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topoloco.py
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topoloco.py
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# -*- encoding: utf-8 -*-
import pygame
from pygame.locals import KEYDOWN, QUIT, K_LALT, K_RALT, K_F4
import game.updates as upd
from game.assets.fonts import fps_counter
from game.config import *
from game.scenes import SceneBase, TitleScene
from game.utils import rel_to_root
def main(starting_scene: SceneBase):
pygame.init()
update_check_executor, thread = upd.start_update_check()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("TopoLoco")
icon = pygame.image.load(rel_to_root("resources/textures/TopoLoco_icon_32x32.png"))
pygame.display.set_icon(icon)
game_clock = pygame.time.Clock()
game_clock.tick(FPS)
dt = 0
fps_text, fps_rect = fps_counter.render("0", (255, 255, 255), (0, 0, 0))
active_scene = starting_scene
# MAIN GAME LOOP
while active_scene is not None:
active_scene.screen = screen
pressed_keys = pygame.key.get_pressed()
upd.check_update(thread, update_check_executor)
# Event filtering
filtered_events = []
for event in pygame.event.get():
quit_attempt = False
if event.type == QUIT:
quit_attempt = True
elif event.type == KEYDOWN:
alt_pressed = pressed_keys[K_LALT] or pressed_keys[K_RALT]
if event.key == K_F4 and alt_pressed:
quit_attempt = True
if quit_attempt:
active_scene.Terminate()
else:
filtered_events.append(event)
# Scenes
active_scene.ProcessInput(filtered_events, pressed_keys, dt)
active_scene.Update(dt)
active_scene.Render(screen)
active_scene = active_scene.next
# flip, fps
if SHOW_FPS:
screen.blit(fps_text, fps_rect)
pygame.display.flip()
dt = game_clock.tick(FPS) * 0.001
if SHOW_FPS:
fps_text, fps_rect = fps_counter.render(str(round(game_clock.get_fps())), (255, 255, 255), (0, 0, 0))
def launch():
main(TitleScene())
if __name__ == '__main__':
main(TitleScene())