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1.11

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@tmewett tmewett released this 22 May 11:07
· 175 commits to master since this release

A new gameplay version featuring some ally buffs, a new auto-ID system, and UI improvements. Replays and saves are not compatible with 1.10.x.

Thanks to contributors Alex Kahn, Antony Boucher, L-french, nathanf, nstoddard, RojjaCebolla, Vivit-R, ash-nolan, bleakley, kiedtl, withinwheels, and zenzombie.

Changes
  • Wand of plenty no longer halves the max HP of cloned monsters.
  • Resurrection altars now prioritise allies by number of times empowered, instead of by most recent death. In the case of a tie, they choose the monster type which is found deepest in the dungeon.
  • The game now automatically identifies items where it is possible to deduce them from the discovered items screen.
  • Potions of hallucination are identified when thrown if all benevolent potions are either identified or magic-detected.
  • Increased absorption runic's minimum absorbed damage from 0 to 1.
  • When the player is telepathic, correct monsters are shown when also hallucinating.
  • When "display stealth range" is on, lit and dark areas are shown more clearly.
  • Items which were taken from a vault now have a note indicating this in their item description.
  • Identified +0 armor is prefixed with a +0, just like weapons.
  • Autopilot is stopped when an item is stolen or a health alert is displayed.
  • The automatic throw/cast path-adjusting tries to avoid unknown cells.
  • Fixed that commands that use the control key (such as Ctrl+S for long search) not working in the terminal version.
  • Fixed a bug which prevented a discorded ally from returning to normal after losing a stolen item in deep water.
  • Fixed a crash that can happen when an explosive monster dies from poison or burning damage.
  • Fix a bug which prevented sacrifice monsters from spawning on depth 21.
  • Fixed over-cautious pathing through deeper dungeon levels when revealed by magic mapping.
  • Fixed the sidebar to correctly show that negated status is removed on polymorph.
  • Speeding up recording playback now also speeds up animations.
  • During extra-slow recording playback, mouse and keyboard now respond instantly.