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Inigo Quiles (in the happy jump vid about 54 minutes in) talks about using squash/stretch for adding some life to animations.
We could try a little effect in a vertex shader where we can stretch/squash in some direction based on that mesh's normals.
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Inigo Quiles (in the happy jump vid about 54 minutes in) talks about using squash/stretch for adding some life to animations.
We could try a little effect in a vertex shader where we can stretch/squash in some direction based on that mesh's normals.
The text was updated successfully, but these errors were encountered: