Field |
Value |
Creature Type |
creatureType |
Custom Creature Type |
creatureType |
Current HP |
attributes.hp.value |
Max HP |
attributes.hp.max |
Here's a script macro to setup some default colors for the different creature types found in pf1
const bloodSheetData = {
aberration: "#b527d5d5",
animal: "#a51414d8",
construct: "#5f4d39d5",
dragon: "#40ab26d8",
fey: "#b304add8",
magicalBeast: "#b71e46d8",
humanoid: "#a51414d8",
monstrousHumanoid: "#810808d8",
ooze: "#0000cc6d8",
plant: "#195d09d8",
undead: "#260000d8",
outsider: "#b304add8",
vermin: "#195d09d8",
};
game.settings.set("splatter", "BloodSheetData", bloodSheetData);
- Module settings:
Field |
Value |
Creature Type |
traits.value |
Custom Creature Type |
traits.value |
Current HP |
attributes.hp.value |
Max HP |
attributes.hp.max |
- Script macro to set default colors. (Remember that Automatic Blood Color must be enabled in the module's settings.)
const BloodSheetData = {
aberration: "#b527d5d5",
beast: "#a51414d8",
astral: "#463078d5",
celestial: "#55a6cdd5",
construct: "#5f4d39d5",
dragon: "#40ab26d8",
elemental: "#737373b1",
fey: "#b304add8",
fiend: "#b71e46d8",
giant: "#541e1ed8",
humanoid: "#a51414d8",
monstrosity: "#810808d8",
ooze: "#f3900fd8",
plant: "#195d09d8",
undead: "#260000d8",
gnome: "#b304add8",
android: "#5f4d39d5",
anadi: "#195d09d8",
automaton: "#b8ae72d5",
conrasu: "#195d09d8",
};
game.settings.set("splatter", "BloodSheetData", BloodSheetData);
- Module settings:
Field |
Value |
Creature Type |
type |
Custom Creature Type |
type |
Current HP |
header.health.value |
Max HP |
header.health.max |
- Script macro to set default colors: red for human blood, white-ish for synthetics' fluid, and green for xenomorph's acid. (Remember that Automatic Blood Color must be enabled in the module's settings.)
const BloodSheetData = {
character: "#a51414b0",
creature: "#1dbb02b0",
synthetic: "#f7f7f7b0",
};
game.settings.set("splatter", "BloodSheetData", bloodSheetData);