Lua binding for qless - queue / pipeline management system
-
Updated
May 5, 2019 - Lua
Lua binding for qless - queue / pipeline management system
A fast, flexible, and feature-rich multidimensional cellular automaton simulator written in Python and Lua
Game Engine made from scratch by myself
Binary .deb packaging of LuaSQLite3 http://lua.sqlite.org
Flexible game engine written in C++, Scripting in Lua
Bindings to libidn2 https://www.gnu.org/software/libidn/libidn2/manual/libidn2.html
C++20-based Lua binding API and runtime framework, utilizing concepts, constraints, and metatemplate programming.
Lua 5.4.6 documentation and internals.
Stella is a C++ library for integrating C++ code with Lua scripts. It provides a set of convenient tools and functions that allow you to pass data between C++ and Lua, call functions, and register C++ functions for Lua to call.
Add a description, image, and links to the lua-bindings topic page so that developers can more easily learn about it.
To associate your repository with the lua-bindings topic, visit your repo's landing page and select "manage topics."