Easily change your field of view for ArmA and DayZ!
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Updated
Dec 18, 2016 - C#
Easily change your field of view for ArmA and DayZ!
Field of vision algorithm intended for use in roguelike games. Based on Brensenham's digital line algorithm.
Shadowcasting for calculating FOV in grid-based games
Uses Phong illumination
Create custom forms in Victoire website
Roguelike Library For Java (Alternative version)
2D Field of view calculations for grid-based maps (typically used in top-down adventure/roguelike games). Uses Recursive Shadowcasting!
Ascending Hierarchical Classification for Camera Clustering Based on FoV Overlaps
A Rust translation of the algorithm found here: https://www.albertford.com/shadowcasting/
Counter-Strike: Global Offensive - External Cheat
FoV algorithm that I'm using for the game, it's very fast and quite configurable.
Simple roguelike/RPG library in C with an example game implementation.
Cub3D is a game engine written in C. It is inspired by one of the first FPS Wolfenstein3D.
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