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aogrenderer.cpp
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aogrenderer.cpp
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#include "aogrenderer.h"
#include <QOpenGLContext>
#include <QQuickWindow>
#include <QOpenGLFramebufferObject>
#include <functional>
void AOGRenderer::render()
{
//update();
if(callback_object && initCallback) {
if (!isInitialized) {
//call the main form initialize gl function
//initCallback( callback_object );
initCallback();
isInitialized = true;
}
//paintCallback( callback_object );
paintCallback();
}
//win->resetOpenGLState();
}
AOGRenderer::AOGRenderer():
isInitialized(false),win(0),calledInit(false), samples(0)
{
callback_object = NULL;
initCallback = NULL;
paintCallback = NULL;
cleanupCallback = NULL;
qDebug() << "AOGRenderer constructor here.";
}
AOGRenderer::~AOGRenderer()
{
//call gl cleanup method in main form.
}
void AOGRenderer::synchronize(QQuickFramebufferObject *fbo)
{
//get window
win = fbo->window();
QVariant prop = fbo->property("callbackObject");
if (prop.isValid()) {
callback_object = (void *)prop.value<void *>();
}
prop = fbo->property("initCallback");
if (prop.isValid()) {
initCallback = prop.value<std::function<void (void)>>();
}
prop = fbo->property("paintCallback");
if (prop.isValid()) {
paintCallback = prop.value<std::function<void (void)>>();
}
prop = fbo->property("cleanupCallback");
if (prop.isValid()) {
cleanupCallback = prop.value<std::function<void (void)>>();
}
prop = fbo->property("samples");
if (prop.isValid()) {
samples = prop.toInt();
}
}
AOGRendererInSG::AOGRendererInSG()
{
theRenderer = NULL;
}
QOpenGLFramebufferObject *AOGRenderer::createFramebufferObject(const QSize &size)
{
QOpenGLFramebufferObjectFormat format;
format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
if(samples) {
format.setSamples(samples);
}
return new QOpenGLFramebufferObject(size,format);
}
AOGRenderer *AOGRendererInSG::createRenderer() const
{
return new AOGRenderer();
}