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connectionManager.h
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connectionManager.h
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/* Copyright 2017 Konstantin Batoev.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* This file was modified by Konstantin Batoev to make it comply with the requirements of trikRuntime
* project. See git revision history for detailed changes. */
#pragma once
#include <QtNetwork/QTcpSocket>
#include <QtCore/QIODevice>
#include <QScopedPointer>
#include <QTimer>
#include <QSettings>
/// TODO description
class ConnectionManager : public QObject
{
Q_OBJECT
Q_DISABLE_COPY(ConnectionManager)
public:
/// Create new ConnectionManager for given settings
explicit ConnectionManager(QSettings *settings, QObject *parent = nullptr);
~ConnectionManager();
/// inits manager after moved to correct thread
void init();
/// set camera and gamepad connection parameters
void setCameraAndGamepad(const QString &cameraIp
, const QString &cameraPort
, const QString &gamepadIp
, quint16 gamepadPort);
/// checks connection
bool isConnected() const;
public slots:
/// Reinstantiate the connection to the desired host
void reconnectToHost();
/// TODO description
void write(const QString &);
/// Disconnect
void reset();
signals:
/// TODO description
void stateChanged(QAbstractSocket::SocketState socketState);
/// TODO description
void dataWasWritten(int);
/// TODO description
void connectionFailed();
private:
QTcpSocket *mSocket {};
QTimer *mKeepaliveTimer {};
QSettings *mSettings; // No ownership
};