From b98580c445dda3105310798351309cb323f2952d Mon Sep 17 00:00:00 2001 From: "Rasmus R. Paulsen" Date: Sat, 23 Sep 2017 16:19:20 +0200 Subject: [PATCH] Version 1.5.4 --- README.md | 4 +++- src/main.cpp | 2 +- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 251fc70..d859893 100644 --- a/README.md +++ b/README.md @@ -299,7 +299,9 @@ It is thus probably less acurate than SARndbox. Magic Sand does not provide dynamic rain features (typically require a stronger GPU than the graphic card provided on a laptop). # Changelog -## [unreleased] +## [1.5.4 - 23-09-2017] + +Minor release of Magic-Sand-with-Games ### Added - Kinect FPS counter for received frames diff --git a/src/main.cpp b/src/main.cpp index a82cb37..a277ad0 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -23,7 +23,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #include "ofMain.h" #include "ofApp.h" -const std::string MagicSandVersion = "1.5.3.1"; +const std::string MagicSandVersion = "1.5.4.0"; bool setWindowDimensions(ofGLFWWindowSettings& settings, int windowsNum) { int count;