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---
language: chapel
filename: learnchapel.chpl
contributors:
- ["Ian J. Bertolacci", "http://www.cs.colostate.edu/~ibertola/"]
---
You can read all about Chapel at [Cray's official Chapel website](http://chapel.cray.com).
In short, Chapel is an open-source, high-productivity, parallel-programming language in development at Cray Inc., and is designed to run on multi-core PCs as well as multi-kilocore supercomputers.
More information and support can be found at the bottom of this document.
```chapel
// Comments are C-family style
// one line comment
/*
multi-line comment
*/
// Basic printing
write( "Hello, " );
writeln( "World!" );
// write and writeln can take a list of things to print.
// each thing is printed right next to each other, so include your spacing!
writeln( "There are ", 3, " commas (\",\") in this line of code" );
// Different output channels
stdout.writeln( "This goes to standard output, just like plain writeln() does");
stderr.writeln( "This goes to standard error" );
// Variables don't have to be explicitly typed as long as
// the compiler can figure out the type that it will hold.
var myVar = 10; // 10 is an int, so myVar is implicitly an int
myVar = -10;
var mySecondVar = myVar;
// var anError; // this would be a compile-time error.
// We can (and should) explicitly type things
var myThirdVar: real;
var myFourthVar: real = -1.234;
myThirdVar = myFourthVar;
// There are a number of basic types.
var myInt: int = -1000; // Signed ints
var myUint: uint = 1234; // Unsigned ints
var myReal: real = 9.876; // Floating point numbers
var myImag: imag = 5.0i; // Imaginary numbers
var myCplx: complex = 10 + 9i; // Complex numbers
myCplx = myInt + myImag ; // Another way to form complex numbers
var myBool: bool = false; // Booleans
var myStr: string = "Some string..."; // Strings
// Some types can have sizes
var my8Int: int(8) = 10; // 8 bit (one byte) sized int;
var my64Real: real(64) = 1.516; // 64 bit (8 bytes) sized real
// Typecasting
var intFromReal = myReal : int;
var intFromReal2: int = myReal : int;
// consts are constants, they cannot be changed after set in runtime.
const almostPi: real = 22.0/7.0;
// params are constants whose value must be known statically at compile-time
// Their value cannot be changed.
param compileTimeConst: int = 16;
// The config modifier allows values to be set at the command line
// and is much easier than the usual getOpts debacle
// config vars and consts can be changed through the command line at run time
config var varCmdLineArg: int = -123;
config const constCmdLineArg: int = 777;
// Set with --VarName=Value or --VarName Value at run time
// config params can be set/changed at compile-time
config param paramCmdLineArg: bool = false;
// Set config with --set paramCmdLineArg=value at compile-time
writeln( varCmdLineArg, ", ", constCmdLineArg, ", ", paramCmdLineArg );
// refs operate much like a reference in C++
var actual = 10;
ref refToActual = actual; // refToActual refers to actual
writeln( actual, " == ", refToActual ); // prints the same value
actual = -123; // modify actual (which refToActual refers to)
writeln( actual, " == ", refToActual ); // prints the same value
refToActual = 99999999; // modify what refToActual refers to (which is actual)
writeln( actual, " == ", refToActual ); // prints the same value
// Math operators
var a: int, thisInt = 1234, thatInt = 5678;
a = thisInt + thatInt; // Addition
a = thisInt * thatInt; // Multiplication
a = thisInt - thatInt; // Subtraction
a = thisInt / thatInt; // Division
a = thisInt ** thatInt; // Exponentiation
a = thisInt % thatInt; // Remainder (modulo)
// Logical Operators
var b: bool, thisBool = false, thatBool = true;
b = thisBool && thatBool; // Logical and
b = thisBool || thatBool; // Logical or
b = !thisBool; // Logical negation
// Relational Operators
b = thisInt > thatInt; // Greater-than
b = thisInt >= thatInt; // Greater-than-or-equal-to
b = thisInt < a && a <= thatInt; // Less-than, and, less-than-or-equal-to
b = thisInt != thatInt; // Not-equal-to
b = thisInt == thatInt; // Equal-to
// Bitwise operations
a = thisInt << 10; // Left-bit-shift by 10 bits;
a = thatInt >> 5; // Right-bit-shift by 5 bits;
a = ~thisInt; // Bitwise-negation
a = thisInt ^ thatInt; // Bitwise exclusive-or
// Compound assignment operations
a += thisInt; // Addition-equals ( a = a + thisInt;)
a *= thatInt; // Times-equals ( a = a * thatInt; )
b &&= thatBool; // Logical-and-equals ( b = b && thatBool; )
a <<= 3; // Left-bit-shift-equals ( a = a << 10; )
// and many, many more.
// Unlike other C family languages there are no
// pre/post-increment/decrement operators like
// ++j, --j, j++, j--
// Swap operator
var old_this = thisInt;
var old_that = thatInt;
thisInt <=> thatInt; // Swap the values of thisInt and thatInt
writeln( (old_this == thatInt) && (old_that == thisInt) );
// Operator overloads can also be defined, as we'll see with procedures
// Tuples can be of the same type
var sameTup: 2*int = (10,-1);
var sameTup2 = (11, -6);
// or different types
var diffTup: (int,real,complex) = (5, 1.928, myCplx);
var diffTupe2 = ( 7, 5.64, 6.0+1.5i );
// Accessed using array bracket notation
// However, tuples are all 1-indexed
writeln( "(", sameTup[1], ",", sameTup[2], ")" );
writeln( diffTup );
// Tuples can also be written into.
diffTup[1] = -1;
// Can expand tuple values into their own variables
var (tupInt, tupReal, tupCplx) = diffTup;
writeln( diffTup == (tupInt, tupReal, tupCplx) );
// Useful for writing a list of variables ( as is common in debugging)
writeln( (a,b,thisInt,thatInt,thisBool,thatBool) );
// Type aliasing
type chroma = int; // Type of a single hue
type RGBColor = 3*chroma; // Type representing a full color
var black: RGBColor = ( 0,0,0 );
var white: RGBColor = ( 255, 255, 255 );
// If-then-else works just like any other C-family language
if 10 < 100 then
writeln( "All is well" );
if -1 < 1 then
writeln( "Continuing to believe reality" );
else
writeln( "Send mathematician, something's wrong" );
if ( 10 > 100 ) {
writeln( "Universe broken. Please reboot universe." );
}
if ( a % 2 == 0 ) {
writeln( a, " is even." );
} else {
writeln( a, " is odd." );
}
if ( a % 3 == 0 ) {
writeln( a, " is even divisible by 3." );
} else if ( a % 3 == 1 ){
writeln( a, " is divided by 3 with a remainder of 1." );
} else {
writeln( b, " is divided by 3 with a remainder of 2." );
}
// Ternary: if-then-else in a statement
var maximum = if ( thisInt < thatInt ) then thatInt else thisInt;
// Select statements are much like switch statements in other languages
// However, Select statements don't cascade like in C or Java
var inputOption = "anOption";
select( inputOption ){
when "anOption" do writeln( "Chose 'anOption'" );
when "otherOption" {
writeln( "Chose 'otherOption'" );
writeln( "Which has a body" );
}
otherwise {
writeln( "Any other Input" );
writeln( "the otherwise case doesn't need a do if the body is one line" );
}
}
// While and Do-While loops are basically the same in every language.
var j: int = 1;
var jSum: int = 0;
while( j <= 1000 ){
jSum += j;
j += 1;
}
writeln( jSum );
// Do-While loop
do{
jSum += j;
j += 1;
}while( j <= 10000 );
writeln( jSum );
// For loops are much like those in python in that they iterate over a range.
// Ranges themselves are types, and can be stuffed into variables
// (more about that later)
for i in 1..10 do write( i , ", ") ;
writeln( );
var iSum: int = 0;
for i in 1..1000 {
iSum += i;
}
writeln( iSum );
for x in 1..10 {
for y in 1..10 {
write( (x,y), "\t" );
}
writeln( );
}
// Ranges and Domains
// For-loops and arrays both use ranges and domains to
// define an index set that can be iterated over.
// Ranges are single dimensional
// Domains can be multi-dimensional and can
// represent indices of different types as well.
