliminate Target with Machete",
+ "RR_KILLCONDITION_MACHETE_DESC": "Eliminate a Target with a Machete.",
+ "RR_KILLCONDITION_MACHETE_TILE": "Machete",
+ "RR_KILLCONDITION_PARIS_CHEF": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_PARIS_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_PARIS_CHEF_TILE": "Chef",
+ "RR_TUTORIAL": "Eliminate the randomly selected targets with each of the specified requirements. Once all requirements are met, exits will be available.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_PALACE_STAFF_TILE": "Palace Staff",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_PALACE_STAFF_DESC": "Eliminate a Target while Disguised as Palace Staff.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_PALACE_STAFF_NAME": "Eliminate Target while Disguised as Palace Staff",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_AUCTION_STAFF_TILE": "Auction Staff",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_AUCTION_STAFF_DESC": "Eliminate a Target while Disguised as Auction Staff.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_AUCTION_STAFF_NAME": "Eliminate Target while Disguised as Auction Staff",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_STYLIST_TILE": "Stylist",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_STYLIST_DESC": "Eliminate a Target while Disguised as Stylist.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_STYLIST_NAME": "Eliminate Target while Disguised as Stylist",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_TECH_CREW_TILE": "Tech Crew",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_TECH_CREW_DESC": "Eliminate a Target while Disguised as Tech Crew.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_TECH_CREW_NAME": "Eliminate Target while Disguised as Tech Crew",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SECURITY_GUARD_TILE": "Security Guard",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as Security Guard.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as Security Guard",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CICADA_BODYGUARD_TILE": "CICADA Bodyguard",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CICADA_BODYGUARD_DESC": "Eliminate a Target while Disguised as CICADA Bodyguard.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_CICADA_BODYGUARD_NAME": "Eliminate Target while Disguised as CICADA Bodyguard",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_HELMUT_KRUGER_TILE": "Helmut Kruger",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_HELMUT_KRUGER_DESC": "Eliminate a Target while Disguised as Helmut Kruger.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_HELMUT_KRUGER_NAME": "Eliminate Target while Disguised as Helmut Kruger",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SHEIKH_SALMAN_AL-GHAZALI_TILE": "Sheikh Salman Al-Ghazali",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SHEIKH_SALMAN_AL-GHAZALI_DESC": "Eliminate a Target while Disguised as Sheikh Salman Al-Ghazali.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_SHEIKH_SALMAN_AL-GHAZALI_NAME": "Eliminate Target while Disguised as Sheikh Salman Al-Ghazali",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_VAMPIRE_MAGICIAN_TILE": "Vampire Magician",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_VAMPIRE_MAGICIAN_DESC": "Eliminate a Target while Disguised as Vampire Magician.",
+ "RR_KILLCONDITION_THE-SHOWSTOPPER_VAMPIRE_MAGICIAN_NAME": "Eliminate Target while Disguised as Vampire Magician",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DELIVERY_MAN_TILE": "Delivery Man",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DELIVERY_MAN_DESC": "Eliminate a Target while Disguised as Delivery Man.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DELIVERY_MAN_NAME": "Eliminate Target while Disguised as Delivery Man",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_RED_PLUMBER_TILE": "Red Plumber",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_RED_PLUMBER_DESC": "Eliminate a Target while Disguised as Red Plumber.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_RED_PLUMBER_NAME": "Eliminate Target while Disguised as Red Plumber",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STORE_CLERK_TILE": "Store Clerk",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STORE_CLERK_DESC": "Eliminate a Target while Disguised as Store Clerk.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STORE_CLERK_NAME": "Eliminate Target while Disguised as Store Clerk",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHURCH_STAFF_TILE": "Church Staff",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHURCH_STAFF_DESC": "Eliminate a Target while Disguised as Church Staff.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHURCH_STAFF_NAME": "Eliminate Target while Disguised as Church Staff",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIEST_TILE": "Priest",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIEST_DESC": "Eliminate a Target while Disguised as Priest.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIEST_NAME": "Eliminate Target while Disguised as Priest",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HOUSEKEEPER_TILE": "Housekeeper",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HOUSEKEEPER_DESC": "Eliminate a Target while Disguised as Housekeeper.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HOUSEKEEPER_NAME": "Eliminate Target while Disguised as Housekeeper",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_STAFF_TILE": "Mansion Staff",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_SECURITY_TILE": "Mansion Security",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_SECURITY_DESC": "Eliminate a Target while Disguised as Mansion Security.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_SECURITY_NAME": "Eliminate Target while Disguised as Mansion Security",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BUTLER_TILE": "Butler",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BUTLER_DESC": "Eliminate a Target while Disguised as Butler.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BUTLER_NAME": "Eliminate Target while Disguised as Butler",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_LAB_TECHNICIAN_TILE": "Lab Technician",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_LAB_TECHNICIAN_DESC": "Eliminate a Target while Disguised as Lab Technician.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_LAB_TECHNICIAN_NAME": "Eliminate Target while Disguised as Lab Technician",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BIOLAB_SECURITY_TILE": "Biolab Security",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BIOLAB_SECURITY_DESC": "Eliminate a Target while Disguised as Biolab Security.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BIOLAB_SECURITY_NAME": "Eliminate Target while Disguised as Biolab Security",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HAZMAT_SUIT_TILE": "Hazmat Suit",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HAZMAT_SUIT_DESC": "Eliminate a Target while Disguised as Hazmat Suit.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_HAZMAT_SUIT_NAME": "Eliminate Target while Disguised as Hazmat Suit",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIVATE_DETECTIVE_TILE": "Private Detective",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIVATE_DETECTIVE_DESC": "Eliminate a Target while Disguised as Private Detective.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIVATE_DETECTIVE_NAME": "Eliminate Target while Disguised as Private Detective",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DR._OSCAR_LAFAYETTE_TILE": "Dr. Oscar Lafayette",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DR._OSCAR_LAFAYETTE_DESC": "Eliminate a Target while Disguised as Dr. Oscar Lafayette.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_DR._OSCAR_LAFAYETTE_NAME": "Eliminate Target while Disguised as Dr. Oscar Lafayette",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_ROBERTO_VARGAS_TILE": "Roberto Vargas",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_ROBERTO_VARGAS_DESC": "Eliminate a Target while Disguised as Roberto Vargas.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_ROBERTO_VARGAS_NAME": "Eliminate Target while Disguised as Roberto Vargas",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CYCLIST_TILE": "Cyclist",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CYCLIST_DESC": "Eliminate a Target while Disguised as Cyclist.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_CYCLIST_NAME": "Eliminate Target while Disguised as Cyclist",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BOHEMIAN_TILE": "Bohemian",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BOHEMIAN_DESC": "Eliminate a Target while Disguised as Bohemian.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_BOHEMIAN_NAME": "Eliminate Target while Disguised as Bohemian",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STREET_PERFORMER_TILE": "Street Performer",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STREET_PERFORMER_DESC": "Eliminate a Target while Disguised as Street Performer.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_STREET_PERFORMER_NAME": "Eliminate Target while Disguised as Street Performer",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PLAGUE_DOCTOR_TILE": "Plague Doctor",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PLAGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Plague Doctor.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_PLAGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Plague Doctor",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GREEN_PLUMBER_TILE": "Green Plumber",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GREEN_PLUMBER_DESC": "Eliminate a Target while Disguised as Green Plumber.",
+ "RR_KILLCONDITION_WORLD-OF-TOMORROW_GREEN_PLUMBER_NAME": "Eliminate Target while Disguised as Green Plumber",
+ "RR_KILLCONDITION_A-GILDED-CAGE_SHOPKEEPER_TILE": "Shopkeeper",
+ "RR_KILLCONDITION_A-GILDED-CAGE_SHOPKEEPER_DESC": "Eliminate a Target while Disguised as Shopkeeper.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_SHOPKEEPER_NAME": "Eliminate Target while Disguised as Shopkeeper",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_A-GILDED-CAGE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_A-GILDED-CAGE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_A-GILDED-CAGE_LOCAL_PRINTING_CREW_TILE": "Local Printing Crew",
+ "RR_KILLCONDITION_A-GILDED-CAGE_LOCAL_PRINTING_CREW_DESC": "Eliminate a Target while Disguised as Local Printing Crew.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_LOCAL_PRINTING_CREW_NAME": "Eliminate Target while Disguised as Local Printing Crew",
+ "RR_KILLCONDITION_A-GILDED-CAGE_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_A-GILDED-CAGE_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_SOLDIER_TILE": "Military Soldier",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_SOLDIER_DESC": "Eliminate a Target while Disguised as Military Soldier.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_SOLDIER_NAME": "Eliminate Target while Disguised as Military Soldier",
+ "RR_KILLCONDITION_A-GILDED-CAGE_ELITE_SOLDIER_TILE": "Elite Soldier",
+ "RR_KILLCONDITION_A-GILDED-CAGE_ELITE_SOLDIER_DESC": "Eliminate a Target while Disguised as Elite Soldier.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_ELITE_SOLDIER_NAME": "Eliminate Target while Disguised as Elite Soldier",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_OFFICER_TILE": "Military Officer",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_OFFICER_DESC": "Eliminate a Target while Disguised as Military Officer.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_OFFICER_NAME": "Eliminate Target while Disguised as Military Officer",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_JANITOR_TILE": "Consulate Janitor",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_JANITOR_DESC": "Eliminate a Target while Disguised as Consulate Janitor.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_JANITOR_NAME": "Eliminate Target while Disguised as Consulate Janitor",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_SECURITY_TILE": "Consulate Security",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_SECURITY_DESC": "Eliminate a Target while Disguised as Consulate Security.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_SECURITY_NAME": "Eliminate Target while Disguised as Consulate Security",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CAMERAMAN_TILE": "Cameraman",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CAMERAMAN_DESC": "Eliminate a Target while Disguised as Cameraman.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CAMERAMAN_NAME": "Eliminate Target while Disguised as Cameraman",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_INTERN_TILE": "Consulate Intern",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_INTERN_DESC": "Eliminate a Target while Disguised as Consulate Intern.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_INTERN_NAME": "Eliminate Target while Disguised as Consulate Intern",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HEADMASTER_TILE": "Headmaster",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HEADMASTER_DESC": "Eliminate a Target while Disguised as Headmaster.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_HEADMASTER_NAME": "Eliminate Target while Disguised as Headmaster",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MASSEUR_TILE": "Masseur",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MASSEUR_DESC": "Eliminate a Target while Disguised as Masseur.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_MASSEUR_NAME": "Eliminate Target while Disguised as Masseur",
+ "RR_KILLCONDITION_A-GILDED-CAGE_PRISONER_TILE": "Prisoner",
+ "RR_KILLCONDITION_A-GILDED-CAGE_PRISONER_DESC": "Eliminate a Target while Disguised as Prisoner.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_PRISONER_NAME": "Eliminate Target while Disguised as Prisoner",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FORTUNE_TELLER_TILE": "Fortune Teller",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FORTUNE_TELLER_DESC": "Eliminate a Target while Disguised as Fortune Teller.",
+ "RR_KILLCONDITION_A-GILDED-CAGE_FORTUNE_TELLER_NAME": "Eliminate Target while Disguised as Fortune Teller",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_STAFF_TILE": "Hotel Staff",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_STAFF_DESC": "Eliminate a Target while Disguised as Hotel Staff.",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_STAFF_NAME": "Eliminate Target while Disguised as Hotel Staff",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_SECURITY_TILE": "Hotel Security",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_SECURITY_DESC": "Eliminate a Target while Disguised as Hotel Security.",
+ "RR_KILLCONDITION_CLUB-27_HOTEL_SECURITY_NAME": "Eliminate Target while Disguised as Hotel Security",
+ "RR_KILLCONDITION_CLUB-27_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_CLUB-27_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_CLUB-27_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_CLUB-27_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_CLUB-27_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_CLUB-27_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_CLUB-27_GROUNDSKEEPER_TILE": "Groundskeeper",
+ "RR_KILLCONDITION_CLUB-27_GROUNDSKEEPER_DESC": "Eliminate a Target while Disguised as Groundskeeper.",
+ "RR_KILLCONDITION_CLUB-27_GROUNDSKEEPER_NAME": "Eliminate Target while Disguised as Groundskeeper",
+ "RR_KILLCONDITION_CLUB-27_EXTERMINATOR_TILE": "Exterminator",
+ "RR_KILLCONDITION_CLUB-27_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.",
+ "RR_KILLCONDITION_CLUB-27_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator",
+ "RR_KILLCONDITION_CLUB-27_RECORDING_CREW_TILE": "Recording Crew",
+ "RR_KILLCONDITION_CLUB-27_RECORDING_CREW_DESC": "Eliminate a Target while Disguised as Recording Crew.",
+ "RR_KILLCONDITION_CLUB-27_RECORDING_CREW_NAME": "Eliminate Target while Disguised as Recording Crew",
+ "RR_KILLCONDITION_CLUB-27_JORDAN_CROSS'_BODYGUARD_TILE": "Jordan Cross' Bodyguard",
+ "RR_KILLCONDITION_CLUB-27_JORDAN_CROSS'_BODYGUARD_DESC": "Eliminate a Target while Disguised as Jordan Cross' Bodyguard.",
+ "RR_KILLCONDITION_CLUB-27_JORDAN_CROSS'_BODYGUARD_NAME": "Eliminate Target while Disguised as Jordan Cross' Bodyguard",
+ "RR_KILLCONDITION_CLUB-27_MORGAN'S_BODYGUARD_TILE": "Morgan's Bodyguard",
+ "RR_KILLCONDITION_CLUB-27_MORGAN'S_BODYGUARD_DESC": "Eliminate a Target while Disguised as Morgan's Bodyguard.",
+ "RR_KILLCONDITION_CLUB-27_MORGAN'S_BODYGUARD_NAME": "Eliminate Target while Disguised as Morgan's Bodyguard",
+ "RR_KILLCONDITION_CLUB-27_ABEL_DE_SILVA_TILE": "Abel de Silva",
+ "RR_KILLCONDITION_CLUB-27_ABEL_DE_SILVA_DESC": "Eliminate a Target while Disguised as Abel de Silva.",
+ "RR_KILLCONDITION_CLUB-27_ABEL_DE_SILVA_NAME": "Eliminate Target while Disguised as Abel de Silva",
+ "RR_KILLCONDITION_CLUB-27_STALKER_TILE": "Stalker",
+ "RR_KILLCONDITION_CLUB-27_STALKER_DESC": "Eliminate a Target while Disguised as Stalker.",
