Disassembly of Pokémon Crystal
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Updated
Sep 26, 2024 - Assembly
The Game Boy was a line of handheld gaming devices created and sold by Nintendo. Typically development of the Game Boy done today includes homebrew games, emulator building, and preserving code and coding techniques.
Disassembly of Pokémon Crystal
Game Boy and Game Boy Color emulator written in C
An upgrade to Pokémon Crystal. Brings features and content up to date, and adds some original content.
A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
Disassembly of Pokémon Gold/Silver
Game Boy / Game Boy Color Emulator Library, 🎮written for WebAssembly using AssemblyScript. 🚀Demos built with Preact and Svelte. ⚛️
Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator
A GB, GBC and GBA emulator with GB Camera support.
Learn to create games for the Game Boy using Assembly
latest version of original laguna source, with a handful fixes for modern compilers and systems
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
This is my OLD and BAD GameBoy Emulator, please visit DawnGB, my new GameBoy emulator!
Gameboy / Gameboy Color Emulator PWA built with Preact. ⚛️ Powered by wasmBoy. 🎮Themed with VaporWave. 🌴🐬
GameBoy emulator written in C#
WebXR immersive console emulator w/ Retroach, Javascript, and WASM
C# GameBoy Emulator
Pokémon Crystal mod that implements 16-bit IDs for the vanilla game (not relying on other mods' features)
NES, Gameboy/Color, Sega Master System / GameGear, and Sega Genesis / MegaDrive Emulators running on ESP BOX and ESP BOX-3 with a custom gamepad
An application to quickly generate binaries to burn to the official Nintendo GB Memory flash cartridge