diff --git a/i18n/ru/docusaurus-plugin-content-docs/current/features/elusive-targets.md b/i18n/ru/docusaurus-plugin-content-docs/current/features/elusive-targets.md index fc6679d..abc2cff 100644 --- a/i18n/ru/docusaurus-plugin-content-docs/current/features/elusive-targets.md +++ b/i18n/ru/docusaurus-plugin-content-docs/current/features/elusive-targets.md @@ -1,26 +1,22 @@ --- -title: Elusive Targets +title: Неуловимые Цели --- -On Peacock, you can play all Elusive Targets in the game. -Our implementation of Elusive Targets is simple: you can play them whenever you want, and finish or fail the missions as -many times as you want, with no time penalties. +В Peacock вы можете играть в Неуловимые Цели. +Наша версия Неуловимых Целей проста: вы можете играть когда угодно и завершать или проваливать миссии сколько вам угодно, без штрафов по времени. ## How to Play -On HITMAN™ 2016, you will see an Elusive Targets tile on the main menu. +В HITMAN™ 2016 вы увидите Неуловимые цели в главном меню. -For other game versions, after starting up the game with Peacock, scroll right on the top bar of the main menu. -Click the `Career` tab, then select the `Elusive Targets` tile. +Для других версий игры после запуска с Peacock прокрутите верхнюю панель вправо в главном меню. +Нажмите кнопку "Карьера" и выберите "Неуловимые цели". -:::info The Brothers +:::info Братья -You may see an Elusive Target on the menu titled "The Brothers", which the game will say you are missing the required -content for. -This Elusive Target is cut/unfinished content, and while the files are in the game, it needs to be activated by using -mods. +Вы можете увидеть Неуловимую цель в меню под названием "Братья", но игра сообщит что отсутствует нужный контент. +Неуловимые Цели являются вырезанным/незавершенным контентом, и хотя файлы присутствуют в игре, его нужно активировать с помощью модов. -Check out [this mod](https://www.nexusmods.com/hitman3/mods/375) by community member Kevin Rudd which adds back and -polishes the mission. +Ознакомьтесь с этим [модом](https://www.nexusmods.com/hitman3/mods/375) от члена сообщества Kevin Rudd, который добавляет эту миссию обратно и улучшает её. ::: diff --git a/i18n/zh-TW/code.json b/i18n/zh-TW/code.json new file mode 100644 index 0000000..3b35ef5 --- /dev/null +++ b/i18n/zh-TW/code.json @@ -0,0 +1,341 @@ +{ + "Fast": { + "message": "Fast", + "description": "Homepage 'fast' feature header" + }, + "homepage.fastDescription": { + "message": "Peacock is built to be fast. Latency, lag, and delays are not fun, which is why we put a focus on eliminating these factors wherever possible.", + "description": "The homepage's 'Fast' feature description" + }, + "Easy to set up": { + "message": "Easy to set up", + "description": "Homepage 'Easy to set up' feature header" + }, + "homepage.easyToSetUpDescription": { + "message": "It's really easy to give Peacock a go. Assuming you own the game, you can join our Discord, and perform the less than 3 minute set-up process.", + "description": "The homepage's 'Easy to set up' feature description" + }, + "Custom content": { + "message": "Custom content", + "description": "Homepage 'Custom content' feature header" + }, + "homepage.customContentDescription": { + "message": "We feature exclusive, custom content every month!", + "description": "The homepage's 'Custom content' feature description" + }, + "homepage.subtitle": { + "message": "A replacement for HITMAN™'s servers that runs on your machine.", + "description": "The homepage's subtitle." + }, + "homepage.joinDiscordLabel": { + "message": "Ready to give Peacock a shot?", + "description": "The text on top of the go to Discord button on the home page." + }, + "homepage.joinDiscordButton": { + "message": "Join our Discord!", + "description": "The text on the join our Discord button on the home page." + }, + "theme.IdealImageMessage.loading": { + "message": "Loading...", + "description": "When the full-scale image is loading" + }, + "theme.IdealImageMessage.load": { + "message": "Click to load{sizeMessage}", + "description": "To prompt users to load the full image. sizeMessage is a parenthesized size figure." + }, + "theme.IdealImageMessage.offline": { + "message": "Your browser is offline. Image not loaded", + "description": "When the user is viewing an offline document" + }, + "theme.IdealImageMessage.404error": { + "message": "404. Image not found", + "description": "When the image is not found" + }, + "theme.IdealImageMessage.error": { + "message": "Error. Click to reload", + "description": "When the image fails to load for unknown error" + }, + "theme.ErrorPageContent.title": { + "message": "This page crashed.", + "description": "The title of the fallback page when the page crashed" + }, + "theme.NotFound.title": { + "message": "Page Not Found", + "description": "The title of the 404 page" + }, + "theme.NotFound.p1": { + "message": "We could not find what you were looking for.", + "description": "The first paragraph of the 404 page" + }, + "theme.NotFound.p2": { + "message": "Please contact the owner of the site that linked you to the original URL and let them know their link is broken.", + "description": "The 2nd paragraph of the 404 page" + }, + "theme.admonition.note": { + "message": "note", + "description": "The default label used for the Note admonition (:::note)" + }, + "theme.admonition.tip": { + "message": "tip", + "description": "The default label used for the Tip admonition (:::tip)" + }, + "theme.admonition.danger": { + "message": "danger", + "description": "The default label used for the Danger admonition (:::danger)" + }, + "theme.admonition.info": { + "message": "info", + "description": "The default label used for the Info admonition (:::info)" + }, + "theme.admonition.caution": { + "message": "caution", + "description": "The default label used for the Caution admonition (:::caution)" + }, + "theme.AnnouncementBar.closeButtonAriaLabel": { + "message": "Close", + "description": "The ARIA label for close button of announcement bar" + }, + "theme.BackToTopButton.buttonAriaLabel": { + "message": "Scroll back to top", + "description": "The ARIA label for the back to top button" + }, + "theme.colorToggle.ariaLabel": { + "message": "Switch between dark and light mode (currently {mode})", + "description": "The ARIA label for the navbar color mode toggle" + }, + "theme.colorToggle.ariaLabel.mode.dark": { + "message": "dark mode", + "description": "The name for the dark color mode" + }, + "theme.colorToggle.ariaLabel.mode.light": { + "message": "light mode", + "description": "The name for the light color mode" + }, + "theme.docs.breadcrumbs.home": { + "message": "Home page", + "description": "The ARIA label for the home page in the breadcrumbs" + }, + "theme.docs.breadcrumbs.navAriaLabel": { + "message": "Breadcrumbs", + "description": "The ARIA label for the breadcrumbs" + }, + "theme.docs.DocCard.categoryDescription": { + "message": "{count} items", + "description": "The default description for a category card in the generated index about how many items this category includes" + }, + "theme.common.headingLinkTitle": { + "message": "Direct link to heading", + "description": "Title for link to heading" + }, + "theme.navbar.mobileVersionsDropdown.label": { + "message": "Versions", + "description": "The label for the navbar versions dropdown on mobile view" + }, + "theme.tags.tagsListLabel": { + "message": "Tags:", + "description": "The label alongside a tag list" + }, + "theme.blog.archive.title": { + "message": "Archive", + "description": "The page & hero title of the blog archive page" + }, + "theme.blog.archive.description": { + "message": "Archive", + "description": "The page & hero description of the blog archive page" + }, + "theme.blog.paginator.navAriaLabel": { + "message": "Blog list page navigation", + "description": "The ARIA label for the blog pagination" + }, + "theme.blog.paginator.newerEntries": { + "message": "Newer Entries", + "description": "The label used to navigate to the newer blog posts page (previous page)" + }, + "theme.blog.paginator.olderEntries": { + "message": "Older Entries", + "description": "The label used to navigate to the older blog posts page (next page)" + }, + "theme.blog.post.paginator.navAriaLabel": { + "message": "Blog post page navigation", + "description": "The ARIA label for the blog posts pagination" + }, + "theme.blog.post.paginator.newerPost": { + "message": "Newer Post", + "description": "The blog post button label to navigate to the newer/previous post" + }, + "theme.blog.post.paginator.olderPost": { + "message": "Older Post", + "description": "The blog post button label to navigate to the older/next post" + }, + "theme.blog.post.plurals": { + "message": "One post|{count} posts", + "description": "Pluralized label for \"{count} posts\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)" + }, + "theme.blog.tagTitle": { + "message": "{nPosts} tagged with \"{tagName}\"", + "description": "The title of the page for a blog tag" + }, + "theme.tags.tagsPageLink": { + "message": "View All Tags", + "description": "The label of the link targeting the tag list page" + }, + "theme.docs.paginator.navAriaLabel": { + "message": "Docs pages navigation", + "description": "The ARIA label for the docs pagination" + }, + "theme.docs.paginator.previous": { + "message": "Previous", + "description": "The label used to navigate to the previous doc" + }, + "theme.docs.paginator.next": { + "message": "Next", + "description": "The label used to navigate to the next doc" + }, + "theme.docs.tagDocListPageTitle.nDocsTagged": { + "message": "One doc tagged|{count} docs tagged", + "description": "Pluralized label for \"{count} docs tagged\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)" + }, + "theme.docs.tagDocListPageTitle": { + "message": "{nDocsTagged} with \"{tagName}\"", + "description": "The title of the page for a docs tag" + }, + "theme.docs.versionBadge.label": { + "message": "Version: {versionLabel}" + }, + "theme.docs.versions.unreleasedVersionLabel": { + "message": "This is unreleased documentation for {siteTitle} {versionLabel} version.", + "description": "The label used to tell the user that he's browsing an unreleased doc version" + }, + "theme.docs.versions.unmaintainedVersionLabel": { + "message": "This is documentation for {siteTitle} {versionLabel}, which is no longer actively maintained.", + "description": "The label used to tell the user that he's browsing an unmaintained doc version" + }, + "theme.docs.versions.latestVersionSuggestionLabel": { + "message": "For up-to-date documentation, see the {latestVersionLink} ({versionLabel}).", + "description": "The label used to tell the user to check the latest version" + }, + "theme.docs.versions.latestVersionLinkLabel": { + "message": "latest version", + "description": "The label used for the latest version suggestion link label" + }, + "theme.common.editThisPage": { + "message": "Edit this page", + "description": "The link label to edit the current page" + }, + "theme.lastUpdated.atDate": { + "message": " on {date}", + "description": "The words used to describe on which date a page has been last updated" + }, + "theme.lastUpdated.byUser": { + "message": " by {user}", + "description": "The words used to describe by who the page has been last updated" + }, + "theme.lastUpdated.lastUpdatedAtBy": { + "message": "Last updated{atDate}{byUser}", + "description": "The sentence used to display when a page has been last updated, and by who" + }, + "theme.blog.sidebar.navAriaLabel": { + "message": "Blog recent posts navigation", + "description": "The ARIA label for recent posts in the blog sidebar" + }, + "theme.CodeBlock.copied": { + "message": "Copied", + "description": "The copied button label on code blocks" + }, + "theme.CodeBlock.copyButtonAriaLabel": { + "message": "Copy code to clipboard", + "description": "The ARIA label for copy code blocks button" + }, + "theme.CodeBlock.copy": { + "message": "Copy", + "description": "The copy button label on code blocks" + }, + "theme.CodeBlock.wordWrapToggle": { + "message": "Toggle word wrap", + "description": "The title attribute for toggle word wrapping button of code block lines" + }, + "theme.DocSidebarItem.toggleCollapsedCategoryAriaLabel": { + "message": "Toggle the collapsible sidebar category '{label}'", + "description": "The ARIA label to toggle the collapsible sidebar category" + }, + "theme.navbar.mobileLanguageDropdown.label": { + "message": "Languages", + "description": "The label for the mobile language switcher dropdown" + }, + "theme.TOCCollapsible.toggleButtonLabel": { + "message": "On this page", + "description": "The label used by the button on the collapsible TOC component" + }, + "theme.blog.post.readMore": { + "message": "Read More", + "description": "The label used in blog post item excerpts to link to full blog posts" + }, + "theme.blog.post.readMoreLabel": { + "message": "Read more about {title}", + "description": "The ARIA label for the link to full blog posts from excerpts" + }, + "theme.blog.post.readingTime.plurals": { + "message": "One min read|{readingTime} min read", + "description": "Pluralized label for \"{readingTime} min read\". Use as much plural forms (separated by \"|\") as your language support (see https://www.unicode.org/cldr/cldr-aux/charts/34/supplemental/language_plural_rules.html)" + }, + "theme.docs.sidebar.collapseButtonTitle": { + "message": "Collapse sidebar", + "description": "The title attribute for collapse button of doc sidebar" + }, + "theme.docs.sidebar.collapseButtonAriaLabel": { + "message": "Collapse sidebar", + "description": "The title attribute for collapse button of doc sidebar" + }, + "theme.navbar.mobileSidebarSecondaryMenu.backButtonLabel": { + "message": "← Back to main menu", + "description": "The label of the back button to return to main menu, inside the mobile navbar sidebar secondary menu (notably used to display the docs sidebar)" + }, + "theme.docs.sidebar.expandButtonTitle": { + "message": "Expand sidebar", + "description": "The ARIA label and title attribute for expand button of doc sidebar" + }, + "theme.docs.sidebar.expandButtonAriaLabel": { + "message": "Expand sidebar", + "description": "The ARIA label and title attribute for expand button of doc sidebar" + }, + "theme.docs.sidebar.closeSidebarButtonAriaLabel": { + "message": "Close navigation bar", + "description": "The ARIA label for close button of mobile sidebar" + }, + "theme.docs.sidebar.toggleSidebarButtonAriaLabel": { + "message": "Toggle navigation bar", + "description": "The ARIA label for hamburger menu button of mobile navigation" + }, + "homepage.installationButton": { + "message": "Check Installation Guide!", + "description": "The text on the Installation button on the home page." + }, + "homepage.installationButtonBelowText": { + "message": "(Read instructions before installing)", + "description": "The text below the Installation button on the home page." + }, + "homepage.joinDiscordButtonBelowText2": { + "message": "(Join our Discord for support, update notifications, plugins to extend Peacock (new features, game modes), and more!)", + "description": "The text below the join our Discord button on the home page." + }, + "theme.NavBar.navAriaLabel": { + "message": "Main", + "description": "The ARIA label for the main navigation" + }, + "theme.docs.sidebar.navAriaLabel": { + "message": "Docs sidebar", + "description": "The ARIA label for the sidebar navigation" + }, + "theme.admonition.warning": { + "message": "warning", + "description": "The default label used for the Warning admonition (:::warning)" + }, + "theme.DocSidebarItem.expandCategoryAriaLabel": { + "message": "Expand sidebar category '{label}'", + "description": "The ARIA label to expand the sidebar category" + }, + "theme.DocSidebarItem.collapseCategoryAriaLabel": { + "message": "Collapse sidebar category '{label}'", + "description": "The ARIA label to collapse the sidebar category" + } +} diff --git a/i18n/zh-TW/docusaurus-plugin-content-docs-plugin-dev/current.json b/i18n/zh-TW/docusaurus-plugin-content-docs-plugin-dev/current.json new file mode 100644 index 0000000..2cb71d5 --- /dev/null +++ b/i18n/zh-TW/docusaurus-plugin-content-docs-plugin-dev/current.json @@ -0,0 +1,10 @@ +{ + "version.label": { + "message": "Next", + "description": "The label for version current" + }, + "sidebar.sidebar.category.Plugin Development": { + "message": "Plugin Development", + "description": "The label for category Plugin Development in sidebar sidebar" + } +} diff --git a/i18n/zh-TW/docusaurus-plugin-content-docs/current.json b/i18n/zh-TW/docusaurus-plugin-content-docs/current.json new file mode 100644 index 0000000..abb7231 --- /dev/null +++ b/i18n/zh-TW/docusaurus-plugin-content-docs/current.json @@ -0,0 +1,22 @@ +{ + "version.label": { + "message": "Next", + "description": "The label for version current" + }, + "sidebar.sidebar.category.User Guide": { + "message": "User Guide", + "description": "The label for category User Guide in sidebar sidebar" + }, + "sidebar.sidebar.category.Legal": { + "message": "Legal", + "description": "The label for category Legal in sidebar sidebar" + }, + "sidebar.sidebar.doc.Home": { + "message": "Home", + "description": "The label for the doc item Home in sidebar sidebar, linking to the doc home" + }, + "sidebar.sidebar.category.Troubleshooting Guides": { + "message": "Troubleshooting Guides", + "description": "The label for category Troubleshooting Guides in sidebar sidebar" + } +} diff --git a/i18n/zh-TW/docusaurus-plugin-content-docs/current/credits.mdx b/i18n/zh-TW/docusaurus-plugin-content-docs/current/credits.mdx new file mode 100644 index 0000000..235c1ca --- /dev/null +++ b/i18n/zh-TW/docusaurus-plugin-content-docs/current/credits.mdx @@ -0,0 +1,367 @@ +--- +title: Credits +description: A tribute for all the people and work that has gone in to making Peacock possible. +--- + +## Peacock Team + +
+
+
+ +
+
rdil
+ + Creator and Lead Developer + +
+
+
+
+ + Hailing from the United States, rdil has always had a passion for + coding. rdil created Peacock with the aim of reducing many of the + headaches that HITMAN™ players experience. + +
+
+ +
+
+
+ +
+
ScriptDesk
+ Art Director +
+
+
+
+ + Hailing from New Zealand, Script, (also known as [Sergei Larin](https://hitman.fandom.com/wiki/Sergei_Larin), + the talented art forger) handles artwork and branding for Peacock. + Script enjoys expressing his unique art style and graphic design + skills by making our roadmaps and drawing. + +
+
+ +
+
+
+ +
+
grappigegovert
+ + Creator of LocalGhost, Developer, Translator + +
+
+
+
+ + grappigegovert is from The Netherlands, and created LocalGhost, a + project for preserving HITMAN™ 2's now-retired Ghost Mode. + Peacock is a complete rewrite of LocalGhost that adds many features + on top, and grappigegovert has been brought on for his insight and + coding talent. + +
+
+ +
+
+
+ +
+
Anthony Fuller
+ + Data-miner, Modder, Developer + +
+
+
+
+ + Anthony Fuller is known throughout the community as the guy who spoils Elusive + Targets before they are officially released, and brought The Sarajevo Six to PC. + His talent and wits are extremely valuable in building out Peacock. + +
+
+ +
+
+
+ +
+
Dafitius
+ + Modder, Developer + +
+
+
+
+ + Dafitius is a HITMAN™ modder who has been brought on mainly to work on the patcher. + +
+
+ +
+
+
+ +
+
Atampy26
+ + Modder, Developer + +
+
+
+
+ + Atampy26 is perhaps one of the most well known modders in the community. He creates + excellent tools such as QuickMod, QuickEdit, QuickEntity, and the Simple Mod Framework. + Atampy has joined the team to work exclusively on challenge support. + +
+
+ +
+
+
+ +
+
alex73630
+ + Developer + +
+
+
+
+ + Alex the French otter is a Node.js freelance developer that helps with Peacock development. + He is also a (wannabe) speedrunner of HITMAN™ and enjoys otters. + +
+
+ +
+
+
+ +
+
Fusha
+ + Developer + +
+
+
+
+ + A graphics programmer by trade, Fusha enjoys extending and improving + her favorite games by night. She developed much of Peacock's + LiveSplit auto-splitter feature. She lives in the US and enjoys + making videos, painting, and racing motorcycles in any remaining + free time. + +
+
+ +
+
+
+ +
+
Solderq35
+ + Website Maintainer + +
+
+
+
+ + Solderq35 is our website maintainer and an avid speedrunner. + He leads the moderation of the HITMAN™ games on speedrun.com. + +
+
+ +
+
+
+ +
+
Krugermeiier
+ Advisor +
+
+
+
+ + Krugermeiier was the first person to join the Peacock Discord, and + has been a member since the beginning. Krugermeiier helps advise + on major decisions and helps on the coding end. + +
+
+ +
+
+
+ +
+
Tinosaurus
+ Community Helper / Developer / Report writer +
+
+
+
+ + Tinosaurus is Adeze Oijofor's worst nightmare the Finnish helper guy, and has been around for a long time. He writes Bug Reports, helps with smaller things related to development, and is a moderator of the HITMAN™ games on speedrun.com. Currently, he is studying computer science in university, as well as doing things with the website. + +
+
+ +
+
+
+ +
+
MoonySolari
+ Developer +
+
+
+
+ + As a user, MoonySolari was impatient with the long intervals between Peacock updates, so he took matters into his own hands. Aside from some other quality-of-life improvements and bug-fixes, he has mainly revamped the Contracts mode menu and the Challenge system. + +
+
+ +### Alumni + +
+
+
+ +
+
CurryMaker{" "}Alumni
+ + Co-Founder, Ex-Developer + +
+
+
+
+ + Hailing from Germany, CurryMaker helped build Peacock up in the + early days, developing crucial features like destinations pages and + escalations. These days, he frequently [streams on Twitch](https://twitch.tv/CurryMakerTV). + +
+
+ +
+
+
+ +
+
riisikumi{" "}Alumni
+ Former Lead Moderator +
+
+
+
+ + riisikumi is proud to hail from Finland. He primarily handled moderation of + the Discord. + +
+
+ +## Donors + +- A_Talking_Tree +- Adam. +- Agent Sleazeball +- barbegue +- Benny the First Hunter +- BernardoOne +- BlazDT +- BluntsNBeatz +- Captain_Flipflop +- d00nicus +- dez +- frankmav +- Gros_Shtok +- Gunther +- hugo +- J0K3RNTV +- KOats +- Koipao +- lilizzdog +- mendietinha +- Milan.png +- Moo +- N1ghtmar3 +- PapaLevy +- riisikumi +- PurpleKey +- Quivorian +- RandomGuy +- scaler +- Solder +- Terraformer9x +- Tinosaurus +- Yannini + +Thank you all very much! + +## Translators + +- Dutch - grappigegovert, Milan.png, Neko :heart: +- Finnish - riisikumi +- French - Hardware +- Norwegian - Some Random Person +- Portuguese (Brazil) - Arcanorum +- Spanish - Nachito +- Polish - se66el +- German - Cookie, Kaki +- Simplified & Traditional Chinese - suanjiansalt + +## Moderators + +- Script +- Krugermeiier +- Tinosaurus +- bcgyt +- Cookie diff --git a/i18n/zh-TW/docusaurus-plugin-content-docs/current/custom-content.md b/i18n/zh-TW/docusaurus-plugin-content-docs/current/custom-content.md new file mode 100644 index 0000000..a557983 --- /dev/null +++ b/i18n/zh-TW/docusaurus-plugin-content-docs/current/custom-content.md @@ -0,0 +1,62 @@ +--- +title: Custom Content +description: An overview of the custom content that Peacock provides. +--- + +Peacock has lots of goodies packed in for our users. Here's a peek at our custom content! + +## Escalations + +### Custom Peacock Escalations + +Peacock supports custom (Peacock original) escalations. These escalations are available in-game by default. You can see some custom escalations listed in the [Roadmaps](./roadmaps.mdx) as well. + +### Official Server Escalations and Legacy Escalations + +Peacock also supports all official server escalations, including Hitman 2016 escalations that have not been ported to Hitman 2 or 3 (legacy escalations). These escalations are available in-game by default. + +- Note: You can select specific escalation levels to start on using the Escalation Level Picker tool, as explained [here](./intel/loadout-profiles-elp.md#escalation-level-picker) + +## Contracts Mode + +Peacock supports both official server and custom Peacock contracts. + +### Featured contracts + +This includes custom (Peacock original) contracts created by Peacock dev team. You can see some of these custom featured contracts [here](./roadmaps.mdx). + +- **Note: Official Servers Featured Contracts are not included.** + +#### How to Play + +Go to `Game Modes` -> `Contracts` -> `Featured` menu in-game. + +### User-Created Official Server Contracts + +#### How to Install + +- Note: This only works while the HITMAPS bot is authenticated for the platform in question. + - [More info on how to authenticate it](https://bot.hitmaps.com/). + - To check if it's online, run the command `/botstatus` in the `#bot-spam` channel in the Peacock Discord. The status is updated every 10 minutes. +- Go to `Game Modes` -> `Contracts` -> `Contract Lookup` menu in-game. +- Enter the official server contract ID (**Contracts from every platform except Nintendo Switch are supported for this**). +- The contract will now be downloaded in your `contracts` folder. + +#### How to Play + +Go to `Game Modes` -> `Contracts` -> `My Contracts` in-game to play. + +### User-Created Peacock Contracts + +#### How to Install + +Download the contract's `.json` file from the `share-contracts` channel in Peacock Discord. Place the `.json` file in your `Contracts` folder, as shown here: ![](/img/wiki/contracts_folder.png). + +#### How to create your own + +- If you create a contract in-game while in Peacock server, your contract will be saved as an `.json` file in `Contracts` folder, as shown in the image above. +- Be sure to share your `.json` file in Peacock Discord's `share-contracts` channel if you want others to play your custom Peacock contract. + +#### How to Play + +- Go to `Game Modes` -> `Contracts` -> `My Contracts` in-game to play. diff --git a/i18n/zh-TW/docusaurus-plugin-content-docs/current/features/elusive-targets.md b/i18n/zh-TW/docusaurus-plugin-content-docs/current/features/elusive-targets.md new file mode 100644 index 0000000..b86dab8 --- /dev/null +++ b/i18n/zh-TW/docusaurus-plugin-content-docs/current/features/elusive-targets.md @@ -0,0 +1,22 @@ +--- +title: 隱密目標 +--- + +在 Peacock 上,您可以遊玩遊戲中的所有隱密目標。 +我們對隱密目標的實施很簡單:您可以隨時玩它們,並根據需要多次完成或失敗任務,全無時間損失。 + +## How to Play + +在 HITMAN™ 2016 ,您將在主選單上看到隱密目標圖塊。 + +對於其他遊戲版本,使用 Peacock 啟動遊戲後,在主選單的頂部欄上向右滾動。 +按一下`職業`選項卡,然後選擇`隱密目標`圖塊。 + +:::info 兄弟 + +您可能會在標題為“兄弟”的菜單上看到一個隱密目標,遊戲會說您缺少所需的內容。 +這個隱密目標是已剪輯/未完成的內容,當檔案位於遊戲中時,需要使用模組來啟動它。 + +查看社區成員 Kevin Rudd 編寫的[此模組](https://www.nexusmods.com/hitman3/mods/375),它添加了回來並完善了任務。 + +::: diff --git a/i18n/zh-TW/docusaurus-plugin-content-docs/current/features/plugins.md b/i18n/zh-TW/docusaurus-plugin-content-docs/current/features/plugins.md new file mode 100644 index 0000000..aade123 --- /dev/null +++ b/i18n/zh-TW/docusaurus-plugin-content-docs/current/features/plugins.md @@ -0,0 +1,47 @@ +--- +title: Plugins +--- + +Peacock 支援多種伺服器端模組(外掛程式)。 外掛程式可以為遊戲添加新內容,或更改現有機制。 + +## 外掛程式能做什麼? + +外掛程式能夠更改 Peacock 處理的遊戲部分。 +其中包括菜單、任務、合約模式、排行榜和可解鎖內容等。 + +外掛程式的一個限制是它們無法自行修改遊戲文件,但遊戲的某些模組具有 +與它們一起使用的外掛程式可以使某些功能在 Peacock 的線上模式下運作,而不僅僅是離線模式。 + +:::note + +外掛程式只是《刺客任務》改裝場景的一小部分。 \*\*許多刺客任務模組都是在客戶端完成的,超出了 Peacock 的範圍。 \*\* 更多通用的客戶端模組,超出了 Peacock 的範圍,聚集在這裡: + +- [NexusMods](https://www.nexusmods.com/hitman3) +- [Glacier Modding Discord](https://discord.com/invite/6UDtuYhZP6) + +::: + +## 範例 + +以下是我們社群製作的一些外掛程式: + +- 安東尼·富勒的殺死所有人戰役 + - 所有真實NPC都被標記為目標,殺死所有人後可以恢復沉默殺手評級。 + - 注意:對於有 200 多個目標的地圖來說,問題非常多,槍支可能會隨機卡住。 你可能需要從近戰殺人開始。 +- 將未使用的武器加入遊戲中的外掛程式(例如[豆袋霰彈槍](/img/wiki/beanbag_shotgun.png)) +- 用於修改現有武器和偽裝的外掛程式 + +## 如何安裝外掛程式 + +要安裝外掛程式,請前往 Peacock Discord 中的`plugins`或`#plugin-releases`(正在逐步淘汰)頻道並下載您感興趣的外掛程式。 + +- 將下載的檔案放入「plugins」資料夾中,該資料夾位於 Peacock 資料夾中(伺服器在您第一次啟動時會自動建立)。 +- 該外掛程式應以“.plugin.js”或“Plugin.js”結尾 - 如果它以“.zip”形式分發,請先將其解壓縮。 + +`plugins` 資料夾範例:![外掛程式資料夾](/img/wiki/plugins_folder.png) + +:::info 說明 + +請務必檢查外掛程式描述中的任何進一步說明。 某些外掛程式可能需要進一步的設定步驟,或尚未針對較新版本的 Peacock 進行更新。 + +::: diff --git a/i18n/zh-TW/docusaurus-plugin-content-docs/current/features/progression-transfer.md b/i18n/zh-TW/docusaurus-plugin-content-docs/current/features/progression-transfer.md new file mode 100644 index 0000000..7a141b0 --- /dev/null +++ b/i18n/zh-TW/docusaurus-plugin-content-docs/current/features/progression-transfer.md @@ -0,0 +1,47 @@ +--- +title: Progression Transfer +--- + +Peacock supports transferring your progress from official World of Assassination game servers. This will override all of your current progress on Peacock. + +We currently only support same game and platform, for example, you can only go from Hitman 3 Steam → Hitman 3 Steam. +Support for cross-game progression transfer is planned. + +## Video Tutorial + + + +Check out the video tutorial above for a walkthrough of the progression transfer process. It may help to enable full-screen mode! + +## How do I do it? + +1. First, Start Peacock. Then connect to Peacock with the game. It is recommended that you now close the game. + +2. Navigate to Peacock's Web UI, most users can [click here](http://localhost/) to access it. + If Peacock is running on a different port, you can navigate to `http://localhost:PORT/` in a web browser. + +3. Then, go to the **Progress Transfer** button on the nav bar at the top of the page. + Choose the account you wish to transfer progress to. + +4. Here you can see when you last transferred the progression of this account (if applicable). + Now press the green **Sync Now** button. + +5. A pop-up will display, **READ IT CAREFULLY** - this is your last chance to opt-out. + +You will now see a pop-up box. If it is **green** then it was completed successfully! +If it was **red**, it failed, read below for some common issues and their fixes. + +## Common Issues + +### Failed to get official authentication data + +**IF YOU DID NOT CONNECT TO PEACOCK FIRST**: Go back to step 1 with your reading glasses on. + +If you did: are you sure? Did you see the Peacock dashboard? Go back to step 1 and ensure you follow them. + +**DO YOU OWN THE GAME?** If you don't, it won't work. + +### Failed to sync official data + +Ensure you followed all steps outlined above. **ENSURE YOU OWN THE GAME.** +If you still experience this, [make an issue](https://github.com/thepeacockproject/Peacock/issues/new/choose) or [join our Discord](https://discord.gg/F8qQTfnajw). diff --git a/i18n/zh-TW/docusaurus-plugin-content-docs/current/ghost-mode.md b/i18n/zh-TW/docusaurus-plugin-content-docs/current/ghost-mode.md new file mode 100644 index 0000000..87f8947 --- /dev/null +++ b/i18n/zh-TW/docusaurus-plugin-content-docs/current/ghost-mode.md @@ -0,0 +1,34 @@ +--- +image: /img/ghostmode.jpg +description: Details about The Peacock Project's Ghost Mode server, allowing players to use the now-scrapped game mode. +--- + +# Ghost Mode + +The Peacock Project is happy to announce that we are running our own [LocalGhost](https://gitlab.com/grappigegovert/LocalGhost) server! + +Ghost Mode for HITMAN™ 2 (and HITMAN™ 3 on Steam with a mod) has returned as an unofficial game mode! You and a friend can connect and invite each other to a friendly Ghost Mode match using Steam's invite system. + +(_Matchmaking is not supported_). + +Ghost Mode is available for PC players who own HITMAN™ 2 or HITMAN™ 3 on Steam. + +## How to Connect + +1. Download the LocalGhost Patcher from [here](https://gitlab.com/grappigegovert/localghost/-/jobs/artifacts/master/download?job=build_patcher). +2. Open the patcher, and select `ghostmode.rdil.rocks` on the drop-down menu. +3. If this is your first time running the patcher, open Advanced Settings, and untick the box labeled `Use http instead of https`. Then click save. + - Note: Only untick `Use http instead of https` when trying to play Ghost Mode. When trying to use Peacock for other game modes, please tick this box again. +4. Start the game, press enter when prompted. +5. You are ready to play Ghost Mode! + +Want to go back to the official servers? Just close the patcher and restart the game. + +## Use in HITMAN™ 3 + +To use Ghost Mode in HITMAN™ 3 (Steam version only), you need to install a client-side mod to the game. The mod can be obtained [here](https://www.nexusmods.com/hitman3/mods/260). + +## Side Notes + +- You can also play Ghost Mode with two people connected to the same Peacock instance, however exposing Peacock outside your home network may not be safe and isn't recommended. +- This Ghost Mode server is run by The Peacock Project team, but _is not Peacock itself_! diff --git a/i18n/zh-TW/docusaurus-plugin-content-docs/current/guides/linux-setup.md b/i18n/zh-TW/docusaurus-plugin-content-docs/current/guides/linux-setup.md new file mode 100644 index 0000000..a65931e --- /dev/null +++ b/i18n/zh-TW/docusaurus-plugin-content-docs/current/guides/linux-setup.md @@ -0,0 +1,74 @@ +--- +title: Linux Setup Guide +description: Guide for setting up Peacock on Linux or macOS. +--- + +Peacock is primarily built to work on Windows, but fear not, using it on Linux is possible! + +:::info Update as of November 2022 + +- Go to [this GitHub repo](https://github.com/thepeacockproject/linux-steam-setup) for updated instructions on how to get Peacock running on Linux with Steam. +- **Original Instructions below may also work.** + +::: + +## Server + +To get the server working on Linux, you will need to first prepare Node.js. + +### Install nvm + +In order to do so, run the following command the first time: + +```shell +curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.39.1/install.sh | bash +``` + +This will download and install [nvm](https://nvm.sh), which allows quickly swapping between multiple Node.js versions. This will allow Peacock to always use the version of Node.js it needs to. + +### Install Node.js + +Next, `cd` to the directory you have Peacock unzipped to, and run the following command: + +```shell +nvm install +``` + +This will install the version of Node.js required by Peacock. You will need to re-run this when Peacock updates. + +### Create a launcher script + +Finally, create a script that lets you easily start the server, with the suggested contents being as follows: + +```shell +node --enable-source-maps --harmony chunk0.js --hmr +``` + +- Note: If you are using a port other than port 80, you should specify the port in your launcher script. Substitute `PORTNUMBER` in the script below with your port number of choice. + + - `PORT=PORTNUMBER node --enable-source-maps --harmony chunk0.js --hmr` + +And then make the script executable: + +```shell +chmod +x ./theScriptsName.sh +``` + +You can now launch the server by running the script you just created. + +## Patcher + +This part is a lot more tricky. You need to run the patcher in _the same Wine prefix as the game_. + +Some users have gotten it to work, but others haven't. Feel free to document your experience in the Discord's `#help` channel for anybody that has problems in the future to reference. + +Some people have gotten it to work using the following command: + +```shell +STEAM_COMPAT_DATA_PATH="$HOME/.steam/root/steamapps/compatdata/1659040" \ + WINEPREFIX="$STEAM_COMPAT_DATA_PATH/pfx" \ + STEAM_COMPAT_CLIENT_INSTALL_PATH="$home/.steam/steam" \ + "$HOME/.steam/root/steamapps/common/Proton\ -\ Experimental/proton" run /path/to/PeacockPatcher.exe +``` + +Obviously, you will need to change the paths to match your install of Steam, Proton, and the patcher. diff --git a/i18n/zh-TW/docusaurus-plugin-content-docs/current/home.mdx b/i18n/zh-TW/docusaurus-plugin-content-docs/current/home.mdx new file mode 100644 index 0000000..5519e71 --- /dev/null +++ b/i18n/zh-TW/docusaurus-plugin-content-docs/current/home.mdx @@ -0,0 +1,22 @@ +--- +slug: / +title: Home +description: Welcome to The Peacock Project's wiki! +--- + +import Image from "@theme/IdealImage" +import Banner from "@site/static/img/peacock-banner.jpg" + +Peacock Banner + +Welcome to The Peacock Project's wiki! + +## Website Links + +Here are some of the links that you may be looking for: + +- [Peacock FAQ / Setup Guide / Tips and Fixes](./intel) +- [Our Custom Content](./custom-content.md) +- [Ghost Mode - Details/Instructions](./ghost-mode.md) +- [Roadmaps](./roadmaps.mdx) +- [Initiatives](./initiatives.md) diff --git a/i18n/zh-TW/docusaurus-plugin-content-docs/current/initiatives.md b/i18n/zh-TW/docusaurus-plugin-content-docs/current/initiatives.md new file mode 100644 index 0000000..ce7b363 --- /dev/null +++ b/i18n/zh-TW/docusaurus-plugin-content-docs/current/initiatives.md @@ -0,0 +1,15 @@ +--- +description: Details about The Peacock Project's Initiatives +--- + +# Initiatives + +List of additional projects from the Peacock developers intended to help the Hitman community. + +## Contracts Repository + +- [Contracts Database GitHub Repository](https://github.com/thepeacockproject/Contracts) + +This repository stores information about Hitman contracts, so that they are not lost to time. + +The contract information is pulled from HITMAPS' [contract bot](https://bot.hitmaps.com/). diff --git a/i18n/zh-TW/docusaurus-plugin-content-docs/current/intel/autosplitter-setup.md b/i18n/zh-TW/docusaurus-plugin-content-docs/current/intel/autosplitter-setup.md new file mode 100644 index 0000000..3509e8c --- /dev/null +++ b/i18n/zh-TW/docusaurus-plugin-content-docs/current/intel/autosplitter-setup.md @@ -0,0 +1,72 @@ +--- +title: Auto-Splitter Setup +description: How to set up the Peacock auto-splitter for full-game speedruns. +--- + +_Guide written originally by [Fusha](https://github.com/fu5ha)_. + +This tool is meant for use in full game Hitman speedruns. + +## Specifications + +(see "How to Use" and "Other Usage Notes" below as well) + +- 100% accurate to how runs are timed for verification purposes, unlike the [Official Servers Autosplitter](https://hitruns-wiki.vercel.app/docs/livesplit_auto_official). + +- Several miscellaneous glitches like the splitter not working correctly from "Outside" Romania starting location are fixed. + +- Splits fully automatically, based on which level you start on and which full game category you are playing. Starting and stopping the splitter (by pressing numpad keys etc) is not needed. + +- Works on both Steam and Epic versions of Hitman 3 unlike the Official Servers Autosplitter (which is Epic only). + +- Obviously this only works on [Peacock](./what-is-peacock.md), if you are playing on official servers for some reason you should use one of the [other two Livesplit Guides](https://hitruns-wiki.vercel.app/docs/livesplit). + +## Installation + +1. Install [Peacock](./installation.md) and [LiveSplit](https://livesplit.org/downloads/) if you don't have either of them installed (just unzip them wherever you want). **If you already have Peacock installed, make sure to you have it updated to the latest version.