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CHANGELOG.md

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Change Log

All notable changes to the "vscode-pets" extension will be documented in this file.

[1.27.0]

  • Add a deno pet by @thisisjofrank in #567

[1.26.0]

  • Horses! 🐎🐎🐎 by @thechriskent in #572
  • Removed grey outline from clippy. by @m-a-x-s-e-e-l-i-g in #516
  • Add remy and splinter to rat names by @Harry-Hopkinson in #534
  • Fix broken link to subsection by @OkayKenji in #496

[1.25.1]

  • Fixes a bug occuring mostly in VS Code inside WSL where the add pets action doesn't work because the window would immediately disappear. #489

[1.25.0]

  • Add Akita inu pet by @kevin2huang in #458
  • #469 Solved turtle image bug by @WindowGenerator in #472
  • #470 solved undefined showing when no pets are present to remove by @PraneshBalasubramaniam in #471
  • Improve Thai and Korean translations by @tonybaloney in #479

[1.24.0]

  • Improve translations by Github Action by @tonybaloney in #413
  • Updated Chinese (Simplified) translations by @tonybaloney in #426
  • Add Hungarian translation by @byvide in #428
  • Add English (UK), English (AU) and Polish by @tonybaloney in #429
  • Add Portuguese (Brazilian) translations by @tonybaloney in #430
  • Bugfix for Turtle Type (Issue #414) by @enkeefe in #417
  • Add import and export pets command into the documentation by @Harry-Hopkinson in #427
  • Fix main-bundle not being created when running debugger. by @Harry-Hopkinson in #446
  • Fix panel not active message. by @Harry-Hopkinson in #411
  • New Crowdin translations by Github Action by @tonybaloney in #452

[1.23.0]

  • Add the pet's window setting in the documentation by @NicolasRenault in #402
  • Adding a Turtle Pet by @enkeefe in #401

[1.22.0]

  • Improve Japanese translation by @tonybaloney in #356
  • Improve Russian translations by @tonybaloney in #359
  • Improve Italian translations by @tonybaloney in #361
  • Improve German translations by @tonybaloney in #362
  • Verify Gifs Filename Linter by @Harry-Hopkinson in #366
  • Improve Spanish and Ukrainian translations by @tonybaloney in #369
  • Fix typo in chicken message by @ming-00 in #370
  • Add Swedish translation by @ming-00 in #371
  • New Crowdin translations by @tonybaloney in #372
  • New Crowdin translations by @tonybaloney in #380
  • Add pet size small by @AndreasWintherMoen in #382
  • Rat pet by @piotrszleg in #332

[1.21.0]

  • Add new pet chicken animations by @gulyapulya in #338 and by @MhouneyLH in #339
  • Improve French translations by @tonybaloney in #341
  • docs(translate): adding new l10n indonesian language by @darkterminal in #345
  • Add Fox Pet by @NicholasJohansan in #343
  • Add gray and light brown cat by @NicholasJohansan in #347
  • Fix running graphics in red dog by @Harry-Hopkinson in #352
  • Improve German translations by Peter Lohse in #354

[1.20.0]

  • Officially support vscode.dev

  • Exclusively use extension URIs and not paths. by @tonybaloney in #336

  • Ignore node_modules from bundled VSIX by @tonybaloney in #337

[1.19.1]

  • Add Turkish language by Alper Karaca in #331
  • Fix black and white cat glitching on jump and landing by @tonybaloney in #316
  • Import/Export pets by @Harry-Hopkinson in #308
  • Add Ukrainian language by @andrii-bodnar in #321
  • Added Red Dog w/Fire by @EricEnergy in #283

Minor changes

  • Setup Crowdin by @andrii-bodnar in #312
  • Improve Crowdin integration by @andrii-bodnar in #320
  • fix chinese translation by @qiyang13 in #322
  • Enable translations upload from Repo to Crowdin by @andrii-bodnar in #327
  • New Crowdin translations by @tonybaloney in #326
  • Add the translation contribution guideline by @andrii-bodnar in #328
  • Add step to run lint before raising a PR by @deepesh-verma in #334

[1.19.0]

  • Vscode.dev support

[1.18.0]

  • Fixed cats sizes when ball caught by @gulyapulya in #313
  • Added pet interaction, Dynamic throwing! by @Luke-G-Cordova in #307 and #314

[1.17.2]

  • Readme Update by @AnderMendoza in #305
  • Fix Mod Catching Ball Bug by @Harry-Hopkinson in #310

[1.17.1]

  • Change default position by @tonybaloney in #303
  • Add docs site by @tonybaloney in #301

[1.17.0]

