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rollup.config.js
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rollup.config.js
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import fs from 'fs';
import sourcemaps from 'rollup-plugin-sourcemaps';
import {plugins} from './build/rollup_plugins.js';
import banner from './build/banner.js';
const {BUILD, MINIFY} = process.env;
const minified = MINIFY === 'true';
const production = BUILD === 'production';
const outputFile =
!production ? 'dist/maplibre-gl-dev.js' :
minified ? 'dist/maplibre-gl.js' : 'dist/maplibre-gl-unminified.js';
export default [{
// Before rollup you should run build-tsc to transpile from typescript to javascript
// and to copy the shaders and convert them to js strings
// Rollup will use code splitting to bundle GL JS into three "chunks":
// - rollup/build/maplibregl/index.js: the main module, plus all its dependencies not shared by the worker module
// - rollup/build/maplibregl/worker.js: the worker module, plus all dependencies not shared by the main module
// - rollup/build/maplibregl/shared.js: the set of modules that are dependencies of both the main module and the worker module
//
// This is also where we do all of our source transformations using the plugins.
input: ['rollup/build/tsc/src/index.js', 'rollup/build/tsc/src/source/worker.js'],
output: {
dir: 'rollup/build/maplibregl',
format: 'amd',
sourcemap: 'inline',
indent: false,
chunkFileNames: 'shared.js'
},
treeshake: production,
plugins: plugins(minified, production)
}, {
// Next, bundle together the three "chunks" produced in the previous pass
// into a single, final bundle. See rollup/bundle_prelude.js and
// rollup/maplibregl.js for details.
input: 'rollup/maplibregl.js',
output: {
name: 'maplibregl',
file: outputFile,
format: 'umd',
sourcemap: production ? true : 'inline',
indent: false,
intro: fs.readFileSync('./rollup/bundle_prelude.js', 'utf8'),
banner
},
treeshake: false,
plugins: [
// Ingest the sourcemaps produced in the first step of the build.
// This is the only reason we use Rollup for this second pass
sourcemaps()
],
}];