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1. Level Editor can save and load both map area and script files.
2. Level Editor determines where to save/load the map area and script files from.
3. Level Editor should allow the user to save/load the map area from the official "area" directory, official "script" directory, or the all-in-one "mod" directory.
4. If the user chooses a directory not from these 3 places, both the map area and the script files will be saved together.
5. If the user chooses the "area" directory or "script" directory, then the map area will be saved to the "area" directory, and scripts to the "script" directory.
6. If the user chooses the "mod" directory, the map area will be saved to the "mod/area" directory, the script files will be saved in the "mod/script" directory.
7. When loading an area file or a script file, use the checksum to determine where the required files are at, from these places.
8. If no required files were detected, do not attempt to continue loading the level editor session. Throw some dialog messages or something to warn the user.
The text was updated successfully, but these errors were encountered:
Redesign the Script Editor UI, so that only:
The text was updated successfully, but these errors were encountered: