Hash collisions and exploitations
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Updated
Mar 26, 2024 - Python
Hash collisions and exploitations
I have created this addons for export asset from Blender to Unreal Engine 4
Detect collisions between different shapes such as Points, Lines, Boxes, Polygons (including concave), Ellipses, and Circles. Features include RayCasting and support for offsets, rotation, scaling, bounding box padding, with options for static and trigger bodies (non-colliding).
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This code was written to ensure there are no collisions among the SHA256 hashes gotten from numeric strings in the range of 0000 000 000 to 9999 999 999
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