New pets

  • Add Mod the dotnet bot

Other updates

  • Add Mod and refactor to smaller files by @marcduiker in #296
  • Fixes rethrow bug where pets won't chase the second ball and original chase isn't cancelled. by @tonybaloney in #298
  • Reset previous ball on rethrow by @tonybaloney in #300
  • Fix brown cat ratio for run and change spritesheet by @tonybaloney in #299

[1.16.0]

Major updates

  • Add Romanian translation by @andrewdoro in #258
  • Add Korean translation by @3-24 in #259
  • Add Polish translation by @wooojek in #262
  • Add Hindi translation by @devXprite in #253
  • Improve Japanese translation by @dafujii in #271
  • adding white cat option by @Dpschu2 in #294
  • Translate the basic strings to Italian by @Francesca-Belfiore in #268
  • Add Chinese Translation by @ashishkashyap31 in #266
  • Make extension compatible with other ecosystems by using the generic state API by @xoriath in #275
  • Add russian translation by @Romanok2805 in #278

Other updates

  • add pet names by @paco9595 in #248
  • feat: improve readability of readme documentation by @kev-odin in #265 ** Reduce code duplication on createPet function by @Technickel-Dev in #270
  • docs: add png for settings and fixed typos by @kev-odin in #269
  • Add my cats'names by @Danilo-Mannucci in #273
  • Update names.ts by @Atharvasaraiya in #263
  • Enforce unique, sequential ID for pet names by @ccjmne in #279
  • Add new duck names by @KComrade53 in #284
  • Change PetCollection.pets to be a getter by @KComrade53 in #285
  • Change relevant pet fields to getters by @KComrade53 in #286
  • Added new pet names by @ShabanaNaik in #287
  • Add pet names by @9112Michael in #289
  • Avoid * activating extension by @joyceerhl in #290
  • Updated name.ts by @simransia in #293

[1.15.1]

  • Fixed bug in missing package in the bundled VSIX causing the extension not to activate.

[1.15.0]

What's Changed

New Features

  • Add beach theme by @tonybaloney in #195
  • Pets have speech bubbles by @tonybaloney in #204
  • Extension localizes into local languages for basic messages and the spawn pet action.

Improvements

  • Add a custom hello message for cat by @gulyapulya in #197
  • Added method to randomise speed by +/- 30% to prevent pets from overlapping so much by @jyorien in #196
  • Added message from dog by @Aman0307 in #198
  • custom quote for tororo by @batunpc in #199
  • added rock message by @mehraankush in #201
  • Added snake message by @Ladam0203 in #202
  • Switched Clippy and Snake's message, removed TODO from snake by @Ladam0203 in #203
  • Added Duck Message by @akk312000 in #206
  • Added message from Zappy by @Aman0307 in #207
  • Added Crab Message by @akk312000 in #208
  • Added Clippy Message by @akk312000 in #209
  • Add halloween themed cat and dog names by @shawnspears in #217
  • Localisation of basic functionality by @tonybaloney in #210
  • Add Code of Conduct by @kjaymiller in #222
  • docs: fleshed out installation and bug reporting by @kev-odin in #220
  • Added Two Cat Names by @sudo-jarvis in #219
  • Add portuguese translation to package.nls.json by @joao-vitor-souza in #231
  • Translate the basic string file to Spanish by @oleksis in #232
  • Adding Thai translation by @yothinix in #234
  • Translate the basic strings file to French by @oleksis in #233
  • Add new pet names by @icextreme in #236
  • Add danish translation by @AnneKir in #239
  • Add a custom message for cockatiel by @oleksis in #240
  • Translate the basic strings to German by @oleksis in #244
  • Add new crab names by @Technickel-Dev in #245
  • Added pet names by @zeepk in #247
  • add Dutch json by @paco9595 in #246
  • More testing by @tonybaloney in #235

[1.14.0]

New Features

  • Add Roll Call command by @Harry-Hopkinson in #175
  • Add the ability to set a custom name for a pet by @ccjmne in #176
  • Fix Pet's not spawning when cancelling the operation. by @Harry-Hopkinson in #182

Improvements

  • split cat and dog names by @tonybaloney in #147
  • Update names.ts by @GorillaTV in #150
  • Update names.ts by @jasminejell in #151
  • Update names.ts by @MerryHoppins in #152
  • remove simba from dog names by @GorillaTV in #154
  • added amelia, crabito, big fella, peaches, quackers and pebble by @jasminejell in #153
  • I added Jemima, Bolty and Beaky by @MerryHoppins in #155
  • I have added Hissy Elliot by @MerryHoppins in #156
  • Added Kanye nest by @jasminejell in #158
  • Add Dame Judi Finch by @GorillaTV in #160
  • I added Baquack Obama by @MerryHoppins in #159
  • Removed 'Purfect' from DOG NAMES by @jasminejell in #163
  • I added Rocksanne and Rockstar by @GorillaTV in #165
  • removed the un-cat names by @pranayjalan254 in #164
  • Removed some un-dog-like names by @slayeh17 in #166
  • Throttling frame rate for consistent ball animation by @sakatam in #167
  • add: new dog name called 'Ein' by @Kiotlin in #169
  • More integration testing by @tonybaloney in #168
  • names: Add New cat name by @Divyanshu-Modi in #170
  • Add links to contributors' section by @willtheorangeguy in #171
  • added Maddy as Dog and Jelly Beans as Duck by @Chirag-18 in #174
  • (names.ts) add crab names by @JavaVista in #178

