Newtonian N-body gravity simulator accelerated with C library
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Updated
Jul 31, 2024 - Python
Newtonian N-body gravity simulator accelerated with C library
Create and explore 3D N-body simulations.
C++ library for ODE integration via Taylor's method and LLVM
𝑛-Body and Extended Body Gravitation for Kerbal Space Program
💫 An open-source multi-purpose N-body code.
Libraries to analyze numerical simulations (python3)
A versatile multifluid HD/MHD code that runs on clusters of CPUs or GPUs, with special emphasis on protoplanetary disks.
Python library for ODE integration via Taylor's method and LLVM
High order LPT/PPT cosmological IC generator for single resolution cosmological simulations
This is the public repository for the AbacusSummit suite, intended for specifications of the simulations and instructions for reading the files.
Py-SPHViewer is a framework for rendering cosmological simulations in Python using the Smoothed Particle Hydrodynamics scheme.
Sophisticated space mission simulator. Calculate n-body trajectories, perform orbital maneuvers, apply various perturbations, plot variables, and more!
Python code to interface with halo catalogs and other Abacus N-body data products
This is Nbody6++GPU, an N-body star cluster simulation code, maintained by Rainer Spurzem and team.
Analysis Tool for Astrophysical Simulation Data in the Julia Language
SPH-EXA is a C++20 simulation code for performing hydrodynamics simulations (with gravity and other physics), parallelized with MPI, OpenMP, CUDA, and HIP.
N-body simulation using the particle-particle algorithm for studying galaxy mergers with particles on the order of ~10^4
Fragmentation and bulk composition tracking code for the C version of REBOUND. Based on Childs & Steffen 2021.
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
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