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We might not want to apply an effect to the whole input.
E.g. perhaps we want to blur/pixelate/... only outer edges.
So:
Allow an input texture (one channel texture perhaps?) which controls how we mix between the produced output of an effect, and the previous input.
If this is just Option<Handle<Image>>, and the default fallback is a white pixel, then this should already work out I think?
Option<Handle<Image>>
EDIT: Related: #34
The text was updated successfully, but these errors were encountered:
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We might not want to apply an effect to the whole input.
E.g. perhaps we want to blur/pixelate/... only outer edges.
So:
Allow an input texture (one channel texture perhaps?) which controls how we mix between the produced output of an effect, and the previous input.
If this is just
Option<Handle<Image>>
, and the default fallback is a white pixel, then this should already work out I think?EDIT:
Related: #34
The text was updated successfully, but these errors were encountered: