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dqn.py
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dqn.py
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import os
import glob
import random
import sys
import time
import warnings
warnings.filterwarnings("ignore")
import cv2
import numpy as np
import torch
import torch.nn as nn
import torch.optim as optim
from torch.autograd import Variable
from game.flappy_bird import GameState
from model import NeuralNetwork, init_weights
from replay_buffer import ReplayBuffer
from utils import image_to_tensor, resize_and_bgr2gray
def train(q_model, start, args, hparams, target_model=None, mode='dqn'):
assert mode in ['dqn', 'doubledqn']
# define Adam optimizer
optimizer = optim.Adam(q_model.parameters(), lr=hparams.lr)
# initialize mean squared error loss
criterion = nn.MSELoss()
# initialize replay memory
replay_buffer = ReplayBuffer(hparams.replay_memory_size) ###
# restore training
if args.restore != None:
q_model = torch.load(args.restore,
map_location='cpu' if not torch.cuda.is_available() else None)
if torch.cuda.is_available(): # put on GPU if CUDA is available
q_model = q_model.cuda()
print("Restored training successfully!")
if mode == 'doubledqn':
# copy weights from q_model to target_model
target_model.load_state_dict(q_model.state_dict())
# initialize reward logs
reward_logs = []
for episode in range(1, hparams.number_of_episodes+1):
# instantiate game
game_state = GameState()
# initial action is do nothing
action = torch.zeros([q_model.number_of_actions], dtype=torch.float32)
action[0] = 1
image_data, reward, terminal = game_state.frame_step(action)
image_data = resize_and_bgr2gray(image_data)
image_data = image_to_tensor(image_data)
state = torch.cat((image_data, image_data, image_data, image_data)).unsqueeze(0)
# initialize epsilon value
epsilon = hparams.initial_epsilon
time_alive = 0
total_reward = 0
epsilon_decrements = np.linspace(hparams.initial_epsilon, hparams.final_epsilon, hparams.number_of_episodes) ###
# main infinite loop
while True:
# ACT TO GAIN EXPERIENCE
# get output from the neural network
output = q_model(state)[0]
# initialize action
action = torch.zeros([q_model.number_of_actions], dtype=torch.float32)
if torch.cuda.is_available(): # put on GPU if CUDA is available
action = action.cuda()
# epsilon-greedy exploration
random_action = random.random() <= epsilon
action_index = [torch.randint(q_model.number_of_actions, torch.Size([]), dtype=torch.int)
if random_action
else torch.argmax(output)][0]
if torch.cuda.is_available(): # put on GPU if CUDA is available
action_index = action_index.cuda()
action[action_index] = 1
# get next state and reward
image_data_new, reward, terminal = game_state.frame_step(action)
total_reward += reward
image_data_new = resize_and_bgr2gray(image_data_new)
image_data_new = image_to_tensor(image_data_new)
state_new = torch.cat((state.squeeze(0)[1:, :, :], image_data_new)).unsqueeze(0)
action = action.unsqueeze(0)
reward = torch.from_numpy(np.array([reward], dtype=np.float32)).unsqueeze(0)
# set state to be state_new
state = state_new
time_alive += 1
# save transition to replay memory
replay_buffer.append((state, action, reward, state_new, terminal))
if terminal:
break
if episode > hparams.initial_observe_episode:
# UPDATE Q-NETWORK
# sample random minibatch
state_batch, action_batch, reward_batch, state_new_batch, terminal_batch = replay_buffer.sample(hparams.minibatch_size)
if torch.cuda.is_available(): # put on GPU if CUDA is available
state_batch = state_batch.cuda()
action_batch = action_batch.cuda()
reward_batch = reward_batch.cuda()
state_new_batch = state_new_batch.cuda()
terminal_batch = terminal_batch.cuda()
q_model.eval()
if mode == 'doubledqn':
target_model.eval()
if mode == 'dqn':
# get output for the next state
action_new_batch = q_model(state_new_batch)
# set y_j to r_j for terminal state, otherwise to r_j + gamma*max(Q)
y_batch = torch.cat(tuple(reward_batch[i] if terminal_batch[i]