// They are first-class citizen types, and can be assigned into variables
var range1to10: range = 1..10; // 1, 2, 3, ..., 10
var range2to11 = 2..11; // 2, 3, 4, ..., 11
var rangeThistoThat: range = thisInt..thatInt; // using variables
var rangeEmpty: range = 100..-100 ; // this is valid but contains no indices
// Ranges can be unbounded
var range1toInf: range(boundedType=BoundedRangeType.boundedLow) = 1.. ;
// 1, 2, 3, 4, 5, ...
// Note: the range(boundedType= ... ) is only
// necessary if we explicitly type the variable
var rangeNegInfto1 = ..1; // ..., -4, -3, -2, -1, 0, 1
// Ranges can be strided using the 'by' operator.
var range2to10by2: range(stridable=true) = 2..10 by 2; // 2, 4, 6, 8, 10
// Note: the range(stridable=true) is only
// necessary if we explicitly type the variable
// Use by to create a reverse range
var reverse2to10by2 = 10..2 by -2; // 10, 8, 6, 4, 2
// The end point of a range can be determined using the count (#) operator
var rangeCount: range = -5..#12; // range from -5 to 6
// Can mix operators
var rangeCountBy: range(stridable=true) = -5..#12 by 2; // -5, -3, -1, 1, 3, 5
writeln( rangeCountBy );
// Can query properties of the range
// Print the first index, last index, number of indices,
// stride, and ask if 2 is include in the range
writeln( ( rangeCountBy.first, rangeCountBy.last, rangeCountBy.length,
rangeCountBy.stride, rangeCountBy.member( 2 ) ) );
for i in rangeCountBy{
write( i, if i == rangeCountBy.last then "\n" else ", " );
}
// Rectangular domains are defined using the same range syntax
// However they are required to be bounded (unlike ranges)
var domain1to10: domain(1) = {1..10}; // 1D domain from 1..10;
var twoDimensions: domain(2) = {-2..2,0..2}; // 2D domain over product of ranges
var thirdDim: range = 1..16;
var threeDims: domain(3) = {thirdDim, 1..10, 5..10}; // using a range variable
// Can iterate over the indices as tuples
for idx in twoDimensions do
write( idx , ", ");
writeln( );
// or can deconstruct the tuple
for (x,y) in twoDimensions {
write( "(", x, ", ", y, ")", ", " );
}
writeln( );
// Associative domains act like sets
var stringSet: domain(string); // empty set of strings
stringSet += "a";
stringSet += "b";
stringSet += "c";
stringSet += "a"; // Redundant add "a"
stringSet -= "c"; // Remove "c"
writeln( stringSet );
// Both ranges and domains can be sliced to produce a range or domain with the
// intersection of indices
var rangeA = 1.. ; // range from 1 to infinity
var rangeB = ..5; // range from negative infinity to 5
var rangeC = rangeA[rangeB]; // resulting range is 1..5
writeln( (rangeA, rangeB, rangeC ) );
var domainA = {1..10, 5..20};
var domainB = {-5..5, 1..10};
var domainC = domainA[domainB];
writeln( (domainA, domainB, domainC) );
// Array are similar to those of other languages.
// Their sizes are defined using domains that represent their indices
var intArray: [1..10] int;
var intArray2: [{1..10}] int; //equivalent
// Accessed using bracket notation
for i in 1..10 do
intArray[i] = -i;
writeln( intArray );
// We cannot access intArray[0] because it exists outside
// of the index set, {1..10}, we defined it to have.
// intArray[11] is illegal for the same reason.
var realDomain: domain(2) = {1..5,1..7};
var realArray: [realDomain] real;
var realArray2: [1..5,1..7] real; // Equivalent
var realArray3: [{1..5,1..7}] real; // Equivalent
for i in 1..5 {
for j in realDomain.dim(2) { // Only use the 2nd dimension of the domain
realArray[i,j] = -1.61803 * i + 0.5 * j; // Access using index list
var idx: 2*int = (i,j); // Note: 'index' is a keyword
realArray[idx] = - realArray[(i,j)]; // Index using tuples
}
}
// Arrays have domains as members that we can iterate over
for idx in realArray.domain { // Again, idx is a 2*int tuple
realArray[idx] = 1 / realArray[idx[1],idx[2]]; // Access by tuple and list
}
writeln( realArray );
// Can also iterate over the values of an array
var rSum: real = 0;
for value in realArray {
rSum += value; // Read a value
value = rSum; // Write a value
}
writeln( rSum, "\n", realArray );
// Using associative domains we can create associative arrays (dictionaries)
var dictDomain: domain(string) = { "one", "two" };
var dict: [dictDomain] int = [ "one" => 1, "two" => 2 ];
dict["three"] = 3;
for key in dictDomain do writeln( dict[key] );
// Arrays can be assigned to each other in different ways
var thisArray : [{0..5}] int = [0,1,2,3,4,5];
var thatArray : [{0..5}] int;
// Simply assign one to the other.
// This copies thisArray into thatArray, instead of just creating a reference.
// Modifying thisArray does not also modify thatArray.
thatArray = thisArray;
thatArray[1] = -1;
writeln( (thisArray, thatArray) );
// Assign a slice one array to a slice (of the same size) of the other.
thatArray[{4..5}] = thisArray[{1..2}];
writeln( (thisArray, thatArray) );
// Operation can also be promoted to work on arrays.
var thisPlusThat = thisArray + thatArray;
writeln( thisPlusThat );
// Arrays and loops can also be expressions, where loop
// body's expression is the result of each iteration.
var arrayFromLoop = for i in 1..10 do i;
writeln( arrayFromLoop );
// An expression can result in nothing,
// such as when filtering with an if-expression
var evensOrFives = for i in 1..10 do if (i % 2 == 0 || i % 5 == 0) then i;
writeln( arrayFromLoop );
// Or could be written with a bracket notation
// Note: this syntax uses the 'forall' parallel concept discussed later.
var evensOrFivesAgain = [ i in 1..10 ] if (i % 2 == 0 || i % 5 == 0) then i;
// Or over the values of the array
arrayFromLoop = [ value in arrayFromLoop ] value + 1;
// Note: this notation can get somewhat tricky. For example:
// evensOrFives = [ i in 1..10 ] if (i % 2 == 0 || i % 5 == 0) then i;
// would break.
// The reasons for this are explained in depth when discussing zipped iterators.
// Chapel procedures have similar syntax to other languages functions.
proc fibonacci( n : int ) : int {
if ( n <= 1 ) then return n;
return fibonacci( n-1 ) + fibonacci( n-2 );
}
// Input parameters can be untyped (a generic procedure)
proc doublePrint( thing ): void {
write( thing, " ", thing, "\n");
}
// Return type can be inferred (as long as the compiler can figure it out)
proc addThree( n ) {
return n + 3;
}
doublePrint( addThree( fibonacci( 20 ) ) );
// Can also take 'unlimited' number of parameters
proc maxOf( x ...?k ) {
// x refers to a tuple of one type, with k elements
var maximum = x[1];
for i in 2..k do maximum = if (maximum < x[i]) then x[i] else maximum;
return maximum;
}
writeln( maxOf( 1, -10, 189, -9071982, 5, 17, 20001, 42 ) );
// The ? operator is called the query operator, and is used to take
// undetermined values (like tuple or array sizes, and generic types).
// Taking arrays as parameters.
// The query operator is used to determine the domain of A.
// This is important to define the return type (if you wanted to)
proc invertArray( A: [?D] int ): [D] int{
for a in A do a = -a;
return A;
}
writeln( invertArray( intArray ) );
// Procedures can have default parameter values, and
// the parameters can be named in the call, even out of order
proc defaultsProc( x: int, y: real = 1.2634 ): (int,real){
return (x,y);
}
writeln( defaultsProc( 10 ) );
writeln( defaultsProc( x=11 ) );
writeln( defaultsProc( x=12, y=5.432 ) );
writeln( defaultsProc( y=9.876, x=13 ) );
// Intent modifiers on the arguments convey how
// those arguments are passed to the procedure
// in: copy arg in, but not out
// out: copy arg out, but not in
// inout: copy arg in, copy arg out
// ref: pass arg by reference
proc intentsProc( in inarg, out outarg, inout inoutarg, ref refarg ){
writeln( "Inside Before: ", (inarg, outarg, inoutarg, refarg) );
inarg = inarg + 100;
outarg = outarg + 100;
inoutarg = inoutarg + 100;
refarg = refarg + 100;
writeln( "Inside After: ", (inarg, outarg, inoutarg, refarg) );
}
var inVar: int = 1;
var outVar: int = 2;
var inoutVar: int = 3;
var refVar: int = 4;
writeln( "Outside Before: ", (inVar, outVar, inoutVar, refVar) );
intentsProc( inVar, outVar, inoutVar, refVar );
writeln( "Outside After: ", (inVar, outVar, inoutVar, refVar) );
// Similarly we can define intents on the return type
// refElement returns a reference to an element of array
proc refElement( array : [?D] ?T, idx ) ref : T {
return array[ idx ]; // returns a reference to
}
var myChangingArray : [1..5] int = [1,2,3,4,5];
writeln( myChangingArray );
// Store reference to element in ref variable
ref refToElem = refElement( myChangingArray, 5 );
writeln( refToElem );
refToElem = -2; // modify reference which modifies actual value in array
writeln( refToElem );
writeln( myChangingArray );
// This makes more practical sense for class methods where references to
// elements in a data-structure are returned via a method or iterator
// We can query the type of arguments to generic procedures
// Here we define a procedure that takes two arguments of
// the same type, yet we don't define what that type is.
proc genericProc( arg1 : ?valueType, arg2 : valueType ): void {
select( valueType ){
when int do writeln( arg1, " and ", arg2, " are ints" );
when real do writeln( arg1, " and ", arg2, " are reals" );
otherwise writeln( arg1, " and ", arg2, " are somethings!" );
}
}
genericProc( 1, 2 );
genericProc( 1.2, 2.3 );
genericProc( 1.0+2.0i, 3.0+4.0i );
// We can also enforce a form of polymorphism with the 'where' clause
// This allows the compiler to decide which function to use.
// Note: that means that all information needs to be known at compile-time.
// The param modifier on the arg is used to enforce this constraint.
proc whereProc( param N : int ): void
where ( N > 0 ) {
writeln( "N is greater than 0" );
}
proc whereProc( param N : int ): void
where ( N < 0 ) {
writeln( "N is less than 0" );
}
whereProc( 10 );
whereProc( -1 );
// whereProc( 0 ) would result in a compiler error because there
// are no functions that satisfy the where clause's condition.
// We could have defined a whereProc without a where clause that would then have
// served as a catch all for all the other cases (of which there is only one).
// Operator definitions are through procedures as well.
// We can define the unary operators:
// + - ! ~
// and the binary operators:
// + - * / % ** == <= >= < > << >> & | ˆ by
// += -= *= /= %= **= &= |= ˆ= <<= >>= <=>
// Boolean exclusive or operator
proc ^( left : bool, right : bool ): bool {
return (left || right) && !( left && right );
}
writeln( true ^ true );
writeln( false ^ true );
writeln( true ^ false );
writeln( false ^ false );
// Define a * operator on any two types that returns a tuple of those types
proc *( left : ?ltype, right : ?rtype): ( ltype, rtype ){
return (left, right );
}
writeln( 1 * "a" ); // Uses our * operator
writeln( 1 * 2 ); // Uses the default * operator
/*
Note: You could break everything if you get careless with your overloads.
This here will break everything. Don't do it.
proc +( left: int, right: int ): int{
return left - right;
}
*/
// Iterators are a sisters to the procedure, and almost
// everything about procedures also applies to iterators
// However, instead of returning a single value,
// iterators yield many values to a loop.
// This is useful when a complicated set or order of iterations is needed but
// allows the code defining the iterations to be separate from the loop body.
iter oddsThenEvens( N: int ): int {
for i in 1..N by 2 do
yield i; // yield values instead of returning.
for i in 2..N by 2 do
yield i;
}
for i in oddsThenEvens( 10 ) do write( i, ", " );
writeln( );
// Iterators can also yield conditionally, the result of which can be nothing
iter absolutelyNothing( N ): int {
for i in 1..N {
if ( N < i ) { // Always false
yield i; // Yield statement never happens
}
}
}
for i in absolutelyNothing( 10 ){
writeln( "Woa there! absolutelyNothing yielded ", i );
}
// We can zipper together two or more iterators (who have the same number
// of iterations) using zip() to create a single zipped iterator, where each
// iteration of the zipped iterator yields a tuple of one value yielded
// from each iterator.
