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haversine-formula

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This project uses graph theory to represent and navigate maps, providing a graphical user interface for visualization and employing Dijkstra's algorithm for finding the shortest paths between intersections. It supports map visualization, pathfinding, and interactive navigation through a command-line application and Swing-based interface.

  • Updated May 16, 2024
  • Java
UCNLNav

Multilanguage (C#/Matlab/Rust) library for solving navigation (2D/3D) & geodetic problems: Multilateration (true range), Time-Of-Arrival (TOA), Time-Difference-Of-Arrival (TDOA), Angle-Of-Arrival AOA (Direction-Of-Arrival, DOA); Direct & inverse geodetic problems: Vincenty equations, Haversine formula; Virtual Long Baseline navigation (VLBL) etc.

  • Updated Jan 17, 2024
  • C#
haversine_mapping_for_spatial_integration_in_graph_convolutional_networks

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