** After you get these apps installed/updated, close them for now. + +2. Download `Livesplit.Server.zip` from here: https://github.com/LiveSplit/LiveSplit.Server/releases/latest + +3. Unzip `Livesplit.Server.zip`. Move the `Livesplit.Server.dll` and `Noes.Javascript.dll` files found within the unzipped folder to `Livesplit/Components` folder (refer to step 1 if you forgot where you installed the main Livesplit application). Here is an example of how your `Livesplit/Components`folder should look afterwards: ![example image](/img/livesplit_component.png) + +4. Start LiveSplit. + +5. Right click on main LiveSplit window, then click on `Edit Splits`. Edit your split names (`Segment Name`) to your liking. Click on `Insert Above / Below` to add new segments. If you like, you can enter your estimated times in `Segment Times`. + +6. Click `ok` on the Splits Editor, then right-click the main LiveSplit window and select `Save Splits` for future use. + +7. Right click on main LiveSplit window, then click on `Edit Layout`. Double-click on `Timer`, then select `Game Time` for timing method. + +8. While still on the `Edit Layout` page: Click `+` button, then `Control`, then `Livesplit Server`. + +9. Click `ok` on the Layout Editor, then right-click the main LiveSplit window and select `save layout` for future use. + +10. Open `options.ini` in the Peacock folder and set `liveSplit = false` to be `liveSplit = true` instead, or else the livesplit integration will not work (it is turned off by default). + +## How to Use + +(Do each time you open the game, order is important! Make sure to start LiveSplit and start the server before you start Peacock). + +1. Open LiveSplit + +2. Right-click on the main LiveSplit window, then select `Control`, then `Start Server`. + +3. If you would like to change what full game category you are running, edit `options.ini` file inside the Peacock folder and change the `autoSplitterCampaign` option to either `trilogy`, `1`, `2`, or `3` depending on which campaign you want to run (The autosplitter is set to `trilogy` by default). The autosplitter will only work so long as you play the selected campaign, in order. + +4. Open the folder where you have installed Peacock, and run `Start Server.cmd` and `PeacockPatcher.exe`. + +5. Start game as normal. + +## Other Usage Notes + +- The splitter will always fully reset and start a new run as soon as you start the first mission in the selected campaign, no matter what other state it is in. You do not need to start or reset the run in LiveSplit manually (by pressing numpad keys etc). + +- If you start a mission that is not the first mission, the one you just played, or the next mission after completing the mission you just played, it will stop the timer and stop tracking times until you reset back to the first mission in the campaign. + +- The splitter will automatically split (record time and move to next mission) as soon as you successfully complete a mission. However, if you replay the same mission multiple times (other than the first one in the selected campaign), it will automatically add reset times together for you, even if you "complete" the mission and it splits (for example if you failed to get SA at the last second, just replay the mission and it will auto-unsplit and add the reset time). + +- After you complete or fail a mission, it will print detailed timing info about the attempt you just made into the Peacock server window, with timing information down to tenths/hundredths of seconds for the attempt you just made as well as detailing the total amount of time with resets on the current mission. + +- As of v4.5.0, Peacock Autosplitter now defaults into a mode which will not log a successful mission completion (splitting and allow moving to next map) unless you complete the current mission with Silent Assassin rating. If you want to use the auto splitter for any% runs, change the `autoSplitterForceSilentAssassin` option in `options.ini` to be `false`. + +- For those that would like to participate in the weekly RTA SASO full game races, you can sign up at [racetime.gg](https://racetime.gg/hitman-3), and then set `autoSplitterRacetimegg = true` in `options.ini` in order to get access to RTA livesplit that integrates with racetime.gg diff --git a/i18n/zh-TW/docusaurus-plugin-content-docs/current/intel/faq.md b/i18n/zh-TW/docusaurus-plugin-content-docs/current/intel/faq.md new file mode 100644 index 0000000..ce58452 --- /dev/null +++ b/i18n/zh-TW/docusaurus-plugin-content-docs/current/intel/faq.md @@ -0,0 +1,79 @@ +--- +title: Frequently Asked Questions +--- + +## How to Get All Items + +Peacock v6.1.0 introduced progression support, meaning you now can unlock items as you play. This is **enabled by default**, to emulate the experience of the official servers. + +To disable progression and **immediately get all items**, set `enableMasteryProgression` in `options.ini` to `false`. + +## Troubleshooting FAQ + +### Before Troubleshooting + +- Check the [Requirements](./requirements.md) section of this guide, make sure you have a supported game version and platform, etc. + - **Microsoft Store version of Hitman 3 is not supported (commonly asked)**. + - Check [Linux Setup Guide](../guides/./linux-setup.md) if on Linux. +- Make sure you have the latest versions of Hitman and Peacock, older versions may not be supported. + +### Try to Reconnect + +- Make sure Peacock Patcher is set to "Peacock Local" option and not "IOI Official" when you are trying to connect to Peacock. +- It may take a few tries to connect to Peacock. If you can't connect, try going back to the Peacock Patcher application and clicking on "Re-patch" until the Peacock Patcher shows "Successfully patched ID". +- If your game is already connected to the official servers, you may need to disconnect the game from official servers first to connect to Peacock. To disconnect from official servers, go to "Options" from the Hitman 3 main menu, then "Privacy Policy", then "Opt out". Then when you reconnect you should be on Peacock. +- To return to Official servers, you can go offline while connected to Peacock, then toggle the Peacock Patcher application to patch you to Official Servers, then go "online" again to connect to official servers. +- **If you still have trouble connecting, then continue to the next section below.** + +### Connection Issues + +- As explained in the [What is Peacock](./what-is-peacock.md) page, **you need to be connected to the Internet, at least initially, to use Peacock**. This is to get past Steam / Epic verification. After connecting to Peacock the first time, you may disconnect from the Internet and stay connected to Peacock for the duration of your game session. + - If you have a phone with cellular data plan, you can use the phone as hotspot for your computer to connect to Internet. +- Don't try to use Peacock if it's literally your first time playing the game. You need to connect to the official servers at least once before you can connect to Peacock. After you've connected to official servers at least once you no longer have to do so in the future in order to use Peacock. +- Try running the `PeacockPatcher.exe` as admin. +- Keep the option "Use http instead of https" in Peacock patcher ticked unless you are playing Ghost Mode. + +#### Port In Use + +If you're getting an error that looks like this: + +![The error message shown when Peacock tries to use a port that's in use](/img/wiki/port_in_use.png) + +The error message for this issue will be something along the lines of "failed to bind the server to port X". + +Check [this guide](../troubleshooting/fix-port-in-use.md) for an explanation and instructions on how to fix it. + +## Other + +- Check [Peacock Unique Features](../intel/loadout-profiles-elp.md) page for info on how to set multiple loadouts per map or choose specific escalation levels with Peacock. +- Default Suits - If you tick `getDefaultSuits = true` in your `options.ini` file in your Peacock Install folder, please note the following behavior: + - Any discussion for "default suits" below refers to the version of the default suit **without gloves** - whichever version of the suit you normally would use for that level when starting it up for the first time ever. + - Some Hitman 2 and Hitman 3 default suits are not usable in all maps in the vanilla game. This can be fixed using https://www.nexusmods.com/hitman3/mods/401/ + - If you choose not to use the above mod, then note the following: + - Season 1 default suits (e.g. Summer Suit from Marrakesh): Works on all maps + - Season 2 default suits (e.g. Casual Tourist from Santa Fortuna): Works on Season 2 and 3 Maps + - New York and Maldives (Haven) are included in Season 2 + - Season 1 default suits (e.g. Neon City Suit from Chongqing): Works on Season 3 Maps Only + - Ambrose Island is outside of the Season system so to speak, Ambrose Default suit (Guerilla Wetsuit) is usable on all maps, and all maps' Default Suits can be used in Ambrose + +### Request Tech Support + +- Question not answered in FAQ above? Ask in the Peacock Discord `#help` channel (https://thepeacockproject.org/discord) + - Close the Peacock Server. Then run `Tools.cmd`, and press enter. + - Be prepared to provide the `DEBUG_PROFILE.zip` you'll find in the Peacock directory after that. + +## How Peacock Works FAQ + +- See [What is Peacock](./what-is-peacock.md) + - See above link for questions on Freelancer integration with Peacock, whether or not you need Internet to use Peacock, or any other general questions on how Peacock works + +## Feature Request FAQ + +- Before asking any questions about Ghost Mode, escalations, user contracts, elusive targets, please check the [Custom Content Page](.././custom-content.md) as well as the [Ghost Mode Page](.././ghost-mode.md). +- Mod compatibility: almost all mods are compatible with Peacock without extra work, including contract and unlockable mods. Menu changes may sometimes be incompatible, but should usually be fine. + +## Piracy FAQ +- We do not support pirated games. +- Why though? + - IOI is aware that Peacock exists and is not hostile towards the project, supporting piracy would be the quickest way to change that and get the project taken down, erasing over 3 years of work on the project. + - Peacock exists, because we enjoy the WoA trilogy games, and want to preserve them, we have little reason to support anything that could significantly hurt IOI financially. diff --git a/i18n/zh-TW/docusaurus-plugin-content-docs/current/intel/installation.md b/i18n/zh-TW/docusaurus-plugin-content-docs/current/intel/installation.md new file mode 100644 index 0000000..5431aca --- /dev/null +++ b/i18n/zh-TW/docusaurus-plugin-content-docs/current/intel/installation.md @@ -0,0 +1,45 @@ +--- +title: Installation and Usage +description: How to get started with Peacock. +--- + +## Installation + +### Video Tutorial + + + +Check out the video tutorial above for a walkthrough of the installation process. It may help to enable full-screen mode! + +### 說明 + +Here's how to get up and running with Peacock. + +- Steps 4-5 need to be repeated every time you launch the game. The game defaults back to the official servers otherwise. + +--- + +1. Be sure to check the [requirements](./requirements.md) before reading further to ensure you have the required games / operating systems. The **Microsoft Store version** of Hitman 3 **is not supported**, and [Linux users should check this page](../guides/linux-setup.md). + +2. [Download the latest Peacock release here](https://github.com/thepeacockproject/Peacock/releases/latest). Select `Peacock-vX.Y.Z.zip` to download. + + - Note: There is also a `Peacock-vX.Y.Z-lite.zip` option, only for Linux users. Refer to the [Linux guide](../guides/linux-setup.md) for Linux instructions. + +3. Extract (unzip) the files. Running the files while they're in the zipped folder won't work. + + - To avoid issues, **do not** put the extracted files in: + - `Program Files` (including the x86 version) + - The folder where your game is installed. + - A great place to put them is somewhere easily accessible, like your Documents folder, or on your Desktop. + +4. Go to the folder you put the files in, and run both `Start Server.cmd` and `PeacockPatcher.exe`. + + ![Example image showcasing folder structure](/img/patcher_and_server.png) + +5. Now start up the game while `Start Server` and `PeacockPatcher.exe` are still running. The game should launch with Peacock server. Check the [FAQ](./faq.md) or ask in the `#help` channel on [Peacock Discord](https://thepeacockproject.org/discord) if you have trouble getting it to work. + +6. (Optional step) If you want to immediately unlock all weapons, items, starting locations, etc., [here's how](../intel/faq.md#how-to-get-all-items). + +## Updating + +Steps 2-3 may need to be repeated whenever Peacock receives an update (more info on the [Updating](./updating.md) page). diff --git a/i18n/zh-TW/docusaurus-plugin-content-docs/current/intel/loadout-profiles-elp.md b/i18n/zh-TW/docusaurus-plugin-content-docs/current/intel/loadout-profiles-elp.md new file mode 100644 index 0000000..499475c --- /dev/null +++ b/i18n/zh-TW/docusaurus-plugin-content-docs/current/intel/loadout-profiles-elp.md @@ -0,0 +1,13 @@ +--- +title: Peacock Unique Features +description: How to use features such as Loadout Profiles and the Escalation Level Picker. +--- + +## Loadout Profiles + +- To save multiple loadouts per map (loadout profiles): [Follow this tutorial](https://www.youtube.com/watch?v=ouD9QBSVHI0) + - Note: You should open Hitman with Peacock before following the steps in this tutorial. In addition, Peacock has received a new update, so now just go to `localhost` or `127.0.0.1` in your browser instead of `localhost/loadouts`. When you are on the `localhost` page, click on `Loadout Profiles` in the upper left navbar. Then proceed with the rest of the video tutorial. + +## Escalation Level Picker + +- To pick specific escalation levels, run `Start Server.cmd` from your Peacock Install folder, then open up a web browser and go to `localhost` or `127.0.0.1`. Go to `Escalation Level Picker` and proceed from there following instructions on screen. diff --git a/i18n/zh-TW/docusaurus-plugin-content-docs/current/intel/requirements.md b/i18n/zh-TW/docusaurus-plugin-content-docs/current/intel/requirements.md new file mode 100644 index 0000000..5ed6279 --- /dev/null +++ b/i18n/zh-TW/docusaurus-plugin-content-docs/current/intel/requirements.md @@ -0,0 +1,54 @@ +--- +title: Requirements +description: Requirements for running and using Peacock. +--- + +:::tip Video Tutorial + +Want this guide in video/spoken form? Check out our [video tutorial](https://www.youtube.com/watch?v=nF5ngiuDe5M). + +::: + +## Supported Games / Platforms + +- Hitman 2016 ([Steam](https://store.steampowered.com/app/236870/HITMAN/) / [Epic](https://www.epicgames.com/store/en-US/p/hitman)) +- Hitman Sniper Assassin ([Steam Depot](https://steamdb.info/app/783780/)) +- Hitman 2 ([Steam](https://store.steampowered.com/app/863550/HITMAN_2/)) +- Hitman 3 ([Steam](https://store.steampowered.com/app/1659040/HITMAN_3/) / [Epic](https://www.epicgames.com/store/en-US/p/hitman-3)) + +### Unsupported games and platforms + +- Any other platform not listed in "Supported" section, such as console platforms, are not supported. +- Demo versions of Hitman 3 are not supported. +- Game Pass or Microsoft PC edition of Hitman 3 is not supported. +- **Any cracked or pirated version of Hitman 1-3 is not supported, and you will be banned from the Peacock Discord upon asking about how to use any pirated or cracked version.** + +## Supported Operating Systems + +### Server + +The server is the part responsible for handling the game's requests. It is portable, and doesn't even need to run on the same machine as the game. + +- A platform supported by Node.js, meaning Windows 8.1 or up, or a recent Linux/macOS/FreeBSD installation. +- We have alternatives available if you are unable to meet these requirements, please ask in the Discord. +- Check the Linux NodeJS install guide: https://thepeacockproject.org/wiki/guides/linux-setup/ + +### Patcher + +The patcher tells the game to actually connect to Peacock, and must be on the same machine as the game. + +- Windows 7 or up + +### Summary + +Windows 10 and 11 are the best supported operating systems, but Windows 7 or 8 and Linux should work as well, with additional troubleshooting. **Ask in the [Discord](https://thepeacockproject.org/discord) if in doubt.** + +:::warning Windows 7 Support + +Windows 7 is no longer supported by Microsoft or Node.js, and as such, we provide no guarantees that it will be a bug-free experience. + +Please upgrade to a newer version of Windows to get security updates and a more stable experience. + +Some previous Hitman games (2016 and 2) support Windows 7, but you will need to host the server on another machine or virtual machine in order to make things work. + +::: diff --git a/i18n/zh-TW/docusaurus-plugin-content-docs/current/intel/updating.md b/i18n/zh-TW/docusaurus-plugin-content-docs/current/intel/updating.md new file mode 100644 index 0000000..022628b --- /dev/null +++ b/i18n/zh-TW/docusaurus-plugin-content-docs/current/intel/updating.md @@ -0,0 +1,22 @@ +--- +title: Updating to New Versions +description: When should I update? How do I update? A guide on everything you need to know about updating. +--- + +## Video Tutorial + + + +Check out the video tutorial above for a walkthrough of the updating process. It may help to enable full-screen mode! + +## 說明 + +1. When you run `Start Server.cmd`, you may get an alert that Peacock is out of date, as shown in this example image: ![Out of date Peacock warning](/img/peacock_out_of_date.png). +2. Usually you will need to update Peacock only when there is a new game update, but stay tuned in the Peacock Discord's `#updates` and `#downloads` channels to be safe. + - Note: Peacock may be temporarily unavailable after a game update, as it takes a few hours for the Peacock Patcher to be updated as well. +3. If there is a new Peacock update, go to the [latest Peacock release on GitHub](https://github.com/thepeacockproject/Peacock/releases/latest) to download the latest build. +4. Extract (unzip) files. Running the files from within the zipped folder will not work. +5. **Assuming you have used Peacock during the previous game update**, follow the instructions below to keep your loadouts and in-game save files (Otherwise, your loadouts will all default back to ICA19/coins/fiberwire, and your in-game save files will be lost). + + - Copy your old `userdata` and `contractSessions` folders from your previous Peacock Install folder, and paste it into your new Peacock Install folder. Replace any existing files in the new Peacock build's folder, if necessary. + - Check this example image if you have trouble finding the `userdata` and `contractSessions` folders: ![](/img/userdata_contractsessions.png) diff --git a/i18n/zh-TW/docusaurus-plugin-content-docs/current/intel/what-is-peacock.md b/i18n/zh-TW/docusaurus-plugin-content-docs/current/intel/what-is-peacock.md new file mode 100644 index 0000000..a4280cb --- /dev/null +++ b/i18n/zh-TW/docusaurus-plugin-content-docs/current/intel/what-is-peacock.md @@ -0,0 +1,33 @@ +--- +title: What is Peacock? +description: A rundown on what Peacock is, and why you may want to give it a try. +--- + +Peacock is essentially a Hitman server emulator that runs on your own PC. + +When you start the game, it doesn't connect to IOI's servers, only Peacock. + +## How does Peacock Work? + +Here's a brief breakdown of what Peacock does: + +- Peacock lets you access Hitman's rating system without being connected to IOI's servers. + - **Note: Peacock is not a fully offline experience.** + - Each time you start the game, you will initially need to be connected to the internet still, to pass Steam or Epic verification. + - After you have passed Steam / Epic verification and have connected to Peacock, you are free to disconnect your internet if you like and you will stay connected to Peacock for the duration of your game session. +- **In general, as of Peacock v6.3.1, challenges, mastery, progression, scoring, earning merces (Freelancer) are all supported, and the experience is 1:1 with the official servers experience** + - Minor Exception: Some challenges, especially for Freelancer, may have some minor bugs. Please report any issues to the Peacock Discord `#help` channel (https://thepeacockproject.org/discord). + - Please check the `options.ini` file in your Peacock install folder for any additional configuration tweaks, such as **turning progression / challenge completion on and off** (e.g. if you want to get all unlocks right away on purpose). + - **By default, progression / challenge completion is turned on to simulate an official servers experience.** + - **You can reset progress (challenges, XP, mastery, etc) at any time** by deleting your `userdata` folder within your Peacock Install directory. + - If it is your first time playing (on either Peacock or official servers), some exits will be locked. You will need to unlock Dubai exits ([need to unlock the elevators](https://youtu.be/IEQgRQyQRf8)), Dartmoor exits ([need to exit via bike at least once](https://youtu.be/AJtJZe9jEi8?t=151)), and Colorado exits ([need to use tornado exit at least once](https://youtu.be/3XKWHrKpXwk?t=140)). These exits are handled client-side. +- Peacock lets you play [custom](../custom-content.md) or otherwise discontinued / time limited content such as [Ghost Mode](../ghost-mode.md), Sniper co-op, escalations, elusive targets, and contracts. + - Both official server escalation / elusive targets / contracts and custom / modded ones are supported, see [here](../custom-content.md) for more info. +- Display leaderboards for other Peacock users (Cross Platform, Epic and Steam) +- In Game Saving is supported, and as of Peacock v5.0.1 you can load official server saves in Peacock. + +:::info Trivia: Why name it Peacock? + +Peacock is the name that the game uses in its source code for the mission "The Showstopper", which ushered in a new era of Hitman. Hence, the reason for the name "Peacock". + +::: diff --git a/i18n/zh-TW/docusaurus-plugin-content-docs/current/legal/privacy-policy.md b/i18n/zh-TW/docusaurus-plugin-content-docs/current/legal/privacy-policy.md new file mode 100644 index 0000000..9005521 --- /dev/null +++ b/i18n/zh-TW/docusaurus-plugin-content-docs/current/legal/privacy-policy.md @@ -0,0 +1,91 @@ +--- +sidebar_label: Privacy Policy +description: How The Peacock Project handles and stores user data. +--- + +# Peacock Privacy Policy + +We respect your privacy regarding any information we may collect while operating our Services, and this page describes how we use data collected, and for what purposes. + +## Scope + +This policy applies to the following websites and products (collectively, the "Services"): + +- All routes starting with '/peacock' on backend.rdil.rocks. +- Any content displayed on thepeacockproject.org +- Data sent to us when using the Peacock Server. + +## What data do we collect? + +When you view any of the pages this policy covers, exactly which page, as well as your IP address, and the time gets logged by us. This practice is typical and used by most websites. This information is stored on our servers for a maximum of 72 hours. + +When complete a level in-game when leaderboards are enabled, your score and other details about your session will be sent to us and stored indefinitely. + +## What do we use this data for? + +We use this data for purposes including: + +- Assigning roles based on ownership status in the Discord server +- Keeping track of leaderboard positions and statistics, and for moderation of these leaderboards. + +## Request deletion of your data + +Please contact a project admin on Discord, or email admin [at symbol] thepeacockproject [dot] org. + +## Opting out where possible + +The Peacock server has the built-in capability as of recently released versions to opt out of certain features that may collect personal information. + +To opt out of leaderboard data being submitted to our servers, run the server once, then edit the generated `options.ini` file, setting the `leaderboardsOptOut` value to `true`. To opt out of update checking, run the server once, then edit the generated `options.ini` file, setting the `updateChecking` value to `false`. + +## Legal bases for information collection/usage + +A note here for those in the European Union about legal grounds for processing information about you under EU data protection laws, which is that our use of your information is based on the grounds that: + +1. The use is necessary in order to fulfill our commitments to you under our Terms of Service or other agreements with you or is necessary to administer your account–for example, in order to enable access to our Services on your device; or +2. The use is necessary for compliance with a legal obligation; or +3. The use is necessary in order to protect your vital interests or those of another person; or +4. We have a legitimate interest in using your information–for example, to provide and update our Services, to improve our Services, to safeguard our Services, to communicate with you, to monitor and prevent any problems with our Services, and to personalize your experience; or +5. You have given us your consent. + +## How we share information + +We do not sell our users' private personal information. + +We share information about you in the limited circumstances spelled out below and with appropriate safeguards on your privacy: + +- Legal requests: We may disclose information about you in response to a subpoena, court order, or other governmental request. +- To protect rights, property, and others: We may disclose information about you when we believe in good faith that disclosure is reasonably necessary to protect the property or rights of The Peacock Project, third parties, or the public at large. For example, if we have a good faith belief that there is an imminent danger of death or serious physical injury, we may disclose information related to the emergency without delay. +- With your consent: We may share and disclose information with your consent or at your direction. For example, we may share your information with third parties with which you authorize us to do so. + +## Responsible disclosure of data breaches + +In the case that any data collected is ever leaked, we will try our best to notify the affected users. Please note that we may not be able to contact you if you leave the Discord server, disable Discord direct messages, or fail to check Discord when we inform you. + +## Your rights + +If you are located in certain countries, including those that fall under the scope of the European General Data Protection Regulation (AKA the “GDPR”), data protection laws give you rights with respect to your personal data, subject to any exemptions provided by the law, including the rights to: + +- Request access to your personal data +- Request correction or deletion of your personal data +- Object to our use and processing of your personal data +- Request that we limit our use and processing of your personal data +- Request portability of your personal data + +EU individuals also have the right to make a complaint to a government supervisory authority. + +## Use of data by third parties + +Our infrastructure makes use of third parties which may process or retain your data, the privacy policies of those Services can be found at: + +- https://www.cloudflare.com/privacypolicy/ +- https://discord.com/privacy +- https://www.hitmaps.com/privacy-policy + +## Updates to this policy + +This policy was created on May 5th, 2021. This policy may change without notice at any time. We advise regularly checking it for any updates that may affect you. You can view the history of this policy [here](https://github.com/thepeacockproject/peacockprojectorg/commits/main/docs/legal/privacy-policy.md). + +## Ask a question + +To ask a question about this policy, please follow the instructions outlined under the "Request deletion of your data" section. diff --git a/i18n/zh-TW/docusaurus-plugin-content-docs/current/legal/terms-of-service.md b/i18n/zh-TW/docusaurus-plugin-content-docs/current/legal/terms-of-service.md new file mode 100644 index 0000000..02571b8 --- /dev/null +++ b/i18n/zh-TW/docusaurus-plugin-content-docs/current/legal/terms-of-service.md @@ -0,0 +1,38 @@ +--- +title: Terms of Service +description: Peacock's Terms of Service. +--- + +While we aren't lawyers, we do have some terms and conditions that must be followed. + +## Terms + +"We", "Us", "Our", and "Peacock" shall mean The Peacock Project team. "You" shall mean the consumer. + +## Binding + +By using Peacock or any related services, you agree to these terms, as well as the terms set in the [Privacy Policy](privacy-policy.md). + +## Access + +We agree to provide access to Peacock for select owners of the HITMAN™ series. We have the right to deny you access if you don't own the game, or if we decide to deny access for any reason. + +## Licensing + +As of October 20th, 2022, Peacock is an open-source project under the [GNU Affero General Public License, version 3.0](https://www.gnu.org/licenses/agpl-3.0.en.html). + +## Donations + +Since Peacock costs the team to build and keep going, anybody has the option to donate money to help fund the project. All donations are non-refundable. Donations are not required, but much appreciated. + +## Plugins + +We encourage authorized users to create plugins to add, change, or remove functionality from Peacock. Plugin developers are allowed to modify Peacock through our internal plugin system, assuming modifications made do not violate any other rules laid out in this document. While the plugin system is an official feature of Peacock, unless otherwise stated, plugins are not provided by nor endorsed by The Peacock Project. We provide no liability, warranty, or support for these plugins. If you wish to become a plugin developer, and gain access to our official plugin development resources, contact an admin on Discord. + +## Interpretation + +All translations are provided purely for informational purposes. In case of discrepancy between the English text and any translations, the English version shall prevail. + +## Change + +This policy may change at any time at our discretion. We will attempt to notify you of any changes, but in some cases, we may not be able to. The date this policy was last modified can be found at the bottom of this page. Additionally, you can view the revision history of this page [here](https://github.com/thepeacockproject/peacockprojectorg/commits/main/docs/legal/terms-of-service.md). diff --git a/i18n/zh-TW/docusaurus-plugin-content-docs/current/roadmaps.mdx b/i18n/zh-TW/docusaurus-plugin-content-docs/current/roadmaps.mdx new file mode 100644 index 0000000..ee56765 --- /dev/null +++ b/i18n/zh-TW/docusaurus-plugin-content-docs/current/roadmaps.mdx @@ -0,0 +1,81 @@ +--- +title: Roadmaps +--- + +import Image from "@theme/IdealImage" +import March2023Roadmap from "@site/static/img/march-2023-roadmap.png" +import Winter2023Roadmap from "@site/static/img/winter-2023-roadmap.png" +import July2022Roadmap from "@site/static/img/july-2022-roadmap.png" +import March2022Roadmap from "@site/static/img/march-2022-roadmap.png" +import Febuary2022Roadmap from "@site/static/img/february-2022-roadmap.png" +import December2021Roadmap from "@site/static/img/december-2021-roadmap.png" +import November2021Roadmap from "@site/static/img/november-2021-roadmap.png" +import October2021Roadmap from "@site/static/img/october-2021-roadmap.png" +import September2021Roadmap from "@site/static/img/september-2021-roadmap.png" +import August2021Roadmap from "@site/static/img/august-2021-roadmap.png" +import July2021Roadmap from "@site/static/img/july-2021-roadmap.png" +import June2021Roadmap from "@site/static/img/june-2021-roadmap.png" +import May2021Roadmap from "@site/static/img/may-2021-roadmap.png" +import April2021Roadmap from "@site/static/img/april-2021-roadmap.png" + +Each month, we do roadmaps, containing content/features we plan to implement. + +## Active Roadmap (March 2023) + + +## Past Roadmaps + +### Winter 2023 + + +### July 2022 + + + +### March 2022 + + + +### Febuary 2022 + + + +### December 2021 + + + +### November 2021 + + + +### October 2021 + + + +### September 2021 + + + +### August 2021 + + + +### July 2021 + + + +### June 2021 + + + +### May 2021 + + + +### April 2021 + + + +### March 2021 + +Back in March 2021, Peacock was born. We didn't have a stable enough release at the time for a roadmap. diff --git a/i18n/zh-TW/docusaurus-plugin-content-docs/current/troubleshooting/fix-port-in-use.md b/i18n/zh-TW/docusaurus-plugin-content-docs/current/troubleshooting/fix-port-in-use.md new file mode 100644 index 0000000..ee76f9a --- /dev/null +++ b/i18n/zh-TW/docusaurus-plugin-content-docs/current/troubleshooting/fix-port-in-use.md @@ -0,0 +1,48 @@ +--- +title: Port in Use Error +--- + +The "Port in Use" error happens when Peacock is trying to start, but the port it's set to use is already in use. + +Here's what it looks like: + +![The error message shown when Peacock tries to use a port that's in use](/img/wiki/port_in_use.png) + +## What is a Port? + +In simple terms, a port is a thing programs and other computers can connect to and get data from. +In order for the game to talk to Peacock's server, the server has to occupy a port. +Ports must have an assigned number. The default port used by Peacock is 80, but port numbers can be any whole number between 1 and 65535. + +## Visual Studio + +If you use Visual Studio, you may have installed some services that interfere with Peacock by also running on Port 80. To fix: + +1. Press the Windows key and R at the same time. +2. Type services.msc in the popup box, then hit Okay. +3. Check for `W3SVC: World Wide Web Publishing Service` and `Web Deployment Agent Service` in the service manager. +4. Disable both if present. +5. Try again, if it doesn't work, restart your computer, then try once more. + +## Changing the Port + +Here's how to change the port Peacock uses, if you don't want to stop the process on Port 80: + +In the instructions below, please substitute `PORTNUMBER` with a port that is not currently in use on your PC, e.g. `8080`, `6969`, `3000`, etc. + +- Change `Start Server.cmd` to be as follows: + ```bash + @echo off + SET PORT=PORTNUMBER + SET LOG_LEVEL_CONSOLE=info + SET LOG_CATEGORY_DISABLED= + SET LOG_MAX_FILES=14d + .\nodedist\node.exe chunk0.js + PAUSE + ``` +- Type `127.0.0.1:PORTNUMBER` into the Patcher's URL field, as shown here (click on the text and then type, the UI/UX will hopefully be improved soon): ![](/img/wiki/patcher_port.png) + +## On Linux + +Peacock's default port is 80, but on Linux, the normal user account does not have permission to use port 80. +Check out the Changing the Port section above. diff --git a/i18n/zh-TW/docusaurus-plugin-content-docs/current/troubleshooting/missing-strings.md b/i18n/zh-TW/docusaurus-plugin-content-docs/current/troubleshooting/missing-strings.md new file mode 100644 index 0000000..f42ba60 --- /dev/null +++ b/i18n/zh-TW/docusaurus-plugin-content-docs/current/troubleshooting/missing-strings.md @@ -0,0 +1,36 @@ +--- +title: Missing Strings (UI_PEACOCK) +--- + +This is caused by the dynamic resources package not being downloaded from Peacock. + +Mods can disable downloading this to allow their weapon (or other repository edits) changes to show on official via a thumbs command. +But this also stops Peacock's dynamic resources package from being downloaded, this only contains a localisation file for Peacock's custom content. + +You can identify it by the text of custom Peacock menu elements showing text starting with `['UI_PEACOCK` as shown in the image. + +![Screenshot from the featured page of Peacock in HITMAN: World of Assassination. Custom Peacock menu elements show text starting with \['UI\_PEACOCK.](/img/wiki/missing_strings.png) + +## How to fix + +:::note No mods/other game versions + +If you do not use Simple Mod Framework or you are using Hitman 2016 or 2. +Ensure that your `thumbs.dat` file does not disable the dynamic resources package through a console command. + +If you are unsure how to check this, you can verify your game files to ensure you have the vanilla version. + +::: + +You can fix this by installing a mod using Simple Mod Framework. + +- Using [this link](https://hitman-resources.netlify.app/smf-install-link/https://github.com/thepeacockproject/peacock-strings/releases/latest/download/mod.framework.zip), or; +- By [downloading it directly](https://github.com/thepeacockproject/peacock-strings/releases/latest/download/mod.framework.zip) and adding it through the mod manager. + +Don't forget to re-apply your mods. + +:::note If you already have the mod installed + +Ensure it is updated! You can do this through Simple Mod Framework's mod manager. + +::: diff --git a/i18n/zh-TW/docusaurus-theme-classic/footer.json b/i18n/zh-TW/docusaurus-theme-classic/footer.json new file mode 100644 index 0000000..0c3c24a --- /dev/null +++ b/i18n/zh-TW/docusaurus-theme-classic/footer.json @@ -0,0 +1,62 @@ +{ + "link.title.Wiki": { + "message": "Wiki", + "description": "The title of the footer links column with title=Wiki in the footer" + }, + "link.title.Community": { + "message": "Community", + "description": "The title of the footer links column with title=Community in the footer" + }, + "link.title.Other": { + "message": "Other", + "description": "The title of the footer links column with title=Other in the footer" + }, + "link.item.label.Knowledge Base": { + "message": "Knowledge Base", + "description": "The label of footer link with label=Knowledge Base linking to /wiki/intel" + }, + "link.item.label.Help/Bugs/Feature Requests (in our Discord)": { + "message": "Help/Bugs/Feature Requests (in our Discord)", + "description": "The label of footer link with label=Help/Bugs/Feature Requests (in our Discord) linking to https://discord.gg/F8qQTfnajw" + }, + "link.item.label.Testimonials": { + "message": "Testimonials", + "description": "The label of footer link with label=Testimonials linking to /testimonials" + }, + "link.item.label.Ghost Mode": { + "message": "Ghost Mode", + "description": "The label of footer link with label=Ghost Mode linking to /wiki/ghost-mode" + }, + "link.item.label.Branding": { + "message": "Branding", + "description": "The label of footer link with label=Branding linking to /branding" + }, + "link.item.label.Credits": { + "message": "Credits", + "description": "The label of footer link with label=Credits linking to /wiki/credits" + }, + "link.item.label.Privacy Policy": { + "message": "Privacy Policy", + "description": "The label of footer link with label=Privacy Policy linking to /wiki/legal/privacy-policy" + }, + "link.item.label.Terms of Service": { + "message": "Terms of Service", + "description": "The label of footer link with label=Terms of Service linking to /wiki/legal/terms-of-service" + }, + "copyright": { + "message": "Copyright © 2024 The Peacock Project. Not owned by, affiliated with, or endorsed by IO Interactive.