// Ranges have implicit iterators
for (positive, negative) in zip( 1..5, -5..-1) do
writeln( (positive, negative) );
// Zipper iteration is quite important in the assignment of arrays,
// slices of arrays, and array/loop expressions.
var fromThatArray : [1..#5] int = [1,2,3,4,5];
var toThisArray : [100..#5] int;
// The operation
toThisArray = fromThatArray;
// is produced through
for (i,j) in zip( toThisArray.domain, fromThatArray.domain) {
toThisArray[ i ] = fromThatArray[ j ];
}
toThisArray = [ j in -100..#5 ] j;
writeln( toThisArray );
// is produced through
for (i, j) in zip( toThisArray.domain, -100..#5 ){
toThisArray[i] = j;
}
writeln( toThisArray );
// This is all very important in understanding why the statement
// var iterArray : [1..10] int = [ i in 1..10 ] if ( i % 2 == 1 ) then j;
// exhibits a runtime error.
// Even though the domain of the array and the loop-expression are
// the same size, the body of the expression can be thought of as an iterator.
// Because iterators can yield nothing, that iterator yields a different number
// of things than the domain of the array or loop, which is not allowed.
// Classes are similar to those in C++ and Java.
// They currently lack privatization
class MyClass {
// Member variables
var memberInt : int;
var memberBool : bool = true;
// Classes have default constructors that don't need to be coded (see below)
// Our explicitly defined constructor
proc MyClass( val : real ){
this.memberInt = ceil( val ): int;
}
// Our explicitly defined destructor
proc ~MyClass( ){
writeln( "MyClass Destructor called ", (this.memberInt, this.memberBool) );
}
// Class methods
proc setMemberInt( val: int ){
this.memberInt = val;
}
proc setMemberBool( val: bool ){
this.memberBool = val;
}
proc getMemberInt( ): int{
return this.memberInt;
}
proc getMemberBool( ): bool {
return this.memberBool;
}
}
// Construct using default constructor, using default values
var myObject = new MyClass( 10 );
myObject = new MyClass( memberInt = 10 ); // Equivalent
writeln( myObject.getMemberInt( ) );
// ... using our values
var myDiffObject = new MyClass( -1, true );
myDiffObject = new MyClass( memberInt = -1,
memberBool = true ); // Equivalent
writeln( myDiffObject );
// Construct using written constructor
var myOtherObject = new MyClass( 1.95 );
myOtherObject = new MyClass( val = 1.95 ); // Equivalent
writeln( myOtherObject.getMemberInt( ) );
// We can define an operator on our class as well but
// the definition has to be outside the class definition
proc +( A : MyClass, B : MyClass) : MyClass {
return new MyClass( memberInt = A.getMemberInt( ) + B.getMemberInt( ),
memberBool = A.getMemberBool( ) || B.getMemberBool( ) );
}
var plusObject = myObject + myDiffObject;
writeln( plusObject );
// Destruction
delete myObject;
delete myDiffObject;
delete myOtherObject;
delete plusObject;
// Classes can inherit from one or more parent classes
class MyChildClass : MyClass {
var memberComplex: complex;
}
// Generic Classes
class GenericClass {
type classType;
var classDomain: domain(1);
var classArray: [classDomain] classType;
// Explicit constructor
proc GenericClass( type classType, elements : int ){
this.classDomain = {1..#elements};
}
// Copy constructor
// Note: We still have to put the type as an argument, but we can
// default to the type of the other object using the query (?) operator
// Further, we can take advantage of this to allow our copy constructor
// to copy classes of different types and cast on the fly
proc GenericClass( other : GenericClass(?otherType),
type classType = otherType ) {
this.classDomain = other.classDomain;
// Copy and cast
for idx in this.classDomain do this[ idx ] = other[ idx ] : classType;
}
// Define bracket notation on a GenericClass
// object so it can behave like a normal array
// i.e. objVar[ i ] or objVar( i )
proc this( i : int ) ref : classType {
return this.classArray[ i ];
}
// Define an implicit iterator for the class
// to yield values from the array to a loop
// i.e. for i in objVar do ....
