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piece.ts
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piece.ts
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import { PieceRotation, PieceTypes } from './piece-enum';
import { Shape, Shapes } from './shape';
import { MatrixUtil } from '../utils/matrix';
export class Piece {
x: number;
y: number;
rotation = PieceRotation.Deg0;
type: PieceTypes;
shape: Shape;
next: Shape;
private shapes: Shapes;
private lastConfig: Partial<Piece>;
constructor(x: number, y: number) {
this.x = x;
this.y = y;
}
store(): Piece {
this.lastConfig = {
x: this.x,
y: this.y,
rotation: this.rotation,
shape: this.shape
};
return this.newPiece();
}
clearStore(): Piece {
this.lastConfig = null;
return this.newPiece();
}
revert(): Piece {
if (this.lastConfig) {
for (const key in this.lastConfig) {
if (this.lastConfig.hasOwnProperty(key)) {
this[key] = this.lastConfig[key];
}
}
this.lastConfig = null;
}
return this.newPiece();
}
rotate(): Piece {
const keys = Object.keys(this.shapes);
const idx = keys.indexOf(this.rotation.toString());
const isTurnOver = idx >= keys.length - 1;
this.rotation = Number(isTurnOver ? keys[0] : keys[idx + 1]);
this.shape = this.shapes[this.rotation];
return this.newPiece();
}
reset(): Piece {
this.rotation = PieceRotation.Deg0;
this.shape = this.shapes[this.rotation];
return this.newPiece();
}
moveDown(step = 1): Piece {
this.y = this.y + step;
return this.newPiece();
}
moveRight(): Piece {
this.x++;
return this.newPiece();
}
moveLeft(): Piece {
this.x--;
return this.newPiece();
}
isNone(): boolean {
return this.type === PieceTypes.None;
}
get positionOnGrid(): number[] {
const positions = [];
for (let row = 0; row < 4; row++) {
for (let col = 0; col < 4; col++) {
if (this.shape[row][col]) {
const position = (this.y + row) * MatrixUtil.Width + this.x + col;
if (position >= 0) {
positions.push(position);
}
}
}
}
return positions;
}
get bottomRow() {
return this.y + 3;
}
get rightCol() {
let col = 3;
while (col >= 0) {
for (let row = 0; row <= 3; row++) {
if (this.shape[row][col]) {
return this.x + col;
}
}
col--;
}
}
get leftCol() {
return this.x;
}
protected setShapes(shapes: Shapes) {
this.shapes = shapes;
this.shape = shapes[this.rotation];
}
private newPiece(): Piece {
const piece = new Piece(this.x, this.y);
piece.rotation = this.rotation;
piece.type = this.type;
piece.next = this.next;
piece.setShapes(this.shapes);
piece.lastConfig = this.lastConfig;
return piece;
}
}