HITMAN 3 © 2020 IO Interactive A/S. HITMAN™ 2 © 2018 IO Interactive A/S. HITMAN™ © 2019 IO Interactive A/S. IO Interactive, IOI logos, HITMAN, HITMAN logos, and WORLD OF ASSASSINATION are trademarks or registered trademarks owned by or exclusively licensed to IO Interactive A/S. All other trademarks are the property of their respective owners.", + "description": "The footer copyright" + }, + "link.item.label.GitHub": { + "message": "GitHub", + "description": "The label of footer link with label=GitHub linking to https://github.com/thepeacockproject" + }, + "logo.alt": { + "message": "Peacock Feather Logo", + "description": "The alt text of footer logo" + }, + "link.item.label.Plugin Development": { + "message": "Plugin Development", + "description": "The label of footer link with label=Plugin Development linking to /plugins" + } +} diff --git a/i18n/zh-TW/docusaurus-theme-classic/navbar.json b/i18n/zh-TW/docusaurus-theme-classic/navbar.json new file mode 100644 index 0000000..3f92a69 --- /dev/null +++ b/i18n/zh-TW/docusaurus-theme-classic/navbar.json @@ -0,0 +1,26 @@ +{ + "title": { + "message": "The Peacock Project", + "description": "The title in the navbar" + }, + "item.label.Wiki": { + "message": "Wiki", + "description": "Navbar item with label Wiki" + }, + "item.label.Discord": { + "message": "Discord", + "description": "Navbar item with label Discord" + }, + "item.label.GitHub": { + "message": "GitHub", + "description": "Navbar item with label GitHub" + }, + "item.label.Installation Guide": { + "message": "Installation Guide", + "description": "Navbar item with label Installation Guide" + }, + "logo.alt": { + "message": "Peacock Logo", + "description": "The alt text of navbar logo" + } +} diff --git a/misc/roulette/zh-TW.json b/misc/roulette/zh-TW.json new file mode 100644 index 0000000..928b871 --- /dev/null +++ b/misc/roulette/zh-TW.json @@ -0,0 +1,1878 @@ +{ + "UI_LOCATION_UNTOUCHED_CITY": "Carpathian Mountains", + "UI_KILL_METHOD_ACCIDENT_DROWN_SR": "Drowning Accident", + "UI_KILL_METHOD_ACCIDENT_EXPLOSION_SR": "Explosive Accident", + "UI_KILL_METHOD_ACCIDENT_PUSH_SR": "Fall", + "UI_KILL_METHOD_ACCIDENT_SUSPENDED_OBJECT_SR": "Falling Object", + "UI_KILL_METHOD_ACCIDENT_ELECTRIC_SR": "Electric Accident", + "UI_KILL_METHOD_ACCIDENT_BURN_SR": "Burning Accident", + "UI_KILL_METHOD_UNARMED_SR": "Neck Snap", + "UI_LOCATION_UNTOUCHED_TITLE": "Untouchable", + "UI_LOCATION_UNTOUCHED_COUNTRY": "Untouchable", + "UI_LOCATION_THECONTROLLER_TITLE": "The Controller", + "UI_LOCATION_THECONTROLLER_COUNTRY": "Hokkaido", + "UI_LOCATION_THEDIRECTOR_TITLE": "The Director", + "UI_LOCATION_THEDIRECTOR_COUNTRY": "Paris", + "UI_LOCATION_THEENFORCER_TITLE": "The Enforcer", + "UI_LOCATION_THEENFORCER_COUNTRY": "Sapienza", + "UI_LOCATION_THEEXTRACTOR_TITLE": "The Extractor", + "UI_LOCATION_THEEXTRACTOR_COUNTRY": "Marrakech", + "UI_LOCATION_THEVETERAN_TITLE": "The Veteran", + "UI_LOCATION_THEVETERAN_COUNTRY": "Bangkok", + "UI_LOCATION_THEMERCENARY_TITLE": "The Mercenary", + "UI_LOCATION_THEMERCENARY_COUNTRY": "Colorado", + "UI_ROULETTE_PLAYING_CARD_HACKER_NAME": "Ace of Assassins", + "UI_ROULETTE_PLAYING_CARD_HACKER_DESC": "A sharpened custom playing card marked with a reminder of the past. Great for throwing, and accessing off-limits areas.", + "UI_ROULETTE_BREACHING_CHIP_NAME": "Explosive Poker Chip", + "UI_ROULETTE_BREACHING_CHIP_DESC": "For an explosive game of poker. This inconspicuous poker chip is sure to attract casual attention, and can be remotely detonated to blow doors open. Relatively quiet.", + "UI_ROULETTE_BREACHING_CHIP_DETONATOR_NAME": "Poker Chip Detonator", + "UI_ROULETTE_BREACHING_CHIP_DETONATOR_DESC": "A remote trigger device, used to detonate an Explosive Poker Chip.", + "UI_ITEM_SUBTYPE_S8": "Modded", + "UI_ITEM_SUBTYPE_IN_PLURAL_S8": "Modded", + "UI_DIALOG_RESET_BULLETDANCER_DESCRIPTION": "This will regenerate Random Roulette Contracts with a random seed. This will not regenerate Trilogy Roulette Contracts.
USING THIS IN A TRILOGY ROULETTE CONTRACT WILL CAUSE AN ERROR.", + "UI_DIALOG_RESET_BULLETDANCER_TITLE": "Regenerate Random Roulette Contracts?", + "ui_firearms_hero_pistol_golden_gun": "Custom 5mm-WP Gold", + "ui_firearms_hero_pistol_ultralight_golden": "A golden variant of the Custom 5mm fit for a glamorous night at the casino. Designed to pass through frisks, this weapon utilizes wall-piercing ammunition.", + "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1_TITLE": "Roulette - Tier 1", + "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1_DESC": "Complete 1 Roulette Contract.", + "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2_TITLE": "Roulette - Tier 2", + "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2_DESC": "Complete 2 Roulette Contracts.", + "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3_TITLE": "Roulette - Tier 3", + "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3_DESC": "Complete 3 Roulette Contracts.", + "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_5_TITLE": "Roulette - Tier 4", + "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_5_DESC": "Complete 5 Roulette Contracts.", + "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_10_TITLE": "Roulette - Tier 5", + "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_10_DESC": "Complete 10 Roulette Contracts.", + "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_15_TITLE": "Roulette - Tier 6", + "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_15_DESC": "Complete 15 Roulette Contracts.", + "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_20_TITLE": "Roulette - Tier 7", + "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_20_DESC": "Complete 20 Roulette Contracts.", + "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1D_TITLE": "Daily Roulette - Tier 1", + "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_1D_DESC": "Complete 1 Daily Roulette Contract.", + "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2D_TITLE": "Daily Roulette - Tier 2", + "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_2D_DESC": "Complete 2 Daily Roulette Contracts.", + "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3D_TITLE": "Daily Roulette - Tier 3", + "UI_CHALLENGES_GLOBAL_ROULETTE_CHALLENGE_3D_DESC": "Complete 3 Daily Roulette Contracts.", + "UI_MENU_PAGE_PROFILE_CHALLENGES_ROULETTE": "Roulette", + "UI_MENU_PAGE_REGEN_CONTRACTS": "Regenerate Random Roulette Contracts", + "UI_CONTRACT_HEADER_BULLETDANCER": "Roulette", + "firearms_hero_icer": "Striker ICR", + "firearms_hero_icer_desc": "A magnum pistol modified to shoot Instant Concussion Rounds. Low rate of fire and non-lethal. ", + "UI_ROULETTE_DART_RIFLE": "Kalmer 2H", + "UI_ROULETTE_DART_RIFLE_DESC": "An airsoft rifle modified to shoot up to six sedative darts. Magazine fed, featuring a classic blue finish with premium iron sights and a state-of-the-art tracer.", + "UI_TOKEN_OUTFIT_HERO_DAILY_ROULETTE_SUIT_NAME": "Mastermind Suit", + "UI_TOKEN_OUTFIT_HERO_DAILY_ROULETTE_SUIT_DESC": "Show them true efficiency with this modern Japanese get-up: the classic black, red and white color scheme with safety glasses, gloves and a communicator is sure to prove how serious you are.", + "ui_starting_location_scaffolding_name": "Scaffolding", + "ui_starting_location_scaffolding_desc": "I'm pretty sure this causes a time paradox.", + "ui_starting_location_polar_abandoned_shed_name": " Tool Shed", + "ui_starting_location_polar_abandoned_shed_desc": "47 has started his ICA Entrance test by the Tool Shed.", + "ui_starting_location_checkpoint_name": "Security Checkpoint", + "ui_starting_location_checkpoint_desc": "I'm pretty sure this causes a time paradox.", + "ui_starting_location_polar_test_gates_name": "Front Gate", + "ui_starting_location_polar_test_gates_desc": "47 Has approached the front gate, hidden in shadow.", + "UI_CONTRACT_RR_DAILY": "Daily Contract", + "APC_desc": "47 has infiltrated the train undetected, now disguised as the Train Conductor, ready to confront the Constant.", + "ui_starting_location_APC": "APC", + "ui_stash_office_wolverine": "Office Closet", + "office_desc": "Diana has smuggled a item into the Office Closet for 47 to use.", + "workbench_desc": "Diana has smuggled a item underneath the weapon workbench for for 47 to use.", + "ui_stash_workbench_wolverine": "Weapon Workbench", + "storage_desc": "Diana has smuggled a item into the Storage Car infront of the Ether Lab Car for 47 to use. ", + "ui_stash_storage_wolverine": "Storage Car", + "UI_TOKEN_OUTFIT_HERO_MONTE_CARLO_DESC": "Show them all what a high roller you are with this exclusive waistcoat. Features driving gloves, black slacks, shoes and shirt, with a glittering red vest.", + "UI_TOKEN_OUTFIT_HERO_MONTE_CARLO_NAME": "Monte Carlo Waistcoat", + "UI_GAMECHANGERS_GLOBAL_1TO2": "1:2", + "UI_GAMECHANGERS_GLOBAL_1TO2_DESC": "One Elimination type and two Disguise type Objectives required for Mission completion.", + "UI_GAMECHANGERS_GLOBAL_2TO1": "2:1", + "UI_GAMECHANGERS_GLOBAL_2TO1_DESC": "Two Elimination types and one Disguise type Objectives required for Mission completion.", + "UI_GAMECHANGERS_GLOBAL_FREE_BOGO": "1:1", + "UI_GAMECHANGERS_GLOBAL_FREE_BOGO_DESC": "Only one Elimination type and Disguise type required for Mission completion.", + "UI_GAMECHANGERS_GLOBAL_FREE_K": "0:2", + "UI_GAMECHANGERS_GLOBAL_FREE_K_DESC": "No Elimination methods required for Mission completion.", + "UI_GAMECHANGERS_GLOBAL_FREE_D": "2:0", + "UI_GAMECHANGERS_GLOBAL_FREE_D_DESC": "No Disguises required for Mission completion.", + "UI_GAMECHANGERS_GLOBAL_FRISKY_BUISNESS": "Frisky Business", + "UI_GAMECHANGERS_GLOBAL_FRISKY_BUISNESS_DESC": "If 47 is frisked, the Mission will fail.", + "UI_GAMECHANGERS_GLOBAL_FRISKY_BUISNESS_TITLE": "No Frisking", + "UI_GAMECHANGERS_GLOBAL_SEENOEVIL_WICK_TITLE": "Assassinate all Witnesses", + "UI_GAMECHANGERS_GLOBAL_WICK": "Wick", + "UI_GAMECHANGERS_GLOBAL_WICK_DESC": "Assassinate all Targets with headshots, eliminate all Witnesses and do it all in your suit.", + "UI_GAMECHANGERS_GLOBAL_WICK_TITLE": "Assassinate all Targets with Headshots", + "UI_GAMECHANGERS_GLOBAL_STEALPISTOL": "Small Arms", + "UI_GAMECHANGERS_GLOBAL_STEALPISTOL_DESC": "47 must steal a semi-auto pistol from a guard.", + "UI_GAMECHANGERS_GLOBAL_STEALPISTOL_TITLE": "Steal Pistol", + "UI_GAMECHANGERS_GLOBAL_RAT": "Plague Breaker", + "UI_GAMECHANGERS_GLOBAL_RAT_DESC": "47 must steal a tube of rat poison.", + "UI_GAMECHANGERS_GLOBAL_RAT_TITLE": "Steal Rat Poison", + "UI_GAMECHANGERS_GLOBAL_TONY": "Barndoor Protocol", + "UI_GAMECHANGERS_GLOBAL_TONY_DESC": "47 must steal a key, a keycard, a security access drive or a RFID chip.", + "UI_GAMECHANGERS_GLOBAL_TONY_TITLE": "Steal a Key/Keycard", + "UI_GAMECHANGERS_GLOBAL_NOHAPPYACCIDENTS": "No Happy Accidents", + "UI_GAMECHANGERS_GLOBAL_NOHAPPYACCIDENTS_DESC": "If any accident kill/pacifcation bodies are found, 47 will have 4 minutes to complete the mission.", + "UI_GAMECHANGERS_GLOBAL_NOHAPPYACCIDENTS_TITLE": "No Accident Bodies Found", + "UI_GAMECHANGERS_GLOBAL_BUZZED": "Buzzed", + "UI_GAMECHANGERS_GLOBAL_BUZZED_DESC": "47 starts the Mission a little buzzed. [NOT VR COMPATIBLE]", + "UI_GAMECHANGERS_GLOBAL_BENDER": "Hangover", + "UI_GAMECHANGERS_GLOBAL_BENDER_DESC": "47 wakes up after drinking too much alcohol. [NOT VR COMPATIBLE]", + "UI_GAMECHANGERS_GLOBAL_BENDER_ELIMINATION_TITLE": "Eel Lemon Ate Hall Carpets", + "UI_GAMECHANGERS_GLOBAL_BENDER_PACIFY_TITLE": "Nockouut Fife EnPeeCEes", + "UI_GAMECHANGERS_GLOBAL_VANISHER": "Vanisher", + "UI_GAMECHANGERS_GLOBAL_VANISHER_DESCRIPTION": "Hide all bodies within 90 seconds.", + "UI_GAMECHANGERS_GLOBAL_OSPRB": "UNSC Freelancer", + "UI_GAMECHANGERS_GLOBAL_OSPRB_DESC": "47 starts with nothing but his suit. All targets must be eliminated. If 47 Eliminates a NPC while the light is Blue or Pacifies a NPC while the Light is Red, the Mission will fail. [NOT VR COMPATIBLE]", + "UI_GAMECHANGERS_GLOBAL_OSPSO": "OSP/SO", + "UI_GAMECHANGERS_GLOBAL_OSPSO_DESC": "47 starts with nothing but his suit. All targets must be eliminated, 47 must not change out of his suit.", + "UI_GAMECHANGERS_GLOBAL_BOS": "Bane of Speedrunners", + "UI_GAMECHANGERS_GLOBAL_BOS_DESCRIPTION": "If any shot misses or is not a headshot, the mission will instantly fail. If 47 moves on red, the game will instantly fail. [NOT VR COMPATIBLE]", + "UI_GAMECHANGERS_GLOBAL_BOS_TITLE": "Headshots Only", + "UI_GAMECHANGERS_GLOBAL_NOMISSES": "Pinpoint", + "UI_GAMECHANGERS_GLOBAL_NOMISSES_DESCRIPTION": "If any shot misses, there will only be four minutes left to complete all Objectives.", + "UI_GAMECHANGERS_GLOBAL_NOMISSES_TITLE": "No Missed Shots", + "UI_GAMECHANGERS_GLOBAL_BULLSEYE": "Bullseye", + "UI_GAMECHANGERS_GLOBAL_BULLSEYE_DESCRIPTION": "If any shot that hits a npc is not a headshot, there will only be four minutes left to complete all Objectives.", + "UI_GAMECHANGERS_GLOBAL_BULLSEYE_TITLE": "Headshots Only", + "UI_GAMECHANGERS_GLOBAL_RB": "Red vs Blue", + "UI_GAMECHANGERS_GLOBAL_RB_DESCRIPTION": "If 47 Eliminates a NPC while the light is Blue or Pacifies a NPC while the Light is Red, the Mission will fail. [NOT VR COMPATIBLE]", + "UI_GAMECHANGERS_GLOBAL_RB_TITLE": "Do not Eliminate/Pacify when the light is Blue/Red", + "UI_GAMECHANGERS_GLOBAL_RGY": "Red Light, Green Light", + "UI_GAMECHANGERS_GLOBAL_RGY_DESCRIPTION": "If 47 moves while the light is Red, the Mission will fail. [NOT VR COMPATIBLE]", + "UI_GAMECHANGERS_GLOBAL_RGY_TITLE": "Do not move when the light is Red", + "UI_GAMECHANGERS_GLOBAL_SEENOEVIL": "Eye See A", + "UI_GAMECHANGERS_GLOBAL_SEENOEVIL_DESCRIPTION": "If 47 is spotted, any witnesses must be eliminated.", + "UI_GAMECHANGERS_GLOBAL_SEENOEVIL_TITLE": "Eliminate All Witnesses", + "UI_GAMECHANGERS_GLOBAL_STALKER_MINUTE": "Phantom Minute", + "UI_GAMECHANGERS_STALKER_MINUTE_DESC": "47 has 1 minute to complete the mission.
Buy some more time by pacifying and eliminating anyone who is in 47's path.
To save yourself, you must complete all other Objectives. A dangerous Phantom stalks 47 across the level.
If you step into its Aura or attempt to Eliminate or Pacify it, you will instantly fail the mission.", + "UI_GAMECHANGERS_GLOBAL_HECATE": "Hekate", + "UI_GAMECHANGERS_GLOBAL_HECATE_DESCRIPTION": "If a door is unlocked you will have 4 minutes to complete all Objectives.", + "UI_GAMECHANGERS_GLOBAL_HECATE_TITLE": "Do not Unlock Doors", + "UI_GAMECHANGERS_GLOBAL_PRIVATE_PROPERTY": "Private Property", + "UI_GAMECHANGERS_GLOBAL_PRIVATE_PROPERTY_DESCRIPTION": "If you Trespass you have 4 minutes to complete all Objectives.", + "UI_GAMECHANGERS_GLOBAL_PRIVATE_PROPERTY_TITLE": "Do not Tresspass", + "UI_GAMECHANGERS_GLOBAL_FREE": "2:2:0", + "UI_GAMECHANGERS_GLOBAL_FREE_DESC": "No Side-Objective Required.", + "UI_GAMECHANGERS_GLOBAL_FREE_TITLE": "Eliminate Targets", + "UI_GAMECHANGERS_GLOBAL_EYESEEA": "Eye See A", + "UI_GAMECHANGERS_GLOBAL_EYESEEA_DESC": "Blind two NPCs.", + "UI_GAMECHANGERS_GLOBAL_EYESEEA_TITLE": "Blind two NPCs", + "UI_GAMECHANGERS_GLOBAL_VITAMINP": "Vitamin P", + "UI_GAMECHANGERS_GLOBAL_VITAMINP_DESC": "Poison two NPCs.", + "UI_GAMECHANGERS_GLOBAL_VITAMINP_TITLE": "Poison two NPCs", + "UI_GAMECHANGERS_GLOBAL_PLACATION": "Placation", + "UI_GAMECHANGERS_GLOBAL_PLACATION_DESC": "Pacify three NPCs Unnoticed.", + "UI_GAMECHANGERS_GLOBAL_PLACATION_TITLE": "Pacify three NPCs Unnoticed", + "UI_GAMECHANGERS_GLOBAL_BIRDPERCENT": "Bird %", + "UI_GAMECHANGERS_GLOBAL_BIRDPERCENT_DESC": "Flamingo suit only, Eliminate all targets, If recorded, evidence must be deleted. Finish Mission in 10 minutes.", + "UUI_GAMECHANGERS_GLOBAL_OBJ_FLAMINGO": "Delete evidence from the Hunting Cameras", + "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_FLAMING_OBJ": "Migrate South within 10 minutes", + "UI_GAMECHANGERS_GLOBALFLAMINGO_TITLE": "Murder the Crows", + "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_FLAMINGO_TITLE": "Flamingo Only", + "UI_GAMECHANGERS_GLOBAL_TERRORIST": "Terrorist", + "UI_GAMECHANGERS_GLOBAL_TERRORIST_DESC": "47 starts visibly armed. 20 Non-targets must be Eliminated, NPCs must stay Alerted and all Targets must be Eliminated. Suit Only.", + "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_TERRORIST_TITLE": "Suit Only", + "UI_GAMECHANGERS_GLOBAL_TERRORIST_ELIMINATION_TITLE": "Exterminate all Targets", + "UI_GAMECHANGERS_GLOBAL_TERRORIST_SLAUGHTER_TITLE": "Slaughter 10 Innocents", + "UI_GAMECHANGERS_GLOBAL_TERRORIST_HEAT_TITLE": "Make them Fear you", + "UI_DIALOG_CONTRACT_TEXT_ROULETTE_HELP_TEXT": "The Set Seed field can be used to set the seed for both Roulette modes.", + "UI_BUTTON_PROMPTS_SHOW_TEXT_ROULETTE_HELP": "Show Roulette Help", + "UI_DIALOG_CONTRACT_TEXT_ROULETTE_HELP_TITLE": "Roulette Help", + "UI_GAMECHANGERS_GLOBAL_OSP": "OSP", + "UI_GAMECHANGERS_GLOBAL_OSP_DESC": "47 starts with nothing but his suit. All targets must be eliminated.", + "UI_GAMECHANGERS_GLOBAL_OSP_TITLE": "Eliminate Targets", + "UI_GAMECHANGERS_GLOBAL_IMMUTABLE": "Immutable", + "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_DESC": "Complete the Mission in your starting Disguise.", + "UI_GAMECHANGERS_GLOBAL_IMMUTABLE_TITLE": "Do not change your starting Disguise", + "UI_GAMECHANGERS_GLOBAL_PERFECTIONIST": "Perfectionist", + "UI_GAMECHANGERS_GLOBAL_PERFECTIONIST_DESC": "No bodies may be found, no non-targets may be Eliminated.
You may not be seen and you must destroy any Surveillance recordings if recorded.", + "UI_GAMECHANGERS_GLOBAL_PERFECTIONIST_TITLE": "Perfect Run", + "UI_GAMECHANGERS_GLOBAL_STALKER": "Phantom Menace", + "UI_GAMECHANGERS_STALKER_DESC": "A dangerous Phantom stalks 47 across the level.
If you step into its Aura or attempt to Eliminate or Pacify it, you will instantly fail the mission.", + "UI_GAMECHANGERS_GLOBAL_STALKER_OBJ_1": "Get a head start", + "UI_GAMECHANGERS_GLOBAL_STALKER_OBJ_2": "Do not touch the Phantom's Aura", + "UI_GAMECHANGERS_GLOBAL_FREEBIE": "Carte Blanche", + "UI_GAMECHANGERS_GLOBAL_FREEBIE_DESC": "Eliminate all Targets by any methods you deem fit.", + "UI_GAMECHANGERS_GLOBAL_FREEBIE_TITLE": "Eliminate all Targets", + "UI_GAMECHANGERS_GLOBAL_HEAT": "Pressure Point", + "UI_GAMECHANGERS_GLOBAL_HEAT_DESC": "If NPCs are not currently Alerted or Panicked, a one minute timer will start.
You must increase tension to stop the timer or fail the mission.", + "UI_GAMECHANGERS_GLOBAL_HEAT_TITLE": "Keep the Pressure on", + "UI_GAMECHANGERS_GLOBAL_MOOD_KILLER": "Mood Killer", + "UI_GAMECHANGERS_GLOBAL_MOOD_KILLER_DESC": "If NPCs are Alerted or in a Combat Situation, you must de-escalate the situation in 90 seconds or fail the mission.", + "UI_GAMECHANGERS_GLOBAL_MOOD_KILLER_TITLE": "If NPCs are Alerted you must de-escalate within 90 seconds", + "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_NAME": "Burn Notice", + "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_DESC": "Complete the mission within 10 minutes, or fail.", + "UI_GAMECHANGERS_GLOBAL_COMPLETE_MISSION_WITHIN_10_MINUTES_OBJ": "Complete the mission within 10 minutes", + "UI_GAMECHANGERS_GLOBAL_DE_ESCALATE": "The Negotiator", + "UI_GAMECHANGERS_GLOBAL_DUOTONE": "Duotone", + "UI_GAMECHANGERS_GLOBAL_DUOTONE_DESC": "Do not change disguise more than twice.", + "UI_GAMECHANGERS_GLOBAL_DUOTONE_TITLE": "Do not change disguise more than twice", + "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE": "ICA Minute", + "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE_DESC": "You have 1 minute to complete the mission.
Buy some more time by pacifying and eliminating anyone who is in your path.
