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userlog
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userlog
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[:00000001] LAUNCH logger userlog
[:00000002] LAUNCH snlua bootstrap
[:00000003] LAUNCH snlua launcher
[:00000004] LAUNCH snlua cdummy
[:00000005] LAUNCH harbor 0 4
[:00000006] LAUNCH snlua datacenterd
[:00000007] LAUNCH snlua service_mgr
[:00000008] LAUNCH snlua main
[:00000009] LAUNCH snlua clusterd
[:00000008] Server start version: 1.0.0
[:0000000a] LAUNCH snlua gate
[:0000000a] Listen on 127.0.0.1:2528
[:0000000b] LAUNCH snlua host host
[:0000000b] [0;36m [host] host0 require file:host/stop[0m
[:0000000b] [0;36m [host] host0 require file:host/console[0m
[:0000000b] [0;36m [host] host0 require file:host/web[0m
[:0000000b] [0;36m [host] host0 require file:host/reload[0m
[:0000000b] [0;36m [host] host0 require file:host/watch[0m
[:0000000b] [host] start ok host...
[:00000008] start host server
[:0000000c] LAUNCH snlua debug_console 8701
[:0000000c] Start debug console at 127.0.0.1:8701
[:00000008] start debug_console in port: 8701...
[:00000008] start setupd...
[:0000000d] LAUNCH snlua setup setup 0
[:0000000d] [0;36m [setup] setup0 require file:setup/setup[0m
[:0000000d] [setup] start ok setup...
[:0000000e] LAUNCH snlua service_provider
[:0000000f] LAUNCH snlua service_cell datasheet
[:0000000d] [setup] init monster conf
[:0000000d] [setup] init npc conf
[:0000000d] [setup] init item conf
[:0000000d] [setup] init scene conf
[:0000000d] [setup] update monster conf
[:0000000d] [setup] update conf: monster
[:0000000d] [setup] update npc conf
[:0000000d] [setup] update conf: npc
[:0000000d] [setup] update item conf
[:0000000d] [setup] update conf: item
[:0000000d] [setup] update scene conf
[:0000000d] [setup] update conf: scene
[:00000010] LAUNCH snlua scene_mgr scene_mgr
[:00000010] [0;36m [scene_mgr] scene_mgr0 require file:scene_mgr/scene_mgr_event[0m
[:00000010] [scene_mgr] start ok scene_mgr...
[:00000011] LAUNCH snlua gateway gateway 2
[:00000008] start gateway2...
[:00000011] Listen on 0.0.0.0:8799
[:00000011] [0;36m [gateway2] start listen port: 8799[0m
[:00000012] LAUNCH snlua clusterproxy node2 gateway1
[:00000013] LAUNCH snlua clusterproxy node2 login2
[:00000014] LAUNCH snlua login login 1
[:00000014] [0;36m [login1] login1 require file:login/login_mode_test[0m
[:00000014] [0;36m [login1] login1 require file:login/login_forward[0m
[:00000014] [login1] start ok login1...
[:00000014] [login1] init libDbproxy
[:00000015] LAUNCH snlua clusterproxy node2 game2
[:00000016] LAUNCH snlua game game 1
[:00000016] [0;36m [game1] game1 require file:game/login/login_watch[0m
[:00000016] [0;36m [game1] game1 require file:game/login/login_event[0m
[:00000016] [0;36m [game1] game1 require file:game/login/login_dispatch[0m
[:00000016] [0;36m [game1] game1 require file:game/game[0m
[:00000016] [0;36m [game1] game1 require file:game/player/player[0m
[:00000016] [0;36m [game1] game1 require file:game/scene/scene_forward[0m
[:00000016] [0;36m [game1] game1 require file:game/scene/scene_event[0m
[:00000016] [0;36m [game1] game1 require file:game/scene/scene_dispatch[0m
[:00000016] [0;36m [game1] game1 require file:game/scene/scene_static[0m
[:00000016] [game1] start ok game1...
[:00000016] [game1] init libDbproxy
[:00000017] LAUNCH snlua dbproxy dbproxy 2
[:00000017] [0;36m [dbproxy2] dbproxy2 require file:dbproxy/dbproxy_dispatch[0m
[:00000017] [0;36m [dbproxy2] dbproxy2 require file:dbproxy/dbproxy_event[0m
[:00000017] [dbproxy2] start ok dbproxy2...
