A QuadTree datastructure for mapping <vec2, T> pairs spatially, in wurstlang.
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Updated
Oct 15, 2019
A QuadTree datastructure for mapping <vec2, T> pairs spatially, in wurstlang.
Show case of a custom UI debugger made in Wurst for Warcraft 3
A self-proclaimed paradigm shifting tower defense map in Warcraft 3
Wurst features a wide range of fun and troll modules and has been available since 2014. It is open-source and supports versions 1.7.2 through 1.21+. wurst client 1.21
This system alows you to have control of almost everything related to the bounties (I am surprised that no one else has done this as far as I saw, I mean, I already saw other systems and none does everything that it does, and that I am not an expert and this is the first system that I share).
Fallen - ForgeWurst
A warcraft3 custom game made in wurstlang
A wurstscript library for managing lightning instances
A wurstscript library that provides extract unit model animation data (indices and durations)
Learning to create new abilites, triggers for Warcraft3 in Wurst, language that gets interpreted in Jass, scripting language for Warcraft3, being just an easier developement language.
A convenient oneliner for adding custom hero abilities to heroes in-game.
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