iter these( ) ref : classType {
for i in this.classDomain do
yield this[i];
}
}
var realList = new GenericClass( real, 10 );
// We can assign to the member array of the object using the bracket
// notation that we defined ( proc this( i: int ){ ... } )
for i in realList.classDomain do realList[i] = i + 1.0;
// We can iterate over the values in our list with the iterator
// we defined ( iter these( ){ ... } )
for value in realList do write( value, ", " );
writeln( );
// Make a copy of realList using the copy constructor
var copyList = new GenericClass( realList );
for value in copyList do write( value, ", " );
writeln( );
// Make a copy of realList and change the type, also using the copy constructor
var copyNewTypeList = new GenericClass( realList, int );
for value in copyNewTypeList do write( value, ", " );
writeln( );
// Modules are Chapel's way of managing name spaces.
// The files containing these modules do not need to be named after the modules
// (as in Java), but files implicitly name modules.
// In this case, this file implicitly names the 'learnchapel' module
module OurModule {
// We can use modules inside of other modules.
use Time; // Time is one of the standard modules.
// We'll use this procedure in the parallelism section.
proc countdown( seconds: int ){
for i in 1..seconds by -1 {
writeln( i );
sleep( 1 );
}
}
// Submodules of OurModule
// It is possible to create arbitrarily deep module nests.
module ChildModule {
proc foo(){
writeln( "ChildModule.foo()");
}
}
module SiblingModule {
proc foo(){
writeln( "SiblingModule.foo()" );
}
}
} // end OurModule
// Using OurModule also uses all the modules it uses.
// Since OurModule uses Time, we also use time.
use OurModule;
// At this point we have not used ChildModule or SiblingModule so their symbols
// (i.e. foo ) are not available to us.
// However, the module names are, and we can explicitly call foo() through them.
SiblingModule.foo(); // Calls SiblingModule.foo()
// Super explicit naming.
OurModule.ChildModule.foo(); // Calls ChildModule.foo()
use ChildModule;
foo(); // Less explicit call on ChildModule.foo()
// We can declare a main procedure
// Note: all the code above main still gets executed.
proc main(){
// Parallelism
// In other languages, parallelism is typically done with
// complicated libraries and strange class structure hierarchies.
// Chapel has it baked right into the language.
// A begin statement will spin the body of that statement off
// into one new task.
// A sync statement will ensure that the progress of the main
// task will not progress until the children have synced back up.
sync {
begin { // Start of new task's body
var a = 0;
for i in 1..1000 do a += 1;
writeln( "Done: ", a);
} // End of new tasks body
writeln( "spun off a task!");
}
writeln( "Back together" );
proc printFibb( n: int ){
writeln( "fibonacci(",n,") = ", fibonacci( n ) );
}
// A cobegin statement will spin each statement of the body into one new task
cobegin {
printFibb( 20 ); // new task
printFibb( 10 ); // new task
printFibb( 5 ); // new task
{
// This is a nested statement body and thus is a single statement
// to the parent statement and is executed by a single task
writeln( "this gets" );
writeln( "executed as" );
writeln( "a whole" );
}
}
// Notice here that the prints from each statement may happen in any order.
// Coforall loop will create a new task for EACH iteration
var num_tasks = 10; // Number of tasks we want
coforall taskID in 1..#num_tasks {
writeln( "Hello from task# ", taskID );
}
// Again we see that prints happen in any order.
// NOTE! coforall should be used only for creating tasks!
// Using it to iterating over a structure is very a bad idea!
// forall loops are another parallel loop, but only create a smaller number
// of tasks, specifically --dataParTasksPerLocale=number of task
forall i in 1..100 {
write( i, ", ");
}
writeln( );
// Here we see that there are sections that are in order, followed by
// a section that would not follow ( e.g. 1, 2, 3, 7, 8, 9, 4, 5, 6, ).