To save yourself, you must complete all other Objectives.", + "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE_TITLE": "Buy yourself some more time", + "UI_GAMECHANGERS_GLOBAL_ICA_MINUTE_FAIL": "Time is relative to the observer. When you're looking down the barrel of a gun time slows down, your whole life flashes by. Stay with it, and you can live a lifetime in that split second.", + "UI_GAMECHANGERS_GLOBAL_NO_GUARDS": "Authority Issues", + "UI_GAMECHANGERS_GLOBAL_NO_GUARDS_DESC": "Do not Eliminate Non-Target Guards. Non-Target Civilian Eliminations are allowed.", + "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN": "Covert Asssassin", + "UI_GAMECHANGERS_GLOBAL_NO_GUARDS_TITLE": "Do not Eliminate Non Target Guards", + "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN_DESCRIPTION": "If you are detected you have 4 minutes to complete all Objectives.", + "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN_TITLE": "Do not get Detected", + "UI_GAMECHANGERS_GLOBAL_COVERT_ASSASSIN_TITLE_2": "Complete all Objectives", + "UI_GAMECHANGERS_GLOBAL_SLOW_AND_STEADY": "Slow and Steady", + "UI_GAMECHANGERS_GLOBAL_SLOW_AND_STEADY_DESCRIPTION": "If you use Agility you have 4 minutes to complete all Objectives.", + "UI_GAMECHANGERS_GLOBAL_SLOW_AND_STEADY_TITLE": "No Agility", + "UI_GAMECHANGERS_GLOBAL_NO_NON_TARGET_KILL_NAME": "Diplomacy", + "UI_GAMECHANGERS_GLOBAL_NO_NON_TARGET_KILL_DESC": "Do not Eliminate Non-Target Civilians. Non-Target Guard Eliminations are allowed.", + "UI_GAMECHANGERS_GLOBAL_NO_NON_TARGET_TITLE": "Do not Eliminate Non Target Civilians", + "UI_GAMECHANGERS_GLOBAL_GHOST": "Ghost", + "UI_GAMECHANGERS_GLOBAL_OBJ": "Destroy Evidence", + "RR_GAMEMODES": "Game Modes", + "RR_LOCKED_CONTRACT": "Fixed Seed", + "RR_UNLOCKED_CONTRACT": "Random Seed", + "RR_OG": "Random Roulette", + "UI_ROULETTE_SET_SEED": "Set Seed", + "RR_TITLE": "Roulette", + "RR_FREE": "Random Roulette: Freeplay Mode", + "RR_COMP": "Random Roulette: Complication Mode", + "RR_FREE_SHORT": "Freeplay Mode", + "RR_COMP_SHORT": "Complication Mode", + "RR_ENFORCED": "Random Roulette: Enforced Mode", + "RR_CLASSIC": "Random Roulette: Classic Mode", + "RR_EZ": "Random Roulette", + "RR_MID": "Random Roulette: Medium Difficulty", + "RR_HARD": "Random Roulette: Hard Difficulty", + "UI_MENU_PAGE_HUB_ROULETTE": "Roulette", + "RR_TARGETS": "Eliminate Targets", + "RR_TARGETS_3": "Eliminate Targets {1}/3", + "RR_KILLCONDITION_UNARMED": "Eliminate Target with Neck Snap", + "RR_KILLCONDITION_UNARMED_DESC": "Eliminate a Target with a Neck Snap.", + "RR_KILLCONDITION_UNARMED_TILE": "Neck Snap", + "RR_KILLCONDITION_AR_UNSILENCED": "Eliminate Target with Unsilenced Assault Rifle", + "RR_KILLCONDITION_AR_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Assault Rifle.", + "RR_KILLCONDITION_AR_UNSILENCED_TILE": "Unsilenced Assault Rifle", + "RR_KILLCONDITION_AR_SILENCED": "Eliminate Target with Silenced Rifle", + "RR_KILLCONDITION_AR_SILENCED_DESC": "Eliminate a Target with a Assault Rifle.", + "RR_KILLCONDITION_AR_SILENCED_TILE": "Silenced Assault Rifle", + "RR_KILLCONDITION_SHOTGUN_UNSILENCED": "Eliminate Target with Unsilenced Shotgun", + "RR_KILLCONDITION_SHOTGUN_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Shotgun.", + "RR_KILLCONDITION_SHOTGUN_UNSILENCED_TILE": "Unsilenced Shotgun", + "RR_KILLCONDITION_SHOTGUN_SILENCED": "Eliminate Target with Silenced Shotgun", + "RR_KILLCONDITION_SHOTGUN_SILENCED_DESC": "Eliminate a Target with a Silenced Shotgun.", + "RR_KILLCONDITION_SHOTGUN_SILENCED_TILE": "Silenced Shotgun", + "RR_KILLCONDITION_SMG_UNSILENCED": "Eliminate Target with Unsilenced SMG", + "RR_KILLCONDITION_SMG_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced SMG.", + "RR_KILLCONDITION_SMG_UNSILENCED_TILE": "Unsilenced SMG", + "RR_KILLCONDITION_SMG_SILENCED": "Eliminate Target with Silenced SMG", + "RR_KILLCONDITION_SMG_SILENCED_DESC": "Eliminate a Target with a Silenced SMG.", + "RR_KILLCONDITION_SMG_SILENCED_TILE": "Silenced SMG", + "RR_KILLCONDITION_PISTOL_UNSILENCED": "Eliminate Target with Unsilenced Pistol", + "RR_KILLCONDITION_PISTOL_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Pistol.", + "RR_KILLCONDITION_PISTOL_UNSILENCED_TILE": "Unsilenced Pistol", + "RR_KILLCONDITION_PISTOL_SILENCED": "Eliminate Target with Silenced Pistol", + "RR_KILLCONDITION_PISTOL_SILENCED_DESC": "Eliminate a Target with a Silenced Pistol.", + "RR_KILLCONDITION_PISTOL_SILENCED_TILE": "Silenced Pistol", + "RR_KILLCONDITION_SNIPER_SILENCED": "Eliminate Target with Silenced Sniper Rifle", + "RR_KILLCONDITION_SNIPER_SILENCED_DESC": "Eliminate a Target with a Silenced Sniper Rifle.", + "RR_KILLCONDITION_SNIPER_SILENCED_TILE": "Silenced Sniper Rifle", + "RR_KILLCONDITION_SNIPER_UNSILENCED": "Eliminate Target with Unsilenced Sniper Rifle", + "RR_KILLCONDITION_SNIPER_UNSILENCED_DESC": "Eliminate a Target with a Unsilenced Sniper Rifle.", + "RR_KILLCONDITION_SNIPER_UNSILENCED_TILE": "Unsilenced Sniper Rifle", + "RR_KILLCONDITION_BURN": "Eliminate Target with Burning Accident", + "RR_KILLCONDITION_BURN_DESC": "Eliminate a Target with Burning Accident.", + "RR_KILLCONDITION_BURN_TILE": "Burning Accident", + "RR_KILLCONDITION_EP": "Eliminate Target with Explosive Pen", + "RR_KILLCONDITION_EP_DESC": "Eliminate a Target with a Explosive Pen.", + "RR_KILLCONDITION_EP_TILE": "Explosive Pen", + "RR_KILLCONDITION_STRIKER": "Eliminate Target with High Caliber Pistol", + "RR_KILLCONDITION_STRIKER_DESC": "Eliminate a Target with a Striker Variant.", + "RR_KILLCONDITION_STRIKER_TILE": "High Caliber Pistol", + "RR_KILLCONDITION_SHOCK": "Eliminate Target with Electrocution Accident", + "RR_KILLCONDITION_SHOCK_DESC": "Eliminate a Target with a Electrocution Accident.", + "RR_KILLCONDITION_SHOCK_TILE": "Electrocution Accident", + "RR_KILLCONDITION_DROWN": "Eliminate Target with Drowning Accident", + "RR_KILLCONDITION_DROWN_DESC": "Eliminate a Target with a Drowning Accident.", + "RR_KILLCONDITION_DROWN_TILE": "Drowning Accident", + "RR_KILLCONDITION_PUSH": "Eliminate Target with Falling Accident", + "RR_KILLCONDITION_PUSH_DESC": "Eliminate a Target with a Falling Accident.", + "RR_KILLCONDITION_PUSH_TILE": "Fall", + "RR_KILLCONDITION_POISON": "Eliminate Target with Lethal Poison", + "RR_KILLCONDITION_POISON_DESC": "Eliminate a Target with Lethal Poison.", + "RR_KILLCONDITION_POISON_TILE": "Lethal Poison", + "RR_KILLCONDITION_EXPLOSIVE": "Eliminate Target with Grenade", + "RR_KILLCONDITION_EXPLOSIVE_DESC": "Eliminate a Target with a Grenade.", + "RR_KILLCONDITION_EXPLOSIVE_TILE": "Grenade", + "RR_KILLCONDITION_EXPLOSIVE_R": "Eliminate Target with Remote Explosive", + "RR_KILLCONDITION_EXPLOSIVE_R_DESC": "Eliminate a Target with a Remote Explosive.", + "RR_KILLCONDITION_EXPLOSIVE_R_TILE": "Remote Explosive", + "RR_KILLCONDITION_EXPLOSIVE_P": "Eliminate Target with Proximity Explosive", + "RR_KILLCONDITION_EXPLOSIVE_P_DESC": "Eliminate a Target with a Proximity Explosive.", + "RR_KILLCONDITION_EXPLOSIVE_P_TILE": "Proximity Explosive", + "RR_KILLCONDITION_EXPLOSIVE_I": "Eliminate Target with Impact Explosive", + "RR_KILLCONDITION_EXPLOSIVE_I_DESC": "Eliminate a Target with a Impact Explosive.", + "RR_KILLCONDITION_EXPLOSIVE_I_TILE": "Impact Explosive", + "RR_KILLCONDITION_FW": "Eliminate Target with Fiber Wire", + "RR_KILLCONDITION_FW_DESC": "Eliminate a Target with Fiber Wire.", + "RR_KILLCONDITION_FW_TILE": "Fiber Wire", + "RR_KILLCONDITION_KNIFE": "Eliminate Target with Knife", + "RR_KILLCONDITION_KNIFE_DESC": "Eliminate a Target with a Knife.", + "RR_KILLCONDITION_KNIFE_TILE": "Knife", + "RR_KILLCONDITION_AXE": "Eliminate Target with Axe", + "RR_KILLCONDITION_AXE_DESC": "Eliminate a Target with a Axe.", + "RR_KILLCONDITION_AXE_TILE": "Axe", + "RR_KILLCONDITION_STAR": "Eliminate Target with Shuriken", + "RR_KILLCONDITION_STAR_DESC": "Eliminate a Target with a Shuriken.", + "RR_KILLCONDITION_STAR_TILE": "Shuriken", + "RR_KILLCONDITION_SWORD": "Eliminate Target with Sword", + "RR_KILLCONDITION_SWORD_DESC": "Eliminate a Target with a Long/Scrap Sword.", + "RR_KILLCONDITION_SWORD_TILE": "Sword", + "RR_KILLCONDITION_KATANA": "Eliminate Target with Katana", + "RR_KILLCONDITION_KATANA_DESC": "Eliminate a Target with a Katana.", + "RR_KILLCONDITION_KATANA_TILE": "Katana", + "RR_KILLCONDITION_TANTO": "Eliminate Target with Tanto", + "RR_KILLCONDITION_TANTO_DESC": "Eliminate a Target with a Tanto.", + "RR_KILLCONDITION_TANTO_TILE": "Tanto", + "RR_KILLCONDITION_AE": "Eliminate Target in a Explosion Accident", + "RR_KILLCONDITION_AE_DESC": "Eliminate a Target in a Explosion Accident.", + "RR_KILLCONDITION_AE_TILE": "Explosion Accident", + "RR_KILLCONDITION_SABRE": "Eliminate Target with Sabre", + "RR_KILLCONDITION_SABRE_DESC": "Eliminate a Target with a Sabre.", + "RR_KILLCONDITION_SABRE_TILE": "Sabre", + "RR_KILLCONDITION_TOOLS": "Eliminate Target with Tool", + "RR_KILLCONDITION_TOOLS_DESC": "Eliminate a Target with Sissors, Shears, Letter Opener, Garden Fork, or a Screwdriver.", + "RR_KILLCONDITION_TOOLS_TILE": "Tools", + "RR_KILLCONDITION_MACHETE": "Eliminate Target with Machete", + "RR_KILLCONDITION_MACHETE_DESC": "Eliminate a Target with a Machete.", + "RR_KILLCONDITION_MACHETE_TILE": "Machete", + "RR_KILLCONDITION_PARIS_CHEF": "Eliminate Target while Disguised as Chef", + "RR_KILLCONDITION_PARIS_CHEF_DESC": "Eliminate a Target while Disguised as Chef.", + "RR_KILLCONDITION_PARIS_CHEF_TILE": "Chef", + "RR_TUTORIAL": "Eliminate the randomly selected targets with each of the specified requirements. Once all requirements are met, exits will be available.", + "RR_KILLCONDITION_THE-SHOWSTOPPER_CHEF_TILE": "Chef", + "RR_KILLCONDITION_THE-SHOWSTOPPER_CHEF_DESC": "Eliminate a Target while Disguised as Chef.", + "RR_KILLCONDITION_THE-SHOWSTOPPER_CHEF_NAME": "Eliminate Target while Disguised as Chef", + "RR_KILLCONDITION_THE-SHOWSTOPPER_PALACE_STAFF_TILE": "Palace Staff", + "RR_KILLCONDITION_THE-SHOWSTOPPER_PALACE_STAFF_DESC": "Eliminate a Target while Disguised as Palace Staff.", + "RR_KILLCONDITION_THE-SHOWSTOPPER_PALACE_STAFF_NAME": "Eliminate Target while Disguised as Palace Staff", + "RR_KILLCONDITION_THE-SHOWSTOPPER_AUCTION_STAFF_TILE": "Auction Staff", + "RR_KILLCONDITION_THE-SHOWSTOPPER_AUCTION_STAFF_DESC": "Eliminate a Target while Disguised as Auction Staff.", + "RR_KILLCONDITION_THE-SHOWSTOPPER_AUCTION_STAFF_NAME": "Eliminate Target while Disguised as Auction Staff", + "RR_KILLCONDITION_THE-SHOWSTOPPER_STYLIST_TILE": "Stylist", + "RR_KILLCONDITION_THE-SHOWSTOPPER_STYLIST_DESC": "Eliminate a Target while Disguised as Stylist.", + "RR_KILLCONDITION_THE-SHOWSTOPPER_STYLIST_NAME": "Eliminate Target while Disguised as Stylist", + "RR_KILLCONDITION_THE-SHOWSTOPPER_TECH_CREW_TILE": "Tech Crew", + "RR_KILLCONDITION_THE-SHOWSTOPPER_TECH_CREW_DESC": "Eliminate a Target while Disguised as Tech Crew.", + "RR_KILLCONDITION_THE-SHOWSTOPPER_TECH_CREW_NAME": "Eliminate Target while Disguised as Tech Crew", + "RR_KILLCONDITION_THE-SHOWSTOPPER_SECURITY_GUARD_TILE": "Security Guard", + "RR_KILLCONDITION_THE-SHOWSTOPPER_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as Security Guard.", + "RR_KILLCONDITION_THE-SHOWSTOPPER_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as Security Guard", + "RR_KILLCONDITION_THE-SHOWSTOPPER_CICADA_BODYGUARD_TILE": "CICADA Bodyguard", + "RR_KILLCONDITION_THE-SHOWSTOPPER_CICADA_BODYGUARD_DESC": "Eliminate a Target while Disguised as CICADA Bodyguard.", + "RR_KILLCONDITION_THE-SHOWSTOPPER_CICADA_BODYGUARD_NAME": "Eliminate Target while Disguised as CICADA Bodyguard", + "RR_KILLCONDITION_THE-SHOWSTOPPER_HELMUT_KRUGER_TILE": "Helmut Kruger", + "RR_KILLCONDITION_THE-SHOWSTOPPER_HELMUT_KRUGER_DESC": "Eliminate a Target while Disguised as Helmut Kruger.", + "RR_KILLCONDITION_THE-SHOWSTOPPER_HELMUT_KRUGER_NAME": "Eliminate Target while Disguised as Helmut Kruger", + "RR_KILLCONDITION_THE-SHOWSTOPPER_SHEIKH_SALMAN_AL-GHAZALI_TILE": "Sheikh Salman Al-Ghazali", + "RR_KILLCONDITION_THE-SHOWSTOPPER_SHEIKH_SALMAN_AL-GHAZALI_DESC": "Eliminate a Target while Disguised as Sheikh Salman Al-Ghazali.", + "RR_KILLCONDITION_THE-SHOWSTOPPER_SHEIKH_SALMAN_AL-GHAZALI_NAME": "Eliminate Target while Disguised as Sheikh Salman Al-Ghazali", + "RR_KILLCONDITION_THE-SHOWSTOPPER_VAMPIRE_MAGICIAN_TILE": "Vampire Magician", + "RR_KILLCONDITION_THE-SHOWSTOPPER_VAMPIRE_MAGICIAN_DESC": "Eliminate a Target while Disguised as Vampire Magician.", + "RR_KILLCONDITION_THE-SHOWSTOPPER_VAMPIRE_MAGICIAN_NAME": "Eliminate Target while Disguised as Vampire Magician", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_DELIVERY_MAN_TILE": "Delivery Man", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_DELIVERY_MAN_DESC": "Eliminate a Target while Disguised as Delivery Man.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_DELIVERY_MAN_NAME": "Eliminate Target while Disguised as Delivery Man", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_GARDENER_TILE": "Gardener", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_GARDENER_NAME": "Eliminate Target while Disguised as Gardener", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_RED_PLUMBER_TILE": "Red Plumber", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_RED_PLUMBER_DESC": "Eliminate a Target while Disguised as Red Plumber.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_RED_PLUMBER_NAME": "Eliminate Target while Disguised as Red Plumber", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_STORE_CLERK_TILE": "Store Clerk", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_STORE_CLERK_DESC": "Eliminate a Target while Disguised as Store Clerk.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_STORE_CLERK_NAME": "Eliminate Target while Disguised as Store Clerk", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_BODYGUARD_TILE": "Bodyguard", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHURCH_STAFF_TILE": "Church Staff", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHURCH_STAFF_DESC": "Eliminate a Target while Disguised as Church Staff.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHURCH_STAFF_NAME": "Eliminate Target while Disguised as Church Staff", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIEST_TILE": "Priest", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIEST_DESC": "Eliminate a Target while Disguised as Priest.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIEST_NAME": "Eliminate Target while Disguised as Priest", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_WAITER_TILE": "Waiter", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_WAITER_NAME": "Eliminate Target while Disguised as Waiter", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHEF_TILE": "Chef", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHEF_DESC": "Eliminate a Target while Disguised as Chef.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_CHEF_NAME": "Eliminate Target while Disguised as Chef", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_HOUSEKEEPER_TILE": "Housekeeper", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_HOUSEKEEPER_DESC": "Eliminate a Target while Disguised as Housekeeper.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_HOUSEKEEPER_NAME": "Eliminate Target while Disguised as Housekeeper", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_STAFF_TILE": "Mansion Staff", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_SECURITY_TILE": "Mansion Security", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_SECURITY_DESC": "Eliminate a Target while Disguised as Mansion Security.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_MANSION_SECURITY_NAME": "Eliminate Target while Disguised as Mansion Security", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_BUTLER_TILE": "Butler", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_BUTLER_DESC": "Eliminate a Target while Disguised as Butler.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_BUTLER_NAME": "Eliminate Target while Disguised as Butler", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_LAB_TECHNICIAN_TILE": "Lab Technician", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_LAB_TECHNICIAN_DESC": "Eliminate a Target while Disguised as Lab Technician.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_LAB_TECHNICIAN_NAME": "Eliminate Target while Disguised as Lab Technician", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_BIOLAB_SECURITY_TILE": "Biolab Security", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_BIOLAB_SECURITY_DESC": "Eliminate a Target while Disguised as Biolab Security.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_BIOLAB_SECURITY_NAME": "Eliminate Target while Disguised as Biolab Security", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_HAZMAT_SUIT_TILE": "Hazmat Suit", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_HAZMAT_SUIT_DESC": "Eliminate a Target while Disguised as Hazmat Suit.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_HAZMAT_SUIT_NAME": "Eliminate Target while Disguised as Hazmat Suit", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIVATE_DETECTIVE_TILE": "Private Detective", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIVATE_DETECTIVE_DESC": "Eliminate a Target while Disguised as Private Detective.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_PRIVATE_DETECTIVE_NAME": "Eliminate Target while Disguised as Private Detective", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_DR._OSCAR_LAFAYETTE_TILE": "Dr. Oscar Lafayette", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_DR._OSCAR_LAFAYETTE_DESC": "Eliminate a Target while Disguised as Dr. Oscar Lafayette.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_DR._OSCAR_LAFAYETTE_NAME": "Eliminate Target while Disguised as Dr. Oscar Lafayette", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_ROBERTO_VARGAS_TILE": "Roberto Vargas", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_ROBERTO_VARGAS_DESC": "Eliminate a Target while Disguised as Roberto Vargas.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_ROBERTO_VARGAS_NAME": "Eliminate Target while Disguised as Roberto Vargas", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_CYCLIST_TILE": "Cyclist", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_CYCLIST_DESC": "Eliminate a Target while Disguised as Cyclist.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_CYCLIST_NAME": "Eliminate Target while Disguised as Cyclist", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_BOHEMIAN_TILE": "Bohemian", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_BOHEMIAN_DESC": "Eliminate a Target while Disguised as Bohemian.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_BOHEMIAN_NAME": "Eliminate Target while Disguised as Bohemian", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_STREET_PERFORMER_TILE": "Street Performer", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_STREET_PERFORMER_DESC": "Eliminate a Target while Disguised as Street Performer.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_STREET_PERFORMER_NAME": "Eliminate Target while Disguised as Street Performer", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_PLAGUE_DOCTOR_TILE": "Plague Doctor", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_PLAGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Plague Doctor.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_PLAGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Plague Doctor", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_GREEN_PLUMBER_TILE": "Green Plumber", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_GREEN_PLUMBER_DESC": "Eliminate a Target while Disguised as Green Plumber.", + "RR_KILLCONDITION_WORLD-OF-TOMORROW_GREEN_PLUMBER_NAME": "Eliminate Target while Disguised as Green Plumber", + "RR_KILLCONDITION_A-GILDED-CAGE_SHOPKEEPER_TILE": "Shopkeeper", + "RR_KILLCONDITION_A-GILDED-CAGE_SHOPKEEPER_DESC": "Eliminate a Target while Disguised as Shopkeeper.", + "RR_KILLCONDITION_A-GILDED-CAGE_SHOPKEEPER_NAME": "Eliminate Target while Disguised as Shopkeeper", + "RR_KILLCONDITION_A-GILDED-CAGE_FOOD_VENDOR_TILE": "Food Vendor", + "RR_KILLCONDITION_A-GILDED-CAGE_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.", + "RR_KILLCONDITION_A-GILDED-CAGE_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor", + "RR_KILLCONDITION_A-GILDED-CAGE_WAITER_TILE": "Waiter", + "RR_KILLCONDITION_A-GILDED-CAGE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.", + "RR_KILLCONDITION_A-GILDED-CAGE_WAITER_NAME": "Eliminate Target while Disguised as Waiter", + "RR_KILLCONDITION_A-GILDED-CAGE_HANDYMAN_TILE": "Handyman", + "RR_KILLCONDITION_A-GILDED-CAGE_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.", + "RR_KILLCONDITION_A-GILDED-CAGE_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman", + "RR_KILLCONDITION_A-GILDED-CAGE_LOCAL_PRINTING_CREW_TILE": "Local Printing Crew", + "RR_KILLCONDITION_A-GILDED-CAGE_LOCAL_PRINTING_CREW_DESC": "Eliminate a Target while Disguised as Local Printing Crew.", + "RR_KILLCONDITION_A-GILDED-CAGE_LOCAL_PRINTING_CREW_NAME": "Eliminate Target while Disguised as Local Printing Crew", + "RR_KILLCONDITION_A-GILDED-CAGE_BODYGUARD_TILE": "Bodyguard", + "RR_KILLCONDITION_A-GILDED-CAGE_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.", + "RR_KILLCONDITION_A-GILDED-CAGE_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard", + "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_SOLDIER_TILE": "Military Soldier", + "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_SOLDIER_DESC": "Eliminate a Target while Disguised as Military Soldier.", + "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_SOLDIER_NAME": "Eliminate Target while Disguised as Military Soldier", + "RR_KILLCONDITION_A-GILDED-CAGE_ELITE_SOLDIER_TILE": "Elite Soldier", + "RR_KILLCONDITION_A-GILDED-CAGE_ELITE_SOLDIER_DESC": "Eliminate a Target while Disguised as Elite Soldier.", + "RR_KILLCONDITION_A-GILDED-CAGE_ELITE_SOLDIER_NAME": "Eliminate Target while Disguised as Elite Soldier", + "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_OFFICER_TILE": "Military Officer", + "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_OFFICER_DESC": "Eliminate a Target while Disguised as Military Officer.", + "RR_KILLCONDITION_A-GILDED-CAGE_MILITARY_OFFICER_NAME": "Eliminate Target while Disguised as Military Officer", + "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_JANITOR_TILE": "Consulate Janitor", + "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_JANITOR_DESC": "Eliminate a Target while Disguised as Consulate Janitor.", + "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_JANITOR_NAME": "Eliminate Target while Disguised as Consulate Janitor", + "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_SECURITY_TILE": "Consulate Security", + "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_SECURITY_DESC": "Eliminate a Target while Disguised as Consulate Security.", + "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_SECURITY_NAME": "Eliminate Target while Disguised as Consulate Security", + "RR_KILLCONDITION_A-GILDED-CAGE_CAMERAMAN_TILE": "Cameraman", + "RR_KILLCONDITION_A-GILDED-CAGE_CAMERAMAN_DESC": "Eliminate a Target while Disguised as Cameraman.", + "RR_KILLCONDITION_A-GILDED-CAGE_CAMERAMAN_NAME": "Eliminate Target while Disguised as Cameraman", + "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_INTERN_TILE": "Consulate Intern", + "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_INTERN_DESC": "Eliminate a Target while Disguised as Consulate Intern.", + "RR_KILLCONDITION_A-GILDED-CAGE_CONSULATE_INTERN_NAME": "Eliminate Target while Disguised as Consulate Intern", + "RR_KILLCONDITION_A-GILDED-CAGE_HEADMASTER_TILE": "Headmaster", + "RR_KILLCONDITION_A-GILDED-CAGE_HEADMASTER_DESC": "Eliminate a Target while Disguised as Headmaster.", + "RR_KILLCONDITION_A-GILDED-CAGE_HEADMASTER_NAME": "Eliminate Target while Disguised as Headmaster", + "RR_KILLCONDITION_A-GILDED-CAGE_MASSEUR_TILE": "Masseur", + "RR_KILLCONDITION_A-GILDED-CAGE_MASSEUR_DESC": "Eliminate a Target while Disguised as Masseur.", + "RR_KILLCONDITION_A-GILDED-CAGE_MASSEUR_NAME": "Eliminate Target while Disguised as Masseur", + "RR_KILLCONDITION_A-GILDED-CAGE_PRISONER_TILE": "Prisoner", + "RR_KILLCONDITION_A-GILDED-CAGE_PRISONER_DESC": "Eliminate a Target while Disguised as Prisoner.", + "RR_KILLCONDITION_A-GILDED-CAGE_PRISONER_NAME": "Eliminate Target while Disguised as Prisoner", + "RR_KILLCONDITION_A-GILDED-CAGE_FORTUNE_TELLER_TILE": "Fortune Teller", + "RR_KILLCONDITION_A-GILDED-CAGE_FORTUNE_TELLER_DESC": "Eliminate a Target while Disguised as Fortune Teller.", + "RR_KILLCONDITION_A-GILDED-CAGE_FORTUNE_TELLER_NAME": "Eliminate Target while Disguised as Fortune Teller", + "RR_KILLCONDITION_CLUB-27_HOTEL_STAFF_TILE": "Hotel Staff", + "RR_KILLCONDITION_CLUB-27_HOTEL_STAFF_DESC": "Eliminate a Target while Disguised as Hotel Staff.", + "RR_KILLCONDITION_CLUB-27_HOTEL_STAFF_NAME": "Eliminate Target while Disguised as Hotel Staff", + "RR_KILLCONDITION_CLUB-27_HOTEL_SECURITY_TILE": "Hotel Security", + "RR_KILLCONDITION_CLUB-27_HOTEL_SECURITY_DESC": "Eliminate a Target while Disguised as Hotel Security.", + "RR_KILLCONDITION_CLUB-27_HOTEL_SECURITY_NAME": "Eliminate Target while Disguised as Hotel Security", + "RR_KILLCONDITION_CLUB-27_WAITER_TILE": "Waiter", + "RR_KILLCONDITION_CLUB-27_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.", + "RR_KILLCONDITION_CLUB-27_WAITER_NAME": "Eliminate Target while Disguised as Waiter", + "RR_KILLCONDITION_CLUB-27_KITCHEN_STAFF_TILE": "Kitchen Staff", + "RR_KILLCONDITION_CLUB-27_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.", + "RR_KILLCONDITION_CLUB-27_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff", + "RR_KILLCONDITION_CLUB-27_GROUNDSKEEPER_TILE": "Groundskeeper", + "RR_KILLCONDITION_CLUB-27_GROUNDSKEEPER_DESC": "Eliminate a Target while Disguised as Groundskeeper.", + "RR_KILLCONDITION_CLUB-27_GROUNDSKEEPER_NAME": "Eliminate Target while Disguised as Groundskeeper", + "RR_KILLCONDITION_CLUB-27_EXTERMINATOR_TILE": "Exterminator", + "RR_KILLCONDITION_CLUB-27_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.", + "RR_KILLCONDITION_CLUB-27_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator", + "RR_KILLCONDITION_CLUB-27_RECORDING_CREW_TILE": "Recording Crew", + "RR_KILLCONDITION_CLUB-27_RECORDING_CREW_DESC": "Eliminate a Target while Disguised as Recording Crew.", + "RR_KILLCONDITION_CLUB-27_RECORDING_CREW_NAME": "Eliminate Target while Disguised as Recording Crew", + "RR_KILLCONDITION_CLUB-27_JORDAN_CROSS'_BODYGUARD_TILE": "Jordan Cross' Bodyguard", + "RR_KILLCONDITION_CLUB-27_JORDAN_CROSS'_BODYGUARD_DESC": "Eliminate a Target while Disguised as Jordan Cross' Bodyguard.", + "RR_KILLCONDITION_CLUB-27_JORDAN_CROSS'_BODYGUARD_NAME": "Eliminate Target while Disguised as Jordan Cross' Bodyguard", + "RR_KILLCONDITION_CLUB-27_MORGAN'S_BODYGUARD_TILE": "Morgan's Bodyguard", + "RR_KILLCONDITION_CLUB-27_MORGAN'S_BODYGUARD_DESC": "Eliminate a Target while Disguised as Morgan's Bodyguard.", + "RR_KILLCONDITION_CLUB-27_MORGAN'S_BODYGUARD_NAME": "Eliminate Target while Disguised as Morgan's Bodyguard", + "RR_KILLCONDITION_CLUB-27_ABEL_DE_SILVA_TILE": "Abel de Silva", + "RR_KILLCONDITION_CLUB-27_ABEL_DE_SILVA_DESC": "Eliminate a Target while Disguised as Abel de Silva.", + "RR_KILLCONDITION_CLUB-27_ABEL_DE_SILVA_NAME": "Eliminate Target while Disguised as Abel de Silva", + "RR_KILLCONDITION_CLUB-27_STALKER_TILE": "Stalker", + "RR_KILLCONDITION_CLUB-27_STALKER_DESC": "Eliminate a Target while Disguised as Stalker.", + "RR_KILLCONDITION_CLUB-27_STALKER_NAME": "Eliminate Target while Disguised as Stalker", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_COOK_TILE": "Militia Cook", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_COOK_DESC": "Eliminate a Target while Disguised as Militia Cook.", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_COOK_NAME": "Eliminate Target while Disguised as Militia Cook", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_TECHNICIAN_TILE": "Militia Technician", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_TECHNICIAN_DESC": "Eliminate a Target while Disguised as Militia Technician.", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_TECHNICIAN_NAME": "Eliminate Target while Disguised as Militia Technician", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SOLDIER_TILE": "Militia Soldier", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SOLDIER_DESC": "Eliminate a Target while Disguised as Militia Soldier.", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SOLDIER_NAME": "Eliminate Target while Disguised as Militia Soldier", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_ELITE_TILE": "Militia Elite", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_ELITE_DESC": "Eliminate a Target while Disguised as Militia Elite.", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_ELITE_NAME": "Eliminate Target while Disguised as Militia Elite", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SPEC_OPS_TILE": "Militia Spec Ops", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SPEC_OPS_DESC": "Eliminate a Target while Disguised as Militia Spec Ops.", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_MILITIA_SPEC_OPS_NAME": "Eliminate Target while Disguised as Militia Spec Ops", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_EXPLOSIVES_SPECIALIST_TILE": "Explosives Specialist", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_EXPLOSIVES_SPECIALIST_DESC": "Eliminate a Target while Disguised as Explosives Specialist.", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_EXPLOSIVES_SPECIALIST_NAME": "Eliminate Target while Disguised as Explosives Specialist", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_HACKER_TILE": "Hacker", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_HACKER_DESC": "Eliminate a Target while Disguised as Hacker.", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_HACKER_NAME": "Eliminate Target while Disguised as Hacker", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_POINT_MAN_TILE": "Point Man", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_POINT_MAN_DESC": "Eliminate a Target while Disguised as Point Man.", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_POINT_MAN_NAME": "Eliminate Target while Disguised as Point Man", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_SCARECROW_TILE": "Scarecrow", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_SCARECROW_DESC": "Eliminate a Target while Disguised as Scarecrow.", + "RR_KILLCONDITION_FREEDOM-FIGHTERS_SCARECROW_NAME": "Eliminate Target while Disguised as Scarecrow", + "RR_KILLCONDITION_SITUS-INVERSUS_PATIENT_TILE": "Patient", + "RR_KILLCONDITION_SITUS-INVERSUS_PATIENT_DESC": "Eliminate a Target while Disguised as Patient.", + "RR_KILLCONDITION_SITUS-INVERSUS_PATIENT_NAME": "Eliminate Target while Disguised as Patient", + "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_STAFF_TILE": "Resort Staff", + "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.", + "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff", + "RR_KILLCONDITION_NIGHTCALL_SUIT_TILE": "Suit", + "RR_KILLCONDITION_NIGHTCALL_SUIT_DESC": "Eliminate a Target while wearing a Suit.", + "RR_KILLCONDITION_NIGHTCALL_SUIT_NAME": "Eliminate Target while wearing a Suit", + "RR_KILLCONDITION_SITUS-INVERSUS_CHEF_TILE": "Chef", + "RR_KILLCONDITION_SITUS-INVERSUS_CHEF_DESC": "Eliminate a Target while Disguised as Chef.", + "RR_KILLCONDITION_SITUS-INVERSUS_CHEF_NAME": "Eliminate Target while Disguised as Chef", + "RR_KILLCONDITION_SITUS-INVERSUS_HANDYMAN_TILE": "Handyman", + "RR_KILLCONDITION_SITUS-INVERSUS_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.", + "RR_KILLCONDITION_SITUS-INVERSUS_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman", + "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_SECURITY_TILE": "Resort Security", + "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_SECURITY_DESC": "Eliminate a Target while Disguised as Resort Security.", + "RR_KILLCONDITION_SITUS-INVERSUS_RESORT_SECURITY_NAME": "Eliminate Target while Disguised as Resort Security", + "RR_KILLCONDITION_SITUS-INVERSUS_DOCTOR_TILE": "Doctor", + "RR_KILLCONDITION_SITUS-INVERSUS_DOCTOR_DESC": "Eliminate a Target while Disguised as Doctor.", + "RR_KILLCONDITION_SITUS-INVERSUS_DOCTOR_NAME": "Eliminate Target while Disguised as Doctor", + "RR_KILLCONDITION_SITUS-INVERSUS_MORGUE_DOCTOR_TILE": "Morgue Doctor", + "RR_KILLCONDITION_SITUS-INVERSUS_MORGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Morgue Doctor.", + "RR_KILLCONDITION_SITUS-INVERSUS_MORGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Morgue Doctor", + "RR_KILLCONDITION_SITUS-INVERSUS_SURGEON_TILE": "Surgeon", + "RR_KILLCONDITION_SITUS-INVERSUS_SURGEON_DESC": "Eliminate a Target while Disguised as Surgeon.", + "RR_KILLCONDITION_SITUS-INVERSUS_SURGEON_NAME": "Eliminate Target while Disguised as Surgeon", + "RR_KILLCONDITION_SITUS-INVERSUS_BODYGUARD_TILE": "Bodyguard", + "RR_KILLCONDITION_SITUS-INVERSUS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.", + "RR_KILLCONDITION_SITUS-INVERSUS_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard", + "RR_KILLCONDITION_SITUS-INVERSUS_HOSPITAL_DIRECTOR_TILE": "Hospital Director", + "RR_KILLCONDITION_SITUS-INVERSUS_HOSPITAL_DIRECTOR_DESC": "Eliminate a Target while Disguised as Hospital Director.", + "RR_KILLCONDITION_SITUS-INVERSUS_HOSPITAL_DIRECTOR_NAME": "Eliminate Target while Disguised as Hospital Director", + "RR_KILLCONDITION_SITUS-INVERSUS_CHIEF_SURGEON_TILE": "Chief Surgeon", + "RR_KILLCONDITION_SITUS-INVERSUS_CHIEF_SURGEON_DESC": "Eliminate a Target while Disguised as Chief Surgeon.", + "RR_KILLCONDITION_SITUS-INVERSUS_CHIEF_SURGEON_NAME": "Eliminate Target while Disguised as Chief Surgeon", + "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(JASON_PORTMAN)_TILE": "VIP Patient (Jason Portman)", + "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(JASON_PORTMAN)_DESC": "Eliminate a Target while Disguised as VIP Patient (Jason Portman).", + "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(JASON_PORTMAN)_NAME": "Eliminate Target while Disguised as VIP Patient (Jason Portman)", + "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(AMOS_DEXTER)_TILE": "VIP Patient (Amos Dexter)", + "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(AMOS_DEXTER)_DESC": "Eliminate a Target while Disguised as VIP Patient (Amos Dexter).", + "RR_KILLCONDITION_SITUS-INVERSUS_VIP_PATIENT_(AMOS_DEXTER)_NAME": "Eliminate Target while Disguised as VIP Patient (Amos Dexter)", + "RR_KILLCONDITION_SITUS-INVERSUS_YOGA_INSTRUCTOR_TILE": "Yoga Instructor", + "RR_KILLCONDITION_SITUS-INVERSUS_YOGA_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Yoga Instructor.", + "RR_KILLCONDITION_SITUS-INVERSUS_YOGA_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Yoga Instructor", + "RR_KILLCONDITION_SITUS-INVERSUS_HELICOPTER_PILOT_TILE": "Helicopter Pilot", + "RR_KILLCONDITION_SITUS-INVERSUS_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.", + "RR_KILLCONDITION_SITUS-INVERSUS_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot", + "RR_KILLCONDITION_SITUS-INVERSUS_NINJA_TILE": "Ninja", + "RR_KILLCONDITION_SITUS-INVERSUS_NINJA_DESC": "Eliminate a Target while Disguised as Ninja.", + "RR_KILLCONDITION_SITUS-INVERSUS_NINJA_NAME": "Eliminate Target while Disguised as Ninja", + "RR_KILLCONDITION_SITUS-INVERSUS_MOTORCYCLIST_TILE": "Motorcyclist", + "RR_KILLCONDITION_SITUS-INVERSUS_MOTORCYCLIST_DESC": "Eliminate a Target while Disguised as Motorcyclist.", + "RR_KILLCONDITION_SITUS-INVERSUS_MOTORCYCLIST_NAME": "Eliminate Target while Disguised as Motorcyclist", + "RR_KILLCONDITION_SITUS-INVERSUS_BASEBALL_PLAYER_TILE": "Baseball Player", + "RR_KILLCONDITION_SITUS-INVERSUS_BASEBALL_PLAYER_DESC": "Eliminate a Target while Disguised as Baseball Player.", + "RR_KILLCONDITION_SITUS-INVERSUS_BASEBALL_PLAYER_NAME": "Eliminate Target while Disguised as Baseball Player", + "RR_KILLCONDITION_FINISH-LINE_EVENT_CREW_TILE": "Event Crew", + "RR_KILLCONDITION_FINISH-LINE_EVENT_CREW_DESC": "Eliminate a Target while Disguised as Event Crew.", + "RR_KILLCONDITION_FINISH-LINE_EVENT_CREW_NAME": "Eliminate Target while Disguised as Event Crew", + "RR_KILLCONDITION_FINISH-LINE_EVENT_SECURITY_TILE": "Event Security", + "RR_KILLCONDITION_FINISH-LINE_EVENT_SECURITY_DESC": "Eliminate a Target while Disguised as Event Security.", + "RR_KILLCONDITION_FINISH-LINE_EVENT_SECURITY_NAME": "Eliminate Target while Disguised as Event Security", + "RR_KILLCONDITION_FINISH-LINE_FOOD_VENDOR_TILE": "Food Vendor", + "RR_KILLCONDITION_FINISH-LINE_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.", + "RR_KILLCONDITION_FINISH-LINE_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor", + "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_ENGINEER_TILE": "Kronstadt Engineer", + "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_ENGINEER_DESC": "Eliminate a Target while Disguised as Kronstadt Engineer.", + "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_ENGINEER_NAME": "Eliminate Target while Disguised as Kronstadt Engineer", + "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_SECURITY_TILE": "Kronstadt Security", + "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_SECURITY_DESC": "Eliminate a Target while Disguised as Kronstadt Security.", + "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_SECURITY_NAME": "Eliminate Target while Disguised as Kronstadt Security", + "RR_KILLCONDITION_FINISH-LINE_MEDIC_TILE": "Medic", + "RR_KILLCONDITION_FINISH-LINE_MEDIC_DESC": "Eliminate a Target while Disguised as Medic.", + "RR_KILLCONDITION_FINISH-LINE_MEDIC_NAME": "Eliminate Target while Disguised as Medic", + "RR_KILLCONDITION_FINISH-LINE_RACE_MARSHAL_TILE": "Race Marshal", + "RR_KILLCONDITION_FINISH-LINE_RACE_MARSHAL_DESC": "Eliminate a Target while Disguised as Race Marshal.", + "RR_KILLCONDITION_FINISH-LINE_RACE_MARSHAL_NAME": "Eliminate Target while Disguised as Race Marshal", + "RR_KILLCONDITION_FINISH-LINE_WAITER_TILE": "Waiter", + "RR_KILLCONDITION_FINISH-LINE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.", + "RR_KILLCONDITION_FINISH-LINE_WAITER_NAME": "Eliminate Target while Disguised as Waiter", + "RR_KILLCONDITION_FINISH-LINE_JOURNALIST_TILE": "Journalist", + "RR_KILLCONDITION_FINISH-LINE_JOURNALIST_DESC": "Eliminate a Target while Disguised as Journalist.", + "RR_KILLCONDITION_FINISH-LINE_JOURNALIST_NAME": "Eliminate Target while Disguised as Journalist", + "RR_KILLCONDITION_FINISH-LINE_KITCHEN_STAFF_TILE": "Kitchen Staff", + "RR_KILLCONDITION_FINISH-LINE_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.", + "RR_KILLCONDITION_FINISH-LINE_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff", + "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_RESEARCHER_TILE": "Kronstadt Researcher", + "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_RESEARCHER_DESC": "Eliminate a Target while Disguised as Kronstadt Researcher.", + "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_RESEARCHER_NAME": "Eliminate Target while Disguised as Kronstadt Researcher", + "RR_KILLCONDITION_FINISH-LINE_MASCOT_TILE": "Mascot", + "RR_KILLCONDITION_FINISH-LINE_MASCOT_DESC": "Eliminate a Target while Disguised as Mascot.", + "RR_KILLCONDITION_FINISH-LINE_MASCOT_NAME": "Eliminate Target while Disguised as Mascot", + "RR_KILLCONDITION_FINISH-LINE_RACE_COORDINATOR_TILE": "Race Coordinator", + "RR_KILLCONDITION_FINISH-LINE_RACE_COORDINATOR_DESC": "Eliminate a Target while Disguised as Race Coordinator.", + "RR_KILLCONDITION_FINISH-LINE_RACE_COORDINATOR_NAME": "Eliminate Target while Disguised as Race Coordinator", + "RR_KILLCONDITION_FINISH-LINE_AEON_MECHANIC_TILE": "Aeon Mechanic", + "RR_KILLCONDITION_FINISH-LINE_AEON_MECHANIC_DESC": "Eliminate a Target while Disguised as Aeon Mechanic.", + "RR_KILLCONDITION_FINISH-LINE_AEON_MECHANIC_NAME": "Eliminate Target while Disguised as Aeon Mechanic", + "RR_KILLCONDITION_FINISH-LINE_KOWOON_MECHANIC_TILE": "Kowoon Mechanic", + "RR_KILLCONDITION_FINISH-LINE_KOWOON_MECHANIC_DESC": "Eliminate a Target while Disguised as Kowoon Mechanic.", + "RR_KILLCONDITION_FINISH-LINE_KOWOON_MECHANIC_NAME": "Eliminate Target while Disguised as Kowoon Mechanic", + "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_MECHANIC_TILE": "Kronstadt Mechanic", + "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_MECHANIC_DESC": "Eliminate a Target while Disguised as Kronstadt Mechanic.", + "RR_KILLCONDITION_FINISH-LINE_KRONSTADT_MECHANIC_NAME": "Eliminate Target while Disguised as Kronstadt Mechanic", + "RR_KILLCONDITION_FINISH-LINE_SOTTERANEO_MECHANIC_TILE": "Sotteraneo Mechanic", + "RR_KILLCONDITION_FINISH-LINE_SOTTERANEO_MECHANIC_DESC": "Eliminate a Target while Disguised as Sotteraneo Mechanic.", + "RR_KILLCONDITION_FINISH-LINE_SOTTERANEO_MECHANIC_NAME": "Eliminate Target while Disguised as Sotteraneo Mechanic", + "RR_KILLCONDITION_FINISH-LINE_THWACK_MECHANIC_TILE": "Thwack Mechanic", + "RR_KILLCONDITION_FINISH-LINE_THWACK_MECHANIC_DESC": "Eliminate a Target while Disguised as Thwack Mechanic.", + "RR_KILLCONDITION_FINISH-LINE_THWACK_MECHANIC_NAME": "Eliminate Target while Disguised as Thwack Mechanic", + "RR_KILLCONDITION_FINISH-LINE_FLORIDA_MAN_TILE": "Florida Man", + "RR_KILLCONDITION_FINISH-LINE_FLORIDA_MAN_DESC": "Eliminate a Target while Disguised as Florida Man.", + "RR_KILLCONDITION_FINISH-LINE_FLORIDA_MAN_NAME": "Eliminate Target while Disguised as Florida Man", + "RR_KILLCONDITION_FINISH-LINE_MOSES_LEE_TILE": "Moses Lee", + "RR_KILLCONDITION_FINISH-LINE_MOSES_LEE_DESC": "Eliminate a Target while Disguised as Moses Lee.", + "RR_KILLCONDITION_FINISH-LINE_MOSES_LEE_NAME": "Eliminate Target while Disguised as Moses Lee", + "RR_KILLCONDITION_FINISH-LINE_PALE_RIDER_TILE": "Pale Rider", + "RR_KILLCONDITION_FINISH-LINE_PALE_RIDER_DESC": "Eliminate a Target while Disguised as Pale Rider.", + "RR_KILLCONDITION_FINISH-LINE_PALE_RIDER_NAME": "Eliminate Target while Disguised as Pale Rider", + "RR_KILLCONDITION_FINISH-LINE_SHEIK_TILE": "Sheik", + "RR_KILLCONDITION_FINISH-LINE_SHEIK_DESC": "Eliminate a Target while Disguised as Sheik.", + "RR_KILLCONDITION_FINISH-LINE_SHEIK_NAME": "Eliminate Target while Disguised as Sheik", + "RR_KILLCONDITION_FINISH-LINE_STREET_MUSICIAN_TILE": "Street Musician", + "RR_KILLCONDITION_FINISH-LINE_STREET_MUSICIAN_DESC": "Eliminate a Target while Disguised as Street Musician.", + "RR_KILLCONDITION_FINISH-LINE_STREET_MUSICIAN_NAME": "Eliminate Target while Disguised as Street Musician", + "RR_KILLCONDITION_FINISH-LINE_TED_MENDEZ_TILE": "Ted Mendez", + "RR_KILLCONDITION_FINISH-LINE_TED_MENDEZ_DESC": "Eliminate a Target while Disguised as Ted Mendez.", + "RR_KILLCONDITION_FINISH-LINE_TED_MENDEZ_NAME": "Eliminate Target while Disguised as Ted Mendez", + "RR_KILLCONDITION_FINISH-LINE_AEON_DRIVER_TILE": "Aeon Driver", + "RR_KILLCONDITION_FINISH-LINE_AEON_DRIVER_DESC": "Eliminate a Target while Disguised as Aeon Driver.", + "RR_KILLCONDITION_FINISH-LINE_AEON_DRIVER_NAME": "Eliminate Target while Disguised as Aeon Driver", + "RR_KILLCONDITION_FINISH-LINE_BLUE_SEED_DRIVER_TILE": "Blue Seed Driver", + "RR_KILLCONDITION_FINISH-LINE_BLUE_SEED_DRIVER_DESC": "Eliminate a Target while Disguised as Blue Seed Driver.", + "RR_KILLCONDITION_FINISH-LINE_BLUE_SEED_DRIVER_NAME": "Eliminate Target while Disguised as Blue Seed Driver", + "RR_KILLCONDITION_FINISH-LINE_CRASHED_KRONSTADT_DRIVER_TILE": "Crashed Kronstadt Driver", + "RR_KILLCONDITION_FINISH-LINE_CRASHED_KRONSTADT_DRIVER_DESC": "Eliminate a Target while Disguised as Crashed Kronstadt Driver.", + "RR_KILLCONDITION_FINISH-LINE_CRASHED_KRONSTADT_DRIVER_NAME": "Eliminate Target while Disguised as Crashed Kronstadt Driver", + "RR_KILLCONDITION_FINISH-LINE_KOWOON_DRIVER_TILE": "Kowoon Driver", + "RR_KILLCONDITION_FINISH-LINE_KOWOON_DRIVER_DESC": "Eliminate a Target while Disguised as Kowoon Driver.", + "RR_KILLCONDITION_FINISH-LINE_KOWOON_DRIVER_NAME": "Eliminate Target while Disguised as Kowoon Driver", + "RR_KILLCONDITION_FINISH-LINE_THWACK_DRIVER_TILE": "Thwack Driver", + "RR_KILLCONDITION_FINISH-LINE_THWACK_DRIVER_DESC": "Eliminate a Target while Disguised as Thwack Driver.", + "RR_KILLCONDITION_FINISH-LINE_THWACK_DRIVER_NAME": "Eliminate Target while Disguised as Thwack Driver", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_GUARD_TILE": "Coca Field Guard", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_GUARD_DESC": "Eliminate a Target while Disguised as Coca Field Guard.", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_GUARD_NAME": "Eliminate Target while Disguised as Coca Field Guard", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_ELITE_GUARD_TILE": "Elite Guard", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Elite Guard.", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Elite Guard", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_GUARD_TILE": "Mansion Guard", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_GUARD_DESC": "Eliminate a Target while Disguised as Mansion Guard.", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_GUARD_NAME": "Eliminate Target while Disguised as Mansion Guard", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_STREET_SOLDIER_TILE": "Street Soldier", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_STREET_SOLDIER_DESC": "Eliminate a Target while Disguised as Street Soldier.", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_STREET_SOLDIER_NAME": "Eliminate Target while Disguised as Street Soldier", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_CHEF_TILE": "Chef", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_CHEF_DESC": "Eliminate a Target while Disguised as Chef.", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_CHEF_NAME": "Eliminate Target while Disguised as Chef", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_WORKER_TILE": "Coca Field Worker", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_WORKER_DESC": "Eliminate a Target while Disguised as Coca Field Worker.", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_COCA_FIELD_WORKER_NAME": "Eliminate Target while Disguised as Coca Field Worker", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_CONSTRUCTION_WORKER_TILE": "Construction Worker", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_DRUG_LAB_WORKER_TILE": "Drug Lab Worker", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_DRUG_LAB_WORKER_DESC": "Eliminate a Target while Disguised as Drug Lab Worker.", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_DRUG_LAB_WORKER_NAME": "Eliminate Target while Disguised as Drug Lab Worker", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_GARDENER_TILE": "Gardener", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_GARDENER_NAME": "Eliminate Target while Disguised as Gardener", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_STAFF_TILE": "Mansion Staff", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_CREW_TILE": "Submarine Crew", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_CREW_DESC": "Eliminate a Target while Disguised as Submarine Crew.", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_CREW_NAME": "Eliminate Target while Disguised as Submarine Crew", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_BAND_MEMBER_TILE": "Band Member", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_BAND_MEMBER_DESC": "Eliminate a Target while Disguised as Band Member.", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_BAND_MEMBER_NAME": "Eliminate Target while Disguised as Band Member", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_BARMAN_TILE": "Barman", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_BARMAN_DESC": "Eliminate a Target while Disguised as Barman.", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_BARMAN_NAME": "Eliminate Target while Disguised as Barman", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPIE_TILE": "Hippie", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPIE_DESC": "Eliminate a Target while Disguised as Hippie.", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPIE_NAME": "Eliminate Target while Disguised as Hippie", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPO_WHISPERER_TILE": "Hippo Whisperer", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPO_WHISPERER_DESC": "Eliminate a Target while Disguised as Hippo Whisperer.", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_HIPPO_WHISPERER_NAME": "Eliminate Target while Disguised as Hippo Whisperer", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_SHAMAN_TILE": "Shaman", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_SHAMAN_DESC": "Eliminate a Target while Disguised as Shaman.", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_SHAMAN_NAME": "Eliminate Target while Disguised as Shaman", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_ENGINEER_TILE": "Submarine Engineer", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_ENGINEER_DESC": "Eliminate a Target while Disguised as Submarine Engineer.", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_SUBMARINE_ENGINEER_NAME": "Eliminate Target while Disguised as Submarine Engineer", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_TATTOO_ARTIST_TILE": "Tattoo Artist", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_TATTOO_ARTIST_DESC": "Eliminate a Target while Disguised as Tattoo Artist.", + "RR_KILLCONDITION_THREE-HEADED-SERPENT_TATTOO_ARTIST_NAME": "Eliminate Target while Disguised as Tattoo Artist", + "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_BODYGUARD_TILE": "Bollywood Bodyguard", + "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bollywood Bodyguard.", + "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_BODYGUARD_NAME": "Eliminate Target while Disguised as Bollywood Bodyguard", + "RR_KILLCONDITION_CHASING-A-GHOST_ELITE_THUG_TILE": "Elite Thug", + "RR_KILLCONDITION_CHASING-A-GHOST_ELITE_THUG_DESC": "Eliminate a Target while Disguised as Elite Thug.", + "RR_KILLCONDITION_CHASING-A-GHOST_ELITE_THUG_NAME": "Eliminate Target while Disguised as Elite Thug", + "RR_KILLCONDITION_CHASING-A-GHOST_LOCAL_SECURITY_TILE": "Local Security", + "RR_KILLCONDITION_CHASING-A-GHOST_LOCAL_SECURITY_DESC": "Eliminate a Target while Disguised as Local Security.", + "RR_KILLCONDITION_CHASING-A-GHOST_LOCAL_SECURITY_NAME": "Eliminate Target while Disguised as Local Security", + "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_BODYGUARD_TILE": "Queen's Bodyguard", + "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_BODYGUARD_DESC": "Eliminate a Target while Disguised as Queen's Bodyguard.", + "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_BODYGUARD_NAME": "Eliminate Target while Disguised as Queen's Bodyguard", + "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_GUARD_TILE": "Queen's Guard", + "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_GUARD_DESC": "Eliminate a Target while Disguised as Queen's Guard.", + "RR_KILLCONDITION_CHASING-A-GHOST_QUEEN'S_GUARD_NAME": "Eliminate Target while Disguised as Queen's Guard", + "RR_KILLCONDITION_CHASING-A-GHOST_THUG_TILE": "Thug", + "RR_KILLCONDITION_CHASING-A-GHOST_THUG_DESC": "Eliminate a Target while Disguised as Thug.", + "RR_KILLCONDITION_CHASING-A-GHOST_THUG_NAME": "Eliminate Target while Disguised as Thug", + "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_CREW_TILE": "Bollywood Crew", + "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_CREW_DESC": "Eliminate a Target while Disguised as Bollywood Crew.", + "RR_KILLCONDITION_CHASING-A-GHOST_BOLLYWOOD_CREW_NAME": "Eliminate Target while Disguised as Bollywood Crew", + "RR_KILLCONDITION_CHASING-A-GHOST_DANCER_TILE": "Dancer", + "RR_KILLCONDITION_CHASING-A-GHOST_DANCER_DESC": "Eliminate a Target while Disguised as Dancer.", + "RR_KILLCONDITION_CHASING-A-GHOST_DANCER_NAME": "Eliminate Target while Disguised as Dancer", + "RR_KILLCONDITION_CHASING-A-GHOST_FOOD_VENDOR_TILE": "Food Vendor", + "RR_KILLCONDITION_CHASING-A-GHOST_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.", + "RR_KILLCONDITION_CHASING-A-GHOST_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor", + "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_WORKER_TILE": "Laundry Worker", + "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_WORKER_DESC": "Eliminate a Target while Disguised as Laundry Worker.", + "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_WORKER_NAME": "Eliminate Target while Disguised as Laundry Worker", + "RR_KILLCONDITION_CHASING-A-GHOST_METAL_WORKER_TILE": "Metal Worker", + "RR_KILLCONDITION_CHASING-A-GHOST_METAL_WORKER_DESC": "Eliminate a Target while Disguised as Metal Worker.", + "RR_KILLCONDITION_CHASING-A-GHOST_METAL_WORKER_NAME": "Eliminate Target while Disguised as Metal Worker", + "RR_KILLCONDITION_CHASING-A-GHOST_VANYA'S_SERVANT_TILE": "Vanya's Servant", + "RR_KILLCONDITION_CHASING-A-GHOST_VANYA'S_SERVANT_DESC": "Eliminate a Target while Disguised as Vanya's Servant.", + "RR_KILLCONDITION_CHASING-A-GHOST_VANYA'S_SERVANT_NAME": "Eliminate Target while Disguised as Vanya's Servant", + "RR_KILLCONDITION_CHASING-A-GHOST_BARBER_TILE": "Barber", + "RR_KILLCONDITION_CHASING-A-GHOST_BARBER_DESC": "Eliminate a Target while Disguised as Barber.", + "RR_KILLCONDITION_CHASING-A-GHOST_BARBER_NAME": "Eliminate Target while Disguised as Barber", + "RR_KILLCONDITION_CHASING-A-GHOST_HOLY_MAN_TILE": "Holy Man", + "RR_KILLCONDITION_CHASING-A-GHOST_HOLY_MAN_DESC": "Eliminate a Target while Disguised as Holy Man.", + "RR_KILLCONDITION_CHASING-A-GHOST_HOLY_MAN_NAME": "Eliminate Target while Disguised as Holy Man", + "RR_KILLCONDITION_CHASING-A-GHOST_KASHMIRIAN_TILE": "Kashmirian", + "RR_KILLCONDITION_CHASING-A-GHOST_KASHMIRIAN_DESC": "Eliminate a Target while Disguised as Kashmirian.", + "RR_KILLCONDITION_CHASING-A-GHOST_KASHMIRIAN_NAME": "Eliminate Target while Disguised as Kashmirian", + "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_FOREMAN_TILE": "Laundry Foreman", + "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_FOREMAN_DESC": "Eliminate a Target while Disguised as Laundry Foreman.", + "RR_KILLCONDITION_CHASING-A-GHOST_LAUNDRY_FOREMAN_NAME": "Eliminate Target while Disguised as Laundry Foreman", + "RR_KILLCONDITION_CHASING-A-GHOST_LEAD_ACTOR_TILE": "Lead Actor", + "RR_KILLCONDITION_CHASING-A-GHOST_LEAD_ACTOR_DESC": "Eliminate a Target while Disguised as Lead Actor.", + "RR_KILLCONDITION_CHASING-A-GHOST_LEAD_ACTOR_NAME": "Eliminate Target while Disguised as Lead Actor", + "RR_KILLCONDITION_CHASING-A-GHOST_PAINTER_TILE": "Painter", + "RR_KILLCONDITION_CHASING-A-GHOST_PAINTER_DESC": "Eliminate a Target while Disguised as Painter.", + "RR_KILLCONDITION_CHASING-A-GHOST_PAINTER_NAME": "Eliminate Target while Disguised as Painter", + "RR_KILLCONDITION_CHASING-A-GHOST_TAILOR_TILE": "Tailor", + "RR_KILLCONDITION_CHASING-A-GHOST_TAILOR_DESC": "Eliminate a Target while Disguised as Tailor.", + "RR_KILLCONDITION_CHASING-A-GHOST_TAILOR_NAME": "Eliminate Target while Disguised as Tailor", + "RR_KILLCONDITION_ANOTHER-LIFE_GARBAGE_MAN_TILE": "Garbage Man", + "RR_KILLCONDITION_ANOTHER-LIFE_GARBAGE_MAN_DESC": "Eliminate a Target while Disguised as Garbage Man.", + "RR_KILLCONDITION_ANOTHER-LIFE_GARBAGE_MAN_NAME": "Eliminate Target while Disguised as Garbage Man", + "RR_KILLCONDITION_ANOTHER-LIFE_MAILMAN_TILE": "Mailman", + "RR_KILLCONDITION_ANOTHER-LIFE_MAILMAN_DESC": "Eliminate a Target while Disguised as Mailman.", + "RR_KILLCONDITION_ANOTHER-LIFE_MAILMAN_NAME": "Eliminate Target while Disguised as Mailman", + "RR_KILLCONDITION_ANOTHER-LIFE_CONSTRUCTION_WORKER_TILE": "Construction Worker", + "RR_KILLCONDITION_ANOTHER-LIFE_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.", + "RR_KILLCONDITION_ANOTHER-LIFE_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker", + "RR_KILLCONDITION_ANOTHER-LIFE_PLUMBER_TILE": "Plumber", + "RR_KILLCONDITION_ANOTHER-LIFE_PLUMBER_DESC": "Eliminate a Target while Disguised as Plumber.", + "RR_KILLCONDITION_ANOTHER-LIFE_PLUMBER_NAME": "Eliminate Target while Disguised as Plumber", + "RR_KILLCONDITION_ANOTHER-LIFE_POLICE_DEPUTY_TILE": "Police Deputy", + "RR_KILLCONDITION_ANOTHER-LIFE_POLICE_DEPUTY_DESC": "Eliminate a Target while Disguised as Police Deputy.", + "RR_KILLCONDITION_ANOTHER-LIFE_POLICE_DEPUTY_NAME": "Eliminate Target while Disguised as Police Deputy", + "RR_KILLCONDITION_ANOTHER-LIFE_SERVER_TILE": "Server", + "RR_KILLCONDITION_ANOTHER-LIFE_SERVER_DESC": "Eliminate a Target while Disguised as Server.", + "RR_KILLCONDITION_ANOTHER-LIFE_SERVER_NAME": "Eliminate Target while Disguised as Server", + "RR_KILLCONDITION_ANOTHER-LIFE_JANUS_BODYGUARD_TILE": "Janus Bodyguard", + "RR_KILLCONDITION_ANOTHER-LIFE_JANUS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Janus Bodyguard.", + "RR_KILLCONDITION_ANOTHER-LIFE_JANUS_BODYGUARD_NAME": "Eliminate Target while Disguised as Janus Bodyguard", + "RR_KILLCONDITION_ANOTHER-LIFE_CASSIDY_BODYGUARD_TILE": "Cassidy Bodyguard", + "RR_KILLCONDITION_ANOTHER-LIFE_CASSIDY_BODYGUARD_DESC": "Eliminate a Target while Disguised as Cassidy Bodyguard.", + "RR_KILLCONDITION_ANOTHER-LIFE_CASSIDY_BODYGUARD_NAME": "Eliminate Target while Disguised as Cassidy Bodyguard", + "RR_KILLCONDITION_ANOTHER-LIFE_GARDENER_TILE": "Gardener", + "RR_KILLCONDITION_ANOTHER-LIFE_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.", + "RR_KILLCONDITION_ANOTHER-LIFE_GARDENER_NAME": "Eliminate Target while Disguised as Gardener", + "RR_KILLCONDITION_ANOTHER-LIFE_EXTERMINATOR_TILE": "Exterminator", + "RR_KILLCONDITION_ANOTHER-LIFE_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.", + "RR_KILLCONDITION_ANOTHER-LIFE_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator", + "RR_KILLCONDITION_ANOTHER-LIFE_BBQ_OWNER_TILE": "BBQ Owner", + "RR_KILLCONDITION_ANOTHER-LIFE_BBQ_OWNER_DESC": "Eliminate a Target while Disguised as BBQ Owner.", + "RR_KILLCONDITION_ANOTHER-LIFE_BBQ_OWNER_NAME": "Eliminate Target while Disguised as BBQ Owner", + "RR_KILLCONDITION_ANOTHER-LIFE_REAL_ESTATE_BROKER_TILE": "Real Estate Broker", + "RR_KILLCONDITION_ANOTHER-LIFE_REAL_ESTATE_BROKER_DESC": "Eliminate a Target while Disguised as Real Estate Broker.", + "RR_KILLCONDITION_ANOTHER-LIFE_REAL_ESTATE_BROKER_NAME": "Eliminate Target while Disguised as Real Estate Broker", + "RR_KILLCONDITION_ANOTHER-LIFE_JANUS'_NURSE_TILE": "Janus' Nurse", + "RR_KILLCONDITION_ANOTHER-LIFE_JANUS'_NURSE_DESC": "Eliminate a Target while Disguised as Janus' Nurse.", + "RR_KILLCONDITION_ANOTHER-LIFE_JANUS'_NURSE_NAME": "Eliminate Target while Disguised as Janus' Nurse", + "RR_KILLCONDITION_ANOTHER-LIFE_SHERIFF_MASTERSON_TILE": "Sheriff Masterson", + "RR_KILLCONDITION_ANOTHER-LIFE_SHERIFF_MASTERSON_DESC": "Eliminate a Target while Disguised as Sheriff Masterson.", + "RR_KILLCONDITION_ANOTHER-LIFE_SHERIFF_MASTERSON_NAME": "Eliminate Target while Disguised as Sheriff Masterson", + "RR_KILLCONDITION_ANOTHER-LIFE_JAMES_BATTY_TILE": "James Batty", + "RR_KILLCONDITION_ANOTHER-LIFE_JAMES_BATTY_DESC": "Eliminate a Target while Disguised as James Batty.", + "RR_KILLCONDITION_ANOTHER-LIFE_JAMES_BATTY_NAME": "Eliminate Target while Disguised as James Batty", + "RR_KILLCONDITION_ANOTHER-LIFE_GUNTHER_MUELLER_TILE": "Gunther Mueller", + "RR_KILLCONDITION_ANOTHER-LIFE_GUNTHER_MUELLER_DESC": "Eliminate a Target while Disguised as Gunther Mueller.", + "RR_KILLCONDITION_ANOTHER-LIFE_GUNTHER_MUELLER_NAME": "Eliminate Target while Disguised as Gunther Mueller", + "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN'S_ASSISTANT_TILE": "Politician's Assistant", + "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN'S_ASSISTANT_DESC": "Eliminate a Target while Disguised as Politician's Assistant.", + "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN'S_ASSISTANT_NAME": "Eliminate Target while Disguised as Politician's Assistant", + "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN_TILE": "Politician", + "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN_DESC": "Eliminate a Target while Disguised as Politician.", + "RR_KILLCONDITION_ANOTHER-LIFE_POLITICIAN_NAME": "Eliminate Target while Disguised as Politician", + "RR_KILLCONDITION_ANOTHER-LIFE_SPENCER_\"THE_HAMMER\"_GREEN_TILE": "Spencer \"The Hammer\" Green", + "RR_KILLCONDITION_ANOTHER-LIFE_SPENCER_\"THE_HAMMER\"_GREEN_DESC": "Eliminate a Target while Disguised as Spencer \"The Hammer\" Green.", + "RR_KILLCONDITION_ANOTHER-LIFE_SPENCER_\"THE_HAMMER\"_GREEN_NAME": "Eliminate Target while Disguised as Spencer \"The Hammer\" Green", + "RR_KILLCONDITION_ANOTHER-LIFE_ARKIAN_ROBES_TILE": "Arkian Robes", + "RR_KILLCONDITION_ANOTHER-LIFE_ARKIAN_ROBES_DESC": "Eliminate a Target while Disguised as Arkian Robes.", + "RR_KILLCONDITION_ANOTHER-LIFE_ARKIAN_ROBES_NAME": "Eliminate Target while Disguised as Arkian Robes", + "RR_KILLCONDITION_ARK-SOCIETY_ENTERTAINER_TILE": "Entertainer", + "RR_KILLCONDITION_ARK-SOCIETY_ENTERTAINER_DESC": "Eliminate a Target while Disguised as Entertainer.", + "RR_KILLCONDITION_ARK-SOCIETY_ENTERTAINER_NAME": "Eliminate Target while Disguised as Entertainer", + "RR_KILLCONDITION_ARK-SOCIETY_BLAKE_NATHANIEL_TILE": "Blake Nathaniel", + "RR_KILLCONDITION_ARK-SOCIETY_BLAKE_NATHANIEL_DESC": "Eliminate a Target while Disguised as Blake Nathaniel.", + "RR_KILLCONDITION_ARK-SOCIETY_BLAKE_NATHANIEL_NAME": "Eliminate Target while Disguised as Blake Nathaniel", + "RR_KILLCONDITION_ARK-SOCIETY_CHEF_TILE": "Chef", + "RR_KILLCONDITION_ARK-SOCIETY_CHEF_DESC": "Eliminate a Target while Disguised as Chef.", + "RR_KILLCONDITION_ARK-SOCIETY_CHEF_NAME": "Eliminate Target while Disguised as Chef", + "RR_KILLCONDITION_ARK-SOCIETY_MASTER_OF_CEREMONIES_TILE": "Master of Ceremonies", + "RR_KILLCONDITION_ARK-SOCIETY_MASTER_OF_CEREMONIES_DESC": "Eliminate a Target while Disguised as Master of Ceremonies.", + "RR_KILLCONDITION_ARK-SOCIETY_MASTER_OF_CEREMONIES_NAME": "Eliminate Target while Disguised as Master of Ceremonies", + "RR_KILLCONDITION_ARK-SOCIETY_CUSTODIAN_TILE": "Custodian", + "RR_KILLCONDITION_ARK-SOCIETY_CUSTODIAN_DESC": "Eliminate a Target while