You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The Save Resources component makes saving resources easier for creators. A data table can have a list of resources used in the game that will be saved and loaded for the player. This can help with keeping a player's progression between game sessions. For example, saving how many coins they have.
The World Markers component will give you the ability to add markers in the world that show to the player a point of interest in the world. For example, a Blacksmith icon will display in the UI that the player can see to determine which way to go to get to the Blacksmith.
The Free Cam component is useful for taking screen shots/video from a live public game. The component is lightweight, easy to use, and comes with some useful features to make it easy to take captures.
The Throwable Chairs component allows players to pickup a chair and throw it at other players, causing them to be killed. This adds a fun component to social spaces.
This component pans a camera from point A to B. It can be used for both capturing video and for in-game cinematic moments. For complex sequences with multiple shots simply add copies of this template as needed and setup their sequence numbers to create a chain.
The Loadouts component will give players the ability to switch their loadout in game. It comes with a simple loadout menu for players to select which loadout they want. It also contains a hotbar to allow for quick switching of their weapon/equipment.
This component can be used to apply a damage over time to the player when they are in a area. The area can be resized and moved easily, and multiple areas can be created.
The Basic Shop component is a good starting point for adding a shop to your game. For example, allowing players to purchase a weapon from the shop that is equipped on that player.
The Costume Equipper component makes it easy to create and equip costumes on players. It uses the new costume retarget component to handle bone offsets which allow proportional editing.
The Resource Display component helps with show resources to the player in the UI so they can see how much of a resource they have. This component uses a data table of resources so any resource can be displayed along with an easy way to reorder the resources.
The Player Health component will show a health bar and health number in the UI so the player can see how much health they have left. This is useful for games when health management is important. A player Knowing their health helps them be more cautious and strategic.
The Player Names component is a lightweight component for showing the names above the player's heads. This is useful for players to be able to see who is in the game and where they are.