My portfolio Built using reactjs vitejs, next, threejs.
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Updated
Sep 25, 2024 - JavaScript
My portfolio Built using reactjs vitejs, next, threejs.
WIP. Using the Standard Assets Package, Create a Multiplayer game that involves the RPM SDK, and gives creative Interaction.
Wolf3D/ReadyPlayer.Me avatars on your personal webpage using three.js
This project demonstrates character controls using Three.js, integrated with Ready Player Me avatars.
A collection Blender tools for helping explore the Ready Player Me API
Avatarfun - a Digital Avatar Creator and Viewer using Readplayerme Api
This repository showcases a React-based metaverse portfolio featuring a 3D avatar guide, Blender-created office environment, GSAP animations, PWA optimization, Webpack configuration, and live deployment on pulkitmathur.me.
3D multilingual chatbot with interactive gestures, contextual conversations, persistent chat history, and personalized medical and mental health support.
An unofficial plugin for importing and using Ready Player Me avatars in Godot Engine
Interactable AI 3D Avatar that has control over your frontend website
Landing page and documentation site for AvatarConnect
control basic movements like walk, run, jump, turn right and left
This is my 3D portfolio made with Vite + React as main JS framework, React three && React three fiber for 3D rendering,💅 Tailwind CSS for styling, Baked in blender ,3D Models and Avatar made in Ready player me and its animations in Miximo, Framer motion for web animation effects and hosted on vercel.
Avatar Loader is responsible for downloading, importing and preparing RPM avatars for use in editor and runtime.
Babylon JS & ReadyPlayerMe -- Demo Talking Animation
Wolf3D/ReadyPlayer.Me avatars on your personal webpage using three.js
WebView helps you display an in-engine browser that helps you load RPM website where you can create avatars and receive avatar URL at the end of the process.
Babylon JS -- Combining multiple animations to a ReadyPlayerMe Character
This Module contains all the core functionality required for using Ready Player Me avatars in Unity, including avatar loading and creation
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