Walk through an infinite, procedurally generated city
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Updated
Mar 28, 2021 - C#
Walk through an infinite, procedurally generated city
An implementation of mxgmn/WaveFunctionCollapse in Python
Go port of the Wave Function Collapse algorithm
🌊💥 N-dimensional Wave Function Collapse with infinite canvas
Implementation of wfc https://github.com/mxgmn/WaveFunctionCollapse in Houdini (2D & 3D) Simple Tiled Model
A WIP simple 2d game, set to be a roguelike with some elements from idle games.
2D Wave Function Collapse as Blender Plugin
Wave Function Collapse in Godot Engine
Tilemap generation based on mxgmn/WaveFunctionCollapse for GMS 2
A godot tool that creates a grid world using algorithms.
Simple wave function collapse with tile model
A custom package for Unity Engine to procedurally generate 2D tile based game levels using own simple implementation of WaveFunctionCollapse algorithm.
Procedural generation in Unity, using the wave function collapse algorithm
Map generation for 2D world. It creates walls using Wave Function Collapse
Implementation on a simple example in Jupyter Notebook accompanied with a Medium post post describing how WFC works
GenWorld - a procedural generation toolkit for the "Unity" game engine. Allows you to procedurally generate content for a scene from voxels. Uses various algorithms and methods where you can change the frequency of appearance, size and color of voxel models.
A quick demo of model synthesis on a triangular grid in react three fiber
C++ implementation of Wave Function Collapse
Using the wavefunction collapse algorithm to generate random maps with BSicons from Wikipedia
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