+ "RR_KILLCONDITION_CLUB-27_STALKER_NAME": "Eliminate Target while Disguised as Stalker",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_COOK_TILE": "Militia Cook",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_COOK_DESC": "Eliminate a Target while Disguised as Militia Cook.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_COOK_NAME": "Eliminate Target while Disguised as Militia Cook",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_TECHNICIAN_TILE": "Militia Technician",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_TECHNICIAN_DESC": "Eliminate a Target while Disguised as Militia Technician.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_TECHNICIAN_NAME": "Eliminate Target while Disguised as Militia Technician",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SOLDIER_TILE": "Militia Soldier",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SOLDIER_DESC": "Eliminate a Target while Disguised as Militia Soldier.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SOLDIER_NAME": "Eliminate Target while Disguised as Militia Soldier",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_ELITE_TILE": "Militia Elite",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_ELITE_DESC": "Eliminate a Target while Disguised as Militia Elite.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_ELITE_NAME": "Eliminate Target while Disguised as Militia Elite",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SPEC_OPS_TILE": "Militia Spec Ops",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SPEC_OPS_DESC": "Eliminate a Target while Disguised as Militia Spec Ops.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SPEC_OPS_NAME": "Eliminate Target while Disguised as Militia Spec Ops",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_EXPLOSIVES_SPECIALIST_TILE": "Explosives Specialist",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_EXPLOSIVES_SPECIALIST_DESC": "Eliminate a Target while Disguised as Explosives Specialist.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_EXPLOSIVES_SPECIALIST_NAME": "Eliminate Target while Disguised as Explosives Specialist",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_HACKER_TILE": "Hacker",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_HACKER_DESC": "Eliminate a Target while Disguised as Hacker.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_HACKER_NAME": "Eliminate Target while Disguised as Hacker",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_POINT_MAN_TILE": "Point Man",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_POINT_MAN_DESC": "Eliminate a Target while Disguised as Point Man.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_POINT_MAN_NAME": "Eliminate Target while Disguised as Point Man",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_SCARECROW_TILE": "Scarecrow",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_SCARECROW_DESC": "Eliminate a Target while Disguised as Scarecrow.",
+ "RR_KILLCONDITION_FREEDOM-FIGHTERS_SCARECROW_NAME": "Eliminate Target while Disguised as Scarecrow",
+ "RR_KILLCONDITION_SITUS-INVERSUS_PATIENT_TILE": "Patient",
+ "RR_KILLCONDITION_SITUS-INVERSUS_PATIENT_DESC": "Eliminate a Target while Disguised as Patient.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_PATIENT_NAME": "Eliminate Target while Disguised as Patient",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_STAFF_TILE": "Resort Staff",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff",
+ "RR_KILLCONDITION_NIGHTCALL_SUIT_TILE": "Suit",
+ "RR_KILLCONDITION_NIGHTCALL_SUIT_DESC": "Eliminate a Target while wearing a Suit.",
+ "RR_KILLCONDITION_NIGHTCALL_SUIT_NAME": "Eliminate Target while wearing a Suit",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_SECURITY_TILE": "Resort Security",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_SECURITY_DESC": "Eliminate a Target while Disguised as Resort Security.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_SECURITY_NAME": "Eliminate Target while Disguised as Resort Security",
+ "RR_KILLCONDITION_SITUS-INVERSUS_DOCTOR_TILE": "Doctor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_DOCTOR_DESC": "Eliminate a Target while Disguised as Doctor.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_DOCTOR_NAME": "Eliminate Target while Disguised as Doctor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MORGUE_DOCTOR_TILE": "Morgue Doctor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MORGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Morgue Doctor.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MORGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Morgue Doctor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_SURGEON_TILE": "Surgeon",
+ "RR_KILLCONDITION_SITUS-INVERSUS_SURGEON_DESC": "Eliminate a Target while Disguised as Surgeon.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_SURGEON_NAME": "Eliminate Target while Disguised as Surgeon",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HOSPITAL_DIRECTOR_TILE": "Hospital Director",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HOSPITAL_DIRECTOR_DESC": "Eliminate a Target while Disguised as Hospital Director.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HOSPITAL_DIRECTOR_NAME": "Eliminate Target while Disguised as Hospital Director",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHIEF_SURGEON_TILE": "Chief Surgeon",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHIEF_SURGEON_DESC": "Eliminate a Target while Disguised as Chief Surgeon.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_CHIEF_SURGEON_NAME": "Eliminate Target while Disguised as Chief Surgeon",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(JASON_PORTMAN)_TILE": "VIP Patient (Jason Portman)",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(JASON_PORTMAN)_DESC": "Eliminate a Target while Disguised as VIP Patient (Jason Portman).",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(JASON_PORTMAN)_NAME": "Eliminate Target while Disguised as VIP Patient (Jason Portman)",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(AMOS_DEXTER)_TILE": "VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(AMOS_DEXTER)_DESC": "Eliminate a Target while Disguised as VIP Patient (Amos Dexter).",
+ "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(AMOS_DEXTER)_NAME": "Eliminate Target while Disguised as VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_SITUS-INVERSUS_YOGA_INSTRUCTOR_TILE": "Yoga Instructor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_YOGA_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Yoga Instructor.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_YOGA_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Yoga Instructor",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HELICOPTER_PILOT_TILE": "Helicopter Pilot",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot",
+ "RR_KILLCONDITION_SITUS-INVERSUS_NINJA_TILE": "Ninja",
+ "RR_KILLCONDITION_SITUS-INVERSUS_NINJA_DESC": "Eliminate a Target while Disguised as Ninja.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_NINJA_NAME": "Eliminate Target while Disguised as Ninja",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MOTORCYCLIST_TILE": "Motorcyclist",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MOTORCYCLIST_DESC": "Eliminate a Target while Disguised as Motorcyclist.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_MOTORCYCLIST_NAME": "Eliminate Target while Disguised as Motorcyclist",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BASEBALL_PLAYER_TILE": "Baseball Player",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BASEBALL_PLAYER_DESC": "Eliminate a Target while Disguised as Baseball Player.",
+ "RR_KILLCONDITION_SITUS-INVERSUS_BASEBALL_PLAYER_NAME": "Eliminate Target while Disguised as Baseball Player",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_CREW_TILE": "Event Crew",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_CREW_DESC": "Eliminate a Target while Disguised as Event Crew.",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_CREW_NAME": "Eliminate Target while Disguised as Event Crew",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_SECURITY_TILE": "Event Security",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_SECURITY_DESC": "Eliminate a Target while Disguised as Event Security.",
+ "RR_KILLCONDITION_FINISH-LINE_EVENT_SECURITY_NAME": "Eliminate Target while Disguised as Event Security",
+ "RR_KILLCONDITION_FINISH-LINE_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_FINISH-LINE_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_FINISH-LINE_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_ENGINEER_TILE": "Kronstadt Engineer",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_ENGINEER_DESC": "Eliminate a Target while Disguised as Kronstadt Engineer.",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_ENGINEER_NAME": "Eliminate Target while Disguised as Kronstadt Engineer",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_SECURITY_TILE": "Kronstadt Security",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_SECURITY_DESC": "Eliminate a Target while Disguised as Kronstadt Security.",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_SECURITY_NAME": "Eliminate Target while Disguised as Kronstadt Security",
+ "RR_KILLCONDITION_FINISH-LINE_MEDIC_TILE": "Medic",
+ "RR_KILLCONDITION_FINISH-LINE_MEDIC_DESC": "Eliminate a Target while Disguised as Medic.",
+ "RR_KILLCONDITION_FINISH-LINE_MEDIC_NAME": "Eliminate Target while Disguised as Medic",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_MARSHAL_TILE": "Race Marshal",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_MARSHAL_DESC": "Eliminate a Target while Disguised as Race Marshal.",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_MARSHAL_NAME": "Eliminate Target while Disguised as Race Marshal",
+ "RR_KILLCONDITION_FINISH-LINE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_FINISH-LINE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_FINISH-LINE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_FINISH-LINE_JOURNALIST_TILE": "Journalist",
+ "RR_KILLCONDITION_FINISH-LINE_JOURNALIST_DESC": "Eliminate a Target while Disguised as Journalist.",
+ "RR_KILLCONDITION_FINISH-LINE_JOURNALIST_NAME": "Eliminate Target while Disguised as Journalist",
+ "RR_KILLCONDITION_FINISH-LINE_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_FINISH-LINE_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_FINISH-LINE_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_RESEARCHER_TILE": "Kronstadt Researcher",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_RESEARCHER_DESC": "Eliminate a Target while Disguised as Kronstadt Researcher.",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_RESEARCHER_NAME": "Eliminate Target while Disguised as Kronstadt Researcher",
+ "RR_KILLCONDITION_FINISH-LINE_MASCOT_TILE": "Mascot",
+ "RR_KILLCONDITION_FINISH-LINE_MASCOT_DESC": "Eliminate a Target while Disguised as Mascot.",
+ "RR_KILLCONDITION_FINISH-LINE_MASCOT_NAME": "Eliminate Target while Disguised as Mascot",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_COORDINATOR_TILE": "Race Coordinator",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_COORDINATOR_DESC": "Eliminate a Target while Disguised as Race Coordinator.",
+ "RR_KILLCONDITION_FINISH-LINE_RACE_COORDINATOR_NAME": "Eliminate Target while Disguised as Race Coordinator",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_MECHANIC_TILE": "Aeon Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_MECHANIC_DESC": "Eliminate a Target while Disguised as Aeon Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_MECHANIC_NAME": "Eliminate Target while Disguised as Aeon Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_MECHANIC_TILE": "Kowoon Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_MECHANIC_DESC": "Eliminate a Target while Disguised as Kowoon Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_MECHANIC_NAME": "Eliminate Target while Disguised as Kowoon Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_MECHANIC_TILE": "Kronstadt Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_MECHANIC_DESC": "Eliminate a Target while Disguised as Kronstadt Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_MECHANIC_NAME": "Eliminate Target while Disguised as Kronstadt Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_SOTTERANEO_MECHANIC_TILE": "Sotteraneo Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_SOTTERANEO_MECHANIC_DESC": "Eliminate a Target while Disguised as Sotteraneo Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_SOTTERANEO_MECHANIC_NAME": "Eliminate Target while Disguised as Sotteraneo Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_MECHANIC_TILE": "Thwack Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_MECHANIC_DESC": "Eliminate a Target while Disguised as Thwack Mechanic.",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_MECHANIC_NAME": "Eliminate Target while Disguised as Thwack Mechanic",
+ "RR_KILLCONDITION_FINISH-LINE_FLORIDA_MAN_TILE": "Florida Man",
+ "RR_KILLCONDITION_FINISH-LINE_FLORIDA_MAN_DESC": "Eliminate a Target while Disguised as Florida Man.",
+ "RR_KILLCONDITION_FINISH-LINE_FLORIDA_MAN_NAME": "Eliminate Target while Disguised as Florida Man",
+ "RR_KILLCONDITION_FINISH-LINE_MOSES_LEE_TILE": "Moses Lee",
+ "RR_KILLCONDITION_FINISH-LINE_MOSES_LEE_DESC": "Eliminate a Target while Disguised as Moses Lee.",
+ "RR_KILLCONDITION_FINISH-LINE_MOSES_LEE_NAME": "Eliminate Target while Disguised as Moses Lee",
+ "RR_KILLCONDITION_FINISH-LINE_PALE_RIDER_TILE": "Pale Rider",
+ "RR_KILLCONDITION_FINISH-LINE_PALE_RIDER_DESC": "Eliminate a Target while Disguised as Pale Rider.",
+ "RR_KILLCONDITION_FINISH-LINE_PALE_RIDER_NAME": "Eliminate Target while Disguised as Pale Rider",
+ "RR_KILLCONDITION_FINISH-LINE_SHEIK_TILE": "Sheik",
+ "RR_KILLCONDITION_FINISH-LINE_SHEIK_DESC": "Eliminate a Target while Disguised as Sheik.",
+ "RR_KILLCONDITION_FINISH-LINE_SHEIK_NAME": "Eliminate Target while Disguised as Sheik",
+ "RR_KILLCONDITION_FINISH-LINE_STREET_MUSICIAN_TILE": "Street Musician",
+ "RR_KILLCONDITION_FINISH-LINE_STREET_MUSICIAN_DESC": "Eliminate a Target while Disguised as Street Musician.",
+ "RR_KILLCONDITION_FINISH-LINE_STREET_MUSICIAN_NAME": "Eliminate Target while Disguised as Street Musician",
+ "RR_KILLCONDITION_FINISH-LINE_TED_MENDEZ_TILE": "Ted Mendez",
+ "RR_KILLCONDITION_FINISH-LINE_TED_MENDEZ_DESC": "Eliminate a Target while Disguised as Ted Mendez.",
+ "RR_KILLCONDITION_FINISH-LINE_TED_MENDEZ_NAME": "Eliminate Target while Disguised as Ted Mendez",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_DRIVER_TILE": "Aeon Driver",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_DRIVER_DESC": "Eliminate a Target while Disguised as Aeon Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_AEON_DRIVER_NAME": "Eliminate Target while Disguised as Aeon Driver",
+ "RR_KILLCONDITION_FINISH-LINE_BLUE_SEED_DRIVER_TILE": "Blue Seed Driver",
+ "RR_KILLCONDITION_FINISH-LINE_BLUE_SEED_DRIVER_DESC": "Eliminate a Target while Disguised as Blue Seed Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_BLUE_SEED_DRIVER_NAME": "Eliminate Target while Disguised as Blue Seed Driver",
+ "RR_KILLCONDITION_FINISH-LINE_CRASHED_KRONSTADT_DRIVER_TILE": "Crashed Kronstadt Driver",
+ "RR_KILLCONDITION_FINISH-LINE_CRASHED_KRONSTADT_DRIVER_DESC": "Eliminate a Target while Disguised as Crashed Kronstadt Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_CRASHED_KRONSTADT_DRIVER_NAME": "Eliminate Target while Disguised as Crashed Kronstadt Driver",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_DRIVER_TILE": "Kowoon Driver",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_DRIVER_DESC": "Eliminate a Target while Disguised as Kowoon Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_KOWOON_DRIVER_NAME": "Eliminate Target while Disguised as Kowoon Driver",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_DRIVER_TILE": "Thwack Driver",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_DRIVER_DESC": "Eliminate a Target while Disguised as Thwack Driver.",