[1.13.3]

  • Raise a more meaningful error when the explorer window is closed and a command is run by @tonybaloney in #145

[1.13.2]

  • Fix the remove-all-pets command. by @Harry-Hopkinson in #133

[1.13.1]

  • Fixes Spawning pet in explorer opens panel by @tonybaloney in #132

[1.13.0]

  • Fix the remove all pets command. Credit @Harry-Hopkinson
  • Fix error while spawning pet. Credit @Harry-Hopkinson

[1.12.0]

  • Added a "delete pet" command, vscode-pets.delete-pet

[1.11.0]

  • Added a cockatiel 🦜 as a new pet. Credit @marcduiker
  • Added a white dog as an option.

[1.10.0]

  • The Squirrel button on the status bar is also a shortcut to add a pet. Credit @Harry-Hopkinson

[1.9.3]

  • Added a shortcut to open the pets window (a little squirrel) in the status bar. Credit @Harry-Hopkinson

[1.9.2]

  • Added "Bolt" as a new name
  • Fixed animations for totoro after chasing the ball
  • Fixed swipe animation holding for too long
  • Fixed dog or cat color being set to anything other than brown or black not defaulting back to another color

[1.9.1]

  • Added Rocky (the rock) as a new pet. Credit @marcduiker

[1.8.2]

  • Fix animations

[1.8.1]

  • Pets will acquire better names. Credit @JING1201

[1.8.0]

  • Added Zappy <⚑> as a new pet. Credit @marcduiker

[1.7.0]

  • Updated the snake media 🐍. Credit @marcduiker
  • Different types of pets move at more realistic speeds.

[1.6.0]

  • Pets will now become friends with other pets and chase after them when they're playing
  • Pets will remember who their friends are using saved state
  • Pets are assigned names and you're notified of new friendships
  • [bugfix] fixed the ball chases for themes with a high floor, like the castle

[1.5.0]

  • Added a castle theme! The castle will light up when you switch from a light to dark theme too.

[1.4.0]

  • Added Totoro as a new pet. Credit to @robconery

[1.3.0]

  • Added Ferris the crab πŸ¦€ as a new pet. Credit @marcduiker

[1.2.0]

  • Now with themes! Configure vscode-pets.theme to "forest" and let your pets play in a spooky forest.
  • [bugfix] rubber duck is correctly animated
  • [bugfix] cats will no longer chase the ball when hanging off the wall

[1.1.1]

  • Clippy is now available in Yellow (thanks Marc Duiker)

[1.1.0]

  • Added the choice of having the pets panel as an editor tab (current default), or as a panel in the explorer view. You can also drag the explorer tab to the left to have it pinned as a side-bar shortcut.

[1.0.0]

  • Added the ability to spawn multiple pets through the vscode-pets.spawn-pet command
  • Fixed an annoying bug that would create multiple panels when you modify the pet settings
  • Pet panel saves its state when taken out of focus (you click on another tab)
  • Pets will randomize their starting positions
  • Additional pets will persist across global state (restarting Code)
  • Additional pets will persist across multiple computers if you have Settings Sync enabled

[0.11.0]

  • Added a rubber duck as a new pet. Talk with them while debugging your code!

[0.10.0]

  • Clippy can now be selected with different colored baseball caps.
  • Clippy will now also skateboard πŸ›Ή

[0.9.0]

  • Rewrote the animation sequence for the pets from a simple loop into a Bayesian network (they act a bit more randomly).

[0.8.0]

  • Clippy will now chase a ball if you throw it

[0.7.0]

  • Added a new pet(?) "clippy", the Microsoft paperclip

[0.6.0]

  • Added an option to make the pets bigger! vscode-pets.petSize can be nano (default), medium or large
  • Fixed a bug if the user put an invalid configuration option it would fail to render pets.
  • Fixed a bug for a missing animation of the black cat swiping the mouse cursor.

[0.5.0]

  • Added snake

[0.4.0]

  • Cats and dogs will chase balls

[0.3.0]

  • Animals interact with mouse

[0.2.0]

  • Added dogs. They won't climb the wall

[0.1.0]

  • Added a brown cat and the ability to configure the color