Procedural generation of mazes using the growing tree algorithm in Unity
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Updated
Jan 13, 2019 - C#
A maze is a type of puzzle involving a collection of paths, usually where a player has to find a route from start to finish.
A huge variety of algorithms exist for generating and solving mazes. These are not only fun to implement, but also are a good way to familiarise yourself with programming techniques, algorithms, and languages.
Procedural generation of mazes using the growing tree algorithm in Unity
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