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CONFIGURATIONS.MD

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PF1

Field Value
Creature Type creatureType
Custom Creature Type creatureType
Current HP attributes.hp.value
Max HP attributes.hp.max

Here's a script macro to setup some default colors for the different creature types found in pf1

const bloodSheetData = {
  aberration: "#b527d5d5",
  animal: "#a51414d8",
  construct: "#5f4d39d5",
  dragon: "#40ab26d8",
  fey: "#b304add8",
  magicalBeast: "#b71e46d8",
  humanoid: "#a51414d8",
  monstrousHumanoid: "#810808d8",
  ooze: "#0000cc6d8",
  plant: "#195d09d8",
  undead: "#260000d8",
  outsider: "#b304add8",
  vermin: "#195d09d8",
};

game.settings.set("splatter", "BloodSheetData", bloodSheetData);

PF2E

  1. Module settings:
Field Value
Creature Type traits.value
Custom Creature Type traits.value
Current HP attributes.hp.value
Max HP attributes.hp.max
  1. Script macro to set default colors. (Remember that Automatic Blood Color must be enabled in the module's settings.)
const BloodSheetData = {
  aberration: "#b527d5d5",
  beast: "#a51414d8",
  astral: "#463078d5",
  celestial: "#55a6cdd5",
  construct: "#5f4d39d5",
  dragon: "#40ab26d8",
  elemental: "#737373b1",
  fey: "#b304add8",
  fiend: "#b71e46d8",
  giant: "#541e1ed8",
  humanoid: "#a51414d8",
  monstrosity: "#810808d8",
  ooze: "#f3900fd8",
  plant: "#195d09d8",
  undead: "#260000d8",
  gnome: "#b304add8",
  android: "#5f4d39d5",
  anadi: "#195d09d8",
  automaton: "#b8ae72d5",
  conrasu: "#195d09d8",
};

game.settings.set("splatter", "BloodSheetData", BloodSheetData);

ALIEN

  1. Module settings:
Field Value
Creature Type type
Custom Creature Type type
Current HP header.health.value
Max HP header.health.max
  1. Script macro to set default colors: red for human blood, white-ish for synthetics' fluid, and green for xenomorph's acid. (Remember that Automatic Blood Color must be enabled in the module's settings.)
const BloodSheetData = {
  character: "#a51414b0",
  creature: "#1dbb02b0",
  synthetic: "#f7f7f7b0",
};

game.settings.set("splatter", "BloodSheetData", bloodSheetData);