Substance Baker
Batch edit substances?
Get confused and frustrated by all the API settings documents?
Want to keep the parameter settings just to yourself?
We heard you.
Bake - Turn procedural material into ordinary material
GUI - Unity like GUI, but more
Batch tools - edit multiple procedural materials at a time
Custom shader - Use your own shader with easy setup
Inplace replacement - Replace scene objects materials in clicks
Hot swipe setting profile - Add and save your own settings
Ready to use setting profile - for Standard & Standard (specular) shader Properly commented source code - Add function as you see fit, or contact us for support User manual - You will be fine without one, but just in case
- Open Windows/SubstanceBaker
- Create a profile, or use one of those included
- Bumped Specular profile - Achieve identical look for Substance Database material, but doesn't work with other PBR workflow.
- Standard profile - Some settings will be lost, but works nicely with the rest of the lighting system
- Standard profile
- Drop the prefered profile to the main panel
- Select substance(s)
- Apply settings if required
- Happy Baking
Apply all settings found iin "Substance Settings" section
- Change platform settings, resolution etc on screen, no coding needed.
- Adjust common fields in multiple procedural material
Create a new material independent to the procedural material (e.g. not affected by the procedural material anymore)
- Shader : Which shader for the material
- Material folder : Where to save the generated material
- Remove Substance : Delete the procedural material from Unity Project
- Generate All Maps : Generate all maps that the procedural material has, take up more space but could possibly create high quality material
- Remap Alpha : Remap Alpha channel to fit some shader (e.g. standard shader), See detail [https://Unitything]
- Map Names :