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general sim data (eg accelerations, wind speed, temp)
gradients, speeds, temp (eg ice), snowstorm.. live weather in future = METAR
axle counters, points and engineering
Each of these can be defined..
Please Note.. Am taking a leaf out of FlightGear's book here, in that the navdata and stuff is shared and used accross the project eg engines, performance wingspan, airports runway width/length,lighting)
So ts2-data would generally define the sim (instead of in code) and how signals works/look etc etc..
ts2-sims
Is the new repo, with the simulations.
This stuff is built on top of the ts2-data
and intended for future fans to control.. and share sims and stuff..
There would be stuff from the ts2-data eg rolling stock and signals to be from..
and then save.. indeed a few users could tweak a perfect sim..
So these lights et all for me look like an svg graphic..
Its got a Lights and a black and some indicators..
So I think we need to go this way, so we can define..
signals, trains, weight, performance etc
and then a controller can mess it up..
BUT, our system works ??
I want to have more fun, and make ts2 a signlaaing simulator, your will need to design your train set.. and a trully opensource input derived Signal Simulator
I think we can do that.. But always..
Everyone want their own local railway station, and to drive the train from there..
The text was updated successfully, but these errors were encountered:
OK so am playing with the concept of sharing more, and a website for users can exchange data etc etc..
So one thing I realise now.. is that we need to split what we call
data
away fromsim
..So even though I knocked up the repos..I would like to just retarget them now, with a New plan = idea (yet another one)
ts2-data
This will contain all the data definitions for
Please Note.. Am taking a leaf out of FlightGear's book here, in that the navdata and stuff is shared and used accross the project eg engines, performance wingspan, airports runway width/length,lighting)
So ts2-data would generally define the sim (instead of in code) and how signals works/look etc etc..
ts2-sims
Is the new repo, with the simulations.
This stuff is built on top of the ts2-data
and intended for future
fans
to control.. and share sims and stuff..There would be stuff from the
ts2-data
eg rolling stock and signals to be from..and then save.. indeed a few users could tweak a perfect sim..
r&d
Noted inspiration is some research from the other evening,
About different signalling.. and I think we should link to this on www..
https://www.youtube.com/watch?v=M5cfjwSpIds (havent watched yet)
and
https://www.youtube.com/watch?v=NOQL1AkKoYg
So these lights et all for me look like an svg graphic..
Its got a Lights and a black and some indicators..
So I think we need to go this way, so we can define..
I want to have more fun, and make ts2 a signlaaing simulator, your will need to design your train set.. and a trully opensource input derived Signal Simulator
I think we can do that.. But always..
Everyone want their own local railway station, and to drive the train from there..
The text was updated successfully, but these errors were encountered: