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Releases: triplea-game/triplea

2022-May-16 - Prerelease - 2.6.761

16 May 08:43
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Bump com.diffplug.spotless from 6.6.0 to 6.6.1 (#10445)

Bumps com.diffplug.spotless from 6.6.0 to 6.6.1.

---
updated-dependencies:
- dependency-name: com.diffplug.spotless
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

2022-May-12 - Prerelease - 2.6.760

12 May 21:07
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Fix selecting step nodes in history view not having an effect. (#10439)

Fix selecting step nodes in history view not having an effect.

This was broken with #10429, which made the logically correct change, but ran into a bug where we weren't actually setting the change index on step nodes. Introduce a fix as well as handling of history from saved games that didn't set it.

Additionally, when non-leaf nodes are selected from the UI, we actually don't want to go to the state after that node, since that breaks chronological property of elements of the tree (i.e. Round 1 non-leaf node would be before first leaf node of Round 1), so this PR adds logic to go to previous child node instead.

2022-May-12 - Prerelease - 2.6.759

12 May 18:55
0fbb87e
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Bump com.diffplug.spotless from 6.5.2 to 6.6.0 (#10432)

Bumps com.diffplug.spotless from 6.5.2 to 6.6.0.

---
updated-dependencies:
- dependency-name: com.diffplug.spotless
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

2022-May-12 - Prerelease - 2.6.758

12 May 18:29
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Some more clean up of action panels buttons UI. (#10437)

* Some more clean up of action panels buttons UI.

My previous refactoring in https://github.com/triplea-game/triplea/pull/10435 introduces a few layout issues I noticed in testing. This change fixes that and consolidates some similar code into a helper method.

2022-May-12 - Prerelease - 2.6.757

12 May 04:54
2037e2a
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Small refinements to action panel UIs. (#10435)

- Makes the "Done" and other buttons be on the same row, to match the improvements to the move panel.
- Fixes some typos in message boxes (dont -> don't)
- Makes the pick territory panel (for random start delegate) actually say "land" territory
- A few small code clean ups.

2022-May-12 - Prerelease - 2.6.756

12 May 02:53
c971cce
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Code clean ups to AI code and another trace message. (#10430)

Code clean ups to AI code and another trace message.
No logic changes, some performance improvements by avoiding unnecessary operations.

Tested using a full game (18 rounds) with all-hard-AI round on 1942 global 2nd ed to verify no crashes from removing collection copies.

2022-May-11 - Prerelease - 2.6.755

11 May 21:44
ff87324
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Remove some unnecessary sleep invocations & clean up some code. (#10419)

* Remove some unnecessary sleep invocations.

* Also apply to two other places and clean up some null checks along the way.

* Omit debug code.

* More clean up to address codeclimate.

2022-May-11 - Prerelease - 2.6.754

11 May 21:43
f6d0400
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Fix history related errors caused by some changes being done twice. (…

2022-May-11 - Prerelease - 2.6.753

11 May 18:45
0a86a72
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Clean up some pro AI code related to purchasing. No logic changes. (#…

2022-May-11 - Prerelease - 2.6.752

11 May 14:37
92094f5
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Some code clean ups to UnitDrawer and TileManager. (#10433)

* Some code clean ups to UnitDrawer and TileManager.

Reduce use of Tectangle() to UnitsDrawer.