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PvPvG (Player vs. Player vs. Ghost)

An experimental idea where players can affect the game world or other players as ghosts after death. As ghosts, players can set traps, influence environmental hazards, and provide buffs/debuffs.

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Source is a 3D game engine developed by Valve. This Android port is a fork of nillerusr's version for Non-Commercial use. The game concept "PvPvG", prototype, and assets are Copyright of Tim Fox.

This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book

Features:

  • Android, OSX, FreeBSD, Windows, Linux( glibc, musl ) support
  • Arm support( except windows )
  • 64bit support
  • Modern toolchains support
  • Fixed many undefined behaviours
  • Touch support( even on windows/linux/osx )
  • VTF 7.5 support
  • PBR support
  • bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine )
  • mdl v46-49 support
  • Removed useless/unnecessary dependencies
  • Achivement system working without steam
  • Fixed many bugs
  • Serverbrowser works without steam

Current tasks

  • Rewrite materialsystem for OpenGL render
  • dxvk-native support
  • Elbrus port
  • Bink audio support( for video_bink )

How to Build?

Support nillerusr

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