Pure C multi-channel signed distance field generator
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Updated
Jul 19, 2021 - C
Pure C multi-channel signed distance field generator
a small cuda game engine
Volume-Language: Experimental volume description languages aimed at GPU distance field rendering. Mirror of GitLab
SDF renderer based on rust-gpu, vulkan, spirv-patcher and the miniSDF language
Signed DIstance Field Renderer using Kotlin and Vulkan
Render a raymarching gif in go
Hollow out 3D meshes.
A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
The code related to the paper 'Interactive Occlusion-Free System for Accessible Volume Exploration' published in IEEE Access, Volume 11, 2023.
Signed distance field editor and renderer. Gpu acceleration with vulkan.
A raymarcher written in Unity with compute shaders
2D Signal Distance Field software (cpu) renderer
SDF Raymarching with Vulkan, Qt and a Node-based Shader Editor (Educational Project)
Rust library to generate signed distance fields
An implementation of the paper "Signed Lp-distance fields"
WebGL 2 Signed Distance Font Renderer with Vertex Displacement Shader
Command line tool to bulk generate signed distance fields from images
Volumetric and implicit surfaces (SDF) pathtracer implementation built on top of Yocto/GL.
3D-shape compression with a shape-coded auto-decoder and sinusoidal activations.
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