A pseudo-3D grid-based maze game written in Python with PyGame
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Updated
Feb 17, 2024 - Python
A pseudo-3D grid-based maze game written in Python with PyGame
A C# port of PyMaze made with SDL2
This is a refactoring of 1990s ray-cast 3d engine written in C++. It runs on Windows.
Projekt silnika renderującego grafikę pseudo 3D za pomocą techniki tzw. raycastingu. Oprogramowanie wykonane w Javie, obłsuguje wiele poziomów i mimo tego że korzysta z techniki typowej dla Wolfensteina 3D przypomina swoim układem gry pokroju DOOM-a. W projekcie tym wykorzystano wiele optymalizacji, które umożliwiły uruchomienie tego silnika na JVM
This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
Simple 3D raycaster made with python using pygame as a graphics library
A simple RayCasting rendering tutorial for game development
Creating a “realistic” 3D graphical representation of the inside of a maze from a first-person perspective.
Fast and exact integer-based ray casting in Julia
A 2-D Ray-Casting visualization made using OpenGL
A LiDAR plugin for GTA 5 that generates data similar to KITTI data set.
Simple ray casting demo (graphics powered by SFML)
Simple PIXI.js raycast engine
🥇Wolfenstein 3d for real 🥇final grade 121/100
A simple raycast algorithm implementation in Elixir
Map Polygon with free draw option.
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