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app.js
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app.js
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLOBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
var scores, roundScore, activePLayer, dice, isGamePlaying;
init();
document.querySelector(".btn-new").addEventListener('click', init); // calling the new game function
document.querySelector('.btn-roll').addEventListener('click', function() {
if(isGamePlaying) {
// 1. Random Number
dice = Math.floor(Math.random() * 6 + 1);
// 2. Display the result
var diceDom = document.querySelector('.dice');
diceDom.style.display = 'block';
diceDom.src = 'dice-' + dice + '.png';
//3. Update the scores
if(dice !== 1)
{
roundScore += dice;
document.querySelector("#current-" + activePLayer).textContent = roundScore;
}
else{
// next player
nextPlayer();
}
}
});
document.querySelector('.btn-hold').addEventListener('click', function() {
if(isGamePlaying) {
// Add current score to the global score score
scores[activePLayer] += roundScore;
// Update the UI
document.querySelector('#score-' + activePLayer).textContent = scores[activePLayer];
var input = document.querySelector(".final-score").value;
var winnerScore;
if(input) {
winnerScore = input;
}
else {
winnerScore = 50;
}
// Check if player won the game
if(scores[activePLayer] >= winnerScore) {
document.querySelector('#name-' + activePLayer).textContent = 'Winner!';
document.querySelector('.dice').style.display = 'block';
document.querySelector('.player-' + activePLayer + '-panel').classList.add('winner');
document.querySelector('.player-' + activePLayer + '-panel').classList.remove('active');
isGamePlaying = false;
}
else {
// next player
nextPlayer();
}
}
});
function init() {
scores = [0, 0];
roundScore = 0;
activePLayer = 0;
isGamePlaying = true;
document.querySelector(".dice").style.display = "none";
document.getElementById("score-0").textContent = "0";
document.getElementById("score-1").textContent = "0";
document.getElementById("current-0").textContent = "0";
document.getElementById("current-1").textContent = "0";
document.getElementById("name-0").textContent = "Player 1";
document.getElementById("name-1").textContent = "Player 2";
document.querySelector(".player-0-panel").classList.remove("winner");
document.querySelector(".player-0-panel").classList.remove("active");
document.querySelector(".player-1-panel").classList.remove("winner");
document.querySelector(".player-1-panel").classList.remove("active");
document.querySelector(".player-0-panel").classList.add("active");
}
function nextPlayer() {
activePLayer === 0 ? (activePLayer = 1) : (activePLayer = 0);
roundScore = 0;
document.getElementById("current-0").textContent = "0";
document.getElementById("current-1").textContent = "0";
// document.querySelector('.player-0-panel').classList.remove('active');
// document.querySelector('.player-1-panel').classList.add('active');
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
document.querySelector('.dice').style.display = 'none';
}