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Any chance of getting this officially published on NuGet? It'd make it far easier to utilize! :D
I'm currently working on XFDraw (the C++ version) and I wanted for both the renderXF and DrawXF versions to have the nearly the same C# command queue code (not the shaders). Additionally, having the rendering core in c++ improves performance significantly.
But yeah, Il consider publishing it on NuGet once I get v1.0.0 done 👍.
Nice. Yeah in my case I don't care how it works under the hood, I just need a pure headless software render that is easy to access from C#. This was the only project I could find that fit the bill.
Any chance of getting this officially published on NuGet? It'd make it far easier to utilize! :D
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