High Performance Networking
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Updated
Aug 1, 2024 - C#
High Performance Networking
🦀 Backend for an online SHOBU client; powered by Rust. (BLAZINGLY FAST!!)
Lobby plugin for Velocity
Unreal Engine 5 Plugin used to manage an online subsystem
An online multiplayer word game platform where players compete in word guessing games (Like Wordle). Implemented Unity Netcode for network connections, game state synchronization, and real-time player interactions. Features include quick sign-in, lobby creation, real-time game sync, and data management through Supabase.
Stable and fast react lobby system.
Lobby based community casual server finder for Team Fortress 2
C# .NET Core API for managing game lobbies with SignalR Notifications
A Discord interaction prototype preparing to lay the foundations of a game service.
A full-stack environment for the BoardhouseTS game framework. Essentially, it's framework glue for .io style games using a server / client architecture.
Modular Lobby Plugin & API for Spigot 1.19+
This Lobby system contains many of useful systems, which you hat to add manuely. Here it is an all in one system.
🪨 Frontend for RUSTBU, unfortunately not written in Rust (yet). [sad crab noises]
A Simple .NET console server for hosting, searching, and joining public game lobbies on the Internet.
The Minecraft plugin that manages The Slimy Swamp's lobby world!
Unfinished Discord bot from 2017 to create game lobbies and help users find other players to game with.
We analyze tweets of Congressmen, to analyse the interest and sentiment for the cause of Lobbyists4Good
Lobby system for online games
Lobby publishing tool for GTFO (http://gtfothegame.com/)
A foundational C++ project using the Qt framework to create LAN-based multiplayer TCP games with a lobby system, chat, and screen navigation. Fully implemented in C++.
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