+ "RR_KILLCONDITION_FINISH-LINE_THWACK_DRIVER_NAME": "Eliminate Target while Disguised as Thwack Driver",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_GUARD_TILE": "Coca Field Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_GUARD_DESC": "Eliminate a Target while Disguised as Coca Field Guard.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_GUARD_NAME": "Eliminate Target while Disguised as Coca Field Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_ELITE_GUARD_TILE": "Elite Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Elite Guard.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Elite Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_GUARD_TILE": "Mansion Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_GUARD_DESC": "Eliminate a Target while Disguised as Mansion Guard.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_GUARD_NAME": "Eliminate Target while Disguised as Mansion Guard",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_STREET_SOLDIER_TILE": "Street Soldier",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_STREET_SOLDIER_DESC": "Eliminate a Target while Disguised as Street Soldier.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_STREET_SOLDIER_NAME": "Eliminate Target while Disguised as Street Soldier",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_WORKER_TILE": "Coca Field Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_WORKER_DESC": "Eliminate a Target while Disguised as Coca Field Worker.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_WORKER_NAME": "Eliminate Target while Disguised as Coca Field Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CONSTRUCTION_WORKER_TILE": "Construction Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_DRUG_LAB_WORKER_TILE": "Drug Lab Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_DRUG_LAB_WORKER_DESC": "Eliminate a Target while Disguised as Drug Lab Worker.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_DRUG_LAB_WORKER_NAME": "Eliminate Target while Disguised as Drug Lab Worker",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_STAFF_TILE": "Mansion Staff",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_CREW_TILE": "Submarine Crew",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_CREW_DESC": "Eliminate a Target while Disguised as Submarine Crew.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_CREW_NAME": "Eliminate Target while Disguised as Submarine Crew",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BAND_MEMBER_TILE": "Band Member",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BAND_MEMBER_DESC": "Eliminate a Target while Disguised as Band Member.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BAND_MEMBER_NAME": "Eliminate Target while Disguised as Band Member",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BARMAN_TILE": "Barman",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BARMAN_DESC": "Eliminate a Target while Disguised as Barman.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_BARMAN_NAME": "Eliminate Target while Disguised as Barman",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPIE_TILE": "Hippie",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPIE_DESC": "Eliminate a Target while Disguised as Hippie.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPIE_NAME": "Eliminate Target while Disguised as Hippie",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPO_WHISPERER_TILE": "Hippo Whisperer",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPO_WHISPERER_DESC": "Eliminate a Target while Disguised as Hippo Whisperer.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPO_WHISPERER_NAME": "Eliminate Target while Disguised as Hippo Whisperer",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SHAMAN_TILE": "Shaman",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SHAMAN_DESC": "Eliminate a Target while Disguised as Shaman.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SHAMAN_NAME": "Eliminate Target while Disguised as Shaman",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_ENGINEER_TILE": "Submarine Engineer",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_ENGINEER_DESC": "Eliminate a Target while Disguised as Submarine Engineer.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_ENGINEER_NAME": "Eliminate Target while Disguised as Submarine Engineer",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_TATTOO_ARTIST_TILE": "Tattoo Artist",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_TATTOO_ARTIST_DESC": "Eliminate a Target while Disguised as Tattoo Artist.",
+ "RR_KILLCONDITION_THREE-HEADED-SERPENT_TATTOO_ARTIST_NAME": "Eliminate Target while Disguised as Tattoo Artist",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_BODYGUARD_TILE": "Bollywood Bodyguard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bollywood Bodyguard.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_BODYGUARD_NAME": "Eliminate Target while Disguised as Bollywood Bodyguard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_ELITE_THUG_TILE": "Elite Thug",
+ "RR_KILLCONDITION_CHASING-A-GHOST_ELITE_THUG_DESC": "Eliminate a Target while Disguised as Elite Thug.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_ELITE_THUG_NAME": "Eliminate Target while Disguised as Elite Thug",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LOCAL_SECURITY_TILE": "Local Security",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LOCAL_SECURITY_DESC": "Eliminate a Target while Disguised as Local Security.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LOCAL_SECURITY_NAME": "Eliminate Target while Disguised as Local Security",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_BODYGUARD_TILE": "Queen's Bodyguard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_BODYGUARD_DESC": "Eliminate a Target while Disguised as Queen's Bodyguard.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_BODYGUARD_NAME": "Eliminate Target while Disguised as Queen's Bodyguard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_GUARD_TILE": "Queen's Guard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_GUARD_DESC": "Eliminate a Target while Disguised as Queen's Guard.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_GUARD_NAME": "Eliminate Target while Disguised as Queen's Guard",
+ "RR_KILLCONDITION_CHASING-A-GHOST_THUG_TILE": "Thug",
+ "RR_KILLCONDITION_CHASING-A-GHOST_THUG_DESC": "Eliminate a Target while Disguised as Thug.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_THUG_NAME": "Eliminate Target while Disguised as Thug",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_CREW_TILE": "Bollywood Crew",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_CREW_DESC": "Eliminate a Target while Disguised as Bollywood Crew.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_CREW_NAME": "Eliminate Target while Disguised as Bollywood Crew",
+ "RR_KILLCONDITION_CHASING-A-GHOST_DANCER_TILE": "Dancer",
+ "RR_KILLCONDITION_CHASING-A-GHOST_DANCER_DESC": "Eliminate a Target while Disguised as Dancer.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_DANCER_NAME": "Eliminate Target while Disguised as Dancer",
+ "RR_KILLCONDITION_CHASING-A-GHOST_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_WORKER_TILE": "Laundry Worker",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_WORKER_DESC": "Eliminate a Target while Disguised as Laundry Worker.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_WORKER_NAME": "Eliminate Target while Disguised as Laundry Worker",
+ "RR_KILLCONDITION_CHASING-A-GHOST_METAL_WORKER_TILE": "Metal Worker",
+ "RR_KILLCONDITION_CHASING-A-GHOST_METAL_WORKER_DESC": "Eliminate a Target while Disguised as Metal Worker.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_METAL_WORKER_NAME": "Eliminate Target while Disguised as Metal Worker",
+ "RR_KILLCONDITION_CHASING-A-GHOST_VANYA'S_SERVANT_TILE": "Vanya's Servant",
+ "RR_KILLCONDITION_CHASING-A-GHOST_VANYA'S_SERVANT_DESC": "Eliminate a Target while Disguised as Vanya's Servant.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_VANYA'S_SERVANT_NAME": "Eliminate Target while Disguised as Vanya's Servant",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BARBER_TILE": "Barber",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BARBER_DESC": "Eliminate a Target while Disguised as Barber.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_BARBER_NAME": "Eliminate Target while Disguised as Barber",
+ "RR_KILLCONDITION_CHASING-A-GHOST_HOLY_MAN_TILE": "Holy Man",
+ "RR_KILLCONDITION_CHASING-A-GHOST_HOLY_MAN_DESC": "Eliminate a Target while Disguised as Holy Man.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_HOLY_MAN_NAME": "Eliminate Target while Disguised as Holy Man",
+ "RR_KILLCONDITION_CHASING-A-GHOST_KASHMIRIAN_TILE": "Kashmirian",
+ "RR_KILLCONDITION_CHASING-A-GHOST_KASHMIRIAN_DESC": "Eliminate a Target while Disguised as Kashmirian.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_KASHMIRIAN_NAME": "Eliminate Target while Disguised as Kashmirian",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_FOREMAN_TILE": "Laundry Foreman",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_FOREMAN_DESC": "Eliminate a Target while Disguised as Laundry Foreman.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_FOREMAN_NAME": "Eliminate Target while Disguised as Laundry Foreman",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LEAD_ACTOR_TILE": "Lead Actor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LEAD_ACTOR_DESC": "Eliminate a Target while Disguised as Lead Actor.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_LEAD_ACTOR_NAME": "Eliminate Target while Disguised as Lead Actor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_PAINTER_TILE": "Painter",
+ "RR_KILLCONDITION_CHASING-A-GHOST_PAINTER_DESC": "Eliminate a Target while Disguised as Painter.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_PAINTER_NAME": "Eliminate Target while Disguised as Painter",
+ "RR_KILLCONDITION_CHASING-A-GHOST_TAILOR_TILE": "Tailor",
+ "RR_KILLCONDITION_CHASING-A-GHOST_TAILOR_DESC": "Eliminate a Target while Disguised as Tailor.",
+ "RR_KILLCONDITION_CHASING-A-GHOST_TAILOR_NAME": "Eliminate Target while Disguised as Tailor",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARBAGE_MAN_TILE": "Garbage Man",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARBAGE_MAN_DESC": "Eliminate a Target while Disguised as Garbage Man.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARBAGE_MAN_NAME": "Eliminate Target while Disguised as Garbage Man",
+ "RR_KILLCONDITION_ANOTHER-LIFE_MAILMAN_TILE": "Mailman",
+ "RR_KILLCONDITION_ANOTHER-LIFE_MAILMAN_DESC": "Eliminate a Target while Disguised as Mailman.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_MAILMAN_NAME": "Eliminate Target while Disguised as Mailman",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CONSTRUCTION_WORKER_TILE": "Construction Worker",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker",
+ "RR_KILLCONDITION_ANOTHER-LIFE_PLUMBER_TILE": "Plumber",
+ "RR_KILLCONDITION_ANOTHER-LIFE_PLUMBER_DESC": "Eliminate a Target while Disguised as Plumber.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_PLUMBER_NAME": "Eliminate Target while Disguised as Plumber",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLICE_DEPUTY_TILE": "Police Deputy",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLICE_DEPUTY_DESC": "Eliminate a Target while Disguised as Police Deputy.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLICE_DEPUTY_NAME": "Eliminate Target while Disguised as Police Deputy",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SERVER_TILE": "Server",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SERVER_DESC": "Eliminate a Target while Disguised as Server.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SERVER_NAME": "Eliminate Target while Disguised as Server",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS_BODYGUARD_TILE": "Janus Bodyguard",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Janus Bodyguard.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS_BODYGUARD_NAME": "Eliminate Target while Disguised as Janus Bodyguard",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CASSIDY_BODYGUARD_TILE": "Cassidy Bodyguard",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CASSIDY_BODYGUARD_DESC": "Eliminate a Target while Disguised as Cassidy Bodyguard.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_CASSIDY_BODYGUARD_NAME": "Eliminate Target while Disguised as Cassidy Bodyguard",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_ANOTHER-LIFE_EXTERMINATOR_TILE": "Exterminator",
+ "RR_KILLCONDITION_ANOTHER-LIFE_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator",
+ "RR_KILLCONDITION_ANOTHER-LIFE_BBQ_OWNER_TILE": "BBQ Owner",
+ "RR_KILLCONDITION_ANOTHER-LIFE_BBQ_OWNER_DESC": "Eliminate a Target while Disguised as BBQ Owner.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_BBQ_OWNER_NAME": "Eliminate Target while Disguised as BBQ Owner",
+ "RR_KILLCONDITION_ANOTHER-LIFE_REAL_ESTATE_BROKER_TILE": "Real Estate Broker",
+ "RR_KILLCONDITION_ANOTHER-LIFE_REAL_ESTATE_BROKER_DESC": "Eliminate a Target while Disguised as Real Estate Broker.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_REAL_ESTATE_BROKER_NAME": "Eliminate Target while Disguised as Real Estate Broker",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS'_NURSE_TILE": "Janus' Nurse",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS'_NURSE_DESC": "Eliminate a Target while Disguised as Janus' Nurse.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JANUS'_NURSE_NAME": "Eliminate Target while Disguised as Janus' Nurse",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SHERIFF_MASTERSON_TILE": "Sheriff Masterson",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SHERIFF_MASTERSON_DESC": "Eliminate a Target while Disguised as Sheriff Masterson.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SHERIFF_MASTERSON_NAME": "Eliminate Target while Disguised as Sheriff Masterson",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JAMES_BATTY_TILE": "James Batty",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JAMES_BATTY_DESC": "Eliminate a Target while Disguised as James Batty.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_JAMES_BATTY_NAME": "Eliminate Target while Disguised as James Batty",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GUNTHER_MUELLER_TILE": "Gunther Mueller",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GUNTHER_MUELLER_DESC": "Eliminate a Target while Disguised as Gunther Mueller.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_GUNTHER_MUELLER_NAME": "Eliminate Target while Disguised as Gunther Mueller",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN'S_ASSISTANT_TILE": "Politician's Assistant",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN'S_ASSISTANT_DESC": "Eliminate a Target while Disguised as Politician's Assistant.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN'S_ASSISTANT_NAME": "Eliminate Target while Disguised as Politician's Assistant",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN_TILE": "Politician",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN_DESC": "Eliminate a Target while Disguised as Politician.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN_NAME": "Eliminate Target while Disguised as Politician",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SPENCER_\"THE_HAMMER\"_GREEN_TILE": "Spencer \"The Hammer\" Green",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SPENCER_\"THE_HAMMER\"_GREEN_DESC": "Eliminate a Target while Disguised as Spencer \"The Hammer\" Green.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SPENCER_\"THE_HAMMER\"_GREEN_NAME": "Eliminate Target while Disguised as Spencer \"The Hammer\" Green",
+ "RR_KILLCONDITION_ANOTHER-LIFE_ARKIAN_ROBES_TILE": "Arkian Robes",
+ "RR_KILLCONDITION_ANOTHER-LIFE_ARKIAN_ROBES_DESC": "Eliminate a Target while Disguised as Arkian Robes.",
+ "RR_KILLCONDITION_ANOTHER-LIFE_ARKIAN_ROBES_NAME": "Eliminate Target while Disguised as Arkian Robes",
+ "RR_KILLCONDITION_ARK-SOCIETY_ENTERTAINER_TILE": "Entertainer",
+ "RR_KILLCONDITION_ARK-SOCIETY_ENTERTAINER_DESC": "Eliminate a Target while Disguised as Entertainer.",
+ "RR_KILLCONDITION_ARK-SOCIETY_ENTERTAINER_NAME": "Eliminate Target while Disguised as Entertainer",
+ "RR_KILLCONDITION_ARK-SOCIETY_BLAKE_NATHANIEL_TILE": "Blake Nathaniel",
+ "RR_KILLCONDITION_ARK-SOCIETY_BLAKE_NATHANIEL_DESC": "Eliminate a Target while Disguised as Blake Nathaniel.",
+ "RR_KILLCONDITION_ARK-SOCIETY_BLAKE_NATHANIEL_NAME": "Eliminate Target while Disguised as Blake Nathaniel",
+ "RR_KILLCONDITION_ARK-SOCIETY_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_ARK-SOCIETY_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_ARK-SOCIETY_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_ARK-SOCIETY_MASTER_OF_CEREMONIES_TILE": "Master of Ceremonies",
+ "RR_KILLCONDITION_ARK-SOCIETY_MASTER_OF_CEREMONIES_DESC": "Eliminate a Target while Disguised as Master of Ceremonies.",
+ "RR_KILLCONDITION_ARK-SOCIETY_MASTER_OF_CEREMONIES_NAME": "Eliminate Target while Disguised as Master of Ceremonies",
+ "RR_KILLCONDITION_ARK-SOCIETY_CUSTODIAN_TILE": "Custodian",
+ "RR_KILLCONDITION_ARK-SOCIETY_CUSTODIAN_DESC": "Eliminate a Target while Disguised as Custodian.",
+ "RR_KILLCONDITION_ARK-SOCIETY_CUSTODIAN_NAME": "Eliminate Target while Disguised as Custodian",
+ "RR_KILLCONDITION_ARK-SOCIETY_BURIAL_ROBES_TILE": "Burial Robes",
+ "RR_KILLCONDITION_ARK-SOCIETY_BURIAL_ROBES_DESC": "Eliminate a Target while Disguised as Burial Robes.",
+ "RR_KILLCONDITION_ARK-SOCIETY_BURIAL_ROBES_NAME": "Eliminate Target while Disguised as Burial Robes",
+ "RR_KILLCONDITION_ARK-SOCIETY_KNIGHT'S_ARMOR_TILE": "Knight's Armor",
+ "RR_KILLCONDITION_ARK-SOCIETY_KNIGHT'S_ARMOR_DESC": "Eliminate a Target while Disguised as Knight's Armor.",
+ "RR_KILLCONDITION_ARK-SOCIETY_KNIGHT'S_ARMOR_NAME": "Eliminate Target while Disguised as Knight's Armor",
+ "RR_KILLCONDITION_ARK-SOCIETY_INITIATE_TILE": "Initiate",
+ "RR_KILLCONDITION_ARK-SOCIETY_INITIATE_DESC": "Eliminate a Target while Disguised as Initiate.",
+ "RR_KILLCONDITION_ARK-SOCIETY_INITIATE_NAME": "Eliminate Target while Disguised as Initiate",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARK_MEMBER_TILE": "Ark Member",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARK_MEMBER_DESC": "Eliminate a Target while Disguised as Ark Member.",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARK_MEMBER_NAME": "Eliminate Target while Disguised as Ark Member",
+ "RR_KILLCONDITION_ARK-SOCIETY_BUTLER_TILE": "Butler",
+ "RR_KILLCONDITION_ARK-SOCIETY_BUTLER_DESC": "Eliminate a Target while Disguised as Butler.",
+ "RR_KILLCONDITION_ARK-SOCIETY_BUTLER_NAME": "Eliminate Target while Disguised as Butler",
+ "RR_KILLCONDITION_ARK-SOCIETY_GUARD_TILE": "Guard",
+ "RR_KILLCONDITION_ARK-SOCIETY_GUARD_DESC": "Eliminate a Target while Disguised as Guard.",
+ "RR_KILLCONDITION_ARK-SOCIETY_GUARD_NAME": "Eliminate Target while Disguised as Guard",
+ "RR_KILLCONDITION_ARK-SOCIETY_RAIDER_TILE": "Raider",
+ "RR_KILLCONDITION_ARK-SOCIETY_RAIDER_DESC": "Eliminate a Target while Disguised as Raider.",
+ "RR_KILLCONDITION_ARK-SOCIETY_RAIDER_NAME": "Eliminate Target while Disguised as Raider",
+ "RR_KILLCONDITION_ARK-SOCIETY_EVENT_STAFF_TILE": "Event Staff",
+ "RR_KILLCONDITION_ARK-SOCIETY_EVENT_STAFF_DESC": "Eliminate a Target while Disguised as Event Staff.",