// This is because each task is taking on a chunk of the range 1..10
// (1..3, 4..6, or 7..9) doing that chunk serially, but each task happens
// in parallel.
// Your results may depend on your machine and configuration
// For both the forall and coforall loops, the execution of the
// parent task will not continue until all the children sync up.
// forall loops are particularly useful for parallel iteration over arrays.
// Lets run an experiment to see how much faster a parallel loop is
use Time; // Import the Time module to use Timer objects
var timer: Timer;
var myBigArray: [{1..4000,1..4000}] real; // Large array we will write into
// Serial Experiment
timer.start( ); // Start timer
for (x,y) in myBigArray.domain { // Serial iteration
myBigArray[x,y] = (x:real) / (y:real);
}
timer.stop( ); // Stop timer
writeln( "Serial: ", timer.elapsed( ) ); // Print elapsed time
timer.clear( ); // Clear timer for parallel loop
// Parallel Experiment
timer.start( ); // start timer
forall (x,y) in myBigArray.domain { // Parallel iteration
myBigArray[x,y] = (x:real) / (y:real);
}
timer.stop( ); // Stop timer
writeln( "Parallel: ", timer.elapsed( ) ); // Print elapsed time
timer.clear( );
// You may have noticed that (depending on how many cores you have)
// that the parallel loop went faster than the serial loop
// The bracket style loop-expression described
// much earlier implicitly uses a forall loop.
[ val in myBigArray ] val = 1 / val; // Parallel operation
// Atomic variables, common to many languages, are ones whose operations
// occur uninterrupted. Multiple threads can both modify atomic variables
// and can know that their values are safe.
// Chapel atomic variables can be of type bool, int, uint, and real.
var uranium: atomic int;
uranium.write( 238 ); // atomically write a variable
writeln( uranium.read() ); // atomically read a variable
// operations are described as functions, you could define your own operators.
uranium.sub( 3 ); // atomically subtract a variable
writeln( uranium.read() );
var replaceWith = 239;
var was = uranium.exchange( replaceWith );
writeln( "uranium was ", was, " but is now ", replaceWith );
var isEqualTo = 235;
if ( uranium.compareExchange( isEqualTo, replaceWith ) ) {
writeln( "uranium was equal to ", isEqualTo,
" so replaced value with ", replaceWith );
} else {
writeln( "uranium was not equal to ", isEqualTo,
" so value stays the same... whatever it was" );
}
sync {
begin { // Reader task
writeln( "Reader: waiting for uranium to be ", isEqualTo );
uranium.waitFor( isEqualTo );
writeln( "Reader: uranium was set (by someone) to ", isEqualTo );
}
begin { // Writer task
writeln( "Writer: will set uranium to the value ", isEqualTo, " in..." );
countdown( 3 );
uranium.write( isEqualTo );
}
}
// sync vars have two states: empty and full.
// If you read an empty variable or write a full variable, you are waited
// until the variable is full or empty again
var someSyncVar$: sync int; // varName$ is a convention not a law.
sync {
begin { // Reader task
writeln( "Reader: waiting to read." );
var read_sync = someSyncVar$;
writeln( "Reader: value is ", read_sync );
}
begin { // Writer task
writeln( "Writer: will write in..." );
countdown( 3 );
someSyncVar$ = 123;
}
}
// single vars can only be written once. A read on an unwritten single results
// in a wait, but when the variable has a value it can be read indefinitely
var someSingleVar$: single int; // varName$ is a convention not a law.
sync {
begin { // Reader task
writeln( "Reader: waiting to read." );
for i in 1..5 {
var read_single = someSingleVar$;
writeln( "Reader: iteration ", i,", and the value is ", read_single );
}
}
begin { // Writer task
writeln( "Writer: will write in..." );
countdown( 3 );
someSingleVar$ = 5; // first and only write ever.
}
}
// Heres an example of using atomics and a synch variable to create a
// count-down mutex (also known as a multiplexer)
var count: atomic int; // our counter
var lock$: sync bool; // the mutex lock
count.write( 2 ); // Only let two tasks in at a time.
lock$.writeXF( true ); // Set lock$ to full (unlocked)
// Note: The value doesnt actually matter, just the state
// (full:unlocked / empty:locked)