Use RuntimeHelpers.IsReferenceOrContainsReferences
#1251
Workflow file for this run
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# This workflow is to make sure builds work properly in all runtimes and with all configurations. | |
# This is done because WebGL is currently not possible to run platform tests in cloud CI. | |
# Only building for WebGL because it does the full IL2CPP process plus an extra emscripten process. | |
# Standalone is built in IL2CPP tests, and other platforms do the same IL2CPP process. | |
# We do not need to test Mono builds here because that is already done with the Editor tests. | |
name: Unity WebGL Builds | |
on: [pull_request] | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.head_ref || github.run_id }} | |
cancel-in-progress: true | |
jobs: | |
build: | |
name: Build ${{ matrix.mode.name }} | |
runs-on: ubuntu-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
mode: | |
- { | |
name: Release, | |
symbol: PROTO_PROMISE_DEBUG_DISABLE | |
} | |
- { | |
name: Debug, | |
symbol: PROTO_PROMISE_DEBUG_ENABLE | |
} | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
- name: Rewrite ProjectSettings | |
run: | | |
DefineSymbols="${{ matrix.mode.symbol }}" | |
DefineOriginal=" scriptingDefineSymbols: {}" | |
DefineReplace=" scriptingDefineSymbols: \\n 13: $DefineSymbols" | |
sed -i "{s/$DefineOriginal/$DefineReplace/g}" ProtoPromise_Unity/ProjectSettings/ProjectSettings.asset | |
- name: Build Project | |
uses: game-ci/unity-builder@v4 | |
env: | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE_2018_4_36F1_UBUNTU }} | |
with: | |
projectPath: ProtoPromise_Unity | |
targetPlatform: WebGL | |
allowDirtyBuild: true | |
timeout-minutes: 90 |