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script.js
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script.js
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"use strict";
// player0 -> player 1, player1 = player 2.
// select elements
const player0El = document.querySelector(".player--0");
const player1El = document.querySelector(".player--1");
const score0El = document.getElementById("score--0");
const current0El = document.getElementById("current--0");
const score1El = document.getElementById("score--1");
const current1El = document.getElementById("current--1");
const diceEl = document.querySelector(".dice");
const resetBtnEl = document.querySelector(".btn--new");
const rollDiceBtnEl = document.querySelector(".btn--roll");
const holdBtnEl = document.querySelector(".btn--hold");
const infoCloseBtnEl = document.querySelector(".close--info");
const infoOverlayEl = document.querySelector(".info--overlay");
const gameInfoEl = document.querySelector(".game--info");
let scores, currentScore, activePlayer, playing;
// NOTE: Starting conditions
const init = function () {
// states -> scores of players
scores = [0, 0]; // [playerScore0, playerScore1]
currentScore = 0;
activePlayer = 0; // player0 starts
playing = true; // state variable - boolean
score0El.textContent = 0;
score1El.textContent = 0;
score0El.textContent = 0;
score1El.textContent = 0;
current0El.textContent = 0;
current1El.textContent = 0;
diceEl.classList.add("hidden");
player0El.classList.remove("player--winner");
player1El.classList.remove("player--winner");
player1El.classList.remove("player--active");
player0El.classList.add("player--active");
};
init();
const switchPlayer = function () {
// reset the current score dynamically
document.getElementById(`current--${activePlayer}`).textContent = 0;
// changing the active player
activePlayer = activePlayer === 0 ? 1 : 0;
currentScore = 0;
// toggling the player active class to toggle the background
player0El.classList.toggle("player--active");
player1El.classList.toggle("player--active");
};
// NOTE: Rolling dice functionality event
rollDiceBtnEl.addEventListener("click", function () {
if (playing) {
// 1. Generating a random numbers 0 to 6 to dice roll
const diceNumber = Math.trunc(Math.random() * 6 + 1);
// 2. Display dice
// remove the hidden class to show the diceEl
diceEl.classList.remove("hidden");
// rolling the dice -> generate random dice roll
diceEl.src = `./images/dice-${diceNumber}.png`;
// 3. Check for rolled 1:
if (diceNumber !== 1) {
// add dice number to current score
currentScore += diceNumber;
// show current score dynamically
document.getElementById(`current--${activePlayer}`).textContent =
currentScore;
} else {
// switch to next player
switchPlayer();
}
}
});
// NOTE: Holding the current score
holdBtnEl.addEventListener("click", function () {
if (playing) {
// !. Add current score to active player's score
scores[activePlayer] += currentScore;
// scores[1] = scores[1] + currentScore;
// display the score of the active player dynamically
document.getElementById(`score--${activePlayer}`).textContent =
scores[activePlayer];
// 2. Check if player's score is >= 100
if (scores[activePlayer] >= 50) {
// Finish the game
// we're not playing now, so playing is false.
playing = false;
// dice should be disappear.
diceEl.classList.add("hidden");
// add the player winner background to the active player and remove the another.
document
.querySelector(`.player--${activePlayer}`)
.classList.add("player--winner");
document
.querySelector(`.player--${activePlayer}`)
.classList.remove("player--active");
} else {
// Switch to next player
switchPlayer();
}
}
});
// reset game -> remove or reset everything we've added or created.
resetBtnEl.addEventListener("click", init);
// close game info
infoCloseBtnEl.addEventListener("click", function () {
gameInfoEl.classList.add("hidden");
infoOverlayEl.classList.add("hidden");
});
infoOverlayEl.addEventListener("click", function () {
gameInfoEl.classList.add("hidden");
infoOverlayEl.classList.add("hidden");
});