[:00000017] [dbproxy2] init libDbproxy
[:00000018] LAUNCH snlua dbproxy dbproxy 1
[:00000018] [0;36m [dbproxy1] dbproxy1 require file:dbproxy/dbproxy_dispatch[0m
[:00000018] [0;36m [dbproxy1] dbproxy1 require file:dbproxy/dbproxy_event[0m
[:00000018] [dbproxy1] start ok dbproxy1...
[:00000018] [dbproxy1] init libDbproxy
[:00000019] LAUNCH snlua center center 2
[:00000019] [0;36m [center2] center2 require file:center/login_watch[0m
[:00000019] [0;36m [center2] center2 require file:center/broadcast_dispatch[0m
[:00000019] [0;36m [center2] center2 require file:center/login_dispatch[0m
[:00000019] [center2] start ok center2...
[:0000001a] LAUNCH snlua center center 1
[:0000001a] [0;36m [center1] center1 require file:center/login_watch[0m
[:0000001a] [0;36m [center1] center1 require file:center/broadcast_dispatch[0m
[:0000001a] [0;36m [center1] center1 require file:center/login_dispatch[0m
[:0000001a] [center1] start ok center1...
[:0000001b] LAUNCH snlua global global 2
[:0000001b] [global2] start ok global2...
[:0000001c] LAUNCH snlua global global 1
[:0000001c] [global1] start ok global1...
[:00000008] KILL self
[:00000002] KILL self
[:0000000b] [0;36m [host] fire event start[0m
[:0000000b] [0;36m [host] Listen web port 8111[0m
[:0000000b] [0;36m [host] fire event start[0m
[:0000000b] [0;36m [host] Listen console port 8002[0m
[:00000010] [0;36m [scene_mgr] fire event start[0m
[:0000001d] LAUNCH snlua scene scene 1
[:0000001d] [0;36m [scene1] scene1 require file:scene/scene_forward[0m
[:0000001d] [0;36m [scene1] scene1 require file:scene/aoi_ex[0m
[:0000001d] [0;36m [scene1] scene1 require file:scene/scene_event[0m
[:0000001d] [0;36m [scene1] scene1 require file:scene/entity/entity_type[0m
[:0000001d] [0;36m [scene1] scene1 require file:scene/entity/player[0m
[:0000001d] [0;36m [scene1] scene1 require file:scene/entity/monster[0m
[:0000001d] [0;36m [scene1] scene1 require file:scene/entity/genid[0m
[:0000001d] [0;36m [scene1] scene1 require file:scene/entity/npc[0m
[:0000001d] [0;36m [scene1] scene1 require file:scene/scene_dispatch[0m
[:0000001d] [0;36m [scene1] scene1 require file:scene/aoi[0m
[:0000001d] [0;36m [scene1] scene1 require file:scene/scene_static[0m
[:0000001d] [scene1] start ok scene1...
[:0000001e] LAUNCH snlua scene scene 2
[:00000016] [0;36m [game1] fire event start[0m
[:0000001e] [0;36m [scene2] scene2 require file:scene/scene_forward[0m
[:0000001e] [0;36m [scene2] scene2 require file:scene/aoi_ex[0m
[:0000001e] [0;36m [scene2] scene2 require file:scene/scene_event[0m
[:0000001e] [0;36m [scene2] scene2 require file:scene/entity/entity_type[0m
[:0000001e] [0;36m [scene2] scene2 require file:scene/entity/player[0m
[:0000001e] [0;36m [scene2] scene2 require file:scene/entity/monster[0m
[:0000001e] [0;36m [scene2] scene2 require file:scene/entity/genid[0m
[:0000001e] [0;36m [scene2] scene2 require file:scene/entity/npc[0m
[:0000001e] [0;36m [scene2] scene2 require file:scene/scene_dispatch[0m
[:0000001e] [0;36m [scene2] scene2 require file:scene/aoi[0m
[:0000001e] [0;36m [scene2] scene2 require file:scene/scene_static[0m
[:0000001e] [scene2] start ok scene2...
[:00000010] [scene_mgr] start scene mgr success~~
[:00000010] KILL self
[:00000017] [0;36m [dbproxy2] fire event start[0m
[:00000018] [0;36m [dbproxy1] fire event start[0m
[:0000001d] [0;36m [scene1] fire event start[0m
[:0000001d] [scene1] scene_id: 1
[:0000001d] [scene1] start scene_id: 1 success.
[:0000001e] [0;36m [scene2] fire event start[0m
[:0000001e] [scene2] scene_id: 2
[:0000001e] [scene2] start scene_id: 2 success.
[:00000011] [0;36m [gateway2] New client from : 127.0.0.1:54860 fd:14[0m
[:00000014] [0;36m [login1] recv:00 00 00 05 B6 38 61 D9 0A 02 32 71 [0m
[:00000014] [0;36m [login1] recv pbstr:0A 02 32 71 [0m
[:00000014] [0;36m [login1] recv:cmd(Login.MsgLogin) check(5) msg->{
["Account"] = "2q",
}[0m
[:00000019] [center2] center login: 3286190996995441665
[:00000014] [login1] login_forward addr = 127.0.0.1:54860
[:00000016] [game1] 3286190996995441665 player login
[:00000016] [game1] ===load_data playerid:3286190996995441665 ret: {
["baseinfo"] = {
["_id"] = "
[:00000016] [0;36m [game1] fire event login[0m
[:00000016] [0;36m [game1] event.login, name: [0m
[:00000016] [0;36m [game1] fire event login[0m
[:0000001d] [scene1] ===enter_scene=== playerid: 3286190996995441665{
["y"] = 0,
["x"] = 0,
["atk"] = 100,
["def"] = 100,
["game"] = 22,
["node"] = "node1",
["playerid"] = 3286190996995441665,
}
[:00000016] [0;36m [game1] send:cmd(Scene.MsgAOIList) check(0) msg->{
["objs"] = {
},
}[0m
[:00000019] [center2] center register: 3286190996995441665
[:00000014] [login1] 3286190996995441665 login success
[:00000014] [0;36m [login1] send:cmd(Login.MsgLogin) check(5) msg->{
["PlayerId"] = 3286190996995441665,
["Result"] = 0,
["Account"] = "2q",
}[0m
[:00000016] [0;36m [game1] recv:00 00 00 06 32 3C 2B 2D 08 01 [0m
[:00000016] [0;36m [game1] recv pbstr:08 01 [0m
[:00000016] [0;36m [game1] recv:cmd(Scene.MsgEnter) check(6) msg->{
["SceneId"] = 1,
}[0m
[:00000016] [game1] playerid: 3286190996995441665 have in scene, scene_id: 1
[:00000016] [0;36m [game1] send:cmd(Scene.MsgEnter) check(6) msg->{
["Result"] = 0,
["SceneId"] = 1,
}[0m
[:00000011] [0;36m [gateway2] New client from : 127.0.0.1:54864 fd:15[0m
[:00000014] [0;36m [login1] recv:00 00 00 05 B6 38 61 D9 0A 03 7A 7A 7A [0m
[:00000014] [0;36m [login1] recv pbstr:0A 03 7A 7A 7A [0m
[:00000014] [0;36m [login1] recv:cmd(Login.MsgLogin) check(5) msg->{
["Account"] = "zzz",
}[0m
[:00000018] mongodb update account failed
[:00000018] update finish 0
[:00000019] [center2] center login: 3286913938775606273
[:00000014] [login1] login_forward addr = 127.0.0.1:54864
[:00000016] [game1] 3286913938775606273 player login
[:00000016] [game1] ===load_data playerid:3286913938775606273 ret: {
}
[:00000016] [0;36m [game1] fire event login[0m
[:00000016] [0;36m [game1] event.login, name: [0m
[:00000016] [0;36m [game1] fire event login[0m
[:0000001d] [scene1] ===enter_scene=== playerid: 3286913938775606273{
["y"] = 0,
["x"] = 0,
["atk"] = 100,
["def"] = 100,
["game"] = 22,
["node"] = "node1",
["playerid"] = 3286913938775606273,
}
[:00000016] [0;36m [game1] send:cmd(Scene.MsgAOIList) check(0) msg->{
["objs"] = {
},
}[0m
[:00000019] [center2] center register: 3286913938775606273
[:00000014] [login1] 3286913938775606273 login success
[:00000014] [0;36m [login1] send:cmd(Login.MsgLogin) check(5) msg->{
["PlayerId"] = 3286913938775606273,
["Result"] = 0,
["Account"] = "zzz",
}[0m
[:00000016] [0;36m [game1] recv:00 00 00 06 32 3C 2B 2D 08 01 [0m
[:00000016] [0;36m [game1] recv pbstr:08 01 [0m
[:00000016] [0;36m [game1] recv:cmd(Scene.MsgEnter) check(6) msg->{
["SceneId"] = 1,
}[0m
[:00000016] [game1] playerid: 3286913938775606273 have in scene, scene_id: 1
