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// TODO: Expand logic to allow switching target if the aggro is larger
consthasAttackJob=jobRunner.activeJobinstanceofAttackJob;// TODO: Expand logic to allow switching target if the aggro is largerif(!hasAttackJob){jobRunner.assignJob(newAttackJob(event.causeEntity,this.damage),
The text was updated successfully, but these errors were encountered:
kingdomarchitect/ts/src/game/component/actor/mob/aggroComponent.ts
Line 53 in b709b7e
The text was updated successfully, but these errors were encountered: