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Window.cpp
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Window.cpp
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#include "Window.h"
#include "Graph.h"
#include "GUI.h"
namespace Graph_lib {
Window::Window(int ww, int hh, const string& title)
:Fl_Window(ww, hh, title.c_str()), w(ww), h(hh)
{
//clear_border(); //Deaktiviert Fenster Kontrol-Leiste für Fenster bei denen man keinen Point übergibt
init();
}
Window::Window(Point xy, int ww, int hh, const string& title)
: Fl_Window(xy.x, xy.y, ww, hh, title.c_str()), w(ww), h(hh)
{
clear_border(); //Deaktiviert Fenster Kontrol-Leiste für Fenster bei denen man einen Point übergibt
init();
}
void Window::init()
{
resizable(this);
show();
}
//----------------------------------------------------
void Window::draw()
{
Fl_Window::draw();
for (unsigned int i = 0; i < shapes.size(); ++i) shapes[i]->draw();
}
void Window::attach(Widget& w)
{
begin(); // FTLK: begin attaching new Fl_Wigets to this window
w.attach(*this); // let the Widget create its Fl_Wigits
end(); // FTLK: stop attaching new Fl_Wigets to this window
}
void Window::detach(Widget& b)
{
b.hide();
}
void Window::attach(Shape& s)
{
shapes.push_back(&s);
// s.attached = this;
}
void Window::detach(Shape& s)
{
for (unsigned int i = shapes.size(); 0 < i; --i) // guess last attached will be first released
if (shapes[i - 1] == &s)
shapes.erase(shapes.begin() + (i - 1));//&shapes[i-1]);
}
void Window::put_on_top(Shape& p) {
for (unsigned int i = 0; i < shapes.size(); ++i) {
if (&p == shapes[i]) {
for (++i; i < shapes.size(); ++i)
shapes[i - 1] = shapes[i];
shapes[shapes.size() - 1] = &p;
return;
}
}
}
int gui_main() { return Fl::run(); }
} // Graph