+ "RR_KILLCONDITION_ARK-SOCIETY_EVENT_STAFF_NAME": "Eliminate Target while Disguised as Event Staff",
+ "RR_KILLCONDITION_ARK-SOCIETY_ELITE_GUARD_TILE": "Elite Guard",
+ "RR_KILLCONDITION_ARK-SOCIETY_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Elite Guard.",
+ "RR_KILLCONDITION_ARK-SOCIETY_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Elite Guard",
+ "RR_KILLCONDITION_ARK-SOCIETY_CASTLE_STAFF_TILE": "Castle Staff",
+ "RR_KILLCONDITION_ARK-SOCIETY_CASTLE_STAFF_DESC": "Eliminate a Target while Disguised as Castle Staff.",
+ "RR_KILLCONDITION_ARK-SOCIETY_CASTLE_STAFF_NAME": "Eliminate Target while Disguised as Castle Staff",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARCHITECT_TILE": "Architect",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARCHITECT_DESC": "Eliminate a Target while Disguised as Architect.",
+ "RR_KILLCONDITION_ARK-SOCIETY_ARCHITECT_NAME": "Eliminate Target while Disguised as Architect",
+ "RR_KILLCONDITION_ARK-SOCIETY_JEBEDIAH_BLOCK_TILE": "Jebediah Block",
+ "RR_KILLCONDITION_ARK-SOCIETY_JEBEDIAH_BLOCK_DESC": "Eliminate a Target while Disguised as Jebediah Block.",
+ "RR_KILLCONDITION_ARK-SOCIETY_JEBEDIAH_BLOCK_NAME": "Eliminate Target while Disguised as Jebediah Block",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_ROBBER_TILE": "Bank Robber",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_ROBBER_DESC": "Eliminate a Target while Disguised as Bank Robber.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_ROBBER_NAME": "Eliminate Target while Disguised as Bank Robber",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_IT_WORKER_TILE": "IT Worker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_IT_WORKER_DESC": "Eliminate a Target while Disguised as IT Worker.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_IT_WORKER_NAME": "Eliminate Target while Disguised as IT Worker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_SECURITY_GUARD_TILE": "Security Guard",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as Security Guard.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as Security Guard",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_HIGH_SECURITY_GUARD_TILE": "High Security Guard",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_HIGH_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as High Security Guard.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_HIGH_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as High Security Guard",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JANITOR_TILE": "Janitor",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JANITOR_DESC": "Eliminate a Target while Disguised as Janitor.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JANITOR_NAME": "Eliminate Target while Disguised as Janitor",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_FIRED_BANKER_TILE": "Fired Banker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_FIRED_BANKER_DESC": "Eliminate a Target while Disguised as Fired Banker.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_FIRED_BANKER_NAME": "Eliminate Target while Disguised as Fired Banker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JOB_APPLICANT_TILE": "Job Applicant",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JOB_APPLICANT_DESC": "Eliminate a Target while Disguised as Job Applicant.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JOB_APPLICANT_NAME": "Eliminate Target while Disguised as Job Applicant",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_TELLER_TILE": "Bank Teller",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_TELLER_DESC": "Eliminate a Target while Disguised as Bank Teller.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_TELLER_NAME": "Eliminate Target while Disguised as Bank Teller",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_INVESTMENT_BANKER_TILE": "Investment Banker",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_INVESTMENT_BANKER_DESC": "Eliminate a Target while Disguised as Investment Banker.",
+ "RR_KILLCONDITION_GOLDEN-HANDSHAKE_INVESTMENT_BANKER_NAME": "Eliminate Target while Disguised as Investment Banker",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BOAT_CAPTAIN_TILE": "Boat Captain",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BOAT_CAPTAIN_DESC": "Eliminate a Target while Disguised as Boat Captain.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BOAT_CAPTAIN_NAME": "Eliminate Target while Disguised as Boat Captain",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BUTLER_TILE": "Butler",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BUTLER_DESC": "Eliminate a Target while Disguised as Butler.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_BUTLER_NAME": "Eliminate Target while Disguised as Butler",
+ "RR_KILLCONDITION_THE-LAST-RESORT_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_THE-LAST-RESORT_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_THE-LAST-RESORT_DR._SINGH_TILE": "Dr. Singh",
+ "RR_KILLCONDITION_THE-LAST-RESORT_DR._SINGH_DESC": "Eliminate a Target while Disguised as Dr. Singh.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_DR._SINGH_NAME": "Eliminate Target while Disguised as Dr. Singh",
+ "RR_KILLCONDITION_THE-LAST-RESORT_GAS_SUIT_TILE": "Gas Suit",
+ "RR_KILLCONDITION_THE-LAST-RESORT_GAS_SUIT_DESC": "Eliminate a Target while Disguised as Gas Suit.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_GAS_SUIT_NAME": "Eliminate Target while Disguised as Gas Suit",
+ "RR_KILLCONDITION_THE-LAST-RESORT_LIFE_GUARD_TILE": "Life Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_LIFE_GUARD_DESC": "Eliminate a Target while Disguised as Life Guard.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_LIFE_GUARD_NAME": "Eliminate Target while Disguised as Life Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_MASSEUR_TILE": "Masseur",
+ "RR_KILLCONDITION_THE-LAST-RESORT_MASSEUR_DESC": "Eliminate a Target while Disguised as Masseur.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_MASSEUR_NAME": "Eliminate Target while Disguised as Masseur",
+ "RR_KILLCONDITION_THE-LAST-RESORT_PERSONAL_TRAINER_TILE": "Personal Trainer",
+ "RR_KILLCONDITION_THE-LAST-RESORT_PERSONAL_TRAINER_DESC": "Eliminate a Target while Disguised as Personal Trainer.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_PERSONAL_TRAINER_NAME": "Eliminate Target while Disguised as Personal Trainer",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_GUARD_TILE": "Resort Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_GUARD_DESC": "Eliminate a Target while Disguised as Resort Guard.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_GUARD_NAME": "Eliminate Target while Disguised as Resort Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_STAFF_TILE": "Resort Staff",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff",
+ "RR_KILLCONDITION_THE-LAST-RESORT_SNORKEL_INSTRUCTOR_TILE": "Snorkel Instructor",
+ "RR_KILLCONDITION_THE-LAST-RESORT_SNORKEL_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Snorkel Instructor.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_SNORKEL_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Snorkel Instructor",
+ "RR_KILLCONDITION_THE-LAST-RESORT_TECH_CREW_TILE": "Tech Crew",
+ "RR_KILLCONDITION_THE-LAST-RESORT_TECH_CREW_DESC": "Eliminate a Target while Disguised as Tech Crew.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_TECH_CREW_NAME": "Eliminate Target while Disguised as Tech Crew",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_GUARD_TILE": "Villa Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_GUARD_DESC": "Eliminate a Target while Disguised as Villa Guard.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_GUARD_NAME": "Eliminate Target while Disguised as Villa Guard",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_STAFF_TILE": "Villa Staff",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_STAFF_DESC": "Eliminate a Target while Disguised as Villa Staff.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_STAFF_NAME": "Eliminate Target while Disguised as Villa Staff",
+ "RR_KILLCONDITION_THE-LAST-RESORT_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_THE-LAST-RESORT_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_THE-LAST-RESORT_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_SKYDIVING_SUIT_TILE": "Skydiving Suit",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_SKYDIVING_SUIT_DESC": "Eliminate a Target while Disguised as Skydiving Suit.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_SKYDIVING_SUIT_NAME": "Eliminate Target while Disguised as Skydiving Suit",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_ART_CREW_TILE": "Art Crew",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_ART_CREW_DESC": "Eliminate a Target while Disguised as Art Crew.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_ART_CREW_NAME": "Eliminate Target while Disguised as Art Crew",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_SECURITY_TILE": "Event Security",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_SECURITY_DESC": "Eliminate a Target while Disguised as Event Security.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_SECURITY_NAME": "Eliminate Target while Disguised as Event Security",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_STAFF_TILE": "Event Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_STAFF_DESC": "Eliminate a Target while Disguised as Event Staff.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_STAFF_NAME": "Eliminate Target while Disguised as Event Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_FAMOUS_CHEF_TILE": "Famous Chef",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_FAMOUS_CHEF_DESC": "Eliminate a Target while Disguised as Famous Chef.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_FAMOUS_CHEF_NAME": "Eliminate Target while Disguised as Famous Chef",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_HELICOPTER_PILOT_TILE": "Helicopter Pilot",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_INGRAM'S_BODYGUARD_TILE": "Ingram's Bodyguard",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_INGRAM'S_BODYGUARD_DESC": "Eliminate a Target while Disguised as Ingram's Bodyguard.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_INGRAM'S_BODYGUARD_NAME": "Eliminate Target while Disguised as Ingram's Bodyguard",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_MAINTENANCE_STAFF_TILE": "Maintenance Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_MAINTENANCE_STAFF_DESC": "Eliminate a Target while Disguised as Maintenance Staff.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_MAINTENANCE_STAFF_NAME": "Eliminate Target while Disguised as Maintenance Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_GUARD_TILE": "Penthouse Guard",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_GUARD_DESC": "Eliminate a Target while Disguised as Penthouse Guard.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_GUARD_NAME": "Eliminate Target while Disguised as Penthouse Guard",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_STAFF_TILE": "Penthouse Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_STAFF_DESC": "Eliminate a Target while Disguised as Penthouse Staff.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_STAFF_NAME": "Eliminate Target while Disguised as Penthouse Staff",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_THE_ASSASSIN_TILE": "The Assassin",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_THE_ASSASSIN_DESC": "Eliminate a Target while Disguised as The Assassin.",
+ "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_THE_ASSASSIN_NAME": "Eliminate Target while Disguised as The Assassin",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_LAWYER_TILE": "Lawyer",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_LAWYER_DESC": "Eliminate a Target while Disguised as Lawyer.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_LAWYER_NAME": "Eliminate Target while Disguised as Lawyer",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_GUARD_TILE": "Mansion Guard",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_GUARD_DESC": "Eliminate a Target while Disguised as Mansion Guard.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_GUARD_NAME": "Eliminate Target while Disguised as Mansion Guard",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_STAFF_TILE": "Mansion Staff",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PHOTOGRAPHER_TILE": "Photographer",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PHOTOGRAPHER_DESC": "Eliminate a Target while Disguised as Photographer.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PHOTOGRAPHER_NAME": "Eliminate Target while Disguised as Photographer",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PRIVATE_INVESTIGATOR_TILE": "Private Investigator",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PRIVATE_INVESTIGATOR_DESC": "Eliminate a Target while Disguised as Private Investigator.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PRIVATE_INVESTIGATOR_NAME": "Eliminate Target while Disguised as Private Investigator",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_UNDERTAKER_TILE": "Undertaker",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_UNDERTAKER_DESC": "Eliminate a Target while Disguised as Undertaker.",
+ "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_UNDERTAKER_NAME": "Eliminate Target while Disguised as Undertaker",
+ "RR_KILLCONDITION_APEX-PREDATOR_BARTENDER_TILE": "Bartender",
+ "RR_KILLCONDITION_APEX-PREDATOR_BARTENDER_DESC": "Eliminate a Target while Disguised as Bartender.",
+ "RR_KILLCONDITION_APEX-PREDATOR_BARTENDER_NAME": "Eliminate Target while Disguised as Bartender",
+ "RR_KILLCONDITION_APEX-PREDATOR_BIKER_TILE": "Biker",
+ "RR_KILLCONDITION_APEX-PREDATOR_BIKER_DESC": "Eliminate a Target while Disguised as Biker.",
+ "RR_KILLCONDITION_APEX-PREDATOR_BIKER_NAME": "Eliminate Target while Disguised as Biker",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_CREW_TILE": "Club Crew",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_CREW_DESC": "Eliminate a Target while Disguised as Club Crew.",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_CREW_NAME": "Eliminate Target while Disguised as Club Crew",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_SECURITY_TILE": "Club Security",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_SECURITY_DESC": "Eliminate a Target while Disguised as Club Security.",
+ "RR_KILLCONDITION_APEX-PREDATOR_CLUB_SECURITY_NAME": "Eliminate Target while Disguised as Club Security",
+ "RR_KILLCONDITION_APEX-PREDATOR_DEALER_TILE": "Dealer",
+ "RR_KILLCONDITION_APEX-PREDATOR_DEALER_DESC": "Eliminate a Target while Disguised as Dealer.",
+ "RR_KILLCONDITION_APEX-PREDATOR_DEALER_NAME": "Eliminate Target while Disguised as Dealer",
+ "RR_KILLCONDITION_APEX-PREDATOR_DELIVERY_GUY_TILE": "Delivery Guy",
+ "RR_KILLCONDITION_APEX-PREDATOR_DELIVERY_GUY_DESC": "Eliminate a Target while Disguised as Delivery Guy.",
+ "RR_KILLCONDITION_APEX-PREDATOR_DELIVERY_GUY_NAME": "Eliminate Target while Disguised as Delivery Guy",
+ "RR_KILLCONDITION_APEX-PREDATOR_DJ_TILE": "DJ",
+ "RR_KILLCONDITION_APEX-PREDATOR_DJ_DESC": "Eliminate a Target while Disguised as DJ.",
+ "RR_KILLCONDITION_APEX-PREDATOR_DJ_NAME": "Eliminate Target while Disguised as DJ",
+ "RR_KILLCONDITION_APEX-PREDATOR_FLORIDA_MAN_TILE": "Florida Man",
+ "RR_KILLCONDITION_APEX-PREDATOR_FLORIDA_MAN_DESC": "Eliminate a Target while Disguised as Florida Man.",
+ "RR_KILLCONDITION_APEX-PREDATOR_FLORIDA_MAN_NAME": "Eliminate Target while Disguised as Florida Man",
+ "RR_KILLCONDITION_APEX-PREDATOR_ROLF_HIRSCHMÜLLER_TILE": "Rolf Hirschmüller",
+ "RR_KILLCONDITION_APEX-PREDATOR_ROLF_HIRSCHMÜLLER_DESC": "Eliminate a Target while Disguised as Rolf Hirschmüller.",
+ "RR_KILLCONDITION_APEX-PREDATOR_ROLF_HIRSCHMÜLLER_NAME": "Eliminate Target while Disguised as Rolf Hirschmüller",
+ "RR_KILLCONDITION_APEX-PREDATOR_TECHNICIAN_TILE": "Technician",
+ "RR_KILLCONDITION_APEX-PREDATOR_TECHNICIAN_DESC": "Eliminate a Target while Disguised as Technician.",
+ "RR_KILLCONDITION_APEX-PREDATOR_TECHNICIAN_NAME": "Eliminate Target while Disguised as Technician",
+ "RR_KILLCONDITION_END-OF-AN-ERA_BLOCK_GUARD_TILE": "Block Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_BLOCK_GUARD_DESC": "Eliminate a Target while Disguised as Block Guard.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_BLOCK_GUARD_NAME": "Eliminate Target while Disguised as Block Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_DUMPLING_COOK_TILE": "Dumpling Cook",
+ "RR_KILLCONDITION_END-OF-AN-ERA_DUMPLING_COOK_DESC": "Eliminate a Target while Disguised as Dumpling Cook.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_DUMPLING_COOK_NAME": "Eliminate Target while Disguised as Dumpling Cook",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ANALYST_TILE": "Facility Analyst",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ANALYST_DESC": "Eliminate a Target while Disguised as Facility Analyst.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ANALYST_NAME": "Eliminate Target while Disguised as Facility Analyst",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ENGINEER_TILE": "Facility Engineer",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ENGINEER_DESC": "Eliminate a Target while Disguised as Facility Engineer.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ENGINEER_NAME": "Eliminate Target while Disguised as Facility Engineer",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_GUARD_TILE": "Facility Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_GUARD_DESC": "Eliminate a Target while Disguised as Facility Guard.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_GUARD_NAME": "Eliminate Target while Disguised as Facility Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_SECURITY_TILE": "Facility Security",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_SECURITY_DESC": "Eliminate a Target while Disguised as Facility Security.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_SECURITY_NAME": "Eliminate Target while Disguised as Facility Security",
+ "RR_KILLCONDITION_END-OF-AN-ERA_STREET_GUARD_TILE": "Street Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_STREET_GUARD_DESC": "Eliminate a Target while Disguised as Street Guard.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_STREET_GUARD_NAME": "Eliminate Target while Disguised as Street Guard",
+ "RR_KILLCONDITION_END-OF-AN-ERA_PERFECT_TEST_SUBJECT_TILE": "Perfect Test Subject",
+ "RR_KILLCONDITION_END-OF-AN-ERA_PERFECT_TEST_SUBJECT_DESC": "Eliminate a Target while Disguised as Perfect Test Subject.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_PERFECT_TEST_SUBJECT_NAME": "Eliminate Target while Disguised as Perfect Test Subject",
+ "RR_KILLCONDITION_END-OF-AN-ERA_RESEARCHER_TILE": "Researcher",
+ "RR_KILLCONDITION_END-OF-AN-ERA_RESEARCHER_DESC": "Eliminate a Target while Disguised as Researcher.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_RESEARCHER_NAME": "Eliminate Target while Disguised as Researcher",
+ "RR_KILLCONDITION_END-OF-AN-ERA_HOMELESS_PERSON_TILE": "Homeless Person",
+ "RR_KILLCONDITION_END-OF-AN-ERA_HOMELESS_PERSON_DESC": "Eliminate a Target while Disguised as Homeless Person.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_HOMELESS_PERSON_NAME": "Eliminate Target while Disguised as Homeless Person",
+ "RR_KILLCONDITION_END-OF-AN-ERA_THE_BOARD_MEMBER_TILE": "The Board Member",
+ "RR_KILLCONDITION_END-OF-AN-ERA_THE_BOARD_MEMBER_DESC": "Eliminate a Target while Disguised as The Board Member.",
+ "RR_KILLCONDITION_END-OF-AN-ERA_THE_BOARD_MEMBER_NAME": "Eliminate Target while Disguised as The Board Member",
+ "RR_KILLCONDITION_THE-FAREWELL_ASADO_CHEF_TILE": "Asado Chef",
+ "RR_KILLCONDITION_THE-FAREWELL_ASADO_CHEF_DESC": "Eliminate a Target while Disguised as Asado Chef.",
+ "RR_KILLCONDITION_THE-FAREWELL_ASADO_CHEF_NAME": "Eliminate Target while Disguised as Asado Chef",
+ "RR_KILLCONDITION_THE-FAREWELL_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_THE-FAREWELL_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_THE-FAREWELL_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_THE-FAREWELL_CHIEF_WINEMAKER_TILE": "Chief Winemaker",
+ "RR_KILLCONDITION_THE-FAREWELL_CHIEF_WINEMAKER_DESC": "Eliminate a Target while Disguised as Chief Winemaker.",
+ "RR_KILLCONDITION_THE-FAREWELL_CHIEF_WINEMAKER_NAME": "Eliminate Target while Disguised as Chief Winemaker",
+ "RR_KILLCONDITION_THE-FAREWELL_WINERY_WORKER_TILE": "Winery Worker",
+ "RR_KILLCONDITION_THE-FAREWELL_WINERY_WORKER_DESC": "Eliminate a Target while Disguised as Winery Worker.",
+ "RR_KILLCONDITION_THE-FAREWELL_WINERY_WORKER_NAME": "Eliminate Target while Disguised as Winery Worker",
+ "RR_KILLCONDITION_THE-FAREWELL_MERCENARY_TILE": "Mercenary",
+ "RR_KILLCONDITION_THE-FAREWELL_MERCENARY_DESC": "Eliminate a Target while Disguised as Mercenary.",
+ "RR_KILLCONDITION_THE-FAREWELL_MERCENARY_NAME": "Eliminate Target while Disguised as Mercenary",
+ "RR_KILLCONDITION_THE-FAREWELL_LAWYER_TILE": "Lawyer",
+ "RR_KILLCONDITION_THE-FAREWELL_LAWYER_DESC": "Eliminate a Target while Disguised as Lawyer.",
+ "RR_KILLCONDITION_THE-FAREWELL_LAWYER_NAME": "Eliminate Target while Disguised as Lawyer",
+ "RR_KILLCONDITION_THE-FAREWELL_GAUCHO_TILE": "Gaucho",
+ "RR_KILLCONDITION_THE-FAREWELL_GAUCHO_DESC": "Eliminate a Target while Disguised as Gaucho.",
+ "RR_KILLCONDITION_THE-FAREWELL_GAUCHO_NAME": "Eliminate Target while Disguised as Gaucho",
+ "RR_KILLCONDITION_THE-FAREWELL_SOMMELIER_TILE": "Sommelier",
+ "RR_KILLCONDITION_THE-FAREWELL_SOMMELIER_DESC": "Eliminate a Target while Disguised as Sommelier.",
+ "RR_KILLCONDITION_THE-FAREWELL_SOMMELIER_NAME": "Eliminate Target while Disguised as Sommelier",
+ "RR_KILLCONDITION_THE-FAREWELL_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_THE-FAREWELL_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_THE-FAREWELL_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_THE-FAREWELL_HEAD_OF_SECURITY_TILE": "Head of Security",
+ "RR_KILLCONDITION_THE-FAREWELL_HEAD_OF_SECURITY_DESC": "Eliminate a Target while Disguised as Head of Security.",
+ "RR_KILLCONDITION_THE-FAREWELL_HEAD_OF_SECURITY_NAME": "Eliminate Target while Disguised as Head of Security",
+ "RR_KILLCONDITION_THE-FAREWELL_PROVIDENCE_HERALD_TILE": "Providence Herald",
+ "RR_KILLCONDITION_THE-FAREWELL_PROVIDENCE_HERALD_DESC": "Eliminate a Target while Disguised as Providence Herald.",
+ "RR_KILLCONDITION_THE-FAREWELL_PROVIDENCE_HERALD_NAME": "Eliminate Target while Disguised as Providence Herald",
+ "RR_KILLCONDITION_THE-FAREWELL_CORVO_BLACK_TILE": "Corvo Black",
+ "RR_KILLCONDITION_THE-FAREWELL_CORVO_BLACK_DESC": "Eliminate a Target while Disguised as Corvo Black.",
+ "RR_KILLCONDITION_THE-FAREWELL_CORVO_BLACK_NAME": "Eliminate Target while Disguised as Corvo Black",
+ "RR_KILLCONDITION_THE-FAREWELL_TANGO_MUSICIAN_TILE": "Tango Musician",
+ "RR_KILLCONDITION_THE-FAREWELL_TANGO_MUSICIAN_DESC": "Eliminate a Target while Disguised as Tango Musician.",
+ "RR_KILLCONDITION_THE-FAREWELL_TANGO_MUSICIAN_NAME": "Eliminate Target while Disguised as Tango Musician",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_COOK_TILE": "Cook",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_COOK_DESC": "Eliminate a Target while Disguised as Cook.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_COOK_NAME": "Eliminate Target while Disguised as Cook",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_ENGINEER_TILE": "Engineer",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_ENGINEER_DESC": "Eliminate a Target while Disguised as Engineer.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_ENGINEER_NAME": "Eliminate Target while Disguised as Engineer",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_HIPPIE_TILE": "Hippie",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_HIPPIE_DESC": "Eliminate a Target while Disguised as Hippie.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_HIPPIE_NAME": "Eliminate Target while Disguised as Hippie",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_METAL_WORKER_TILE": "Metal Worker",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_METAL_WORKER_DESC": "Eliminate a Target while Disguised as Metal Worker.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_METAL_WORKER_NAME": "Eliminate Target while Disguised as Metal Worker",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_MILITIA_SOLDIER_TILE": "Militia Soldier",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_MILITIA_SOLDIER_DESC": "Eliminate a Target while Disguised as Militia Soldier.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_MILITIA_SOLDIER_NAME": "Eliminate Target while Disguised as Militia Soldier",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_PIRATE_TILE": "Pirate",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_PIRATE_DESC": "Eliminate a Target while Disguised as Pirate.",
+ "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_PIRATE_NAME": "Eliminate Target while Disguised as Pirate",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRPLANE_MECHANIC_TILE": "Airplane Mechanic",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRPLANE_MECHANIC_DESC": "Eliminate a Target while Disguised as Airplane Mechanic.",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRPLANE_MECHANIC_NAME": "Eliminate Target while Disguised as Airplane Mechanic",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRFIELD_SECURITY_TILE": "Airfield Security",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRFIELD_SECURITY_DESC": "Eliminate a Target while Disguised as Airfield Security.",
+ "RR_KILLCONDITION_THE-FINAL-TEST_AIRFIELD_SECURITY_NAME": "Eliminate Target while Disguised as Airfield Security",
+ "RR_KILLCONDITION_THE-FINAL-TEST_SOVIET_SOLDIER_TILE": "Soviet Soldier",
+ "RR_KILLCONDITION_THE-FINAL-TEST_SOVIET_SOLDIER_DESC": "Eliminate a Target while Disguised as Soviet Soldier.",
+ "RR_KILLCONDITION_THE-FINAL-TEST_SOVIET_SOLDIER_NAME": "Eliminate Target while Disguised as Soviet Soldier",
+ "RR_KILLCONDITION_THE-FINAL-TEST_KGB_OFFICER_TILE": "KGB Officer",
+ "RR_KILLCONDITION_THE-FINAL-TEST_KGB_OFFICER_DESC": "Eliminate a Target while Disguised as KGB Officer.",
+ "RR_KILLCONDITION_THE-FINAL-TEST_KGB_OFFICER_NAME": "Eliminate Target while Disguised as KGB Officer",
+ "RR_KILLCONDITION_THE-ICON_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant",
+ "RR_KILLCONDITION_THE-ICON_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.",
+ "RR_KILLCONDITION_THE-ICON_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant",
+ "RR_KILLCONDITION_THE-ICON_MOVIE_CREW_TILE": "Movie Crew",
+ "RR_KILLCONDITION_THE-ICON_MOVIE_CREW_DESC": "Eliminate a Target while Disguised as Movie Crew.",
+ "RR_KILLCONDITION_THE-ICON_MOVIE_CREW_NAME": "Eliminate Target while Disguised as Movie Crew",
+ "RR_KILLCONDITION_THE-ICON_SFX_CREW_TILE": "SFX Crew",
+ "RR_KILLCONDITION_THE-ICON_SFX_CREW_DESC": "Eliminate a Target while Disguised as SFX Crew.",
+ "RR_KILLCONDITION_THE-ICON_SFX_CREW_NAME": "Eliminate Target while Disguised as SFX Crew",
+ "RR_KILLCONDITION_THE-ICON_SECURITY_TILE": "Security",
+ "RR_KILLCONDITION_THE-ICON_SECURITY_DESC": "Eliminate a Target while Disguised as Security.",
+ "RR_KILLCONDITION_THE-ICON_SECURITY_NAME": "Eliminate Target while Disguised as Security",
+ "RR_KILLCONDITION_LANDSLIDE_STAGE_CREW_TILE": "Stage Crew",
+ "RR_KILLCONDITION_LANDSLIDE_STAGE_CREW_DESC": "Eliminate a Target while Disguised as Stage Crew.",
+ "RR_KILLCONDITION_LANDSLIDE_STAGE_CREW_NAME": "Eliminate Target while Disguised as Stage Crew",
+ "RR_KILLCONDITION_LANDSLIDE_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_LANDSLIDE_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_LANDSLIDE_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_LANDSLIDE_SECURITY_TILE": "Security",
+ "RR_KILLCONDITION_LANDSLIDE_SECURITY_DESC": "Eliminate a Target while Disguised as Security.",
+ "RR_KILLCONDITION_LANDSLIDE_SECURITY_NAME": "Eliminate Target while Disguised as Security",
+ "RR_KILLCONDITION_LANDSLIDE_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant",
+ "RR_KILLCONDITION_LANDSLIDE_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.",
+ "RR_KILLCONDITION_LANDSLIDE_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant",
+ "RR_KILLCONDITION_LANDSLIDE_RED_PLUMBER_TILE": "Red Plumber",
+ "RR_KILLCONDITION_LANDSLIDE_RED_PLUMBER_DESC": "Eliminate a Target while Disguised as Red Plumber.",
+ "RR_KILLCONDITION_LANDSLIDE_RED_PLUMBER_NAME": "Eliminate Target while Disguised as Red Plumber",
+ "RR_KILLCONDITION_LANDSLIDE_CHURCH_STAFF_TILE": "Church Staff",
+ "RR_KILLCONDITION_LANDSLIDE_CHURCH_STAFF_DESC": "Eliminate a Target while Disguised as Church Staff.",
+ "RR_KILLCONDITION_LANDSLIDE_CHURCH_STAFF_NAME": "Eliminate Target while Disguised as Church Staff",
+ "RR_KILLCONDITION_LANDSLIDE_PRIEST_TILE": "Priest",
+ "RR_KILLCONDITION_LANDSLIDE_PRIEST_DESC": "Eliminate a Target while Disguised as Priest.",
+ "RR_KILLCONDITION_LANDSLIDE_PRIEST_NAME": "Eliminate Target while Disguised as Priest",
+ "RR_KILLCONDITION_LANDSLIDE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_LANDSLIDE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_LANDSLIDE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_LANDSLIDE_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_LANDSLIDE_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_LANDSLIDE_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_LANDSLIDE_SALVATORE_BRAVUOMO_TILE": "Salvatore Bravuomo",
+ "RR_KILLCONDITION_LANDSLIDE_SALVATORE_BRAVUOMO_DESC": "Eliminate a Target while Disguised as Salvatore Bravuomo.",
+ "RR_KILLCONDITION_LANDSLIDE_SALVATORE_BRAVUOMO_NAME": "Eliminate Target while Disguised as Salvatore Bravuomo",
+ "RR_KILLCONDITION_LANDSLIDE_PHOTOGRAPHER_TILE": "Photographer",
+ "RR_KILLCONDITION_LANDSLIDE_PHOTOGRAPHER_DESC": "Eliminate a Target while Disguised as Photographer.",
+ "RR_KILLCONDITION_LANDSLIDE_PHOTOGRAPHER_NAME": "Eliminate Target while Disguised as Photographer",
+ "RR_KILLCONDITION_LANDSLIDE_GREEN_PLUMBER_TILE": "Green Plumber",
+ "RR_KILLCONDITION_LANDSLIDE_GREEN_PLUMBER_DESC": "Eliminate a Target while Disguised as Green Plumber.",
+ "RR_KILLCONDITION_LANDSLIDE_GREEN_PLUMBER_NAME": "Eliminate Target while Disguised as Green Plumber",
+ "RR_KILLCONDITION_LANDSLIDE_BOHEMIAN_TILE": "Bohemian",
+ "RR_KILLCONDITION_LANDSLIDE_BOHEMIAN_DESC": "Eliminate a Target while Disguised as Bohemian.",
+ "RR_KILLCONDITION_LANDSLIDE_BOHEMIAN_NAME": "Eliminate Target while Disguised as Bohemian",
+ "RR_KILLCONDITION_THE-AUTHOR_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_THE-AUTHOR_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_THE-AUTHOR_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_THE-AUTHOR_BOHEMIAN_TILE": "Bohemian",
+ "RR_KILLCONDITION_THE-AUTHOR_BOHEMIAN_DESC": "Eliminate a Target while Disguised as Bohemian.",
+ "RR_KILLCONDITION_THE-AUTHOR_BOHEMIAN_NAME": "Eliminate Target while Disguised as Bohemian",
+ "RR_KILLCONDITION_THE-AUTHOR_BROTHER_AKRAM_TILE": "Brother Akram",
+ "RR_KILLCONDITION_THE-AUTHOR_BROTHER_AKRAM_DESC": "Eliminate a Target while Disguised as Brother Akram.",
+ "RR_KILLCONDITION_THE-AUTHOR_BROTHER_AKRAM_NAME": "Eliminate Target while Disguised as Brother Akram",
+ "RR_KILLCONDITION_THE-AUTHOR_CRAIG_BLACK_TILE": "Craig Black",
+ "RR_KILLCONDITION_THE-AUTHOR_CRAIG_BLACK_DESC": "Eliminate a Target while Disguised as Craig Black.",
+ "RR_KILLCONDITION_THE-AUTHOR_CRAIG_BLACK_NAME": "Eliminate Target while Disguised as Craig Black",
+ "RR_KILLCONDITION_THE-AUTHOR_CHURCH_STAFF_TILE": "Church Staff",
+ "RR_KILLCONDITION_THE-AUTHOR_CHURCH_STAFF_DESC": "Eliminate a Target while Disguised as Church Staff.",
+ "RR_KILLCONDITION_THE-AUTHOR_CHURCH_STAFF_NAME": "Eliminate Target while Disguised as Church Staff",
+ "RR_KILLCONDITION_THE-AUTHOR_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_THE-AUTHOR_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_THE-AUTHOR_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_THE-AUTHOR_RED_PLUMBER_TILE": "Red Plumber",
+ "RR_KILLCONDITION_THE-AUTHOR_RED_PLUMBER_DESC": "Eliminate a Target while Disguised as Red Plumber.",
+ "RR_KILLCONDITION_THE-AUTHOR_RED_PLUMBER_NAME": "Eliminate Target while Disguised as Red Plumber",
+ "RR_KILLCONDITION_THE-AUTHOR_HOUSEKEEPER_TILE": "Housekeeper",
+ "RR_KILLCONDITION_THE-AUTHOR_HOUSEKEEPER_DESC": "Eliminate a Target while Disguised as Housekeeper.",
+ "RR_KILLCONDITION_THE-AUTHOR_HOUSEKEEPER_NAME": "Eliminate Target while Disguised as Housekeeper",
+ "RR_KILLCONDITION_THE-AUTHOR_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant",
+ "RR_KILLCONDITION_THE-AUTHOR_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.",
+ "RR_KILLCONDITION_THE-AUTHOR_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant",
+ "RR_KILLCONDITION_THE-AUTHOR_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_THE-AUTHOR_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_THE-AUTHOR_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_THE-AUTHOR_SALVATORE_BRAVUOMO_TILE": "Salvatore Bravuomo",
+ "RR_KILLCONDITION_THE-AUTHOR_SALVATORE_BRAVUOMO_DESC": "Eliminate a Target while Disguised as Salvatore Bravuomo.",
+ "RR_KILLCONDITION_THE-AUTHOR_SALVATORE_BRAVUOMO_NAME": "Eliminate Target while Disguised as Salvatore Bravuomo",
+ "RR_KILLCONDITION_THE-AUTHOR_SUPER_FAN_TILE": "Super Fan",
+ "RR_KILLCONDITION_THE-AUTHOR_SUPER_FAN_DESC": "Eliminate a Target while Disguised as Super Fan.",
+ "RR_KILLCONDITION_THE-AUTHOR_SUPER_FAN_NAME": "Eliminate Target while Disguised as Super Fan",
+ "RR_KILLCONDITION_THE-AUTHOR_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_THE-AUTHOR_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_THE-AUTHOR_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_THE-AUTHOR_SFX_CREW_TILE": "SFX Crew",
+ "RR_KILLCONDITION_THE-AUTHOR_SFX_CREW_DESC": "Eliminate a Target while Disguised as SFX Crew.",
+ "RR_KILLCONDITION_THE-AUTHOR_SFX_CREW_NAME": "Eliminate Target while Disguised as SFX Crew",
+ "RR_KILLCONDITION_THE-AUTHOR_GREEN_PLUMBER_TILE": "Green Plumber",
+ "RR_KILLCONDITION_THE-AUTHOR_GREEN_PLUMBER_DESC": "Eliminate a Target while Disguised as Green Plumber.",
+ "RR_KILLCONDITION_THE-AUTHOR_GREEN_PLUMBER_NAME": "Eliminate Target while Disguised as Green Plumber",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_SHOPKEEPER_TILE": "Shopkeeper",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_SHOPKEEPER_DESC": "Eliminate a Target while Disguised as Shopkeeper.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_SHOPKEEPER_NAME": "Eliminate Target while Disguised as Shopkeeper",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_MILITARY_SOLDIER_TILE": "Military Soldier",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_MILITARY_SOLDIER_DESC": "Eliminate a Target while Disguised as Military Soldier.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_MILITARY_SOLDIER_NAME": "Eliminate Target while Disguised as Military Soldier",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FORTUNE_TELLER_TILE": "Fortune Teller",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FORTUNE_TELLER_DESC": "Eliminate a Target while Disguised as Fortune Teller.",
+ "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FORTUNE_TELLER_NAME": "Eliminate Target while Disguised as Fortune Teller",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_BODYGUARD_TILE": "Cult Bodyguard",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_BODYGUARD_DESC": "Eliminate a Target while Disguised as Cult Bodyguard.",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_BODYGUARD_NAME": "Eliminate Target while Disguised as Cult Bodyguard",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_INITIATE_TILE": "Cult Initiate",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_INITIATE_DESC": "Eliminate a Target while Disguised as Cult Initiate.",
+ "RR_KILLCONDITION_THE-SOURCE_CULT_INITIATE_NAME": "Eliminate Target while Disguised as Cult Initiate",
+ "RR_KILLCONDITION_THE-SOURCE_EXTERMINATOR_TILE": "Exterminator",
+ "RR_KILLCONDITION_THE-SOURCE_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.",
+ "RR_KILLCONDITION_THE-SOURCE_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator",
+ "RR_KILLCONDITION_THE-SOURCE_GROUNDSKEEPER_TILE": "Groundskeeper",
+ "RR_KILLCONDITION_THE-SOURCE_GROUNDSKEEPER_DESC": "Eliminate a Target while Disguised as Groundskeeper.",
+ "RR_KILLCONDITION_THE-SOURCE_GROUNDSKEEPER_NAME": "Eliminate Target while Disguised as Groundskeeper",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_SECURITY_TILE": "Hotel Security",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_SECURITY_DESC": "Eliminate a Target while Disguised as Hotel Security.",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_SECURITY_NAME": "Eliminate Target while Disguised as Hotel Security",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_STAFF_TILE": "Hotel Staff",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_STAFF_DESC": "Eliminate a Target while Disguised as Hotel Staff.",
+ "RR_KILLCONDITION_THE-SOURCE_HOTEL_STAFF_NAME": "Eliminate Target while Disguised as Hotel Staff",
+ "RR_KILLCONDITION_THE-SOURCE_JORDAN_CROSS'_BODYGUARD_TILE": "Jordan Cross' Bodyguard",
+ "RR_KILLCONDITION_THE-SOURCE_JORDAN_CROSS'_BODYGUARD_DESC": "Eliminate a Target while Disguised as Jordan Cross' Bodyguard.",
+ "RR_KILLCONDITION_THE-SOURCE_JORDAN_CROSS'_BODYGUARD_NAME": "Eliminate Target while Disguised as Jordan Cross' Bodyguard",
+ "RR_KILLCONDITION_THE-SOURCE_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_THE-SOURCE_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_THE-SOURCE_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_THE-SOURCE_MILITIA_SOLDIER_TILE": "Militia Soldier",
+ "RR_KILLCONDITION_THE-SOURCE_MILITIA_SOLDIER_DESC": "Eliminate a Target while Disguised as Militia Soldier.",
+ "RR_KILLCONDITION_THE-SOURCE_MILITIA_SOLDIER_NAME": "Eliminate Target while Disguised as Militia Soldier",
+ "RR_KILLCONDITION_THE-SOURCE_RECORDING_CREW_TILE": "Recording Crew",
+ "RR_KILLCONDITION_THE-SOURCE_RECORDING_CREW_DESC": "Eliminate a Target while Disguised as Recording Crew.",
+ "RR_KILLCONDITION_THE-SOURCE_RECORDING_CREW_NAME": "Eliminate Target while Disguised as Recording Crew",
+ "RR_KILLCONDITION_THE-SOURCE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_THE-SOURCE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_THE-SOURCE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_PATIENT-ZERO_PATIENT_TILE": "Patient",
+ "RR_KILLCONDITION_PATIENT-ZERO_PATIENT_DESC": "Eliminate a Target while Disguised as Patient.",
+ "RR_KILLCONDITION_PATIENT-ZERO_PATIENT_NAME": "Eliminate Target while Disguised as Patient",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_STAFF_TILE": "Resort Staff",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff",
+ "RR_KILLCONDITION_PATIENT-ZERO_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_PATIENT-ZERO_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_PATIENT-ZERO_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_PATIENT-ZERO_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_PATIENT-ZERO_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_PATIENT-ZERO_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_SECURITY_TILE": "Resort Security",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_SECURITY_DESC": "Eliminate a Target while Disguised as Resort Security.",
+ "RR_KILLCONDITION_PATIENT-ZERO_RESORT_SECURITY_NAME": "Eliminate Target while Disguised as Resort Security",
+ "RR_KILLCONDITION_PATIENT-ZERO_DOCTOR_TILE": "Doctor",
+ "RR_KILLCONDITION_PATIENT-ZERO_DOCTOR_DESC": "Eliminate a Target while Disguised as Doctor.",
+ "RR_KILLCONDITION_PATIENT-ZERO_DOCTOR_NAME": "Eliminate Target while Disguised as Doctor",
+ "RR_KILLCONDITION_PATIENT-ZERO_MORGUE_DOCTOR_TILE": "Morgue Doctor",
+ "RR_KILLCONDITION_PATIENT-ZERO_MORGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Morgue Doctor.",
+ "RR_KILLCONDITION_PATIENT-ZERO_MORGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Morgue Doctor",
+ "RR_KILLCONDITION_PATIENT-ZERO_SURGEON_TILE": "Surgeon",
+ "RR_KILLCONDITION_PATIENT-ZERO_SURGEON_DESC": "Eliminate a Target while Disguised as Surgeon.",
+ "RR_KILLCONDITION_PATIENT-ZERO_SURGEON_NAME": "Eliminate Target while Disguised as Surgeon",
+ "RR_KILLCONDITION_PATIENT-ZERO_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_PATIENT-ZERO_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_PATIENT-ZERO_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_PATIENT-ZERO_HOSPITAL_DIRECTOR_TILE": "Hospital Director",
+ "RR_KILLCONDITION_PATIENT-ZERO_HOSPITAL_DIRECTOR_DESC": "Eliminate a Target while Disguised as Hospital Director.",
+ "RR_KILLCONDITION_PATIENT-ZERO_HOSPITAL_DIRECTOR_NAME": "Eliminate Target while Disguised as Hospital Director",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_TILE": "VIP Patient",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_DESC": "Eliminate a Target while Disguised as VIP Patient.",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_NAME": "Eliminate Target while Disguised as VIP Patient",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_(AMOS_DEXTER)_TILE": "VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_(AMOS_DEXTER)_DESC": "Eliminate a Target while Disguised as VIP Patient (Amos Dexter).",
+ "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_(AMOS_DEXTER)_NAME": "Eliminate Target while Disguised as VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_PATIENT-ZERO_YOGA_INSTRUCTOR_TILE": "Yoga Instructor",
+ "RR_KILLCONDITION_PATIENT-ZERO_YOGA_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Yoga Instructor.",
+ "RR_KILLCONDITION_PATIENT-ZERO_YOGA_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Yoga Instructor",
+ "RR_KILLCONDITION_PATIENT-ZERO_HELICOPTER_PILOT_TILE": "Helicopter Pilot",
+ "RR_KILLCONDITION_PATIENT-ZERO_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.",
+ "RR_KILLCONDITION_PATIENT-ZERO_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot",
+ "RR_KILLCONDITION_PATIENT-ZERO_MOTORCYCLIST_TILE": "Motorcyclist",
+ "RR_KILLCONDITION_PATIENT-ZERO_MOTORCYCLIST_DESC": "Eliminate a Target while Disguised as Motorcyclist.",
+ "RR_KILLCONDITION_PATIENT-ZERO_MOTORCYCLIST_NAME": "Eliminate Target while Disguised as Motorcyclist",
+ "RR_KILLCONDITION_PATIENT-ZERO_BIO_SUIT_TILE": "Bio Suit",
+ "RR_KILLCONDITION_PATIENT-ZERO_BIO_SUIT_DESC": "Eliminate a Target while Disguised as Bio Suit.",
+ "RR_KILLCONDITION_PATIENT-ZERO_BIO_SUIT_NAME": "Eliminate Target while Disguised as Bio Suit",
+ "RR_KILLCONDITION_PATIENT-ZERO_HEAD_RESEARCHER_TILE": "Head Researcher",
+ "RR_KILLCONDITION_PATIENT-ZERO_HEAD_RESEARCHER_DESC": "Eliminate a Target while Disguised as Head Researcher.",
+ "RR_KILLCONDITION_PATIENT-ZERO_HEAD_RESEARCHER_NAME": "Eliminate Target while Disguised as Head Researcher",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_PALACE_STAFF_TILE": "Palace Staff",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_PALACE_STAFF_DESC": "Eliminate a Target while Disguised as Palace Staff.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_PALACE_STAFF_NAME": "Eliminate Target while Disguised as Palace Staff",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_AUCTION_STAFF_TILE": "Auction Staff",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_AUCTION_STAFF_DESC": "Eliminate a Target while Disguised as Auction Staff.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_AUCTION_STAFF_NAME": "Eliminate Target while Disguised as Auction Staff",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_STYLIST_TILE": "Stylist",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_STYLIST_DESC": "Eliminate a Target while Disguised as Stylist.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_STYLIST_NAME": "Eliminate Target while Disguised as Stylist",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_TECH_CREW_TILE": "Tech Crew",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_TECH_CREW_DESC": "Eliminate a Target while Disguised as Tech Crew.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_TECH_CREW_NAME": "Eliminate Target while Disguised as Tech Crew",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SECURITY_GUARD_TILE": "Security Guard",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as Security Guard.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as Security Guard",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CICADA_BODYGUARD_TILE": "CICADA Bodyguard",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CICADA_BODYGUARD_DESC": "Eliminate a Target while Disguised as CICADA Bodyguard.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_CICADA_BODYGUARD_NAME": "Eliminate Target while Disguised as CICADA Bodyguard",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_HELMUT_KRUGER_TILE": "Helmut Kruger",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_HELMUT_KRUGER_DESC": "Eliminate a Target while Disguised as Helmut Kruger.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_HELMUT_KRUGER_NAME": "Eliminate Target while Disguised as Helmut Kruger",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SHEIKH_SALMAN_AL-GHAZALI_TILE": "Sheikh Salman Al-Ghazali",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SHEIKH_SALMAN_AL-GHAZALI_DESC": "Eliminate a Target while Disguised as Sheikh Salman Al-Ghazali.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SHEIKH_SALMAN_AL-GHAZALI_NAME": "Eliminate Target while Disguised as Sheikh Salman Al-Ghazali",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_VAMPIRE_MAGICIAN_TILE": "Vampire Magician",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_VAMPIRE_MAGICIAN_DESC": "Eliminate a Target while Disguised as Vampire Magician.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_VAMPIRE_MAGICIAN_NAME": "Eliminate Target while Disguised as Vampire Magician",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SANTA_47_TILE": "Santa 47",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SANTA_47_DESC": "Eliminate a Target while Disguised as Santa 47.",
+ "RR_KILLCONDITION_HOLIDAY-HOARDERS_SANTA_47_NAME": "Eliminate Target while Disguised as Santa 47",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_GUARD_TILE": "Coca Field Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_GUARD_DESC": "Eliminate a Target while Disguised as Coca Field Guard.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_GUARD_NAME": "Eliminate Target while Disguised as Coca Field Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_ELITE_GUARD_TILE": "Elite Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Elite Guard.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Elite Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_GUARD_TILE": "Mansion Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_GUARD_DESC": "Eliminate a Target while Disguised as Mansion Guard.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_GUARD_NAME": "Eliminate Target while Disguised as Mansion Guard",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_STREET_SOLDIER_TILE": "Street Soldier",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_STREET_SOLDIER_DESC": "Eliminate a Target while Disguised as Street Soldier.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_STREET_SOLDIER_NAME": "Eliminate Target while Disguised as Street Soldier",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_WORKER_TILE": "Coca Field Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_WORKER_DESC": "Eliminate a Target while Disguised as Coca Field Worker.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_WORKER_NAME": "Eliminate Target while Disguised as Coca Field Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CONSTRUCTION_WORKER_TILE": "Construction Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_DRUG_LAB_WORKER_TILE": "Drug Lab Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_DRUG_LAB_WORKER_DESC": "Eliminate a Target while Disguised as Drug Lab Worker.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_DRUG_LAB_WORKER_NAME": "Eliminate Target while Disguised as Drug Lab Worker",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_STAFF_TILE": "Mansion Staff",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_CREW_TILE": "Submarine Crew",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_CREW_DESC": "Eliminate a Target while Disguised as Submarine Crew.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_CREW_NAME": "Eliminate Target while Disguised as Submarine Crew",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BAND_MEMBER_TILE": "Band Member",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BAND_MEMBER_DESC": "Eliminate a Target while Disguised as Band Member.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BAND_MEMBER_NAME": "Eliminate Target while Disguised as Band Member",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BARMAN_TILE": "Barman",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BARMAN_DESC": "Eliminate a Target while Disguised as Barman.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BARMAN_NAME": "Eliminate Target while Disguised as Barman",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPIE_TILE": "Hippie",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPIE_DESC": "Eliminate a Target while Disguised as Hippie.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPIE_NAME": "Eliminate Target while Disguised as Hippie",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPO_WHISPERER_TILE": "Hippo Whisperer",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPO_WHISPERER_DESC": "Eliminate a Target while Disguised as Hippo Whisperer.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPO_WHISPERER_NAME": "Eliminate Target while Disguised as Hippo Whisperer",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SHAMAN_TILE": "Shaman",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SHAMAN_DESC": "Eliminate a Target while Disguised as Shaman.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SHAMAN_NAME": "Eliminate Target while Disguised as Shaman",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_ENGINEER_TILE": "Submarine Engineer",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_ENGINEER_DESC": "Eliminate a Target while Disguised as Submarine Engineer.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_ENGINEER_NAME": "Eliminate Target while Disguised as Submarine Engineer",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_TATTOO_ARTIST_TILE": "Tattoo Artist",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_TATTOO_ARTIST_DESC": "Eliminate a Target while Disguised as Tattoo Artist.",
+ "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_TATTOO_ARTIST_NAME": "Eliminate Target while Disguised as Tattoo Artist",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_BODYGUARD_TILE": "Bollywood Bodyguard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bollywood Bodyguard.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_BODYGUARD_NAME": "Eliminate Target while Disguised as Bollywood Bodyguard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_ELITE_THUG_TILE": "Elite Thug",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_ELITE_THUG_DESC": "Eliminate a Target while Disguised as Elite Thug.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_ELITE_THUG_NAME": "Eliminate Target while Disguised as Elite Thug",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LOCAL_SECURITY_TILE": "Local Security",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LOCAL_SECURITY_DESC": "Eliminate a Target while Disguised as Local Security.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LOCAL_SECURITY_NAME": "Eliminate Target while Disguised as Local Security",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_BODYGUARD_TILE": "Queens Bodyguard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Queens Bodyguard.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_BODYGUARD_NAME": "Eliminate Target while Disguised as Queens Bodyguard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_GUARD_TILE": "Queens Guard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_GUARD_DESC": "Eliminate a Target while Disguised as Queens Guard.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_GUARD_NAME": "Eliminate Target while Disguised as Queens Guard",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_THUG_TILE": "Thug",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_THUG_DESC": "Eliminate a Target while Disguised as Thug.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_THUG_NAME": "Eliminate Target while Disguised as Thug",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_CREW_TILE": "Bollywood Crew",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_CREW_DESC": "Eliminate a Target while Disguised as Bollywood Crew.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_CREW_NAME": "Eliminate Target while Disguised as Bollywood Crew",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_DANCER_TILE": "Dancer",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_DANCER_DESC": "Eliminate a Target while Disguised as Dancer.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_DANCER_NAME": "Eliminate Target while Disguised as Dancer",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_WORKER_TILE": "Laundry Worker",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_WORKER_DESC": "Eliminate a Target while Disguised as Laundry Worker.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_WORKER_NAME": "Eliminate Target while Disguised as Laundry Worker",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_METAL_WORKER_TILE": "Metal Worker",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_METAL_WORKER_DESC": "Eliminate a Target while Disguised as Metal Worker.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_METAL_WORKER_NAME": "Eliminate Target while Disguised as Metal Worker",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_VANYA'S_SERVANT_TILE": "Vanya's Servant",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_VANYA'S_SERVANT_DESC": "Eliminate a Target while Disguised as Vanya's Servant.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_VANYA'S_SERVANT_NAME": "Eliminate Target while Disguised as Vanya's Servant",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BARBER_TILE": "Barber",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BARBER_DESC": "Eliminate a Target while Disguised as Barber.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BARBER_NAME": "Eliminate Target while Disguised as Barber",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_HOLY_MAN_TILE": "Holy Man",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_HOLY_MAN_DESC": "Eliminate a Target while Disguised as Holy Man.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_HOLY_MAN_NAME": "Eliminate Target while Disguised as Holy Man",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_KASHMIRIAN_TILE": "Kashmirian",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_KASHMIRIAN_DESC": "Eliminate a Target while Disguised as Kashmirian.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_KASHMIRIAN_NAME": "Eliminate Target while Disguised as Kashmirian",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_FOREMAN_TILE": "Laundry Foreman",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_FOREMAN_DESC": "Eliminate a Target while Disguised as Laundry Foreman.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_FOREMAN_NAME": "Eliminate Target while Disguised as Laundry Foreman",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LEAD_ACTOR_TILE": "Lead Actor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LEAD_ACTOR_DESC": "Eliminate a Target while Disguised as Lead Actor.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LEAD_ACTOR_NAME": "Eliminate Target while Disguised as Lead Actor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_PAINTER_TILE": "Painter",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_PAINTER_DESC": "Eliminate a Target while Disguised as Painter.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_PAINTER_NAME": "Eliminate Target while Disguised as Painter",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_TAILOR_TILE": "Tailor",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_TAILOR_DESC": "Eliminate a Target while Disguised as Tailor.",
+ "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_TAILOR_NAME": "Eliminate Target while Disguised as Tailor",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_CREW_TILE": "Event Crew",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_CREW_DESC": "Eliminate a Target while Disguised as Event Crew.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_CREW_NAME": "Eliminate Target while Disguised as Event Crew",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_SECURITY_TILE": "Event Security",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_SECURITY_DESC": "Eliminate a Target while Disguised as Event Security.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_SECURITY_NAME": "Eliminate Target while Disguised as Event Security",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FOOD_VENDOR_TILE": "Food Vendor",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_ENGINEER_TILE": "Kronstadt Engineer",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_ENGINEER_DESC": "Eliminate a Target while Disguised as Kronstadt Engineer.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_ENGINEER_NAME": "Eliminate Target while Disguised as Kronstadt Engineer",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_SECURITY_TILE": "Kronstadt Security",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_SECURITY_DESC": "Eliminate a Target while Disguised as Kronstadt Security.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_SECURITY_NAME": "Eliminate Target while Disguised as Kronstadt Security",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MEDIC_TILE": "Medic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MEDIC_DESC": "Eliminate a Target while Disguised as Medic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MEDIC_NAME": "Eliminate Target while Disguised as Medic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_MARSHALL_TILE": "Race Marshall",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_MARSHALL_DESC": "Eliminate a Target while Disguised as Race Marshall.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_MARSHALL_NAME": "Eliminate Target while Disguised as Race Marshall",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_WAITER_TILE": "Waiter",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_WAITER_NAME": "Eliminate Target while Disguised as Waiter",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_JOURNALIST_TILE": "Journalist",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_JOURNALIST_DESC": "Eliminate a Target while Disguised as Journalist.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_JOURNALIST_NAME": "Eliminate Target while Disguised as Journalist",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KITCHEN_STAFF_TILE": "Kitchen Staff",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_RESEARCHER_TILE": "Kronstadt Researcher",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_RESEARCHER_DESC": "Eliminate a Target while Disguised as Kronstadt Researcher.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_RESEARCHER_NAME": "Eliminate Target while Disguised as Kronstadt Researcher",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MASCOT_TILE": "Mascot",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MASCOT_DESC": "Eliminate a Target while Disguised as Mascot.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MASCOT_NAME": "Eliminate Target while Disguised as Mascot",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_COORDINATOR_TILE": "Race Coordinator",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_COORDINATOR_DESC": "Eliminate a Target while Disguised as Race Coordinator.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_COORDINATOR_NAME": "Eliminate Target while Disguised as Race Coordinator",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_MECHANIC_TILE": "Aeon Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_MECHANIC_DESC": "Eliminate a Target while Disguised as Aeon Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_MECHANIC_NAME": "Eliminate Target while Disguised as Aeon Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_MECHANIC_TILE": "Kowoon Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_MECHANIC_DESC": "Eliminate a Target while Disguised as Kowoon Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_MECHANIC_NAME": "Eliminate Target while Disguised as Kowoon Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_MECHANIC_TILE": "Kronstadt Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_MECHANIC_DESC": "Eliminate a Target while Disguised as Kronstadt Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_MECHANIC_NAME": "Eliminate Target while Disguised as Kronstadt Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SOTTERANEO_MECHANIC_TILE": "Sotteraneo Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SOTTERANEO_MECHANIC_DESC": "Eliminate a Target while Disguised as Sotteraneo Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SOTTERANEO_MECHANIC_NAME": "Eliminate Target while Disguised as Sotteraneo Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_MECHANIC_TILE": "Thwack Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_MECHANIC_DESC": "Eliminate a Target while Disguised as Thwack Mechanic.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_MECHANIC_NAME": "Eliminate Target while Disguised as Thwack Mechanic",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FLORIDA_MAN_TILE": "Florida Man",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FLORIDA_MAN_DESC": "Eliminate a Target while Disguised as Florida Man.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_FLORIDA_MAN_NAME": "Eliminate Target while Disguised as Florida Man",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MOSES_LEE_TILE": "Moses Lee",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MOSES_LEE_DESC": "Eliminate a Target while Disguised as Moses Lee.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_MOSES_LEE_NAME": "Eliminate Target while Disguised as Moses Lee",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_PALE_RIDER_TILE": "Pale Rider",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_PALE_RIDER_DESC": "Eliminate a Target while Disguised as Pale Rider.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_PALE_RIDER_NAME": "Eliminate Target while Disguised as Pale Rider",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SHEIK_TILE": "Sheik",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SHEIK_DESC": "Eliminate a Target while Disguised as Sheik.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_SHEIK_NAME": "Eliminate Target while Disguised as Sheik",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_STREET_MUSICIAN_TILE": "Street Musician",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_STREET_MUSICIAN_DESC": "Eliminate a Target while Disguised as Street Musician.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_STREET_MUSICIAN_NAME": "Eliminate Target while Disguised as Street Musician",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_TED_MENDEZ_TILE": "Ted Mendez",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_TED_MENDEZ_DESC": "Eliminate a Target while Disguised as Ted Mendez.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_TED_MENDEZ_NAME": "Eliminate Target while Disguised as Ted Mendez",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_DRIVER_TILE": "Aeon Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_DRIVER_DESC": "Eliminate a Target while Disguised as Aeon Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_DRIVER_NAME": "Eliminate Target while Disguised as Aeon Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_BLUE_SEED_DRIVER_TILE": "Blue Seed Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_BLUE_SEED_DRIVER_DESC": "Eliminate a Target while Disguised as Blue Seed Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_BLUE_SEED_DRIVER_NAME": "Eliminate Target while Disguised as Blue Seed Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_CRASHED_KRONSTADT_DRIVER_TILE": "Crashed Kronstadt Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_CRASHED_KRONSTADT_DRIVER_DESC": "Eliminate a Target while Disguised as Crashed Kronstadt Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_CRASHED_KRONSTADT_DRIVER_NAME": "Eliminate Target while Disguised as Crashed Kronstadt Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_DRIVER_TILE": "Kowoon Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_DRIVER_DESC": "Eliminate a Target while Disguised as Kowoon Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_DRIVER_NAME": "Eliminate Target while Disguised as Kowoon Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_DRIVER_TILE": "Thwack Driver",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_DRIVER_DESC": "Eliminate a Target while Disguised as Thwack Driver.",
+ "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_DRIVER_NAME": "Eliminate Target while Disguised as Thwack Driver",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARBAGE_MAN_TILE": "Garbage Man",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARBAGE_MAN_DESC": "Eliminate a Target while Disguised as Garbage Man.",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARBAGE_MAN_NAME": "Eliminate Target while Disguised as Garbage Man",
+ "RR_KILLCONDITION_A-BITTER-PILL_MAILMAN_TILE": "Mailman",
+ "RR_KILLCONDITION_A-BITTER-PILL_MAILMAN_DESC": "Eliminate a Target while Disguised as Mailman.",
+ "RR_KILLCONDITION_A-BITTER-PILL_MAILMAN_NAME": "Eliminate Target while Disguised as Mailman",
+ "RR_KILLCONDITION_A-BITTER-PILL_CONSTRUCTION_WORKER_TILE": "Construction Worker",
+ "RR_KILLCONDITION_A-BITTER-PILL_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.",
+ "RR_KILLCONDITION_A-BITTER-PILL_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker",
+ "RR_KILLCONDITION_A-BITTER-PILL_PLUMBER_TILE": "Plumber",
+ "RR_KILLCONDITION_A-BITTER-PILL_PLUMBER_DESC": "Eliminate a Target while Disguised as Plumber.",
+ "RR_KILLCONDITION_A-BITTER-PILL_PLUMBER_NAME": "Eliminate Target while Disguised as Plumber",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLICE_DEPUTY_TILE": "Police Deputy",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLICE_DEPUTY_DESC": "Eliminate a Target while Disguised as Police Deputy.",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLICE_DEPUTY_NAME": "Eliminate Target while Disguised as Police Deputy",
+ "RR_KILLCONDITION_A-BITTER-PILL_SERVER_TILE": "Server",
+ "RR_KILLCONDITION_A-BITTER-PILL_SERVER_DESC": "Eliminate a Target while Disguised as Server.",
+ "RR_KILLCONDITION_A-BITTER-PILL_SERVER_NAME": "Eliminate Target while Disguised as Server",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS_BODYGUARD_TILE": "Janus Bodyguard",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Janus Bodyguard.",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS_BODYGUARD_NAME": "Eliminate Target while Disguised as Janus Bodyguard",
+ "RR_KILLCONDITION_A-BITTER-PILL_CASSIDY_BODYGUARD_TILE": "Cassidy Bodyguard",
+ "RR_KILLCONDITION_A-BITTER-PILL_CASSIDY_BODYGUARD_DESC": "Eliminate a Target while Disguised as Cassidy Bodyguard.",
+ "RR_KILLCONDITION_A-BITTER-PILL_CASSIDY_BODYGUARD_NAME": "Eliminate Target while Disguised as Cassidy Bodyguard",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARDENER_TILE": "Gardener",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.",
+ "RR_KILLCONDITION_A-BITTER-PILL_GARDENER_NAME": "Eliminate Target while Disguised as Gardener",
+ "RR_KILLCONDITION_A-BITTER-PILL_EXTERMINATOR_TILE": "Exterminator",
+ "RR_KILLCONDITION_A-BITTER-PILL_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.",
+ "RR_KILLCONDITION_A-BITTER-PILL_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator",
+ "RR_KILLCONDITION_A-BITTER-PILL_BBQ_OWNER_TILE": "BBQ Owner",
+ "RR_KILLCONDITION_A-BITTER-PILL_BBQ_OWNER_DESC": "Eliminate a Target while Disguised as BBQ Owner.",
+ "RR_KILLCONDITION_A-BITTER-PILL_BBQ_OWNER_NAME": "Eliminate Target while Disguised as BBQ Owner",
+ "RR_KILLCONDITION_A-BITTER-PILL_REAL_ESTATE_BROKER_TILE": "Real Estate Broker",
+ "RR_KILLCONDITION_A-BITTER-PILL_REAL_ESTATE_BROKER_DESC": "Eliminate a Target while Disguised as Real Estate Broker.",
+ "RR_KILLCONDITION_A-BITTER-PILL_REAL_ESTATE_BROKER_NAME": "Eliminate Target while Disguised as Real Estate Broker",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS'_NURSE_TILE": "Janus' Nurse",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS'_NURSE_DESC": "Eliminate a Target while Disguised as Janus' Nurse.",
+ "RR_KILLCONDITION_A-BITTER-PILL_JANUS'_NURSE_NAME": "Eliminate Target while Disguised as Janus' Nurse",
+ "RR_KILLCONDITION_A-BITTER-PILL_SHERIFF_MASTERSON_TILE": "Sheriff Masterson",
+ "RR_KILLCONDITION_A-BITTER-PILL_SHERIFF_MASTERSON_DESC": "Eliminate a Target while Disguised as Sheriff Masterson.",
+ "RR_KILLCONDITION_A-BITTER-PILL_SHERIFF_MASTERSON_NAME": "Eliminate Target while Disguised as Sheriff Masterson",
+ "RR_KILLCONDITION_A-BITTER-PILL_JAMES_BATTY_TILE": "James Batty",
+ "RR_KILLCONDITION_A-BITTER-PILL_JAMES_BATTY_DESC": "Eliminate a Target while Disguised as James Batty.",
+ "RR_KILLCONDITION_A-BITTER-PILL_JAMES_BATTY_NAME": "Eliminate Target while Disguised as James Batty",
+ "RR_KILLCONDITION_A-BITTER-PILL_GUNTHER_MUELLER_TILE": "Gunther Mueller",
+ "RR_KILLCONDITION_A-BITTER-PILL_GUNTHER_MUELLER_DESC": "Eliminate a Target while Disguised as Gunther Mueller.",
+ "RR_KILLCONDITION_A-BITTER-PILL_GUNTHER_MUELLER_NAME": "Eliminate Target while Disguised as Gunther Mueller",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN'S_ASSISTANT_TILE": "Politician's Assistant",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN'S_ASSISTANT_DESC": "Eliminate a Target while Disguised as Politician's Assistant.",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN'S_ASSISTANT_NAME": "Eliminate Target while Disguised as Politician's Assistant",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN_TILE": "Politician",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN_DESC": "Eliminate a Target while Disguised as Politician.",
