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Hulk performance in Figure 3. #10

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diamond0910 opened this issue Jan 12, 2022 · 1 comment
Open

Hulk performance in Figure 3. #10

diamond0910 opened this issue Jan 12, 2022 · 1 comment

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@diamond0910
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I train the code and use the default script 'python main.py --run branch --obj_path data/source_meshes/person.obj --output_dir results/demo/people/hulk --prompt "a 3D rendering of the Hulk in unreal engine" --sigma 12.0 --clamp tanh --n_normaugs 4 --n_augs 1 --normmincrop 0.1 --normmaxcrop 0.4 --geoloss --colordepth 2 --normdepth 2 --frontview --frontview_std 4 --clipavg view --lr_decay 0.9 --clamp tanh --normclamp tanh --maxcrop 1.0 --save_render --seed 23 --n_iter 1500 --learning_rate 0.0005 --normal_learning_rate 0.0005 --standardize --no_pe --symmetry --background 1 1 1'

Finally, I got the following result which is different from the paper. The face is very unclear, the color of the pants is green, and the overall clarity is not as good as in the paper. Where did I go wrong and what should I do?

my result:
image

paper:
image

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@diamond0910
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Thank you

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