else reward_batch[i] + hparams.gamma * torch.max(action_new_batch[i])
for i in range(hparams.minibatch_size)))
elif mode == 'doubledqn':
# use q_model to evaluate action argmax_a' Q_current(s', a')_
action_new = q_model.forward(state_new).max(dim=1)[1].cpu().data.view(-1, 1)
action_new_onehot = torch.zeros(hparams.minibatch_size, q_model.number_of_actions)
action_new_onehot = Variable(action_new_onehot.scatter_(1, action_new, 1.0)).cuda()
# use target_model to evaluate value
# y = r + discount_factor * Q_tar(s', a')
y_batch = (reward_batch + torch.mul(((target_model.forward(state_new_batch) *
action_new_onehot).sum(dim=1) * terminal_batch),
hparams.gamma))
q_model.train()
# extract Q-value
q_value = torch.sum(q_model(state_batch) * action_batch, dim=1)
# PyTorch accumulates gradients by default, so they need to be reset in each pass
optimizer.zero_grad()
# returns a new Tensor, detached from the current graph, the result will never require gradient
y_batch = y_batch.type(torch.float32)
y_batch = y_batch.detach()
# calculate loss
loss = criterion(q_value, y_batch)
# do backward pass
loss.backward()
optimizer.step()
# epsilon annealing
epsilon = epsilon_decrements[episode]
# reward log for this episode
reward_logs.extend([[episode, total_reward]])
# save model and logs
if episode % hparams.save_logs_freq == 0:
reward_format = 'reward.npy' if mode == 'dqn' else 'reward_double.npy'
np.save(os.path.join(args.logs_path, reward_format), np.array(reward_logs))
model_list_double_dqn = glob.glob(os.path.join(args.checkpoint_path, '*double*.pth'))
model_list_dqn = [file for file in glob.glob(os.path.join(args.checkpoint_path, '*.pth')) if file not in model_list_double_dqn]
model_format = 'model_{}.pth' if mode == 'dqn' else 'model_double_{}.pth'
# if maximum number of models is exceeded, remove the oldest model and save the current model
if (len(model_list_dqn) >= hparams.maximum_model and mode == 'dqn') or (len(model_list_double_dqn) >= hparams.maximum_model and mode == 'doubledqn'):
min_step = min([int(li.split('\\')[-1][6:-4]) for li in model_list_dqn]) if mode == 'dqn' else \
min([int(li.split('\\')[-1][13:-4]) for li in model_list_double_dqn])
os.remove(os.path.join(args.checkpoint_path, model_format.format(min_step)))
torch.save(q_model, os.path.join(args.checkpoint_path, model_format.format(episode)))
print("Saved model to", os.path.join(args.checkpoint_path, model_format.format(episode)))
# update target_model
if mode == 'doubledqn' and episode % hparams.update_target_freq == 0:
target_model.load_state_dict(q_model.state_dict())
print("Episode:", episode, "time alive:", time_alive, "epsilon:", epsilon, "total reward:", total_reward)
print("Finished training! Elapsed time:", time.time()-start)
def test(model):
game_state = GameState()
# initial action is do nothing
action = torch.zeros([model.number_of_actions], dtype=torch.float32)
action[0] = 1
image_data, reward, terminal = game_state.frame_step(action)
image_data = resize_and_bgr2gray(image_data)
image_data = image_to_tensor(image_data)
state = torch.cat((image_data, image_data, image_data, image_data)).unsqueeze(0)
while True:
# get output from the neural network
output = model(state)[0]
action = torch.zeros([model.number_of_actions], dtype=torch.float32)
if torch.cuda.is_available(): # put on GPU if CUDA is available
action = action.cuda()
# get action
action_index = torch.argmax(output)
if torch.cuda.is_available(): # put on GPU if CUDA is available
action_index = action_index.cuda()
action[action_index] = 1
# get next state
image_data_new, reward, terminal = game_state.frame_step(action)
image_data_new = resize_and_bgr2gray(image_data_new)
image_data_new = image_to_tensor(image_data_new)
state_new = torch.cat((state.squeeze(0)[1:, :, :], image_data_new)).unsqueeze(0)
# set state to be state_new
state = state_new
#if terminal:
#print("Game finished! Score:", game_state.getScore())