(OLD) Tilemap generation based on mxgmn/WaveFunctionCollapse for GMS 2
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Updated
May 26, 2020 - Game Maker Language
(OLD) Tilemap generation based on mxgmn/WaveFunctionCollapse for GMS 2
Web-hosted Python application that procedurally generates images with the WFC Algorithm based on pixel tiles painted by the user
Carleton University - Group 28
A simple 9x9 Sudoku generator using the Wave Function Collapse principles
WFC - Wavefunction Collapse Algorithm
The tile model implementation of WFC.
The wave function collapse algorithm is a computational technique used in artificial intelligence and procedural generation. The algorithm iterates through cells with different potential patterns while considering neighbours and constraints. It reduces possibilities, causing patterns to "collapse" into a coherent and visually appealing result.
Wave function collapse algorithm implementation in ClojureScript (mirror)
Collections of interesting algorithms. Visualized using p5.js library.
This project makes use of the Wave Function Collapse algorithm to create self-similar images by extracting rules from the pixels of tilesets.
Library to use the Wave Function Collapse strategy for procedural generation
A C# Wave Function Collapse library for MonoGame plus a tool with samples
A WFC-based tilemap editor prototype
Higher-order Markov Chains in Rust.
Simple wave function collapse with tile model
Bachelor Thesis, Source Code and Data Exel-Shets
Wave Function Collapse in C++20
Exsercise in implementing Wave Function Collapce algoritm in Godot
A React based Sudoku generator using the wavefunction collapse algorithm
A program written in ScalaFX that allows users to easily generate images procedurally
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