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glslppm

glsl progressive photon mapping render by Toshiya Hachisuka'2015 on Tokyo Demo Fest.

features

  • obj model load
  • bvh build on cpu
  • bvh use on gpu
  • progressive photon mapping on glsl - fragment and vertex shader based

build

make

run

glslppm load and render cornell_metal.obj

glslppm file.obj load and render file.obj