[:00000016] [0;36m [game1] send:cmd(Scene.MsgEnter) check(6) msg->{
["Result"] = 0,
["SceneId"] = 1,
}[0m
[:00000011] [gateway2] handler.disconnect 15
[:00000011] [gateway2] handler.disconnect playerid:3286913938775606273
[:00000009] socket accept from 127.0.0.1:56010
[:0000001f] LAUNCH snlua clusteragent 9 10 17
[:00000016] [0;36m [game1] fire event logout[0m
[:00000016] [0;36m [game1] event.logout, name: [0m
[:00000016] [0;36m [game1] fire event logout[0m
[:0000001d] [scene1] ===leave_scene=== playerid: 3286913938775606273
[:00000016] [0;36m [game1] send:cmd(Scene.MsgAOIExit) check(0) msg->{
["objId"] = 3286913938775606273,
}[0m
[:00000017] mongodb update baseinfo failed
[:00000017] update finish 0
[:00000016] [game1] save: 3286913938775606273 ret: {
["baseinfo"] = {
["test_data"] = {
["key7"] = "string",
["key1"] = {
[1] = 1,
[2] = 2,
[3] = {
[1] = 5,
[2] = 6,
},
[4] = {
["key1"] = 5,
["key2"] = {
[1] = "112",
},
},
},
["key2"] = 6,
},
["login_time"] = 1530588576,
},
}
[:00000011] [gateway2] cmd.kick 15
[:00000011] [gateway2] handler.disconnect 15
[:00000019] [center2] center logout: 3286913938775606273
[:00000011] [gateway2] handler.disconnect 14
[:00000011] [gateway2] handler.disconnect playerid:3286190996995441665
[:00000016] [0;36m [game1] fire event logout[0m
[:00000016] [0;36m [game1] event.logout, name: [0m
[:00000016] [0;36m [game1] fire event logout[0m
[:0000001d] [scene1] ===leave_scene=== playerid: 3286190996995441665
[:00000016] [0;36m [game1] send:cmd(Scene.MsgAOIExit) check(0) msg->{
["objId"] = 3286190996995441665,
}[0m
[:00000017] update finish 1
[:00000016] [game1] save: 3286190996995441665 ret: {
["baseinfo"] = {
["_id"] = "
[:00000011] [gateway2] cmd.kick 14
[:00000011] [gateway2] handler.disconnect 14
[:00000019] [center2] center logout: 3286190996995441665
[:00000011] [0;36m [gateway2] New client from : 127.0.0.1:54902 fd:18[0m
[:00000014] [0;36m [login1] recv:00 00 00 05 B6 38 61 D9 0A 02 32 71 [0m
[:00000014] [0;36m [login1] recv pbstr:0A 02 32 71 [0m
[:00000014] [0;36m [login1] recv:cmd(Login.MsgLogin) check(5) msg->{
["Account"] = "2q",
}[0m
[:00000014] [0;36m [login1] recv:00 00 00 06 32 3C 2B 2D 08 01 [0m
[:00000014] [0;36m [login1] recv pbstr:08 01 [0m
[:00000014] [0;36m [login1] recv:cmd(Scene.MsgEnter) check(6) msg->{
["SceneId"] = 1,
}[0m
[:00000014] [0;36m [login1] local_dispatch module is not table, cmd = Scene.MsgEnter, msg = {
["SceneId"] = 1,
["_check"] = 6,
["_cmd"] = "Scene.MsgEnter",
}[0m
[:00000014] [login1] romote_dispatch player(fd:18) is not exist, cmd = Scene.MsgEnter
[:00000019] [center2] center login: 3286190996995441665
[:00000014] [login1] login_forward addr = 127.0.0.1:54902
[:00000016] [game1] 3286190996995441665 player login
[:00000016] [game1] ===load_data playerid:3286190996995441665 ret: {
["baseinfo"] = {
["_id"] = "
[:00000016] [0;36m [game1] fire event login[0m
[:00000016] [0;36m [game1] event.login, name: [0m
[:00000016] [0;36m [game1] fire event login[0m
[:0000001d] [scene1] ===enter_scene=== playerid: 3286190996995441665{
["y"] = 0,
["x"] = 0,
["atk"] = 100,
["def"] = 100,
["game"] = 22,
["node"] = "node1",
["playerid"] = 3286190996995441665,
}
[:00000016] [0;36m [game1] send:cmd(Scene.MsgAOIList) check(0) msg->{
["objs"] = {
},
}[0m
[:00000019] [center2] center register: 3286190996995441665
[:00000014] [login1] 3286190996995441665 login success
[:00000014] [0;36m [login1] send:cmd(Login.MsgLogin) check(5) msg->{
["PlayerId"] = 3286190996995441665,
["Result"] = 0,
["Account"] = "2q",
}[0m
[:00000011] [gateway2] handler.disconnect 18
[:00000011] [gateway2] handler.disconnect playerid:3286190996995441665
[:00000016] [0;36m [game1] fire event logout[0m
[:00000016] [0;36m [game1] event.logout, name: [0m
[:00000016] [0;36m [game1] fire event logout[0m
[:0000001d] [scene1] ===leave_scene=== playerid: 3286190996995441665
[:00000016] [0;36m [game1] send:cmd(Scene.MsgAOIExit) check(0) msg->{
["objId"] = 3286190996995441665,
}[0m
[:00000017] update finish 1
[:00000016] [game1] save: 3286190996995441665 ret: {
["baseinfo"] = {
["_id"] = "
[:00000011] [gateway2] cmd.kick 18
[:00000011] [gateway2] handler.disconnect 18
[:00000019] [center2] center logout: 3286190996995441665
[:00000011] [0;36m [gateway2] New client from : 127.0.0.1:54908 fd:19[0m
[:00000014] [0;36m [login1] recv:00 00 00 05 B6 38 61 D9 0A 02 32 71 [0m
[:00000014] [0;36m [login1] recv pbstr:0A 02 32 71 [0m
[:00000014] [0;36m [login1] recv:cmd(Login.MsgLogin) check(5) msg->{
["Account"] = "2q",
}[0m
[:00000019] [center2] center login: 3286190996995441665
[:00000014] [login1] login_forward addr = 127.0.0.1:54908
[:00000016] [game1] 3286190996995441665 player login
[:00000016] [game1] ===load_data playerid:3286190996995441665 ret: {
["baseinfo"] = {
["_id"] = "
[:00000016] [0;36m [game1] fire event login[0m
[:00000016] [0;36m [game1] event.login, name: [0m
[:00000016] [0;36m [game1] fire event login[0m
[:0000001d] [scene1] ===enter_scene=== playerid: 3286190996995441665{
["y"] = 0,
["x"] = 0,
["atk"] = 100,
["def"] = 100,
["game"] = 22,
["node"] = "node1",
["playerid"] = 3286190996995441665,
}
[:00000016] [0;36m [game1] send:cmd(Scene.MsgAOIList) check(0) msg->{
["objs"] = {
},
}[0m
[:00000019] [center2] center register: 3286190996995441665
[:00000014] [login1] 3286190996995441665 login success
[:00000014] [0;36m [login1] send:cmd(Login.MsgLogin) check(5) msg->{
["PlayerId"] = 3286190996995441665,
["Result"] = 0,
["Account"] = "2q",
}[0m
[:00000016] [0;36m [game1] recv:00 00 00 06 32 3C 2B 2D 08 01 [0m
[:00000016] [0;36m [game1] recv pbstr:08 01 [0m
[:00000016] [0;36m [game1] recv:cmd(Scene.MsgEnter) check(6) msg->{
["SceneId"] = 1,
}[0m
[:00000016] [game1] playerid: 3286190996995441665 have in scene, scene_id: 1
[:00000016] [0;36m [game1] send:cmd(Scene.MsgEnter) check(6) msg->{
["Result"] = 0,
["SceneId"] = 1,
}[0m
[:00000011] [gateway2] handler.disconnect 19
[:00000011] [gateway2] handler.disconnect playerid:3286190996995441665
[:00000016] [0;36m [game1] fire event logout[0m
[:00000016] [0;36m [game1] event.logout, name: [0m
[:00000016] [0;36m [game1] fire event logout[0m
[:0000001d] [scene1] ===leave_scene=== playerid: 3286190996995441665
[:00000016] [0;36m [game1] send:cmd(Scene.MsgAOIExit) check(0) msg->{
["objId"] = 3286190996995441665,
}[0m
[:00000017] update finish 1
[:00000016] [game1] save: 3286190996995441665 ret: {
["baseinfo"] = {
["_id"] = "
[:00000011] [gateway2] cmd.kick 19
[:00000011] [gateway2] handler.disconnect 19
[:00000019] [center2] center logout: 3286190996995441665