This package contains public APIs and project samples that are built on top of our Unity Render Streaming. We can develop a peer-to-peer streaming solution quickly by using this package.
This package provides the main features below.
- Video streaming
- Audio streaming
- Remote control
We can broadcast video rendered on Unity to browsers via network. For example, It can show the video rendered with HDRP on the browser on the iPad. In addition, broadcasting from multiple cameras is supported.
This package enables streaming sounds generated on Unity. And it can cast to multi-browsers simultaneously.
It is possible to send input messages to Unity from the browser, and sending inputs from multiple browsers is supported. Mouse, keyboard, touch, and gamepad are supported as input devices on the browser. For more information, please see the Browser input process page.
This version of Render Streaming is compatible with the following versions of the Unity Editor
- Unity 2019.4
- Unity 2020.3
- Windows
- Linux
- macOS (Apple Slicon is not supported yet)
- iOS
- Android (ARMv7 is not supported)
Unity Render Streaming supports almost all browsers that can use WebRTC. See Web browser input sample.
Browser | Windows | Mac | iOS | Android |
---|---|---|---|---|
Google Chrome | ✅ | ✅ | ✅ | |
Safari | ✅ | ✅ | ||
Firefox | ✅ | |||
Microsoft edge (Chromium based) | ✅ |
Note
It may not work properly on some browsers caused by depending on the status of support about WebRTC.
Note
In Safari and iOS Safari, WebRTC features cannot be used with http. Instead, https must be used.
Please check this page.
Please check this page.
Unity Render Streaming is also supported natively by Furioos platform https://www.furioos.com/ . That means that you can easily build a Unity application, upload it on Furioos and enjoy all the features of Unity Render Streaming without worrying about the deployment and scalability issues of your project.
Please see Furioos Tutorial section to find out how it works.