Disguised as Custodian.", + "RR_KILLCONDITION_ARK-SOCIETY_CUSTODIAN_NAME": "Eliminate Target while Disguised as Custodian", + "RR_KILLCONDITION_ARK-SOCIETY_BURIAL_ROBES_TILE": "Burial Robes", + "RR_KILLCONDITION_ARK-SOCIETY_BURIAL_ROBES_DESC": "Eliminate a Target while Disguised as Burial Robes.", + "RR_KILLCONDITION_ARK-SOCIETY_BURIAL_ROBES_NAME": "Eliminate Target while Disguised as Burial Robes", + "RR_KILLCONDITION_ARK-SOCIETY_KNIGHT'S_ARMOR_TILE": "Knight's Armor", + "RR_KILLCONDITION_ARK-SOCIETY_KNIGHT'S_ARMOR_DESC": "Eliminate a Target while Disguised as Knight's Armor.", + "RR_KILLCONDITION_ARK-SOCIETY_KNIGHT'S_ARMOR_NAME": "Eliminate Target while Disguised as Knight's Armor", + "RR_KILLCONDITION_ARK-SOCIETY_INITIATE_TILE": "Initiate", + "RR_KILLCONDITION_ARK-SOCIETY_INITIATE_DESC": "Eliminate a Target while Disguised as Initiate.", + "RR_KILLCONDITION_ARK-SOCIETY_INITIATE_NAME": "Eliminate Target while Disguised as Initiate", + "RR_KILLCONDITION_ARK-SOCIETY_ARK_MEMBER_TILE": "Ark Member", + "RR_KILLCONDITION_ARK-SOCIETY_ARK_MEMBER_DESC": "Eliminate a Target while Disguised as Ark Member.", + "RR_KILLCONDITION_ARK-SOCIETY_ARK_MEMBER_NAME": "Eliminate Target while Disguised as Ark Member", + "RR_KILLCONDITION_ARK-SOCIETY_BUTLER_TILE": "Butler", + "RR_KILLCONDITION_ARK-SOCIETY_BUTLER_DESC": "Eliminate a Target while Disguised as Butler.", + "RR_KILLCONDITION_ARK-SOCIETY_BUTLER_NAME": "Eliminate Target while Disguised as Butler", + "RR_KILLCONDITION_ARK-SOCIETY_GUARD_TILE": "Guard", + "RR_KILLCONDITION_ARK-SOCIETY_GUARD_DESC": "Eliminate a Target while Disguised as Guard.", + "RR_KILLCONDITION_ARK-SOCIETY_GUARD_NAME": "Eliminate Target while Disguised as Guard", + "RR_KILLCONDITION_ARK-SOCIETY_RAIDER_TILE": "Raider", + "RR_KILLCONDITION_ARK-SOCIETY_RAIDER_DESC": "Eliminate a Target while Disguised as Raider.", + "RR_KILLCONDITION_ARK-SOCIETY_RAIDER_NAME": "Eliminate Target while Disguised as Raider", + "RR_KILLCONDITION_ARK-SOCIETY_EVENT_STAFF_TILE": "Event Staff", + "RR_KILLCONDITION_ARK-SOCIETY_EVENT_STAFF_DESC": "Eliminate a Target while Disguised as Event Staff.", + "RR_KILLCONDITION_ARK-SOCIETY_EVENT_STAFF_NAME": "Eliminate Target while Disguised as Event Staff", + "RR_KILLCONDITION_ARK-SOCIETY_ELITE_GUARD_TILE": "Elite Guard", + "RR_KILLCONDITION_ARK-SOCIETY_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Elite Guard.", + "RR_KILLCONDITION_ARK-SOCIETY_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Elite Guard", + "RR_KILLCONDITION_ARK-SOCIETY_CASTLE_STAFF_TILE": "Castle Staff", + "RR_KILLCONDITION_ARK-SOCIETY_CASTLE_STAFF_DESC": "Eliminate a Target while Disguised as Castle Staff.", + "RR_KILLCONDITION_ARK-SOCIETY_CASTLE_STAFF_NAME": "Eliminate Target while Disguised as Castle Staff", + "RR_KILLCONDITION_ARK-SOCIETY_ARCHITECT_TILE": "Architect", + "RR_KILLCONDITION_ARK-SOCIETY_ARCHITECT_DESC": "Eliminate a Target while Disguised as Architect.", + "RR_KILLCONDITION_ARK-SOCIETY_ARCHITECT_NAME": "Eliminate Target while Disguised as Architect", + "RR_KILLCONDITION_ARK-SOCIETY_JEBEDIAH_BLOCK_TILE": "Jebediah Block", + "RR_KILLCONDITION_ARK-SOCIETY_JEBEDIAH_BLOCK_DESC": "Eliminate a Target while Disguised as Jebediah Block.", + "RR_KILLCONDITION_ARK-SOCIETY_JEBEDIAH_BLOCK_NAME": "Eliminate Target while Disguised as Jebediah Block", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_ROBBER_TILE": "Bank Robber", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_ROBBER_DESC": "Eliminate a Target while Disguised as Bank Robber.", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_ROBBER_NAME": "Eliminate Target while Disguised as Bank Robber", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_IT_WORKER_TILE": "IT Worker", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_IT_WORKER_DESC": "Eliminate a Target while Disguised as IT Worker.", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_IT_WORKER_NAME": "Eliminate Target while Disguised as IT Worker", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_SECURITY_GUARD_TILE": "Security Guard", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as Security Guard.", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as Security Guard", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_HIGH_SECURITY_GUARD_TILE": "High Security Guard", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_HIGH_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as High Security Guard.", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_HIGH_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as High Security Guard", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JANITOR_TILE": "Janitor", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JANITOR_DESC": "Eliminate a Target while Disguised as Janitor.", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JANITOR_NAME": "Eliminate Target while Disguised as Janitor", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_FIRED_BANKER_TILE": "Fired Banker", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_FIRED_BANKER_DESC": "Eliminate a Target while Disguised as Fired Banker.", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_FIRED_BANKER_NAME": "Eliminate Target while Disguised as Fired Banker", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JOB_APPLICANT_TILE": "Job Applicant", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JOB_APPLICANT_DESC": "Eliminate a Target while Disguised as Job Applicant.", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_JOB_APPLICANT_NAME": "Eliminate Target while Disguised as Job Applicant", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_TELLER_TILE": "Bank Teller", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_TELLER_DESC": "Eliminate a Target while Disguised as Bank Teller.", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_BANK_TELLER_NAME": "Eliminate Target while Disguised as Bank Teller", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_INVESTMENT_BANKER_TILE": "Investment Banker", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_INVESTMENT_BANKER_DESC": "Eliminate a Target while Disguised as Investment Banker.", + "RR_KILLCONDITION_GOLDEN-HANDSHAKE_INVESTMENT_BANKER_NAME": "Eliminate Target while Disguised as Investment Banker", + "RR_KILLCONDITION_THE-LAST-RESORT_BOAT_CAPTAIN_TILE": "Boat Captain", + "RR_KILLCONDITION_THE-LAST-RESORT_BOAT_CAPTAIN_DESC": "Eliminate a Target while Disguised as Boat Captain.", + "RR_KILLCONDITION_THE-LAST-RESORT_BOAT_CAPTAIN_NAME": "Eliminate Target while Disguised as Boat Captain", + "RR_KILLCONDITION_THE-LAST-RESORT_BODYGUARD_TILE": "Bodyguard", + "RR_KILLCONDITION_THE-LAST-RESORT_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.", + "RR_KILLCONDITION_THE-LAST-RESORT_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard", + "RR_KILLCONDITION_THE-LAST-RESORT_BUTLER_TILE": "Butler", + "RR_KILLCONDITION_THE-LAST-RESORT_BUTLER_DESC": "Eliminate a Target while Disguised as Butler.", + "RR_KILLCONDITION_THE-LAST-RESORT_BUTLER_NAME": "Eliminate Target while Disguised as Butler", + "RR_KILLCONDITION_THE-LAST-RESORT_CHEF_TILE": "Chef", + "RR_KILLCONDITION_THE-LAST-RESORT_CHEF_DESC": "Eliminate a Target while Disguised as Chef.", + "RR_KILLCONDITION_THE-LAST-RESORT_CHEF_NAME": "Eliminate Target while Disguised as Chef", + "RR_KILLCONDITION_THE-LAST-RESORT_DR._SINGH_TILE": "Dr. Singh", + "RR_KILLCONDITION_THE-LAST-RESORT_DR._SINGH_DESC": "Eliminate a Target while Disguised as Dr. Singh.", + "RR_KILLCONDITION_THE-LAST-RESORT_DR._SINGH_NAME": "Eliminate Target while Disguised as Dr. Singh", + "RR_KILLCONDITION_THE-LAST-RESORT_GAS_SUIT_TILE": "Gas Suit", + "RR_KILLCONDITION_THE-LAST-RESORT_GAS_SUIT_DESC": "Eliminate a Target while Disguised as Gas Suit.", + "RR_KILLCONDITION_THE-LAST-RESORT_GAS_SUIT_NAME": "Eliminate Target while Disguised as Gas Suit", + "RR_KILLCONDITION_THE-LAST-RESORT_LIFE_GUARD_TILE": "Life Guard", + "RR_KILLCONDITION_THE-LAST-RESORT_LIFE_GUARD_DESC": "Eliminate a Target while Disguised as Life Guard.", + "RR_KILLCONDITION_THE-LAST-RESORT_LIFE_GUARD_NAME": "Eliminate Target while Disguised as Life Guard", + "RR_KILLCONDITION_THE-LAST-RESORT_MASSEUR_TILE": "Masseur", + "RR_KILLCONDITION_THE-LAST-RESORT_MASSEUR_DESC": "Eliminate a Target while Disguised as Masseur.", + "RR_KILLCONDITION_THE-LAST-RESORT_MASSEUR_NAME": "Eliminate Target while Disguised as Masseur", + "RR_KILLCONDITION_THE-LAST-RESORT_PERSONAL_TRAINER_TILE": "Personal Trainer", + "RR_KILLCONDITION_THE-LAST-RESORT_PERSONAL_TRAINER_DESC": "Eliminate a Target while Disguised as Personal Trainer.", + "RR_KILLCONDITION_THE-LAST-RESORT_PERSONAL_TRAINER_NAME": "Eliminate Target while Disguised as Personal Trainer", + "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_GUARD_TILE": "Resort Guard", + "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_GUARD_DESC": "Eliminate a Target while Disguised as Resort Guard.", + "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_GUARD_NAME": "Eliminate Target while Disguised as Resort Guard", + "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_STAFF_TILE": "Resort Staff", + "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.", + "RR_KILLCONDITION_THE-LAST-RESORT_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff", + "RR_KILLCONDITION_THE-LAST-RESORT_SNORKEL_INSTRUCTOR_TILE": "Snorkel Instructor", + "RR_KILLCONDITION_THE-LAST-RESORT_SNORKEL_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Snorkel Instructor.", + "RR_KILLCONDITION_THE-LAST-RESORT_SNORKEL_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Snorkel Instructor", + "RR_KILLCONDITION_THE-LAST-RESORT_TECH_CREW_TILE": "Tech Crew", + "RR_KILLCONDITION_THE-LAST-RESORT_TECH_CREW_DESC": "Eliminate a Target while Disguised as Tech Crew.", + "RR_KILLCONDITION_THE-LAST-RESORT_TECH_CREW_NAME": "Eliminate Target while Disguised as Tech Crew", + "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_GUARD_TILE": "Villa Guard", + "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_GUARD_DESC": "Eliminate a Target while Disguised as Villa Guard.", + "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_GUARD_NAME": "Eliminate Target while Disguised as Villa Guard", + "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_STAFF_TILE": "Villa Staff", + "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_STAFF_DESC": "Eliminate a Target while Disguised as Villa Staff.", + "RR_KILLCONDITION_THE-LAST-RESORT_VILLA_STAFF_NAME": "Eliminate Target while Disguised as Villa Staff", + "RR_KILLCONDITION_THE-LAST-RESORT_WAITER_TILE": "Waiter", + "RR_KILLCONDITION_THE-LAST-RESORT_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.", + "RR_KILLCONDITION_THE-LAST-RESORT_WAITER_NAME": "Eliminate Target while Disguised as Waiter", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_SKYDIVING_SUIT_TILE": "Skydiving Suit", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_SKYDIVING_SUIT_DESC": "Eliminate a Target while Disguised as Skydiving Suit.", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_SKYDIVING_SUIT_NAME": "Eliminate Target while Disguised as Skydiving Suit", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_ART_CREW_TILE": "Art Crew", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_ART_CREW_DESC": "Eliminate a Target while Disguised as Art Crew.", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_ART_CREW_NAME": "Eliminate Target while Disguised as Art Crew", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_SECURITY_TILE": "Event Security", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_SECURITY_DESC": "Eliminate a Target while Disguised as Event Security.", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_SECURITY_NAME": "Eliminate Target while Disguised as Event Security", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_STAFF_TILE": "Event Staff", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_STAFF_DESC": "Eliminate a Target while Disguised as Event Staff.", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_EVENT_STAFF_NAME": "Eliminate Target while Disguised as Event Staff", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_FAMOUS_CHEF_TILE": "Famous Chef", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_FAMOUS_CHEF_DESC": "Eliminate a Target while Disguised as Famous Chef.", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_FAMOUS_CHEF_NAME": "Eliminate Target while Disguised as Famous Chef", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_HELICOPTER_PILOT_TILE": "Helicopter Pilot", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_INGRAM'S_BODYGUARD_TILE": "Ingram's Bodyguard", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_INGRAM'S_BODYGUARD_DESC": "Eliminate a Target while Disguised as Ingram's Bodyguard.", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_INGRAM'S_BODYGUARD_NAME": "Eliminate Target while Disguised as Ingram's Bodyguard", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_KITCHEN_STAFF_TILE": "Kitchen Staff", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_MAINTENANCE_STAFF_TILE": "Maintenance Staff", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_MAINTENANCE_STAFF_DESC": "Eliminate a Target while Disguised as Maintenance Staff.", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_MAINTENANCE_STAFF_NAME": "Eliminate Target while Disguised as Maintenance Staff", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_GUARD_TILE": "Penthouse Guard", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_GUARD_DESC": "Eliminate a Target while Disguised as Penthouse Guard.", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_GUARD_NAME": "Eliminate Target while Disguised as Penthouse Guard", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_STAFF_TILE": "Penthouse Staff", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_STAFF_DESC": "Eliminate a Target while Disguised as Penthouse Staff.", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_PENTHOUSE_STAFF_NAME": "Eliminate Target while Disguised as Penthouse Staff", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_THE_ASSASSIN_TILE": "The Assassin", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_THE_ASSASSIN_DESC": "Eliminate a Target while Disguised as The Assassin.", + "RR_KILLCONDITION_ON-TOP-OF-THE-WORLD_THE_ASSASSIN_NAME": "Eliminate Target while Disguised as The Assassin", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_BODYGUARD_TILE": "Bodyguard", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_GARDENER_TILE": "Gardener", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_GARDENER_NAME": "Eliminate Target while Disguised as Gardener", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_LAWYER_TILE": "Lawyer", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_LAWYER_DESC": "Eliminate a Target while Disguised as Lawyer.", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_LAWYER_NAME": "Eliminate Target while Disguised as Lawyer", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_GUARD_TILE": "Mansion Guard", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_GUARD_DESC": "Eliminate a Target while Disguised as Mansion Guard.", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_GUARD_NAME": "Eliminate Target while Disguised as Mansion Guard", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_STAFF_TILE": "Mansion Staff", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PHOTOGRAPHER_TILE": "Photographer", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PHOTOGRAPHER_DESC": "Eliminate a Target while Disguised as Photographer.", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PHOTOGRAPHER_NAME": "Eliminate Target while Disguised as Photographer", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PRIVATE_INVESTIGATOR_TILE": "Private Investigator", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PRIVATE_INVESTIGATOR_DESC": "Eliminate a Target while Disguised as Private Investigator.", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_PRIVATE_INVESTIGATOR_NAME": "Eliminate Target while Disguised as Private Investigator", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_UNDERTAKER_TILE": "Undertaker", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_UNDERTAKER_DESC": "Eliminate a Target while Disguised as Undertaker.", + "RR_KILLCONDITION_DEATH-IN-THE-FAMILY_UNDERTAKER_NAME": "Eliminate Target while Disguised as Undertaker", + "RR_KILLCONDITION_APEX-PREDATOR_BARTENDER_TILE": "Bartender", + "RR_KILLCONDITION_APEX-PREDATOR_BARTENDER_DESC": "Eliminate a Target while Disguised as Bartender.", + "RR_KILLCONDITION_APEX-PREDATOR_BARTENDER_NAME": "Eliminate Target while Disguised as Bartender", + "RR_KILLCONDITION_APEX-PREDATOR_BIKER_TILE": "Biker", + "RR_KILLCONDITION_APEX-PREDATOR_BIKER_DESC": "Eliminate a Target while Disguised as Biker.", + "RR_KILLCONDITION_APEX-PREDATOR_BIKER_NAME": "Eliminate Target while Disguised as Biker", + "RR_KILLCONDITION_APEX-PREDATOR_CLUB_CREW_TILE": "Club Crew", + "RR_KILLCONDITION_APEX-PREDATOR_CLUB_CREW_DESC": "Eliminate a Target while Disguised as Club Crew.", + "RR_KILLCONDITION_APEX-PREDATOR_CLUB_CREW_NAME": "Eliminate Target while Disguised as Club Crew", + "RR_KILLCONDITION_APEX-PREDATOR_CLUB_SECURITY_TILE": "Club Security", + "RR_KILLCONDITION_APEX-PREDATOR_CLUB_SECURITY_DESC": "Eliminate a Target while Disguised as Club Security.", + "RR_KILLCONDITION_APEX-PREDATOR_CLUB_SECURITY_NAME": "Eliminate Target while Disguised as Club Security", + "RR_KILLCONDITION_APEX-PREDATOR_DEALER_TILE": "Dealer", + "RR_KILLCONDITION_APEX-PREDATOR_DEALER_DESC": "Eliminate a Target while Disguised as Dealer.", + "RR_KILLCONDITION_APEX-PREDATOR_DEALER_NAME": "Eliminate Target while Disguised as Dealer", + "RR_KILLCONDITION_APEX-PREDATOR_DELIVERY_GUY_TILE": "Delivery Guy", + "RR_KILLCONDITION_APEX-PREDATOR_DELIVERY_GUY_DESC": "Eliminate a Target while Disguised as Delivery Guy.", + "RR_KILLCONDITION_APEX-PREDATOR_DELIVERY_GUY_NAME": "Eliminate Target while Disguised as Delivery Guy", + "RR_KILLCONDITION_APEX-PREDATOR_DJ_TILE": "DJ", + "RR_KILLCONDITION_APEX-PREDATOR_DJ_DESC": "Eliminate a Target while Disguised as DJ.", + "RR_KILLCONDITION_APEX-PREDATOR_DJ_NAME": "Eliminate Target while Disguised as DJ", + "RR_KILLCONDITION_APEX-PREDATOR_FLORIDA_MAN_TILE": "Florida Man", + "RR_KILLCONDITION_APEX-PREDATOR_FLORIDA_MAN_DESC": "Eliminate a Target while Disguised as Florida Man.", + "RR_KILLCONDITION_APEX-PREDATOR_FLORIDA_MAN_NAME": "Eliminate Target while Disguised as Florida Man", + "RR_KILLCONDITION_APEX-PREDATOR_ROLF_HIRSCHMÜLLER_TILE": "Rolf Hirschmüller", + "RR_KILLCONDITION_APEX-PREDATOR_ROLF_HIRSCHMÜLLER_DESC": "Eliminate a Target while Disguised as Rolf Hirschmüller.", + "RR_KILLCONDITION_APEX-PREDATOR_ROLF_HIRSCHMÜLLER_NAME": "Eliminate Target while Disguised as Rolf Hirschmüller", + "RR_KILLCONDITION_APEX-PREDATOR_TECHNICIAN_TILE": "Technician", + "RR_KILLCONDITION_APEX-PREDATOR_TECHNICIAN_DESC": "Eliminate a Target while Disguised as Technician.", + "RR_KILLCONDITION_APEX-PREDATOR_TECHNICIAN_NAME": "Eliminate Target while Disguised as Technician", + "RR_KILLCONDITION_END-OF-AN-ERA_BLOCK_GUARD_TILE": "Block Guard", + "RR_KILLCONDITION_END-OF-AN-ERA_BLOCK_GUARD_DESC": "Eliminate a Target while Disguised as Block Guard.", + "RR_KILLCONDITION_END-OF-AN-ERA_BLOCK_GUARD_NAME": "Eliminate Target while Disguised as Block Guard", + "RR_KILLCONDITION_END-OF-AN-ERA_DUMPLING_COOK_TILE": "Dumpling Cook", + "RR_KILLCONDITION_END-OF-AN-ERA_DUMPLING_COOK_DESC": "Eliminate a Target while Disguised as Dumpling Cook.", + "RR_KILLCONDITION_END-OF-AN-ERA_DUMPLING_COOK_NAME": "Eliminate Target while Disguised as Dumpling Cook", + "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ANALYST_TILE": "Facility Analyst", + "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ANALYST_DESC": "Eliminate a Target while Disguised as Facility Analyst.", + "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ANALYST_NAME": "Eliminate Target while Disguised as Facility Analyst", + "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ENGINEER_TILE": "Facility Engineer", + "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ENGINEER_DESC": "Eliminate a Target while Disguised as Facility Engineer.", + "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_ENGINEER_NAME": "Eliminate Target while Disguised as Facility Engineer", + "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_GUARD_TILE": "Facility Guard", + "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_GUARD_DESC": "Eliminate a Target while Disguised as Facility Guard.", + "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_GUARD_NAME": "Eliminate Target while Disguised as Facility Guard", + "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_SECURITY_TILE": "Facility Security", + "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_SECURITY_DESC": "Eliminate a Target while Disguised as Facility Security.", + "RR_KILLCONDITION_END-OF-AN-ERA_FACILITY_SECURITY_NAME": "Eliminate Target while Disguised as Facility Security", + "RR_KILLCONDITION_END-OF-AN-ERA_STREET_GUARD_TILE": "Street Guard", + "RR_KILLCONDITION_END-OF-AN-ERA_STREET_GUARD_DESC": "Eliminate a Target while Disguised as Street Guard.", + "RR_KILLCONDITION_END-OF-AN-ERA_STREET_GUARD_NAME": "Eliminate Target while Disguised as Street Guard", + "RR_KILLCONDITION_END-OF-AN-ERA_PERFECT_TEST_SUBJECT_TILE": "Perfect Test Subject", + "RR_KILLCONDITION_END-OF-AN-ERA_PERFECT_TEST_SUBJECT_DESC": "Eliminate a Target while Disguised as Perfect Test Subject.", + "RR_KILLCONDITION_END-OF-AN-ERA_PERFECT_TEST_SUBJECT_NAME": "Eliminate Target while Disguised as Perfect Test Subject", + "RR_KILLCONDITION_END-OF-AN-ERA_RESEARCHER_TILE": "Researcher", + "RR_KILLCONDITION_END-OF-AN-ERA_RESEARCHER_DESC": "Eliminate a Target while Disguised as Researcher.", + "RR_KILLCONDITION_END-OF-AN-ERA_RESEARCHER_NAME": "Eliminate Target while Disguised as Researcher", + "RR_KILLCONDITION_END-OF-AN-ERA_HOMELESS_PERSON_TILE": "Homeless Person", + "RR_KILLCONDITION_END-OF-AN-ERA_HOMELESS_PERSON_DESC": "Eliminate a Target while Disguised as Homeless Person.", + "RR_KILLCONDITION_END-OF-AN-ERA_HOMELESS_PERSON_NAME": "Eliminate Target while Disguised as Homeless Person", + "RR_KILLCONDITION_END-OF-AN-ERA_THE_BOARD_MEMBER_TILE": "The Board Member", + "RR_KILLCONDITION_END-OF-AN-ERA_THE_BOARD_MEMBER_DESC": "Eliminate a Target while Disguised as The Board Member.", + "RR_KILLCONDITION_END-OF-AN-ERA_THE_BOARD_MEMBER_NAME": "Eliminate Target while Disguised as The Board Member", + "RR_KILLCONDITION_THE-FAREWELL_ASADO_CHEF_TILE": "Asado Chef", + "RR_KILLCONDITION_THE-FAREWELL_ASADO_CHEF_DESC": "Eliminate a Target while Disguised as Asado Chef.", + "RR_KILLCONDITION_THE-FAREWELL_ASADO_CHEF_NAME": "Eliminate Target while Disguised as Asado Chef", + "RR_KILLCONDITION_THE-FAREWELL_BODYGUARD_TILE": "Bodyguard", + "RR_KILLCONDITION_THE-FAREWELL_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.", + "RR_KILLCONDITION_THE-FAREWELL_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard", + "RR_KILLCONDITION_THE-FAREWELL_CHIEF_WINEMAKER_TILE": "Chief Winemaker", + "RR_KILLCONDITION_THE-FAREWELL_CHIEF_WINEMAKER_DESC": "Eliminate a Target while Disguised as Chief Winemaker.", + "RR_KILLCONDITION_THE-FAREWELL_CHIEF_WINEMAKER_NAME": "Eliminate Target while Disguised as Chief Winemaker", + "RR_KILLCONDITION_THE-FAREWELL_WINERY_WORKER_TILE": "Winery Worker", + "RR_KILLCONDITION_THE-FAREWELL_WINERY_WORKER_DESC": "Eliminate a Target while Disguised as Winery Worker.", + "RR_KILLCONDITION_THE-FAREWELL_WINERY_WORKER_NAME": "Eliminate Target while Disguised as Winery Worker", + "RR_KILLCONDITION_THE-FAREWELL_MERCENARY_TILE": "Mercenary", + "RR_KILLCONDITION_THE-FAREWELL_MERCENARY_DESC": "Eliminate a Target while Disguised as Mercenary.", + "RR_KILLCONDITION_THE-FAREWELL_MERCENARY_NAME": "Eliminate Target while Disguised as Mercenary", + "RR_KILLCONDITION_THE-FAREWELL_LAWYER_TILE": "Lawyer", + "RR_KILLCONDITION_THE-FAREWELL_LAWYER_DESC": "Eliminate a Target while Disguised as Lawyer.", + "RR_KILLCONDITION_THE-FAREWELL_LAWYER_NAME": "Eliminate Target while Disguised as Lawyer", + "RR_KILLCONDITION_THE-FAREWELL_GAUCHO_TILE": "Gaucho", + "RR_KILLCONDITION_THE-FAREWELL_GAUCHO_DESC": "Eliminate a Target while Disguised as Gaucho.", + "RR_KILLCONDITION_THE-FAREWELL_GAUCHO_NAME": "Eliminate Target while Disguised as Gaucho", + "RR_KILLCONDITION_THE-FAREWELL_SOMMELIER_TILE": "Sommelier", + "RR_KILLCONDITION_THE-FAREWELL_SOMMELIER_DESC": "Eliminate a Target while Disguised as Sommelier.", + "RR_KILLCONDITION_THE-FAREWELL_SOMMELIER_NAME": "Eliminate Target while Disguised as Sommelier", + "RR_KILLCONDITION_THE-FAREWELL_WAITER_TILE": "Waiter", + "RR_KILLCONDITION_THE-FAREWELL_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.", + "RR_KILLCONDITION_THE-FAREWELL_WAITER_NAME": "Eliminate Target while Disguised as Waiter", + "RR_KILLCONDITION_THE-FAREWELL_HEAD_OF_SECURITY_TILE": "Head of Security", + "RR_KILLCONDITION_THE-FAREWELL_HEAD_OF_SECURITY_DESC": "Eliminate a Target while Disguised as Head of Security.", + "RR_KILLCONDITION_THE-FAREWELL_HEAD_OF_SECURITY_NAME": "Eliminate Target while Disguised as Head of Security", + "RR_KILLCONDITION_THE-FAREWELL_PROVIDENCE_HERALD_TILE": "Providence Herald", + "RR_KILLCONDITION_THE-FAREWELL_PROVIDENCE_HERALD_DESC": "Eliminate a Target while Disguised as Providence Herald.", + "RR_KILLCONDITION_THE-FAREWELL_PROVIDENCE_HERALD_NAME": "Eliminate Target while Disguised as Providence Herald", + "RR_KILLCONDITION_THE-FAREWELL_CORVO_BLACK_TILE": "Corvo Black", + "RR_KILLCONDITION_THE-FAREWELL_CORVO_BLACK_DESC": "Eliminate a Target while Disguised as Corvo Black.", + "RR_KILLCONDITION_THE-FAREWELL_CORVO_BLACK_NAME": "Eliminate Target while Disguised as Corvo Black", + "RR_KILLCONDITION_THE-FAREWELL_TANGO_MUSICIAN_TILE": "Tango Musician", + "RR_KILLCONDITION_THE-FAREWELL_TANGO_MUSICIAN_DESC": "Eliminate a Target while Disguised as Tango Musician.", + "RR_KILLCONDITION_THE-FAREWELL_TANGO_MUSICIAN_NAME": "Eliminate Target while Disguised as Tango Musician", + "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_COOK_TILE": "Cook", + "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_COOK_DESC": "Eliminate a Target while Disguised as Cook.", + "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_COOK_NAME": "Eliminate Target while Disguised as Cook", + "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_ENGINEER_TILE": "Engineer", + "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_ENGINEER_DESC": "Eliminate a Target while Disguised as Engineer.", + "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_ENGINEER_NAME": "Eliminate Target while Disguised as Engineer", + "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_HIPPIE_TILE": "Hippie", + "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_HIPPIE_DESC": "Eliminate a Target while Disguised as Hippie.", + "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_HIPPIE_NAME": "Eliminate Target while Disguised as Hippie", + "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_METAL_WORKER_TILE": "Metal Worker", + "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_METAL_WORKER_DESC": "Eliminate a Target while Disguised as Metal Worker.", + "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_METAL_WORKER_NAME": "Eliminate Target while Disguised as Metal Worker", + "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_MILITIA_SOLDIER_TILE": "Militia Soldier", + "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_MILITIA_SOLDIER_DESC": "Eliminate a Target while Disguised as Militia Soldier.", + "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_MILITIA_SOLDIER_NAME": "Eliminate Target while Disguised as Militia Soldier", + "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_PIRATE_TILE": "Pirate", + "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_PIRATE_DESC": "Eliminate a Target while Disguised as Pirate.", + "RR_KILLCONDITION_SHADOWS-IN-THE-WATER_PIRATE_NAME": "Eliminate Target while Disguised as Pirate", + "RR_KILLCONDITION_THE-FINAL-TEST_AIRPLANE_MECHANIC_TILE": "Airplane Mechanic", + "RR_KILLCONDITION_THE-FINAL-TEST_AIRPLANE_MECHANIC_DESC": "Eliminate a Target while Disguised as Airplane Mechanic.", + "RR_KILLCONDITION_THE-FINAL-TEST_AIRPLANE_MECHANIC_NAME": "Eliminate Target while Disguised as Airplane Mechanic", + "RR_KILLCONDITION_THE-FINAL-TEST_AIRFIELD_SECURITY_TILE": "Airfield Security", + "RR_KILLCONDITION_THE-FINAL-TEST_AIRFIELD_SECURITY_DESC": "Eliminate a Target while Disguised as Airfield Security.", + "RR_KILLCONDITION_THE-FINAL-TEST_AIRFIELD_SECURITY_NAME": "Eliminate Target while Disguised as Airfield Security", + "RR_KILLCONDITION_THE-FINAL-TEST_SOVIET_SOLDIER_TILE": "Soviet Soldier", + "RR_KILLCONDITION_THE-FINAL-TEST_SOVIET_SOLDIER_DESC": "Eliminate a Target while Disguised as Soviet Soldier.", + "RR_KILLCONDITION_THE-FINAL-TEST_SOVIET_SOLDIER_NAME": "Eliminate Target while Disguised as Soviet Soldier", + "RR_KILLCONDITION_THE-FINAL-TEST_KGB_OFFICER_TILE": "KGB Officer", + "RR_KILLCONDITION_THE-FINAL-TEST_KGB_OFFICER_DESC": "Eliminate a Target while Disguised as KGB Officer.", + "RR_KILLCONDITION_THE-FINAL-TEST_KGB_OFFICER_NAME": "Eliminate Target while Disguised as KGB Officer", + "RR_KILLCONDITION_THE-ICON_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant", + "RR_KILLCONDITION_THE-ICON_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.", + "RR_KILLCONDITION_THE-ICON_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant", + "RR_KILLCONDITION_THE-ICON_MOVIE_CREW_TILE": "Movie Crew", + "RR_KILLCONDITION_THE-ICON_MOVIE_CREW_DESC": "Eliminate a Target while Disguised as Movie Crew.", + "RR_KILLCONDITION_THE-ICON_MOVIE_CREW_NAME": "Eliminate Target while Disguised as Movie Crew", + "RR_KILLCONDITION_THE-ICON_SFX_CREW_TILE": "SFX Crew", + "RR_KILLCONDITION_THE-ICON_SFX_CREW_DESC": "Eliminate a Target while Disguised as SFX Crew.", + "RR_KILLCONDITION_THE-ICON_SFX_CREW_NAME": "Eliminate Target while Disguised as SFX Crew", + "RR_KILLCONDITION_THE-ICON_SECURITY_TILE": "Security", + "RR_KILLCONDITION_THE-ICON_SECURITY_DESC": "Eliminate a Target while Disguised as Security.", + "RR_KILLCONDITION_THE-ICON_SECURITY_NAME": "Eliminate Target while Disguised as Security", + "RR_KILLCONDITION_LANDSLIDE_STAGE_CREW_TILE": "Stage Crew", + "RR_KILLCONDITION_LANDSLIDE_STAGE_CREW_DESC": "Eliminate a Target while Disguised as Stage Crew.", + "RR_KILLCONDITION_LANDSLIDE_STAGE_CREW_NAME": "Eliminate Target while Disguised as Stage Crew", + "RR_KILLCONDITION_LANDSLIDE_BODYGUARD_TILE": "Bodyguard", + "RR_KILLCONDITION_LANDSLIDE_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.", + "RR_KILLCONDITION_LANDSLIDE_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard", + "RR_KILLCONDITION_LANDSLIDE_SECURITY_TILE": "Security", + "RR_KILLCONDITION_LANDSLIDE_SECURITY_DESC": "Eliminate a Target while Disguised as Security.", + "RR_KILLCONDITION_LANDSLIDE_SECURITY_NAME": "Eliminate Target while Disguised as