Beginner Manual to switch from coding with python to coding with C++
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Updated
Oct 18, 2023
Beginner Manual to switch from coding with python to coding with C++
The Checkpoints component allows players to save spawn locations based on certain actions.
The Loadouts component will give players the ability to switch their loadout in game. It comes with a simple loadout menu for players to select which loadout they want. It also contains a hotbar to allow for quick switching of their weapon/equipment.
The Costume Equipper component makes it easy to create and equip costumes on players. It uses the new costume retarget component to handle bone offsets which allow proportional editing.
The Throwable Chairs component allows players to pickup a chair and throw it at other players, causing them to be killed. This adds a fun component to social spaces.
This component can be used to apply a damage over time to the player when they are in a area. The area can be resized and moved easily, and multiple areas can be created.
This component pans a camera from point A to B. It can be used for both capturing video and for in-game cinematic moments. For complex sequences with multiple shots simply add copies of this template as needed and setup their sequence numbers to create a chain.
The World Markers component will give you the ability to add markers in the world that show to the player a point of interest in the world. For example, a Blacksmith icon will display in the UI that the player can see to determine which way to go to get to the Blacksmith.
Weapon Switcher is a template that allows players to switch between multiple weapons.
Weapon Spawner is a template that spawns a weapon item for the player to equip.
The VIP Teleporter component allows creators to set up teleporters that checks if a player is VIP.
VIP Team Selection selects player to certain teams based if they have VIP status.
VIP Entrance is a component that restrict users from a certain team from entering.
Triggerable UI is a component that implements logic on a trigger to display a UI Container.
The Teleporter component allows creators to set up teleporters around their map to help players quickly travel between different areas.
The Talking Heads component allows you to have animated actors show up in the UI that displays some dialogue to the player. This can be far more interesting to the player, as the actor can be animated to show emotion depending on what they are saying in the message.
Sprinting in games can help the player get from one point to another more quickly. This is useful if mounts are disabled (i.e., don't fit the theme of the game) and you need the player to have the option to increase their speed.
The Shared Pickups component will allow you to place pickups in your game that can be picked up by all players. Instead of pickups becoming a race to who can get them first, every player will have a chance to collect the pickup.
The Save Resources component makes saving resources easier for creators. A data table can have a list of resources used in the game that will be saved and loaded for the player. This can help with keeping a player's progression between game sessions. For example, saving how many coins they have.
The Resource Display component helps with show resources to the player in the UI so they can see how much of a resource they have. This component uses a data table of resources so any resource can be displayed along with an easy way to reorder the resources.
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