+ "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN_NAME": "Eliminate Target while Disguised as Politician",
+ "RR_KILLCONDITION_A-BITTER-PILL_SPENCER_\"THE_HAMMER\"_GREEN_TILE": "Spencer \"The Hammer\" Green",
+ "RR_KILLCONDITION_A-BITTER-PILL_SPENCER_\"THE_HAMMER\"_GREEN_DESC": "Eliminate a Target while Disguised as Spencer \"The Hammer\" Green.",
+ "RR_KILLCONDITION_A-BITTER-PILL_SPENCER_\"THE_HAMMER\"_GREEN_NAME": "Eliminate Target while Disguised as Spencer \"The Hammer\" Green",
+ "RR_KILLCONDITION_A-BITTER-PILL_ARKIAN_ROBES_TILE": "Arkian Robes",
+ "RR_KILLCONDITION_A-BITTER-PILL_ARKIAN_ROBES_DESC": "Eliminate a Target while Disguised as Arkian Robes.",
+ "RR_KILLCONDITION_A-BITTER-PILL_ARKIAN_ROBES_NAME": "Eliminate Target while Disguised as Arkian Robes",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_DOCTOR_TILE": "Providence Doctor",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_DOCTOR_DESC": "Eliminate a Target while Disguised as Providence Doctor.",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_DOCTOR_NAME": "Eliminate Target while Disguised as Providence Doctor",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(MILITIA_ZONE)_TILE": "Providence Security Guard (Militia Zone)",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(MILITIA_ZONE)_DESC": "Eliminate a Target while Disguised as Providence Security Guard (Militia Zone).",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(MILITIA_ZONE)_NAME": "Eliminate Target while Disguised as Providence Security Guard (Militia Zone)",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_ELITE_GUARD_TILE": "Providence Elite Guard",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Providence Elite Guard.",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Providence Elite Guard",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_TILE": "Providence Commando",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_DESC": "Eliminate a Target while Disguised as Providence Commando.",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_NAME": "Eliminate Target while Disguised as Providence Commando",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_LEADER_TILE": "Providence Commando Leader",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_LEADER_DESC": "Eliminate a Target while Disguised as Providence Commando Leader.",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_LEADER_NAME": "Eliminate Target while Disguised as Providence Commando Leader",
+ "RR_KILLCONDITION_UNTOUCHABLE_OFFICE_STAFF_TILE": "Office Staff",
+ "RR_KILLCONDITION_UNTOUCHABLE_OFFICE_STAFF_DESC": "Eliminate a Target while Disguised as Office Staff.",
+ "RR_KILLCONDITION_UNTOUCHABLE_OFFICE_STAFF_NAME": "Eliminate Target while Disguised as Office Staff",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(OFFICE)_TILE": "Providence Security Guard (Office)",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(OFFICE)_DESC": "Eliminate a Target while Disguised as Providence Security Guard (Office).",
+ "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(OFFICE)_NAME": "Eliminate Target while Disguised as Providence Security Guard (Office)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_PATIENT_TILE": "Patient",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_PATIENT_DESC": "Eliminate a Target while Disguised as Patient.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_PATIENT_NAME": "Eliminate Target while Disguised as Patient",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_STAFF_TILE": "Resort Staff",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHEF_TILE": "Chef",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHEF_DESC": "Eliminate a Target while Disguised as Chef.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHEF_NAME": "Eliminate Target while Disguised as Chef",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HANDYMAN_TILE": "Handyman",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_SECURITY_TILE": "Resort Security",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_SECURITY_DESC": "Eliminate a Target while Disguised as Resort Security.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_SECURITY_NAME": "Eliminate Target while Disguised as Resort Security",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_DOCTOR_TILE": "Doctor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_DOCTOR_DESC": "Eliminate a Target while Disguised as Doctor.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_DOCTOR_NAME": "Eliminate Target while Disguised as Doctor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MORGUE_DOCTOR_TILE": "Morgue Doctor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MORGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Morgue Doctor.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MORGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Morgue Doctor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_SURGEON_TILE": "Surgeon",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_SURGEON_DESC": "Eliminate a Target while Disguised as Surgeon.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_SURGEON_NAME": "Eliminate Target while Disguised as Surgeon",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HOSPITAL_DIRECTOR_TILE": "Hospital Director",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HOSPITAL_DIRECTOR_DESC": "Eliminate a Target while Disguised as Hospital Director.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HOSPITAL_DIRECTOR_NAME": "Eliminate Target while Disguised as Hospital Director",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHIEF_SURGEON_TILE": "Chief Surgeon",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHIEF_SURGEON_DESC": "Eliminate a Target while Disguised as Chief Surgeon.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHIEF_SURGEON_NAME": "Eliminate Target while Disguised as Chief Surgeon",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(JASON_PORTMAN)_TILE": "VIP Patient (Jason Portman)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(JASON_PORTMAN)_DESC": "Eliminate a Target while Disguised as VIP Patient (Jason Portman).",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(JASON_PORTMAN)_NAME": "Eliminate Target while Disguised as VIP Patient (Jason Portman)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(AMOS_DEXTER)_TILE": "VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(AMOS_DEXTER)_DESC": "Eliminate a Target while Disguised as VIP Patient (Amos Dexter).",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(AMOS_DEXTER)_NAME": "Eliminate Target while Disguised as VIP Patient (Amos Dexter)",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_YOGA_INSTRUCTOR_TILE": "Yoga Instructor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_YOGA_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Yoga Instructor.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_YOGA_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Yoga Instructor",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HELICOPTER_PILOT_TILE": "Helicopter Pilot",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_NINJA_TILE": "Ninja",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_NINJA_DESC": "Eliminate a Target while Disguised as Ninja.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_NINJA_NAME": "Eliminate Target while Disguised as Ninja",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MOTORCYCLIST_TILE": "Motorcyclist",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MOTORCYCLIST_DESC": "Eliminate a Target while Disguised as Motorcyclist.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MOTORCYCLIST_NAME": "Eliminate Target while Disguised as Motorcyclist",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BASEBALL_PLAYER_TILE": "Baseball Player",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BASEBALL_PLAYER_DESC": "Eliminate a Target while Disguised as Baseball Player.",
+ "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BASEBALL_PLAYER_NAME": "Eliminate Target while Disguised as Baseball Player",
+ "RR_KILLCONDITION_NIGHTCALL_BODYGUARD_TILE": "Bodyguard",
+ "RR_KILLCONDITION_NIGHTCALL_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_NIGHTCALL_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard",
+ "RR_KILLCONDITION_SHIP_SEC_TILE": "Yacht Security",
+ "RR_KILLCONDITION_SHIP_SEC_DESC": "Eliminate a Target while Disguised as Yacht Security.",
+ "RR_KILLCONDITION_SHIP_SEC_OBJ": "Eliminate a Target while Disguised as Yacht Security",
+ "RR_KILLCONDITION_SHIP_CREW_TILE": "Yacht Crew",
+ "RR_KILLCONDITION_SHIP_CREW_DESC": "Eliminate a Target while Disguised as Yacht Crew.",
+ "RR_KILLCONDITION_SHIP_CREW_OBJ": "Eliminate a Target while Disguised as Yacht Crew",
+ "RR_KILLCONDITION_SHIP_TERRY_TILE": "Terry Norfolk",
+ "RR_KILLCONDITION_SHIP_TERRY_DESC": "Eliminate a Target while Disguised as Terry Norfolk.",
+ "RR_KILLCONDITION_SHIP_TERRY_OBJ": "Eliminate a Target while Disguised as Terry Norfolk",
+ "RR_KILLCONDITION_SHIP_MECH_TILE": "Mechanic",
+ "RR_KILLCONDITION_SHIP_MECH_DESC": "Eliminate a Target while Disguised as Mechanic.",
+ "RR_KILLCONDITION_SHIP_MECH_OBJ": "Eliminate a Target while Disguised as Mechanic",
+ "RR_KILLCONDITION_SHIP_BG_TILE": "Bodyguard",
+ "RR_KILLCONDITION_SHIP_BG_DESC": "Eliminate a Target while Disguised as Bodyguard.",
+ "RR_KILLCONDITION_SHIP_BG_OBJ": "Eliminate a Target while Disguised as Bodyguard",
+ "RR_TUTORIAL_VECTOR": "Eliminate all randomly selected targets.",
+ "RR_GM_COMPAT": "Ghost Mode",
+ "UI_CONTRACT_KILPI_TITLE": "Trilogy Roulette: Freeform Training",
+ "UI_CONTRACT_JOTUNI_TITLE": "Trilogy Roulette: The Final Test",
+ "UI_CONTRACT_AGRICOLA_TITLE": "Trilogy Roulette: The Showstopper",
+ "UI_CONTRACT_SNELLMAN_TITLE": "Trilogy Roulette: Holiday Hoarders",
+ "UI_CONTRACT_RUNEBERG_TITLE": "Trilogy Roulette: World of Tomorrow",
+ "UI_CONTRACT_LÖNNROT_TITLE": "Trilogy Roulette: The Icon",
+ "UI_CONTRACT_TOPELIUS_TITLE": "Trilogy Roulette: Landslide",
+ "UI_CONTRACT_KIVI_TITLE": "Trilogy Roulette: The Author",
+ "UI_CONTRACT_AHO_TITLE": "Trilogy Roulette: A Gilded Cage",
+ "UI_CONTRACT_LEINO_TITLE": "Trilogy Roulette: A House Built on Sand",
+ "UI_CONTRACT_SÖDERGRAN_TITLE": "Trilogy Roulette: Club 27",
+ "UI_CONTRACT_WALTARI_TITLE": "Trilogy Roulette: The Source",
+ "UI_CONTRACT_CANTH_TITLE": "Trilogy Roulette: Freedom Fighters",
+ "UI_CONTRACT_PAAVOLAINEN_TITLE": "Trilogy Roulette: Situs Inversus",
+ "UI_CONTRACT_SALAMA_TITLE": "Trilogy Roulette: Hokkaido Snow Festival",
+ "UI_CONTRACT_LINNA_TITLE": "Trilogy Roulette: Patient Zero",
+ "UI_CONTRACT_MUNSTERHJELM_TITLE": "Trilogy Roulette: Nightcall",
+ "UI_CONTRACT_HALONEN_TITLE": "Trilogy Roulette: The Finish Line",
+ "UI_CONTRACT_ENCKELL_TITLE": "Trilogy Roulette: A Silver Tongue",
+ "UI_CONTRACT_GULLICHSEN_TITLE": "Trilogy Roulette: Three-Headed Serpent",
+ "UI_CONTRACT_ALANEN_TITLE": "Trilogy Roulette: Embrace of the Serpent",
+ "UI_CONTRACT_GALLENKALLELA_TITLE": "Trilogy Roulette: Chasing a Ghost",
+ "UI_CONTRACT_SIMBERG_TITLE": "Trilogy Roulette: Illusions of Grandeur",
+ "UI_CONTRACT_EDELFELT_TITLE": "Trilogy Roulette: Another Life",
+ "UI_CONTRACT_JÄRNEFELT_TITLE": "Trilogy Roulette: A Bitter Pill",
+ "UI_CONTRACT_AALTONEN_TITLE": "Trilogy Roulette: The Ark Society",
+ "UI_CONTRACT_SCHJERFBECK_TITLE": "Trilogy Roulette: Golden Handshake",
+ "UI_CONTRACT_WARDI_TITLE": "Trilogy Roulette: The Last Resort",
+ "UI_CONTRACT_LAAKSONEN_TITLE": "Trilogy Roulette: On Top of the World",
+ "UI_CONTRACT_VONWRIGHT_TITLE": "Trilogy Roulette: Death in the Family",
+ "UI_CONTRACT_COPPER_TITLE": "Trilogy Roulette: Apex Predator",
+ "UI_CONTRACT_SUSIRAJA_TITLE": "Trilogy Roulette: End of an Era",
+ "UI_CONTRACT_JANSSON_TITLE": "Trilogy Roulette: The Farewell",
+ "UI_CONTRACT_TAPPER_TITLE": "Trilogy Roulette: Untouchable",
+ "UI_CONTRACT_PALSA_TITLE": "Trilogy Roulette: Shadows in the Water",
+ "UI_CONTRACT_AALTO_TITLE": "Trilogy Roulette: The Director",
+ "UI_CONTRACT_ENGEL_TITLE": "Trilogy Roulette: The Enforcer",
+ "UI_CONTRACT_SAARINEN_TITLE": "Trilogy Roulette: The Extractor",
+ "UI_CONTRACT_BRYGGMAN_TITLE": "Trilogy Roulette: The Veteran",
+ "UI_CONTRACT_JUNG_TITLE": "Trilogy Roulette: The Mercenary",
+ "UI_CONTRACT_LÖNN_TITLE": "Trilogy Roulette: The Controller",
+ "UI_KILL_METHOD_LOUD_PISTOL": "Loud Pistol",
+ "UI_KILL_METHOD_SILENCED_PISTOL": "Silenced Pistol",
+ "UI_KILL_METHOD_LOUD_SMG": "Loud SMG",
+ "UI_KILL_METHOD_SILENCED_SMG": "Silenced SMG",
+ "UI_KILL_METHOD_LOUD_SNIPERRIFLE": "Loud Sniper Rifle",
+ "UI_KILL_METHOD_SILENCED_SNIPERRIFLE": "Silenced Sniper Rifle",
+ "UI_KILL_METHOD_LOUD_ASSAULTRIFLE": "Loud Assault Rifle",
+ "UI_KILL_METHOD_SILENCED_ASSAULTRIFLE": "Silenced Assault Rifle",
+ "UI_KILL_METHOD_LOUD_SHOTGUN": "Loud Shotgun",
+ "UI_KILL_METHOD_SILENCED_SHOTGUN": "Silenced Shotgun",
+ "UI_KILL_METHOD_SMG_ELIMINATION": "SMG Elimination",
+ "UI_KILL_METHOD_PISTOL_ELIMINATION": "Pistol Elimination",
+ "UI_KILL_METHOD_WEAPON_ELIMINATION": "Weapon Elimination",
+ "UI_KILL_METHOD_LOUD_EXPLOSIVE": "Loud Explosive Device",
+ "UI_KILL_METHOD_REMOTE_EXPLOSIVE": "Remote Explosive Device",
+ "UI_KILL_METHOD_IMPACT_EXPLOSIVE": "Impact Explosive Device",
+ "UI_LOCATION_THEDIRECTOR_CITY": "Paris",
+ "UI_LOCATION_THEENFORCER_CITY": "Sapienza",
+ "UI_LOCATION_THEEXTRACTOR_CITY": "Marrakech",
+ "UI_LOCATION_THEVETERAN_CITY": "Bangkok",
+ "UI_LOCATION_THEMERCENARY_CITY": "Colorado",
+ "UI_ROULETTE_KILL_ANYDISGUISE_VERBOSE": "Eliminate {0} via {1}",
+ "UI_ROULETTE_KILL_DISGUISED_VERBOSE": "Eliminate {0} via {1} while disguised as {2}",
+ "UI_ROULETTE_KILL_DISGUISED_VERBOSE_SUIT": "Eliminate {0} via {1} while wearing a {2}",
+ "UI_LOCATION_THECONTROLLER_CITY": "Hokkaido",
+ "UI_ROULETTE_KILL_DISGUISED": "Eliminate {0}: {1} / {2}",
+ "UI_ROULETTE_KILL_ANYDISGUISE": "Eliminate {0}: {1}",
+ "UI_ROULETTE_KILL_BERLIN_DISGUISED": "Eliminate via: {0}
Wear the disguise: {1}",
+ "UI_ROULETTE_KILL_BERLIN_ANYDISGUISE": "Eliminate via {0}",
+ "UI_ROULETTE_NOKO_TITLE": "Do not K. O.",
+ "UI_ROULETTE_NOKO_DESC": "Do not pacify {0}",
+ "UI_ROULETTE_NOKO_LONGDESC": "If you pacify {0}, you immediately fail the spin.",
+ "UI_ROULETTE_KILLMETHOD_FAIL": "You eliminated the target without using the {0} kill method.",
+ "UI_ROULETTE_DISGUISE_FAIL": "You eliminated the target without wearing the {0} disguise.",
+ "UI_ROULETTE_SODERS_BRIEFING": "Eliminate via {0} while wearing the {1} disguise.",
+ "UI_ROULETTE_SODERS_ANYDISGUISE": "Eliminate via {0}.",
+ "UI_KILL_METHOD_THROW_HEART": "Throwing the Heart into the Trash Can",
+ "UI_KILL_METHOD_SHOOT_HEART": "Shooting the Heart",
+ "UI_KILL_METHOD_SODERS_ELECTROCUTION": "Electrocution",
+ "UI_KILL_METHOD_SODERS_EXPLOSION": "Explosion",
+ "UI_KILL_METHOD_STEM_CELLS": "Poisoning the Stem Cells",
+ "UI_KILL_METHOD_ROBOT_ARMS": "Robot Arms",
+ "UI_ROULETTE_BERLIN_0": "ICA Agent #1",
+ "UI_ROULETTE_BERLIN_1": "ICA Agent #2",
+ "UI_ROULETTE_BERLIN_2": "ICA Agent #3",
+ "UI_ROULETTE_BERLIN_3": "ICA Agent #4",
+ "UI_ROULETTE_BERLIN_4": "ICA Agent #5",
+ "UI_ROULETTE_CURRENTSEED": "Current seed: {0}",
+ "UI_ROULETTE_SODERSNAME": "{0}",
+ "UI_KILL_METHOD_INJECTED_POISON_SR": "Injected Poison",
+ "UI_KILL_METHOD_CONSUMED_POISON_SR": "Consumed Poison",
+ "UI_KILL_METHOD_REMOTE_EXPLOSIVE_SR": "Remote Explosive",
+ "UI_KILL_METHOD_IMPACT_EXPLOSIVE_SR": "Impact Explosive",
+ "UI_KILL_METHOD_LOUD_EXPLOSIVE_SR": "Loud Explosive"
+}
diff --git a/misc/roulette/zh.json b/misc/roulette/zh.json
index 0b92905..928b871 100644
--- a/misc/roulette/zh.json
+++ b/misc/roulette/zh.json
@@ -830,7 +830,7 @@
"RR_KILLCONDITION_ANOTHER-LIFE_POLICE_DEPUTY_TILE": "Police Deputy",
"RR_KILLCONDITION_ANOTHER-LIFE_POLICE_DEPUTY_DESC": "Eliminate a Target while Disguised as Police Deputy.",
"RR_KILLCONDITION_ANOTHER-LIFE_POLICE_DEPUTY_NAME": "Eliminate Target while Disguised as Police Deputy",
- "RR_KILLCONDITION_ANOTHER-LIFE_SERVER_TILE": "服务器",
+ "RR_KILLCONDITION_ANOTHER-LIFE_SERVER_TILE": "Server",
"RR_KILLCONDITION_ANOTHER-LIFE_SERVER_DESC": "Eliminate a Target while Disguised as Server.",
"RR_KILLCONDITION_ANOTHER-LIFE_SERVER_NAME": "Eliminate Target while Disguised as Server",
"RR_KILLCONDITION_ANOTHER-LIFE_JANUS_BODYGUARD_TILE": "Janus Bodyguard",
@@ -1640,7 +1640,7 @@
"RR_KILLCONDITION_A-BITTER-PILL_POLICE_DEPUTY_TILE": "Police Deputy",
"RR_KILLCONDITION_A-BITTER-PILL_POLICE_DEPUTY_DESC": "Eliminate a Target while Disguised as Police Deputy.",
"RR_KILLCONDITION_A-BITTER-PILL_POLICE_DEPUTY_NAME": "Eliminate Target while Disguised as Police Deputy",
- "RR_KILLCONDITION_A-BITTER-PILL_SERVER_TILE": "服务器",
+ "RR_KILLCONDITION_A-BITTER-PILL_SERVER_TILE": "Server",
"RR_KILLCONDITION_A-BITTER-PILL_SERVER_DESC": "Eliminate a Target while Disguised as Server.",
"RR_KILLCONDITION_A-BITTER-PILL_SERVER_NAME": "Eliminate Target while Disguised as Server",
"RR_KILLCONDITION_A-BITTER-PILL_JANUS_BODYGUARD_TILE": "Janus Bodyguard",
@@ -1779,7 +1779,7 @@
"RR_KILLCONDITION_SHIP_BG_DESC": "Eliminate a Target while Disguised as Bodyguard.",
"RR_KILLCONDITION_SHIP_BG_OBJ": "Eliminate a Target while Disguised as Bodyguard",
"RR_TUTORIAL_VECTOR": "Eliminate all randomly selected targets.",
- "RR_GM_COMPAT": "幽灵模式",
+ "RR_GM_COMPAT": "Ghost Mode",
"UI_CONTRACT_KILPI_TITLE": "Trilogy Roulette: Freeform Training",
"UI_CONTRACT_JOTUNI_TITLE": "Trilogy Roulette: The Final Test",
"UI_CONTRACT_AGRICOLA_TITLE": "Trilogy Roulette: The Showstopper",