Security", + "RR_KILLCONDITION_LANDSLIDE_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant", + "RR_KILLCONDITION_LANDSLIDE_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.", + "RR_KILLCONDITION_LANDSLIDE_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant", + "RR_KILLCONDITION_LANDSLIDE_RED_PLUMBER_TILE": "Red Plumber", + "RR_KILLCONDITION_LANDSLIDE_RED_PLUMBER_DESC": "Eliminate a Target while Disguised as Red Plumber.", + "RR_KILLCONDITION_LANDSLIDE_RED_PLUMBER_NAME": "Eliminate Target while Disguised as Red Plumber", + "RR_KILLCONDITION_LANDSLIDE_CHURCH_STAFF_TILE": "Church Staff", + "RR_KILLCONDITION_LANDSLIDE_CHURCH_STAFF_DESC": "Eliminate a Target while Disguised as Church Staff.", + "RR_KILLCONDITION_LANDSLIDE_CHURCH_STAFF_NAME": "Eliminate Target while Disguised as Church Staff", + "RR_KILLCONDITION_LANDSLIDE_PRIEST_TILE": "Priest", + "RR_KILLCONDITION_LANDSLIDE_PRIEST_DESC": "Eliminate a Target while Disguised as Priest.", + "RR_KILLCONDITION_LANDSLIDE_PRIEST_NAME": "Eliminate Target while Disguised as Priest", + "RR_KILLCONDITION_LANDSLIDE_WAITER_TILE": "Waiter", + "RR_KILLCONDITION_LANDSLIDE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.", + "RR_KILLCONDITION_LANDSLIDE_WAITER_NAME": "Eliminate Target while Disguised as Waiter", + "RR_KILLCONDITION_LANDSLIDE_GARDENER_TILE": "Gardener", + "RR_KILLCONDITION_LANDSLIDE_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.", + "RR_KILLCONDITION_LANDSLIDE_GARDENER_NAME": "Eliminate Target while Disguised as Gardener", + "RR_KILLCONDITION_LANDSLIDE_SALVATORE_BRAVUOMO_TILE": "Salvatore Bravuomo", + "RR_KILLCONDITION_LANDSLIDE_SALVATORE_BRAVUOMO_DESC": "Eliminate a Target while Disguised as Salvatore Bravuomo.", + "RR_KILLCONDITION_LANDSLIDE_SALVATORE_BRAVUOMO_NAME": "Eliminate Target while Disguised as Salvatore Bravuomo", + "RR_KILLCONDITION_LANDSLIDE_PHOTOGRAPHER_TILE": "Photographer", + "RR_KILLCONDITION_LANDSLIDE_PHOTOGRAPHER_DESC": "Eliminate a Target while Disguised as Photographer.", + "RR_KILLCONDITION_LANDSLIDE_PHOTOGRAPHER_NAME": "Eliminate Target while Disguised as Photographer", + "RR_KILLCONDITION_LANDSLIDE_GREEN_PLUMBER_TILE": "Green Plumber", + "RR_KILLCONDITION_LANDSLIDE_GREEN_PLUMBER_DESC": "Eliminate a Target while Disguised as Green Plumber.", + "RR_KILLCONDITION_LANDSLIDE_GREEN_PLUMBER_NAME": "Eliminate Target while Disguised as Green Plumber", + "RR_KILLCONDITION_LANDSLIDE_BOHEMIAN_TILE": "Bohemian", + "RR_KILLCONDITION_LANDSLIDE_BOHEMIAN_DESC": "Eliminate a Target while Disguised as Bohemian.", + "RR_KILLCONDITION_LANDSLIDE_BOHEMIAN_NAME": "Eliminate Target while Disguised as Bohemian", + "RR_KILLCONDITION_THE-AUTHOR_BODYGUARD_TILE": "Bodyguard", + "RR_KILLCONDITION_THE-AUTHOR_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.", + "RR_KILLCONDITION_THE-AUTHOR_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard", + "RR_KILLCONDITION_THE-AUTHOR_BOHEMIAN_TILE": "Bohemian", + "RR_KILLCONDITION_THE-AUTHOR_BOHEMIAN_DESC": "Eliminate a Target while Disguised as Bohemian.", + "RR_KILLCONDITION_THE-AUTHOR_BOHEMIAN_NAME": "Eliminate Target while Disguised as Bohemian", + "RR_KILLCONDITION_THE-AUTHOR_BROTHER_AKRAM_TILE": "Brother Akram", + "RR_KILLCONDITION_THE-AUTHOR_BROTHER_AKRAM_DESC": "Eliminate a Target while Disguised as Brother Akram.", + "RR_KILLCONDITION_THE-AUTHOR_BROTHER_AKRAM_NAME": "Eliminate Target while Disguised as Brother Akram", + "RR_KILLCONDITION_THE-AUTHOR_CRAIG_BLACK_TILE": "Craig Black", + "RR_KILLCONDITION_THE-AUTHOR_CRAIG_BLACK_DESC": "Eliminate a Target while Disguised as Craig Black.", + "RR_KILLCONDITION_THE-AUTHOR_CRAIG_BLACK_NAME": "Eliminate Target while Disguised as Craig Black", + "RR_KILLCONDITION_THE-AUTHOR_CHURCH_STAFF_TILE": "Church Staff", + "RR_KILLCONDITION_THE-AUTHOR_CHURCH_STAFF_DESC": "Eliminate a Target while Disguised as Church Staff.", + "RR_KILLCONDITION_THE-AUTHOR_CHURCH_STAFF_NAME": "Eliminate Target while Disguised as Church Staff", + "RR_KILLCONDITION_THE-AUTHOR_GARDENER_TILE": "Gardener", + "RR_KILLCONDITION_THE-AUTHOR_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.", + "RR_KILLCONDITION_THE-AUTHOR_GARDENER_NAME": "Eliminate Target while Disguised as Gardener", + "RR_KILLCONDITION_THE-AUTHOR_RED_PLUMBER_TILE": "Red Plumber", + "RR_KILLCONDITION_THE-AUTHOR_RED_PLUMBER_DESC": "Eliminate a Target while Disguised as Red Plumber.", + "RR_KILLCONDITION_THE-AUTHOR_RED_PLUMBER_NAME": "Eliminate Target while Disguised as Red Plumber", + "RR_KILLCONDITION_THE-AUTHOR_HOUSEKEEPER_TILE": "Housekeeper", + "RR_KILLCONDITION_THE-AUTHOR_HOUSEKEEPER_DESC": "Eliminate a Target while Disguised as Housekeeper.", + "RR_KILLCONDITION_THE-AUTHOR_HOUSEKEEPER_NAME": "Eliminate Target while Disguised as Housekeeper", + "RR_KILLCONDITION_THE-AUTHOR_KITCHEN_ASSISTANT_TILE": "Kitchen Assistant", + "RR_KILLCONDITION_THE-AUTHOR_KITCHEN_ASSISTANT_DESC": "Eliminate a Target while Disguised as Kitchen Assistant.", + "RR_KILLCONDITION_THE-AUTHOR_KITCHEN_ASSISTANT_NAME": "Eliminate Target while Disguised as Kitchen Assistant", + "RR_KILLCONDITION_THE-AUTHOR_CHEF_TILE": "Chef", + "RR_KILLCONDITION_THE-AUTHOR_CHEF_DESC": "Eliminate a Target while Disguised as Chef.", + "RR_KILLCONDITION_THE-AUTHOR_CHEF_NAME": "Eliminate Target while Disguised as Chef", + "RR_KILLCONDITION_THE-AUTHOR_SALVATORE_BRAVUOMO_TILE": "Salvatore Bravuomo", + "RR_KILLCONDITION_THE-AUTHOR_SALVATORE_BRAVUOMO_DESC": "Eliminate a Target while Disguised as Salvatore Bravuomo.", + "RR_KILLCONDITION_THE-AUTHOR_SALVATORE_BRAVUOMO_NAME": "Eliminate Target while Disguised as Salvatore Bravuomo", + "RR_KILLCONDITION_THE-AUTHOR_SUPER_FAN_TILE": "Super Fan", + "RR_KILLCONDITION_THE-AUTHOR_SUPER_FAN_DESC": "Eliminate a Target while Disguised as Super Fan.", + "RR_KILLCONDITION_THE-AUTHOR_SUPER_FAN_NAME": "Eliminate Target while Disguised as Super Fan", + "RR_KILLCONDITION_THE-AUTHOR_WAITER_TILE": "Waiter", + "RR_KILLCONDITION_THE-AUTHOR_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.", + "RR_KILLCONDITION_THE-AUTHOR_WAITER_NAME": "Eliminate Target while Disguised as Waiter", + "RR_KILLCONDITION_THE-AUTHOR_SFX_CREW_TILE": "SFX Crew", + "RR_KILLCONDITION_THE-AUTHOR_SFX_CREW_DESC": "Eliminate a Target while Disguised as SFX Crew.", + "RR_KILLCONDITION_THE-AUTHOR_SFX_CREW_NAME": "Eliminate Target while Disguised as SFX Crew", + "RR_KILLCONDITION_THE-AUTHOR_GREEN_PLUMBER_TILE": "Green Plumber", + "RR_KILLCONDITION_THE-AUTHOR_GREEN_PLUMBER_DESC": "Eliminate a Target while Disguised as Green Plumber.", + "RR_KILLCONDITION_THE-AUTHOR_GREEN_PLUMBER_NAME": "Eliminate Target while Disguised as Green Plumber", + "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_SHOPKEEPER_TILE": "Shopkeeper", + "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_SHOPKEEPER_DESC": "Eliminate a Target while Disguised as Shopkeeper.", + "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_SHOPKEEPER_NAME": "Eliminate Target while Disguised as Shopkeeper", + "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FOOD_VENDOR_TILE": "Food Vendor", + "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.", + "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor", + "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_WAITER_TILE": "Waiter", + "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.", + "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_WAITER_NAME": "Eliminate Target while Disguised as Waiter", + "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_HANDYMAN_TILE": "Handyman", + "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.", + "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman", + "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_BODYGUARD_TILE": "Bodyguard", + "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.", + "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard", + "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_MILITARY_SOLDIER_TILE": "Military Soldier", + "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_MILITARY_SOLDIER_DESC": "Eliminate a Target while Disguised as Military Soldier.", + "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_MILITARY_SOLDIER_NAME": "Eliminate Target while Disguised as Military Soldier", + "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FORTUNE_TELLER_TILE": "Fortune Teller", + "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FORTUNE_TELLER_DESC": "Eliminate a Target while Disguised as Fortune Teller.", + "RR_KILLCONDITION_A-HOUSE-BUILT-ON-SAND_FORTUNE_TELLER_NAME": "Eliminate Target while Disguised as Fortune Teller", + "RR_KILLCONDITION_THE-SOURCE_CULT_BODYGUARD_TILE": "Cult Bodyguard", + "RR_KILLCONDITION_THE-SOURCE_CULT_BODYGUARD_DESC": "Eliminate a Target while Disguised as Cult Bodyguard.", + "RR_KILLCONDITION_THE-SOURCE_CULT_BODYGUARD_NAME": "Eliminate Target while Disguised as Cult Bodyguard", + "RR_KILLCONDITION_THE-SOURCE_CULT_INITIATE_TILE": "Cult Initiate", + "RR_KILLCONDITION_THE-SOURCE_CULT_INITIATE_DESC": "Eliminate a Target while Disguised as Cult Initiate.", + "RR_KILLCONDITION_THE-SOURCE_CULT_INITIATE_NAME": "Eliminate Target while Disguised as Cult Initiate", + "RR_KILLCONDITION_THE-SOURCE_EXTERMINATOR_TILE": "Exterminator", + "RR_KILLCONDITION_THE-SOURCE_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.", + "RR_KILLCONDITION_THE-SOURCE_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator", + "RR_KILLCONDITION_THE-SOURCE_GROUNDSKEEPER_TILE": "Groundskeeper", + "RR_KILLCONDITION_THE-SOURCE_GROUNDSKEEPER_DESC": "Eliminate a Target while Disguised as Groundskeeper.", + "RR_KILLCONDITION_THE-SOURCE_GROUNDSKEEPER_NAME": "Eliminate Target while Disguised as Groundskeeper", + "RR_KILLCONDITION_THE-SOURCE_HOTEL_SECURITY_TILE": "Hotel Security", + "RR_KILLCONDITION_THE-SOURCE_HOTEL_SECURITY_DESC": "Eliminate a Target while Disguised as Hotel Security.", + "RR_KILLCONDITION_THE-SOURCE_HOTEL_SECURITY_NAME": "Eliminate Target while Disguised as Hotel Security", + "RR_KILLCONDITION_THE-SOURCE_HOTEL_STAFF_TILE": "Hotel Staff", + "RR_KILLCONDITION_THE-SOURCE_HOTEL_STAFF_DESC": "Eliminate a Target while Disguised as Hotel Staff.", + "RR_KILLCONDITION_THE-SOURCE_HOTEL_STAFF_NAME": "Eliminate Target while Disguised as Hotel Staff", + "RR_KILLCONDITION_THE-SOURCE_JORDAN_CROSS'_BODYGUARD_TILE": "Jordan Cross' Bodyguard", + "RR_KILLCONDITION_THE-SOURCE_JORDAN_CROSS'_BODYGUARD_DESC": "Eliminate a Target while Disguised as Jordan Cross' Bodyguard.", + "RR_KILLCONDITION_THE-SOURCE_JORDAN_CROSS'_BODYGUARD_NAME": "Eliminate Target while Disguised as Jordan Cross' Bodyguard", + "RR_KILLCONDITION_THE-SOURCE_KITCHEN_STAFF_TILE": "Kitchen Staff", + "RR_KILLCONDITION_THE-SOURCE_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.", + "RR_KILLCONDITION_THE-SOURCE_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff", + "RR_KILLCONDITION_THE-SOURCE_MILITIA_SOLDIER_TILE": "Militia Soldier", + "RR_KILLCONDITION_THE-SOURCE_MILITIA_SOLDIER_DESC": "Eliminate a Target while Disguised as Militia Soldier.", + "RR_KILLCONDITION_THE-SOURCE_MILITIA_SOLDIER_NAME": "Eliminate Target while Disguised as Militia Soldier", + "RR_KILLCONDITION_THE-SOURCE_RECORDING_CREW_TILE": "Recording Crew", + "RR_KILLCONDITION_THE-SOURCE_RECORDING_CREW_DESC": "Eliminate a Target while Disguised as Recording Crew.", + "RR_KILLCONDITION_THE-SOURCE_RECORDING_CREW_NAME": "Eliminate Target while Disguised as Recording Crew", + "RR_KILLCONDITION_THE-SOURCE_WAITER_TILE": "Waiter", + "RR_KILLCONDITION_THE-SOURCE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.", + "RR_KILLCONDITION_THE-SOURCE_WAITER_NAME": "Eliminate Target while Disguised as Waiter", + "RR_KILLCONDITION_PATIENT-ZERO_PATIENT_TILE": "Patient", + "RR_KILLCONDITION_PATIENT-ZERO_PATIENT_DESC": "Eliminate a Target while Disguised as Patient.", + "RR_KILLCONDITION_PATIENT-ZERO_PATIENT_NAME": "Eliminate Target while Disguised as Patient", + "RR_KILLCONDITION_PATIENT-ZERO_RESORT_STAFF_TILE": "Resort Staff", + "RR_KILLCONDITION_PATIENT-ZERO_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.", + "RR_KILLCONDITION_PATIENT-ZERO_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff", + "RR_KILLCONDITION_PATIENT-ZERO_CHEF_TILE": "Chef", + "RR_KILLCONDITION_PATIENT-ZERO_CHEF_DESC": "Eliminate a Target while Disguised as Chef.", + "RR_KILLCONDITION_PATIENT-ZERO_CHEF_NAME": "Eliminate Target while Disguised as Chef", + "RR_KILLCONDITION_PATIENT-ZERO_HANDYMAN_TILE": "Handyman", + "RR_KILLCONDITION_PATIENT-ZERO_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.", + "RR_KILLCONDITION_PATIENT-ZERO_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman", + "RR_KILLCONDITION_PATIENT-ZERO_RESORT_SECURITY_TILE": "Resort Security", + "RR_KILLCONDITION_PATIENT-ZERO_RESORT_SECURITY_DESC": "Eliminate a Target while Disguised as Resort Security.", + "RR_KILLCONDITION_PATIENT-ZERO_RESORT_SECURITY_NAME": "Eliminate Target while Disguised as Resort Security", + "RR_KILLCONDITION_PATIENT-ZERO_DOCTOR_TILE": "Doctor", + "RR_KILLCONDITION_PATIENT-ZERO_DOCTOR_DESC": "Eliminate a Target while Disguised as Doctor.", + "RR_KILLCONDITION_PATIENT-ZERO_DOCTOR_NAME": "Eliminate Target while Disguised as Doctor", + "RR_KILLCONDITION_PATIENT-ZERO_MORGUE_DOCTOR_TILE": "Morgue Doctor", + "RR_KILLCONDITION_PATIENT-ZERO_MORGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Morgue Doctor.", + "RR_KILLCONDITION_PATIENT-ZERO_MORGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Morgue Doctor", + "RR_KILLCONDITION_PATIENT-ZERO_SURGEON_TILE": "Surgeon", + "RR_KILLCONDITION_PATIENT-ZERO_SURGEON_DESC": "Eliminate a Target while Disguised as Surgeon.", + "RR_KILLCONDITION_PATIENT-ZERO_SURGEON_NAME": "Eliminate Target while Disguised as Surgeon", + "RR_KILLCONDITION_PATIENT-ZERO_BODYGUARD_TILE": "Bodyguard", + "RR_KILLCONDITION_PATIENT-ZERO_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.", + "RR_KILLCONDITION_PATIENT-ZERO_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard", + "RR_KILLCONDITION_PATIENT-ZERO_HOSPITAL_DIRECTOR_TILE": "Hospital Director", + "RR_KILLCONDITION_PATIENT-ZERO_HOSPITAL_DIRECTOR_DESC": "Eliminate a Target while Disguised as Hospital Director.", + "RR_KILLCONDITION_PATIENT-ZERO_HOSPITAL_DIRECTOR_NAME": "Eliminate Target while Disguised as Hospital Director", + "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_TILE": "VIP Patient", + "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_DESC": "Eliminate a Target while Disguised as VIP Patient.", + "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_NAME": "Eliminate Target while Disguised as VIP Patient", + "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_(AMOS_DEXTER)_TILE": "VIP Patient (Amos Dexter)", + "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_(AMOS_DEXTER)_DESC": "Eliminate a Target while Disguised as VIP Patient (Amos Dexter).", + "RR_KILLCONDITION_PATIENT-ZERO_VIP_PATIENT_(AMOS_DEXTER)_NAME": "Eliminate Target while Disguised as VIP Patient (Amos Dexter)", + "RR_KILLCONDITION_PATIENT-ZERO_YOGA_INSTRUCTOR_TILE": "Yoga Instructor", + "RR_KILLCONDITION_PATIENT-ZERO_YOGA_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Yoga Instructor.", + "RR_KILLCONDITION_PATIENT-ZERO_YOGA_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Yoga Instructor", + "RR_KILLCONDITION_PATIENT-ZERO_HELICOPTER_PILOT_TILE": "Helicopter Pilot", + "RR_KILLCONDITION_PATIENT-ZERO_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.", + "RR_KILLCONDITION_PATIENT-ZERO_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot", + "RR_KILLCONDITION_PATIENT-ZERO_MOTORCYCLIST_TILE": "Motorcyclist", + "RR_KILLCONDITION_PATIENT-ZERO_MOTORCYCLIST_DESC": "Eliminate a Target while Disguised as Motorcyclist.", + "RR_KILLCONDITION_PATIENT-ZERO_MOTORCYCLIST_NAME": "Eliminate Target while Disguised as Motorcyclist", + "RR_KILLCONDITION_PATIENT-ZERO_BIO_SUIT_TILE": "Bio Suit", + "RR_KILLCONDITION_PATIENT-ZERO_BIO_SUIT_DESC": "Eliminate a Target while Disguised as Bio Suit.", + "RR_KILLCONDITION_PATIENT-ZERO_BIO_SUIT_NAME": "Eliminate Target while Disguised as Bio Suit", + "RR_KILLCONDITION_PATIENT-ZERO_HEAD_RESEARCHER_TILE": "Head Researcher", + "RR_KILLCONDITION_PATIENT-ZERO_HEAD_RESEARCHER_DESC": "Eliminate a Target while Disguised as Head Researcher.", + "RR_KILLCONDITION_PATIENT-ZERO_HEAD_RESEARCHER_NAME": "Eliminate Target while Disguised as Head Researcher", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_CHEF_TILE": "Chef", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_CHEF_DESC": "Eliminate a Target while Disguised as Chef.", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_CHEF_NAME": "Eliminate Target while Disguised as Chef", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_PALACE_STAFF_TILE": "Palace Staff", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_PALACE_STAFF_DESC": "Eliminate a Target while Disguised as Palace Staff.", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_PALACE_STAFF_NAME": "Eliminate Target while Disguised as Palace Staff", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_AUCTION_STAFF_TILE": "Auction Staff", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_AUCTION_STAFF_DESC": "Eliminate a Target while Disguised as Auction Staff.", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_AUCTION_STAFF_NAME": "Eliminate Target while Disguised as Auction Staff", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_STYLIST_TILE": "Stylist", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_STYLIST_DESC": "Eliminate a Target while Disguised as Stylist.", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_STYLIST_NAME": "Eliminate Target while Disguised as Stylist", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_TECH_CREW_TILE": "Tech Crew", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_TECH_CREW_DESC": "Eliminate a Target while Disguised as Tech Crew.", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_TECH_CREW_NAME": "Eliminate Target while Disguised as Tech Crew", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_SECURITY_GUARD_TILE": "Security Guard", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_SECURITY_GUARD_DESC": "Eliminate a Target while Disguised as Security Guard.", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_SECURITY_GUARD_NAME": "Eliminate Target while Disguised as Security Guard", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_CICADA_BODYGUARD_TILE": "CICADA Bodyguard", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_CICADA_BODYGUARD_DESC": "Eliminate a Target while Disguised as CICADA Bodyguard.", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_CICADA_BODYGUARD_NAME": "Eliminate Target while Disguised as CICADA Bodyguard", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_HELMUT_KRUGER_TILE": "Helmut Kruger", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_HELMUT_KRUGER_DESC": "Eliminate a Target while Disguised as Helmut Kruger.", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_HELMUT_KRUGER_NAME": "Eliminate Target while Disguised as Helmut Kruger", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_SHEIKH_SALMAN_AL-GHAZALI_TILE": "Sheikh Salman Al-Ghazali", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_SHEIKH_SALMAN_AL-GHAZALI_DESC": "Eliminate a Target while Disguised as Sheikh Salman Al-Ghazali.", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_SHEIKH_SALMAN_AL-GHAZALI_NAME": "Eliminate Target while Disguised as Sheikh Salman Al-Ghazali", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_VAMPIRE_MAGICIAN_TILE": "Vampire Magician", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_VAMPIRE_MAGICIAN_DESC": "Eliminate a Target while Disguised as Vampire Magician.", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_VAMPIRE_MAGICIAN_NAME": "Eliminate Target while Disguised as Vampire Magician", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_SANTA_47_TILE": "Santa 47", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_SANTA_47_DESC": "Eliminate a Target while Disguised as Santa 47.", + "RR_KILLCONDITION_HOLIDAY-HOARDERS_SANTA_47_NAME": "Eliminate Target while Disguised as Santa 47", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_GUARD_TILE": "Coca Field Guard", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_GUARD_DESC": "Eliminate a Target while Disguised as Coca Field Guard.", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_GUARD_NAME": "Eliminate Target while Disguised as Coca Field Guard", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_ELITE_GUARD_TILE": "Elite Guard", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Elite Guard.", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Elite Guard", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_GUARD_TILE": "Mansion Guard", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_GUARD_DESC": "Eliminate a Target while Disguised as Mansion Guard.", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_GUARD_NAME": "Eliminate Target while Disguised as Mansion Guard", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_STREET_SOLDIER_TILE": "Street Soldier", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_STREET_SOLDIER_DESC": "Eliminate a Target while Disguised as Street Soldier.", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_STREET_SOLDIER_NAME": "Eliminate Target while Disguised as Street Soldier", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CHEF_TILE": "Chef", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CHEF_DESC": "Eliminate a Target while Disguised as Chef.", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CHEF_NAME": "Eliminate Target while Disguised as Chef", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_WORKER_TILE": "Coca Field Worker", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_WORKER_DESC": "Eliminate a Target while Disguised as Coca Field Worker.", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_COCA_FIELD_WORKER_NAME": "Eliminate Target while Disguised as Coca Field Worker", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CONSTRUCTION_WORKER_TILE": "Construction Worker", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_DRUG_LAB_WORKER_TILE": "Drug Lab Worker", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_DRUG_LAB_WORKER_DESC": "Eliminate a Target while Disguised as Drug Lab Worker.", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_DRUG_LAB_WORKER_NAME": "Eliminate Target while Disguised as Drug Lab Worker", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_GARDENER_TILE": "Gardener", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_GARDENER_NAME": "Eliminate Target while Disguised as Gardener", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_STAFF_TILE": "Mansion Staff", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_STAFF_DESC": "Eliminate a Target while Disguised as Mansion Staff.", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_MANSION_STAFF_NAME": "Eliminate Target while Disguised as Mansion Staff", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_CREW_TILE": "Submarine Crew", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_CREW_DESC": "Eliminate a Target while Disguised as Submarine Crew.", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_CREW_NAME": "Eliminate Target while Disguised as Submarine Crew", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BAND_MEMBER_TILE": "Band Member", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BAND_MEMBER_DESC": "Eliminate a Target while Disguised as Band Member.", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BAND_MEMBER_NAME": "Eliminate Target while Disguised as Band Member", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BARMAN_TILE": "Barman", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BARMAN_DESC": "Eliminate a Target while Disguised as Barman.", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_BARMAN_NAME": "Eliminate Target while Disguised as Barman", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPIE_TILE": "Hippie", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPIE_DESC": "Eliminate a Target while Disguised as Hippie.", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPIE_NAME": "Eliminate Target while Disguised as Hippie", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPO_WHISPERER_TILE": "Hippo Whisperer", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPO_WHISPERER_DESC": "Eliminate a Target while Disguised as Hippo Whisperer.", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_HIPPO_WHISPERER_NAME": "Eliminate Target while Disguised as Hippo Whisperer", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SHAMAN_TILE": "Shaman", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SHAMAN_DESC": "Eliminate a Target while Disguised as Shaman.", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SHAMAN_NAME": "Eliminate Target while Disguised as Shaman", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_ENGINEER_TILE": "Submarine Engineer", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_ENGINEER_DESC": "Eliminate a Target while Disguised as Submarine Engineer.", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_SUBMARINE_ENGINEER_NAME": "Eliminate Target while Disguised as Submarine Engineer", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_TATTOO_ARTIST_TILE": "Tattoo Artist", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_TATTOO_ARTIST_DESC": "Eliminate a Target while Disguised as Tattoo Artist.", + "RR_KILLCONDITION_EMBRACE-OF-THE-SERPENT_TATTOO_ARTIST_NAME": "Eliminate Target while Disguised as Tattoo Artist", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_BODYGUARD_TILE": "Bollywood Bodyguard", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bollywood Bodyguard.", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_BODYGUARD_NAME": "Eliminate Target while Disguised as Bollywood Bodyguard", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_ELITE_THUG_TILE": "Elite Thug", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_ELITE_THUG_DESC": "Eliminate a Target while Disguised as Elite Thug.", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_ELITE_THUG_NAME": "Eliminate Target while Disguised as Elite Thug", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LOCAL_SECURITY_TILE": "Local Security", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LOCAL_SECURITY_DESC": "Eliminate a Target while Disguised as Local Security.", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LOCAL_SECURITY_NAME": "Eliminate Target while Disguised as Local Security", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_BODYGUARD_TILE": "Queens Bodyguard", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Queens Bodyguard.", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_BODYGUARD_NAME": "Eliminate Target while Disguised as Queens Bodyguard", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_GUARD_TILE": "Queens Guard", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_GUARD_DESC": "Eliminate a Target while Disguised as Queens Guard.", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_QUEENS_GUARD_NAME": "Eliminate Target while Disguised as Queens Guard", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_THUG_TILE": "Thug", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_THUG_DESC": "Eliminate a Target while Disguised as Thug.", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_THUG_NAME": "Eliminate Target while Disguised as Thug", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_CREW_TILE": "Bollywood Crew", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_CREW_DESC": "Eliminate a Target while Disguised as Bollywood Crew.", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BOLLYWOOD_CREW_NAME": "Eliminate Target while Disguised as Bollywood Crew", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_DANCER_TILE": "Dancer", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_DANCER_DESC": "Eliminate a Target while Disguised as Dancer.", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_DANCER_NAME": "Eliminate Target while Disguised as Dancer", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_FOOD_VENDOR_TILE": "Food Vendor", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_WORKER_TILE": "Laundry Worker", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_WORKER_DESC": "Eliminate a Target while Disguised as Laundry Worker.", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_WORKER_NAME": "Eliminate Target while Disguised as Laundry Worker", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_METAL_WORKER_TILE": "Metal Worker", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_METAL_WORKER_DESC": "Eliminate a Target while Disguised as Metal Worker.", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_METAL_WORKER_NAME": "Eliminate Target while Disguised as Metal Worker", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_VANYA'S_SERVANT_TILE": "Vanya's Servant", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_VANYA'S_SERVANT_DESC": "Eliminate a Target while Disguised as Vanya's Servant.", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_VANYA'S_SERVANT_NAME": "Eliminate Target while Disguised as Vanya's Servant", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BARBER_TILE": "Barber", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BARBER_DESC": "Eliminate a Target while Disguised as Barber.", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_BARBER_NAME": "Eliminate Target while Disguised as Barber", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_HOLY_MAN_TILE": "Holy Man", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_HOLY_MAN_DESC": "Eliminate a Target while Disguised as Holy Man.", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_HOLY_MAN_NAME": "Eliminate Target while Disguised as Holy Man", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_KASHMIRIAN_TILE": "Kashmirian", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_KASHMIRIAN_DESC": "Eliminate a Target while Disguised as Kashmirian.", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_KASHMIRIAN_NAME": "Eliminate Target while Disguised as Kashmirian", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_FOREMAN_TILE": "Laundry Foreman", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_FOREMAN_DESC": "Eliminate a Target while Disguised as Laundry Foreman.", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LAUNDRY_FOREMAN_NAME": "Eliminate Target while Disguised as Laundry Foreman", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LEAD_ACTOR_TILE": "Lead Actor", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LEAD_ACTOR_DESC": "Eliminate a Target while Disguised as Lead Actor.", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_LEAD_ACTOR_NAME": "Eliminate Target while Disguised as Lead Actor", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_PAINTER_TILE": "Painter", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_PAINTER_DESC": "Eliminate a Target while Disguised as Painter.", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_PAINTER_NAME": "Eliminate Target while Disguised as Painter", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_TAILOR_TILE": "Tailor", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_TAILOR_DESC": "Eliminate a Target while Disguised as Tailor.", + "RR_KILLCONDITION_ILLUSIONS-OF-GRANDEUR_TAILOR_NAME": "Eliminate Target while Disguised as Tailor", + "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_CREW_TILE": "Event Crew", + "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_CREW_DESC": "Eliminate a Target while Disguised as Event Crew.", + "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_CREW_NAME": "Eliminate Target while Disguised as Event Crew", + "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_SECURITY_TILE": "Event Security", + "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_SECURITY_DESC": "Eliminate a Target while Disguised as Event Security.", + "RR_KILLCONDITION_A-SILVER-TONGUE_EVENT_SECURITY_NAME": "Eliminate Target while Disguised as Event Security", + "RR_KILLCONDITION_A-SILVER-TONGUE_FOOD_VENDOR_TILE": "Food Vendor", + "RR_KILLCONDITION_A-SILVER-TONGUE_FOOD_VENDOR_DESC": "Eliminate a Target while Disguised as Food Vendor.", + "RR_KILLCONDITION_A-SILVER-TONGUE_FOOD_VENDOR_NAME": "Eliminate Target while Disguised as Food Vendor", + "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_ENGINEER_TILE": "Kronstadt Engineer", + "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_ENGINEER_DESC": "Eliminate a Target while Disguised as Kronstadt Engineer.", + "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_ENGINEER_NAME": "Eliminate Target while Disguised as Kronstadt Engineer", + "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_SECURITY_TILE": "Kronstadt Security", + "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_SECURITY_DESC": "Eliminate a Target while Disguised as Kronstadt Security.", + "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_SECURITY_NAME": "Eliminate Target while Disguised as Kronstadt Security", + "RR_KILLCONDITION_A-SILVER-TONGUE_MEDIC_TILE": "Medic", + "RR_KILLCONDITION_A-SILVER-TONGUE_MEDIC_DESC": "Eliminate a Target while Disguised as Medic.", + "RR_KILLCONDITION_A-SILVER-TONGUE_MEDIC_NAME": "Eliminate Target while Disguised as Medic", + "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_MARSHALL_TILE": "Race Marshall", + "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_MARSHALL_DESC": "Eliminate a Target while Disguised as Race Marshall.", + "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_MARSHALL_NAME": "Eliminate Target while Disguised as Race Marshall", + "RR_KILLCONDITION_A-SILVER-TONGUE_WAITER_TILE": "Waiter", + "RR_KILLCONDITION_A-SILVER-TONGUE_WAITER_DESC": "Eliminate a Target while Disguised as Waiter.", + "RR_KILLCONDITION_A-SILVER-TONGUE_WAITER_NAME": "Eliminate Target while Disguised as Waiter", + "RR_KILLCONDITION_A-SILVER-TONGUE_JOURNALIST_TILE": "Journalist", + "RR_KILLCONDITION_A-SILVER-TONGUE_JOURNALIST_DESC": "Eliminate a Target while Disguised as Journalist.", + "RR_KILLCONDITION_A-SILVER-TONGUE_JOURNALIST_NAME": "Eliminate Target while Disguised as Journalist", + "RR_KILLCONDITION_A-SILVER-TONGUE_KITCHEN_STAFF_TILE": "Kitchen Staff", + "RR_KILLCONDITION_A-SILVER-TONGUE_KITCHEN_STAFF_DESC": "Eliminate a Target while Disguised as Kitchen Staff.", + "RR_KILLCONDITION_A-SILVER-TONGUE_KITCHEN_STAFF_NAME": "Eliminate Target while Disguised as Kitchen Staff", + "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_RESEARCHER_TILE": "Kronstadt Researcher", + "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_RESEARCHER_DESC": "Eliminate a Target while Disguised as Kronstadt Researcher.", + "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_RESEARCHER_NAME": "Eliminate Target while Disguised as Kronstadt Researcher", + "RR_KILLCONDITION_A-SILVER-TONGUE_MASCOT_TILE": "Mascot", + "RR_KILLCONDITION_A-SILVER-TONGUE_MASCOT_DESC": "Eliminate a Target while Disguised as Mascot.", + "RR_KILLCONDITION_A-SILVER-TONGUE_MASCOT_NAME": "Eliminate Target while Disguised as Mascot", + "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_COORDINATOR_TILE": "Race Coordinator", + "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_COORDINATOR_DESC": "Eliminate a Target while Disguised as Race Coordinator.", + "RR_KILLCONDITION_A-SILVER-TONGUE_RACE_COORDINATOR_NAME": "Eliminate Target while Disguised as Race Coordinator", + "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_MECHANIC_TILE": "Aeon Mechanic", + "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_MECHANIC_DESC": "Eliminate a Target while Disguised as Aeon Mechanic.", + "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_MECHANIC_NAME": "Eliminate Target while Disguised as Aeon Mechanic", + "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_MECHANIC_TILE": "Kowoon Mechanic", + "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_MECHANIC_DESC": "Eliminate a Target while Disguised as Kowoon Mechanic.", + "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_MECHANIC_NAME": "Eliminate Target while Disguised as Kowoon Mechanic", + "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_MECHANIC_TILE": "Kronstadt Mechanic", + "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_MECHANIC_DESC": "Eliminate a Target while Disguised as Kronstadt Mechanic.", + "RR_KILLCONDITION_A-SILVER-TONGUE_KRONSTADT_MECHANIC_NAME": "Eliminate Target while Disguised as Kronstadt Mechanic", + "RR_KILLCONDITION_A-SILVER-TONGUE_SOTTERANEO_MECHANIC_TILE": "Sotteraneo Mechanic", + "RR_KILLCONDITION_A-SILVER-TONGUE_SOTTERANEO_MECHANIC_DESC": "Eliminate a Target while Disguised as Sotteraneo Mechanic.", + "RR_KILLCONDITION_A-SILVER-TONGUE_SOTTERANEO_MECHANIC_NAME": "Eliminate Target while Disguised as Sotteraneo Mechanic", + "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_MECHANIC_TILE": "Thwack Mechanic", + "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_MECHANIC_DESC": "Eliminate a Target while Disguised as Thwack Mechanic.", + "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_MECHANIC_NAME": "Eliminate Target while Disguised as Thwack Mechanic", + "RR_KILLCONDITION_A-SILVER-TONGUE_FLORIDA_MAN_TILE": "Florida Man", + "RR_KILLCONDITION_A-SILVER-TONGUE_FLORIDA_MAN_DESC": "Eliminate a Target while Disguised as Florida Man.", + "RR_KILLCONDITION_A-SILVER-TONGUE_FLORIDA_MAN_NAME": "Eliminate Target while Disguised as Florida Man", + "RR_KILLCONDITION_A-SILVER-TONGUE_MOSES_LEE_TILE": "Moses Lee", + "RR_KILLCONDITION_A-SILVER-TONGUE_MOSES_LEE_DESC": "Eliminate a Target while Disguised as Moses Lee.", + "RR_KILLCONDITION_A-SILVER-TONGUE_MOSES_LEE_NAME": "Eliminate Target while Disguised as Moses Lee", + "RR_KILLCONDITION_A-SILVER-TONGUE_PALE_RIDER_TILE": "Pale Rider", + "RR_KILLCONDITION_A-SILVER-TONGUE_PALE_RIDER_DESC": "Eliminate a Target while Disguised as Pale Rider.", + "RR_KILLCONDITION_A-SILVER-TONGUE_PALE_RIDER_NAME": "Eliminate Target while Disguised as Pale Rider", + "RR_KILLCONDITION_A-SILVER-TONGUE_SHEIK_TILE": "Sheik", + "RR_KILLCONDITION_A-SILVER-TONGUE_SHEIK_DESC": "Eliminate a Target while Disguised as Sheik.", + "RR_KILLCONDITION_A-SILVER-TONGUE_SHEIK_NAME": "Eliminate Target while Disguised as Sheik", + "RR_KILLCONDITION_A-SILVER-TONGUE_STREET_MUSICIAN_TILE": "Street Musician", + "RR_KILLCONDITION_A-SILVER-TONGUE_STREET_MUSICIAN_DESC": "Eliminate a Target while Disguised as Street Musician.", + "RR_KILLCONDITION_A-SILVER-TONGUE_STREET_MUSICIAN_NAME": "Eliminate Target while Disguised as Street Musician", + "RR_KILLCONDITION_A-SILVER-TONGUE_TED_MENDEZ_TILE": "Ted Mendez", + "RR_KILLCONDITION_A-SILVER-TONGUE_TED_MENDEZ_DESC": "Eliminate a Target while Disguised as Ted Mendez.", + "RR_KILLCONDITION_A-SILVER-TONGUE_TED_MENDEZ_NAME": "Eliminate Target while Disguised as Ted Mendez", + "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_DRIVER_TILE": "Aeon Driver", + "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_DRIVER_DESC": "Eliminate a Target while Disguised as Aeon Driver.", + "RR_KILLCONDITION_A-SILVER-TONGUE_AEON_DRIVER_NAME": "Eliminate Target while Disguised as Aeon Driver", + "RR_KILLCONDITION_A-SILVER-TONGUE_BLUE_SEED_DRIVER_TILE": "Blue Seed Driver", + "RR_KILLCONDITION_A-SILVER-TONGUE_BLUE_SEED_DRIVER_DESC": "Eliminate a Target while Disguised as Blue Seed Driver.", + "RR_KILLCONDITION_A-SILVER-TONGUE_BLUE_SEED_DRIVER_NAME": "Eliminate Target while Disguised as Blue Seed Driver", + "RR_KILLCONDITION_A-SILVER-TONGUE_CRASHED_KRONSTADT_DRIVER_TILE": "Crashed Kronstadt Driver", + "RR_KILLCONDITION_A-SILVER-TONGUE_CRASHED_KRONSTADT_DRIVER_DESC": "Eliminate a Target while Disguised as Crashed Kronstadt Driver.", + "RR_KILLCONDITION_A-SILVER-TONGUE_CRASHED_KRONSTADT_DRIVER_NAME": "Eliminate Target while Disguised as Crashed Kronstadt Driver", + "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_DRIVER_TILE": "Kowoon Driver", + "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_DRIVER_DESC": "Eliminate a Target while Disguised as Kowoon Driver.", + "RR_KILLCONDITION_A-SILVER-TONGUE_KOWOON_DRIVER_NAME": "Eliminate Target while Disguised as Kowoon Driver", + "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_DRIVER_TILE": "Thwack Driver", + "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_DRIVER_DESC": "Eliminate a Target while Disguised as Thwack Driver.", + "RR_KILLCONDITION_A-SILVER-TONGUE_THWACK_DRIVER_NAME": "Eliminate Target while Disguised as Thwack Driver", + "RR_KILLCONDITION_A-BITTER-PILL_GARBAGE_MAN_TILE": "Garbage Man", + "RR_KILLCONDITION_A-BITTER-PILL_GARBAGE_MAN_DESC": "Eliminate a Target while Disguised as Garbage Man.", + "RR_KILLCONDITION_A-BITTER-PILL_GARBAGE_MAN_NAME": "Eliminate Target while Disguised as Garbage Man", + "RR_KILLCONDITION_A-BITTER-PILL_MAILMAN_TILE": "Mailman", + "RR_KILLCONDITION_A-BITTER-PILL_MAILMAN_DESC": "Eliminate a Target while Disguised as Mailman.", + "RR_KILLCONDITION_A-BITTER-PILL_MAILMAN_NAME": "Eliminate Target while Disguised as Mailman", + "RR_KILLCONDITION_A-BITTER-PILL_CONSTRUCTION_WORKER_TILE": "Construction Worker", + "RR_KILLCONDITION_A-BITTER-PILL_CONSTRUCTION_WORKER_DESC": "Eliminate a Target while Disguised as Construction Worker.", + "RR_KILLCONDITION_A-BITTER-PILL_CONSTRUCTION_WORKER_NAME": "Eliminate Target while Disguised as Construction Worker", + "RR_KILLCONDITION_A-BITTER-PILL_PLUMBER_TILE": "Plumber", + "RR_KILLCONDITION_A-BITTER-PILL_PLUMBER_DESC": "Eliminate a Target while Disguised as Plumber.", + "RR_KILLCONDITION_A-BITTER-PILL_PLUMBER_NAME": "Eliminate Target while Disguised as Plumber", + "RR_KILLCONDITION_A-BITTER-PILL_POLICE_DEPUTY_TILE": "Police Deputy", + "RR_KILLCONDITION_A-BITTER-PILL_POLICE_DEPUTY_DESC": "Eliminate a Target while Disguised as Police Deputy.", + "RR_KILLCONDITION_A-BITTER-PILL_POLICE_DEPUTY_NAME": "Eliminate Target while Disguised as Police Deputy", + "RR_KILLCONDITION_A-BITTER-PILL_SERVER_TILE": "Server", + "RR_KILLCONDITION_A-BITTER-PILL_SERVER_DESC": "Eliminate a Target while Disguised as Server.", + "RR_KILLCONDITION_A-BITTER-PILL_SERVER_NAME": "Eliminate Target while Disguised as Server", + "RR_KILLCONDITION_A-BITTER-PILL_JANUS_BODYGUARD_TILE": "Janus Bodyguard", + "RR_KILLCONDITION_A-BITTER-PILL_JANUS_BODYGUARD_DESC": "Eliminate a Target while Disguised as Janus Bodyguard.", + "RR_KILLCONDITION_A-BITTER-PILL_JANUS_BODYGUARD_NAME": "Eliminate Target while Disguised as Janus Bodyguard", + "RR_KILLCONDITION_A-BITTER-PILL_CASSIDY_BODYGUARD_TILE": "Cassidy Bodyguard", + "RR_KILLCONDITION_A-BITTER-PILL_CASSIDY_BODYGUARD_DESC": "Eliminate a Target while Disguised as Cassidy Bodyguard.", + "RR_KILLCONDITION_A-BITTER-PILL_CASSIDY_BODYGUARD_NAME": "Eliminate Target while Disguised as Cassidy Bodyguard", + "RR_KILLCONDITION_A-BITTER-PILL_GARDENER_TILE": "Gardener", + "RR_KILLCONDITION_A-BITTER-PILL_GARDENER_DESC": "Eliminate a Target while Disguised as Gardener.", + "RR_KILLCONDITION_A-BITTER-PILL_GARDENER_NAME": "Eliminate Target while Disguised as Gardener", + "RR_KILLCONDITION_A-BITTER-PILL_EXTERMINATOR_TILE": "Exterminator", + "RR_KILLCONDITION_A-BITTER-PILL_EXTERMINATOR_DESC": "Eliminate a Target while Disguised as Exterminator.", + "RR_KILLCONDITION_A-BITTER-PILL_EXTERMINATOR_NAME": "Eliminate Target while Disguised as Exterminator", + "RR_KILLCONDITION_A-BITTER-PILL_BBQ_OWNER_TILE": "BBQ Owner", + "RR_KILLCONDITION_A-BITTER-PILL_BBQ_OWNER_DESC": "Eliminate a Target while Disguised as BBQ Owner.", + "RR_KILLCONDITION_A-BITTER-PILL_BBQ_OWNER_NAME": "Eliminate Target while Disguised as BBQ Owner", + "RR_KILLCONDITION_A-BITTER-PILL_REAL_ESTATE_BROKER_TILE": "Real Estate Broker", + "RR_KILLCONDITION_A-BITTER-PILL_REAL_ESTATE_BROKER_DESC": "Eliminate a Target while Disguised as Real Estate Broker.", + "RR_KILLCONDITION_A-BITTER-PILL_REAL_ESTATE_BROKER_NAME": "Eliminate Target while Disguised as Real Estate Broker", + "RR_KILLCONDITION_A-BITTER-PILL_JANUS'_NURSE_TILE": "Janus' Nurse", + "RR_KILLCONDITION_A-BITTER-PILL_JANUS'_NURSE_DESC": "Eliminate a Target while Disguised as Janus' Nurse.", + "RR_KILLCONDITION_A-BITTER-PILL_JANUS'_NURSE_NAME": "Eliminate Target while Disguised as Janus' Nurse", + "RR_KILLCONDITION_A-BITTER-PILL_SHERIFF_MASTERSON_TILE": "Sheriff Masterson", + "RR_KILLCONDITION_A-BITTER-PILL_SHERIFF_MASTERSON_DESC": "Eliminate a Target while Disguised as Sheriff Masterson.", + "RR_KILLCONDITION_A-BITTER-PILL_SHERIFF_MASTERSON_NAME": "Eliminate Target while Disguised as Sheriff Masterson", + "RR_KILLCONDITION_A-BITTER-PILL_JAMES_BATTY_TILE": "James Batty", + "RR_KILLCONDITION_A-BITTER-PILL_JAMES_BATTY_DESC": "Eliminate a Target while Disguised as James Batty.", + "RR_KILLCONDITION_A-BITTER-PILL_JAMES_BATTY_NAME": "Eliminate Target while Disguised as James Batty", + "RR_KILLCONDITION_A-BITTER-PILL_GUNTHER_MUELLER_TILE": "Gunther Mueller", + "RR_KILLCONDITION_A-BITTER-PILL_GUNTHER_MUELLER_DESC": "Eliminate a Target while Disguised as Gunther Mueller.", + "RR_KILLCONDITION_A-BITTER-PILL_GUNTHER_MUELLER_NAME": "Eliminate Target while Disguised as Gunther Mueller", + "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN'S_ASSISTANT_TILE": "Politician's Assistant", + "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN'S_ASSISTANT_DESC": "Eliminate a Target while Disguised as Politician's Assistant.", + "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN'S_ASSISTANT_NAME": "Eliminate Target while Disguised as Politician's Assistant", + "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN_TILE": "Politician", + "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN_DESC": "Eliminate a Target while Disguised as Politician.", + "RR_KILLCONDITION_A-BITTER-PILL_POLITICIAN_NAME": "Eliminate Target while Disguised as Politician", + "RR_KILLCONDITION_A-BITTER-PILL_SPENCER_\"THE_HAMMER\"_GREEN_TILE": "Spencer \"The Hammer\" Green", + "RR_KILLCONDITION_A-BITTER-PILL_SPENCER_\"THE_HAMMER\"_GREEN_DESC": "Eliminate a Target while Disguised as Spencer \"The Hammer\" Green.", + "RR_KILLCONDITION_A-BITTER-PILL_SPENCER_\"THE_HAMMER\"_GREEN_NAME": "Eliminate Target while Disguised as Spencer \"The Hammer\" Green", + "RR_KILLCONDITION_A-BITTER-PILL_ARKIAN_ROBES_TILE": "Arkian Robes", + "RR_KILLCONDITION_A-BITTER-PILL_ARKIAN_ROBES_DESC": "Eliminate a Target while Disguised as Arkian Robes.", + "RR_KILLCONDITION_A-BITTER-PILL_ARKIAN_ROBES_NAME": "Eliminate Target while Disguised as Arkian Robes", + "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_DOCTOR_TILE": "Providence Doctor", + "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_DOCTOR_DESC": "Eliminate a Target while Disguised as Providence Doctor.", + "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_DOCTOR_NAME": "Eliminate Target while Disguised as Providence Doctor", + "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(MILITIA_ZONE)_TILE": "Providence Security Guard (Militia Zone)", + "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(MILITIA_ZONE)_DESC": "Eliminate a Target while Disguised as Providence Security Guard (Militia Zone).", + "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(MILITIA_ZONE)_NAME": "Eliminate Target while Disguised as Providence Security Guard (Militia Zone)", + "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_ELITE_GUARD_TILE": "Providence Elite Guard", + "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_ELITE_GUARD_DESC": "Eliminate a Target while Disguised as Providence Elite Guard.", + "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_ELITE_GUARD_NAME": "Eliminate Target while Disguised as Providence Elite Guard", + "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_TILE": "Providence Commando", + "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_DESC": "Eliminate a Target while Disguised as Providence Commando.", + "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_NAME": "Eliminate Target while Disguised as Providence Commando", + "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_LEADER_TILE": "Providence Commando Leader", + "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_LEADER_DESC": "Eliminate a Target while Disguised as Providence Commando Leader.", + "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_COMMANDO_LEADER_NAME": "Eliminate Target while Disguised as Providence Commando Leader", + "RR_KILLCONDITION_UNTOUCHABLE_OFFICE_STAFF_TILE": "Office Staff", + "RR_KILLCONDITION_UNTOUCHABLE_OFFICE_STAFF_DESC": "Eliminate a Target while Disguised as Office Staff.", + "RR_KILLCONDITION_UNTOUCHABLE_OFFICE_STAFF_NAME": "Eliminate Target while Disguised as Office Staff", + "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(OFFICE)_TILE": "Providence Security Guard (Office)", + "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(OFFICE)_DESC": "Eliminate a Target while Disguised as Providence Security Guard (Office).", + "RR_KILLCONDITION_UNTOUCHABLE_PROVIDENCE_SECURITY_GUARD_(OFFICE)_NAME": "Eliminate Target while Disguised as Providence Security Guard (Office)", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_PATIENT_TILE": "Patient", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_PATIENT_DESC": "Eliminate a Target while Disguised as Patient.", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_PATIENT_NAME": "Eliminate Target while Disguised as Patient", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_STAFF_TILE": "Resort Staff", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_STAFF_DESC": "Eliminate a Target while Disguised as Resort Staff.", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_STAFF_NAME": "Eliminate Target while Disguised as Resort Staff", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHEF_TILE": "Chef", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHEF_DESC": "Eliminate a Target while Disguised as Chef.", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHEF_NAME": "Eliminate Target while Disguised as Chef", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HANDYMAN_TILE": "Handyman", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HANDYMAN_DESC": "Eliminate a Target while Disguised as Handyman.", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HANDYMAN_NAME": "Eliminate Target while Disguised as Handyman", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_SECURITY_TILE": "Resort Security", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_SECURITY_DESC": "Eliminate a Target while Disguised as Resort Security.", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_RESORT_SECURITY_NAME": "Eliminate Target while Disguised as Resort Security", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_DOCTOR_TILE": "Doctor", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_DOCTOR_DESC": "Eliminate a Target while Disguised as Doctor.", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_DOCTOR_NAME": "Eliminate Target while Disguised as Doctor", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MORGUE_DOCTOR_TILE": "Morgue Doctor", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MORGUE_DOCTOR_DESC": "Eliminate a Target while Disguised as Morgue Doctor.", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MORGUE_DOCTOR_NAME": "Eliminate Target while Disguised as Morgue Doctor", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_SURGEON_TILE": "Surgeon", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_SURGEON_DESC": "Eliminate a Target while Disguised as Surgeon.", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_SURGEON_NAME": "Eliminate Target while Disguised as Surgeon", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BODYGUARD_TILE": "Bodyguard", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HOSPITAL_DIRECTOR_TILE": "Hospital Director", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HOSPITAL_DIRECTOR_DESC": "Eliminate a Target while Disguised as Hospital Director.", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HOSPITAL_DIRECTOR_NAME": "Eliminate Target while Disguised as Hospital Director", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHIEF_SURGEON_TILE": "Chief Surgeon", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHIEF_SURGEON_DESC": "Eliminate a Target while Disguised as Chief Surgeon.", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_CHIEF_SURGEON_NAME": "Eliminate Target while Disguised as Chief Surgeon", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(JASON_PORTMAN)_TILE": "VIP Patient (Jason Portman)", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(JASON_PORTMAN)_DESC": "Eliminate a Target while Disguised as VIP Patient (Jason Portman).", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(JASON_PORTMAN)_NAME": "Eliminate Target while Disguised as VIP Patient (Jason Portman)", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(AMOS_DEXTER)_TILE": "VIP Patient (Amos Dexter)", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(AMOS_DEXTER)_DESC": "Eliminate a Target while Disguised as VIP Patient (Amos Dexter).", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_VIP_PATIENT_(AMOS_DEXTER)_NAME": "Eliminate Target while Disguised as VIP Patient (Amos Dexter)", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_YOGA_INSTRUCTOR_TILE": "Yoga Instructor", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_YOGA_INSTRUCTOR_DESC": "Eliminate a Target while Disguised as Yoga Instructor.", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_YOGA_INSTRUCTOR_NAME": "Eliminate Target while Disguised as Yoga Instructor", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HELICOPTER_PILOT_TILE": "Helicopter Pilot", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HELICOPTER_PILOT_DESC": "Eliminate a Target while Disguised as Helicopter Pilot.", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_HELICOPTER_PILOT_NAME": "Eliminate Target while Disguised as Helicopter Pilot", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_NINJA_TILE": "Ninja", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_NINJA_DESC": "Eliminate a Target while Disguised as Ninja.", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_NINJA_NAME": "Eliminate Target while Disguised as Ninja", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MOTORCYCLIST_TILE": "Motorcyclist", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MOTORCYCLIST_DESC": "Eliminate a Target while Disguised as Motorcyclist.", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_MOTORCYCLIST_NAME": "Eliminate Target while Disguised as Motorcyclist", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BASEBALL_PLAYER_TILE": "Baseball Player", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BASEBALL_PLAYER_DESC": "Eliminate a Target while Disguised as Baseball Player.", + "RR_KILLCONDITION_HOKKAIDO-SNOW-FESTIVAL_BASEBALL_PLAYER_NAME": "Eliminate Target while Disguised as Baseball Player", + "RR_KILLCONDITION_NIGHTCALL_BODYGUARD_TILE": "Bodyguard", + "RR_KILLCONDITION_NIGHTCALL_BODYGUARD_DESC": "Eliminate a Target while Disguised as Bodyguard.", + "RR_KILLCONDITION_NIGHTCALL_BODYGUARD_NAME": "Eliminate Target while Disguised as Bodyguard", + "RR_KILLCONDITION_SHIP_SEC_TILE": "Yacht Security", + "RR_KILLCONDITION_SHIP_SEC_DESC": "Eliminate a Target while Disguised as Yacht Security.", + "RR_KILLCONDITION_SHIP_SEC_OBJ": "Eliminate a Target while Disguised as Yacht Security", + "RR_KILLCONDITION_SHIP_CREW_TILE": "Yacht Crew", + "RR_KILLCONDITION_SHIP_CREW_DESC": "Eliminate a Target while Disguised as Yacht Crew.", + "RR_KILLCONDITION_SHIP_CREW_OBJ": "Eliminate a Target while Disguised as Yacht Crew", + "RR_KILLCONDITION_SHIP_TERRY_TILE": "Terry Norfolk", + "RR_KILLCONDITION_SHIP_TERRY_DESC": "Eliminate a Target while Disguised as Terry Norfolk.", + "RR_KILLCONDITION_SHIP_TERRY_OBJ": "Eliminate a Target while Disguised as Terry Norfolk", + "RR_KILLCONDITION_SHIP_MECH_TILE": "Mechanic", + "RR_KILLCONDITION_SHIP_MECH_DESC": "Eliminate a Target while Disguised as Mechanic.", + "RR_KILLCONDITION_SHIP_MECH_OBJ": "Eliminate a Target while Disguised as Mechanic", + "RR_KILLCONDITION_SHIP_BG_TILE": "Bodyguard", + "RR_KILLCONDITION_SHIP_BG_DESC": "Eliminate a Target while Disguised as Bodyguard.", + "RR_KILLCONDITION_SHIP_BG_OBJ": "Eliminate a Target while Disguised as Bodyguard", + "RR_TUTORIAL_VECTOR": "Eliminate all randomly selected targets.", + "RR_GM_COMPAT": "Ghost Mode", + "UI_CONTRACT_KILPI_TITLE": "Trilogy Roulette: Freeform Training", + "UI_CONTRACT_JOTUNI_TITLE": "Trilogy Roulette: The Final Test", + "UI_CONTRACT_AGRICOLA_TITLE": "Trilogy Roulette: The Showstopper", + "UI_CONTRACT_SNELLMAN_TITLE": "Trilogy Roulette: Holiday Hoarders", + "UI_CONTRACT_RUNEBERG_TITLE": "Trilogy Roulette: World of Tomorrow", + "UI_CONTRACT_LÖNNROT_TITLE": "Trilogy Roulette: The Icon", + "UI_CONTRACT_TOPELIUS_TITLE": "Trilogy Roulette: Landslide", + "UI_CONTRACT_KIVI_TITLE": "Trilogy Roulette: The Author", + "UI_CONTRACT_AHO_TITLE": "Trilogy Roulette: A Gilded Cage", + "UI_CONTRACT_LEINO_TITLE": "Trilogy Roulette: A House Built on Sand", + "UI_CONTRACT_SÖDERGRAN_TITLE": "Trilogy Roulette: Club 27", + "UI_CONTRACT_WALTARI_TITLE": "Trilogy Roulette: The Source", + "UI_CONTRACT_CANTH_TITLE": "Trilogy Roulette: Freedom Fighters", + "UI_CONTRACT_PAAVOLAINEN_TITLE": "Trilogy Roulette: Situs Inversus", + "UI_CONTRACT_SALAMA_TITLE": "Trilogy Roulette: Hokkaido Snow Festival", + "UI_CONTRACT_LINNA_TITLE": "Trilogy Roulette: Patient Zero", + "UI_CONTRACT_MUNSTERHJELM_TITLE": "Trilogy Roulette: Nightcall", + "UI_CONTRACT_HALONEN_TITLE": "Trilogy Roulette: The Finish Line", + "UI_CONTRACT_ENCKELL_TITLE": "Trilogy Roulette: A Silver Tongue", + "UI_CONTRACT_GULLICHSEN_TITLE": "Trilogy Roulette: Three-Headed Serpent", + "UI_CONTRACT_ALANEN_TITLE": "Trilogy Roulette: Embrace of the Serpent", + "UI_CONTRACT_GALLENKALLELA_TITLE": "Trilogy Roulette: Chasing a Ghost", + "UI_CONTRACT_SIMBERG_TITLE": "Trilogy Roulette: Illusions of Grandeur", + "UI_CONTRACT_EDELFELT_TITLE": "Trilogy Roulette: Another Life", + "UI_CONTRACT_JÄRNEFELT_TITLE": "Trilogy Roulette: A Bitter Pill", + "UI_CONTRACT_AALTONEN_TITLE": "Trilogy Roulette: The Ark Society", + "UI_CONTRACT_SCHJERFBECK_TITLE": "Trilogy Roulette: Golden Handshake", + "UI_CONTRACT_WARDI_TITLE": "Trilogy Roulette: The Last Resort", + "UI_CONTRACT_LAAKSONEN_TITLE": "Trilogy Roulette: On Top of the World", + "UI_CONTRACT_VONWRIGHT_TITLE": "Trilogy Roulette: Death in the Family", + "UI_CONTRACT_COPPER_TITLE": "Trilogy Roulette: Apex Predator", + "UI_CONTRACT_SUSIRAJA_TITLE": "Trilogy Roulette: End of an Era", + "UI_CONTRACT_JANSSON_TITLE": "Trilogy Roulette: The Farewell", + "UI_CONTRACT_TAPPER_TITLE": "Trilogy Roulette: Untouchable", + "UI_CONTRACT_PALSA_TITLE": "Trilogy Roulette: Shadows in the Water", + "UI_CONTRACT_AALTO_TITLE": "Trilogy Roulette: The Director", + "UI_CONTRACT_ENGEL_TITLE": "Trilogy Roulette: The Enforcer", + "UI_CONTRACT_SAARINEN_TITLE": "Trilogy Roulette: The Extractor", + "UI_CONTRACT_BRYGGMAN_TITLE": "Trilogy Roulette: The Veteran", + "UI_CONTRACT_JUNG_TITLE": "Trilogy Roulette: The Mercenary", + "UI_CONTRACT_LÖNN_TITLE": "Trilogy Roulette: The Controller", + "UI_KILL_METHOD_LOUD_PISTOL": "Loud Pistol", + "UI_KILL_METHOD_SILENCED_PISTOL": "Silenced Pistol", + "UI_KILL_METHOD_LOUD_SMG": "Loud SMG", + "UI_KILL_METHOD_SILENCED_SMG": "Silenced SMG", + "UI_KILL_METHOD_LOUD_SNIPERRIFLE": "Loud Sniper Rifle", + "UI_KILL_METHOD_SILENCED_SNIPERRIFLE": "Silenced Sniper Rifle", + "UI_KILL_METHOD_LOUD_ASSAULTRIFLE": "Loud Assault Rifle", + "UI_KILL_METHOD_SILENCED_ASSAULTRIFLE": "Silenced Assault Rifle", + "UI_KILL_METHOD_LOUD_SHOTGUN": "Loud Shotgun", + "UI_KILL_METHOD_SILENCED_SHOTGUN": "Silenced Shotgun", + "UI_KILL_METHOD_SMG_ELIMINATION": "SMG Elimination", + "UI_KILL_METHOD_PISTOL_ELIMINATION": "Pistol Elimination", + "UI_KILL_METHOD_WEAPON_ELIMINATION": "Weapon Elimination", + "UI_KILL_METHOD_LOUD_EXPLOSIVE": "Loud Explosive Device", + "UI_KILL_METHOD_REMOTE_EXPLOSIVE": "Remote Explosive Device", + "UI_KILL_METHOD_IMPACT_EXPLOSIVE": "Impact Explosive Device", + "UI_LOCATION_THEDIRECTOR_CITY": "Paris", + "UI_LOCATION_THEENFORCER_CITY": "Sapienza", + "UI_LOCATION_THEEXTRACTOR_CITY": "Marrakech", + "UI_LOCATION_THEVETERAN_CITY": "Bangkok", + "UI_LOCATION_THEMERCENARY_CITY": "Colorado", + "UI_ROULETTE_KILL_ANYDISGUISE_VERBOSE": "Eliminate {0} via {1}", + "UI_ROULETTE_KILL_DISGUISED_VERBOSE": "Eliminate {0} via {1} while disguised as {2}", + "UI_ROULETTE_KILL_DISGUISED_VERBOSE_SUIT": "Eliminate {0} via {1} while wearing a {2}", + "UI_LOCATION_THECONTROLLER_CITY": "Hokkaido", + "UI_ROULETTE_KILL_DISGUISED": "Eliminate {0}: {1} / {2}", + "UI_ROULETTE_KILL_ANYDISGUISE": "Eliminate {0}: {1}", + "UI_ROULETTE_KILL_BERLIN_DISGUISED": "Eliminate via: {0}
Wear the disguise: {1}", + "UI_ROULETTE_KILL_BERLIN_ANYDISGUISE": "Eliminate via {0}", + "UI_ROULETTE_NOKO_TITLE": "Do not K. O.", + "UI_ROULETTE_NOKO_DESC": "Do not pacify {0}", + "UI_ROULETTE_NOKO_LONGDESC": "If you pacify {0}, you immediately fail the spin.", + "UI_ROULETTE_KILLMETHOD_FAIL": "You eliminated the target without using the {0} kill method.", + "UI_ROULETTE_DISGUISE_FAIL": "You eliminated the target without wearing the {0} disguise.", + "UI_ROULETTE_SODERS_BRIEFING": "Eliminate via {0} while wearing the {1} disguise.", + "UI_ROULETTE_SODERS_ANYDISGUISE": "Eliminate via {0}.", + "UI_KILL_METHOD_THROW_HEART": "Throwing the Heart into the Trash Can", + "UI_KILL_METHOD_SHOOT_HEART": "Shooting the Heart", + "UI_KILL_METHOD_SODERS_ELECTROCUTION": "Electrocution", + "UI_KILL_METHOD_SODERS_EXPLOSION": "Explosion", + "UI_KILL_METHOD_STEM_CELLS": "Poisoning the Stem Cells", + "UI_KILL_METHOD_ROBOT_ARMS": "Robot Arms", + "UI_ROULETTE_BERLIN_0": "ICA Agent #1", + "UI_ROULETTE_BERLIN_1": "ICA Agent #2", + "UI_ROULETTE_BERLIN_2": "ICA Agent #3", + "UI_ROULETTE_BERLIN_3": "ICA Agent #4", + "UI_ROULETTE_BERLIN_4": "ICA Agent #5", + "UI_ROULETTE_CURRENTSEED": "Current seed: {0}", + "UI_ROULETTE_SODERSNAME": "{0}", + "UI_KILL_METHOD_INJECTED_POISON_SR": "Injected Poison", + "UI_KILL_METHOD_CONSUMED_POISON_SR": "Consumed Poison", + "UI_KILL_METHOD_REMOTE_EXPLOSIVE_SR": "Remote Explosive", + "UI_KILL_METHOD_IMPACT_EXPLOSIVE_SR": "Impact Explosive", + "UI_KILL_METHOD_LOUD_EXPLOSIVE_SR": "Loud Explosive" +}