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CONTRIBUTING.md

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Hi, and thanks in advance for contributing to MapLibre GL. Here's how we work. Please follow these conventions when submitting an issue or pull request.

Do not violate Mapbox copyright!

In December 2020 Mapbox decided to publish future versions of mapbox-gl-js under a proprietary license. You are not allowed to backport code from Mapbox projects which has been contributed under this new license. Unauthorized backports are the biggest threat to the MapLibre project. If you are unsure about this issue, please ask!

Preparing your Development Environment

OSX

Install the Xcode Command Line Tools Package

xcode-select --install

Install node.js version ^14

brew install node

Clone the repository

git clone git@github.com:maplibre/maplibre-gl-js.git

Install node module dependencies

cd maplibre-gl-js &&
npm install

Linux

Install git, GNU Make, and libglew-dev

sudo apt-get update &&
sudo apt-get install build-essential git libglew-dev libxi-dev default-jre default-jdk

Install nvm

curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.38.0/install.sh | bash

Install Node.js ^14

nvm install 14

Clone the repository

git clone git@github.com:maplibre/maplibre-gl-js.git

Install node module dependencies

cd maplibre-gl-js &&
npm install

Windows

Install git, node.js (version ^14), npm and node-gyp.

Clone the repository

git clone git@github.com:maplibre/maplibre-gl-js.git

Install node module dependencies

cd maplibre-gl-js
npm install

Install headless-gl dependencies https://github.com/stackgl/headless-gl#windows

copy node_modules/headless-gl/deps/windows/dll/x64/*.dll c:\windows\system32

Serving the Debug Page

Start the debug server

npm run start-debug

Open the debug page at http://localhost:9966/debug

Creating a Standalone Build

A standalone build allows you to turn the contents of this repository into maplibre-gl.js and maplibre-gl.css files that can be included on an html page.

To create a standalone build, run

npm run build-prod-min
npm run build-css

Once those commands finish, you will have a standalone build at dist/maplibre-gl.js and dist/maplibre-gl.css

Writing & Running Tests

See test/README.md.

Writing & Running Benchmarks

See bench/README.md.

Code Conventions

  • We use error events to report user errors.
  • We use assert to check invariants that are not likely to be caused by user error. These assert statements are stripped out of production builds.
  • We use the following ES6 features:
    • let/const
    • for...of loops (for arraylike iteration only, i.e. what is supported by Bublé's dangerousForOf transform)
    • Arrow functions
    • Classes
    • Template strings
    • Computed and shorthand object properties
    • Default parameters
    • Rest parameters
    • Destructuring
    • Modules
  • The following ES6 features are not to be used, in order to maintain support for IE 11 and older mobile browsers. This may change in the future.
    • Spread (...) operator (because it requires Object.assign)
    • Iterators and generators
    • "Library" features such as Map, Set, array.find, etc.

The conventions for module exports are:

  • No exported "namespace objects" -- modules should export either classes or functions, with an occasional exception as needed for stubbing.
  • If a module exports something with the same name as the file name (modulo case), it should be the default export.
  • Anything else should be a named export.

Version Control Conventions

Here is a recommended way to get setup:

  1. Fork this project
  2. Clone your new fork, git clone git@github.com:GithubUser/maplibre-gl-js.git
  3. cd maplibre-gl-js
  4. Add the MapLibre repository as an upstream repository: git remote add upstream git@github.com:maplibre/maplibre-gl-js.git
  5. Create a new branch git checkout -b your-branch for your contribution
  6. Write code, open a PR from your branch when you're ready
  7. If you need to rebase your fork's PR branch onto main to resolve conflicts: git fetch upstream, git rebase upstream/main and force push to Github git push --force origin your-branch

Changelog Conventions

What warrants a changelog entry?

  • Any change that affects the public API, visual appearance or user security must have a changelog entry
  • Any performance improvement or bugfix should have a changelog entry
  • Any contribution from a community member may have a changelog entry, no matter how small
  • Any documentation related changes should not have a changelog entry
  • Any regression change introduced and fixed within the same release should not have a changelog entry
  • Any internal refactoring, technical debt reduction, render test, unit test or benchmark related change should not have a changelog entry

How to add your changelog?

  • Any changelog entry should be descriptive and concise; it should explain the change to a reader without context
  • Any changelog entry should be added to the pull request in the following format: <changelog>Changelog description</changelog>
  • Any change that does not require a changelog should be labelled skip changelog

Github Issue Labels

Our labeling system is

  • minimalistic: Labels' usefulness are inversely proportional to how many we have.
  • objective: Labels should be objective enough that any two people would agree on a labeling decision.
  • useful: Labels should track state or capture semantic meaning that would otherwise be hard to search.

We have divided our labels into categories to make them easier to use.

  • type (blue)
  • actionable status (red)
  • non-actionable status (grey)
  • importance / urgency (green)
  • topic / project / misc (yellow)

Recommended Reading

Learning WebGL

GL Performance

Misc